[Gameplay] 7. The Search for the Forgotten Pharoah
Two miles downstream in the River Sphinx from Tephu, you spot the hieracosphinx patrolling the area. By watching it you can quickly tell which island is likely the right one among several that match the description given to you.
It's a low, nameless island hidden among reeds in the middle of the river amid scores of similar places. It rises just a few feet above the water, amid the reeds and is about 100 feet across.
How do you approach?
Rolls
Stealth - (d20)
(10) = 10
Rolls
Tabat Menes: Stealth (Dex) - (1d20-4)
(19) - 4 = 15
It's twenty five feet from shore and you're on the boat that's right up against the bank.
Rolls
Initiative: Iseret +4, Jaware +6, Khadi +0, Tabat +1, Foes +? - (1d20+4, 1d20+6, 1d20, 1d20+1, 1d20+2)
1d20+4 : (17) + 4 = 21
1d20+6 : (12) + 6 = 18
1d20 : (11) = 11
1d20+1 : (19) + 1 = 20
1d20+2 : (8) + 2 = 10
Using Risky Strike for the readied attack and rolling now to speed things up.
Rolls
Tabat Menes: Spear of the Watchful Guardian - Atk/Dam - (1d20+11, 1d8+14)
1d20+11 : (9) + 11 = 20
1d8+14 : (7) + 14 = 21
The familiar feeling of Bless washes over everyone.
Wow, great rolls. The first hits it's touch AC so the spell is delivered, but not it's flat-footed AC so the physical arrow doesn't penetrate it's natural armor. 10 damage.
Sphynxy is up next...
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect one or more rays
Duration instantaneous
Saving Throw none; Spell Resistance yes
DESCRIPTION
You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.
Rolls
Bow, damage, Bow spell attack, acid splash - (1d20+10, 1d8+1, 4d6, 1d20+10, 1d8+1, 4d6)
1d20+10 : (2) + 10 = 12
1d8+1 : (5) + 1 = 6
4d6 : (1621) = 10
1d20+10 : (1) + 10 = 11
1d8+1 : (1) + 1 = 2
4d6 : (4544) = 17
Fortitude save DC 16 or be deafened for several rounds.
You can all act again.
Rolls
Deafened for this many rounds - (2d4)
(11) = 2
He braces his spear, ready for the oncoming attack.
Edit: I will spend a hero point after the roll to increase the attack result by +4, hope that's enough to hit it...if it's 1 off from a hit, he can use the spear's ability to make it a hit as well.
Rolls
Tabat Menes: Fortitude - (1d20+13)
(3) + 13 = 16
Risky Strike held attack - (1d20+11, 1d8+14)
1d20+11 : (2) + 11 = 13
1d8+14 : (5) + 14 = 19