I assumed Albert was at your inn, but he does not have to be. There are people from the mob drinking in your inn [ref], but we can ignore them and wait for them to leave, or be distracted.
If we don't get an answer soon, maybe we should just assume there is only one inn in play. There are probably back ways in, or you could wait, or talk with Humphrey more and maybe have Roald decide not to travel with him anymore [ref]?
I figured we were pretty much standing outside the inn where we're staying. So my thought was that it was the same inn. But I'm happy to change it to a different inn if that helps people.
(Ok. I don't have a particular preference where Albert is, as long as we can safely assume that at some point Ezme can go in to fetch/bottle her blood, which she left in her room....)
I am thinking of making Humphrey lend us the carriage out of guilt.
It would help with the packages. But will increase the cost (fodder for the horse(s))
What do you think?
Some type of small cart/wheelbarrow might also do the trick?
Agreed. I think we could probably figure out a coach if we had to. If we were to go with the wheelbarrow/cart idea... I don't suppose any of the NPC's are carrying an extra tent to sleep in?
(Apologies. I know the simplest thing would have been to say Ezme was carrying a very large tent, but that really didn't seem realistic to me.)
If possible I would like to leave town as soon as possible to get QuietPanther involved.
Yeah, same.
As mentioned before, we don't have to play out the bar talk. Or when you all are ready to leave, just tap Albert's shoulder and he'll join you quickly.