Whoops, I apologise that my hasty post lead to confusion. I definitely did not intend for two rolls, but it did sound like that is what I asked for. [
ref] :(
I was noting that that combination of Skills applied well to the scenario, so
Ezme may be well suited to taking the lead. We don't 'roll Skills', so there is no such thing as a 'Survival Check' or 'Stealth Check', those Skill apply to rolls that are made when that sort of action is relevant to the story we described.
I was hoping for in fiction actions that we could use to base rolls on. Don't roll till you know the possible outcomes and are happy with all of them.
The fiction that happens would dictate what we roll (and whether Skills applied). What is
Ezme doing to justify rolling? How does STR (the +2) apply? [
ref]
@karabooo: Describe (in a new post) what
Ezme does and we can try work the roll results into what happens.
I am not sure how you would turn these into +STR rolls, but they also probably are not +CON (your only +0 stat). So you probably got a 6 and a 7 unless you can justify using STR. It is always tricky to handle 'Stat selection'
after the dice result is known, and when we know that STR would succeed but anything else would miss.
I don't usually ignore rolls once made, but we may need to do so, this time. I take the blame for posting in a hurry and not taking the time to talk about it, and for the foul language that lead us here, (and for skipping the coastal route question that I meant to answer). Don't post when rushed, folks. :)