Ranger Trials

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Jun 5, 2024 12:38 pm
With your are the 3 men.
Let me know if you want to arrange then any particular way, have questions for them, who holds the lantern, etc
Jun 6, 2024 12:11 am
I look at the menWell this is easy to track. We must proceed so we can find this child. They have surely brought the child through here. We must head through those doors. We will need to keep this lantern bright. Can someone take the lantern? i am much better with my bow than sword.

I will do a perception check to see if I sense anything out of the ordinary.

Rolls

Perception - (3d6)

(662) = 14

Jun 6, 2024 12:34 pm
One of the men takes the lantern as you pause and check around. The room is simple enought but you hear a faint humming noise from the door. upon moving closer you also hear slight sounds of shuffling and whimpering from beyond the closed entry.
Jun 6, 2024 6:55 pm
Lets go there is no time to spare.I will stand toward the back of the room with arrow nocked and bow aimed. I will ask the two without the lantern to pull open the doors but to stay to the sides in case I have to loose. The one with the lantern will stand about 10 feet back and off to one side so I have some light.
OOC:
So exactly what weapons are these three carrying? How long before the others return with the lanterns?
Jun 7, 2024 1:42 pm
The two men with clubs go to either side of the door while the one with only a large hunting knife stands back with the lantern. Pulling the door open reveals a 10' square passage that opens into a larger chamber. A rush of cool moist air washes over you along with the smells of water and filth as well as the sounds of something stirring. Moving through the square passage you quickly reach the larger area to reveal a cavernous room. The floors and walls show signs of skilled work but also massive cracks and broken and fallen stone. As the light spills into the chamber you see several crude cages with a variety of creatures and a few people arranged in the middle of the room.

Krushkin
As soon as the light reveals the figures within one of the cages Krushkin, the man missing his child and holding the lantern, rushes forwards Cashul, your alive. Nearly dropping the lantern in his haste to open the cage he sobs with joy as inside the cage a small boy rushes to his papa's voice. Moving to assist you watch with eyes peeing around as the other two men also begin to free the people, some of whom are injured and need assistance.

Ernst Larnak
There are several other people, 5 all told in 2 cages, but they all flinch at the light you bring and peer around nervously into the darkness and shadows cast by the lantern. One whispers If you wish to free us do it quickly and quietly. Our captors are many and hear quite well The man if obviously extremely afraid of his captors, a common sentiment of all the people.

The room is at least 100' long and 60' wide and over 30' tall but large sections of the ceiling have collapsed and sections of wall have fallen in, Besides the people there is a variety of small animals, goats, dogs, cats, sheep, chicket, all stuffed in cramped cages built from what looks like scraps of furniture, household goods, and mud. Scattered around the room are scraps of what look to be tools, scrolls, a few coin, clay tablets, and bones. Multiple identical hallways at regular intervals leed away from the room. At one end of the room a dim blue glow can be seen beyond the light of the lantern.
Jun 7, 2024 1:53 pm
As soon as all the people are free the three men usher them back the way you came from. Only moments have passed since you opened the doors and at the insistence of those captured you move with as much silence as possible since Krushkins initial outburst at finding his son. You stand watch as one of the captives scooops up the lantern and moves to follow the rest.

Morlock
Out of the darkness form the far end of the chamber you hear noise and looking that way you see more than a handful of the grey skinned people rush out of the darkness beyond the lanterns light and from cage and ruble shadows. Two of the attackers leap from nearby shadows with howls at the man with the lantern and tackle him, obviously more intent on the lantern and its light than on the man himself. All Three go down in a jumble of flailing arms, legs and the lantern is thrown to the floor with mush of its light reduced. The captive begin to scram in panic and start to run as other attackers move to pursue. One of the attackers hones in on you and is bearing down, wincing at the lantern light still flickering in the area.
Jun 7, 2024 2:55 pm
I will focus at the one bearing dow on me and loose an arrow and nock another. Sephek Kaltro quick grab the lantern and turn it up and bring all the light we have to bear. Let's try and get back through the door way and set up a choke point. Survivors get out. Go to the next room and out the only opening there and wait for us. I will keep Sephek covered as he tries to help the other man and get the lantern.
Last edited June 7, 2024 2:56 pm

Rolls

to hit - (2d6)

(26) = 8

Jun 7, 2024 4:40 pm
[ +- ] Combat
OOC:
2 actions per round so post with 2nd action.
Your arrow pierces the morlock and it howls in agony drawing mor attention your way while the woodsmen and former captives rush to escape. The poor man next to the lantern pummels his attacker in a panic. A lucky blow knocks of his attackers off and he slips free of the other and turns to flee.

Rolls

panicked attack/flee - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (5) = 5

Jun 7, 2024 6:11 pm
OOC:
I thought nocking another arrow would be an action but I have quick shot


I will cover the retreat of the men.Turn up that lantern full. The light is our best defense. I will loose another arrow at the charging Morlock. Then nock another arrow and continue backing up to the other room. once in the other room we will try to close the doors and if not we will try and hold them there as the others escape.

Rolls

to hit - (2d6)

(34) = 7

Jun 7, 2024 7:59 pm
OOC:
In case you didn't notice, I posted in your character thread that you advanced to Novice. Should have done that before coming underground but I missed it somehow.
Sephek Kaltro
The man leaves the lantern and flees to follow the others. All of the men and captives, save the one who dropped the lantern, are now in the passage and Sephek turns to hold the morlock at bay as they retreat.

Morlock
The Morlock you wounded howls in agony and retreats but one of the ones near the lanter takes up his position and lunges at you. Two other morlock harras the men in the hallway but seem hesitant to assault the crowd of people especially with Sephek laying about with his club on any who get near.

The morlock slashes with claws and bites with teeth in a near frenzy. You avid serious injury and being grabbed but a gash to the thigh let you know these are vicious opponents. 1 damage

Rolls

terrified reaction 1-4 flee, 5-6 lantern - (1d6)

(1) = 1

Morlock Attack vs Stee - (2d6, 2d6)

2d6 : (31) = 4

2d6 : (45) = 9

Jun 7, 2024 8:53 pm
OOC:
Sorry didn't notice you bumped me up. I will remember 3d6 with bow from now on.


I will sling my bow and grab the lantern and crank it up to blind them. I will then pull my sword seeing as bow is no good now. I will work back to the group and help Sephek protect the group. We have to get these people out of here. We are going to have to comeback and deal with this nest there are to many for just the few of us.
OOC:
How bright is my leaf? would it effect their sight also?
Last edited June 7, 2024 10:22 pm
Jun 8, 2024 8:43 pm
Stee moves through the morlock and picks up the lantern runs towards the hallway using the lantern and sword to fend off any attackers. The two morlock turn on the fleeing figure ahead of you and Sephek takes advantage of it to wallop one upside the head, momentarily stunning it and allowing the man to move past them. The other two morlock are hot on you heals. Everyone has escaped to the doors by now and leaping over the recovering morlock you are moments from reaching them when you see them begin to swing the doors close. Calling ahead for they to hold till you make the doors you see Krushkin pause with one door only partially closed but then two of the former captives leap on the door slamming it shut. As it closes you see a slight glimmer on the door before it winks out.

Rushing on you slam into the door knocking it open. Only as the door swings open you see no room, none of the captives or your fellow rescuers. Only a short length of the hall before it devolves to a much rougher cavernous passage. A cool breeze blows in your face and you hear faint shouts and clanging sounds and a faint flicker of light in the distance.
Jun 8, 2024 9:52 pm
I will shut the door and try and secure it with a piece of rope tying the handles together. Then will lower the lantern light so it is not so visible then cautiously had toward the sounds. All the while wondering what the hell is going on and where did everyone go? Are they trying to pull the door open? I will do a perception check to see if anything catches my attention.

Rolls

Perception - (3d6)

(323) = 8

Jun 8, 2024 10:50 pm
OOC:

Congrats you are now in the Underdark!
I will let @daryen set the scene for you and you can work your way into the mix. Have fun!

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