Ranger Trials

May 13, 2024 4:09 am
[ +- ] Stee Jans
Looking back at the forest he has wandered for so many years Stee feels a slight sense of loss. But then turning back to look beyond the familiar hills and woods of his youth a thrill enters his heart. His trainer says it is time he learnt for himself just how much he has learned and what more he need to know. Stee is to leave his hove for at least a year before returning. Having spent his time preparing for this day Stee considers his two options

The Hunt for a Legendary Beast:
Tales of a legendary beast roaming the wilderness with occasional sighting by the townsfolk. A few of the locals believe the beast to be responsible for recent troubles in the woods and offered a reward to any who will track down and either capture or slay the creature.

The Bandit Camp:
Rumors of travelers on the main road falling victim to a group of bandits who have set up camp in the hills between this area and the main trade center. A few of the regular tinkers, merchants, and minstrels have been long overdue and the bandits are suspected of being the source of the issue. Though not true local of the area the missing individuals are commonly respected and their delay or disappearance is troubling.

Shall you head west to try and track the beast or north to investigate the bandits?
OOC:
@mathias0077 : Welcome your into. Feel free to ask questions add details to the story and we will work out an adventure for Skee
May 13, 2024 4:42 pm
I feel a bit of a turmoil. I would love to go help track these bandits down but the pull of the legendary beast tis to much. I turn to the west and start out in search of the legendary beast.


Also how do you do the ooc chat?
May 13, 2024 6:29 pm
Here are some basic game guidelines.
[ +- ] Formatting
[ +- ] Subscriptions & Notifications
[ +- ] Gameplay
May 13, 2024 11:01 pm
Ste heads into the wilder stretches of the hilly woods stretching out his legs ans he stolls through the cool morining air. Heading first to one of the areas the "beast" was spotted you then rove the land searching for clues of the beast. Leaving the known lands behind the area is still very familiar with trees, rocks, and streams being much the same but your intimate knowlde gained from years of wandering the lands about your home become less and less useful as the day wears on.

Roll 2 tests.
Use your background for to guess/anticipate where the beast might visit
User Perceptive to notice traces of an unfamiliar beast
Both roll with advantage,3d6.
Dice Roller Guide
I allow story content to enhance rolls at time so if you have any ideas, for thie test or latter, add details you feel are relevant and/or intersting

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTzVKcFbyTAZprN1xygZ4ejgooUDy7YyGOyRXurrN7qrA&s
OOC:
It is not a big deal now but when you are posting in games with othe players it is recomended to change the "Post As" menu from "Player" to your character. This is another way to differentiate game content from OOC in some games. In addition when you post as your character it paces their avatar image next to the post.
May 14, 2024 12:53 am
3d6

(565) = 16

3d6

(612) = 9
OOC:
Got it
May 14, 2024 2:02 am
Stee wanders for half a day looking for likely spots and any trace at all. Following a hunch you start looking for dark, secluded, areas with water in them or nearby. Finding a gurgling stream in a gully you follow it from the top as it winds through the hills. As you do you see a track of unusual size and shape in the mud by the stream. Success? Continuing you follow the deepening ravine to its end in a grotto surrounded by thick tall trees making the entire thing hard to notice much less approach. Sliding through as carefully as possible. Roll a standard save test the move through the tangled growth surrounding the gully without getting snagged.
[ +- ] Tests
[ +- ] Advantage
[ +- ] Disadvantage
[ +- ] Focus
OOC:
Looks good, thanks.
So 5,6,5 is very good, a total success, 6,1,2 is also a success. The system as explained above only requires 1 dice above a 4 usually for a success. However I will often narratively give better results for higher rolls.
When doing rolls in the future, add a descriptor to each. This can be a simple identifier or additional emphasis/detail on your intent.

Thats most of the basic mechanics so you should be pretty good to play now :)
May 14, 2024 10:06 am
I study the track to see if it might resemble anything I have seen before so I might get a idea as to what type of beast this may be canine, lizard etc. Then slide thru the bramble with all the skill I have learned

2d6

(63) = 9
Last edited May 14, 2024 10:08 am
May 15, 2024 3:27 am
Crouching low you scan the area below you in the grotto around the spring. You spot some tracks that look to be like a large cat of at least your size. However their arrangement is odd but at this distance you can't quite place what makes you think so. You also spot a caverns entrance off to one side of the spring. This seems to unlikely to simply be a beast.

The woods around you are calm, the regular noises of insects and birds as well as other small creatures reassures you, slightly, for if a large beast were present they would shy away from where the beast is. Now as you stand atop the lip of the grotto and looking around it almost appears manicured as if the very land and plants themselves were arranged to hide this place.
May 15, 2024 10:03 am
The familiar sounds of the forest never grow old. I will slowly move forward to check out the area in front of the caverns for tracks or bones.
May 15, 2024 12:29 pm
Circling the grotto you find an easy(ish) descent a short ways down the streams ravine. Moving along the stream towards the grotto and cave you scan the area carefully. Whatever it is seems to almost intentionally try to walk on stone to hide it's tracks until in the grotto itself. The grottos is about 20 feet wide and 50 long with the spring at the far end and the cavern about 2/3 of the way back on the east side You see no track save those of the beast and realize what is wrong with them. At times they appear normal as a large cat but other times there are only 2 foot pads as if it stand upright. Though possible for a cat this seems unnatural and would be difficult for a cat to maintain.

Roll me an Perception test, advantage = 3d6 from your trait

I forgot you swapped out tracker, so your earlier test for tracking should havee been 2d6 but it works out anyhow so just for future refference let me know if I make a mistake like that. I am running multipe players here sna my loose track or mix things up
.
May 16, 2024 1:07 am
Hmm, a feline that walks on two feet at time? I wonder if it is a sentinel of some sort guarding this cave area that seems to be somewhat manicured?

Rolls

Perception - (3d6(444)=12)

(365) + 456 = 470

May 16, 2024 2:49 am
You look around and sniff the air of the grotto as you listen for moment or . . . anything out of place. Other than the tracks you find not trace of the beast. The grotto smells of damp earth and rotting vegetation but there is a faint animal trace. As you look around you recall stories of how the very nature of fey is magical and through not all can do magic their presence is often enough to alter things over time. Those they like may have good crops or their animals will birth healthy offspring. Unsure if such stories are simply folklore or have a seed of truth this grotto seems to support their ability to shape their environment.
May 16, 2024 10:01 am
I will head over and check out the spring if clear and no smell will take a sip.
May 16, 2024 12:55 pm
The pring burbles up out of a small cleft stone about a foot up from the base of the grotto. It smells fresh and clean. A slight sip tells you it also tasts clean and is guite cool. As you squat down to take a drink you hear a noise and tune..

https://static.wikia.nocookie.net/forgottenrealms/images/c/c1/Feystag2.png Out from the cave you see, first a set of long multi pronged horns, then a large dark and motled fur covered head. Percing green eyes gaze at you as the small creature exits the cave. It is about 3 feet long and 2 feet high at the shoulder and likely has to hold its head down so that its antlers do not interfere with entering and exitng the cavern.

As soon as it exits the cave it stands upright and you realize it is wearing a neclace and belt with a pouch at its side. As it stands up it grown larger until it is now about 8 feet tall and is glowers down at you with a snarl.
May 16, 2024 10:00 pm
Needless to say I am a bit surprised. I nock an arrow but don't raise my bow. "Well look at you. Well met I am Stee Jans." I am on my guard for anything.

feystag

Psybermagi

May 16, 2024 10:54 pm
feystag

The creature hisses and snarls a bit at at your lack of a reaction is pauses, tips it;s head to the side as it examines you for a moment. Thn slowly redices in size until it stands a little over 4 feet to its head, with the antlers giving it at least another foot.
You Hunter?
is asks in a silky purring voice
May 17, 2024 12:24 am
I feel a little easier but still keep on guard "I am a Ranger and have much love for the forest. I heard tales of a legendary beast and just had to go look for it."

feystag

Psybermagi

May 17, 2024 12:56 am
feystag

Ranger? it cocks it's head at you, it's morning very vast like but oddly accentuated by the horns. Ranger hunt thieves? Thieves come steal. You hunt, make stop? I pay. . And it's large eyes blink at your expectantly
May 17, 2024 1:40 am
Stee thinks to himself this is getting interesting. "I have been known to hunt a thief or two. May I ask what they steal?"

feystag

Psybermagi

May 17, 2024 3:04 am
feystag

Steal my things. I show and it reaches into the pouch at its waste and pulls out a small wand. As it waves the wand in the air a shimmering is formed that fills with color that slowly resolve's into images of a necklace, a pair of bracelets, and small purple vest.

Thieves come when I out. I no find when I try track. You good tracker you find. I pay you. I make thieves stop the last has a very sinister sounding hiss as it pulls back its lips to reveal small but very sharp looking teath.
May 17, 2024 3:21 am
Stee thinks a minute longer "What is the payment if I agree to help you?" I relax my bow.
OOC:
this must keep you pretty busy.

feystag

Psybermagi

May 17, 2024 4:36 am
feystag

Ranger want gold, information, or service? Calygraunts know things, good with magic things,
May 17, 2024 11:46 am
"First may I fill my waterskin at your fine spring? Second gold would fine."

feystag

Psybermagi

May 17, 2024 12:09 pm
feystag

The beast nods is b head in agreement
May 17, 2024 2:30 pm
"Unless you might have a magic item that would be you use to me."

feystag

Psybermagi

May 17, 2024 3:22 pm
feystag

Clutching it's pouch possessively it pauses thinking Perhaps . . . If you help much I give small thing
OOC:
FYI though this is a high fantasy seeing persistent magic items are rare and expensive. Potions and small charms with 1 to 3 minor uses are more common. Roll a Test to persuade them now or later after proving your worth. Your efforts and their results will affect how the roll is interpreted and you can only do it once for this.
May 17, 2024 3:52 pm
"Yes, I will help you. Can you give me some info? Like is this thief animal or humanoid? Maybe a general direction they come from?"

feystag

Psybermagi

May 17, 2024 4:50 pm
feystag

They look a bit ashamed and answer
I not sure. Probably fey? Invisible?
Move through ground? But my things hidden vanished from home.
. And it waves at the cave One then other then more. Now I keep them all with me
May 17, 2024 6:29 pm
"So they tunnel like moles or worms? Is that how they get into your cavern through the ground?"

feystag

Psybermagi

May 17, 2024 8:15 pm
feystag

I am unsure. My things are gone and the area is disturbed?
May 17, 2024 8:59 pm
"May I go in and check around your cavern to look for clues?"

feystag

Psybermagi

May 17, 2024 9:44 pm
feystag

Looking at the cave mouth reluctantly before patting their pouch reassuringly they nod
OOC:
As players and GM do not always have time/opportunity to back and forth like we have today you can compress most of these posts into a single one with expressed intent and I/GM will let you know when the situation diverges too much from your desires/expectations

Ex
[ +- ] Example
You are welcome to break it down if you wish to role play it all but I have seen this draw out conversations over weeks
May 17, 2024 10:19 pm
I will enter the cave and have a look around for clues.
OOC:
There are more then one? I got you about the posts.
May 17, 2024 10:56 pm
Before entering you scan the dirt around the cave entrance but other than the feystag prints you see nothing. The cavern is low and you almost have to crawl as it winds more than 15 feet back before opening up. Just before you lose the ability to see you hear a muttered word and a small glowing orb flies over your shoulder to illuminate the are ahead of you. Standing up you see that the cavern has a mix of stone and packed earth with roots for walls and floor with the ceiling being almost entirely roots that criss cross each other.

The feystag steps up beside you and with a flick of its wand sends the glowing orb into a side chamber. In there I keep things Moving in you see that this room is very organized with roots and flat stones making many alcoves of various sizes.

Give me a roll and let me know what things you are looking for
May 18, 2024 12:52 am
"Thank you for the light it will be most helpful. Do you have a name?"

I will be looking for and different tracks, digging in the dirt, any kind of openings.

Rolls

Perception - (3d6)

(465) = 15

May 18, 2024 3:56 am
Calygraunts

Yes. Call me Calygraunts . You get the impression that is not its name

As you look around you find several places that look odd. One spot looks to have been dug at(?) repeatedly with claws though not deeply and there are patches of a sticky substance. The scratches are on the top of an alcove and the sticky trail, now littered with dust and bits of grass and leaves blown into the cavern, meanders along the walls. Following it you do find a partial print in the packed earth that does not match that of the feystag. the print is vaguely humanoid but has claws and is the size of small childs foot.

May 18, 2024 11:53 am
"Well nice to meet you Calygraunts, do you have any idea as to what this foot print might be? Be careful not to disturb it. Any idea what this slime is?"

I will search around everywhere for more of these prints inside and out. Are these possibly prints from the one trying to stay on the rocks earlier? I will also break off a stick or part of root and get some of the slime on the end of it look at it and smell it.
Last edited May 18, 2024 1:50 pm

Calygraunts

Psybermagi

May 18, 2024 3:31 pm
Calygraunts

Demon or Unseelie? it replies with a look of trepidation. You track? Help get my things. Make thief stop. it is obviously anxious about this but you can also tell is is uncomfortable with you in its den as it keep edging around you to be between you and just about everything but the exit.

As you look around you find traces of another print, on a section of the sticky slime trail on the wall. Thinking back you recall seeing the Calygraunts larger tracks but as you were not in the gorge you may have missed something/
May 18, 2024 3:58 pm
"I will track, no worries."

I will go back out scout around the area for the new print and track from there. If no track found I will backtrack my trail here looking for said print and track from there.
May 18, 2024 4:51 pm
No other tracks are found inside but you are able to have the slime to just outside the cave mouth. There the trail dies. Expanding the search in the grotto and beyond you find a faint and small path leading to the edge of the grotto across from the cave. The trail is odd in that anytime there is a clear area you lose it but find it a bit further on.

rolla standard test, 2d6, to see how well you are able to track
May 18, 2024 9:27 pm
I will follow this trail as best as I can and continue to look for things out of the ordinary.
Last edited May 19, 2024 12:39 pm

Rolls

standard - (2d6)

(55) = 10

May 20, 2024 12:17 pm
Calygraunts follows you, carefull to stay out of the way, watching as you try and track this creature. At times it is easy to track but other times the trails simply vamishes and you have to search far before finding a slime trail again. Fortunatly the slime is relatively easy to spot though it does vary in quantity. The tracks indicaate that th priture may have passed this way multiple times. This lines up with what Calygraunts told you about things going missing.

Together you follow the trail for several hours. Partialy this is due to the distance but in part also due to your lack of tracking skill. It is well into late afternoon when you start getting mixed tracks and conclude that you are likely now in the home teritory of whatver is creating these slime trails.

feystag / Calygraunts

Calygraunts grows increasingly nervous before stopping in a thick grove of trees as you follow the trail. Other fey land. You track, I stay, hide, follow. Call if need help. You make fey thief stop I pay good, You need help I pay less. and it looks to Stee for confirmation.
May 20, 2024 11:29 pm
I will assure Calygraunts. "I will track and stop the thief." I will continue the search scour this grove and see where the most traffic is and head that way. I am also kind of wary of Calygraunts his actions make me nervous.
May 21, 2024 12:50 am
Moving through the grove you find the trail ends, again. Now familiar with the tricks of whatever does this you begin scouring the grove. It takes a bit of time for you to find the trick but you notice that there is a patch of slime high in a tree on a branch. It seems that anytime the trail "vanishes" it is resumed at a point that could be seen from the beginning of the gap. Up in the tree it likely has a good view of the area. With a sigh you climb up to check the perspective. Once at the appropriate height you scan the area and determine the most likely destination to be a cluster of stones and what looks like a small cavern formed by the gaps between the stones.

Climbing back down the tree you make your way toward the boulders and are about 100 feet from them when you pause. You get the sense you are being watched. You scan the area but the thick woods provide too many places to hide and you see nothing in you initial search.
May 21, 2024 1:09 am
I have my bow at the ready and an arrow nocked. I strain all my senses hearing, sight, smell for anything out of the ordinary . I will then continue to the boulders.

Rolls

Stee Jans: Test DC: 5 - Adv Perceptive - (3d6)

(251) = 8

May 21, 2024 4:15 am
OOC:
Throw a perception test when in such a situation. I added one for you this time.
Advancing, bow at the ready and senses stretched out, Stee hears a faint sound from the rocks ahead but does not spot a tarted to shoot or identify.

Continuing to advance you suddenly hear a faint ripping sound and turning to the side see space slashed with a clawed hand that pulls it open to reveal a small grey head. https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/08/Boggle-5e-Cropped.jpg


Roll initiative, 2d6. I do not often use initiative but this seems an appropriate time. If your total is higher that my roll you may immediately act. If lower just give a general reaction.

Rolls

Initiative - (1d6+1d6)

(1) + (5) = 6

Secret Roll

May 21, 2024 9:39 am
Stee whips around bow at the ready.

Rolls

initiative - (2d6)

(12) = 3

May 21, 2024 9:42 am
Seeing how close his opponent Stee backs away about 20 feet and readies himself.
May 21, 2024 1:05 pm
Stee tries to back up but the little grey creature, vaguely goblin like but with even thinner arms and legs and a larr head scampers after you and hurls two globs of something at you that explodes when it strikes a surface into a large sticky mass.

Roll 2 Save, 2d6 each
If you fail the first your legs are struck and become stuck to the ground preventing you from moving from that spot until you Save as an action to break free
If you fail the 2nd your chest is struck covering your arms and bow so you can not attack until you break free of the mass with a sucessful Save as an action.
May 22, 2024 12:25 am
"Ah crap"

Rolls

saving throw - (2d6)

(15) = 6

May 22, 2024 12:26 am
"Need to dodge this."

Rolls

saving throw - (2d6)

(34) = 7

May 22, 2024 12:28 am
I keep backing away while trying to get my arms and hands free."
May 22, 2024 1:31 am
OOC:
OK so that is a move action and a action to free yourself, I added the roll here
Quickly retreating you manage to break free of the sticky mass and wipe it off your bow just in time to have another glob hurled at you from the small fey.

Boggle
This time however the globule does not sail directly at you but instead simply nearby and explodes to cover the area around you is a supper slick substance. The fey then rips open space once again to disappear. Searching the area again you spot it again in the jumble of rocks.

2 actions to leave the slippery area due to a lack of traction. No affect if you do not move

Rolls

Stee unsticks hi hand - (2d6)

(52) = 7

May 22, 2024 9:58 am
I will sight and let arrow fly.
OOC:
So with marksman that is 3d6 to hit? And with quick shot I get two shots?

Rolls

to hit - (3d6, 3d6)

3d6 : (366) = 15

3d6 : (312) = 6

May 22, 2024 12:09 pm
OOC:
[ +- ] Marksman
[ +- ] Quick Shot
[ +- ] Focus
[ +- ] Advantage
[ +- ] Disadvantage
Marksman lets you focus better but it is still only 2d6 at this time. Once you finish this intro your character will advance to a novice and can then take either another trait or weapon mastery. Mastery give you advantage to attack.

You also hav a dagger and short sword, neither of which you have proficiency with so would attack with disadvantage.

Your first roll hits either way so ...
Choosing to stand and swat at the pesky creature Stee looses a couple of arrows The first flies true and a soft thump and squeals can be heard from the rock jumble and the target vanishes from view as it is knocked back and falls.

With no immediate counter attack you slowly start moving across the slippery patch of slime. As you do you notice that it is already drying out and evaporating or being soaked into the plants and ground. Once clear of the slippery area you make your way quicky to the rock jumble and pause to listen. Within you hear shuffling sounds and slight whimpering.
May 22, 2024 5:07 pm
At sound of whimpering I sling my bow and pull my short sword. I will call out "Hello, you attacked me. I was just tracking a thief."
I will stay at the ready and give it a few minutes then move into the rocks.

Boggle

Psybermagi

May 23, 2024 12:42 am
Boggle

The words that come out in the rough, rasping, and guttural voice are somehow melodic and sinister at the same time. At first you understand little but then the speaker shifts to a language closer to your own.
You move weapon drawn on my abode. I dealt you no harm. Only to slow and block you did I cast my fluids at you. Yet you struck me a killing blow. Ware lest you draw the wrath of the Unseelie. the warning is followed by a few stifled whimpers.
May 23, 2024 12:57 am
"I did nothing to provoke an attack you attacked me with a substance I had no idea what it would do."
I will move into to the rocks to finish it off not wanting to leave it at my back. I move in with care ready for more slime to be on the ground or thrown at me. I will use my sword if I have to but would rather use my bow if it is possible in the rocks.
Last edited May 23, 2024 11:59 am
May 24, 2024 12:27 pm
As you move closer another glob of some kind flies from the rocks to expand and cover the area around it.

Save to cross without falling. If you fall you can not attack or move normally. You have 2 options
1. Use an action to attempt to stand, must save again
2. crawl out using 2 actions.
May 24, 2024 2:06 pm
Stee sees the glob coming hoping to avoid it tries to dodge.

Rolls

saving throw - (2d6)

(32) = 5

May 24, 2024 2:08 pm
"Crap this stuff is slick!"
I will try and stand. I will take a couple of shots with my bow.
Last edited May 24, 2024 2:15 pm

Rolls

saving throw - (2d6)

(53) = 8

May 24, 2024 2:14 pm
Now standing you can use your bow but will need another save to walk out of the mess

Within the rock you hear some movement but see no targets at this time.
May 24, 2024 2:16 pm
Thinking careful steps

Rolls

saving throw - (2d6)

(16) = 7

May 24, 2024 2:18 pm
I will head toward the sounds on guard for more slime. I must vanquish this foe.

Boggle

Psybermagi

May 24, 2024 2:30 pm
You reach the rock jumble and sigh at the cramped space and put away your bow for a blade. Stalking inside to use you ears as much as your eyes to try and find the thing.

Boggle

you hurt me, I hurt you you hear it cry out, the doubt echoing through the boulders. Another ripping sound and space opens to let a clear swipe at you before retracting.

Entering cautiously I will test this as you having used the evade action so you can test with disadvantage to avoid any attack that hits
you can attack once before the portal closes

Rolls

Bogle attack - (2d6)

(42) = 6

May 24, 2024 2:39 pm
As I see him pop up and miss the attack I take a swing with my sword. "You were the aggressor."

Rolls

to hit - (2d6)

(42) = 6

May 24, 2024 2:42 pm
I go back on guard listening and waiting for it to pop in again.

Would I start getting a grasp on the sounds it makes popping in so I know where it is coming in at? If I do I would just thrust that way with my sword.
May 24, 2024 3:09 pm
OOC:
With 2 actions = Evade, Attack?
Quote:
Would I start getting a grasp on the sounds it makes popping in so I know where it is coming in at? If I do I would just thrust that way with my sword.
Thematically yes, mechanically it has not effect. This system keeps things simple. I could have granted the Boggle advantage on it's first portal attack but with you on guard I figured this canceled it out. Technically this systems has no hold action, but it also doesn't have portal powers so ... keeping it simple
Moving slowly, focusing more on defense and striking back at the creature, you inch your way deeper into the mass but then come to a section that you would need to crawl through

Boggle

You leave now or I get mad. snarls the creature as it lashes out once more, this time scoring a slash on your hip.

Evade = test with disadvantage to avoid any attack that hits
you can attack once before the portal closes

Rolls

Boggle attack - (2d6)

(26) = 8

May 24, 2024 3:17 pm
These portals are tricky

Yes, evade and attack sounds right

Rolls

evade - (1d6)

(2) = 2

May 24, 2024 3:18 pm
I will counter if possible. I don't trust that it would stop if I left.

Rolls

attack - (1d6)

(4) = 4

May 24, 2024 4:00 pm
OOC:
FYI : as you are not trained with light weapons attacks are with disadvantage, 1d6. You can use your bow at disadvantage (10-25') for close range targets but not anything adjacent
From deeper within the jumble you hear a sudden yelp followed by sounds of movement. Then the voice of Calygraunts calls out
feystag / Calygraunts

Come help, it is slippery
May 24, 2024 4:30 pm
I will call out to Calygraunt "It dissipates with time."
OOC:
Have I finished crawling through the gap? If so I surely don't want to crawl back through. I will switch to my sword.
May 24, 2024 4:47 pm
You continue to crawl and find the two fey deeper in the jumble with Calygraunt "holding" the Boggle with its teeth sinking deeply into one of its arms. The Boggle is continuously secreting fluids across its entire body as it struggles to break free. Calygraunt is making gagging sounds as it struggles to keep a grip with it's hands as well but the slippery substance make this just about impossible.

feystag / Calygraunts

Around a mouthful of Boggle Calygraunts requests Tie it up or knock it out. This tats vile.
May 24, 2024 5:32 pm
I will try to knock it out since tying it up probably won't work since it can port out. I will hit it with the pommel of sword on the head.

Rolls

to hit - (2d6)

(45) = 9

May 24, 2024 5:33 pm
I figured 2d6 since Caly was holding it.
May 25, 2024 5:35 pm
Knocking out the Boggle the pair of you then drag it out of the rocky maze and into the sun.

feystag / Calygraunts

I thank you it says after taking a drink from a flask taken from its pouch. Scratching it's chin it seems to be pondering. Your help useful. But I catch. so... I pay this and reaching again into its pouch and pulls out 3 items. Choose is says
• A leaf that is perpetually on fire, the flame cannot spread and illuminates an area of 10ft.
• Seeking Sling : When tossed in the air and left to drop one string always lands pointing east from the center and the other string indicates the suns position in the sky as if a sun dial
• Change Cloak : The cloak slowly changes to meet your desires. Advantage on hiding if motionless for 1 minute
May 25, 2024 6:00 pm
OOC:
Your intro is done so it is time to get you together with some others. There are other intros ongoing and starting soon that you can join or they join you, or there are a couple larger groups The Underdark and The Remnant

Let me know if you have a preference and I will move the story towards that.
May 25, 2024 6:52 pm
Stee looks at the items and chooses the leaf. "Thank you Calygraunts I am glad I could help. I also thank you for yours."
OOC:
As far as further adventure you can surprise me if you like. If the other groups need someone I am more than willing to join them
Last edited May 26, 2024 12:47 am
May 26, 2024 5:35 pm
So will I continue on from here with a different link?
May 26, 2024 5:47 pm
Both groups would be happy to have Stee join, though I have no idea how you'd get him down to the Underdark.

For the Remnant group, I'm not sure the best way to get him there, but it'd be far, far easier than with the Underdark group. But, either way, he is welcome in either group!
May 26, 2024 6:17 pm
I like the thought of the Underdark but whichever is easiest
May 26, 2024 6:59 pm
OOC:
I'll get Stee there starting tomorrow
May 26, 2024 8:30 pm
Thank you sir
May 27, 2024 2:07 pm
Taking the cloak and making your way back toward known, if never previously visited landmarks and trails Stee feels good about the resolution. The Calygraunts seemed reclusive enough that he doubts there will be trouble for the local and wonders if his old master already knew about it . Making your way back to familiar lands you leave word at one of the outermost homesteads that there were two fey at odds, a small trickster that could teleport and the other that was knowledgeable and could be negotiated with. Knowing the word would spread to give a recount of your exploits to the family in exchange for a meal and bed for the night and wonder what the tale will be like when you return.

Heading back out to the unknown you make your way this time to check out the bandits. The woods are welcoming as you move through the hills and cross new streams. As you near the area where the attacks were held you move off the trail and begin your search for their track. Sigh, perhaps you should have paid more attention to your masters lectures of propper tracking. The are is more rocky with several of the hills having stoney crowns and dry creek beds that fill only after a rainstorm. You assume the bandits are taking advantage of these to hide their camp and tracks.

Roll to find sign 3d6 then track 2d6 to see how long your search takes. Add ideas and details on your efforts
May 27, 2024 2:50 pm
After the resolution with the fey Stee can't help but think about the bandits he was told about. He gives his farewells to the homesteaders and heads out in search of bandits. As he searches the area looking for any print, scrape, drag mark, or possible broken twigs or trampled weeds he just thinks to himself there has to be sign somewhere.
OOC:
I will also check with the local population for info if there are any around.
Last edited May 27, 2024 2:52 pm

Rolls

find sign,track - (3d6, 2d6)

3d6 : (655) = 16

2d6 : (12) = 3

May 28, 2024 1:14 am
Before you headed to the region you asked the family about the bandits and got the latest news as well as a name of whom to contact. You had stopped by one than another homestead to talk about the bandits. It seems they only strike at night. At first is was a few minor thefts of tools and small animals but recently they started attacking merchants who were on the road in the area at night as well. Beyond that little is known.

As you try to track the bandits you come across signs of people outside a household that was recently stolen from. The tracks are humanoid bare footed with other tracks that indicate they may have been creeping on all fours. It makes you think of movements of "primitive" people but as far as you know there are no such tribe in the area. Even if there were they might steal animals but why attack the merchants?

Stee has trouble tracking them to anyplace conclusive and it starts to get dark. Do you want to head back to a household or try and lure them out with yourself as bait?
May 28, 2024 1:38 am
With the problems I have had tracking I feel like I should head back to a household and hope they come there tonight. I will ask the family for a meal and lodging for the night. I will offer them 2 gps for said services. I will find a place outside and wrap myself in my new cloak to blend in.
OOC:
Is there someone to help me deal with these bandits if I lure them out? If so I will try and lure them out if not my above action is good. Also do you edit the character sheet to show the new equipment?
Last edited May 28, 2024 1:44 am

Pell

Psybermagi

May 28, 2024 12:32 pm
Taking a trail to a nearby homestead Stee negotiates a meal and bed in the woodsmans barn for 2 silver. As you eat the woodsmand and you chat about the area and the bandit troubles.

Pell

I'm not much of a fighter myself but I can hold my own with my bow and stave. I've been lucky enought to not had to deal with the bandits but being on my own has been a concern.
It seems the bandits are either few in number or just plain cowards. Working only at night and mostly taking thinkgs left outside or lone travelers. Words been going around about getting organized but that was just talk until we realized a couple of the wandering tradders, a merchant and tinker, have gone missing. If you stick around and are up to leading them we can likely get a handful or more of stout men to back you up.


After the simple but filling meal you retire to the barn with a lantern set with a low flame you can instantly raise. Fortunatly you are a light sleeper and you seem to have fortune smile on you, ,though Pell might wish otherwise, as you hear soft, stealthymovements somewhere nearby.

Roll a Perceptive test
OOC:
Added leaf to your sheet. you can do this as well. I will rework your sheet later tonight so your magical items are more easily visible and not inside the Equipment spoiler
May 28, 2024 1:28 pm
I thank Pell for the meal and bed.

I thank you for the meal and bed. That is disturbing about the missing people. I will track them down to their camp and if you would talk to locals and see if they could be ready to move on them when I find a location.

I then retire for the evening to the barn. As I awaken to sound I will investigate the noise and follow at a distance any would be bandits and track them to their camp.

Rolls

Perception - (3d6)

(322) = 7

May 28, 2024 3:01 pm
https://i.imgur.com/4fnMME3.jpeg basic map
Stee wakes to soft sounds from the animals outside. Pell is inside his house with his dog. Between the shed your are in and the ghost is a pen holding several goats as well as a chicken coop. To the east of a small cliff that curves a bit and another small cliff is further west being Pell's yard.

You are not certain what it was but something changed that woke you.
May 28, 2024 3:51 pm
That is weird I feel different somehow. I will turn up the lantern and head outside to the house to see if Pell heard anything see if his dog is acting any kind of way. Also ask to see if he has mirror so I can look at myself to see if anything is different.
May 28, 2024 6:11 pm
Quote:
you hear soft, stealthy movements somewhere nearby.
OOC:
sorry if that last wasn't clear.
The change wasn't you but something nearby
May 28, 2024 6:33 pm
Psybermagi says:
Quote:
you hear soft, stealthy movements somewhere nearby.
OOC:
sorry if that last wasn't clear.
The change wasn't you but something nearby
Sorry I think it was worded different earlier about the change.

I will slide out of the shed bow in hand and start checking the area starting around the goat pen then moving to the trees by the west cliff. Then follow that back around the shed then move up by the house. Always listening, smelling, and watching.

Just in case
Last edited May 28, 2024 8:56 pm

Rolls

Perception - (3d6)

(356) = 14

May 29, 2024 5:26 am
OOC:
Yeah, I reworded the end of the post with the map a bit to clarify before reposting the ealier comment
As you move to the shed door and eash it open it creaks a bit on the leather hinges but they are well oiled so it makes little noise. Moving to the corner of the pen you peek around the corner and freeze. The goats are all bedded down for the night but there is an extra form moving amung them. Not it is grabbing them and the goats are not stirring at all. Goats do not normally allow strangers to grab them in the middle of the night so how.... The figure carries the goat, that you now see is as limp as if dead, or drugged, then holding the goat above their head hand it off to another figure that lifts it up the rest of the way to the top of the cliff. A scan of the area reveals no other figures in sight. But if you dont do anything the two will soon have all of Pell's litle herd up the cliff then likely taken away well before sunrise.
May 29, 2024 11:18 am
Well look there I think to myself what luck. I nock an arrow pull string to cheek and say

Hold there! What do think you are doing?! Drop the goat!I will yell to PellPell bring your stave and dog and a light we have intruders.

We will try to take the one grabbing the goats alive to question. As Pell comes out I will watch the cliff face for more bandits.
Last edited May 29, 2024 11:35 am
May 29, 2024 1:33 pm
At your shout the two figure burst into action, no longer concerned with stealth. The one at the top of the 15'-20' cliff to the east quickly scrambles up followed closely by the other, who leaps up to graba and the cliff to follow the first. Both climb at very high speed. In the house you hear the clatter of Pell moving through the house calling his dog, whos barks begin echoing from within. Even with all of this the goat herd has yet to stir.

Both are still visible but the one atop the short cliff will easily be able to move out of sight quickly. The one still climbing will be out of sight just a few seconds behind the first. You currently stand at the short fence enclosing the herd between the house, hut, and cliff.
You can shoot one of the figures, and might be able to get 2 shots off on the lower climber before it gets over the cliff and out of sight.
You might be able to leap the short fence and jump up to grab the climber but if you miss it will be gone.
May 29, 2024 8:44 pm
Surprised at how quickly they move I sight, focus and loose on the climber. Nock another arrow and loose.

Rolls

to hit - (2d6, 2d6)

2d6 : (66) = 12

2d6 : (41) = 5

May 29, 2024 8:46 pm
Damage for both if allowed two shots

Rolls

Damage - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (5) = 5

May 29, 2024 8:49 pm
Quick Pell sick your dog on it.
OOC:
If he falls from the cliff face.
Last edited May 29, 2024 8:50 pm

Pell

Psybermagi

May 29, 2024 9:03 pm
[ +- ] Combat
[ +- ] Unconscious & Death
OOC:
All attacks deal 1 point of damage unless they state otherwise. However I do allow Critical hits for rolls with 2 or more 6's. This usually does not come up till characters are veterans but that was a good roll and you finished your Roockie thread so 2 points of damage
The lower figure falls out with a cry of pain and the other only pauses a moment before vanishing out of sight.

Pell

Pell comes stumbling out of his house with lanter, stave, and his large hound that he releases at your call. The dog rushes over to pounce on the fallen figure which tries to fight back with a flurry of blows to the dog atop of it. Though still groggy Pell takes a moment to look around before focusing on his dog and calling out a command HOLD! to his dog

Rolls

Hound - (3d6)

(435) = 12

Fallen Figure - (2d6, 2d6, 2d6)

2d6 : (24) = 6

2d6 : (61) = 7

2d6 : (63) = 9

May 29, 2024 9:13 pm
As the figure falls from the cliff I head that way as the dog attacks. Pell come with stave. We need to get control of it so we can question it. I will try and grapple and tie up opponent with my rope.

Rolls

grapple - (2d6)

(53) = 8

Morlock

Psybermagi

May 29, 2024 10:03 pm
Morlock

Running up you git your first good look at the figure. A disheveled man in tattered rags. The moonlight shows little detail but with the arrival of Pell you see the figure is a pale grey with enlarged eyes. As the light from Pell's lanter lands on it's face it moves to block the light screaming giving you ample opportunity to get a good good grip. It continues to flail at you and the dog inefectually with hand, teeth, rock, and anything at hand as it howls at the light.

Rolls

morlock attack vs - (dog:2d6, Stee:2d6)

dog:2d6 : (41) = 5

Stee:2d6 : (11) = 2

May 29, 2024 10:38 pm
Keep on it dog, Pell take my rope and tie its hands and feet while I hold it.

Pell

Psybermagi

May 29, 2024 10:51 pm
Pell proves adept at binding the wildly struggling creature and you soon have it tied up. You got through it with only a few minor scratches and bites but Pells hound has 2 nasty wounds that he proceeds to tend to. During this entire process the man does not speak a word.
Pell

Cursing about the loss of the two goats as he tends to his dog Pell asks Will you be heading out to track the other down or will you wait for the morn so we can gather more people?
May 29, 2024 11:21 pm
I will search him while I ask him What is your name and why are you stealing these goats?

Looking back over at Pell You did well tonight, you too dog. I think we should question this one then wait for morning to try track the other. They seem at home in the night. I will do some tracking in the morning while you gather some men. Are there possibly any caves or places that would be dark during daylight hours? They don't seem to like the light much.
Last edited May 29, 2024 11:22 pm
May 30, 2024 1:59 am
Morlock
The man merely hisses and your not even sure he understands you. All you find on him is a bit of homemade twine and an old rusty knife.

Pell

Caves? Well there are a bunch but most are small. Makes sense creatures like this might live in caves but I dont know of any large enough for that.

You chat a bit more and Pell relays what he knows of caves in the area. Some of what he says, about plants that grow in or near them aligns with your own expertise, but as these tend to be small it will still be a bother to find. Hopefully you can track them with this recent trail and you recent firsthand experience.

You bind the pale man and secure him in a small cage, normally used for swine, but you doubt it will be enough but it is still better than leaving him out. You agree it it best to watch him and take turns resting through the night. Pell, not being much of at tracker watches first for most of the night then wakes you before dawn to watch the man while he goes to round up a couple neighbors.

Pell

Don't expect much. This place is mostly peaceful and people tend to keep to themselves but still, thieving is bad for everyone so I should be able to get a couple of the men and maybe an older boy or two.
May 30, 2024 2:40 am
As I wait for Pell to return I will head up on the ridge and look around for tracks and any other sign. I will also observe the man to see how he acts in the daylight. Also wondering if Pell's dog will take the scent of the man and track the trail back.

While looking for tacks and sign

Rolls

Perception - (3d6)

(551) = 11

tracking - (2d6)

(21) = 3

May 30, 2024 12:39 pm
OOC:
LoL man your tracking is not going so well. I created most of these story ideas when you initially had that trait. Well, I will try and help out a bit with clues for you to follow up on, good luck :)

At the top of the short cliff behind Pell's house you easily spot where the goats were dropped and the creatures moved around, likely scouting the place. There are faint trails leading away from the area but they try to tack advantage of the rocky terrain and even moving through the trees. This seems too much for the creature, as far as you can tell from the tracks there is only one heading away, and it slaughtered one of the goats and butchers it rather crudely. Much of the animal was left behind but of the other goat there is not sign.

After the slaughter you lose the trail. Making your way back to Pell's place you return to find the pig cage ruined and the wounded creature is gone. Fortunately due to its injured leg this one leaves an easier trail even after it obviously tries to hide it.

Pell

A bit after sunrise a weary Pell returns with a single, though large, man and two youth, about 13 and 16. This is all I could get and be back quick. Sorry. But Sephek is a good woodsman and his boys are almost as good.

Sephek Kaltro

Extending an arm he takes yours in a firm grip. Well met. Glad to have some help with this bit of trouble of ours. Pell said one got away so I brought a couple of my hounds. Good trackers they are. We haven't had a fresh trail since the rains stopped so this is the best chance we've had to track these things back to their camp, or nest, or whatever, and drive them off.
May 30, 2024 1:33 pm
OOC:
Lol, yep I am sucking at tracking. I saw perception and thought I could use that kinda in tracking also. Wish I never would have changed it.


I eye the new comers. Well done Pell. Well met Sephek glad to see the hounds. We have a fresh blood trail to follow because the captive managed to get away while I was scout the ridgeline. I wounded him with an arrow so hopefully your hounds will be able to track them. Those are fine strong looking boys you have there. Are we ready to move out.
May 30, 2024 5:24 pm
OOC:
Don't worry. You can fix the problem soon. Though you'll have to wait for those three dice on the bow attack, if you do.
May 30, 2024 6:03 pm
OOC:
I thought I got 3d6 to hit because of marksman.
May 30, 2024 7:08 pm
OOC:
Marksman doesn't add dice. It increases the success range. So, normal success is 5-6. If you Focus, the range becomes 4-6. If you Focus and have Marksman, you succeed on 3-6.

Weapon Mastery is what gives you three dice.
May 30, 2024 7:39 pm
daryen says:
OOC:
Marksman doesn't add dice. It increases the success range. So, normal success is 5-6. If you Focus, the range becomes 4-6. If you Focus and have Marksman, you succeed on 3-6.

Weapon Mastery is what gives you three dice.
Gotcha

Sephek Kaltro

Psybermagi

May 31, 2024 2:44 pm
Quote:
... Are we ready to move out.
Sephek Kaltro

Aye, me and the boys will go with you. The others don't seem to have enough worry or love for their neighbors. Fools. Just because it hasn't happened to them yet.

We best leave Pell. He's never been much of a fighter and with his dog wounded it would be best to go with just the four of us.


Taking his dogs to get the scent the two beast set about tracking and Sephek explains that he is their breeder and trainer. This gets him out in the woods more than most so is often called to help with trouble like this. When he learns who you are and that you are trained as a ranger one of his boys gets quite excited and begins asking you all sorts of questions. Upon learning you are leaving the area for experience he asks if your master might be willing to take on a new apprentice now that you are moving on.

You chat a bit as the dogs do much of the work. Once again the creature moves to rocky terrain and used trees to create gaps in its tracks. After you explain your previous experiences Sephek keeps one dog on trail and sets the other roving with a Seek command. Both dogs are well trained and respond to their names and multiple commands. After an hour of weaving from dry creek bed to rocky outcrop to thick groves the trail leads to a small cave well hidden by thick trees and tumbled down ruins. The cave looks like it might have once been the cellar of whatever the structure was but at the back of it is a deep and dark tunnel.

Sephek immediately sends the younger of the two boys, Altor, to pass word of this place to the neighbors. I doubt it is just the two of these creatures and if we want to block the passage we will need to map it out to ensure there are not back doors first. No use plugging one badger whole when they can just slip out the other.

As this is going on you have been looking around and spot something in the dirt. Bending down you pick up a partially trampled object. By the looks of the area it was dropped no more than a day or so ago. You instantly recall that Pell mentioned a couple of traveling traders and tinkers have recently disappeared and a horror fills your heart. Some of the tinkers travel in small wagons with all their possessions and sometimes even their families.
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSgwVJIDk3OwFSyOTnXvzQQdf3we63T1RP5rA&s
May 31, 2024 10:09 pm
I look at the boy and tell him I am sure my father would be happy to train you. After we finish here I will write a letter for you to him. Picking up the object I show it to Sephek. Pell told me in recent days there have been some traders and tinkers taken. We need to find these people if we can. I say we head into the cave and see what we can see. We will also look any wagon tracks or more possessions.
Jun 1, 2024 3:01 pm
The cave is far from the road and there are no paths leading to it but you do find signs of things being dragged into the cave. Searching the the area you find a couple sites with large areas of mud and dark fleck you determine to be blood. By your guess something was butchered at the sites. Sephek reasons that the bandits just took what they could carry to the cave and hi wagons and other things too large. With only a few bandits that might explain why there were large gaps between the thefts. If they had to haul their goods from where they stole them then they might have had to make several trips. And if they only did this when dark then emptying a wagon would take several nights.

The cavern entrance is only about 4' tall and 2' wide with the room beyond being about 20'x20' and 10' tall. The tunnel at the back is initially about 3' in diameter and shows signs of having previously been larger but collapsed and been dug back open.
Jun 1, 2024 3:37 pm
Looks around the room then the group. Well we can try and finish digging this out or set up an ambush here for when the come out tonight. Keep the lantern low then when they come in crank up the light and step in front of each exit so the can't get back out. If that doesn't work maybe go back and get some digging tools and make this tunnel entrance bigger.
Jun 4, 2024 12:53 pm
As you examine you options Sephek's other son returns at a run with two other men in tow. Running up he grabs the tire you found and shows it to one of the men who busted into tears. The other steps up and places a comforting hand on his shoulder before turning to Sephekand you.

Luvash

That's my nephew's. We were out looking for him. He turned up missing this morning. Must have gone to the out house in the night and gotten taken by those things.

Sephek Kaltro

Looking at you and the two men then the small tunnel into the stone under the hill he sighs. looks like this isn't stopping here. Do you have a lantern or torches so we can follow them underground?
Jun 5, 2024 12:03 am
Looking at Luvash I am sorry to hear that, Yes we must hunt these devils down. I look at Sephek I have a lantern. Multiple ones would be good. These little buggers hate light it blinds them so lets light as many ae we have and proceed. I strap my bow to my back and pull my sword.
Jun 5, 2024 12:37 pm
The younger bit is sent back running to go fetch more lanterns or torches from nearby homesteads. The older one will remain nearby in hiding to watch the cave while the test of the men go with you into the cavern.

Each of the men is armed with a large knife of club and together you with you easy down the narrow passage. As you do it becomes apparent that the passage was much larger and cut into the stone of the hill but that old tunnel collapsed and was dug back out to its current size. Luckily it opens to the original carved stone tunnel about 6 feet wide and 8 tall after only 30 feet out so.

After walking another 200 feet, and descending 2 sets of stairs, you arrive at a room. The square chamber is 20 feet to a side and 10 feet tall. The floor is littered with scraps of animal bones and smells of sewage. A corner of the place used as a latrine. Using the light to study the room you find traces of the bare footed thieves but also other booted tracks including fresh ones that are smaller.

Confident you are on the correct track you press on. The passage connects to another room that is empty safe for a closed door on the far side. The double door is made of metal, each being 5'x10' , with heavy rings to pull the door open. Dirt and dust on the floor shows traffic through here leading to the door.
Jun 5, 2024 12:38 pm
With your are the 3 men.
Let me know if you want to arrange then any particular way, have questions for them, who holds the lantern, etc
Jun 6, 2024 12:11 am
I look at the menWell this is easy to track. We must proceed so we can find this child. They have surely brought the child through here. We must head through those doors. We will need to keep this lantern bright. Can someone take the lantern? i am much better with my bow than sword.

I will do a perception check to see if I sense anything out of the ordinary.

Rolls

Perception - (3d6)

(662) = 14

Jun 6, 2024 12:34 pm
One of the men takes the lantern as you pause and check around. The room is simple enought but you hear a faint humming noise from the door. upon moving closer you also hear slight sounds of shuffling and whimpering from beyond the closed entry.
Jun 6, 2024 6:55 pm
Lets go there is no time to spare.I will stand toward the back of the room with arrow nocked and bow aimed. I will ask the two without the lantern to pull open the doors but to stay to the sides in case I have to loose. The one with the lantern will stand about 10 feet back and off to one side so I have some light.
OOC:
So exactly what weapons are these three carrying? How long before the others return with the lanterns?
Jun 7, 2024 1:42 pm
The two men with clubs go to either side of the door while the one with only a large hunting knife stands back with the lantern. Pulling the door open reveals a 10' square passage that opens into a larger chamber. A rush of cool moist air washes over you along with the smells of water and filth as well as the sounds of something stirring. Moving through the square passage you quickly reach the larger area to reveal a cavernous room. The floors and walls show signs of skilled work but also massive cracks and broken and fallen stone. As the light spills into the chamber you see several crude cages with a variety of creatures and a few people arranged in the middle of the room.

Krushkin
As soon as the light reveals the figures within one of the cages Krushkin, the man missing his child and holding the lantern, rushes forwards Cashul, your alive. Nearly dropping the lantern in his haste to open the cage he sobs with joy as inside the cage a small boy rushes to his papa's voice. Moving to assist you watch with eyes peeing around as the other two men also begin to free the people, some of whom are injured and need assistance.

Ernst Larnak
There are several other people, 5 all told in 2 cages, but they all flinch at the light you bring and peer around nervously into the darkness and shadows cast by the lantern. One whispers If you wish to free us do it quickly and quietly. Our captors are many and hear quite well The man if obviously extremely afraid of his captors, a common sentiment of all the people.

The room is at least 100' long and 60' wide and over 30' tall but large sections of the ceiling have collapsed and sections of wall have fallen in, Besides the people there is a variety of small animals, goats, dogs, cats, sheep, chicket, all stuffed in cramped cages built from what looks like scraps of furniture, household goods, and mud. Scattered around the room are scraps of what look to be tools, scrolls, a few coin, clay tablets, and bones. Multiple identical hallways at regular intervals leed away from the room. At one end of the room a dim blue glow can be seen beyond the light of the lantern.
Jun 7, 2024 1:53 pm
As soon as all the people are free the three men usher them back the way you came from. Only moments have passed since you opened the doors and at the insistence of those captured you move with as much silence as possible since Krushkins initial outburst at finding his son. You stand watch as one of the captives scooops up the lantern and moves to follow the rest.

Morlock
Out of the darkness form the far end of the chamber you hear noise and looking that way you see more than a handful of the grey skinned people rush out of the darkness beyond the lanterns light and from cage and ruble shadows. Two of the attackers leap from nearby shadows with howls at the man with the lantern and tackle him, obviously more intent on the lantern and its light than on the man himself. All Three go down in a jumble of flailing arms, legs and the lantern is thrown to the floor with mush of its light reduced. The captive begin to scram in panic and start to run as other attackers move to pursue. One of the attackers hones in on you and is bearing down, wincing at the lantern light still flickering in the area.
Jun 7, 2024 2:55 pm
I will focus at the one bearing dow on me and loose an arrow and nock another. Sephek Kaltro quick grab the lantern and turn it up and bring all the light we have to bear. Let's try and get back through the door way and set up a choke point. Survivors get out. Go to the next room and out the only opening there and wait for us. I will keep Sephek covered as he tries to help the other man and get the lantern.
Last edited June 7, 2024 2:56 pm

Rolls

to hit - (2d6)

(26) = 8

Jun 7, 2024 4:40 pm
[ +- ] Combat
OOC:
2 actions per round so post with 2nd action.
Your arrow pierces the morlock and it howls in agony drawing mor attention your way while the woodsmen and former captives rush to escape. The poor man next to the lantern pummels his attacker in a panic. A lucky blow knocks of his attackers off and he slips free of the other and turns to flee.

Rolls

panicked attack/flee - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (5) = 5

Jun 7, 2024 6:11 pm
OOC:
I thought nocking another arrow would be an action but I have quick shot


I will cover the retreat of the men.Turn up that lantern full. The light is our best defense. I will loose another arrow at the charging Morlock. Then nock another arrow and continue backing up to the other room. once in the other room we will try to close the doors and if not we will try and hold them there as the others escape.

Rolls

to hit - (2d6)

(34) = 7

Jun 7, 2024 7:59 pm
OOC:
In case you didn't notice, I posted in your character thread that you advanced to Novice. Should have done that before coming underground but I missed it somehow.
Sephek Kaltro
The man leaves the lantern and flees to follow the others. All of the men and captives, save the one who dropped the lantern, are now in the passage and Sephek turns to hold the morlock at bay as they retreat.

Morlock
The Morlock you wounded howls in agony and retreats but one of the ones near the lanter takes up his position and lunges at you. Two other morlock harras the men in the hallway but seem hesitant to assault the crowd of people especially with Sephek laying about with his club on any who get near.

The morlock slashes with claws and bites with teeth in a near frenzy. You avid serious injury and being grabbed but a gash to the thigh let you know these are vicious opponents. 1 damage

Rolls

terrified reaction 1-4 flee, 5-6 lantern - (1d6)

(1) = 1

Morlock Attack vs Stee - (2d6, 2d6)

2d6 : (31) = 4

2d6 : (45) = 9

Jun 7, 2024 8:53 pm
OOC:
Sorry didn't notice you bumped me up. I will remember 3d6 with bow from now on.


I will sling my bow and grab the lantern and crank it up to blind them. I will then pull my sword seeing as bow is no good now. I will work back to the group and help Sephek protect the group. We have to get these people out of here. We are going to have to comeback and deal with this nest there are to many for just the few of us.
OOC:
How bright is my leaf? would it effect their sight also?
Last edited June 7, 2024 10:22 pm
Jun 8, 2024 8:43 pm
Stee moves through the morlock and picks up the lantern runs towards the hallway using the lantern and sword to fend off any attackers. The two morlock turn on the fleeing figure ahead of you and Sephek takes advantage of it to wallop one upside the head, momentarily stunning it and allowing the man to move past them. The other two morlock are hot on you heals. Everyone has escaped to the doors by now and leaping over the recovering morlock you are moments from reaching them when you see them begin to swing the doors close. Calling ahead for they to hold till you make the doors you see Krushkin pause with one door only partially closed but then two of the former captives leap on the door slamming it shut. As it closes you see a slight glimmer on the door before it winks out.

Rushing on you slam into the door knocking it open. Only as the door swings open you see no room, none of the captives or your fellow rescuers. Only a short length of the hall before it devolves to a much rougher cavernous passage. A cool breeze blows in your face and you hear faint shouts and clanging sounds and a faint flicker of light in the distance.
Jun 8, 2024 9:52 pm
I will shut the door and try and secure it with a piece of rope tying the handles together. Then will lower the lantern light so it is not so visible then cautiously had toward the sounds. All the while wondering what the hell is going on and where did everyone go? Are they trying to pull the door open? I will do a perception check to see if anything catches my attention.

Rolls

Perception - (3d6)

(323) = 8

Jun 8, 2024 10:50 pm
OOC:

Congrats you are now in the Underdark!
I will let @daryen set the scene for you and you can work your way into the mix. Have fun!

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