Ranger Trials

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May 18, 2024 9:27 pm
I will follow this trail as best as I can and continue to look for things out of the ordinary.
Last edited May 19, 2024 12:39 pm

Rolls

standard - (2d6)

(55) = 10

May 20, 2024 12:17 pm
Calygraunts follows you, carefull to stay out of the way, watching as you try and track this creature. At times it is easy to track but other times the trails simply vamishes and you have to search far before finding a slime trail again. Fortunatly the slime is relatively easy to spot though it does vary in quantity. The tracks indicaate that th priture may have passed this way multiple times. This lines up with what Calygraunts told you about things going missing.

Together you follow the trail for several hours. Partialy this is due to the distance but in part also due to your lack of tracking skill. It is well into late afternoon when you start getting mixed tracks and conclude that you are likely now in the home teritory of whatver is creating these slime trails.

feystag / Calygraunts

Calygraunts grows increasingly nervous before stopping in a thick grove of trees as you follow the trail. Other fey land. You track, I stay, hide, follow. Call if need help. You make fey thief stop I pay good, You need help I pay less. and it looks to Stee for confirmation.
May 20, 2024 11:29 pm
I will assure Calygraunts. "I will track and stop the thief." I will continue the search scour this grove and see where the most traffic is and head that way. I am also kind of wary of Calygraunts his actions make me nervous.
May 21, 2024 12:50 am
Moving through the grove you find the trail ends, again. Now familiar with the tricks of whatever does this you begin scouring the grove. It takes a bit of time for you to find the trick but you notice that there is a patch of slime high in a tree on a branch. It seems that anytime the trail "vanishes" it is resumed at a point that could be seen from the beginning of the gap. Up in the tree it likely has a good view of the area. With a sigh you climb up to check the perspective. Once at the appropriate height you scan the area and determine the most likely destination to be a cluster of stones and what looks like a small cavern formed by the gaps between the stones.

Climbing back down the tree you make your way toward the boulders and are about 100 feet from them when you pause. You get the sense you are being watched. You scan the area but the thick woods provide too many places to hide and you see nothing in you initial search.
May 21, 2024 1:09 am
I have my bow at the ready and an arrow nocked. I strain all my senses hearing, sight, smell for anything out of the ordinary . I will then continue to the boulders.

Rolls

Stee Jans: Test DC: 5 - Adv Perceptive - (3d6)

(251) = 8

May 21, 2024 4:15 am
OOC:
Throw a perception test when in such a situation. I added one for you this time.
Advancing, bow at the ready and senses stretched out, Stee hears a faint sound from the rocks ahead but does not spot a tarted to shoot or identify.

Continuing to advance you suddenly hear a faint ripping sound and turning to the side see space slashed with a clawed hand that pulls it open to reveal a small grey head. https://static1.cbrimages.com/wordpress/wp-content/uploads/2021/08/Boggle-5e-Cropped.jpg


Roll initiative, 2d6. I do not often use initiative but this seems an appropriate time. If your total is higher that my roll you may immediately act. If lower just give a general reaction.

Rolls

Initiative - (1d6+1d6)

(1) + (5) = 6

Secret Roll

May 21, 2024 9:39 am
Stee whips around bow at the ready.

Rolls

initiative - (2d6)

(12) = 3

May 21, 2024 9:42 am
Seeing how close his opponent Stee backs away about 20 feet and readies himself.
May 21, 2024 1:05 pm
Stee tries to back up but the little grey creature, vaguely goblin like but with even thinner arms and legs and a larr head scampers after you and hurls two globs of something at you that explodes when it strikes a surface into a large sticky mass.

Roll 2 Save, 2d6 each
If you fail the first your legs are struck and become stuck to the ground preventing you from moving from that spot until you Save as an action to break free
If you fail the 2nd your chest is struck covering your arms and bow so you can not attack until you break free of the mass with a sucessful Save as an action.
May 22, 2024 12:25 am
"Ah crap"

Rolls

saving throw - (2d6)

(15) = 6

May 22, 2024 12:26 am
"Need to dodge this."

Rolls

saving throw - (2d6)

(34) = 7

May 22, 2024 12:28 am
I keep backing away while trying to get my arms and hands free."
May 22, 2024 1:31 am
OOC:
OK so that is a move action and a action to free yourself, I added the roll here
Quickly retreating you manage to break free of the sticky mass and wipe it off your bow just in time to have another glob hurled at you from the small fey.

Boggle
This time however the globule does not sail directly at you but instead simply nearby and explodes to cover the area around you is a supper slick substance. The fey then rips open space once again to disappear. Searching the area again you spot it again in the jumble of rocks.

2 actions to leave the slippery area due to a lack of traction. No affect if you do not move

Rolls

Stee unsticks hi hand - (2d6)

(52) = 7

May 22, 2024 9:58 am
I will sight and let arrow fly.
OOC:
So with marksman that is 3d6 to hit? And with quick shot I get two shots?

Rolls

to hit - (3d6, 3d6)

3d6 : (366) = 15

3d6 : (312) = 6

May 22, 2024 12:09 pm
OOC:
[ +- ] Marksman
[ +- ] Quick Shot
[ +- ] Focus
[ +- ] Advantage
[ +- ] Disadvantage
Marksman lets you focus better but it is still only 2d6 at this time. Once you finish this intro your character will advance to a novice and can then take either another trait or weapon mastery. Mastery give you advantage to attack.

You also hav a dagger and short sword, neither of which you have proficiency with so would attack with disadvantage.

Your first roll hits either way so ...
Choosing to stand and swat at the pesky creature Stee looses a couple of arrows The first flies true and a soft thump and squeals can be heard from the rock jumble and the target vanishes from view as it is knocked back and falls.

With no immediate counter attack you slowly start moving across the slippery patch of slime. As you do you notice that it is already drying out and evaporating or being soaked into the plants and ground. Once clear of the slippery area you make your way quicky to the rock jumble and pause to listen. Within you hear shuffling sounds and slight whimpering.
May 22, 2024 5:07 pm
At sound of whimpering I sling my bow and pull my short sword. I will call out "Hello, you attacked me. I was just tracking a thief."
I will stay at the ready and give it a few minutes then move into the rocks.

Boggle

Psybermagi

May 23, 2024 12:42 am
Boggle

The words that come out in the rough, rasping, and guttural voice are somehow melodic and sinister at the same time. At first you understand little but then the speaker shifts to a language closer to your own.
You move weapon drawn on my abode. I dealt you no harm. Only to slow and block you did I cast my fluids at you. Yet you struck me a killing blow. Ware lest you draw the wrath of the Unseelie. the warning is followed by a few stifled whimpers.
May 23, 2024 12:57 am
"I did nothing to provoke an attack you attacked me with a substance I had no idea what it would do."
I will move into to the rocks to finish it off not wanting to leave it at my back. I move in with care ready for more slime to be on the ground or thrown at me. I will use my sword if I have to but would rather use my bow if it is possible in the rocks.
Last edited May 23, 2024 11:59 am
May 24, 2024 12:27 pm
As you move closer another glob of some kind flies from the rocks to expand and cover the area around it.

Save to cross without falling. If you fall you can not attack or move normally. You have 2 options
1. Use an action to attempt to stand, must save again
2. crawl out using 2 actions.
May 24, 2024 2:06 pm
Stee sees the glob coming hoping to avoid it tries to dodge.

Rolls

saving throw - (2d6)

(32) = 5

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