Reclaiming Paphos

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Jul 6, 2024 2:28 am
Skeeve will work Stick back into a long rack and try to sift through with the others. I will roll a second time, though I don't know if that is allowed, and I don't mind if it isn't. He is not rushing anything, either. (We haven't found nice treasure for a while, so he doesn't want to miss this chance. Particularly since he expects to completely burn through his talismans in the hobgoblin assault. It's gonna take some money to replace all of those expended resources.)

Rolls

Search By Raking DC: 4 - Adv - (3d6)

(116) = 8

Jul 6, 2024 2:31 am
Once we're done searching, we'll continue on to the destination. Before heading up, Skeeve will make sure everyone is healthy and merely dirty, not sewer-filthy.
Jul 6, 2024 11:56 am
OOC:
So far: 90 cp, 770 sp , 287 gp, 26 pp and the cracked magical wand. Finally some wealth we can decide.
Arc agrees with Skeeve, once we finish searching, we shale continue to our destination.
Jul 6, 2024 9:41 pm
Kaarik is willing to leave, now that he has confirmation that the eggs will be best left alone for their own good.
Jul 7, 2024 6:03 pm
OOC:
so back at full health? Thank you :)
Jul 8, 2024 2:48 am
Date&Time(Alpha): 30@15:45

Following the next pipe you make you way until it dead ends at another door, similar to the one you entered by. Cautiously opening it a crack you see that the door opens into another well. The afternoon sunlight illuminates the well and you see water below and small handholds to climb up carved into the well stonework.
Jul 8, 2024 6:55 pm
Skeeve says, "Well, it looks like this is our stop to get off the river of <crap>. Do we want to go up now, or do we want to wait for a bit for darkness?"

Actually, that's a good point. Do hobgoblins have darkvision? I am pretty sure orcs do, but do hobgoblins? I don't think goblins do, so I'd assume not, but do we know? I'll roll for a knowledge check.

Rolls

Knowledge Test: Do Hobgoblins Have Darkvision? DC: 4 - Basic - (2d6)

(33) = 6

Jul 8, 2024 8:31 pm
While most monsters have good night vision as do many Warborn few have the ability to see in true darkness. You know that the goblins you have encountered used torches as needed but also moved in darkness, though slower and with caution. While dwarfs and deep elves and deep gnomes can see without light you do not think hobgoblins or orcs can.
Jul 8, 2024 9:15 pm
I'd like to get out of here asap... but probably having some cover of the night would be the smart thing to do...
Jul 10, 2024 3:34 am
Based on the activity you saw on the walls and the glimpse Arc briefly had over it it is estimated that going up in daylight would be far riskier so you decide to wait. Keeping the door open only a crack for some fresh air, augmented by a magical fan the Kaarik cobbles together in a couple of minutes, you settle down to wait.

As you rest you look over the items recovered from the pit and between Kaaric and Skeeve are able to identify their basic functionality. The book contains several chapters discussing magics with each containing a single spell while the wand contains only a pittance of it's previous might though it may be repairable.
[ +- ] Dissertation on Magics
[ +- ] Wand of Compulsion
Geis
Popping out of the pack the ghostly kobold wanders off to explore the sewers and returns after confirming that they were standard for the city. Typically the sewer crawlers would not be that large and aggressive. I'm guessing they interbred with warborn monstrosities He chats a bit with you while you wait and pulls out some dice, proposing a game with wagers to while away the time while you wait.

If you want to play propose your bet up to 10 gold. Bets can be against just Geis or an open round with all participants contributing to the pot, winner take all based on their bet. (you bet 1 gold you get 1 gold per player) Geis will roll last.
Roll 5d6, up to 3 times by editing your post. Indicate in the successive rolls which dice are bring rerolled. set the visibility to "HIDE ROLL RESULT", and use yahtzee rules scoring, with everything but the "Chance" doubled on value, to determine the winner
Example below. Result 3,4,3,4,1 = chance= 15 or 2x4's = 16

Rolls

1st roll - (5d6)

(61334) = 17

Reroll 6,1,3 - (3d6)

(342) = 9

Reroll 2 - (1d6)

(1) = 1

Jul 10, 2024 4:43 am
Skeeve will risk 5gp and play with whomever is playing. Roll is below.

daryen sent a note to Psybermagi

Rolls

Game roll - (5d6)

Reroll 1 - (3d6)

Reroll 2 - (3d6)

Jul 10, 2024 8:18 am
Aizashi will watch the game but due to his upbringing and lack of experience he is too worried to participate... This time...
Jul 10, 2024 12:51 pm
Arc is way too uncomfortable for any kind of game, sorry!
Jul 10, 2024 2:00 pm
OOC:
I will wrap up the game and go upside later. Just post any preparations and plans if there is nothing else you wish to do in the sewers
Jul 10, 2024 4:00 pm
OOC:
OK, Skeeve is going to use his remaining talisman supply to try to make another talisman. He is expecting to not have any left when he is done. But, before I pick the talisman, I have things to ask @Psybermagi in the character thread ...
Jul 10, 2024 8:30 pm
Kaarik is ready to follow. He will patiently wait until everyone is ready.
Jul 11, 2024 2:25 pm
Skeeve tries to make a Confuse Group talisman.

In addition, he tries to make two Suggestion and one Confusion rune.

...

Well, the talisman failed, unfortunately. The other three seem to be good to go. Supplies are adjusted.

Rolls

Create Confuse Group talisman DC: 4 - Adv - (3d6)

(332) = 8

Create Suggest Rune DC: 4 - Adv - (3d6)

(515) = 11

Create Suggest Rune DC: 4 - Adv - (3d6)

(645) = 15

Create Confusion Rune DC: 4 - Adv - (3d6)

(612) = 9

Geis

Psybermagi

Jul 12, 2024 1:32 pm
Geis
Geis grumbles about being stuck with a bunch of dullards but plays Skeeve for a while coming out on top and pocket his winnings before wanding of the "look around" as Skeeve turns to crafting his runes.

Rolls

dice game - (5d6)

(23662) = 19

reroll 3 - (1d6)

(6) = 6

Jul 12, 2024 3:03 pm
OOC:
Failing to create the talisman only took 10 minutes. And the rune attempts were just 1 minute each. So, that isn't that big of a delay.

So, one more round with Geis? Let's go! We'll stop after two rounds and figure it's representative of however many we played and that it is now dark enough to proceed. Does that work for everyone?
First reroll is the 1s. Second reroll is the same two dice. He's going for a straight and needs a 2 or a 6 to make it. His final dice are 5, 5, 5, 4, 3. He failed to get his straight, but got a three-of-a-kind. (I didn't hide results because you didn't, and no one else was playing. He loses to the full house.)

"The dice weren't with me in this! Thanks for the distraction while we wait, Geis. Here's your winnings!"

Rolls

Dice game - (5d6)

(31541) = 14

Reroll 1 - (2d6)

(34) = 7

Reroll 2 - (2d6)

(55) = 10

Geis

Psybermagi

Jul 12, 2024 4:41 pm
Geis
Happy to continue the game Geis rolls

Rolls

gambling - (5d6)

(46164) = 21

reroll 1 - (1d6)

(3) = 3

reroll 3 - (1d6)

(5) = 5

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