Reclaiming Paphos

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Jul 31, 2024 12:42 pm
The buildings are about 10' tall with walls ate least 1/2' thich. The windows made by are about 8' up and 6" tall and 2' wide with about 4' between them. The look to be designed to allow air and light but are not meant for viewing.
Jul 31, 2024 8:09 pm
If we want to lure them out, I could try to create somethin.
OOC:
Would it be possible to create something like a smoke bomb based on things I have around me
(mainly rocks I guess)?
Jul 31, 2024 8:37 pm
OOC:
smoke bomb is ok. Artificer or alchemist can make that. Artificer can do sounds, like a small alarm on a timer or such. Or maybe one of the intermittent noise makers that are so annoying and hard to locate ....
Aug 1, 2024 2:11 pm
OOC:
Thanks.
Kaarik will prepare a noise maker with some stones in case.

He goes in a quiet space in a corner but being particularly nervous it takes him more attempt than he thought.
Last edited Aug 1, 2024 2:15 pm

Rolls

Noise maker test - (2d6)

(23)

Noise maker test 2 - (2d6)

(13)

Noise maker test 3 - (2d6)

(31)

Noise maker test 4 - (2d6)

(52)

Aug 1, 2024 2:59 pm
OOC:
for things like this where there is not a specific time limit I usually only require 1 roll and allow focus. Anything that still doesn't pass is just assumed to take longer. No need to reroll
Kaarik is able to make a small device that will create a continuous noise after a set time. How long of a delay do you want? There is a guard atop the officers quarters and other nearby buildings

Geis suggest that the for is likely not locked so with some timing of the guards several of you can likely slip into the room without being noticed by those outside.
Aug 1, 2024 3:13 pm
a little clarification
The buildings all have roads, and there is the open courtyard. Guards are on top of every roof at the perimeter and every other roof on the interior, the buildings have small high windows that allow air and indirect light and some sound. You cannot look inside or hear conversations well without climbing or getting a boost up to the window. Geis can fly and will scout but only if safe.
Loud sounds may attract more guards who would likely sound an alarm. Most of the hobgoblins are asleep at the moment so any alarm will take time to get more than a few hobgoblins to react.

The problem is not getting in the room but rather preventing an alarm.
Aug 1, 2024 7:41 pm
Kaarik, I think that some noise maker could be very helpful in case we need to escape, I mean, putting it somewhere away from the escape path to lurk them out of our way.

But if installed beforehand, it will attract more of them and maybe even inspire one of them to sound an alarm. If the alarm is sound, all will wake up, and the mission fails.

We need a sneak entrance, to avoid being seen by the sentries on rooftops, and a way to silence the ones awaken within that room before they sound an alarm.

Now, we can't look through or shoot the windows. Then we need to use the door. And we need a way to beat them silently...

Skeeve, you have one of those area spells that can blast light, can you make one based on sound? Specifically a silence-area spell? One that, whomever is inside may not speak nor shout? Or at least that no sound would leave that room, even if they do shout?
Aug 1, 2024 9:21 pm
OOC:
mind and sunder could make a mute spell.
Pure sunder might be able to craft a sound destruction option, white noise/ active noise cancellation
Aug 3, 2024 4:15 pm
OOC:
Bummer on that. I don't have any supplies or way to get supplies for a new talisman.

I do have a rune supply left. Would that pure sunder be just a one-word option? I can try that!
Aug 3, 2024 5:28 pm
OOC:
A 1 rune sunder for sound cancellation of an area would last 1 round
Aug 3, 2024 5:54 pm
OK, let's give it a shot!

Yay! We have 1 round of silence, assuming I can cast it at the correct time.

Rolls

Create Sunder/Silence Rune DC: 4 - Adv - (3d6)

(625)

Aug 3, 2024 11:57 pm
Looking good! Not much time, but this fight looks better than a minute ago.
Aug 4, 2024 10:33 am
I think we're taking any advantage we can get?
Aug 4, 2024 5:34 pm
OOC:
@Psybermagi: Do you allow coup de grace on unconscious opponents?
"I don't think we can kill the two awake hobgoblins in a single round. What we could try is to open the door, I case the silence spell. Two of you rush the awake hobgoblins and the other two of us kill whomever we see that is asleep. That way we only have to take on two the entire time. If they get their warnings out, it'll still be a problem, but we can at least barricade ourselves while we search."
Aug 4, 2024 6:53 pm
OOC:
daryen says:
Do you allow coup de grace on unconscious opponents?
Yes provided it can work that easily.
Ex most humanoids yes, rock monster no
Aug 4, 2024 8:21 pm
Good idea! Arc and I will take care of the first hobgoblin from distance with our bows. It should give some time for Aizashi to get closer.
Aug 5, 2024 2:24 pm
Aizashi nods in agreement, I'll be ready.
Aug 5, 2024 3:43 pm
Waiting for an opportune moment, with Geis acting as scout to monitor the guard patrols atop the buildings, you quickly and quietly move to the door. Once in position Skeeve begins casting his spell as Aizashi opens the door imeciately rushing inside, followed quickly by Skeeve who releases his scroll's bound energies while Kaarik and Arc step to either side of the door with bows readied and the door is closed behind you.

Round 1
[ +- ] map
Two hobgoblins sitting at a table in the far corner look up in surprise. They are drinking and playing a card game with mostly empty bowls of food shoved to one side of the table to make room for their cards. Everyone used one action to enter the room, look around, position themselves etc. Skeeve is using his 2nd action to cast his scroll (Allowing focus on this as it was all preplanned). Everyone can go. The 2 are in the next zone so will require another move to get into melee range. Go!
Aug 5, 2024 5:12 pm
Arc shoots the first of the sitted Hobgoblin.

Rolls

Attack Hobgoblin 1 - (3d6h1)

(615)

Aug 5, 2024 9:02 pm
Kaarik shoots the first hobgoblin in the same time as Arc.

Rolls

Shooting with bow - (3d6)

(622)

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