Reclaiming Paphos

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Aug 20, 2024 8:24 am
Psybermagi says:
Arc moves to Aizashi and staunches the bleeding, stabilizing your companion. don't die Aizashi!
OOC:
he shall do his very best. Should I still roll a save test?

Rolls

Save against dying - (2d6)

(24) = 6

Aug 20, 2024 9:51 am
OOC:
Yes! It worked!! :)

And, Skeeve, you have not yet done your actions this round.
From where Arc is, by Aizashi, can he see the mage?
Last edited August 20, 2024 9:54 am
Aug 20, 2024 12:39 pm
OOC:
]t this point Aizashi is stable but still onconcious until healed. You can roll a save at the beginning of each round to wake but have 0 actions and can only do free activities like talk use, item without action requirement, etc.
Aug 20, 2024 2:08 pm
OOC:
I was waiting to see if Aizashimwas stabilized or not. If he wasn't, I would try to teleport and heal. However, since he is stabilized Skeeve can attack. I also don't want to leave Kaarik alone with the bugbear. Arc will have to shoot the mage next round.

Also, do I need to maintain the confusion, or is it just one round or whatever?
I am assuming the bugbear would require a move to get to, and. Don't want to do that. So, ...

Two magic bolts at the bugbear.

Rolls

Magic Bolt 1 DC: 5 - Basic - (2d6)

(66) = 12

Magic Bolt 2 DC: 5 - Basic - (2d6)

(15) = 6

Aug 20, 2024 2:27 pm
daryen says:
OOC:
... Arc will have to shoot the mage next round...

OOC:
And yet again we think alike! That is exactly why I asked Psybermagi if Arc could see the mage from his position, if he can see him, he can shoot him down.
AND Arc must stay by Aizashi's side to block any possible bugbear's attack to him.
Last edited August 20, 2024 2:29 pm

bugbear

Psybermagi

Aug 21, 2024 2:34 am
bugbear

The two blast slam into the bubear who roars at the damage and twirling his mace slams it down to cruch Arc 2 damage who stands protectively over Aizashi. Off to the side arc sees the mage quickly drink a potion as he steps a bit further back and raises his staff deffensively.
Round 6

Rolls

Bugbear attack vs Arc - (3d6, 3d6)

3d6 : (614) = 11

3d6 : (115) = 7

Aug 21, 2024 5:59 am
"Oh no Arc!"

With panic at seeing his friends being beaten, Kaarik shoots two arrows at the bugbear.

Rolls

Arrow 1 - (3d6)

(266) = 14

Arrow 2 - (3d6)

(223) = 7

Aug 21, 2024 6:06 am
OOC:
well then I guess we'll see if my rolls today will be any better than yesterdays
OOC:
that doesn't look too good...
Last edited August 21, 2024 6:06 am

Rolls

Rise and shine? - (2d6)

(23) = 5

Aug 21, 2024 9:48 pm
Arc, with strong pain in his leg from the mace hit, is still able to hold his ground a bit more... and shoots again at the bugbear. Hoping that it will drop to the ground soon, and allow the whole team to focus on the mage.
OOC:
Edit: Great! With Kaarik, 3 more arrows on target!
Don't worry Aizashi, we will get you out of here soon. Skeeve, do you have some healing spell? If the next round's mace attacks are as good as this, or the hidden mage lands a good blow, I'll be down.
Last edited August 21, 2024 9:53 pm

Rolls

Shoot 1 - (3d6h2)

(454) = 9

Shoot 2 - (3d6h2)

(556) = 11

Aug 22, 2024 1:35 am
OOC:
Do you want me to heal or try to kill the bugbear?

And I was really hoping you would shoot the mage. Leaving him alone is going to be very bad for us.
Aug 22, 2024 5:54 am
OOC:
I originally thought so too. But the mage is not running away, I can't leave Aizashi alone and the bugbear's attack is very good (it usually lands both attacks).
Being down at 2 hp, the next bugbear's attack would kill me too. If we are not sure it would fall this round, I'd prefer Skeeve to heal Arc. Unless you have another trick under his sleeve...
Aug 22, 2024 8:13 pm
Skeeve tries his Suggestion rune on the hobgoblin, saying, I suggest that the mage is going to attack you from behind to steal your glory, so you'd better defend yourself from them.
OOC:
That's the best I have at the moment. That doesn't involve damaging everyone in the room with a bright light ...
And, since I cast the spell, I figure I shouldn't be attacking the bugbear this round and I can't see the mage, so ...

Skeeve now tries to teleport over to behind Arc and Aizashi.
OOC:
Also, after checking the ability, Skeeve can't heal Arc this turn because he has to touch to heal. No distance healing, unfortunately.

Rolls

Cast Suggestion DC: 5 - Basic - (2d6)

(63) = 9

Teleport DC: 5 - Basic - (2d6)

(52) = 7

Aug 23, 2024 3:50 am
bugbear

The bugbear hesitates as it glowers at the party, swaying from all of the damage as it is near death. Turning to look at the mage, who stands with staff raise at the ready, the bugbear roars, throwing the club at the mage before dashing towards the illusory wall and through it and out of sight.

Hobgoblin Devastator
The mage seems surprised at the bugbears actions but a flash of light goes off as the club sails at him. With a curse he then unleashes a bolt of flame that splits to strike at Skeeve and Arc

The bugbear is out of sight, as the illusion wall block sight from both directions, but Kaarik can step through the wall to see him but then he will be in the silence and out of sight of the others. Arc and Skeeve can see the mage/Devastator.
Round 7
[ +- ] map

Rolls

bugbear throw - (3d6)

(636) = 15

Devestator Shield spell - (2d6)

(23) = 5

Devestator Attack - (2d6, Arc:2d6)

2d6 : (61) = 7

Arc:2d6 : (32) = 5

Aug 23, 2024 5:41 am
Good idea, now the mage!

Rolls

Attack mage - (3d6h1)

(634) = 6

Attack mage - (3d6h1)

(265) = 6

Aug 23, 2024 11:33 am
OOC:
time to get up?

Rolls

Wake up? - (2d6)

(52) = 7

Aug 23, 2024 9:11 pm
Weary of being alone with a bugbear, Kaarik uses his movement to join his friend and fires an arrow at the mage.

Rolls

Arrow - (3d6)

(353) = 11

Aug 23, 2024 11:22 pm
Well, this is very bad. Skeeve is very regretful, but knows he doesn't have a choice. He tries to teleport back to the entrance to the building on the other side of the building.

Oh well, we're screwed. Hopefully we have killed the mage and can spend a round checking because we're gonna have a LOT of trouble in one or two rounds ...

Rolls

Teleport DC: 5 - Basic - (2d6)

(43) = 7

Teleport Attempt 2 DC: 5 - Basic - (2d6)

(31) = 4

Aug 24, 2024 6:28 am
OOC:
Sorry, I was not sure that getting stuck alone with a Bugbear in a silent zone would be the safest :(
Aug 24, 2024 4:57 pm
The mages staff flashes brilliantly as each attack approaches him and arcane energies move to deflect them. Only one of the arrows is blocked and the mage is severely wounded. Aizashi stirs and blinks as his consciousness is flooded with pain as Skeeve focuses and magic wrapps around him only to dissipate without effect.
[ +- ] Unconscious & Death
OOC:
Aizashi is awake and can act next round

Rolls

Arcane Shield - (2d6, 2d6, 2d6)

2d6 : (22) = 4

2d6 : (66) = 12

2d6 : (43) = 7

Hobgoblin Devastator

Psybermagi

Aug 24, 2024 5:19 pm
Hobgoblin Devastator

Seeing the group arrayed against him the mage gathers his energies and unleashes a double set of of magical flame.
Everyone roll 2 Save test vs 1 point of fire damage for each save.
Round 8
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