Deeper Underdark

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Jun 15, 2024 3:00 pm
I will nock an arrow just in case and whisper to the group. "Should we go through the open doors? Or take those who came through out so they don't take us from behind? Remember Morlocks hate bright light it blinds them."
Jun 15, 2024 7:39 pm
What if we go through the doors, set a little fire on the outside, then lock the doors behind us? It sounds like that’s the only way to go for us.
Jun 15, 2024 8:42 pm
Keeping my voice down because we don't know sound travels or echoes. "Sounds a solid plan but can we lock the doors? I tied them shut the first time."
OOC:
Could we tell if these we morlocks that came through the door?
Jun 15, 2024 8:55 pm
OOC:
If they are going to the shore, will they cross path with us or pass real close to our position?
Jun 15, 2024 9:19 pm
"I like the plan that involves fire, though I did not understand what you wanted it for, Grin."

"One little blazeball tap and we have ourselves a campfire on the go. I can also bat a fiery stone elsewhere to make a diversion campfire there."

"Just about any plan involving fire is good on my books. Did I mention that I like fire and sparks? Do morlocks like fire?"
Jun 15, 2024 11:49 pm
OOC:
Yes, they were obviously morlocks.

Yes, they went by close to you. But, they a looking for a single human who (to their thoughts) should be confused, out of his element, and obvious. The idea they are close to an entire group isn't something they are concerned about. Yet.

UPDATE: I just realized that first sentence could have sounded insulting. I did not intend that. It should have said something more like "The passing figures were undoubtedly morlocks." I just meant it was obvious to the characters, not that it should have been obvious to the players.
Jun 16, 2024 3:07 am
Grinfletch passes a flask of oil to Oliver and loads an unlit fire-arrow into his crossbow. We could slow them down with diversions, and even with setting a fire in front of the door. I only have rope or a crowbar to help keep the doors shut. My pack was too heavy for the chain I had.
OOC:
I actually had a 10-ft chain but sold it because I thought my pack was a bit ridiculously full and heavy.
Jun 16, 2024 11:08 am
A crowbar through the handles then tied off should do nicely to keep them out. Maybe we should do so quietly though. Maybe their search for me will keep them busy for awhile and we can slip away.

Stee thinks no since in drawing attention to our selves there are probably others through the doors to deal with. All though seeing this firebat in action is intriguing.
Jun 16, 2024 1:25 pm
Brewner trying to be as silent as possible simple nods in agreement. As the group of morlocks passes he is going to raise his head only for an instante, can he see how many they are? his he able to see the door and if they kept someone to guard it?
Jun 16, 2024 1:44 pm
Grin will sneak over to look at the door entrance and scope it out. He will use his mirror to peer around the corner then return to tell the others about what he sees.
Last edited June 16, 2024 1:45 pm

Rolls

Stealth - (2d6)

(45) = 9

Jun 16, 2024 3:44 pm
Brewner see seven of the morlocks heading down to the pier. He made sure they were past before peeking, so they didn't have a chance to see him (no roll needed).

Grin successfully sneaks up to the door and gets a quick look in, but can't see anything as it is pitch black inside and Grin doesn't have darkvision. He does think he heard some slight movement, but he isn't sure.

As they are trying to make careful movements, they suddenly hear a commotion from the pier as the morlocks have apparently discovered the chuul body. The group can hear that things are being hurriedly discussed, but can't make out the conversation. The only real piece that can be understood sounds like, "there are others" or something to that effect.
OOC:
OK, you get to make a decision now: either stay hidden or quickly enter the door and try to block it. Or surprise me. :)

Just remember that they can see perfectly in the dark, and for you to see anything much farther than this is going to require light on your part, which makes you easy to see and find. On the other hand, Stee tells you that sudden or persistent bright light will cause them problems.
Jun 16, 2024 4:37 pm
OOC:
Grin’s vote is to rush the doors with light.
Jun 16, 2024 7:27 pm
OOC:
I agree that we get through the door and block it up and flood it with light as best as possible.
Jun 17, 2024 8:00 pm
From his hiding spot, Ealdwig can't see who is making the commotion. After the commotion dies away, to no one in particular, who are they and what do they want?

Maybe we should head deeper into the caverns?
Jun 17, 2024 11:00 pm
Whispering whatever we do, we had better do it soon. It sounds like they found the chuul, and possibly the arrow that finished it off.

Felix's headlamp was obviously off, but he was ready to activate it when it was time to cross the rocky terrain at speed.
Jun 18, 2024 2:32 am
Grinfletch whispers: Well, get your torches and all your lights ready friends. The code word is: Crab Sandwich because I’m starving. When I say that, we’ll turn up the lights, then rush the door and lock it behind us with a crowbar and rope. If the whatsits down by the lake come back, I can throw oil on the path and someone - (he winks towards Oliver’s silhouette) - can light’em up. Ready?…

He puts his hand, palm down towards the others, expecting them all to put their hands in… then realizing a moment later that he can’t really see the others or their hands, he awkwardly retracts his hand. He also realizes that Oliver didn’t see his wink. He psionically says: Oliver, by someone lighting up the oil, I meant you.
OOC:
Feel free to narrate the code word. Let’s get the show on the road!

Mathias - we all have psionic speaking devices that let us communicate without words to a certain distance. Grin can lend you his since he’s fluent in all 9 dialects of Duende sign language. You all speak Duende sign language, right?
Last edited June 18, 2024 2:44 am
Jun 18, 2024 8:05 am
"Very well, i am ready, let's not waste any more precious time, it shall be a glorious dash" Brewner says with a smirk
Jun 18, 2024 2:59 pm
OOC:
That sounds like a decision to me ...
The group decides to rush the doors in a burst, with Ealdwig's concerns outvoted. However, knowing that these are magical doors that might not open the same again, he realizes that he is going to need to keep up. Getting his out light ready, he awaits Grin's signal with the rest. As part of the preparation, Grin hands his crowbar to Brewner, saying, "Close and bar the doors once we're all in."

"Crab Sandwich!" calls out Grin, and the group springs into action. Everyone with a light, ignites (or uncovers) it and they rush the doors in unison. Grin and Oliver take up the rear, as Grin drops oil behind them, and Oliver attempts to light it as they pass by. As soon as everyone is inside, Brewner closes the doors, and uses some rope and the crowbar to tie the doors closed. (Fortunately, they have open handles, so this can actually work.) As Brewner closes the doors, he thinks he sees a brief flash of light along the seam between the doors, but he isn't 100% sure with all of the other light present.

Brewner and Oliver are busy closing and barring the doors. (Brewner because he has the crowbar and Oliver because he was last in.) Everyone else is able to look more fully into the room, and sees that it is rather large and roughly circular, with many doors running around the perimeter. In the center, there is a raised dais. Next to the dais are two figures, both yelling and hissing at the sudden arrival of lots and lots of light. Both launch themselves at the group, screaming incoherently, though one seems injured and isn't as quick as the other.
OOC:
See a few message below for a corrected description of the room. I set it up wrong, though there is no practical difference other than Stee should now recognize this as the room he left.
OOC:
OK, I hope that paints the picture. I'm not sure where I should go to be able to whip up AI generated scenes like Psybermagi does. Now, I'm gonna need some rolls from some people:
- I need a Standard Test from Oliver to actually set the fire.
- I need a Standard Test from Brewner for the success of barring the doors.
(In both cases, this isn't really normal success/failure, but rather a "relative level of success" roll to see if we get any fun results ...)

Finally, I need a Save Test from everyone but Oliver and Brewner to see whether the suddenness of the attack caught them off-guard.
Jun 18, 2024 3:42 pm
Ealdwig shakes his head and follows as quickly as he can. Crab sandwich?

Why would we run into an unknown room with unknown creatures with unknown consequences instead of keeping to our plan? I wonder what we'll be getting ourselves into.


He runs into the room and moves to the side, allowing the others to bar the door. What is that awful hiss? Ealdwig notices the two creatures in the room and readies himself for another confrontation. We have company!
Last edited June 18, 2024 3:45 pm

Rolls

save test - (2d6)

(55) = 10

Jun 18, 2024 4:21 pm
"Fire! Fire! Pretty fire!"
Oliver feverishly taps every oil-covered spot at his reach with the blazeball bat, making fire come to life. In his excitement, he almost forgets to enter the room with the rest, but finally hurries after Brewner and helps bar the door.

"I'm guessing no more fire inside this wooden structure?"

Rolls

Fire! - Standard test - (2d6)

(36) = 9

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