Deeper Underdark

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Oct 1, 2024 1:51 am
Ealdwig, nods and gives a small tentative wave of thanks on the way out.
Oct 1, 2024 10:38 pm
You all head on out from the sphinx's abode, periodically checking with Yoci's holy symbol to make sure you are going in the correct direction, particularly at any decision points. You are making good progress, but are eventually getting to the point where you have to rest. You fortunately find a good alcove along the passageway you are on and decide to use that as an opportunity for rest.

What is your watch order and who takes watch? Yoci will take whichever shift you want her to. Also, what are you doing about light, fire, food, and such while resting?
OOC:
What? No! This is in no way a leading question! How could you think such a thing?
Oct 1, 2024 11:38 pm
Stee and Wreak will take middle watch. I am using Autum's Glory for light. To bad the sphinx didn't feed us before we left. I will bust into my rations.
Oct 2, 2024 12:01 pm
Brewner will take the first watch and use is rations
Oct 2, 2024 2:16 pm
OOC:
It is for the best that the sphinx didn't invite you to dinner or offer you any of her food. I am sure none of you would have liked either ...
Oct 2, 2024 3:03 pm
To keep the spirits up, Oliver attempts to make a stew with part of the rations and some spices from around, lighting a small fire with a couple taps of his bat.

"The fire might be handy in case of emergency too."

Rolls

Detect edible spices via smell - (3d6)

(625) = 13

Cook decently - (2d6)

(26) = 8

Oct 3, 2024 2:21 am
OOC:
How many per shift? 2?
Ealdwig will take third shift. He has his Chromacloth for light, as well as the fire if we can keep it going.

Ealdwig takes out one of his rations and reluctantly offers it to Oliver to make his stew. This better be good Oliver, Ealdwig comments good naturedly with a smile.

Yoci

daryen

Oct 4, 2024 3:05 pm
Yoci

The group settles down for the "night". (You have no idea what "night" or "day" is right now, as you have been undergound for a couple days, which is long enough to have lost track.) Oliver prepares a meal with what they have and it is better than anyone (including Oliver) expected given their meager ingredients. You chat while you eat.

Yoci says, "We're very close to where both groups will patrol, so we'll need to be very vigilant going forward. I don't recognize these particular tunnels, but the indication," show motions to her holy symbol, "is that we are getting closer to the city. Know that the duergar don't really negotiate. You are either an enemy or a slave/prisoner; there isn't much nuance." She shudders, "And if they find out I'm an escapee and you freed me, then we're all just enemies. We'll need to be extra vigilant from here on out."

Brewner and Oliver takes the first watch. Oliver takes the time to clean up from the meal and make sure everything is properly stowed so they can leave quickly the next "morning". Brewner stoically stays vigilant throughout the watch, and you don't talk much, focusing on your tasks.

Stee, Wreak, and Grin take the second watch. Havok sleeps through the whole "night". You chat some in order to make sure you stay away throughout your watch, which succeeds.

Ealdwig and Yoci take the third watch. You are both relatively rested, so you have no problem staying alert. Yoci recommends not activating the Chromacloth and just sitting in the barely visible embers of Oliver's fire. She can see in the dark and recommends that Ealdwig can use the Chromacloth's light as a sudden action if anything does show up. If nothing shows up, it can be saved for later use.

As the watch is ending, Ealdwig and Yoci get up to start waking the others. However, before they can do that they both hear a sound that is way too close to them. It sounds like something has managed to sneak up on them without them hearing it and is very close to them.
OOC:
You each get one Action before whatever it is acts. You cannot directly attack because you don't know exactly where it is and you don't have any weapons readied. @Arkmenos, you can direct Yoci's action, too, this one time.
Oct 4, 2024 11:59 pm
Stee being a light sleeper awakens to a out of place sound. He stands up and whispers "Wreak on guard." He had Autum's Glory out which provides '10 of light. He pick up his bow as he stands up.
Oct 5, 2024 8:48 am
OOC:
"You each" includes us sound sleepers, or just Ealdwig and Yoci?
Oct 5, 2024 2:33 pm
OOC:
I meant Ealdwig and Yoci. If you have Perceptive, you can make a roll. But, initially, I'm wanting Ealdwig's (and Yoci's) Actions.

For Stee, let's do this: make a roll for Wreak. If he succeeds, you get an Action to be ready like you described. Otherwise, you're just rousing.
Oct 5, 2024 4:49 pm
OOC:
2d6?
Oct 5, 2024 5:06 pm
Grin sleeps soundly, curled up with Havok.
Oct 5, 2024 8:23 pm
Wreak perception

Rolls

Perception - (2d6)

(35) = 8

Oct 5, 2024 9:37 pm
OOC:
I'm still gating on a response from @Arkmenos. That said ...
Stee awakens to a low growl from Wreak. He quickly gathers himself in the dark. Gathering up his bow and igniting his Autumn's Glory ... Wreak is now alert and by Stee's side.
Oct 5, 2024 10:54 pm
Brewner is snoring, sleeping profoundly while dreaming about pirate adventures like captain Bloodbaine

" (snoring)...Yarrrrr...(snoring)..."
Oct 6, 2024 4:12 pm
Stee will nudge Brewner with his foot to wake him up.
Oct 7, 2024 4:53 pm
OOC:
Sorry. Busy weekend.
Ealdwig startled by the noise, he turns toward it. Whispering to Yoci, what was that? Using the command word light, the Chromacloth turns on immediately.
OOC:
Does he see anything? Were we already up and moving towards everyone?

If so, I kick the nearest person to wake them up, while pulling my sword.
As clearly as Ealdwig can muster he says, um, who goes there?
Last edited October 7, 2024 4:54 pm
Oct 7, 2024 10:50 pm
OOC:
Perfect!
Ealdwig's beacon of light shines on the area from where the sound was heard. The light is pretty bright, and a medium sized creature is easily seen. It is scrawny and vaguely cat-like in appearance. Before anyone can do anything, the skin on the creature's face is ripped back revealing the horrifying bone and muscle underneath. It simultaneously lets out an ear-splitting screech that compels those who witness the action to flee in terror.
OOC:
OK, I need save tests for Ealdwig, Yoci, Stee, and Wreak. (Arkmenos, make both your and Yoci's saves. mathias0077 make both Stee and Wreak's saves.) If you succeed, those affected are at disadvantage for one turn. If you fail, you have to use both Actions to move away from the source. This is a supernatural effect, not a purely natural effect.

Brewner, Oliver, and Grin are now completely awake. Since you were asleep, you have to spend one Action to get up. You may act at disadvantage for the second Action.
Oct 7, 2024 10:55 pm
Save test Stee/ Wreak

Rolls

Save test Stee/ Save test Wreak - (2d6, 2d6)

2d6 : (44) = 8

2d6 : (62) = 8

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