Chapter 2: Voices in the Dark

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Mar 24, 2025 6:06 pm
OOC:
Not entirely flavor, he does have a mage armor up and running, hence his AC of 15.
The creature shouts in pain, a very human cry, when Crow's strike finds its mark. With a growl, the thing draws a bottle from its belt and consumes the contents. Instantly, its wounds begin to heal. In addition, it continues to burn.

STATUS
Crow (AC 19, 20/20 hit points)
Trig (AC 14, 11/17 hit points)
Tom (AC 13, 12/12 hit points)
Killi (AC 12, 10/10 hit points)
Thing (AC 15, -22 hit points)

Rolls

Potion of cure moderate wounds - (2d8+5)

(17) + 5 = 13

Burn damage - (1d6)

(6) = 6

Mar 24, 2025 6:11 pm
Tom takes a moment to cast a spell (casting true strike).
Mar 24, 2025 6:19 pm
Kili strikes with her kunai, but misses.
OOC:
Crow and Trig are up again!

Rolls

Attack and damage - (1d20-1, 1d4)

1d20-1 : (11) - 1 = 10

1d4 : (2) = 2

Mar 24, 2025 7:28 pm
OOC:
forgot to roll reflex save also dude gets an attack of opportunity for Crow's failed acrobatics check
Crow presses the advantage, now outflanking he pulls his blackjack from his hip and sets into an aggressive stance. Instead of striking a vital he sets to strike fear into his enemy. "Surrender or you'll be telling the other inmates of Hel you were sent there by children!"
[ +- ] Bravado’s Blade (Ex)

Rolls

Reflex - (1d20+8)

(18) + 8 = 26

Rapier - Atk/Dam - (1d20+6, 1d8+5)

1d20+6 : (3) + 6 = 9

1d8+5 : (3) + 5 = 8

Sap - Atk/Dam - (1d20+5, 1d6+5(nonlethal))

1d20+5 : (18) + 5 = 23

1d6+5(nonlethal) : (2) + 5 = 7

Intimidate (Cha) - (1d20+13)

(12) + 13 = 25

Mar 26, 2025 9:20 pm
Encouraged by Crow's success, Trig loads another bolt and looses it at the monster.

Rolls

Crossbow attack, damage - (1d20+4, 1d6)

1d20+4 : (14) + 4 = 18

1d6 : (3) = 3

Mar 28, 2025 4:59 pm
The beast-man strikes with its tail again at Crow as he moves, but the agile thief dodges the blow easily. Crow misses the blow with his rapier, but his sap finds its mark, bringing the thing down! Seeing the creature fall, Trig stays her bolt.
OOC:
Combat over!
STATUS
Crow (AC 19, 20/20 hit points)
Trig (AC 14, 11/17 hit points)
Tom (AC 13, 12/12 hit points)
Killi (AC 12, 10/10 hit points)
Thing (AC 15, -29 hit points (7 nonlethal))

Rolls

Attack and damage - (1d20+1, 1d6)

1d20+1 : (2) + 1 = 3

1d6 : (2) = 2

Mar 28, 2025 8:47 pm
Crow looks around for something to stuff the thing in. Hopefully something that can be easily rolled.
Mar 28, 2025 9:00 pm
You are in what appears to be a bedroom, well-furnished and well-kept. Against the south wall is a neatly-made bed with a wooden chest at the foot. To the north is a sprawling hearth, flanked by bookshelves with several volumes. Before the fireplace is a desk and chair, and a lantern sits on the desk, shining too brightly to be natural. A search of the creature itself reveals three potions and a ring of five keys. You do not find anything that the thing could easily be stuffed in, unfortunately.
Mar 29, 2025 3:25 pm
How large is the chest?

We can either stuff him in the chest (if he'll fit) or roll him up in blankets and then tie them around him (we could do the same with a rug, if there is one - rugs tend to be more durable).
Mar 29, 2025 8:21 pm
As you look around, you find that his scorpion's tail crumbles to dust after a few moments, leaving a normal human male before you. He can be fit into the chest with some effort (it would be easier if he were dismembered). There is no rug, but you do have blankets.
Mar 29, 2025 9:34 pm
"Ah, some kind of spell." Crow checks the fiend for a pulse, if he was dead there was no point in bringing him in. They had other live prisoners back at the entrance. "Lets search here carefully, this must have been the leader. So let us find intelligence and evidence."

Figuring the man to be a wizard, Crow begins to rifle through his papers for evidence.
OOC:
Rolling what makes sense. Feel free to disregard.

If we have time I would like to take 20

Itll take an hour, which seems perfectly reasonable given the circumstances.
Last edited March 29, 2025 9:36 pm

Rolls

Appraise (Int) - (1d20+7)

(2) + 7 = 9

Perception (Wis) - (1d20+4)

(12) + 4 = 16

Use Magic Device (Cha) - (1d20+8)

(12) + 8 = 20

Mar 30, 2025 1:15 am
He yet lives. Your last attack was non-lethal, but it dropped him to 0 hit points (actually like -2 or something), so he is merely unconscious. In rifling through his papers and books, you find what appears to be a spellbook. The rest of the papers describe various things:

a) Ledgers and accounting for the day-to-day operations of the lair
b) Notes and scribbles on summoning something, though the papers aren't quite clear on what, exactly
c) Several notes to someone named Kalik about a variety of topics, including recruiting, supplies, and the like, from someone named Arestina
d) Time schedules, apparently showing who is supposed to be on guard duty and who is out of the lair
Mar 30, 2025 4:52 pm
OOC:
For the time being, we're going to wrap him in blankets and tie him up so that we can keep an eye on him (stuffing him into the chest is iffy if we want to get him out again). On the assumption that he is a wizard, we're going to gag him, too.


"Ooh, ooh, ooh!" Trig chirps excitedly, seeing the time schedules. "This should give us a much better idea how many people are using this secret base!"
Last edited March 30, 2025 4:53 pm
Apr 3, 2025 9:27 pm
The unconscious man offers no resistance to being subdued. A quick examination of the time schedule provides the following names: Arestina, Kalik, Sheril, Preston, Bellan, Strif, Salvatore, Drumas, Merith, Portious, and Miquel.
Apr 4, 2025 3:53 am
"Hmm." Trig says, examining the schedule and then showing it to the others. "If this list is complete - and current - it could mean that there's at most seven other people we haven't encountered yet. Do any of you remember the names of the people we fought earlier? I think one or two of them called each other by name..."
Last edited April 4, 2025 3:53 am
Apr 9, 2025 4:27 pm
OOC:
I looked back, but unless I missed it, I can't see where any of them used names except for the leader's name, Arestina.
Apr 9, 2025 6:46 pm
"There are eleven names here." Trig points out, "So far, we've encountered four people. There were the two we encountered right after going through the secret door in the basement (of the building we haven't explored or identified): one didn't get back up again, the other we tied up and stuffed into a barrel. They mentioned Aristina, which probably is the same as this Arestina. Then there was at least one person asleep in that locked room, and then this guy," she nudges the man who until recently had a scorpion tail. "That makes four, assuming they were on this list. But even if they weren't on the list, eleven people is a smaller number than I was expecting, what with all the supplies we've seen. Are they expecting a siege down here?"
OOC:
I have to admit that I'm losing track of what we haven't explored yet: there's the locked & barred door that we didn't open, and there's going up into the building from the basement. Without considering any secret doors, what other exits/paths are there that we haven't explored?
Apr 9, 2025 7:59 pm
OOC:
Thus far, barring any secret doors, you've explored all but the locked rooms down here.
Apr 15, 2025 2:18 am
OOC:
Is anyone still here?
Apr 15, 2025 6:56 am
OOC:
yes I am at least. Just unsure what to do. Dungeon feels complete. Is it?
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