The group converses to discuss their next move, the newcomers have joined them.
Chapter 2: Voices in the Dark
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The group converses to discuss their next move, the newcomers have joined them.
Justice Darkhaven

The little mage clicks her teeth and scowls. It doesn't matter. She gets to do what she wants. She gets to help out someone... maybe deal some pain to whoever these "Xanathar" people were. Were they in league with her family? It wouldn't be surprising. It'd be an added bonus if they were. Killi liked the idea of meddling with the Rosznars a little. She smiles.
Being a newcomer to the group, she remains silent and waits for one of the other members suggest a course of action.
"Anwyn, should be kept here. Safe with the novices. We are going to fight and she doesn't need to see that."
He pauses to smile at the girl, "Of course, I'm hoping we'll be able to pop in here and there to visit."
"Tarna, what would you suggest for our next steps?"
Tarna

Fen and Oshgal could track far better than he could. He liked the odds of picking up the trail. Wherever they went. He relaxed visibly at the notion of subterfugue.
He turned to scrutinize Trig who had kept his peace. Trig could see Crow's mind was working out a plan already. There was a dreadful confidence the young Inquisitor exuded, it was clear whatever training he recieved in The Halls of Justice relied on gathering information, though his uniform was very similar to Tarna's, better cloth and cape. His gaze open and honest, but deep cunning. "And you Trig?" He asked in perfect Gnomish, he even was able to enunciate and emphasize the sibilance of Undercommon, someone from Menzoberranzan had taught him the deep languages if his accent was to be judged.
Crow retrieved the accounts ledger he had left some hours before and clasped it back on his belt. He took a fresh quill and a stoppered bottle of blue and red ink from Justice Darkhaven's desk, it was so casually it wad obvious he had done this before. He replaced the ink with two well uses bottles. He was showing initiative to his superior and strategic thinking. He knew Darkhaven knew whatever decision transpired needed to be codified.
"I didn't recall the Watch ever mentioning the Xanathar when that name first came up, though I suppose it's possible they know something but they thought it was too dangerous to share it with me."
Tom wracks his memory again trying to remember that name having come up in his father's prior cases or if he's overhead it as being linked to potential suspects.
Rolls
Knowledge Local (INT) - (1d20+7) - (1d20+7)
(20) + 7 = 27
Rolls
Perception (Wis) - (1d20+4)
(5) + 4 = 9
Rolls
Fen’s Perception - (1d20+4)
(9) + 4 = 13
Oshgal’s Survival (scent trait) - (1d20+1)
(17) + 1 = 18
Rolls
Witch perception - (1d20-1)
(18) - 1 = 17
Rolls
Perception - (1d20-2)
(13) - 2 = 11
"Where did she go? I must have seen or heard her."
Crow climbed up to the roof and jumped back pantomiming the act. Trying to engage his state dependent memory. "Plunge Attack. Lunge. C-Step. Sinistra. Tumble. Stab. Backstep." He pointed directly into the building as he tried to pinpoint where he had heard them conversing as he had eavesdropped on the roof.
Rolls
Perception (Wis) - (1d20+7) - (1d20+7)
(4) + 7 = 11
He looks thoughtful for a moment, then steps to the side and begins loading his crossbow. "Though they've abandoned this location, we should probably prepare for the possibility that they're using the sewer system to allow for concealed movement between multiple bases."
Crow took the lead, sparking up a torch keeping his rapier in hand he pressed into the sewer tiptoeing as he moved ahead.
"Can't say I'm used to the sewers... how much ground will we have to cover to find them?" Killi asks. "Do these reach the entire city? Or is this just the sewers under one area?"
Rolls
Stealth (Dex) - (1d20+10)
(5) + 10 = 15
Rolls
Oshgal’s Survival (scent trait) - (1d20+1)
(17) + 1 = 18
"Left it is then?" he asks Fen, trailing behind Oshgal.
Rolls
Acrobatics (Dex) - (1d20+10)
(11) + 10 = 21
Stealth (Dex) - (1d20+10)
(15) + 10 = 25
Benefit(s) You gain a +1 trait bonus on Survival checks and can use speak with animals as a spell-like ability at will to communicate with the type of animal that raised you.
Rolls
Stealth - (1d20+4)
(19) + 4 = 23
Perception - (1d20-1)
(11) - 1 = 10
The crawl part need not be present in PbP because there is no game in it. The dungeon is what we are here for yes?
I am of course ok with the traditional dungeon crawl if everyone else wants that.
Rolls
Perception check - (1d20-1)
(19) - 1 = 18
Rolls
Disable Device (Dex) - (1d20+10)
(19) + 10 = 29
Crow, who wore the holy symbol of the god of paladins seemed an odd paladin. He was also completely oblivious to Trig's awkward flirting. But it wad probable growing up in the temple left Crow even more socially awkward.
Rolls
Perception - (1d20-1)
(15) - 1 = 14
Crow pressed on into the opening carefully moving forward silently as possible.

INITIATIVE
Crow
Trig
Tom
Thief 2
Thief 1
Rolls
Thief 1 initative - (1d20+2)
(5) + 2 = 7
Crow initiative - (1d20+5)
(11) + 5 = 16
Tom initiative - (1d20+2)
(10) + 2 = 12
Trig initiative - (1d20+3)
(11) + 3 = 14
Thief 2 initiative - (1d20+2)
(8) + 2 = 10
Rolls
Stealth (Dex) - (1d20+10)
(11) + 10 = 21
Rapier - Atk/Dam + Sneak Atk - (1d20+6, 1d8+5, 1d6)
1d20+6 : (19) + 6 = 25
1d8+5 : (4) + 5 = 9
1d6 : (1) = 1
Rolls
Crossbow attack, damage - (1d20+4, 1d6)
1d20+4 : (20) + 4 = 24
1d6 : (6) = 6
Crit confirmation - (1d20+4)
(20) + 4 = 24
Rolls
Crossbow (+2. DEX +2 Prof) - (1d20+4)
(17) + 4 = 21
Danage (if neccesary) - (1d8)
(8) = 8

The bolt sinks deeply into the woman's unprotected thigh and she yelps loudly. Abandoning her armor, she takes up her weapon and moves to get cover from missile fire, standing against the wall inside the room. She returns fire from her own crossbow. With the corner, she has partial cover (-2 on attacks, +1 to Reflex saves). Her hasty shot nicks Tom for 1 point of damage.
Rolls
Thief vs. Tom - (1d20+4, 1d6)
1d20+4 : (17) + 4 = 21
1d6 : (1) = 1
Rolls
Intimidate (Cha) - (1d20+8)
(20) + 8 = 28

Crow flicked his rapier clean, sending a streamer of blood towards the thief.
Rolls
Ranged Touch Attack - (1d20+6)
(12) + 6 = 18
Rolls
Thief vs. Crow - (1d20+4, 1d8)
1d20+4 : (14) + 4 = 18
1d8 : (7) = 7
By the time the woman has rejected Crow's opportunity to surrender, he has worked his way into a position where he has at least a decent shot around the corner.
He wonders if this Aristina was the one he'd overheard giving orders to the group they'd fought earlier.
Rolls
Crossbow (+2. DEX +2 Prof -2 Cover) - (1d20+2) - (1d20+2)
(5) + 2 = 7
Damage (if neccesary) - (1d8)
(4) = 4

Rolls
Tarna attack and damage - (1d20+6, 1d8)
1d20+6 : (4) + 6 = 10
1d8 : (8) = 8
Rolls
Sap - Atk/Dam - (1d20+5, 1d6+5(nonlethal))
1d20+5 : (11) + 5 = 16
1d6+5(nonlethal) : (4) + 5 = 9
Sneak Attack - (1d6)
(1) = 1
Rolls
Thief vs. Crow w/rapier - (1d20+3, 1d6+1)
1d20+3 : (1) + 3 = 4
1d6+1 : (3) + 1 = 4
Rolls
Thief Will save - (1d20-1)
(1) - 1 = 0
Rolls
Sap - Atk/Dam - (1d20+5, 1d6+5(nonlethal))
1d20+5 : (8) + 5 = 13
1d6+5(nonlethal) : (2) + 5 = 7
Sneak Attack Damage - (1d6)
(4) = 4

"Good work, Crow!" he commends the older boy.
Crow was being pragmatic in this regard. They were on a fact finding mission and they now had facts to present.

"While I'm tempted to agree with Crow, that it seems somewhat foolhardy for us to believe that we can take on this unknown force--it's no more foolhardy than it was when we first set out. We're in no more danger than when we left the Hall," says Tom. "If we believe our captive can expose enough of the enemy's plans for actions to be taken such that Anwyn remains safe, I agree, there is no reason to further risk harm. But I am hesitant to say that this will be the case--we have no reason yet to believe she's more than some common foot soldier. Perhaps we question her here to decide?"

Rolls
Stealth (Dex) - (1d20+10)
(10) + 10 = 20
Rolls
Perception (Wis) - (1d20+4)
(7) + 4 = 11
Disable Device (Dex) - (1d20+10)
(4) + 10 = 14
Rolls
Disable Device (Dex) - (1d20+10)
(20) + 10 = 30
His train of thought is interrupted by the opening of the first door.
"Hmm, that much beer implies a lot of drinkers. Hopefully this is being stored for some banquet area in the city above and not the foes we'll face here below." he looks to the others. "Do we think it's worth the time to search or just move on to the next door?"
Rolls
Disable Device (Dex) - (1d20+10)
(6) + 10 = 16
Rolls
Disable Device (Dex) - (1d20+10)
(15) + 10 = 25
"Imagine we are just haplessly breaking into an Inn's wine cellar."
Rolls
Disable Device (Dex) - (1d20+10)
(6) + 10 = 16
Try again - (1d20+10)
(19) + 10 = 29
Crow pokes his head into the messy store. Then draws his rapier. "One of these is not like the others."
He'll follow Crow forward looking to confirm that nothing is taking cover behind the crates before inspecting their contents
He pokes around the room slowly taking care. "Let's give this room a thorough search."
Rolls
Perception (Wis) - (1d20+4)
(6) + 4 = 10
Rolls
Perception (WIS) - (1d20-1)
(17) - 1 = 16
Crow pilfurs as many rations as he could fit in his waistpouch. While it was rare that anyone starved in Waterdeep, the Chondathan youth knew they would be better served in his possession. "There are enough supplies here to work a tavern... but what if this is a supply for an army?"

Tom will grab his share of rations and pocket anything that looks handy for making his extracts.
Rolls
Disable Device (Dex) - (1d20+10)
(6) + 10 = 16
Disable Device (Dex) try again - (1d20+10)
(16) + 10 = 26
Rolls
Stealth (Dex) - (1d20+10)
(15) + 10 = 25
Rolls
Stealth (if needed) - (1d20+4)
(19) + 4 = 23
He follows along behind Trig. Stopping a few yards back with his bow trained on the curtain in case anything comes charging through after her.
"So, where to, now? East down this passage," she points at the passage heading east (at 13 on the map above), "or east down the one over there?" she points down the hall at the passage that branches off in the same direction (at 17 on the map above).
Rolls
Perception - (1d20-1)
(3) - 1 = 2
Rolls
Perception (Wis) - (1d20+4)
(8) + 4 = 12
Rolls
Disable Device (Dex) - (1d20+10)
(17) + 10 = 27
Whoops thats a 12
Rolls
Disable Device (Dex) - (1d20+10)
(12) + 10 = 22
Rolls
Trig Stealth - (1d20+4)
(9) + 4 = 13
Rolls
Perception - (1d20-1)
(17) - 1 = 16
She returns to the north-south corridor and turns right to head north again.
Rolls
Stealth - (1d20+4)
(12) + 4 = 16
Perception (listening) - (1d20-1)
(8) - 1 = 7
The corridor behind the first door turns east, as indicated.
Rolls
Perception - (1d20-1)
(9) - 1 = 8
Rolls
Perception - (1d20-1)
(17) - 1 = 16
Then she removes her hat and has Koko scratch her head. "A little to the left...Ahhh, that's it..."
Then, seeing the others watching her, she gets self-conscious and plops the hat back onto the crab. "This place is HUGE, too. What do you think? Do we keep trying to find Aristina in this...I don't know what to call it, a complex?...do we keep searching for her here, all of which is behind the secret door we found, or do we go back and figure out which building's basement we were in when we came out of the sewer?"
Tarna

Tarna

Is there anything noteworthy about that door? Can she hear anything through the door?
Rolls
Perception check - (1d20-1)
(14) - 1 = 13
Rolls
Stealth (Dex) - (1d20+10)
(10) + 10 = 20
Crow follows Trig to the well and checks for a bucket. "That's where I'd hide my treasures." He says, by way of asking Trig's opinion.
Rolls
Stealth (Dex) - (1d20+10)
(9) + 10 = 19
Perception (Wis) - (1d20+4)
(17) + 4 = 21
Rolls
Crow Nomansson: Perception (Wis) - (1d20+4)
Rolls
Disable Device (Dex) - (1d20+10)
(17) + 10 = 27
Trig looks at Crow with eyes wide with awe and nods.
Killi
Crow
Trig
Enemy
Tom
Rolls
Crow init - (1d20+5)
(4) + 5 = 9
Tom init - (1d20+2)
(2) + 2 = 4
Trig init - (1d20+3)
(6) + 3 = 9
Killi inti - (1d20+2)
(11) + 2 = 13
Enemy init - (1d20+1)
(5) + 1 = 6
Rolls
Rapier - Atk/Dam - (1d20+7, 1d8+5)
1d20+7 : (20) + 7 = 27
1d8+5 : (2) + 5 = 7
Sneak Attack - (1d6)
(5) = 5
Critical confirmation and damage - (1d20+7, 1d8+5, 1d6)
1d20+7 : (4) + 7 = 11
1d8+5 : (4) + 5 = 9
1d6 : (6) = 6
STATUS
Crow (AC 19, 20/20 hit points)
Trig (AC 14, 17/17 hit points)
Tom (AC 13, 12/12 hit points)
Killi (AC 12, 10/10 hit points)
Thing (AC 15, -13 hit points)
Rolls
Man-thing vs. Crow - (1d20+1, 1d6)
1d20+1 : (7) + 1 = 8
1d6 : (5) = 5
Rolls
Ranged touch - (1d20+2, 1d3)
1d20+2 : (2) + 2 = 4
1d3 : (3) = 3
Crow (AC 19, 20/20 hit points)
Trig (AC 14, 17/17 hit points)
Tom (AC 13, 12/12 hit points)
Killi (AC 12, 10/10 hit points)
Thing (AC 15, -13 hit points)
Rolls
Bluff (Cha) - (1d20+8)
(9) + 8 = 17
Rapier - Atk/Dam - (1d20+6, 1d8+5)
1d20+6 : (4) + 6 = 10
1d8+5 : (6) + 5 = 11
Sneak attack if bluff succeeds - (1d6)
(3) = 3
STATUS
Crow (AC 19, 20/20 hit points)
Trig (AC 14, 11/17 hit points)
Tom (AC 13, 12/12 hit points)
Killi (AC 12, 10/10 hit points)
Thing (AC 15, -13 hit points)
Rolls
Sense Motive check against Crow's Bluff - (1d20+7)
(15) + 7 = 22
Will save - (1d20+5)
(19) + 5 = 24
Damage from globes - (2d4+4)
(11) + 4 = 6
Rolls
Dagger attack - (1d20+1, 1d4)
1d20+1 : (10) + 1 = 11
1d4 : (3) = 3
Rolls
Melee touch with touch of combustion - (1d20-1, 1d6)
1d20-1 : (20) - 1 = 19
1d6 : (3) = 3
Crow (AC 19, 20/20 hit points)
Trig (AC 14, 11/17 hit points)
Tom (AC 13, 12/12 hit points)
Killi (AC 12, 10/10 hit points)
Thing (AC 15, -16 hit points)
Rolls
Reflex save - (1d20+2)
(10) + 2 = 12
Rolls
Crossbow attack, damage - (1d20+4, 1d6)
1d20+4 : (1) + 4 = 5
1d6 : (5) = 5
Rolls
Acrobatics (Dex) - (1d20+10)
(1) + 10 = 11
Rapier - Atk/Dam - (1d20+8, 1d8+5)
1d20+8 : (7) + 8 = 15
1d8+5 : (6) + 5 = 11
Sneak Attack - (1d6)
(2) = 2
STATUS
Crow (AC 19, 20/20 hit points)
Trig (AC 14, 11/17 hit points)
Tom (AC 13, 12/12 hit points)
Killi (AC 12, 10/10 hit points)
Thing (AC 15, -22 hit points)
Rolls
Potion of cure moderate wounds - (2d8+5)
(17) + 5 = 13
Burn damage - (1d6)
(6) = 6
Rolls
Attack and damage - (1d20-1, 1d4)
1d20-1 : (11) - 1 = 10
1d4 : (2) = 2
This ability replaces trapfinding.
Rolls
Reflex - (1d20+8)
(18) + 8 = 26
Rapier - Atk/Dam - (1d20+6, 1d8+5)
1d20+6 : (3) + 6 = 9
1d8+5 : (3) + 5 = 8
Sap - Atk/Dam - (1d20+5, 1d6+5(nonlethal))
1d20+5 : (18) + 5 = 23
1d6+5(nonlethal) : (2) + 5 = 7
Intimidate (Cha) - (1d20+13)
(12) + 13 = 25
Rolls
Crossbow attack, damage - (1d20+4, 1d6)
1d20+4 : (14) + 4 = 18
1d6 : (3) = 3
Crow (AC 19, 20/20 hit points)
Trig (AC 14, 11/17 hit points)
Tom (AC 13, 12/12 hit points)
Killi (AC 12, 10/10 hit points)
Thing (AC 15, -29 hit points (7 nonlethal))
Rolls
Attack and damage - (1d20+1, 1d6)
1d20+1 : (2) + 1 = 3
1d6 : (2) = 2
We can either stuff him in the chest (if he'll fit) or roll him up in blankets and then tie them around him (we could do the same with a rug, if there is one - rugs tend to be more durable).
Figuring the man to be a wizard, Crow begins to rifle through his papers for evidence.
If we have time I would like to take 20
Itll take an hour, which seems perfectly reasonable given the circumstances.
Rolls
Appraise (Int) - (1d20+7)
(2) + 7 = 9
Perception (Wis) - (1d20+4)
(12) + 4 = 16
Use Magic Device (Cha) - (1d20+8)
(12) + 8 = 20
a) Ledgers and accounting for the day-to-day operations of the lair
b) Notes and scribbles on summoning something, though the papers aren't quite clear on what, exactly
c) Several notes to someone named Kalik about a variety of topics, including recruiting, supplies, and the like, from someone named Arestina
d) Time schedules, apparently showing who is supposed to be on guard duty and who is out of the lair
"Ooh, ooh, ooh!" Trig chirps excitedly, seeing the time schedules. "This should give us a much better idea how many people are using this secret base!"
...but as I've said like five times now, Trig has a penalty for searching, and should NOT be the only one looking in any search situation.
Rolls
Perception check - (1d20-1)
(17) - 1 = 16
Rolls
Perception (Wis) - (1d20+4)
(2) + 4 = 6
Crow prepares to skulk ahead.
Rolls
Perception (Wis) - (1d20+4)
(9) + 4 = 13
Rolls
Perception (Wis) - (1d20+4)
(19) + 4 = 23
Barely daring to breathe, Trig tip-toes forward to listen at the right-hand door.
Rolls
Perception - (1d20-1)
(14) - 1 = 13

Rolls
Disable Device (Dex) - (1d20+10)
(19) + 10 = 29

When Crow arrives, she nods toward the chest. "Would you be willing to work your magic on that (and make sure it's not trapped first)?"
Rolls
Perception (Wis) - (1d20+4)
(20) + 4 = 24
Rolls
Perception (Wis) - (1d20+4)
(14) + 4 = 18
Artistina


Crow
Trig
Aristina
Tarna
Rolls
Crow Nomansson - Initiative - (1d20+5)
(11) + 5 = 16
Trig Shellar - Initiative - (1d20+3)
(11) + 3 = 14
Tarna - Initiative - (1d20-1)
(8) - 1 = 7
Aristina Intiative - (1d20+4)
(8) + 4 = 12
Crow rakishly lunges rapier in hand and attempts to slice his mark into Aristina.
This ability replaces trapfinding.
Rolls
Rapier - Atk/Dam - (1d20+6, 1d8+5)
1d20+6 : (13) + 6 = 19
1d8+5 : (6) + 5 = 11
Intimidate (Cha) - (1d20+13)
(3) + 13 = 16
Note: I'd said that Trig was already examining the bookshelf, but if that doesn't make sense for when Aristina appeared, I'll say that Trig moves forward to the bookshelf now, and then casts Daze.

She strikes like a snake, slashing Crow before he can move aside.

STATUS
Aristina: AC 17, -11 hp
Crow: AC 19, 9/20 hp
Trig: AC 14, 17/17 hp
Tarna: AC 19, 27/27 hp
Rolls
Aristina Will save - (1d20+2)
(2) + 2 = 4
Tarna attack and damage - (1d20+6, 1d8)
1d20+6 : (3) + 6 = 9
1d8 : (7) = 7
Aristina attack and damage - (1d20+9, 1d6+5)
1d20+9 : (16) + 9 = 25
1d6+5 : (6) + 5 = 11
"You chose wrong."
Drawing on his reserve of strength and canny with the blade Crow fell back on his training. Lunging for a precise strike to Aristana's left kidney.
This is definitely a changing point for Crow. Mercy and fear tactics are obviously not what the Maimed God wants from him. Flanking Aristina, next time the foe isn't getting a warning.
Rolls
Rapier - Atk/Dam, Sneak Attack - (1d20+14, 1d8+5, 1d6)
1d20+14 : (11) + 14 = 25
1d8+5 : (6) + 5 = 11
1d6 : (1) = 1
Rolls
Healing Hex - (1d8+2)
(2) + 2 = 4
Even through the haze of pain, Tarna persists in her attack, this time meeting with more success and leaving a scratch across the woman's arm.
STATUS
Aristina: AC 17, -28 hp
Crow: AC 19, 13/20 hp
Trig: AC 14, 17/17 hp
Tarna: AC 19, 11/27 hp
Rolls
Aristina attack and damage - (1d20+9, 1d6+5)
1d20+9 : (19) + 9 = 28
1d6+5 : (5) + 5 = 10
Confirm crit? - (1d20+9, 1d6+5)
1d20+9 : (15) + 9 = 24
1d6+5 : (6) + 5 = 11
Tarna attack and damage - (1d20+6, 1d8)
1d20+6 : (17) + 6 = 23
1d8 : (4) = 4
Rolls
Rapier - Atk/Dam, Sneak Attack - (1d20+14, 1d8+5, 1d6)
1d20+14 : (20) + 14 = 34
1d8+5 : (8) + 5 = 13
1d6 : (4) = 4
"Is this the will of the Dark Father? Or is this what the Maimed God demands of me?"
Rolls
Critical Confirmation - (1d20+14)
(6) + 14 = 20