Against the Cult: Disappearances (1.6)
So far, for round two, we have Aanbo dodging and Theran coming back to camp (though see below). What about the rest of you?
@GeneCortess, Reptile spent round 1 coming back to camp, so he's in sight of the camp...but feel free to declare your action after the bear's turn.
@MaJunior, because of initiative order, Theran would've heard the whistle before his turn in round one (even though I posted Joseph's turn after you did). Thus, you can choose to retcon and say you started to come back to camp in round one instead of picking more plums. If you choose that option, go ahead and declare what Theran does as he, like Chase, sees the situation in the camp.
@JoshuaMabry, I took a passive action for Joseph in round one on your behalf. I default to having the PCs-as-NPCs behave to support what everyone else is doing, rather than trying to drive the narrative. Feel free to step in as you are able.
Rolls
to hit, damage - (1d20+3, 1d8piercing)
1d20+3 : (7) + 3 = 10
1d8piercing : (1) = 1
Oh.
A simple spell later, and Theran addresses their guest. "You look hurt friend. Let me heal you."
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 10 minutes
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.
Reptile is in close enough to easily rush and attack.
Myrtha slowly draws back her sword, ready to leap forward if necessary to strike down the injured and dangerous wild animal if it so much as tries to move on any of her companions. Seeing Chase, Theran, and Reptile running up, she hisses a warning: "Don't shoot!"
Seeing Myrtha's sword raise in the background, Joseph slowly gathers his legs under him, watching unblinking as the huge claws tear his bag apart and the jaws snuffle up his rations, ready to spring aside when/if things turn violent.
Chase runs up, recognizes how dangerous a wounded male like this is, and draws, aims, and looses nearly as fast as the thought registers. The shaft sinks into the bear's shoulder. The bear takes 4 piercing damage and coughs in anger, its snarling muzzle rising up out of the ruins of Joseph's pack as it looks for something to punish.
21 - Aanbo (19/19)
20 - Myrtha (12/12)
20 - Joseph (13/13)
19 - Chase (11/11)
16 - Theran (13/13)
15 - Bear
8 - Reptile (15/15)
"No no, ignore that! Let me help you feel better!"
Rolls
Animal Handling (WIS) - (1d20+5)
(5) + 5 = 10
* You have advantage on Strength checks and Strength saving throws.
* +2 to the damage roll.
* You have resistance to bludgeoning, piercing, and slashing damage.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Rolls
Battleaxe while raging - (1d20+4, 1d8+4)
1d20+4 : (8) + 4 = 12
1d8+4 : (5) + 4 = 9
Rolls
Action A — Intimidation/persuasion/animal handling check (attracting the bear's attention) - (1d20+1)
(7) + 1 = 8
Action B — Readied action attack, damage - (1d20+5, 1d8+3)
1d20+5 : (12) + 5 = 17
1d8+3 : (4) + 3 = 7
The bear follows through with the attack on Joseph, slashing with his heavy claws, and the bite at Aanbo, gnashing teeth and snapping jaws trying to catch the monk. But both of the heroes were ready for this, and they easily dodge the ravening beast. Then the bear spins in place to face Myrtha, the source of the latest hurt. But at that moment, the charging Reptile arrives, yelling incoherently, muscles and eyes bulging, and hacking down with his axe. The bear takes 9 damage.
21 - Aanbo (19/19)
20 - Myrtha (12/12)
20 - Joseph (13/13)
19 - Chase (11/11)
16 - Theran (13/13)
15 - Bear
8 - Reptile (15/15)
Rolls
Claw attack on Joseph AC15, slashing damage - (2d20l1+5, 2d6+4)
2d20l1+5 : (43) + 5 = 8
2d6+4 : (53) + 4 = 12
Bite attack on Aanbo AC15, piercing damage - (2d20l+5, 1d8+4)
2d20l+5 : (48) + 5 = 17
1d8+4 : (5) + 4 = 9
Bonus Action: 1 ki point for Flurry of Blows.
Movement: None.
Rolls
Quarterstaff 2H to hit, bludgeoning damage - (1d20+4, 1d8+2)
1d20+4 : (14) + 4 = 18
1d8+2 : (1) + 2 = 3
Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)
1d20+4 : (4) + 4 = 8
1d4+2 : (1) + 2 = 3
Unarmed Strike to hit, bludgeoning damage - (1d20+4, 1d4+2)
1d20+4 : (20) + 4 = 24
1d4+2 : (3) + 2 = 5
Critical Hit, Unarmed Strike - (1d4)
(1) = 1
Finally, if she delivers a killing blow, would it be possible to deal non-lethal damage? It could be interesting to talk to this creature, understand who harmed it prior to it reaching our camp, etc.
Rolls
Longsword attack AC12, slashing damage - (1d20+5, 1d8+3)
1d20+5 : (17) + 5 = 22
1d8+3 : (7) + 3 = 10
Myrtha steps in and swats the bear across the nose to draw its attention away from Aanbo and Joseph. But it is unable to stand on the leg, so she is able to circle it and deliver repeated stunning blows with the flat of her blade and the pommel of the sword each time it rolls over, trying to reach her. Was my battle with the ogre like this? she wondered as she danced in, slowly beating down the much-larger opponent, and then leaping away before it could reach her. In a few seconds, she has finally battered the ursine opponent into unconsciousness.
With the bear unconscious and no longer a threat, each PC gains 34 XP.
The DB adventurers take stock after the fight: none of them were injured, though both Myrtha and Joseph lost all their rations (the packs are easily repaired by the time the party sets out again, though the stitching and patches are obviously done by thick-fingered heroes). The bear seems to have been injured by some kind of slashing attack a day or two before it entered the camp.
The rest of the rest period passes uneventfully, and everyone gets the benefit of a long rest.
Seeing everyone else has returned from foraging, he says, "I'm glad you all arrived when you did. Thank you."
Theran will simply take his ruck and return to the grove where he found the plums for the night.
Loaded up Reptile politely offers warrior Myrtha half his recent haul observing that luckless her lost her survival rations. "Just take the extra." as simple him fully offers ration'less Myrtha more than one minor day's worth (3 days worth). Returned Reptile is glad to take notice that his nightly bedroll didn't suffer during the chaos.