As Elyse approaches, she notices that the woman with merchant-like clothes has a dagger at her belt, and the other woman has a sword in its scabbard.
"July, you can't be serious! We already agree on this, and now you want to stay here?" you heard the merchant woman say angrily, just before both turned to face you silently yet, both angry. It's clear that they were arguing and they don't enjoy people hearing their businesses, but they still heard your greetings.
July, the one with the sword immediately change her demeanor, cautiously she starts...
"I'm July, and I'm guarding..." but she is interrupted by the merchant
"Greetings Elyse of Soltice Jewelers, I am Hazel of Avonley. And you may be able to gain your passages... yes." she seems pensive for a moment, then
"You see, my alleged guard here, July, wants to stay a day here. But I have no business here in this forgotten hamlet and must carry on. Yesterday delays were already too much, so I am in need of someone to help me guard the wagon through the forest... And you can also entertain, sure. How fast can we leave? OOC:
Right now, it is all about you getting the feeling of pbp and the Tiny Dungeons system. Don't worry too much on technicalities. Having said that, I'll leave a couple of ideas to bear in mind in the process:
Don't worry much about length now since there is no hard rule on that, and with a bit of practice (and reading other PCs) you'll naturally get it.
About the amount of actions: When a dice will change significantly the next action (p.e. battles) we should wait for the DM to let us know the result. But there are plenty of actions that is ok to show intention, roll the dice and write a follow up intention/action (or a couple of follow up options). For this I strongly suggest you read some of the other threats within this adventure (p.e. Reclaiming Paphos, or Depper Underdark, or any under Old & Idle Stories) to get a feeling from the rest of the players. There are several styles to play it and they are all good and fun. And there is no hurry since you are new to pbp, but you'll get the hang of it, to balance not to give results for granted (DM's job) and keep a nice pace for the adventure.
About dice: It is OK the way you did it, although in this adventure we usually describe what the characer is doing under Reason for example ' Convincing them to let Elyse to join (adv) ' and under Roll we use the following ' 3D6 ' so that the results are shown ' ( 5 , 2 , 5 ) ' with a color code for successes and fails. If you want to test this, just edit your former post to add a new roll (I will not count it for the adventure).
Last edited May 24, 2024 8:19 am