Seeking Solstice

May 22, 2024 4:09 pm
[ +- ] Elyse Solstice
May 22, 2024 4:10 pm
OOC:
@Turanel2 this will be you into story
May 23, 2024 6:25 am
Elyse leaves the tavern after a simple breakfast; the hamlet is small and she hasn’t found any lead on stones and gems. It almost seems that staying two days looking for leads has been a waste of time, but she was tired and needed to rest anyway. Outside of the ‘bigger’ house that double as tavern, she sits on a bench of the central (and only) big open space that works as central square. The very few other people in the square seems to be walking from their houses to their work at the fields.

Some noise of wheels caught her attention. From the square, Elyse can see a one wagon carrying two people leaving the village on the path west, and a second wagon, with white cloth covering its content, parked close to the start of the path. A few meters away from the parked wagon, two women talk. From their clothes, you think one could be a merchant, they seem to be in a heated discussion. Elyse is several houses away so she can’t hear what they are discussing about.
Last edited May 23, 2024 6:34 am
May 23, 2024 6:39 am
https://i.imgur.com/6iyF5bD.jpeg
The wagon
May 23, 2024 8:47 pm
Elyse wonders to herself if this might be a way to get to the next town. She gathers up her things, slings her pack over her shoulder and wanders over to the two ladies having the heated discussion then waits for them to notice her. While she waits she looks to see if either of them were in the tavern the last few nights and may have heard some of her stories. She also listens closely to determine if she was right that she might hitch a ride.

Once they do notice her, she politely introduces herself: "Hello, I am Elyse Solstice of the Solstice Jewelers of North Mount. If your wagons are travelling west, might I gain passage with the convoy in exchange for entertaining the group in the evenings."

Roll Charismatic with advantage:
1d6, 1d6, 1d6
1d6 : (3) = 3
1d6 : (1) = 1
1d6 : (5) = 5


OoC: Feel free to coach on how many actions I can roll up into a single post. If the length ok, is it ok to make assumptions like I did around the merchant convoy.
Last edited May 24, 2024 2:16 am
May 24, 2024 7:56 am
As Elyse approaches, she notices that the woman with merchant-like clothes has a dagger at her belt, and the other woman has a sword in its scabbard.
"July, you can't be serious! We already agree on this, and now you want to stay here?" you heard the merchant woman say angrily, just before both turned to face you silently yet, both angry. It's clear that they were arguing and they don't enjoy people hearing their businesses, but they still heard your greetings.

July, the one with the sword immediately change her demeanor, cautiously she starts... "I'm July, and I'm guarding..." but she is interrupted by the merchant "Greetings Elyse of Soltice Jewelers, I am Hazel of Avonley. And you may be able to gain your passages... yes." she seems pensive for a moment, then "You see, my alleged guard here, July, wants to stay a day here. But I have no business here in this forgotten hamlet and must carry on. Yesterday delays were already too much, so I am in need of someone to help me guard the wagon through the forest... And you can also entertain, sure. How fast can we leave?
OOC:

Right now, it is all about you getting the feeling of pbp and the Tiny Dungeons system. Don't worry too much on technicalities. Having said that, I'll leave a couple of ideas to bear in mind in the process:

Don't worry much about length now since there is no hard rule on that, and with a bit of practice (and reading other PCs) you'll naturally get it.

About the amount of actions: When a dice will change significantly the next action (p.e. battles) we should wait for the DM to let us know the result. But there are plenty of actions that is ok to show intention, roll the dice and write a follow up intention/action (or a couple of follow up options). For this I strongly suggest you read some of the other threats within this adventure (p.e. Reclaiming Paphos, or Depper Underdark, or any under Old & Idle Stories) to get a feeling from the rest of the players. There are several styles to play it and they are all good and fun. And there is no hurry since you are new to pbp, but you'll get the hang of it, to balance not to give results for granted (DM's job) and keep a nice pace for the adventure.

About dice: It is OK the way you did it, although in this adventure we usually describe what the characer is doing under Reason for example ' Convincing them to let Elyse to join (adv) ' and under Roll we use the following ' 3D6 ' so that the results are shown ' ( 5 , 2 , 5 ) ' with a color code for successes and fails. If you want to test this, just edit your former post to add a new roll (I will not count it for the adventure).
Last edited May 24, 2024 8:19 am
May 26, 2024 4:26 pm
Well, I am not sure how much of a guard a jeweler will be, and I am not exactly and intimating sort" Elyse ponders a few moments... July, what caused your delays yesterday? And what makes you want to stay another day the hamlet?

OoC: if July can be persuaded to leave in an hour (roll charisma w/adv.) Elyse will work to reconcile Hazel and July and get the extra muscle for guard duties. If not, Elyse agrees to take on the task of replacing the guard offering the following terms: 5sp/day, three meals a day and I get to sleep in the wagon.

"July, surely you can wrap up your business in less than an hour, I can help. Then come and join us on this adventure. Hazel, sure with those stout horses and fine wagon we can make up an hour... I agree to help guarding you and the wagon, provided the terms of the contract are amenable. Say 5sp & three meals a day and spot in the wagon to sleep? Do we have a bargain?

OoC: I am assuming Elyse would have knowledge of what a merchant guard would typically get paid. Please adjust so the offer is a fair wage but with a slight discount.
May 26, 2024 10:30 pm
Please roll 2 different charisma roll. One to convince July to come, the other to approach négociation with Hazel.

Rolls

Secret Roll

May 26, 2024 11:31 pm
Rolls:
Roll 1 adv 3D6 3,2,2
Roll 2 adv 3D6 1,6,6
May 27, 2024 12:42 am
OOC:
You can use the built in dice roller just below the text extra field.
Tap Add then fill in the fields before tapping Post when done with rolls and text
https://i.imgur.com/cWoEo7Tl.png

Rolls

convince July - (3d6)

(654) = 15

approach negotiation - (3d6)

(662) = 14

May 27, 2024 1:06 am
OOC:
Thanks for the clarification. That wasn't obvious. I was using the Dice roller on another tab and cutting and posting. Tested it and I will get it right next time.
May 28, 2024 4:28 pm
OOC:
That's great, part of the idea of this introduction thread is to learn these things.
Even though you can see that July is a bit worried, and not really fond of continuing working with Hazel, she listens to you... You know? I think you are right, if I can visit my family here this next hour and you come travelling with us, I'll be ready within the hour. And with that July runs inside a house close by. Hazel just wave her hand in acceptance, even if reluctantly.

Then Hazel hears your terms for joining as a guard... and laughs. How bold of you to ask for payment! I am doing you a favor accepting you to come with us in exchange of guarding duty. The wagon is only big enough to carry the wares I must deliver, so nobody is sleeping in it, not even myself... we all sleep around a fire or something. She says in a rather high-pitched and annoyed voice. You are starting to get an impression of her now, not a very nice and charming one. Lastly she adds, in a more calculated tone You have helped me with this lazy guard after all, and an extra pair of hands may come useful, perhaps. I can offer you meals from what meal I carry myself. Some bread, cheese and some jerky I dried before. Take it or leave it, just don't waste my time. Not waiting for your answer, Hazel turns around to fix some of the ropes securing the wagon's content... although you get the feeling she is listening with attention to whatever answer you give.
Last edited May 28, 2024 4:32 pm
May 30, 2024 11:47 am
A small smile rolls across Elyse's face. That's fair Hazel, that's fair. Any last minute items we need before July gets back? I'll just pop over to the mercantile for us if you like.

Elyse flips her pack into the back of the wagon and turns to stroll over to the shop going over a few grocery items she will pick up: Wine for diner, eggs and bacon for breakfast and a pound of flour for biscuits. She keeps her keen ears angled to hear if Hazel adds anything to the list and will purchase that as well. She spend 20 minutes or so in the shop and returns well before the hour deadline for departure.

Hazel, I got a few things for breakfast tomorrow. Anything else need tending too before we go? Doing which ever task Hazel might come up with, Elyse inquires about Hazels business, what sort of goods are we transporting, how has business been doing, if she expects trouble on the route and how often has she travelled this particular road...
OOC:
If Hazel is particularly persnickety, I'll use my charisma to get her chatting.
Last edited May 30, 2024 11:49 am

Rolls

Get Hazel Chatting - (3D6)

(425) = 11

May 30, 2024 12:52 pm
At the top of the post is a pull-down list that is labeled "Post As:" Use it to post as your character, not you the player. It helps keep straight whether it is you saying something or your character saying something.
May 30, 2024 6:25 pm
daryen says:
At the top of the post is a pull-down list that is labeled "Post As:" Use it to post as your character, not you the player. It helps keep straight whether it is you saying something or your character saying something.
fixed it... was so focused on getting the roll tool right I forgot to reset to my character.
May 30, 2024 6:57 pm
It's all a learning experience. Just trying to help.
May 30, 2024 8:54 pm
daryen says:
It's all a learning experience. Just trying to help.
And greatly appreciated. Text and post don't express tone well. I really appreciate you and Psybermage for providing this learning thread.
Jun 3, 2024 5:03 pm
OOC:
Sorry, I've had a busy weekend. I'll be back tonight.
Jun 3, 2024 5:45 pm
Cathamber says:
OOC:
Sorry, I've had a busy weekend. I'll be back tonight.
OOC:
No worries, my pace is three + post per week. Hope it was fun busy.
Jun 5, 2024 1:38 pm
When you get back, you see Hazel mindlessly, probably boring, checking the horses. July is not back yet, but she isn't expected yet.

So you got some fine breakfast, how nice of you You can't be sure if her tone is thankful or ironic... Something else I may need? Hmm, I could use a new longbow, just in case. But I don't request you to buy me things for this trip, we already have a contract and I'll respect it.

She turns around, finally getting her sight off the horses to look at you seriously My wares? I'll just say that that Base a few days from here needs provisions and I'm happy to provide for the right price, but don't go checking the boxes if you don't want trouble. As for the roads, well, I DID hire you and July, better to be prepared and have no trouble than having trouble unprepared. I trust you'll have July on time though.
OOC:
July will be on time, a few moments from now, ready to leave. If Elyse wants to do something fast before leaving she still can, like talking with someone or buying something else. Otherwise the group will leave soon.
Jun 5, 2024 5:16 pm
OOC:
Elyse will wait for the party to get underway.
Jun 8, 2024 8:28 pm
After a little while, the party sets a medium pace out of the town. July looks happier, refreshed, even optimistic maybe. She walks to the right of the wagon, while Elyse walks to the left.
Hazel, sitting in the wagon and leading the two horses, still grumbles on low voice. Nobody can actually hear her, but you both are sure it is about leaving way later than she originally wanted.

After a couple of hours, July hastens a bit her pace, just enough to walk around 10 meters ahead of the wagon. Elyse can see is checking for tracks in the road.
Hazels calls out What have you find? Any danger?. July answers fast Not really, seems to be old animal tracks. Nothing to worry so far.. But you notice July continues to check for tracks with attention.
Jun 9, 2024 2:53 pm
Elyse scurries to catch up with July. In a whisper:What's got you on edge July? are you seeing any sighs of the wagon that left about an hour before us? Elyse, keeps pace with July and looks to the surroundings to either side of the path looking for signs of danger.
OOC:
Can a character Focus out of combat? If so I do that as an action in anticipation of an ambush.
Last edited June 9, 2024 2:56 pm

Rolls

Spot danger - (2d6)

(41) = 5

Jun 9, 2024 4:58 pm
OOC:
In Psybermagi's game you can Focus out of combat. The rules are nebulous, but it is allowed in this game.
Jun 11, 2024 11:47 am
July manages to continue her serious demeanor while walking ahead of the wagon, now with Elyse.
Oh Elyse, I'm sorry to worry you, please walk with me. July continues in a friendly tone, although low voice as not to be heard by Hazel.
I don't really like this lady, she has bad manners, absolute focus on money, she is careless about other people, she even has no family... we couldn't be more different. So I'm pretending to look for tracks just to be far from her.

July seems to be remembering something for a moment. If not for my little cousin's illness, sure I wouldn't be here. My family really needs the extra coin and my father and uncle are already working way more than anyone would seem reasonable. If them both keep up that effort I am afraid they will soon be ill too... So I chose to help.

Looking again at Elyse, July continued I am glad you appeared then, and that you joined us. So, what brought you here?
Jun 13, 2024 11:24 am
Well July, I come from a family of craftsmen and merchants. Me being the last in line I got the least desirable job. They sent me away to find raw gems. Stones that no one would look twice at until my family cuts them and mounts them in jewelry. I'm looking for small towns with abandoned mines or quarries, if I ma lucky I can find raw stones in a market. It's lonely work but i seem to get by. Haven't been home in over a year. Elyse continues walking along with July, thinking while looking about the wilderness on either side of the trail. July, I'm not defending Hazels behavior, but my family isn't much different from her. Money and reputation is all they really care about. I hope you can look past that part of me.

Elyse continues walking along side July and eventually says: Let's see what the next town brings. If there is potential for finding some raw stones, maybe you could join me and I can show you what to look for. Might be easier work than guarding.
Jun 16, 2024 11:06 am
July hears Elyse, she does care for her opinion Oh, but I don't see you like that, you've been attentive and helpful even before we knew each other. Hazel, on the other hand... well. You continue to talk from time to time, and you discover how much close July is to her family, and how much she admires her grandfather and her father, both always willing to put themselves at risk to save the rest of their family... both prioritizing all family members wellbeing and happiness before profit or social status.

Eventually the light gets dimmer, sun approaches the horizon and Hazels calls you both back to talk about setting camp. You haven't been able to catch up with the other wagon yet and you are beggining to feel hungry. The road is crossing a grassland with scatered mid-height trees, there are a few mountains around half kilometer (a mile) to the south of the road that may provide cover but also other risks. And you can see the road, that continues to the west, entering a forrest a couple of hours ahead. To the north the vegetation gets thinner, with less trees and yellow-ish packs of grass. Coming from the east, Hazel thinks it doesn't make much sense to go back there. Where do you suggest you all make camp?
OOC:
Feel free to roll for further checks on the current position or anything else you want Elyse to look for.
Last edited June 16, 2024 11:40 am

Rolls

sun sets / camp

Jun 21, 2024 6:47 pm
Well, I suggest we pull the wagon beneath one of the trees not far off the road up ahead. Not much cover for bandits. I prefer staying near the path. Gives us the opportunity get a quick start in the morning. Elyse points to the west and a tree just off the path as a possible camp site. she trots off in that direction and gets a head start setting up camp laying out a picket line for the horses and gathers some stones to bank a fire against. When the wagon pulls up:I'm so small horses tend to get skittish around me, can one of you unhitch the horses? the picket line is over there. Hazel, I can grab the cooking stuff and get started with the fire and boiling water for hydrating the rations and maybe a spot of coffee?After everyone has finished eating, Elize starts to tell a tale of the princess and the pea. While telling the story she conjures illusions to play the story out in the smoke of the fire.I'll take first watch everyone? Hazel, are we splitting it three ways? We will all be more effective with a three way split...

Rolls

convince Hazel to split the watch in three shifts (charismatic) - (3D6)

(613) = 10

Jun 21, 2024 7:12 pm
You all eat well, July takes care of the horses while Hazel gets Elyzse the food to cook.
After a while, horses are resting and you have all eaten, Elise starts her tale... At the beginning on July follows happily the story, little by little Hazel wams to it, and the finale is enjoyed by all.

Hazel, already sleeping bag at hand, was about to lay to rest when you asked her. She was NOT expecting that, quite fast she answered ok, last one is mine then turned around and layed down. You didn't had much wine, she didn't reply... actually she had a strange look in her face, a look neither you nor July had ever seen, was that a smile?

None of you knew why she accepted, nor were about to let her change her mind, so you just left her to sleep. Neither of you knew that, when Hazel was but a small girl, her father used to tell her that same tale, when he was alive, when she was happy. Now she was alone.

July approached you to speak in low voice, she was to take the first shift.

In the morning, you her an angry loud voice Come on you lazy useless nobodies! Up you go! Put together some quick breakfast and on our way! Seemed that Hazel was back to her usual self. You all got some bread and cheese, July took care of the horses and got them back to the wagon and Elyse got the bags back to the wagon, both under a vigilant look of Hazel.

You started to walk the road.
OOC:
Please give me a roll to check the road.
Jun 24, 2024 1:24 pm
before bedding down she apologizes to July and offers to take second shift and defers to July's preference. Elyse and July take up their positions ahead of the wagon and set a brisk pace. July, are you seeing any signs of the other wagon? there should be tracks or some other signs of their passing. The road isn't very busy and the weather has been fair. Trying to recall her observations from the previous day, when did she last see the other wagon tracks? was there a fork in the road where we might have deviated? July, where is this read headed, what is the name of the settlement?

Rolls

check the road - (2d6)

(15) = 6

recall when the last signs of the other wagon was seen - (2d6)

(52) = 7

Jun 25, 2024 7:43 am
July hears Elyse as smartly and gently as usual Yes, see there? Says pointing at some tracks in the road Those are theirs. It seems they were able to stay longer on the road than us yesterday, probably their horses were better rested. We should see their campsite ahead. I think they are around 2 hours ahead of us, or more. It's ok.

About the settlement, she hasn't been there before but... I heard they call it The Base. It was described as an exploration camp around old ruins of an important place before the shattering. But I've never been there before.

As you continue walking some new tracks appear on the edge of the road. It seems that, whatever made them tried not to use the road itself... You do not recognise the very few prints in the dirt, but do recognise those paws have some kind of claws. And the prints are fresh!
Jun 25, 2024 5:43 pm
trying not to raise Hazels suspicion, Elyse tries to learn as much as she can from the tracks and ensure July sees them as well. She is trying to determine if the tracks are animal in nature or if they are humanoid. How big the "creatures" might be and their number. And even if I can tell how fresh they are.

whispering:July, look here and here, what do you think of them.
OOC:
Assuming one of us helps the other, I'll roll with advantage but if that doesn't apply ignore the third result.
Last edited June 25, 2024 5:43 pm

Rolls

Gain more information from the mysterious tracks - (3d6)

(263) = 11

Jun 25, 2024 7:30 pm
You share your findings with July, who immediately changes to a guarding position and alerts Hazel. A moment later you all have weapons at hand, standing around the wagon.

Suddenly 5 animals jump from behind different trees and bushes, they realised that the surprise is gone, but are hungry so they take their chances... These lizard-like animals, about 1 m high, have big mouths and teeths, small aft arms, and run on their 2 big and strong hind legs that end in dangerous claws. Since the surprise in gone, they don't run but walk menacing, not allowing any space for escape, surrounding you 3 with the wagon in the middle.
OOC:
Since you were not ambushed, you can describe how you position to defend yourselves.

You did have advantage by working together.
Jun 25, 2024 9:48 pm
Elyse and July take up defensive positions on either side of the horse and I tell Hazel to stay in the wagon seat and cover our flanks. Elyse the cast the illusion of a blurry curtain between herself and the nearest beast.
OOC:
Using Spell-touched trait: the illusion will hopefully give the monster disadvantage.
Then ready's her short sword and dagger for the beast's inevitable attack.
Last edited June 25, 2024 9:50 pm

Rolls

roll for inititive - (1d6+1d6)

(1) + (4) = 5

cast blurry curtain - (2d6)

(62) = 8

Jun 27, 2024 8:19 am
While you position yourselves, 3 if these lizard approach Elyse and 2 approach July.

Those 3 try to attack through the blurry curtain and... the blurry curtain proves to be very valuable! The the 3 velociraptors attack furiously, only to be confused when their claws and bites fail to land on target.

July is somehow handling the other 2 attackers, but with the wagon in the middle you can't see her properly. What will Elyse do now?
Last edited June 27, 2024 8:22 am

Rolls

How many attack Elyse? - (1d3+1)

Attacks (1 each Dino) - (1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (3) = 3

1d6 : (4) = 4

Jun 27, 2024 5:50 pm
Elyse strikes out at the nearest enemy with her shot sword and keeps the dagger in the other hand in reserve if she needs to parry.
OOC:
magic isn't really fleshed out in details for Spell-touched, I would hope a defensive use of illusion would have a timer/duration, I suggest 1d3 rounds which would represent a D6 divided by 2, keeping with tiny D6 philosophy. if this is too strong or you think otherwise just let me know and I can edit this post as appropriate.

Rolls

attack with short sword - (2d6)

(22) = 4

duration of blurry curtain - (1d3)

(3) = 3

Jun 28, 2024 2:28 pm
Hazel starts to react... she was so frightened, that started screaming Protect us! Protect us! to... no one in particular.

The blurry curtain holds still, but the confused 3 velociraptors attack Elyse again.
OOC:
Edit after attacks:
The 3 dinos put all efforts, but can't manage to hit Elyse. Moreover, being so close to each other now, one of them almost hit one of his own.

Elyse hears the sound of sword against claws from July's area, but can't figure out what is really happening there.

What will Elyse do now?
Last edited June 28, 2024 2:31 pm

Rolls

Attacks (1 each Dino) - (1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (1) = 1

1d6 : (2) = 2

Jun 28, 2024 6:44 pm
Elyse hears Hazels screaming. She quickly sets her mind to the sound and with a mental will, changes the words to the sound of what Elyse imagines an larger predator might sound like and tries to amplify it to a high pitched cry of challenge.

The altered words echo out across the grasslands Prowchactousssss... tailing off in a screech.

She then dodges under the belly of the horse trusting the blurry curtain at her back and joining July on the other side...
Last edited June 28, 2024 6:47 pm

Rolls

Spell-Touched, attempt to scare the beast with sound - (2d6)

(23) = 5

Jun 28, 2024 9:05 pm
Elyse successfully rolls to the other side. She finds July with a small wound in front of one of those animals, the second one inmobile in the ground.

After her roll Elyse attempts intimidation. Her attempt surprises the raptor for a moment but is not enough to scare it.

The raptor here attacks July. The other three raptors, not seeing anyone between them and Hazel, try to jump to attack her over the wagon, albeit trying to reach her forces them to contest for a space with reach, thus the third one is left behind.

Edit: July is injured again in her left arm as she blocks a strong bite from the raptor, a bite that was aimed at her head. She feels weaker, but still strong enough to fight back, and so she does with a swing of her sword. But the raptor evades the first attack, but July presses forward in a backslash the raptor didn't expect. Now the second one is on the ground. July shouts Hazel, report!. Hazel only says Help! Help!
Last edited June 28, 2024 9:19 pm

Rolls

The one attacking July - (2d6h1)

(62) = 6

Two attacking Hazel through blurry curtain - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (3) = 3

July's attack back - (3d6h1)

(222) = 2

July's second attack - (3d6h1)

(463) = 6

Jun 29, 2024 2:13 am
Elyse seeing July is ok. July stay here and protect this flank of the horse in case one of the beast comes around. She then dashes beneath the wagon, focuses all her willpower into a magic bolt and lets one fly at the nearest Raptor.
OOC:
Edit after roll, I wasn't sure if you could focus as an action then get advantage on the attack. So I only rolled 2 dice.
Last edited June 29, 2024 2:15 am

Rolls

Magic Bolt - (2D6)

(52) = 7

Jun 29, 2024 5:13 am
Elyse rolls back easily now and with excellent aim hits the raptor nearest to both Hazel and her in the head. And it drops to the ground.
OOC:
When you 'focus' as an action, you don't get another die in the roll, you get to success also on 4s.
Now Hazel, reacting to the return of Elyse and seeing one of those beasts down, loads her crossbow and fire the other.
Edit: Still too nervous, her aim is off.
OOC:
With ranged weapons, loading is an action by itself unless the character has quick-shot trait.
Now 2 beasts remain, the one in front Hazel attacks her and the one behind sees Elyse rolling back and moves closer to her and then attacks her.
Hazel let's out a shocking shout as she is reached once.

July runs around the wagon to help Hazel, and attack the Dino in front of her. But the beast backs its head enough and the slash misses.
Last edited June 29, 2024 5:25 am

Rolls

Hazel shot - (2d6h1)

(44) = 4

One attacking Hazel - (2d6h1)

(51) = 5

One attacking Hazel 2nd attack) - (2d6h1)

(21) = 2

One attacking Elyse - (2d6h1)

(22) = 2

July's attack - (2d6h1)

(41) = 4

Jun 29, 2024 1:30 pm
Coming up from under the wagon, Elyse steps under the raptor engaged with Hazel and thrusts up with her short sword. hopefully keeping the Raptor that was engaged with Elyse on herself.
OOC:
Holiday weekend in the great white North. I'll be back online Tuesday.

Rolls

attack with short sword - (2D6)

(23) = 5

Jun 29, 2024 6:11 pm
It hasn't been long, but the raptors are getting tired... being only two now, and with the dissolution of the blurry curtain that was in front of them, they realised what has this turned into.

They were 5 raptors attacking 2 defenders, they thought to be easy prey. Now these 2 see that the other 3 are down, and not 2 but 3 enemies are well armed in front of them, swords swinging fast, and now even arrows flying. Odds aren't on their side anymore! Them both turned around to flee.
OOC:
Both raptors use their total actions to run to the south for cover.
Jul 2, 2024 9:12 pm
Breathing heavily from the sudden burst of energy required to repel the monsters, Elyse turns to her companions and focus' on helping dress any wounds they might have.

Hazel, make room for July to sit beside you for the next hour. We should be able to make the other wagons camp from last night. We should get food and water. We can asses all our injuries and make sure the horse is alright. I'll take the lead and scout for more trouble, but we should hurry.

Elyse set a quick pace, not quite a trot but almost. Heading down the road getting away from the carcasses and the smell of blood.

Rolls

help dress wounds. (focus) - (2D6)

(61) = 7

charismatic, convice Hazel to let Juily ride on the wagon - (3d6)

(254) = 11

Jul 3, 2024 8:01 am
Elyse manages the after battle moment efficiently. She dresses the wounds and sets the pace.
Hazel is shocked by the battle, she knew this situations happened, and had been in a few before, but never against these kind of beasts. She follows Elyse lead in silence, and does her best in caring for July.

And thus the group continues his travels.
OOC:
My part in this introduction thread is over now. Thanks a lot Turanel2 !! I hope you enjoyed it and learned the basics of the system. Psybermagi will continue as DM from now, and let you join one of the other groups of adventures.
Last edited July 3, 2024 10:03 am
Jul 3, 2024 11:09 am
Turanel2 sent a note to Cathamber
Jul 3, 2024 12:59 pm
OOC:
OK, I will be introducing you to the others in a bit. I will look over the story so far and post later today.
I will likely have a different narrative style so just let me know if you have any feedback.
Jul 3, 2024 1:26 pm
@Psybermagi
OOC:
Feel free to wait until after the holiday weekend.

Hazel

Psybermagi

Jul 4, 2024 2:32 pm
OOC:
Characters advance after the introductory session to become a "Novice" gaining weapon mastery or a trait. After another short time they will advance to "Veterans" and gain whichever of mastery or trait they did not pick. Weapon mastery grants advantage when attacking with that weapon. Let me know what you are picking and add it to yor character.

I also want to clarify Spell Touched. I likes you creative use of the ability but remember that while it can create a wide variety its scope, both space and time, is limited. Ex: cast blurry curtain is too large. While you can create a false face or change the color of a piece of clothing it can not affect areas that large. However you could use it to create a globe of mist that encases a single creatures head for a single round.
Making your way along the road, anxious to reach safety, you grow concerned at the dark clouds on the horizon. A storm would be bad enough but there have been tales about strange storms this year. People vanishing, encountering creatures not local to the area, or strangers walking out claiming to have originated from lands unknown. At the rate the storm is approaching you have at most half an hour.

Hazel

Glancing nervously at the darkening horizon and the roiling clouds draw nearer Hazel calls out to you. I don't think we will reach the base before that comes down on us. We need to find someplace to ride out the storm.
Jul 4, 2024 3:35 pm
OOC:
I saw that following some of the other threads that I might have asked too much. In my defense Elyse is only three feet tall. All kidding aside, I also used a duration to blurry curtain, which was out of scope for spell touched. I appreciate you liking the creative approach and I'll try to keep that flavor in my play but don't hesitate to tell me if I go too far again. Either fail the attempt (Elyse will learn the hard way) or I can edit the post.
Looking around the grassy plain, Elyse looks for either a copse or a rocky outcropping that might provide some lee side shelter nearby. Look over there Hazel, we can get some shelter over there. Elyse starts leading the way to the limited shelter.
OOC:
I'll pick my weapon/trait when I get home from work and have access to the book.
Jul 4, 2024 5:22 pm
OOC:
The versatility of Spell touched is its real power. Basic use I try to limit it but if you are creative or the situation works with it then it can be very helpful. I just don't want that one trait to be equal to 10 other things
FYI if you have an idea I do allow custom traits, details to be worked out in you character creation thread.
A nearby small cliff with boulders strewn around it looks to be the best option to provide shelter. At least one side will be guarded and you will have a solid point to press against, should the storm prove dangerous. Elyse scouts ahead for the best route for the wagon, that struggles to cover ground once off the road. After 10 minutes of toil the wagon is parked near to the cliff and you unharness the horse and are working to secure the wagon as best you may.

By now the storm is mere moments away and you feel your fears are being confirmed as sections of the clouds glow with eerie lighting and flashes of green, pink, red, and purple lightning are like nothing you have ever seen before.

Give me any last minute preparations before the storm hits.
Jul 4, 2024 9:02 pm
OOC:
I chose the perceptive trait and updated my character sheet.
Elyse rummages through the wagon and grabs the largest oil cloth she can find. Securing the top with pitons in the rock face and staking the other end into the ground she helps Hazel and July into the make shift lean-to. The quick shelter is between the cliff face and the wagon. She double checks the horses picket and hobbles the horse with rope to discourage it from running off if the storm gets too wicked. The last thing she does is grab dry rations and flasks of water then crawls under the oil cloth with the others to wait out the storm.
Last edited July 4, 2024 9:02 pm
Jul 8, 2024 1:47 am
With the wagon as safe as you can make it you all hunker down to weather out the storm. Hazel begins muttering a prayer with a ferver a devotion you doubt she held yesterday. July still seems out of sorts from the fight but is aware of the danger. More annoyed at her current weakened state than the storm she wraps a heavy blanket under her cloak and settles herself under the wagon in the place what she deems the least likely to get wet.

And then the storm sweeps over you. The leading winds pull and push the tarp. Then the rain comes pouring down. The wind and water continue to batter the tarp and the flapping of this proves too much and one of the ropes to the cliff is pulled free of the anchor. Jumping up you to grab the rope you are instantly drenched but you manage to grab the rope and pull the corner down. Whether the other ropes were anchored better or the new arrangement, though not ideal for you, the rest of the tarp now seems more stable.

As you shift to resecured the tarp so you no longer need to hold it you glance beyond it's protection and see the most unusual thing. The rain is glowing a blueish green and everything is growing at a ridicules rate. Grass is growing about an inch every couple seconds and as you stare in wonder you see bushes and trees visibly fill out. Shaking yourself out of your stupor you start to pull you head back into the tarp when you see a tree bend over and use a couple of its branches to push itself free of the ground and begins to sidle away on roots that now writhe and twist to pull it . . . wherever it is heading. As you duck you head back under the tarp you notice that where the rain fell on you all your aches and pains are gone, the skin is fresh and supple.

Rolls

Storm - (Severity:3d6, Border:3d6, Realm:4d6)

Severity:3d6 : (363) = 12

Border:3d6 : (132) = 6

Realm:4d6 : (1634) = 14

Jul 8, 2024 2:22 pm
Elyse pulls a cup from her pack and gathers some rain water. Cautiously takes a sip. If the feeling of well being blossoms through out her body, she drinks down the rest of the cup then she calls out thought the tent to July under the wagon: Drink the rain water! placing the cup outside the tent again she gathers another cup and offers a sip to Hazel then searches for a slightly larger container to gather more of the rain water.
OOC:
If successful in finding a larger container, Elyse will try to gather about a liter of rain water to save for future.
Jul 8, 2024 8:19 pm
Your experiment prices useful but not as you hoped. The rain striking your hands revitalizes them but any in the cup had no effect. Looking closer you realize the glow to the rain fades almost instantly after the rain touches anything. So a sip of the rain itself or simple lying out in it proves beneficial.

Discovering this you encourage the others to drink the rain and they look at you in bafflement. Hazel moved to do as you ask but July just wiggles under the wagon in her attempt to stay dry.

The wind continues to howl and the rain falls and just as you are about to relax a blinding flash of green light with a thunderous roar as the very sure shakes. Blinking you look around and stare as the hill you have been sheltering against begins to shake and move. The tarp finally can't take any more and snaps free of the cliff and it collapses over you. Struggling free you look around and see the hill is now rearranging itself into a vaguely animalistic form well over a hundred feet long and dozens of feet long and climbing to is 'feet'.
Jul 10, 2024 3:02 am
OOC:
I am working to merge your story with another player soon if you are interested in continuing
Jul 10, 2024 11:51 am
OOC:
I am interested in continuing. I am more invested in this character and her possibilities than I have been in years! I hadn't decided how to react to the giant rock monster. I'll post later today.
Jul 11, 2024 12:32 pm
Elyse looks to Hazel and July then calls out: We need to Move! Elyse throws on her pack, goes to release the horse from the picket an tries to guide it away from the moving rock further into the tall grass. We waves towards the other two encouraging them to follow. Elyse doesn't look back and runs trying to put as much distance between her and the rock creature.
OOC:
Earlier in the thread, I mentioned that horses get skittish around me because of my small size. add the storm and the rock face animating into a giant rock creature, I figure I get disadvantage on the roll. Rolled two dice in case my interpretation is wrong, use the first or both as you see fit.

Rolls

animal handling (disadvantage I believe) - (2d6)

(54) = 9

Jul 12, 2024 1:24 pm
[ +- ] Disadvantage
OOC:
Makes sense and I have no problem with it. FYI Disadvantage is 1d6, but hey a 5 works :)
Hazel seems reluctant to leave her wagon but the sight of the shifting land mass heightens her self preservation and soon she and July are gathering up a few supplies and moving away from the creature. All three of you feel full of energy and though the rain is cool it does not sap your strength as you are all now soaked. All about you the plants grow at an incredible rate and the animals you see are acting oddly. None act afraid of your presence or bothered by the storm. Most od of all, they all seem somehow off, though at first you can not think why.

Then you pause to gather up and Hazel grabs the reigns and point back to the horse. Turning you look and it takes a moment for you to realize the horse's neck is growing larger, scales are forming on it's hide, and its tail is also fleshing out and lengthening. July catches up and notices what Hazel is pointing out and draws her weapon, backing off before shouting something about killing the beast before it finishes turning into a monster.
Jul 14, 2024 5:01 pm
OOC:
Moving the story to A stormy beginning Follow the link to the new thread and this one will be archived.

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