Seeking Solstice
Hazel, sitting in the wagon and leading the two horses, still grumbles on low voice. Nobody can actually hear her, but you both are sure it is about leaving way later than she originally wanted.
After a couple of hours, July hastens a bit her pace, just enough to walk around 10 meters ahead of the wagon. Elyse can see is checking for tracks in the road.
Hazels calls out What have you find? Any danger?. July answers fast Not really, seems to be old animal tracks. Nothing to worry so far.. But you notice July continues to check for tracks with attention.
Rolls
Spot danger - (2d6)
(41) = 5
Oh Elyse, I'm sorry to worry you, please walk with me. July continues in a friendly tone, although low voice as not to be heard by Hazel.
I don't really like this lady, she has bad manners, absolute focus on money, she is careless about other people, she even has no family... we couldn't be more different. So I'm pretending to look for tracks just to be far from her.
July seems to be remembering something for a moment. If not for my little cousin's illness, sure I wouldn't be here. My family really needs the extra coin and my father and uncle are already working way more than anyone would seem reasonable. If them both keep up that effort I am afraid they will soon be ill too... So I chose to help.
Looking again at Elyse, July continued I am glad you appeared then, and that you joined us. So, what brought you here?
Elyse continues walking along side July and eventually says: Let's see what the next town brings. If there is potential for finding some raw stones, maybe you could join me and I can show you what to look for. Might be easier work than guarding.
Eventually the light gets dimmer, sun approaches the horizon and Hazels calls you both back to talk about setting camp. You haven't been able to catch up with the other wagon yet and you are beggining to feel hungry. The road is crossing a grassland with scatered mid-height trees, there are a few mountains around half kilometer (a mile) to the south of the road that may provide cover but also other risks. And you can see the road, that continues to the west, entering a forrest a couple of hours ahead. To the north the vegetation gets thinner, with less trees and yellow-ish packs of grass. Coming from the east, Hazel thinks it doesn't make much sense to go back there. Where do you suggest you all make camp?
Rolls
sun sets / camp
Rolls
convince Hazel to split the watch in three shifts (charismatic) - (3D6)
(613) = 10
After a while, horses are resting and you have all eaten, Elise starts her tale... At the beginning on July follows happily the story, little by little Hazel wams to it, and the finale is enjoyed by all.
Hazel, already sleeping bag at hand, was about to lay to rest when you asked her. She was NOT expecting that, quite fast she answered ok, last one is mine then turned around and layed down. You didn't had much wine, she didn't reply... actually she had a strange look in her face, a look neither you nor July had ever seen, was that a smile?
None of you knew why she accepted, nor were about to let her change her mind, so you just left her to sleep. Neither of you knew that, when Hazel was but a small girl, her father used to tell her that same tale, when he was alive, when she was happy. Now she was alone.
July approached you to speak in low voice, she was to take the first shift.
In the morning, you her an angry loud voice Come on you lazy useless nobodies! Up you go! Put together some quick breakfast and on our way! Seemed that Hazel was back to her usual self. You all got some bread and cheese, July took care of the horses and got them back to the wagon and Elyse got the bags back to the wagon, both under a vigilant look of Hazel.
You started to walk the road.
Rolls
check the road - (2d6)
(15) = 6
recall when the last signs of the other wagon was seen - (2d6)
(52) = 7
About the settlement, she hasn't been there before but... I heard they call it The Base. It was described as an exploration camp around old ruins of an important place before the shattering. But I've never been there before.
As you continue walking some new tracks appear on the edge of the road. It seems that, whatever made them tried not to use the road itself... You do not recognise the very few prints in the dirt, but do recognise those paws have some kind of claws. And the prints are fresh!
whispering:July, look here and here, what do you think of them.
Rolls
Gain more information from the mysterious tracks - (3d6)
(263) = 11
Suddenly 5 animals jump from behind different trees and bushes, they realised that the surprise is gone, but are hungry so they take their chances... These lizard-like animals, about 1 m high, have big mouths and teeths, small aft arms, and run on their 2 big and strong hind legs that end in dangerous claws. Since the surprise in gone, they don't run but walk menacing, not allowing any space for escape, surrounding you 3 with the wagon in the middle.
You did have advantage by working together.
Rolls
roll for inititive - (1d6+1d6)
(1) + (4) = 5
cast blurry curtain - (2d6)
(62) = 8
Those 3 try to attack through the blurry curtain and... the blurry curtain proves to be very valuable! The the 3 velociraptors attack furiously, only to be confused when their claws and bites fail to land on target.
July is somehow handling the other 2 attackers, but with the wagon in the middle you can't see her properly. What will Elyse do now?
Rolls
How many attack Elyse? - (1d3+1)
Attacks (1 each Dino) - (1d6, 1d6, 1d6)
1d6 : (1) = 1
1d6 : (3) = 3
1d6 : (4) = 4
Rolls
attack with short sword - (2d6)
(22) = 4
duration of blurry curtain - (1d3)
(3) = 3
The blurry curtain holds still, but the confused 3 velociraptors attack Elyse again.
Elyse hears the sound of sword against claws from July's area, but can't figure out what is really happening there.
What will Elyse do now?
Rolls
Attacks (1 each Dino) - (1d6, 1d6, 1d6)
1d6 : (2) = 2
1d6 : (1) = 1
1d6 : (2) = 2
The altered words echo out across the grasslands Prowchactousssss... tailing off in a screech.
She then dodges under the belly of the horse trusting the blurry curtain at her back and joining July on the other side...
Rolls
Spell-Touched, attempt to scare the beast with sound - (2d6)
(23) = 5
After her roll Elyse attempts intimidation. Her attempt surprises the raptor for a moment but is not enough to scare it.
The raptor here attacks July. The other three raptors, not seeing anyone between them and Hazel, try to jump to attack her over the wagon, albeit trying to reach her forces them to contest for a space with reach, thus the third one is left behind.
Edit: July is injured again in her left arm as she blocks a strong bite from the raptor, a bite that was aimed at her head. She feels weaker, but still strong enough to fight back, and so she does with a swing of her sword. But the raptor evades the first attack, but July presses forward in a backslash the raptor didn't expect. Now the second one is on the ground. July shouts Hazel, report!. Hazel only says Help! Help!
Rolls
The one attacking July - (2d6h1)
(62) = 6
Two attacking Hazel through blurry curtain - (1d6, 1d6)
1d6 : (1) = 1
1d6 : (3) = 3
July's attack back - (3d6h1)
(222) = 2
July's second attack - (3d6h1)
(463) = 6
Rolls
Magic Bolt - (2D6)
(52) = 7