TSO 2: Reclaiming the Odyssey

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Jun 7, 2024 2:04 pm
Waiting out the salvage ships and moving to a good orbit takes over half an hour so Adonis accompanies Alandra to the cargo bay. Looking around they see no one in the large room but both recall that there are also 2 smaller storage rooms for food and ship supplies towards the back of the ship. See map on ship sheet
Jun 8, 2024 12:46 pm
"No one's here. Let's check out the smaller holds by engineering., says Alandra and makes for the holds
OOC:
Are they the blue circles on the main deck?
Jun 8, 2024 7:03 pm
OOC:
Yep, I will addmore ship detail in a bit.
Alandra makes her way to the storage rooms and soon finds Krom.
OOC:
Feel free to role play and let me know general short term/long term plans. Any individual declarative " I do this" will happen in order or posting any plans or group activities will commence once seconded by another post.
Jun 8, 2024 8:16 pm
Sorry Alandra, moving to a good orbit is taking more time than I expected. Be there as soon as I can. Don't make risky choices, and let us know if anything happens.
Jun 8, 2024 11:42 pm
Adonis follows Alandra to Lieutenant Krom. He is cautious, of course, considering the mutiny that happened weeks prior, but he doesn’t jump to using his laser pistol yet. "Lieutenant Krom, correct? I heard you needed medical assistance."
Jun 9, 2024 1:18 am
Seeing that we are at a safe place to start more critical repairs.

Ok let's start with the engines and get the thrusters and stealth engine back online. I will work on the scanners next. We maybe able to then isolate the rest of the infected systems and get the bridge up. Not sure if we want weapons next or the armory and security. I want to get the ship back into a working state before handling non-essential as far as operating the ship is concerned.
Jun 9, 2024 11:15 am
"I'm going to take Krom to medical and run a full scan. How are you doing Liieutenant?", Alandra says doing a cursory scan on the officer with her portable med scanner.
OOC:
I'm going to roll for the portable med scan. If Krom is stable, she will lead Krom to med bay and do a more thorough scan.

Rolls

Portable scan - (2d6)

(23) = 5

Med bay scan - (2d6)

(46) = 10

Jun 9, 2024 1:09 pm
OOC:
I understand that both Alandra and Adonis are with Krom, right?
OOC:
OOC2, how long does Stinger needs to finish piloting the ship into the selected orbit? If Krom is stable and been taken good care, he would want to go and help Sam.
Jun 9, 2024 2:41 pm
OOC:

I'm going to say you go ahead and finish resetting the ship in the next bit. This will take about 2 hours. Updated ship status to reflect this. You can go ahead and get to know each other, make plans, and investigate further if desired.
As Adonis and Alandra greet their new / old crewmate Sam starts preparing to finish clearing the major ship systems of the computer virus and security lock-outs as Stinger finishes positioning the ship into a stable orbit with a good safety margin while the engines will be offline.

Helping the large Tyranax to the medbay Alandra performs a preliminary scan reveals that they have suffered near fatal wounds as well as the same infection that afflicts the rest of the crew. Once in the medbay and into the treatment tank Krom quickly falls back to sleep and a deeper scan reveals multiple trauma, including dehydration and near starvation, that will require hours of treatment to fully recover.

Under Sam's directions several of you work to finish purging the computer virus from all systems while others scour the ship from prow to stern. Working for a bit over 2 hours you settle back now with a clean and factory default ship save a few problems. Gathering together with the now much recovered Krom in the recreation room you take stock.

Chronometer(Date&Time): 07:00 @ 2236-10-03

Only the recreation, which is completely isolated form the rest of the ship systems, still holds the virus room which is now acting as archive and investigation center for the last 6 weeks. Other than that you find you are unable to access the captains and officers quarters. Both the starboard cargo bay doors and air locks have been patched to cover forced entry breaches and will requires extensive metal work, mechanical repair, and electronic replacements before either will work. The shuttlebay is empty and shows signs of some tampering on the doors and egress, which you figure was used to access the area then leave the ship without the captains permission.

Though the ship has no real internal sensors save the cameras, microphones, and motion, and other basic sensors in the public areas and at key point, Alandra is now able to tie those in with the life support sensors and has been able to determine that the only other life sign is actually coming from the captains room. The life signs are odd and is is suspected that the captain is in a personal stasis chamber similar to the emergency capsules several of you were in.
Jun 9, 2024 3:33 pm
OOC:
During these 2 hours, did we find any more ship logs?
Jun 9, 2024 3:53 pm
Sam though feeling a bit worn out trying to fix so much so quick continues on as she sees the end in sight.

Double checking to make sure the recreation room is isolated from the rest of the ship she goes to tackle the last of the virus.

She takes her time preparing for the final area to get cleaned up. Then its breaking codes to get into the captains and officers quarters. The doors on the other hand will require a bit more work and she is not sure if she has parts on hand to fix those anyway.

Rolls

Recreation room - (2d6)

(46) = 10

Jun 9, 2024 4:06 pm
Most of the time is spent working on repairing systems but you have a few minutes between tasks to set up a basic diagnostics and repair routine on the recreation room system and it chugs away while you work.
[ +- ] Captains Log : Mutiny
[ +- ] Engineers Log : Malfunction
A couple other personal logs, still somewhat scrambled, reveal the initial days of ship life seemed normal enough
Jun 9, 2024 8:03 pm
As Stinger finishes piloting, and sees that Alandra and Adonis are taking good care of Krom, he goes to help Sam.

Rolls

Helping Sam - (2d6)

(32) = 5

Jun 10, 2024 2:43 am
OOC:
I am assuming that my roll cleared the virus from the rec room.
Sam heads to the galley and grabs a drink and a small snack and sits for a quick break. Knowing that she needs to shift gears and begin hacking into the captains suite and officer's quarters.

She then heads to the captain's quarters. She begins her diagnostics to see if she can get them inside and be able to access records.

AS she works anyone nearby hears her say, If the captain is in there in any sort of stasis do not take him out until we have more info about what caused the mutiny, I just got most of this ship fixed and I don't want to have to do it again.

She then begins to work in earnest using the codes and protocols she has listed for the ship in her hard drive to gain access.

Rolls

overide lock - (2d6)

(54) = 9

drive back up - (1d6)

(5) = 5

Jun 10, 2024 6:02 am
Stinger, a bit sorry he wasn't of much help in the repairs, walks with Sam to the captain's quarters. Probably he wasn't focused on repairs because his mind kept going back to the logs...

A good start, then the finding of that thing in cargo bay, then the pirate attack, then malfunctions, then the visions and mutiny, and finally collapse with mutineers escaping to nearby planet (while disabling everything they could).

We are VERY lucky to have survived. Seems to me, the cargo bay Thing made some allucinate, they started the mutiny following First Officer lead, and when they realized they couldn't get the ship they escaped in the shuttle and left us (captain's crew) to die in a disabled ship. And that ship we just met, was that same pirate ship we encounter before, eventually we could go hunt them if needed. Some new logs should be found at first officer's and captain's quarters, they could clarify the story.

Yes, as long as we don't know much about the mutiny itself, and our role in it (or against it), better to leave the captain as he is. Better yet, let's start with the first officer quarters.

But if Sam is already opening Captains quarters, there is a chance that the Captain is awake, and maybe even aggressive, so Stinger gets out his pistol (albeit, not aiming but the floor) just in case.
Last edited June 10, 2024 7:06 am
Jun 11, 2024 1:58 am
Alandra leaves Krom In the med bay to recover and makes her way to the bridge to see how the others are doing. As she does, she see Stinger, pistol at the ready.

She lights up her shock staff, electricity arcs and cracks at it end.

"What's going on?, she says.
Jun 11, 2024 2:18 am
Adonis heads to the captain’s quarters with Alandra, noticing everyone else wielding their weapons. Had something happened already? "Opening the captain’s quarters now? Are we sure that’s a good idea?"
Jun 11, 2024 4:40 am
OOC:
Viking1031 : I was working on the previous post when you added yours so did not see it till later
Now that all the systems have been cleared and reset Stinger sets a simple autopilot program. Adonis configures a stealth profile and enables multiple basic sensor alerts to sound ship wide. Let me know if you want to activate the holo emitters as well and if you have any specific profiles you want the scanners to alert you on. Alandra starts a full internal medical scan. Note that while the automated systems are fairly reliably, they are not infallible. Ex: any station not manned can be overcome by a standard NPC Test Krom explains to the other how to set a few basic weapons profiles and performs a basic targeting diagnostic to ensure the weapons system in fully integrated with ship sensors properly.

Sam is able to firewall but not clean the recreation rooms' entertainment system. Once the EWIS ai finished it's analysis of the virus you can scan the infected records. In the meantime with the firewall in place you it should be good enough to let Alandra shift through the jumble of logs manually or use a search algorithm to try and start sifting the records.

Heading to the captains quarters Sam is slightly surprised to find after factory security measures installed on both doors to the captain's suite. The only way in is physically breaching the doors. The tools in engineering will allow this. With Stingers help you fetch the tools and dig into the walls to force the doors open. Sam is confident she can get the doors open but is not fully aware as the captain's suites security measures are not on her own or the ship records so does not know how they system might react. It is obvious however that the rooms have their own life support and while they draw power from the ship they also have their own power reserves. The doors are not yet open as Alandra and Adonis halt the work before Sam finishes their attempts to force entry
Chronometer(Date&Time): 07:30 @ 2236-10-03
Jun 11, 2024 11:34 am
As I mentioned, I'd rather open the First Officer quarters first.

Alandra, we should continue to make the ship fully operational. Now we have the 2 main quarters: captain's and first officer's closed, and the idea is to open them to reach their logs, any other items we me need, and eventually rescue the one person alive we haven't met yet: someone in the captain's quarters... the problem is that we don't know who is there, nor if he is friendly or aggresive... the pistol is just a safety measure, in case he attacks us, I really hope I don't need to use it.

Then he listens Adonis I think we should go fo the First Officer's Quarters first. But I was not leaving Sam alone opening this door.
Jun 11, 2024 8:27 pm
Krom was most thankful that those that came for him were allies, he had left his fate when he let out the call for help. It seems that fate, for this time, was on his side.

"Thank the bright star that you're here." He said to them, and was taken to medical to get looked after, he lets them know about some of the basics of the weapon operations on the ship, but to get him if he is desperately needed.

"When I'm recovered, I would like to hear what you have all found so far about this ship and why we're here." He said to them, he then let the medical machines go to work on him.
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