Aizashi agrees to stay together but hopes for less trouble.
Paphos Plaza Remnant
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Oct 15, 2024 2:34 am
I do hope things will go better this time.
Aizashi agrees to stay together but hopes for less trouble.
Aizashi agrees to stay together but hopes for less trouble.
Oct 15, 2024 2:34 am
There are 8 gates, 2 per side, but the goblins insist that only 1 on each wall be used for entry and another for exit. They do this to prevent groups meeting right outside where they may cause problems. The area is much busier though you note that most of the shops have consolidated or closed up. There are still merchants but they now form isolated areas by the faction they are with, kobold, goblin, hobgoblin, orc. Besides these you also see more lizardmen, a few ogre, and even a couple trolls, though those are given a wide berth by most of the others.
Some of those simply seem to be loitering about, much as you are doing, while others move with purpose, and some act as if in town or at market, chatting and joking around. There are several bars, a few building seem to be staked claims by factions. Goblins continue to loiter around the building holding the civic node. The stage is still guarded by dark armored humanoids.

Give me some tests for either eavesdropping or chatting up some of those you meet.
Some of those simply seem to be loitering about, much as you are doing, while others move with purpose, and some act as if in town or at market, chatting and joking around. There are several bars, a few building seem to be staked claims by factions. Goblins continue to loiter around the building holding the civic node. The stage is still guarded by dark armored humanoids.

Give me some tests for either eavesdropping or chatting up some of those you meet.
Oct 15, 2024 2:35 am
Skeeve would like to check out the kobold and goblin wares, to see what they have.
He will also want to move past goblins groups in particular to see if he can pick up anything through eavesdropping. He will also try to see if anything can be heard by the little building with the city node in it. This, of course, is all depending on what everyone else wants to do, too. Finally, while keeping a bit of distance, he will want to see what species the dark armored humaniods are. (Orcs?)
Some rolls below. I am assuming Advantage due to Perceptive and Charismatic, depending on the specific roll. I assume Focus for the eavesdropping and identification; no focus on the chatting as that has to be "in the moment".
Rolls
Chat up the goblin merchants DC: 5 - Adv - (3d6) = (223)
Chat up the kobold merchants DC: 5 - Adv - (3d6) = (555)
Eavesdrop on the city node hut DC: 4 - Adv - (3d6) = (512)
Identify the dark armored humanoids DC: 4 - Adv - (3d6) = (532)
He will also want to move past goblins groups in particular to see if he can pick up anything through eavesdropping. He will also try to see if anything can be heard by the little building with the city node in it. This, of course, is all depending on what everyone else wants to do, too. Finally, while keeping a bit of distance, he will want to see what species the dark armored humaniods are. (Orcs?)
Some rolls below. I am assuming Advantage due to Perceptive and Charismatic, depending on the specific roll. I assume Focus for the eavesdropping and identification; no focus on the chatting as that has to be "in the moment".
Rolls
Chat up the goblin merchants DC: 5 - Adv - (3d6) = (223)
Chat up the kobold merchants DC: 5 - Adv - (3d6) = (555)
Eavesdrop on the city node hut DC: 4 - Adv - (3d6) = (512)
Identify the dark armored humanoids DC: 4 - Adv - (3d6) = (532)
Oct 15, 2024 2:47 am
The good look to be much the same as before and as you chat with the goblins you only learn that they are much less arrogant and more nervous than last time. The Kobold however are more excited and you notice that while not working directly with the lizardmen there are several large groups of the larger humanoid reptiles loitering around the kobold shops. From the kobold you learn that they are expecting several factions boss's to show up and are looking forward to tomorrows events, being supremely confident of their dragon overlord's protection.
The first stall is only mildly interesting.
Goblin’s Gear: A variety of makeshift weapons and armor, cheap but functional.
Weapons: Rusty Short Swords, Crude Bows with Arrows, Spiked Clubs, Barbed Daggers, Improvised Spears
Armor: Patchwork Leather Armor, Metal Helmets (Dented but Functional), Small Shields (Made from Scrap Metal), Studded Leather Bracers
Nearby is stall run by kobolds that seems bent on outselling the goblins
Kobold Creations: Traps and gadgets, including some unique ranged weapons and light armor.
Weapons: Small Crossbows, Poison-tipped Darts, Traps, Bone Daggers, Sling Shots with Enchanted Stones
Armor: Light Leather Armor, Scale Mail, Camouflage Cloaks, Kobold-sized Helmets, Reinforced Boots
As you head west you find a pair of similar stalls but with magic items
Goblin Enchanters: Small magical trinkets, charms, and potions. Mostly low-level enchantments.
Magic Items: Enchanted Stones, Charms of Minor Protection, Potions of Healing, Firestarter Amulets, Rings of Whispering (Allows Silent Communication Within 30 Feet)
Kobold Alchemists: Potions of healing, invisibility, and minor elemental effects.
Potions: Healing Potions, Potions of Invisibility, Potions of Fire Resistance, Acid Flasks, Smoke Bombs
Magic Items: Firecracker Beads, Sticky Bombs, Elemental Resistance Charms, Glowstones, Bags of Tricks
Goblin Supplies: Miscellaneous Goods
General Goods: Adventuring Gear (Rope, Torches, Rations), Basic Tools (Hammers, Tongs, Pliers), Goblin Brew (Alcoholic Beverage), Dried Meat and Fruit, Water Flasks
Kobold Treasures: Miscellaneous Goods
Valuables: Small Gems and Precious Stones, Gold and Silver Coins, Decorative Items (Goblets, Rings, Bracelets), Collectibles (Rare Feathers, Shells, Fossils), Ancient Relics (Dating Back to Pre-Breaking Era)Moving to the small building that seems to always hold a goblin enclave. Though you manage to get closer before being chased off by the simple method of a mass of goblins moving in to press on you till you back off. All you are able to overhear are a few bit of the group grumbling about the black guards and that they will be glad when the contract is up.
As for the figures in black armor you are uncertain. The full body armor is obviously well made and fully conceals the people within. Best guess is that they are human or hobgoblin but it could be another race.
[ +- ] Equipment sold in stalls
The first stall is only mildly interesting.
Goblin’s Gear: A variety of makeshift weapons and armor, cheap but functional.
Weapons: Rusty Short Swords, Crude Bows with Arrows, Spiked Clubs, Barbed Daggers, Improvised Spears
Armor: Patchwork Leather Armor, Metal Helmets (Dented but Functional), Small Shields (Made from Scrap Metal), Studded Leather Bracers
Nearby is stall run by kobolds that seems bent on outselling the goblins
Kobold Creations: Traps and gadgets, including some unique ranged weapons and light armor.
Weapons: Small Crossbows, Poison-tipped Darts, Traps, Bone Daggers, Sling Shots with Enchanted Stones
Armor: Light Leather Armor, Scale Mail, Camouflage Cloaks, Kobold-sized Helmets, Reinforced Boots
As you head west you find a pair of similar stalls but with magic items
Goblin Enchanters: Small magical trinkets, charms, and potions. Mostly low-level enchantments.
Magic Items: Enchanted Stones, Charms of Minor Protection, Potions of Healing, Firestarter Amulets, Rings of Whispering (Allows Silent Communication Within 30 Feet)
Kobold Alchemists: Potions of healing, invisibility, and minor elemental effects.
Potions: Healing Potions, Potions of Invisibility, Potions of Fire Resistance, Acid Flasks, Smoke Bombs
Magic Items: Firecracker Beads, Sticky Bombs, Elemental Resistance Charms, Glowstones, Bags of Tricks
Goblin Supplies: Miscellaneous Goods
General Goods: Adventuring Gear (Rope, Torches, Rations), Basic Tools (Hammers, Tongs, Pliers), Goblin Brew (Alcoholic Beverage), Dried Meat and Fruit, Water Flasks
Kobold Treasures: Miscellaneous Goods
Valuables: Small Gems and Precious Stones, Gold and Silver Coins, Decorative Items (Goblets, Rings, Bracelets), Collectibles (Rare Feathers, Shells, Fossils), Ancient Relics (Dating Back to Pre-Breaking Era)
As for the figures in black armor you are uncertain. The full body armor is obviously well made and fully conceals the people within. Best guess is that they are human or hobgoblin but it could be another race.
Oct 15, 2024 5:46 am
Arc also checks the different groups trying to get more information
OOC:
He relies on insightful and avian optics for this.Rolls
Listening and observing goblins - (3d6h1)
(652) = 6
Listening and observing lizardfolk - (3d6h1)
(542) = 5
Listening and observing kobolds - (3d6h1)
(415) = 5
Listening and observing armoured ones - (3d6h1)
(263) = 6
Oct 15, 2024 12:04 pm
You catch a few more tidbits of idle chatter and gossip but nothing revealing
"More ogres on the street, since the giants took over the castle."
"The plaza's temple to Bane is recruiting for Mace again. Grishnak won't be happy."
"More ogres on the street, since the giants took over the castle."
"The plaza's temple to Bane is recruiting for Mace again. Grishnak won't be happy."
OOC:
On a group test, as with individual tests, I typically use the initial roll to determine success/failure, though subsequent rolls may slightly alter the outcome depending on circumstances. Keep this in mind in the future and let the smooth talkers test for social encounters, mage for arcana, and brutes for strength Oct 16, 2024 8:43 pm
We should also look for a potential place to sleep or even just take a drink. Kaarik also think that a nice tavern might be a good oportunity to get more information.
Oct 17, 2024 2:13 am
You move slowly as you talk, getting a rough map of the area. The kobolds are hold up in the SE corner and the lizardmen are in the southern area. The SW seems to be a point of contention. The western block is a mix of bars and private shops and has a mix of clientele. To the NW are the Orcs while the NE is the Hobgoblins with the northern block having a mix of both with some human and ogre as well. The east and smaller interior buildings are full of goblins. There is one that is guarded by the black armored men, looking to be the same as those that guard the auction platform, and no one goes into our out of it this building.

Oct 17, 2024 10:28 pm
OOC:
if we were to hang out at one of the bars in the western block, would we be able to see the place we need to go to?Oct 18, 2024 1:52 pm
OOC:
Not really but you would expect it to be easily notices when the event starts based on the flow of people The auction is tomorow at noon so you have timeOct 19, 2024 2:59 am
OOC:
Some quick questions on the items being sold ...[ +- ] Questions on items ...
Quote:
Goblin Magic Items: Enchanted Stones, Charms of Minor Protection, Potions of Healing, Firestarter Amulets, Rings of Whispering (Allows Silent Communication Within 30 Feet)Quote:
Kobold Alchemists: Potions of healing, invisibility, and minor elemental effects.Potions: Healing Potions, Potions of Invisibility, Potions of Fire Resistance, Acid Flasks, Smoke Bombs
Magic Items: Firecracker Beads, Sticky Bombs, Elemental Resistance Charms, Glowstones, Bags of Tricks
- Heh. Potion of invisibility could be fun, but then they'd know we bought them. How much are they?
- What's the Bag of Tricks? Is it like the classic D&D Bag of Tricks?
I love the juxtaposition of a firestarter in one booth and a fire resistance in a neighboring booth. Just seems to be asking for problems.
Quote:
Valuables: Small Gems and Precious Stones, Gold and Silver Coins, Decorative Items (Goblets, Rings, Bracelets), Collectibles (Rare Feathers, Shells, Fossils), Ancient Relics (Dating Back to Pre-Breaking Era)Oct 19, 2024 3:42 am
The firestarter amulet will ignite any combustable material you touch no matter its state. But all it guarentees is a small flame.
Potions of invisibility cost 250 GP
Bag of tricks produces random magical single use items (think minor variant of wand of wonder ~ random spell touched level of effects)
All in the world have a vague sence of magic, and any with mystic abilities have this heightened. The ancient relics are more along the lines of archeological finds or scams
Potions of invisibility cost 250 GP
Bag of tricks produces random magical single use items (think minor variant of wand of wonder ~ random spell touched level of effects)
All in the world have a vague sence of magic, and any with mystic abilities have this heightened. The ancient relics are more along the lines of archeological finds or scams
OOC:
will get you into a tavrn over the weekend thenOct 19, 2024 7:51 am
OOC:
In the kobold alchemist, there are potions of invisibility. How do they work? How much they cost?Oct 19, 2024 3:45 pm
Potions of invisibility are drunk as an action and make the drinker and their clothing and items invisible from all nonmagical sight and many lesser magical forms of vision. The effects last up to 10 minutes or until you attack anything or are damage by another creature or magic.
The bag of tricks is 500 GP
The bag of tricks is 500 GP
Oct 19, 2024 4:05 pm
You move to the western district where you avoid "The Pit" as the closest to the plaza but also the roudiest establishment, deciding you can visit it later if you wish. Just behind the pit you find a smaller building that is more of a tavern focusing on food as much as drink. Taking a table you order a meal and drink -1 silver each. The clientll has a mix of hobgoblin, orc, a couple humans, duende, dwarf, changeling, and fungoids. You noticed a few of these other races out in the plaza but the are few and far between.
As you eat you overhear a variety of conversations but many are muted but soft speaking and the crowds. The orcs are the loudes and tend to sound boastful and domineering. The most discernabl point is their repeated declarations about their "boss" though others refer to him as the "Dark Lord". A few other snippets you overhear shed some light on the other races in the plaza. It seems the "boss" has been recruiting, similar to the expedition" but with much lower standards and drawing less reputabe individuals and grouops. While there is not clear focus on what the recruitment is for it seems similar to the expediton in that they are searching the regin and securing items and information. They are aware of the expedition but seem to look down on them as weak and out of the know. There is also mention of the Tower but these seen to be more of anoyance for some reason.
As you eat you overhear a variety of conversations but many are muted but soft speaking and the crowds. The orcs are the loudes and tend to sound boastful and domineering. The most discernabl point is their repeated declarations about their "boss" though others refer to him as the "Dark Lord". A few other snippets you overhear shed some light on the other races in the plaza. It seems the "boss" has been recruiting, similar to the expedition" but with much lower standards and drawing less reputabe individuals and grouops. While there is not clear focus on what the recruitment is for it seems similar to the expediton in that they are searching the regin and securing items and information. They are aware of the expedition but seem to look down on them as weak and out of the know. There is also mention of the Tower but these seen to be more of anoyance for some reason.
Oct 19, 2024 4:16 pm
We make sure we don't have anything visible that automatically identifies us as part of the Expedition ...
Also, Skeeve passes on the magic items. 500gp is quite a lot for a fun diversion. 250gp he would get it, but 500gp wipes him out, so he's not going to do it.
Also, Skeeve passes on the magic items. 500gp is quite a lot for a fun diversion. 250gp he would get it, but 500gp wipes him out, so he's not going to do it.
Oct 19, 2024 9:55 pm
OOC:
Sorry, I missed it. Arc buys one potion of invisibility.Speaking softly for only his friends at the table to hear...
"Shall we try a more direct approach to learn about this Dark Lord?
We may find an orc or two, with more than 3 drinks, to ask.."
Last edited October 20, 2024 9:01 am
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