I tried this one. Its an okey suggestion
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Hellblazer (Rogue Arcane Trickster Subclass)
John Constantine is a cunning trickster who uses wit, dark magic, and sheer force of will to navigate the occult underworld. This Arcane Trickster subclass captures that essence, letting you embody a charming rogue who bends the rules of reality.
Features:
Fae Touched (3rd Level): You gain the ability to cast the prestidigitation cantrip, if you don't already know it. You can also cast the charm person spell once per day using this feature. You regain expended uses when you finish a long rest.
Favored Implements (3rd Level): You learn the ritual to cast disguise self. In addition, you gain proficiency in two of the following items of your choice: alchemist's supplies, forgery kit, disguise kit, or gaming set.
Hellblazer's Bargain (3rd Level): Constantine makes deals to get what he needs. You can attempt to bargain with a fiend or other powerful entity once per long rest. The DM will determine the difficulty and potential rewards based on the situation. This feature carries a risk, as fiends are notorious tricksters themselves. A failed bargain could lead to consequences such as owing the entity a service, gaining a curse, or even unwittingly summoning something dangerous.
Spiritual Defense (7th Level): You gain resistance to necrotic damage and advantage on saving throws against being possessed.
Summon Tommy (10th Level): As a bonus action, you can summon a spectral messenger imp named Tommy for 1 minute. Tommy can deliver messages inaudible to others within 100 feet of you, act as a familiar (though he can't attack), and use his invisibility to scout an area within 120 feet of you. You can dismiss Tommy early (as a bonus action) or he disappears when the duration ends. Once you use this feature, you can't use it again until you finish a long rest.
Mystic Artifice (15th Level): You’ve mastered the art of imbuing objects with magic. As an action, you can touch a nonmagical object and expend a spell slot to grant it a magical property for 1 hour. The property must be from a spell you know that has a casting time of 1 action and targets a single creature or object. For example, you could imbue a dagger with the flaming property from the flaming sphere spell.
Showmanship (18th Level): Your mastery of deception allows you to bend reality to your will. When a creature you can see fails a saving throw against one of your spells, you can use your reaction to roll a d6. On a 4 or higher, the creature suffers an additional effect related to the spell, such as being frightened for 1 minute by cause fear or blinded for 1 round by phantasmal force. The DM will determine the exact effect.
Spellcasting:
You gain access to a list of spells to compliment your arcane trickery. You can cast these spells using Intelligence as your spellcasting ability (unless the spell has a different requirement). You must choose these spells from the wizard spell list. Here are a few suggestions:
Cantrips (at least two): mage hand, minor illusion, prestidigitation
1st Level (at least three): charm person, disguise self, fog cloud, silent image
2nd Level (at least three): invisibility, phantasmal force, suggestion
3rd Level (at least two): blink, dispel magic, sending
Higher Levels: Choose spells that suit your playstyle, but consider options like dimension door, feign death, gaseous form, phantasmal killer, and seeming.
Playing a Hellblazer
This subclass encourages a playstyle that is both charming and ruthless. Use your wit and magic to get out of scrapes, but don't be afraid to make deals or bend the rules when necessary. Remember, Constantine always has an angle, so be creative and have fun embodying the spirit of the character!