The Completely Random AI generated campaign

Be sure to read and follow the guidelines for our forums.

May 29, 2024 10:40 pm
So I was having a thought about trying to do a completely AI generated campaign as Play by Post.

The campaign initial prompt would be a group consensus on what is entered
Example Campaign Prompt

The gamemaster would use AI prompts to build encounters to run for the players.

Example Encounter prompt

The players would "homebrew" their subclasses with AI prompts, get 2-3 prompt options before selecting one.

Example Subclass prompt


Basically chaos and power inequities. After encounters we could then share the encounter prompt and talk about HOW well it was done, and potentially ways to improve the way to make prompts.

Just exploring how AI can work with playing DnD and collaboratively embracing the weird chaos.
May 29, 2024 10:44 pm
That sounds like a lot of fun! I'd be interested :)

What version of DnD are you intending to use?
May 29, 2024 10:51 pm
I was hoping to do 5e (2014 ruleset, is that a thing that needs to be specified now?) I am not tied to that if others wanted other systems. I just know the prompts can generally be more vague without specifying editions and it assumes 5e
May 29, 2024 10:54 pm
Personally I think 5e is great! And I should have realized that since you stated AI generated Subclasses. In theory, you could even have the AI generate new classes? or races? or feats? (lions and tigers and bears, oh my!). But yeah, I like the idea :)
May 29, 2024 11:01 pm
Honestly, that could all be on the table. There is literally no plan other than "Use AI" those were just the first 3 major things that were on there.

You could hypothetically you can have the AI generate your starting ability scores, pick your background or anything really. If there is enough interest and people are down, it would be fun
May 29, 2024 11:32 pm
I would give it a go, the chaos sounds fun!
May 30, 2024 2:14 am
The chaos and randomness sounds delightful! I'd be willing to give it a go if you have room for mem
May 30, 2024 2:20 am
3 might be the numbers we need for this. A 4th or 5th wouldn't be terrible either but we could get started
May 30, 2024 2:35 am
I'm game to start with 3...and if it is determined that more are needed, add them at that time :)
May 30, 2024 3:56 am
I'm game.
AI can be very useful. Tried running a Kids On Brooms gane, where I used AI to give me plot send descriptions.

I also use AI tools for art
Last edited May 30, 2024 6:18 am
May 30, 2024 6:44 am
Quote:
I want to play in the game as posted below. Write me a catchy request to join. (Copy original post)
Certainly! Here’s a catchy request to join the game:
---

Hey there!

I absolutely love the idea of an AI-generated campaign and the chaotic creativity it promises! The blend of collaborative storytelling, homebrewed subclasses, and AI-crafted encounters sounds like an exhilarating experience. I'm eager to dive into this experimental DnD adventure and contribute to the group's wild, imaginative journey.

Count me in—I can’t wait to see what unpredictable twists and epic tales we’ll create together!

Best,
[Your Name]
Seriously though, sounds like a great fun experiment. I'd love to join
Last edited May 30, 2024 1:55 pm
May 30, 2024 7:42 am
I don't have the time to join this, but it sounds like it could be very fun!
Would you consider making the game public? When I find the time, I would be interested in checking out the use of AI and how it's working for this group.

Edit: I just looked at your recent games list and see that it's already public. Awesome! :)
Last edited May 30, 2024 7:43 am
May 30, 2024 1:33 pm
Sound very interesting, and I have been meaning to spend some time with the latest AI stuff. I'd like to join if you have room.
May 30, 2024 2:22 pm
This sounds cool. But I wonder by playing we might inadvertently create sky-net?

https://media2.giphy.com/media/jjYGVvxgQSTsc/giphy.gif?cid=6c09b952dq8vf37dro1hdz6n7tznwbpgthpvdecatk2izw83&ep=v1_internal_gif_by_id&rid=giphy.gif&ct=g
Last edited May 30, 2024 2:27 pm
May 30, 2024 2:39 pm
I’ll agree with everybody and say it sounds like fun. Looks like there’s plenty of interest but I’ll throw my hat into the ring as well in case there’s more room. :D
May 30, 2024 5:05 pm
I'm late to the party, but if you're still accepting playtesters, I'd like in. A randomly generated game couldn't be worse than the cookie-cutter shovelware Wizards has been putting out. I'm reminded of the old computer axiom "garbage in, garbage out." The trick would be giving the AI enough backstory and having variables to give one a rogue-like experience. And knowing how to successfully interact with AI is a skill we all are going to need going forward.
May 30, 2024 5:44 pm
I tried this one. Its an okey suggestion
Can you create a DnD subclass that fullfills the power fantasy of playing John Constantine

Quote:
Hellblazer (Rogue Arcane Trickster Subclass)

John Constantine is a cunning trickster who uses wit, dark magic, and sheer force of will to navigate the occult underworld. This Arcane Trickster subclass captures that essence, letting you embody a charming rogue who bends the rules of reality.

Features:

Fae Touched (3rd Level): You gain the ability to cast the prestidigitation cantrip, if you don't already know it. You can also cast the charm person spell once per day using this feature. You regain expended uses when you finish a long rest.

Favored Implements (3rd Level): You learn the ritual to cast disguise self. In addition, you gain proficiency in two of the following items of your choice: alchemist's supplies, forgery kit, disguise kit, or gaming set.

Hellblazer's Bargain (3rd Level): Constantine makes deals to get what he needs. You can attempt to bargain with a fiend or other powerful entity once per long rest. The DM will determine the difficulty and potential rewards based on the situation. This feature carries a risk, as fiends are notorious tricksters themselves. A failed bargain could lead to consequences such as owing the entity a service, gaining a curse, or even unwittingly summoning something dangerous.

Spiritual Defense (7th Level): You gain resistance to necrotic damage and advantage on saving throws against being possessed.

Summon Tommy (10th Level): As a bonus action, you can summon a spectral messenger imp named Tommy for 1 minute. Tommy can deliver messages inaudible to others within 100 feet of you, act as a familiar (though he can't attack), and use his invisibility to scout an area within 120 feet of you. You can dismiss Tommy early (as a bonus action) or he disappears when the duration ends. Once you use this feature, you can't use it again until you finish a long rest.

Mystic Artifice (15th Level): You’ve mastered the art of imbuing objects with magic. As an action, you can touch a nonmagical object and expend a spell slot to grant it a magical property for 1 hour. The property must be from a spell you know that has a casting time of 1 action and targets a single creature or object. For example, you could imbue a dagger with the flaming property from the flaming sphere spell.

Showmanship (18th Level): Your mastery of deception allows you to bend reality to your will. When a creature you can see fails a saving throw against one of your spells, you can use your reaction to roll a d6. On a 4 or higher, the creature suffers an additional effect related to the spell, such as being frightened for 1 minute by cause fear or blinded for 1 round by phantasmal force. The DM will determine the exact effect.

Spellcasting:

You gain access to a list of spells to compliment your arcane trickery. You can cast these spells using Intelligence as your spellcasting ability (unless the spell has a different requirement). You must choose these spells from the wizard spell list. Here are a few suggestions:

Cantrips (at least two): mage hand, minor illusion, prestidigitation
1st Level (at least three): charm person, disguise self, fog cloud, silent image
2nd Level (at least three): invisibility, phantasmal force, suggestion
3rd Level (at least two): blink, dispel magic, sending
Higher Levels: Choose spells that suit your playstyle, but consider options like dimension door, feign death, gaseous form, phantasmal killer, and seeming.

Playing a Hellblazer

This subclass encourages a playstyle that is both charming and ruthless. Use your wit and magic to get out of scrapes, but don't be afraid to make deals or bend the rules when necessary. Remember, Constantine always has an angle, so be creative and have fun embodying the spirit of the character!
May 30, 2024 6:43 pm
Wow that's actually not awful. There's quite a few things that are kind of vague of how they work mechanically, Mystic Artifice especially, but it's theoretically playable.
May 30, 2024 8:32 pm
I've played around a lot with using AI for RPG purposes, and while I don't want to play in it, I'd love to be able to read how the AI handles it all.

Could you make this game Public?
load next

You do not have permission to post in this thread.