PUB
Missy Girl (a.k.a. Absinthe) tries to tell Casanova more.
SURELY YOUāRE AWARE THAT IāM THE FAIRY THAT USED TO HELP THE VILLAGERS OF CITITON, AND THEY WANT ME BACK. BUT AS LONG AS A HERO IS THER
āthe absinthe spills, cutting off
Casanovaās contact. The fairyās shadow fades to obscurity as the wisps dissipate. And the guy in the next barstool, Lt. Kirk, now has the face of a pug.
"Roo rook her array rum me. Repair to rye!"
The were-dogs at the card table seem to be struggling for control, except for Chatty Cathy, who answers
Kurumiās question:
"Revery right is riffārent. Rast right, ree rurned into rotted rants. Rhuh right refore, ree riched renders." She's about to tell Kurumi about two nights ago, but all the male dog-people start barking noisily.
There seems to be an obvious ring leader. Heās an Alpha Were-Dog. You can tell heās superior to other were-dogs because he doesnāt start almost every word with an R when he talks.
"Sic her, boys," says the Alpha.
"Ress RIR," say the male were-dogs.
"Ruh-roh," says Chatty Cathy.
The were dogs attack!
[ +- ] š¹ Boss Music:
NINTENDOG-NO-FRIENDOG
OOC:
Kurumi,
⢠Roll
2D Anti-Hero to avoid a Pack-Attack!
⢠Whether or not you get hit, take an
actionā¦
Casanova, Lt. Kirkās warning gives you time to act first! Take an
actionā¦
For
actions, Choose One:
ā¢
2D Hero = attack
ā¢
2D Sprite = any deft move or "zestfully fey trickery" that might somehow keep you from danger
ā¢
3D Sprite = Kurumi can use her talent to calm a were-dog⦠maybe???
ā¢
3D Hero = Casanova can act brazenly heroic to protect Kurumi!
(Note: the "3D" actions are situational. If you roll such an action, Iāll determine the outcome based on the both die roll and your narrative.)