15 HP & 17 temp remaining. While I have those temp HP, any attackers that hit take 25 cold damage.
Chapter 2: The Gorgon Queen's Lair
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15 HP & 17 temp remaining. While I have those temp HP, any attackers that hit take 25 cold damage.
Christos Cosmilis
The ranger steps up so he is within 10 feet of Kadmos and shoots at the worshiper Kadmos is fighting.
Rolls
Ranger Longbow - (1d20+6, 1d8+1d4+4)
1d20+6 : (17) + 6 = 23
1d8+1d4+4 : (5) + (3) + 4 = 12
Ranger Longbow - (1d20+6, 1d8+1d4+4)
1d20+6 : (3) + 6 = 9
1d8+1d4+4 : (7) + (3) + 4 = 14
Hythonia
Hythonia seems to still be under the water, not fighting directly, yet her voice echoes as if from the air everywhere at once, as if her laid is speaking for her. "You seem to be making easy work of my most trusted men. I should help them. they are so loyal and brave, after all!"
As a lair action, water shoots out from the spouts on the walls, shooting each of you. It is nearly impossible to hold your breath in time before the water shoots at you. If you fail the dexterity save, there is a chance you may be poisoned by the water.
Chironides: 4 poison damage
Isaiah: 4 poison damage
Kadmos: 8 poison damage, not poisoned
Omeros: 8 poison damage, poisoned
Kelnes: 5 poison damage
Ranger: 13 poison damage, poisoned
Important: this poison lasts 8 hours and a repeat save is available every hour, not round, so effectively you are poisoned until someone cures it actively
@Basil,@MaJunior you are up
Rolls
Chironides: Dexterity check DC 18 (1/2 on success) - (1d20+2, 2d8poisondamage)
1d20+2 : (16) + 2 = 18
2d8poisondamage : (27) = 9
Isaiah: Dex - Save DC 18 (1/2 on success) - (1d20+4, 2d8poisondamage)
1d20+4 : (20) + 4 = 24
2d8poisondamage : (45) = 9
Kadmos: DEX - Save DC 18 (1/2 on success) - (1d20+1, 2d8poisondamage)
1d20+1 : (13) + 1 = 14
2d8poisondamage : (53) = 8
Omeros Sylvanos: Dex - Save DC 18 (1/2 on success) - (1d20+4, 2d8poisondamage)
1d20+4 : (7) + 4 = 11
2d8poisondamage : (44) = 8
Kelnes: Dexterity save DC 18 (1/2 on success) - (1d20+0+3, 2d8poisondamage)
1d20+0+3 : (20) + 3 = 23
2d8poisondamage : (46) = 10
Ranger Dexterity save DC 18 (1/2 on success) - (1d20+3, 2d8poisondamage)
1d20+3 : (13) + 3 = 16
2d8poisondamage : (76) = 13
Kadmos: CON - Save DC 18 - (1d20+7)
(20) + 7 = 27
Omeros Sylvanos: Con - Save DC 18 - (1d20+2)
(1) + 2 = 3
Ranger Con Save DC 18 - (1d20+3)
(1) + 3 = 4
Rolls
Attack (Crystal Blade) - (1d20+9)
(17) + 9 = 26
Damage (Slashing, Radiant) - (1d8+1d8+1d4+4)
(2) + (5) + (1) + 4 = 12
Attack (Crystal Blade) - (1d20+9)
(13) + 9 = 22
Damage (Slashing, Radiant) - (1d8+1d8+1d4+4)
(3) + (1) + (2) + 4 = 10
Attack (Crystal Blade) - (1d20+9)
(17) + 9 = 26
Damage (Slashing, Radiant) - (1d8+1d8+1d4+4)
(7) + (1) + (1) + 4 = 13
Crusher Feat to knock it 5' west.
Thunder Gauntlet to impose disadvantage on the creature
Rolls
Thunder Gauntlet to hit - (1d20+9)
(18) + 9 = 27
Thunder Gauntlet damage - (1d8+4)
(6) + 4 = 10
Thunder Gauntlet to hit - (1d20+9)
(5) + 9 = 14
Thunder Gauntlet damage - (1d8+4)
(2) + 4 = 6
Thunder Gauntlet to hit - (1d20+9)
(17) + 9 = 26
Thunder Gauntlet damage - (1d8+4)
(8) + 4 = 12
Worshiper of Hythonia
The worshipers look around, their eyes aglow with zeal. They look like they would lay down their lives for Hythonia. It is hard to tell that these were likely mortal men once who gave in to Hythonia's presence and decided that a life devoted to her was better than life as a statue, and whether they constantly choose this life or the transformation took away their will powers, they seem to fight to the death (unless their death would not protect their queen).
WoH1 tries to retaliate against Kadmos. Kadmos is able to protect himself, BUT ONLY if Kadmos is willing to use his magic to protect himself.
WoH2 feels the pain from simply striking Omeros and is angered by all of the pain Kelnes unleashed. As such, he turns his attention to Kelnes. Kelnes narrowly dodges the tail and fangs, but is slashed by a back handed claw.
WoH3 is stung by the thunder of Chironides, but it is clear he may as well stab himself in the heart than actually try to land a hit on the centaur. He sees his fellow warrior struggling with Kelnes and elects to help attack him, flanking as he does (+2 for flanking). The resonance saves Kelnes from the constrict, though it seemed unnecessary from saving him from the claw and fangs afterwards.
Summary:
Kelnes takes 13 slashing damage, reduced to 6 by resistance. Otherwise they missed all their attacks. This group optimized their ACs. The worst part is, aside from a cloak of protection or two, this is all class features doing this. There's no "well, gotta ban that magic item in the future" going on, hahaha.
@GreyWord,@valdattaMadun,@annex you are up. Note: Omeros is poisoned, thus disadvantage on all attack rolls and ability checks. there is no repeat save at the end of his turn.
Rolls
Elite Worshiper of Hythonia 1 Constrict vs Kadmos AC 25 (assuming shield if 20+) - (d20+7, 2d6+4bludgeoning)
d20+7 : (15) + 7 = 22
2d6+4bludgeoning : (62) + 4 = 12
Elite Worshiper of Hythonia 1 Bite vs Kadmos AC 25 - (d20+7, 1d6+4piercingplus3d6poison)
d20+7 : (10) + 7 = 17
1d6+4piercingplus3d6poison : (5) + (254) + 4 = 20
Elite Worshiper of Hythonia 1 Claw vs Kadmos AC 25 - (d20+7, 2d6+4slashing)
d20+7 : (2) + 7 = 9
2d6+4slashing : (51) + 4 = 10
Elite Worshiper of Hythonia 2 Constrict vs Kelnes AC 17 - (d20+7, 2d6+4bludgeoning)
d20+7 : (9) + 7 = 16
2d6+4bludgeoning : (24) + 4 = 10
Elite Worshiper of Hythonia 2 Bite vs Kelnes AC 17 - (d20+7, 1d6+4piercingplus3d6poison)
d20+7 : (1) + 7 = 8
1d6+4piercingplus3d6poison : (1) + (162) + 4 = 14
Elite Worshiper of Hythonia 2 Claw vs Kelnes AC 17 - (d20+7, 2d6+4slashing)
d20+7 : (14) + 7 = 21
2d6+4slashing : (63) + 4 = 13
Elite Worshiper of Hythonia 3 Constrict vs Kelnes AC 17 (+2 from flanking) - (2d20L1+7+2, 2d6+4bludgeoning)
2d20L1+7+2 : (111) + 9 = 10
2d6+4bludgeoning : (31) + 4 = 8
Elite Worshiper of Hythonia 3 Bite vs Kelnes AC 17 - (2d20L1+7+2, 1d6+4piercingplus3d6poison)
2d20L1+7+2 : (46) + 9 = 13
1d6+4piercingplus3d6poison : (6) + (364) + 4 = 23
Elite Worshiper of Hythonia 3 Claw vs Kelnes AC 17 - (2d20L1+7+2, 2d6+4slashing)
2d20L1+7+2 : (77) + 9 = 16
2d6+4slashing : (36) + 4 = 13
Missing advantage rolls for WoH2 vs Kelnes AC 17 - (1d20+7, 1d20+7, 1d20+7)
1d20+7 : (18) + 7 = 25
1d20+7 : (2) + 7 = 9
1d20+7 : (7) + 7 = 14
As much as Omeros wanted to fight, he knew he couldn't fight if dead. Hoping that his frost armour would hold out a bit longer, he quaffed one of the greater healing potions. Soon, weakened or not, he would strike!
As a result, you were constricted after all for 10 damage reduced to 5, and now grappled and restrained escape DC 15. The other warrior would have also hit with his Constrict for 8 damage reduced to 4, but I will say you can't be actively constricted by more than 1 of them so it was more like a tail slap.the other 4 attacks appear to have still missed.
Edit: not a single roll of 4 over 10...does that mean i crit 3 times next round?
Rolls
Trident +1 (one handed) w/Rage to hit AoO - (1d20+11)
(5) + 11 = 16
Trident +1 (one handed) w/Rage damage AoO - (1d8+10)
(7) + 10 = 17
Trident +1 (one handed) w/Rage to hit WoH2 - (1d20+11)
(3) + 11 = 14
Trident +1 (one handed) w/Rage damage WoH2 - (1d8+10)
(1) + 10 = 11
Trident +1 (one handed) w/Rage to hit - (1d20+11)
(3) + 11 = 14
Trident +1 (one handed) w/Rage damage - (1d8+10)
(3) + 10 = 13
Trident +1 (PAM butt attack) w/Rage to hit - (1d20+11)
(2) + 11 = 13
Trident +1 (PAM butt attack) w/Rage damage - (1d4+10)
(2) + 10 = 12
Divine Fury (radiant) damage - (1d6+2)
(4) + 2 = 6
In the revision / 5.5 edition it will last, but at this time it does not persist outside of your turn.
BA: LVL 3 Healing word Kelnes, Chalice heal Omeros
Move: none
Air Elemental: attack worshipper 3
Kelnes 11 HP, Omeros 10
Rolls
Healing Kelnes - (3d4+5)
(123) + 5 = 11
Healing Omeros - (2d8+5)
(14) + 5 = 10
Thorn Whip - Attack - (1d20+10)
(2) + 10 = 12
Thorn Whip - Damage - (3d6)
(335) = 11
Elemental slam - Attack - (1d20+10)
(19) + 10 = 29
Elemental slam - Damage - (1d10+8)
(5) + 8 = 13
Elemental slam - Attack - (1d20+10)
(12) + 10 = 22
Elemental slam - Damage - (1d10+8)
(3) + 8 = 11
Elemental slam - Attack - (1d20+10)
(2) + 10 = 12
Elemental slam - Damage - (1d10+8)
(9) + 8 = 17
Christos Cosmilis
Isaiah's thorn whip latches on but us shaken off just before it can tighten. the elemental lands two good slams, but the last one was dodged as the warrior predicted its next movement just in time.
The ranger draws his bow and attempts to shoot at the warrior Kadmos is fighting. The first arrow goes wide but the second is a clean hit into the warrior's snakey lower section.
Rolls
Ranger Longbow - (1d20+6, 1d8+1d4+4)
1d20+6 : (4) + 6 = 10
1d8+1d4+4 : (4) + (3) + 4 = 11
Ranger Longbow - (1d20+6, 1d8+1d4+4)
1d20+6 : (19) + 6 = 25
1d8+1d4+4 : (1) + (4) + 4 = 9
Hythonia
Hythonia laughs once again as the water once again shoots at everyone.
Chironides: 4 poison
Kadmos: 4 poison
Isaiah: 2 poison
Omeros: 4 poison
Kelnes: 4 poison
Ranger: 4 poison
I did not roll a con save for omeros because it was only to see who would get poisoned and he already is
@Basil,@MaJunior You are up
Rolls
Chironides: Dexterity save DC 19 - (1d20+2)
(16) + 2 = 18
Kadmos: DEX - Save DC 19 - (1d20+1)
(17) + 1 = 18
Isaiah: Dex - Save DC 19 - (1d20+4)
(19) + 4 = 23
Omeros Sylvanos: Dex - Save DC 19 - (1d20+4)
(8) + 4 = 12
Kelnes: Dexterity save DC 19 - (1d20+0)
(14) = 14
Secret Roll
Poison Damage on Failure (1/2 on success) - (2d8)
(22) = 4
Chironides: Constitution save - (1d20+10)
(13) + 10 = 23
Kadmos: CON - Save - (1d20+7)
(14) + 7 = 21
Ranger Dex DC 19 - (1d20+6)
(4) + 6 = 10
Ranger CON DC 19 - (1d20+6)
(16) + 6 = 22
Rolls
Thunder Gauntlet to hit - (1d20+11)
(3) + 11 = 14
Thunder Gauntlet damage - (1d8+4)
(2) + 4 = 6
Thunder Gauntlet to hit - (1d20+11)
(14) + 11 = 25
Thunder Gauntlet damage - (1d8+4)
(6) + 4 = 10
Thunder Gauntlet to hit - (1d20+11)
(2) + 11 = 13
Thunder Gauntlet damage - (1d8+4)
(8) + 4 = 12