For Isaiah, you are technically not in combat, but you will still take a turn like you are since combat is occuring.
Chapter 2: The Gorgon Queen's Lair
For Isaiah, you are technically not in combat, but you will still take a turn like you are since combat is occuring.
Rolls
Attack (Crystal Blade) 1 - (1d20+9)
(13) + 9 = 22
Attack (Crystal Blade) 2 - (1d20+9)
(4) + 9 = 13
Attack (Crystal Blade) 3 - (1d20+9)
(20) + 9 = 29
Damage (Slashing, Radiant) 1 - (1d8+1d8+4)
(8) + (3) + 4 = 15
Damage (Slashing, Radiant) 2 - (1d8+1d8+4)
(2) + (6) + 4 = 12
Damage (Slashing, Radiant) 3 - (1d8+1d8+4)
(3) + (1) + 4 = 8
Crit Damage - (1d8+1d8)
(2) + (4) = 6
Action: Summon Elemental, LVL 4
BA: Luminous arrow
End turn D55, attacking SM7
Elemental R54, attacking SM7
Rolls
Luminous arrow - Attack - (1d20+10)
(5) + 10 = 15
Luminous arrow - Damage - (2d8+5)
(77) + 5 = 19
Elemental slam - Attack - (1d20+10)
(10) + 10 = 20
Elemental slam - Damage - (1d10+8)
(3) + 8 = 11
Elemental slam - Attack - (1d20+10)
(19) + 10 = 29
Elemental slam - Damage - (1d10+8)
(2) + 8 = 10
I highly suggest that you all try to decide if you want to try and retreat to a bigger room or not. I am warning you all that if you stay in the hallway the fight will start getting slog-ish.
SM1,3,5 & W1,2 in area of affect
Casting Time: 1 action
Range: 120 feet
Components: S, M (a glowing stick of incense or a crystal vial filled with phosphorescent material)
Duration: Concentration, up to 1 minute
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
If he looks, he knows what happens but I need 2 con saves, one for each woman.
If he does not look, he does not know what happened, does not have to make the saves, and all the enemies have advantage against him as he is functionally blinding himself to avoid being turned to stone.
Saved by the Ring of Protection +1!
Rolls
Constitution save dc 14 - (1d20+11)
(3) + 11 = 14
Constitution save dc 14 - (1d20+11)
(4) + 11 = 15
Results:
- SM1: Success
- SM3: Failure
- SM5: Success
- W1: Failure
- W2: Failure
Note: if the snake women are incapacitated, they their gaze does not work. HOWEVER, if you do not look away, the moment someone shakes them out of the hypnosis you would make the save as they are no longer incapacitated and you are looking at them. As such, if you want you can attack without disadvantage on your turn, but if you don't say "I look away at the end of my turn" I will just roll a save for you when that happens, no questions of if you meant to or not. I only asked Chironides because he was the first, but his example should help you all understand what I mean now.
Rolls
Snake Men (advantage, 1, then 3, then 5) DC 16 - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20)
1d20 : (18) = 18
1d20 : (5) = 5
1d20 : (12) = 12
1d20 : (7) = 7
1d20 : (20) = 20
1d20 : (15) = 15
Snake Women (1 then 2) DC 16 - (1d20, 1d20)
1d20 : (3) = 3
1d20 : (4) = 4
Adding +3 for Flash of Genius on SM5 17 Total
Rolls
Athletics Grapple SM1 - (1d20+9)
(1) + 9 = 10
Athletics Grapple SM5 - (1d20+9)
(5) + 9 = 14
Neither are grappled. Knowing this you can decide to use your movement differently.
Rolls
SM1 DC 10 - (1d20+3)
(19) + 3 = 22
SM5 DC 17 - (1d20+3)
(15) + 3 = 18
Actually, you put down your shield, and donning a shield takes an action (can't use free interaction), so your AC is 22 (shield was +1 shield, so -3 AC)
Rolls
Worshiper of Hythonia 2 Constrict AC 22 (Prone) - (2d20L1+5, 2d6+3bludgeoning)
2d20L1+5 : (68) + 5 = 11
2d6+3bludgeoning : (16) + 3 = 10
Worshiper of Hythonia 4 Constrict AC 22 - (1d20+5, 2d6+3bludgeoning)
1d20+5 : (1) + 5 = 6
2d6+3bludgeoning : (22) + 3 = 7
Remember that I have up Armor of Agathys for 25 temp hp to me, and 25 cold damage to the attacker(s) if I'm hit while having this temp hp.
Rolls
Sun Sword attack, radiant damage + 12 (5 necrotic + 7 radiant) - (1d20+12, 1d20+12, 1d8+12)
1d20+12 : (5) + 12 = 17
1d20+12 : (9) + 12 = 21
1d8+12 : (2) + 12 = 14
Sun Sword attack, radiant damage + 12 (5 necrotic + 7 radiant) - (1d20+12, 1d20+12, 1d8+12)
1d20+12 : (12) + 12 = 24
1d20+12 : (16) + 12 = 28
1d8+12 : (3) + 12 = 15