The OOC thread

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Aug 23, 2024 8:06 am
GreyWord says:
I would hate to leave any unexplored and wonder forever - what was there...
I would feel the same pain in such case. As I'm naturally curious person:)

So let's go to cave first, then keep - this way we won't need to do back and forth too much:)
Aug 23, 2024 8:47 am
@Pedrop: On hunting - remember that the snares gives you a +1 Gear Bonus. ;)

But they can break if pushed...
Aug 23, 2024 9:02 am
Hmmm... after some more thinking, I think ( :) ) this bonus only works for killing animal, not finding it? Yes?
Aug 23, 2024 9:23 am
I think snares should work for both rolls. Better traps would let you catch bigger/better prey.

Bows, on the other hand, would work only for the Marksmanship test.
Aug 29, 2024 12:40 pm
I have updated our house rules to give you XP at the end of the day whenever we finish a chapter (numbered thread). I won't be giving retroactive XP, but I'm also planning on finishing chapter "2. Reconnecting Paths" when you enter the Fungal Cave and start chapter 3 there. =)
Aug 30, 2024 7:34 am
Thanks for info! I think it is very reasonable to do it in PbP format.
Sep 1, 2024 12:36 pm
I will be traveling, with limited access to internet until Friday (September 6th).
Sep 3, 2024 7:12 am
No problem. It is very busy week for me too! I can wait:) Have a nice journey!
Sep 6, 2024 3:27 pm
SO I got 4 damage to agility which means I'broken right?
AGILITY: You collapse from exhaustion. You can
only CRAWL and wheeze. You can’t perform any
other actions and you can’t roll for any skills

Looks like I can't do sneak attack, not even any attack.
Can I cry at least?
Sep 6, 2024 3:52 pm
You got lucky with an honest mistake. See the game thread. =)
Sep 6, 2024 7:00 pm
So, I am unsure how exactly zone movement within a ROUGH terrain should work and wanted to ask the group:
[ +- ] Rough terrain, pg 88
But when a character moves from NEAR to ARM'S LENGTH within a ROUGH terrain, how should we do it? Before, I was thinking that we should roll. But re-reading it, I am not so sure anymore. In fact, I think the opposite makes more sense. No need to roll within the same zone.

For instance, using the image below, if the orc archer wanted to go into ARM'S LENGTH of Nindia, I don't think she needs to roll. Brenda, on the other hand, should roll to move into the rough zone.

https://i.imgur.com/MvpmH9k.jpeg

So let me ask the group how we should do that from now on:

If a creature moves from NEAR to ARM'S LENGTH inside a ROUGH zone, we should Public

A creature must roll MOVE when they RUN
They don't need to roll, as they are not moving INTO this new zone.
Sep 6, 2024 7:58 pm
Looking again into rules I see that retreat will not make you fall prone, but move may. Logic suggest opposite of retreat should not make you fall prone

P.S. will never ever do sneak in rough terrain. That was rough :)
Sep 7, 2024 6:37 am
My thought only: realizing my PC could have suddenly collapsed from exhaustion just from moving "a few steps away" I'm going to limit my pushing to only push when narrative would make sense for my PC to take damage to the attribute I'm pushing. Especially because dice seems to love fall on "1" when I'm pushing.

For example I will push Stealth if roll is required for PC to move decent distance and has enough time to try to for example move over the trees or crawl through dense bushes instead of just move. But I will not push it in situation I did last time.
Sep 9, 2024 10:02 am
About the poll: I also think that "by the rules" it's only moving into:)

Looking at it from logical pov it seams that... well... rough terrain is rough... so it should be always hard.

But: probably they do it that way, so we wouldn't have to roll too often (2 times before you reach enemy from zone next to theirs!) and you can always explain it that way - I think: not the every inch (usually) of the zone is rough, so while you got there you see it futures and can move avoiding it's rough parts... :)
Last edited September 9, 2024 10:02 am
Sep 9, 2024 10:43 am
Thank you for your answers. We will follow the unanimous choice.
Sep 9, 2024 4:40 pm
@GreyWord I was reviewing the AMBIDEXTROUS talent, and in my version of the Player's hanbook (5th Printing) it is as follows:

htech sent a note to Pedrop,GreyWord
No need to retcon, but we will use this updated definition from now on, ok? I think the pre-gen character from the Quickstart is using older rules. I have updated you character sheet talent description with the -2 as well.
Sep 9, 2024 6:18 pm
sure. thanks for updating. not that i ever hit without -2 though, heh
Sep 10, 2024 1:49 pm
Good luck for Orcs kill themselves, because my PC certainly can't :).
Sep 11, 2024 1:01 am
Added "House Rule 6 - Repair Items" to clarify how we will handle repairs to your gear from now on. As always, I'm not going to retcon things, so it changes just the next rolls.
OOC:
PS: Brenda will learn the Smith talent as soon as possible to make sure she could fix that dagger
The book isn't clear on the tools, and I don't want you to "carry a Forge" in your backpack to repair your dagger. Nor do I want you to carry dozens of spare longswords so you can quickly discard the broken ones.

On the other hand, simply ignoring the tools that are required to craft those items doesn't seem realistic to me. I think I found a decent middle ground with our house rule.
Sep 11, 2024 9:27 am
I will check your house rules soon/later, but to write my RP post I have to ask:
-how do Sacks and Backpacks work in this system? As it looks that we are getting low on the capacity to carry more things :)
-would Cart work in those woods we are right now, at all? If we would have one?
-but... I see we can go ever encumbered for a while, so there is some hope,

Besides - but connected ;) - are there any animals in those woods visible? Like birds or something like this?
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