The OOC thread

Jun 17, 2024 12:12 am
Welcome to our game! This thread is for out-of-character discussions.
Jun 28, 2024 9:02 am
Besides - I must say it - I love your approach to Hexmap and the graphic style of it!
Jul 5, 2024 9:49 am
I have just read the rumors you have provided. Great writing! Very interesting. Should we react to them somehow?

For me and Faramos the most interesting would be:
- The Whispering Woods - as he feels connected to the very woods, now that something darker seams to dwell there, he probably feels drawn to it... so he could help cleanse the forest somehow, and those magic forces are certainly interesting to him. Besides... he wish he may have opportunity to get to know what has been happening to him during his 1 year absence:) That - I think - he don't remember too much.
-As he is creaving to get to know another Dwarf, he would certainly want to meet Yawim in hope that he may know something about his parent and where they go. Also thinking that taking his ale for trade in the realms could provide him with necessary funding of his journeys in the search of his parents.

- What kin is Nirmena? As rescuing a skillful 'princes' also sound interesting... but sounds as very long journey?
Jul 5, 2024 10:23 am
Quote:
I have just read the rumors you have provided. Great writing! Very interesting. Should we react to them somehow?
Thanks! You will be able to choose your next hex in game when we start it. All those rumors and legends have directions in them, so you won't be choosing north/south/east/west blindingly. =)

You will also be able to discuss your plans, in character, with something more than just "let's go this way, towards that hill, just like all those hills that we won't go".

Moreover, I will keep updating those threads with new rumors as you find them in game. Being in a single and well organized thread will make it easier for us to keep looking there when we feel stuck and looking for the next adventure, even with an old rumor.
Quote:
- What kin is Nirmena? As rescuing a skillful 'princes' also sound interesting... but sounds as very long journey?
She is human. You can talk to people in game to learn how long it is. :)
Jul 5, 2024 11:02 am
Thx! All clear now. I like your organization:)
Jul 8, 2024 7:19 am
Hi. I will be on my vacation from 12th until 21st. With no possibility to post. And as I will have increased workload before and after this period IRL I will be much slower(or not at all) with my posting from 10th and until 23th. Just wanted to let you all know beforehand. So hopefully my PC could stay in background or GM: please bot him:)
Jul 8, 2024 9:00 am
@Jomsviking this is a (very) small group, so how do you wanna handle the next few days until Pedrop comes back? Should we finish your chargen and wait? Start the adventure with Faramos as a bot? Run a small prequel in the village?
Jul 8, 2024 8:38 pm
A prequel would be fun!

I just started a new game in Kingdom Come Deliverance and forgot how magical the intro is
Jul 10, 2024 11:20 pm
Okay. As soon as you finish chargen we can start.
Jul 15, 2024 2:19 pm
@Jomsviking can you finish with character generation by the end of this week? We won't play the prequel, as there is not enough time left for it.

Regular posting starts next week. I am afraid that if you're unable to finish your character by them, you will have to withdraw from this game. It will complete a month next week.
Jul 24, 2024 9:35 am
OOC:
Besides: what Brenda is like - at least for casual observer?
Jul 24, 2024 9:47 am
https://gamersplane.com/characters/avatars/29818.jpg?1721752666

She has striking green eyes and brown hair that falls around her shoulders. Brenda wears a set of studded leather armor, complemented by a flowing cape. Her shield is always within reach, ready to defend against any sudden threats. While her trusty longsword is a constant companion, Brenda's demeanor is generally friendly, making her a reliable and approachable girl.
Jul 24, 2024 10:05 am
Lol.. you are tempting me... it's getting more and more interesting... but unfortunately I have to work :( And resist my posting. So I will post at my evening or tomorrow...
Jul 25, 2024 11:36 am
What do you mean by F reaction ? I thought you only get Fast Action (FA) and Slow Action(SA) at the beginning of whole round? And - in proper times - you can use them as reactions? Is there third kind of reaction? Willing to learn - as always:)
Jul 25, 2024 11:49 am
Wow... this encounter was very exciting! And the critical injury was very thematic I must say! The dice know the narrative apparently ;) And I think our styles of playing RPG work very well together. So it is hard to stop, but now I must to:( And do some work. See you later(evening/tomorrow). It looks like it will be a great game!
Jul 25, 2024 12:05 pm
Quote:
What do you mean by F reaction ? I thought you only get Fast Action (FA) and Slow Action(SA) at the beginning of whole round? And - in proper times - you can use them as reactions? Is there third kind of reaction? Willing to learn - as always:)
You do. But you don't need to spend all your actions during your turn. You can "reserve" them for reactions later on the round or even use them before your turn. So if you reserve your fast/slow action for a future reaction, I think that you can write it down as 1 FR instead of 1 FA in your table, for me to know that your round has ended. =)

For example, if you act first but wanna parry an orc's stab with their sword, you can reserve your own action to use when it's the orc turn.

If you write FA: 1, I will understand that your round has not ended and will let you continue after you see the NPC's reactions (if any). If you use FR: 1, I will end your turn.

What do you think?
Jul 25, 2024 12:10 pm
Quote:
So it is hard to stop, but now I must to:( And do some work. See you later(evening/tomorrow). It looks like it will be a great game!
Yeah, I'm really enjoying it. I don't really expect more than a daily post (nor promise I will be able to write more) so don't worry... I will leave it there for you, to answer when you can =)
Jul 25, 2024 2:18 pm
Ok, so I'm adding to my status FR - as fast reaction. So if it will be like this:
SA: 1FA: 1FR: 0Str: 5Agi: 3Wit: 5Emp: 2

It would mean that I still want to use fast action for something. BUT if it will be that way:
SA: 0FA: 0FR: 1Str: 5Agi: 3Wit: 5Emp: 2

It means I left one of my actions for later?

And this way:
SA: 0FA: 0FR: 2Str: 5Agi: 3Wit: 5Emp: 2

Would mean I want to bank both of my actions as reactions? For later in the round?

Do I understood your intentions correctly ?
Jul 25, 2024 4:18 pm
Exactly. Does this work for you? =)
Jul 29, 2024 1:31 pm
Yeah. Very logical, let's go with it:)
Aug 1, 2024 9:24 am
I believe I'm done with char sheet, though I will need to understand how to set up to be most usable in combat . Having weapon with bonus +1 do I roll 3d6+3d6+1d6 when attacking with either scimitar or knife?
3 (strength) ability dice
3 (combat) skill dice
1 (weapon) dice

Also can you explain what is this needed for on your character sheet? Is it possible to have condition that do not allow to use FA, SA or any of FA ?
https://i.imgur.com/U9uHckv.jpeg
Aug 1, 2024 9:38 am
GreyWord says:
I believe I'm done with char sheet, though I will need to understand how to set up to be most usable in combat . Having weapon with bonus +1 do I roll 3d6+3d6+1d6 when attacking with either scimitar or knife?
3 (strength) ability dice
3 (combat) skill dice
1 (weapon) dice
Exactly. You have to keep dice coming from Abilities, Skill and Gear separate. It's important when you push your roll. When you get 1 on Ability die - you get damage to that ability. When you get 1 on skill die - fortunately nothing more happens. But when you push and get 1 on die provided by gear bonus - the gear breaks down by the amount of 1s, loosing gradually its bonus. And when gear has 0 bonus left because of that - it's unusable and have to be repaired.
GreyWord says:
Also can you explain what is this needed for on your character sheet? Is it possible to have condition that do not allow to use FA, SA or any of FA ?
https://i.imgur.com/U9uHckv.jpeg
Please read our discussion from this post:

https://gamersplane.com/forums/thread/33538/?p=1681934#p1681934

Slow Action, Fast Action, Fast Reaction.

We coined our own term of 'Fast Reaction' - as way of describing that we 'bank' slow or fast actions for later in turn.
Aug 1, 2024 9:43 am
Quote:
you don't need to spend all your actions during your turn. You can "reserve" them for reactions later
got it, thanks.
Aug 6, 2024 8:47 am
Could Faramos parry the attack ? Or boar is like monster and PC can't parry it attacks? Or something like it?
Aug 6, 2024 8:52 am
You can parry. =)
Aug 6, 2024 8:53 am
Why +2 for parrying? Sounds great, but just curious from where it comes?

BTW: I just realized how mechanics of this game are thematic!

What I mean: even though I don't know the exact stats of boar (and don't want to look in GM Gide, to not spoil the fun of discovery for me) by it's attack I can see at least how much strength it has and had - and on the table it's represented physically by the amount of dice. And when it will get some wounds... it will be less and less dice:) Nice:)
Aug 6, 2024 8:59 am
Quote:
Why +2 for parrying? Sounds great, but just curious from where it comes?
From the players book, pg 92. =) As the boar is using its own body in the attack (slow action: punch/kick/bite) its more vulnerable to parrying (gives you a +2 bonus).

Makes sense for me, as it must try harder to avoid your blade when attacking.
Aug 6, 2024 9:01 am
Make perfect sense! All clear now. Thanks.
Aug 7, 2024 8:44 am
Actually, you should have a weapon with the parrying feature to parry. Otherwise you receive -2 when parrying. This cancels the bonus, but you can still roll, albeit with no modifiers. =)
Aug 7, 2024 10:27 am
Yeah... I see that.... those rules about parring could be written better and in one place (you have to read about unarmed attack to see full picture). But I think we have figured it out now:)
Aug 7, 2024 1:40 pm
htech says:

Breathing heavily, Faramos knelt beside the fallen boar, murmuring a quiet prayer of thanks and respect. The forest around him seemed to hold its breath, honoring the life that had been taken. He quickly set to work, gutting and cleaning the boar. The task was messy and exhausting, but necessary.
OOC:
You did it. You now have 4 meat and 2 pelts
1. Love your descriptions!

2. So how much Encumbrance those "4 meat and 2 pelts" use?
Aug 7, 2024 1:55 pm
Quote:
2. So how much Encumbrance those "4 meat and 2 pelts" use?
1 each, for a total of 6. You were over encumbered. But as you gave the 4 meat for Brenda to cook, you now just need to write the 2 pelts in your gear section.

After she cooks, you will be able to split the food among yourselves, increasing the food dice. She cooked 2 in the evening (enough for you and Nindia to have a D6 again) and will likely request you to wait a little in the morning, while she cooks the 2 remaining meat. A boar is big! =)
Aug 8, 2024 7:47 am
Ok, so noted pelts and setting my food to d6. It immediately makes Faramos feel better - having some food:)
Aug 8, 2024 7:48 am
BTW? I guess we are in the forest hex, above road? But you didn't have time to update the map? (thats completely ok!) Yes? Just wanted to be sure where we are.
Aug 8, 2024 8:45 am
Recently I was thinking about making such new game on this site:
link to thread

as I think we have similar styles of play: I wanted to us if you would be interested in something like this? And if not: I would like to know why? :) Thanks!
Last edited August 8, 2024 8:47 am
Aug 8, 2024 8:55 am
I did saw it, was tempting, but there are two aspects of RPG I've found that I don't like : sci-fi and role-playing a children.
Even if "a little sci-fi themes" means I could make my PC to not understand anything of science, thus avoiding the need to do the BS-science posts, I just don't want to be playing a children in RPG game where that children may die if my dice roll badly.
Aug 8, 2024 9:07 am
Oh... thats interesting! As not being native speaker I didn't think it could be taken as playing as child - I meant descendants of royal family, but adult ones. And you can always play i.e. old general - family friend and trusty loyalist.

And about Sci-fi elements... it is meant in the way of "S3 Expedition to the Barrier Peaks" - but not exactly this module - so the adventures will expect that PC don't know too much about science and to them it will be more like magic. For me it was perfectly done in Thorgal comic books, but I don't know if you know them (they are amazing!).

Well... I guess I will have to edit that post much more. Thanks for feedback!
Aug 8, 2024 11:48 am
Pedrop says:
I wanted to us if you would be interested in something like this? And if not: I would like to know why? :) Thanks!
Thanks for the invite, but unfortunately I am at my limit for games. If a day had 30 hours, though...
Aug 8, 2024 12:11 pm
No problem. I completely understand this! You will be always welcome to join later if # of your games would drop:)
Aug 14, 2024 4:35 am
asking an opinion.

Do you think FLEEING were the best choice? I mean tactically, not RP-wise
As far as I understand both Nindia and Brenda had very little chance to survive one more fear attack without getting broken (wits)
We probably could have taken ghost in one round, but I'm just not used to kill monster in one round in RPG games. Perhaps this one is different?
Aug 14, 2024 8:36 am
I'm not an expert or even well experienced player in FL, but I think there is possibility to "broken" monster in this game in one turn. But it's a ghost and Htech has written that it flickers, so I presumed also it will have some resistance to physical damage or something like that. ( I intentionally didn't check it's stats, to not spoil me a discovery:) )

So in my opinion: you are right, the next fear attack could broke both of those PCs(and maybe Faramos too), but monster attacks are rolled in this system, so it could come as some different action. Although - if I'm right about damage resistance - I feel we didn't have too big chances of surviving this fight. So it was wise too run:)

And from RP side - I like it very much, too. I think it is how normal person would act to me, and danger in this system is 'real'. They say FL - even though it is not on DnD mechanics - is very OSR in style.
Aug 14, 2024 9:03 am
So Faramos tripped and fall. The girls managed to escape and get some distance. So... do we know each other location? Or we got lost from each other running away in horror? :)
Aug 14, 2024 9:05 am
The ghost went northeast, so you can follow if you want (if you dare? =D). Combat is over, either way. Everybody fled.

Edit: Faramos can easily find Nindia and Brenda
Aug 14, 2024 9:06 am
So we are together again?
Aug 14, 2024 9:06 am
Yup
Aug 14, 2024 9:07 am
Ok, Thx. I will do my next post later, or tomorrow.
Aug 14, 2024 9:13 am
GreyWord says:
asking an opinion.

Do you think FLEEING were the best choice? I mean tactically, not RP-wise
As far as I understand both Nindia and Brenda had very little chance to survive one more fear attack without getting broken (wits)
We probably could have taken ghost in one round, but I'm just not used to kill monster in one round in RPG games. Perhaps this one is different?
The encounters are based on the terrain and locations, not on your "characters level". This game is deadly and a Total Party Kill is not that unusual. So, yes, I think it was good tactics.

Moreover, in true OSR fashion, I don't fudge the dice, so we may need to create new PCs if that happens...

Running was good RP as well. =)
Aug 14, 2024 9:31 am
I have now even added a new XP question in our advancement rules:

Have you fled from one or more dangerous monsters or NPCs?
Aug 14, 2024 1:23 pm
Besides... @GreyWord - from PC's perspective it is obvious - to me - that they should NOT fallow the ghost. But as player... I'm getting interested what HTech planned there for us. What you think?
Aug 14, 2024 1:37 pm
That ghost obviously will turn into pile of gold when killed, not to mention region maps it is hiding LOL. And the plan was for ghost to roll 3 time 6 ⚔️ allow Faramos to carry both girls around on his shoulders.

Seriously - I would like to arrogantly believe it was a test combat to help me ensure I understand how it works ...
Aug 14, 2024 1:41 pm
Sorry... but I don't understand what you mean by that:( In context of my question: do you want to go after the ghost or not? :)
Last edited August 14, 2024 1:42 pm
Aug 14, 2024 1:46 pm
I see no benefit of destroying the ghost (unless it will follow us). Ghosts don't have loot, do they?
Aug 14, 2024 1:52 pm
Hmmm... I didn't even think about fighting the ghost. I meant going next in that direction. I was thinking about checking what is in the "heart of the forest" where the ghost went. Hopefully not meeting/interacting the ghost again. Sorry for articulating this so badly !

Now when I reread my post I'm not surprised that you understood my post this way:(
Aug 16, 2024 8:07 am
So @GreyWord what are you thinking about going towards "heart of the forest" while trying to avoid any ghosts - to be clear this time? :) AS PCs pov - probably not the wisest move... but I'm as player interested in that?
Aug 16, 2024 9:52 am
We sure not turning back due to a single ghost. Learned the lesson and press on
Aug 19, 2024 7:53 am
By the way, seeing how frequently our food dice changes I made it editable in the charsheet
https://i.imgur.com/cvxE0aK.jpeg
Aug 19, 2024 8:06 am
Thats even better than it was! But do you know that after clicking in the father and little jar icon you can edit whole section? I have edited it that way so far.
Aug 20, 2024 5:25 am
Didn't know, thanks! I was editing whole sheet :)
Aug 20, 2024 8:29 am
I usually avoid editable fields in dice rolls because every time you click to edit, it adds a roll.

By clicking in the quill, you can edit just that section without any extra rolls added.

But the sheet is something owned by the players, more than by the GM'S, so feel free to change it =)
Aug 22, 2024 11:18 am
Pedrop says:
OOC:
I'm more interested in keep, and you Grey?
I'm more interested ... in role play :)
[ +- ] My as player philosophy
Seriously, let's visit both in either order. I would hate to leave any unexplored and wonder forever - what was there...
Aug 23, 2024 8:06 am
GreyWord says:
I would hate to leave any unexplored and wonder forever - what was there...
I would feel the same pain in such case. As I'm naturally curious person:)

So let's go to cave first, then keep - this way we won't need to do back and forth too much:)
Aug 23, 2024 8:47 am
@Pedrop: On hunting - remember that the snares gives you a +1 Gear Bonus. ;)

But they can break if pushed...
Aug 23, 2024 9:02 am
Hmmm... after some more thinking, I think ( :) ) this bonus only works for killing animal, not finding it? Yes?
Aug 23, 2024 9:23 am
I think snares should work for both rolls. Better traps would let you catch bigger/better prey.

Bows, on the other hand, would work only for the Marksmanship test.
Aug 29, 2024 12:40 pm
I have updated our house rules to give you XP at the end of the day whenever we finish a chapter (numbered thread). I won't be giving retroactive XP, but I'm also planning on finishing chapter "2. Reconnecting Paths" when you enter the Fungal Cave and start chapter 3 there. =)
Aug 30, 2024 7:34 am
Thanks for info! I think it is very reasonable to do it in PbP format.
Sep 1, 2024 12:36 pm
I will be traveling, with limited access to internet until Friday (September 6th).
Sep 3, 2024 7:12 am
No problem. It is very busy week for me too! I can wait:) Have a nice journey!
Sep 6, 2024 3:27 pm
SO I got 4 damage to agility which means I'broken right?
AGILITY: You collapse from exhaustion. You can
only CRAWL and wheeze. You can’t perform any
other actions and you can’t roll for any skills

Looks like I can't do sneak attack, not even any attack.
Can I cry at least?
Sep 6, 2024 3:52 pm
You got lucky with an honest mistake. See the game thread. =)
Sep 6, 2024 7:00 pm
So, I am unsure how exactly zone movement within a ROUGH terrain should work and wanted to ask the group:
[ +- ] Rough terrain, pg 88
But when a character moves from NEAR to ARM'S LENGTH within a ROUGH terrain, how should we do it? Before, I was thinking that we should roll. But re-reading it, I am not so sure anymore. In fact, I think the opposite makes more sense. No need to roll within the same zone.

For instance, using the image below, if the orc archer wanted to go into ARM'S LENGTH of Nindia, I don't think she needs to roll. Brenda, on the other hand, should roll to move into the rough zone.

https://i.imgur.com/MvpmH9k.jpeg

So let me ask the group how we should do that from now on:

If a creature moves from NEAR to ARM'S LENGTH inside a ROUGH zone, we should Public

A creature must roll MOVE when they RUN
They don't need to roll, as they are not moving INTO this new zone.
Sep 6, 2024 7:58 pm
Looking again into rules I see that retreat will not make you fall prone, but move may. Logic suggest opposite of retreat should not make you fall prone

P.S. will never ever do sneak in rough terrain. That was rough :)
Sep 7, 2024 6:37 am
My thought only: realizing my PC could have suddenly collapsed from exhaustion just from moving "a few steps away" I'm going to limit my pushing to only push when narrative would make sense for my PC to take damage to the attribute I'm pushing. Especially because dice seems to love fall on "1" when I'm pushing.

For example I will push Stealth if roll is required for PC to move decent distance and has enough time to try to for example move over the trees or crawl through dense bushes instead of just move. But I will not push it in situation I did last time.
Sep 9, 2024 10:02 am
About the poll: I also think that "by the rules" it's only moving into:)

Looking at it from logical pov it seams that... well... rough terrain is rough... so it should be always hard.

But: probably they do it that way, so we wouldn't have to roll too often (2 times before you reach enemy from zone next to theirs!) and you can always explain it that way - I think: not the every inch (usually) of the zone is rough, so while you got there you see it futures and can move avoiding it's rough parts... :)
Last edited September 9, 2024 10:02 am
Sep 9, 2024 10:43 am
Thank you for your answers. We will follow the unanimous choice.
Sep 9, 2024 4:40 pm
@GreyWord I was reviewing the AMBIDEXTROUS talent, and in my version of the Player's hanbook (5th Printing) it is as follows:

htech sent a note to Pedrop,GreyWord
No need to retcon, but we will use this updated definition from now on, ok? I think the pre-gen character from the Quickstart is using older rules. I have updated you character sheet talent description with the -2 as well.
Sep 9, 2024 6:18 pm
sure. thanks for updating. not that i ever hit without -2 though, heh
Sep 10, 2024 1:49 pm
Good luck for Orcs kill themselves, because my PC certainly can't :).
Sep 11, 2024 1:01 am
Added "House Rule 6 - Repair Items" to clarify how we will handle repairs to your gear from now on. As always, I'm not going to retcon things, so it changes just the next rolls.
OOC:
PS: Brenda will learn the Smith talent as soon as possible to make sure she could fix that dagger
The book isn't clear on the tools, and I don't want you to "carry a Forge" in your backpack to repair your dagger. Nor do I want you to carry dozens of spare longswords so you can quickly discard the broken ones.

On the other hand, simply ignoring the tools that are required to craft those items doesn't seem realistic to me. I think I found a decent middle ground with our house rule.
Sep 11, 2024 9:27 am
I will check your house rules soon/later, but to write my RP post I have to ask:
-how do Sacks and Backpacks work in this system? As it looks that we are getting low on the capacity to carry more things :)
-would Cart work in those woods we are right now, at all? If we would have one?
-but... I see we can go ever encumbered for a while, so there is some hope,

Besides - but connected ;) - are there any animals in those woods visible? Like birds or something like this?
Sep 11, 2024 9:52 am
Looks like Faramos has no armor. I suggest he takes Studded leather and Nindia Leather (she has less carry capacity).
I can perhaps take throwing axe and be at full capacity. Although have 0 Marksmanship skill looks like ranged weapon is a must to get any chance of sneak attack

P.S. Will do proper post later today
Sep 11, 2024 10:23 am
Quote:
-how do Sacks and Backpacks work in this system? As it looks that we are getting low on the capacity to carry more things :)
They are just for flavor/roleplaying. They don't encumber nor add carrying capacity
Quote:
-would Cart work in those woods we are right now, at all? If we would have one?
It would. But your natural next step is to buy a Donkey or Horse before that. The cart needs an animal.
Quote:
Besides - but connected ;) - are there any animals in those woods visible? Like birds or something like this?
You can find some with a Survival roll. But it's dark now...
Sep 11, 2024 7:23 pm
I have read your house rules for repair - they look very reasonable. I like them:) Especially as I was thinking about caring quite a few knifes with me in the future - for the reasons you described. Now I won't have to:)

A Donkey! Great idea. That would be great! I would call him Pal ;-D

I was asking about animals as I was starting to think if Faromos - as druid - could "domesticate"/theme/train some of the animals he will encounter in the forest... you know... a boar could be as strong if not stronger than Donkey... :) I think I will try this at next occasion...:)
Sep 11, 2024 7:32 pm
I was thinking about the armor... but come to the conclusion that Faramos wouldn't take armor taken from disgusting orc body... :)

I certainly would like to take an hand axe - assuming that it will allow Faramos to collect some Wood resource with it. Will it?

Also was thinking about the bow... to have better chances at hunting, but he is not a good marksman and the bow could be maybe better used by Nindia or Brenda in the fight? But... now I can see that Brenda also has no marksmanship and Agi at 3(the same as Faramos), only Nindia is better with a ranged weapon (when healthy)... so maybe he will take the bow after all. Will write soon in RP thread.
Sep 11, 2024 7:57 pm
I did put an effort to make Faramos understand Nindia want not the bow. Please to take it. And do tell Nindia in character to pick studded leather instead - she is not as picky as your PC. IMHO weapon used by Orc to slay humans should more disgusting that an armour Orc wear for protection.
Sep 11, 2024 8:05 pm
Roger that!

Opinions have one great future: they can differ :)
Sep 11, 2024 8:11 pm
Quote:
I certainly would like to take an hand axe - assuming that it will allow Faramos to collect some Wood resource with it. Will it?
It will, but without a gear bonus. A Quarter Day's work in a Forest or Dark Forest with an axe, and a successful Crafting roll, gives a number of units of Wood equal to twice the number of rolled 6s.

A Timber axe will give you a D6 gear dice to that roll. A handaxe, on the other hand, will only give gear bonus to combat (that a Timber one does not), ok? =)
Sep 12, 2024 6:54 am
@Pedrop if you don't take armor, please note that in game thread. I will take the studded then and swap throwing axe to dagger as it is light and will allow me not to be afraid of pushing off-had attacks.
Sep 12, 2024 9:10 am
Quote:
GM: please tell we when get this last 1 XP, so Faramos could gain the Tanner talent:D
As soon as we end the Night, I will post the XP for the day. =)
Sep 12, 2024 9:18 am
But... wouldn't giving Brenda throwing axe make her over encumbered too? It's better to have one PC with this state then 2:)
Sep 12, 2024 9:41 am
Yeah, keep it. My math was wrong, but the character sheet caught my mistake as well. Like they say, math is hard =D
Sep 12, 2024 9:58 am
No problem! Noted on my sheet.
Sep 12, 2024 12:49 pm
So, I have updated our Advancement Rules (again? =D ) and added a new House Rule (Number 7) to get us into a "XP as a Group" kind of thing.

WHY CHANGE THIS?
1. There will be less competition to find the perfect "dark secret", "pride", etc, to gain XP from. They will become more of a group effort.
2. Player death is often just bad luck and it can feel a lot more fun, if you actually can get back and will not "forever" get left behind. There should be some consequence (you won't imediately start with the group's XP) but you will quickly be able to catch up.
3. It will be a bit easier to track the XP everyone should have from my perspective. =)
Sep 12, 2024 4:22 pm
Could you help me with XP stuff? I'm looking into Shapr tongue talent. Does manipulation work in combat, outside of it or both? And humans and Orc speak the same language? I understand plan monsters will be immune to manipulation, but I'm ready to invest in situational talent, but I'm not investing into talent that is designed to turn a willing to speak NPC into broken or hostile.

I'm also looking into defender talent. Does it allow me to parry even though I used my fast action to attack with the dagger?
Sep 12, 2024 5:28 pm
Quote:
Could you help me with XP stuff?
Sure!
Quote:
I'm looking into Sharpe tongue talent. Does manipulation work in combat, outside of it or both?
Both! It is more likely to be feasible only during the opening rounds, but it can work and even prevent combat if you do that just after initiative. To do so, you insult, trick or convince your opponent, likely without drawing your weapon. This might even be possible in the midst of combat, maybe after one of them dies or if you are able to demoralize them somehow, if the GM judges it plausible.

Moreover, what you ask of your opponent or what you want them to do must always be within reason – no NPC will agree to do anything or act completely against their own interests, no matter how good your roll is. So they can surrender, but they can't jump off a cliff. Maybe you could have avoided the last combat by getting at least one of them with a Broken Empathy before it all started. =)
Quote:
I'm not investing into talent that is designed to turn a willing to speak NPC into broken or hostile.
Don't worry. We will write this dialogue as usual. A successful MANIPULATE check with a willing to speak NPC is normally by charm, good arguments, etc. But this talent won't be used in a friendly situation, it is only used if you (the player) writes that Nindia has insulted them (ie. they are likely already hostile)
Quote:
And humans and Orc speak the same language?
There are two ways we can do that:
1 - A simple yes, everyone speaks the same language or a Common one. I am using this option for now. That's the default for the game.
2 - We add a House Rule for languages. I have one that I like, by Johan Ronnlund:
[ +- ] Languages House Rule
[ +- ] List of common languages
What do you think?

Should we use multiple languages and the house rule above? Public

Yes, it adds realism
No, it just complicates things

Quote:
I'm also looking into defender talent. Does it allow me to parry even though I used my fast action to attack with the dagger?
Yup. But only once, for free. To parry a second attack, you need a fast action.
Sep 12, 2024 7:22 pm
That sounds amazing. Going for Sharp tongue and attempt to roleplay manipulation. How much does that cost? Could I do both Sharp Tongue and defender?
Sep 12, 2024 7:25 pm
Sure. Each talent costs 3 XP at Rank 1. You just need to train a Quarter day for each and succeed at a Wits roll for each. =)
Sep 12, 2024 11:42 pm
I just realized this game had no limit on over-encumbrance and I gave you tons of stuff from a depot. So, House Rule 8 is needed.

The total carrying limit is now Your Strength x 4 + Pack rat bonus (if any) x 2.

Faramos, for example, can carry "only" 20 Total Encumbrance, even if he is willing to be over-encumbered.
Sep 16, 2024 8:26 am
Before I describe the contents of the book, I will wait for Pedrop feedback on the languages house rule, above. If we use that, we may need to choose what languages each PC and Companion can speak, read and write, to continue the adventure.
Sep 16, 2024 9:44 am
htech says:
I just realized this game had no limit on over-encumbrance and I gave you tons of stuff from a depot. So, House Rule 8 is needed.

The total carrying limit is now Your Strength x 4 + Pack rat bonus (if any) x 2.

Faramos, for example, can carry "only" 20 Total Encumbrance, even if he is willing to be over-encumbered.
Wow... didn't know that. I must say I was pretty sure that it works exactly as you have written in your house rule :) So only 20u for Faramos max. It's really surprising that it's not in the rules explicite.
htech says:
Before I describe the contents of the book, I will wait for Pedrop feedback on the languages house rule, above. If we use that, we may need to choose what languages each PC and Companion can speak, read and write, to continue the adventure.
This works for me, let's go "realism" - only hoping it won't really complicate the things in PbP format:)

So I think for Faromos it would be: ALDERLANDIC, DWARVEN - preferably both with talking and writing, as he had good education by his traveling and respected dwarf merchant parents.

Or he needs RAVLANDIC to talk with Brenda and Nindia - then it would be RAVLANDIC:)
Sep 16, 2024 10:19 am
I don't think Nindia would learn to read/write - not the skill required for a farmer/fisher.
So: (1) RAVLANDIC is native and since there are half-elves in this world (2) ELVEN would make sense to be second. Perhaps (3) ALDERLANDIC and (4) ORCISH. Seems most regional languages based on story so far.

I believe Empathy + Lore skill (do not add Wits) count as 2 for Faramos, so he can either talk/read/write only one language or talk two.
Suggestion: I would like to argue nevertheless that Wits (representing intelligence) would need to do something with character ability to read/write in languages he knows rather than empathy. Not sure about ruling, but with his Withs of 5 it would make perfect sense to me that Faramos would be able to try interpret texts written in languages he can't fluently speak.
Sep 16, 2024 10:22 am
Ravlandic and Dwarven then. =) Like most people, Faramos won't know how to read and write, due to his low Empathy (2) and no Lore skills.

Brenda has 4 Empaty, so she will know Ravlandic, Alderlandic and Dwarven. She will also know the human (Alderlandic) alphabet, so she will read/write in 2 languages, but won't know the Dwarven runes.

@GreyWord what languages and alphabets/runes will Nindia know?

Edit: You already answered, we posted simultaneously =)
Sep 16, 2024 10:24 am
Quote:
Not sure about ruling, but with his Withs of 5 it would make perfect sense to me that Faramos would be able to try interpret texts written in languages he can't fluently speak.
Makes sense. Interpretation of texts written in other languages is a regular LORE test. =) Of course, if you know how to read/write the language, no need to roll.
Sep 16, 2024 10:30 am
Ok, noted on the sheet: Ravlandic and Dwarven - talk only.

So what would be required for Faramos to start reading dwarf runes? I think his parents were teaching them to him, but apparently they were separated with him to soon to his level of reading being on "useful level".

Finding a dwarven book and studying it for longer time -> getting Lore skill on 1 with XP ??? :)
Last edited September 16, 2024 10:32 am
Sep 16, 2024 11:59 am
Quote:
So what would be required for Faramos to start reading dwarf runes? I think his parents were teaching them to him, but apparently they were separated with him to soon to his level of reading being on "useful level".

Finding a dwarven book and studying it for longer time -> getting Lore skill on 1 with XP ??? :)
Mechanic wise, you just need to use 5 XP to increase your Lore. This will give you all the usual benefits to your Lore rolls as well, the runes are just a "bonus".

We can RP when we get there. Usually, it doesn't make sense to learn how to read/write without a teacher. Brukir or someone in Willowbrook can surely teach you. But maybe that's unecessary, as we can RP that you already know and it is just that you're really confident in it after spending the XP?
Sep 16, 2024 12:02 pm
Pedrop says:
And rolling again...
Edit: What!?!?!? Hehe.... LOL... this is epic! Apparently he fall asleep while trining to decipher the book... !!!

Well... I guess Faramos is not participating in current shift of exploring the cave... :( Thats ok from my player perspective I have busy week again...
I will leave that to Nindia, if she wanna risk going in without Faramos or let you all SLEEP and REST for the day.
Sep 16, 2024 12:10 pm
htech says:
Mechanic wise, you just need to use 5 XP to increase your Lore. This will give you all the usual benefits to your Lore rolls as well, the runes are just a "bonus".

We can RP when we get there. Usually, it doesn't make sense to learn how to read/write without a teacher. Brukir or someone in Willowbrook can surely teach you. But maybe that's unecessary, as we can RP that you already know and it is just that you're really confident in it after spending the XP?
Ok, that sounds good! We will say that he have a little (tiny) book with dwarven runes - last keepsake from his parents - that he studies in his "free time". And one day... all the blocks will fit to the right holes... and we will manage to read them on quite proper level.
htech says:
Pedrop says:
And rolling again...
Edit: What!?!?!? Hehe.... LOL... this is epic! Apparently he fall asleep while trining to decipher the book... !!!

Well... I guess Faramos is not participating in current shift of exploring the cave... :( Thats ok from my player perspective I have busy week again...
I will leave that to Nindia, if she wanna risk going in without Faramos or let you all SLEEP and REST for the day.
As Faramos is unconscious I will not state what he would do with a book or propose next actions while he is asleep. Let's see what Nindia will decide :D
Last edited September 16, 2024 12:11 pm
Sep 16, 2024 12:27 pm
Besides: I'm more, and more amazed by Year Zero Engine mechanics -> how narrative they are, being so simple in the same time!

This last push-roll - it immediately set us on direction how this book worked on Faramos and what happened, with one decision and one roll. I liked this engine before and now I'm starting to like it even more. From one point of view: you only roll a bunch of d6s looking for 6es , but... it turns out that the results can have much more possible outcomes. Very interesting for me.
Sep 16, 2024 12:31 pm
Pedrop says:
Besides: I'm more, and more amazed by Year Zero Engine mechanics -> how narrative they are, being so simple in the same time!

This last push-roll - it immediately set us on direction how this book worked on Faramos and what happened, with one decision and one roll. I liked this engine before and now I'm starting to like it even more. From one point of view: you only roll a bunch of d6s looking for 6es , but... it turns out that the results can have much more possible outcomes. Very interesting for me.
Yeah, I'm really liking it as well. =) I had to edit that post a couple of times, to reconcile both my plans for the adventure and the dice results, but when its done, seems perfect. This was unexpected, but very realistic. =)
Sep 18, 2024 8:11 pm
This situation looks very interesting, as it comes quite naturally from the fact that Faramos don't know orkish... So I think it would be the most interesting to solve it in character.

As this provided us with interesting "plot twist"/Nindia reaction I would stay with translations in private:)
Sep 19, 2024 4:03 am
well... Faramos were sleeping while Orc came. For me events read as Nindias failure to explain what happened
Sep 19, 2024 8:37 am
Quote:
For me events read as Nindias failure to explain what happened
For me as well. We can go slower next time, to let her properly explain things, or I can put it in the open, so we can presume she explained correctly, because all the players will have the same information.

Or maybe Faramos doesn't listen very well, no matter what Nindia said.
Sep 23, 2024 9:51 am
"Oh.... that Faramos... maybe not behaving always as such... but he is still a stubborn dwarf... no doubt about it... too single minded sometimes..."

;)
Sep 23, 2024 8:53 pm
As it seams there is a chance that we will recover somehow from the current situation, I wanted to ask for the future:
You think, GM, that Faramos could use:
[ +- ] CAT’S PAW (R1)
next time to re-enter this cave room and being not noticed by this awful fungi?
Sep 24, 2024 1:12 am
Quote:
re-enter this cave room and being not noticed by this awful fungi?
Yup. It would work. Magic has its own risks, though.
Sep 25, 2024 10:16 am
Htech! Haven't time to writ it earlier, but now I'm doing this: Your descriptions are next level! This game is a treat to read and play! A lot of creative fun for me! I don't say this to flatter you, but to let you know that I appreciate your efforts. I especially liked this part:
htech says:
For a brief moment, Faramos felt a pull, a dark whisper at the edge of his mind, urging him to save the book, to preserve its knowledge. But he gritted his teeth and resisted, focusing instead on the purifying power of the flames.

The book twisted and writhed within the fire, and a low, almost inaudible hiss escaped from it as if the very essence within was crying out in its final moments. Then, with a sudden burst of heat, it collapsed into a pile of blackened cinders, its dark magic finally extinguished.
The whole scene of burning the "bad book" was described very similar to what I have imagined for Faramos, but wasn't able to put it in such good words... It's visible that you really are paying attention how I envision/play Faramos and how he is:) Thanks for that!

Do you use AI sometimes or your pen is simply so good? =)

I also like very much the recent descriptions, and the fact that you decided to split us in our "panic run through the forest". Very thematic! I hope Grey will also want to act upon the fact that we don't know our current locations - and are unfortunettly separated from each other.

Ok, back to writing RP post:)
Sep 25, 2024 11:12 am
Thanks! I use PbP to practice my English, so there is an extra incentive for me to write longer and more descriptive posts. I am not in this only for the game. Writing and improving my vocabulary and skills are part of the reason I do this.
Quote:
Do you use AI sometimes or your pen is simply so good? =)
I use it as an augmentation tool, not as the creator of the posts. It can give me some descriptions, smells and snippets. There is also some heavy editing whenever I use Chatgpt, as it tend to overuse some words. But like AI, I sometimes use a spellchecker, a thesaurus... They are tools. =)

People that think they can simply copy and paste from AI miss the point. =)
Sep 25, 2024 11:18 am
htech says:
People that think they can simply copy and paste from AI miss the point. =)
Couldn't agree more:)

To be clear: Your posts didn't looked like written by AI, as they have this spark of consciousness (about our game) that fortunately AI is not able to mimic (yet?). Just wanted to know how you do this, as it looks like a lot of time put in it.

I plan to use AI in my game to help me with static environment descriptions (as "how does the jungle looks and feels") - as I don't like to write them at all. I'm more keen about the interactions/relations between persons and objects:)
Last edited September 25, 2024 11:20 am
Sep 25, 2024 11:56 am
Since you are aware of its limitations, I suggest you use AI in your (or our) games as well.

If used well, it can speed things up a lot. With it, I can do in minutes what would take hours =)

Interestingly, by using it here, I am now writing more like the AI. I am also better at coaxing it to write what I want. I think it works both ways with me and Chatgpt.
Oct 4, 2024 12:58 pm
Let's take this conversation on Nindia build issue into this thread. I am willing to try keep existing talents, but understand how to use them properly.

So I see rules on how to roll ambush at arm' s length. But how do I do I trigger that? Can't I?
https://i.imgur.com/EIopQFA.jpeg

I don't want to believe it was designer' s choice for this system to make Halberd a feasible ambush weapon, while scimitar is not. Still if that' s the limitation of the system I would like to ask for a different favor: remember when we looted Orc? May we say I left his armor behind and picked throwing ace instead? And use that axe to attack at the current encounter? Thanks
Oct 4, 2024 4:12 pm
Faramos is keeping Nindia's throwing axe for her the whole time:) So we can assume she took it from him while we were preparing the ambush :)

Besides... it's not completely clear in the rules but I would judge it this way:
- the ambush and sneak attack are similar in the way they works, but mechanically two different things
- so far we managed to organize a proper ambush,
- but I would say that Nindia can use this one free action from ambush, to make an sneak attack so she will have to roll Stealth again( quite a drawback) but on a success she will be able to make "free attack".

Thats how I see this, but maybe I'm overcomplicating it. Anyway: the throw axe was attached to Faramos backpack and kept for Nindia by him:)
Oct 4, 2024 4:15 pm
Quote:
So I see rules on how to roll ambush at arm' s length. But how do I do I trigger that? Can't I?
You can. When you roll for the ambush, we use that -2 modifier and the encounter starts at Arm's length.

In this specific situation, I forgot to ask how close you wanted to get before we rolled, so I put you at the closest range that would let you succeed. Faramos’s skills were used, instead of Nindia’s, because the group was part of this ambush.
Quote:
May we say I left his armor behind and picked throwing ace instead? And use that axe to attack at the current encounter? Thanks
You could have changed the equipment in the depot room, Faramos is carrying it. No need to retcon back to the camp.
Oct 4, 2024 4:17 pm
Besiedes... looking at the rules once more... I think we probably should have choose at what distance we want to make our Ambush, and making it at Near it would be -1 for our ambush, for total of +1 (+2 for ambush -1 for Near). Discarding the last die from Faramos stealth roll - keep the success for us still:)

And it should work the same way for Ninda - when she will try to do the sneak attack - it's her choice at what distance it will be.
Oct 4, 2024 4:18 pm
Ok... now seeing Htech last post - it seams we agree:)
Oct 4, 2024 10:36 pm
Yup, we agree. But ambush and sneak attack are the same for me (the former with a +2) so I don't think Nindia could roll (again) for the "same" sneak attack.

Group stealth always uses the lowest skilll from the whole party, not separate rolls for each character. That's why Brenda left for this combat.
Oct 9, 2024 7:44 am
Can you tell/remind me how are orcs in our game? As in the rules books or different?

Are they somehow wild, but honorable warriors, maybe full of hatred but keeping their word? Or more close to mindless monster/animals, not caring too much?
Oct 9, 2024 9:14 am
Pedrop says:
Can you tell/remind me how are orcs in our game? As in the rules books or different?

Are they somehow wild, but honorable warriors, maybe full of hatred but keeping their word? Or more close to mindless monster/animals, not caring too much?
Not all are monsters, although some can be called that (some humans can too).

In essence, orcs are feared and hated by most other kins, but like all people from all kins, it is difficult to generalize. They can be honorable, they can be monsters. It depends on the individual, how they were raised, treated, circumstances, desires and everything else.
Oct 14, 2024 6:12 pm
GreyWord says:
What a funny coincidence. This weapon of my enemy (the orc who tried to ambush us) served me to destroy your servant just a few minutes ago. I admit - I tried to harm your servant. I'm sorry I failed. I destroyed it instead of harming. Nindia laughs. You can have your revenge on my servant Nindia say tossing her throwing axe on the floor in front of Uggoth.

Still holding her scimitar in the right hand Nindia watches the reaction and try to understand what did Thragg mean when he say "Let them prove their strength now" - do he want to fight? If yes she would reach for her dagger to hold in the left.
That was really badass, Grey! :)))

Sorry, for delay. I had a very busy end of the last week. I will post in RP thread soon.
Oct 16, 2024 8:40 pm
Now seeing how good you are at GMin Forbidden Lands and seeing that you have long going sci-fi game here on GP - HTech - I started to wonder what you think about Coriolis and if you ever considered GMing it or playing? Besides the Great Dark version seem to be even more interesting. I'm myself like Y0E very much and space ship battles look very good in Coriolis - want to try them someday.
Oct 16, 2024 8:55 pm
Thanks!

Never read or played it... My problem with it was mainly the "Arabian Nights" feel. I have no inspiration for GMing it, because unfortunately I'm mostly used to Western influence.

Alien RPG, however, is on my wishlist. Maybe when I finish my current sci-fi campaign here on GP (months away, there are many things still going on there), I'll start a Colonial Marines campaign... I really enjoyed Y0E, I think it works better for me than most other systems. =)
Oct 16, 2024 9:39 pm
Yeah... "Arabian Nights" don't drive my interest either, especially in space:) For now I was looking at it more from rules-engine perspective to play sci-fi with Y0E-like rules. And - repeating myself - to look how the spaceship battles work in it:) Although I must say I'm interested in looking into the official campaign, but haven't have time to do so for now.

When/if I will have less games on my plate, than currently - I will consider GMing one-shoot (award winning, polish adventure) with Coriolis rules here on GP, but it also won't be too soon probably:)

I like Alien rules too, but the book and world seamed too... how to say it... "sad"? Depressing? To me :( But in second edition they plan to introduce some stealth rules - and I'm really exited to check them:)
Oct 16, 2024 9:42 pm
Other subject: are we (as I'm still not sure I want it myself... ;) ) - considering checking "advanced melee combat" rules form Forbidden Lands one day? I will still have to look/read them first... :D
Oct 16, 2024 10:12 pm
Pedrop says:
Other subject: are we (as I'm still not sure I want it myself... ;) ) - considering checking "advanced melee combat" rules form Forbidden Lands one day? I will still have to look/read them first... :D
Not for me, at least not in PbP. Advanced rules are slower, IMHO.
Oct 23, 2024 9:07 pm
Technically Faramos has 1 unit of Wood already - taken from the storage. But I think thematically it will be better to "chop" some bigger tree trunk for the item Grey proposed? Or we wan to abstract it and take this 1 unit we already have?
Oct 23, 2024 9:12 pm
I guess we should chop a new one. I am saying that wood is normally cut down into pieces, as it's usually not easy to carry a large, single piece of the tree's trunk. But that's precisely what's needed for a trough...
Oct 31, 2024 10:58 am
GreyWord says:
OOC:
@Pedrop you just OOC encouraged Nindia to never help your PC in future.
@GreyWord are you serious about this??

First of all: by "not-helping" I meant that Nindia was working with Faramos, but that her help... "wasn't very helpful" and her tries worked against their common effort in the end. NOT: that she didn't done anything. Probably my lack in English skills again... :(

Second: it was dice that gave that result, not my choice. So I thought it could be a nice opportunity about funny(comedic even? ) interaction between our characters. "About how we do everything we can with good intentions, but got the worst possible result... with this stupid three trunk".

Third: I intentionaly didn't write anything about Nindia's actions in my post to leave it completely to you: to decide about her approach.

Maybe you just don't want any interaction between our PCs?
Last edited October 31, 2024 10:59 am
Oct 31, 2024 11:50 am
The way I see it, Grey plays Nindia as always deflecting blame and never owning it. Nindia could learn to take responsibility for it over the course of the game, but it's unlikely she'll change in this particular scene. I don't see a problem with that and I find it interesting.

However, I wanted to point out to @GreyWord that we're all non-native speakers, so I would ask that you keep the conversation OOC always between players and the conversation IC between characters. Crossing that barrier is extremely confusing and the way I see the message above was Ninda talking to Pedrop or the PC reading and reacting to an OOC message. That's awkward.
Oct 31, 2024 12:07 pm
Quote:
I hope Grey will add some narration how Nindia was not-helping... so Faramos will be able to feel better;)
1. I'm sorry to fail as a player to come up with words to make him feel better. I'm just not good enough as a player to do that. Even if I wanted Nindia to be.

2. @htech is right, I was just RPing Nindia after the negative experience. She is deflecting the blame.

3. What I mean in OOC was that Nindia has lost the trust in her own ability to help Faramos (she had the trust before we started). Does it makes sense?
Oct 31, 2024 12:18 pm
htech says:
The way I see it, Grey plays Nindia as always deflecting blame and never owning it. Nindia could learn to take responsibility for it over the course of the game, but it's unlikely she'll change in this particular scene. I don't see a problem with that and I find it interesting.
I didn't notice it earlier, but now it seems very interesting!
GreyWord says:
Quote:
I hope Grey will add some narration how Nindia was not-helping... so Faramos will be able to feel better;)
1. I'm sorry to fail as a player to come up with words to make him feel better. I'm just not good enough as a player to do that. Even if I wanted Nindia to be.

2. @htech is right, I was just RPing Nindia after the negative experience. She is deflecting the blame.

3. What I mean in OOC was that Nindia has lost the trust in her own ability to help Faramos (she had the trust before we started). Does it makes sense?
ad. 1 I thought it was obvious joke on my side (I even used ";)" for this) ? I didn't expect Nindia doing anything -just- "to make Faramos feel better", BUT: proposing you interaction between our characters that she could take part in this "little disaster of ours" - considering the dice results. If you wanted to. I would never try to force your PC to do something just for my character benefit alone.

ad. 2. Ok, now I understand this. Thanks!

ad 3. Somehow:) But most importantly: now I know how you see this.
Oct 31, 2024 12:25 pm
I think the root of our misunderstanding is that I look at things from "story perspective" ("it would be fun to share our common fail") and you look solely from your PC perspective. So I didn't expect your PC to do any single particular thing, I just wanted to point out a nice - at least in my mind - opportunity for our PCs interaction -> indicated by dice. It is NOT that I expected your PC to behave in any specific way.

My OCC comments are of player, not my PC.
Oct 31, 2024 1:41 pm
Speaking of OOC VS IC. I'm probably too bad a player trying not to separate them. Not only Nindia think her helping was not fruitful, I as a player think it is mechanically not optimal.

Even though my crafting is only 3d6 it has 3 times (almost) better chances to give one "6" that +1 from help
Oct 31, 2024 3:20 pm
In fact, there is another way. Mechanically and in-game, there are 2 ways to deal with this:

A. Help. With this you can make a single roll, using the same wood. Failure means lost time and only 1 unit of wood lost. Success means 1 trough.

B. Simultaneous rolls. In this, you roll separately and each one of you craft your own trough. There are higher odds to succeed. Failure means lost time (as above), but loss of up to 2 units of wood. But it may also mean 0-2 itens crafted, depending on the results. If 2 troughs were useful, this could be an even better option. Just notice that, separately, you also can have twice the negative effects.
TL;DR - It may be helpful to think about option B in other crafting opportunities. You don't help, you craft your own, simultaneously. Risk mitigation usually involves greater use of resources (in this case, wood), but that's fine in some scenarios.
Nov 25, 2024 8:37 am
@GreyWord Do I read it correctly, that you prefer to go for the breeding chambers and their fungi-zombies first?
Nov 25, 2024 9:41 am
I prefer to choose based on what our PCs want. If it was not clear from my message Nindia is ready to go fight zombies without Orc suckers.
Nov 29, 2024 12:05 am
Sorry, for recent delays:( But I'm flooded with work right now.

To be honest I don't think it will get better in coming months. Until any other game of mine will end( and I don't plan adding any until I drop under 2), I think I will be able to post no more then 2-3 times per week... :( If it's too slow for you. You should probably start thinking about kicking me out of this game:( I will understand:) But it would certainly be nice to see how the adventure in this cave will end... or what is in the keep:)

I very like your style HTech. I think it's very similar/compatible with mine... but it's style that requires my full focus when I read and write post in this game. And recently I don't have much time to think calmly... And I'm one of those persons that struggle to write something "random", just to write on time, it has to have some level of thinking through I can accept and bare to live with:)

So that's how things on my side, now tell me if there is future for me in this game? :)
Nov 29, 2024 10:26 am
@Pedrop thank you for your honesty and kind words; they mean a lot to me. I completely understand how life can get overwhelming, and I truly appreciate the effort you’ve put into this game.

But I’ve learned that I really enjoy the rhythm of a game that runs at about five posts per week—it keeps the momentum going and the story fresh in everyone’s minds. Long-term, I plan to GM games only at this pace. However, I’m open to temporarily adjusting the posting rate here if @GreyWord is okay with it.

If we all agree, we could slow down, for now, and focus on finishing the Fungal Cave adventure site - that I plan to end with the Big Boss fight against Grimruk. Once that’s done, me and Grey can decide together whether to continue with a 1:1 game (shifting the focus to tell only Nindia’s story) or wrap it up. If we do end the game, I’d start a new one at the 5/week posting rate and would be delighted to invite you to join.

Let me know how this sounds.
Nov 29, 2024 2:04 pm
I'm OK with temporarily slowing down the posting rate
I'm also OK with @htech to make the detailed wrap up: roll some dice and narrate how events in the cave ends, perhaps even the keep - if he have any idea about that. I don't prefer this, but feel it may be better for @Pedrop

P.S. I prefer more than 1 player games and the peace that "keeps the story in my mind" as @htech perfectly phrased.
Nov 29, 2024 4:55 pm
Okay them! Let's continue with the new expectations for a couple of weeks, until the end of this adventure site, and them we wrap it up and finish this game. =)

I will post the enemy round soon. Today, I guess.
Dec 3, 2024 9:19 am
I still have some hope that I will be able to make my posts faster, but the practice may be like described above.

I completely understand 5/week post rate - probably is best, to stay engaged with the story.

The aim of ending the Fungal Cave is also perfect for me:) One of the reasons I'm on GP is my only opportunity to try new/different systems and as I think I started to understand how FL works, ending the whole adventure site is good place to move for another system... once I will have some free bandwidth for it:)

What kind of game are you planing to do next? To say I'm curious would be a huge understatement... :)
Dec 3, 2024 11:21 am
Quote:
What kind of game are you planing to do next? To say I'm curious would be a huge understatement... :)
Don't know yet. The sooner we finish the cave, the sooner I will think about it. :)
Dec 4, 2024 9:05 am
You know how to make me post faster... ;) ;) ;)
Dec 9, 2024 9:12 am
1. Are there any rules for being surrounded by enemies in this system? Or flanked? Or hit from behind? My very quick scan through pdf didn't reveal anything to me? Of course asking to see if we indeed have any mechanical advantage in the barracks over fungi zombies in contrast to corridor? Logically there should be... as we will be able to hit them from every side... but do authors of the rules thought about this?

2. I don't think we have any antidote on any of our PCs? :)
Dec 10, 2024 1:40 am
1 - No specific rules. Though I will grant you all a +1 modifier if you flank/gang up on a single enemy in this scene. Besides, they can't parry/dodge so many attacks.

2 - Nope. But your orcish friends have. Faramos doesn't know it for sure, but Graknok may have the Poisoner talent... ;)
Dec 11, 2024 11:22 pm
What better person to prepare antidote than Master Poisoner... right? Ri...ght? RIGHT?!? [looks around with overwhelming desperation showing on his face, looking for ANY - even slight - confirmation]
Dec 18, 2024 6:30 am
Just an idea - perhaps we can skip the obvious chapter in the story where girls bring Faramos to a safe location for resting and regaining his strength. I would then like Nindia to use that time to explore the strange powers that has taken over her mind - she will explain that to Brenda and go alone to the cold water stream where the voice in her head suggested to give her power to cross that stream.
And hope by the time my PC little 1-player story arc is over Pedrop is in a better situation to continue with fighting off the Spore Servants.
Dec 18, 2024 9:24 am
Works for me. =)
Dec 18, 2024 11:18 pm
Hi, sorry for delays on my side... :( I have a little epidemic in my house, with some nasty virus, still lurking from previous week :( My youngest one is currently in hospital, but everything should end good. Realistically I will be able to post the soonest on Friday... But will try earlier.
Dec 19, 2024 9:20 am
Thanks for sharing and don't worry, real life comes first. I am wishing you all a smooth and quick recovery.

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