The OOC thread

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Sep 11, 2024 9:52 am
Looks like Faramos has no armor. I suggest he takes Studded leather and Nindia Leather (she has less carry capacity).
I can perhaps take throwing axe and be at full capacity. Although have 0 Marksmanship skill looks like ranged weapon is a must to get any chance of sneak attack

P.S. Will do proper post later today
Sep 11, 2024 10:23 am
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-how do Sacks and Backpacks work in this system? As it looks that we are getting low on the capacity to carry more things :)
They are just for flavor/roleplaying. They don't encumber nor add carrying capacity
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-would Cart work in those woods we are right now, at all? If we would have one?
It would. But your natural next step is to buy a Donkey or Horse before that. The cart needs an animal.
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Besides - but connected ;) - are there any animals in those woods visible? Like birds or something like this?
You can find some with a Survival roll. But it's dark now...
Sep 11, 2024 7:23 pm
I have read your house rules for repair - they look very reasonable. I like them:) Especially as I was thinking about caring quite a few knifes with me in the future - for the reasons you described. Now I won't have to:)

A Donkey! Great idea. That would be great! I would call him Pal ;-D

I was asking about animals as I was starting to think if Faromos - as druid - could "domesticate"/theme/train some of the animals he will encounter in the forest... you know... a boar could be as strong if not stronger than Donkey... :) I think I will try this at next occasion...:)
Sep 11, 2024 7:32 pm
I was thinking about the armor... but come to the conclusion that Faramos wouldn't take armor taken from disgusting orc body... :)

I certainly would like to take an hand axe - assuming that it will allow Faramos to collect some Wood resource with it. Will it?

Also was thinking about the bow... to have better chances at hunting, but he is not a good marksman and the bow could be maybe better used by Nindia or Brenda in the fight? But... now I can see that Brenda also has no marksmanship and Agi at 3(the same as Faramos), only Nindia is better with a ranged weapon (when healthy)... so maybe he will take the bow after all. Will write soon in RP thread.
Sep 11, 2024 7:57 pm
I did put an effort to make Faramos understand Nindia want not the bow. Please to take it. And do tell Nindia in character to pick studded leather instead - she is not as picky as your PC. IMHO weapon used by Orc to slay humans should more disgusting that an armour Orc wear for protection.
Sep 11, 2024 8:05 pm
Roger that!

Opinions have one great future: they can differ :)
Sep 11, 2024 8:11 pm
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I certainly would like to take an hand axe - assuming that it will allow Faramos to collect some Wood resource with it. Will it?
It will, but without a gear bonus. A Quarter Day's work in a Forest or Dark Forest with an axe, and a successful Crafting roll, gives a number of units of Wood equal to twice the number of rolled 6s.

A Timber axe will give you a D6 gear dice to that roll. A handaxe, on the other hand, will only give gear bonus to combat (that a Timber one does not), ok? =)
Sep 12, 2024 6:54 am
@Pedrop if you don't take armor, please note that in game thread. I will take the studded then and swap throwing axe to dagger as it is light and will allow me not to be afraid of pushing off-had attacks.
Sep 12, 2024 9:10 am
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GM: please tell we when get this last 1 XP, so Faramos could gain the Tanner talent:D
As soon as we end the Night, I will post the XP for the day. =)
Sep 12, 2024 9:18 am
But... wouldn't giving Brenda throwing axe make her over encumbered too? It's better to have one PC with this state then 2:)
Sep 12, 2024 9:41 am
Yeah, keep it. My math was wrong, but the character sheet caught my mistake as well. Like they say, math is hard =D
Sep 12, 2024 9:58 am
No problem! Noted on my sheet.
Sep 12, 2024 12:49 pm
So, I have updated our Advancement Rules (again? =D ) and added a new House Rule (Number 7) to get us into a "XP as a Group" kind of thing.

WHY CHANGE THIS?
1. There will be less competition to find the perfect "dark secret", "pride", etc, to gain XP from. They will become more of a group effort.
2. Player death is often just bad luck and it can feel a lot more fun, if you actually can get back and will not "forever" get left behind. There should be some consequence (you won't imediately start with the group's XP) but you will quickly be able to catch up.
3. It will be a bit easier to track the XP everyone should have from my perspective. =)
Sep 12, 2024 4:22 pm
Could you help me with XP stuff? I'm looking into Shapr tongue talent. Does manipulation work in combat, outside of it or both? And humans and Orc speak the same language? I understand plan monsters will be immune to manipulation, but I'm ready to invest in situational talent, but I'm not investing into talent that is designed to turn a willing to speak NPC into broken or hostile.

I'm also looking into defender talent. Does it allow me to parry even though I used my fast action to attack with the dagger?
Sep 12, 2024 5:28 pm
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Could you help me with XP stuff?
Sure!
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I'm looking into Sharpe tongue talent. Does manipulation work in combat, outside of it or both?
Both! It is more likely to be feasible only during the opening rounds, but it can work and even prevent combat if you do that just after initiative. To do so, you insult, trick or convince your opponent, likely without drawing your weapon. This might even be possible in the midst of combat, maybe after one of them dies or if you are able to demoralize them somehow, if the GM judges it plausible.

Moreover, what you ask of your opponent or what you want them to do must always be within reason – no NPC will agree to do anything or act completely against their own interests, no matter how good your roll is. So they can surrender, but they can't jump off a cliff. Maybe you could have avoided the last combat by getting at least one of them with a Broken Empathy before it all started. =)
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I'm not investing into talent that is designed to turn a willing to speak NPC into broken or hostile.
Don't worry. We will write this dialogue as usual. A successful MANIPULATE check with a willing to speak NPC is normally by charm, good arguments, etc. But this talent won't be used in a friendly situation, it is only used if you (the player) writes that Nindia has insulted them (ie. they are likely already hostile)
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And humans and Orc speak the same language?
There are two ways we can do that:
1 - A simple yes, everyone speaks the same language or a Common one. I am using this option for now. That's the default for the game.
2 - We add a House Rule for languages. I have one that I like, by Johan Ronnlund:
[ +- ] Languages House Rule
[ +- ] List of common languages
What do you think?

Should we use multiple languages and the house rule above? Public

Yes, it adds realism
No, it just complicates things

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I'm also looking into defender talent. Does it allow me to parry even though I used my fast action to attack with the dagger?
Yup. But only once, for free. To parry a second attack, you need a fast action.
Sep 12, 2024 7:22 pm
That sounds amazing. Going for Sharp tongue and attempt to roleplay manipulation. How much does that cost? Could I do both Sharp Tongue and defender?
Sep 12, 2024 7:25 pm
Sure. Each talent costs 3 XP at Rank 1. You just need to train a Quarter day for each and succeed at a Wits roll for each. =)
Sep 12, 2024 11:42 pm
I just realized this game had no limit on over-encumbrance and I gave you tons of stuff from a depot. So, House Rule 8 is needed.

The total carrying limit is now Your Strength x 4 + Pack rat bonus (if any) x 2.

Faramos, for example, can carry "only" 20 Total Encumbrance, even if he is willing to be over-encumbered.
Sep 16, 2024 8:26 am
Before I describe the contents of the book, I will wait for Pedrop feedback on the languages house rule, above. If we use that, we may need to choose what languages each PC and Companion can speak, read and write, to continue the adventure.
Sep 16, 2024 9:44 am
htech says:
I just realized this game had no limit on over-encumbrance and I gave you tons of stuff from a depot. So, House Rule 8 is needed.

The total carrying limit is now Your Strength x 4 + Pack rat bonus (if any) x 2.

Faramos, for example, can carry "only" 20 Total Encumbrance, even if he is willing to be over-encumbered.
Wow... didn't know that. I must say I was pretty sure that it works exactly as you have written in your house rule :) So only 20u for Faramos max. It's really surprising that it's not in the rules explicite.
htech says:
Before I describe the contents of the book, I will wait for Pedrop feedback on the languages house rule, above. If we use that, we may need to choose what languages each PC and Companion can speak, read and write, to continue the adventure.
This works for me, let's go "realism" - only hoping it won't really complicate the things in PbP format:)

So I think for Faromos it would be: ALDERLANDIC, DWARVEN - preferably both with talking and writing, as he had good education by his traveling and respected dwarf merchant parents.

Or he needs RAVLANDIC to talk with Brenda and Nindia - then it would be RAVLANDIC:)
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