The Shadow Carnevale (OOC)

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Sep 27, 2024 6:03 pm
karabooo says:
[quote="vagueGM"].. Is it okay if I watch the others leave first, though? ...
We can make that happen, give you moment to be left alone here...
Sep 28, 2024 1:06 am
I can do a group staff hold to get out. I like it better than Albert pulling us out on the coach. Waking up all together makes sense with that exit strategy, as long as Ezme doesn’t wait too long to rejoin after.
Sep 30, 2024 8:39 am
TheGenerator says:
(in RP) Albeart was still not completely sure what Raynor was, ...
I find myself wondering what this will do with the fact that you did not recover Albert's body (yet). Do we need to change Albeart's sheet to account for his bearlike nature? (or do we not bother and expedite a recovery on the other side? (Or does it just all come right when you return (I can't say I like this, what happened here should affect 'there')).)

Does Albert return to the bear's body and the bear to Albert's? Or is it just a bunch of 'transference'?
Sep 30, 2024 8:40 am
TheGenerator says:
(OOC in RP) Do I need to roll anything?
I wouldn't think so. There are not really any stakes (just taking longer) and failure does not seem interesting.

You all can narrate getting yourselves organised and 'ready to leave'. And, if you are happy that we have done enough for you to leave, you can narrate that part too (all except poor Ezme).
Oct 1, 2024 3:18 pm
vagueGM says:
TheGenerator says:
(in RP) Albeart was still not completely sure what Raynor was, ...
I find myself wondering what this will do with the fact that you did not recover Albert's body (yet). Do we need to change Albeart's sheet to account for his bearlike nature? (or do we not bother and expedite a recovery on the other side? (Or does it just all come right when you return (I can't say I like this, what happened here should affect 'there')).)

Does Albert return to the bear's body and the bear to Albert's? Or is it just a bunch of 'transference'?
I think it would be cool to have some kind of effect on Albert. But I'm not sure what exactly. I'm thinking there could be both negative and positive things. For example, Lille and Albert might now be able to exchange ideas in wild speak.

I don't see a way to add a negative thing to the character sheet besides reducing stats. Maybe a bit less Cha (grumpy bear syndrome)? But to be honest stats changes are boring to me.
We could create a negative skill where a roll can never be a 10+. Though I'm not sure how fun that would be to play.
What I'd like to add most is a compulsion/vice.

Suggestions?
Oct 1, 2024 4:41 pm
TheGenerator says:
... I think it would be cool to have some kind of effect on Albert. ...
A large part of this discussion is how long you want this to be part of the story.

• Is it something permanent?
• Do we want to spend the next scene tracking down the bear and finding a way to 'fix it'?

This will dictate how much effort we put into coming up with a solution that is balanced and feasible in the long-term, vs. just going with something cool for a brief time.
TheGenerator says:
... not sure how fun that would be to play. ...
That is the important part. the time we will spend with it heavily affects what will be 'fun'.
TheGenerator says:
... stats changes are boring to me. ...
Agreed.
TheGenerator says:
... Lille and Albert might now be able to exchange ideas in wild speak. ...
That could be an interesting ancillary benefit, you would not have the Wild Speak Ability (so no toe-stepping:) but this would be purely a bond between these two.
TheGenerator says:
... I'm thinking there could be both negative and positive things. ...
Someone said 'werebear'. Something like that could be a positive/negative?

Let's not think of this a a punishment, though. It stems from good roleplay and choices made, so I would be inclined to treat it like a new Special Ability (modular-leveling).

Again, though, our group choice of whether we want to pursue this would affect how we rule it. If we want to play out the bear hunt... (or is it a body hunt? In bear form?)... maybe the positive/negative balance of the new 'ability' would depend on how that goes?

If Albert ends up in the bears body, and does not remember Raynor, then Cure and Turn don't feel right anymore, and we can roll up a whole new character? Characters are easy to make, so this is no big deal, even if it is only for a brief time. But if this does not interest you all, then we can have you return to your original bodies.
TheGenerator says:
... What I'd like to add most is a compulsion/vice. ...
That is easy enough. I also trust you to roleplay that without needing any mechanical enforcement. We could talk about it and come up with ways that it might express itself and (as a group) find times for it to come out, you could always propose it as a consequence of a dice roll, you guys are always welcome (expected and invited) to suggest such consequences.
Oct 1, 2024 9:27 pm
vagueGM says:
• Is it something permanent?
• Do we want to spend the next scene tracking down the bear and finding a way to 'fix it'?
• Yes
• No, I would like to add it as a character trait. If ever we stumble upon a solution, that's cool, but for now I'd keep it that way.
vagueGM says:
but this would be purely a bond between these two.
Agreed.
vagueGM says:
Someone said 'werebear'. Something like that could be a positive/negative?

Let's not think of this a a punishment, though. It stems from good roleplay and choices made, so I would be inclined to treat it like a new Special Ability (modular-leveling).
Werebear might be fun :) Do we need to agree on a specific trigger?
That's how I was seeing it too. Character development.

Should we discuss such things in my original character creation thread?
Oct 2, 2024 3:57 am
Hope you all are okay with how I nudged the story along….

For those of you who will be waking, this is how you were arranged when Ezme went unconscious:

Lille to the left of Albert, hand on staff;
Albert in middle with staff on his chest;
Roald (now shirtless) to the right of Albert, hand on staff;
Daryl (without armor) on Roald’s other side;
Ezme sprawled across Daryl and Roald.


@vagueGM, I’ll send along what Theo might have gleaned from Ezme’s journal soon.
Oct 2, 2024 5:36 am
TheGenerator says:
... Werebear might be fun ...
Agreed. Add it to your sheet as a Special Ability.
TheGenerator says:
... Do we need to agree on a specific trigger? ...
We can work out the details when you actually change for the first time. We can chat about possibilities in the meantime and then angle the story towards allowing for that 'first change' scene.
TheGenerator says:
... Should we discuss such things in my original character creation thread? ...
That is as good a place as any for general discussion, and a place to store the details once we know them. Else the OOC of whatever scene we are needing to trigger it in would be the place to discuss details how we get there in the story.

How soon do you want this to come into play?
Oct 2, 2024 8:57 am
vagueGM says:
How soon do you want this to come into play?
I'm not rushed to have this happen, I think it will depend on the situation. I think it would be best to build up to it with a mild reaction at first, working up to a full transformation. That's why I think finding out the trigger is the first step. For example is it a reaction to an emotion, a sound or visual input?
Oct 2, 2024 9:25 am
karabooo says:
Hope you all are okay with how I nudged the story along….
Absolutely fine :)
Poor Ezme :(

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