The party settles down to rest, starting with a meal that is shared with the
tieflings. As the
tieflings chatter with the heroes,
Adran pulls out the family meditation chair, sits down, and begins his trance. The descendants of demons are fascinated by the appearance of
Adran and
Mara, though they keep their distance from the sharp-looking construct, particularly as it seems dormant while
Adran is meditating. Instead of stroking the shining metal dog, they content themselves with talking in long meandering conversations about many topics, including the "Lord Mayor" and his "men."
The
leader of the den of
thieves is a criminal mastermind whose heists are legendary for being inventive, unpredictable, and sometimes even baffling. The
ringleader has come and talked to the
tieflings in their camp a couple of times, appearing out of nowhere to rant about how he will
"reclaim my rightful place as the city's savior!" and rave about the latest haul.
"All the gold is secondary - of most importance is all the milk that we stole from the Haversham Manor!" He is a man of intelligence and breeding who has, as he says,
"temporarily fallen on hard times" which has required him to take
"drastic measures" to keep his
"court nobles" entertained in the manner to which they
"have been accustomed since birth. That's why I have been selected as Lord Mayor!" Despite his talk of a court, the
Lord Mayor's gang consists of ten or twelve
murderous ruffians who are happy to do his bidding as long as he keeps them rolling in coin and getting revenge on imagined slights. The
tieflings try to stay away from the
gang members, as they are far more likely to slit a throat than to reminisce about costumed balls. Thankfully, the
Lord Mayor keeps them busy, and at any one time, up to half of the
robbers are off preparing for or executing another burglary. Needless to say, the
tieflings have set up their refuge in a place that is mostly far enough away from the sewers that the air isn't quite so toxic, but also out of the way enough that they don't get in the way of the Lord Mayor's avaricious
killers.
OOC:
If there's more that you want to discuss with the tieflings, you can use the
Rest Interludes thread.
After the meal,
Morik and the
half-elves settle down to sleep, leaving
Ishi and
Elowin awake with the
tieflings to keep watch. Three hours later,
Adran emerges from his meditation and rises from the family meditation chair,
Mara clicking into motion at his side. With the artificer and his construct available to keep guard,
Elowin and
Ishi are assured and assume postures of contemplation to begin their trances.
Elowin folds gracefully into her family meditation chair, and
Ishi is left wondering for a moment:
::am I supposed to have a chair when I meditate? Is that just a tradition of the Galanodel family, or is it just something between these two?:: He begins to get upset with so many questions, and realizes that his meditation will help him to process the conundrum. He sits in a meditative posture and begins.
Three more hours pass. At the start of the eighth hour,
Morik,
Elysia, and
Eozindra awake and begin to gather their belongings and get ready to continue on with
Adran and
Mara. By the end of the hour, everyone is ready. The cleric's eyes refocus, she smiles from remembered communion with
Lunea, and
Elowin rises to join the others in saying farewell to their host
tieflings.
OOC:
Every PC has regained all their HP, all their expended abilities, and all expended spell slots. If you have spells to prepare, you should decide which spells have been prepared now. If you have less than your maximum Hit Dice, you also regain 1 Hit Die.