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Archmaster Aodhan - Human Mage
Orla Moonsilver - Elf Hunter
Makander of Halfbay - Mallard Knight
Krisanna the Bold - Halfling Thief
Bastonn Bloodjaw - Wolfkin Fighter
[ +- ] Archmaster Aodhan
Create character
{"logo":"https://imgur.com/Xi4KhVC.png"}
Name: Archmaster Aodhan
|
Kin: Human
|
Class: Mage |
Age: Old
|
Appearance: Tall and wiry. Long white beard and bushy eyebrows. Inquisitive eyes.
|
Weakness: Fainthearted. You always stay at the back of the group. |
[table=]
Strength |[_str=8]|[_s=0/1]Exausted|
Constitution|[_con=11]|[_c=0/1]Sickly
Agility|[_agi=9]|[_a=0/1]Dazed
Intellect|[_int=16]|[_i=0/1]Angry
Willpower|[_wil=18]|[_w=0/1]Scared
Charisma|[_cha=14]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
Heroic Ability: Robust (#) | 0
|
Heroic Ability: Focused (#) | 0
|
|
|
Hit Points | 11/
|
Willpower Points | 18/
|
Damage bonus Str |
|
Damage bonus Agility |
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Movement |
|
Key Attribute | |
[table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=11]/[_$=con+(2*rob)]
Willpower Points | [_=18]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table]
Kin Ability: Adaptive (WP 3)
NotesWhen rolling for a skill, you can choose to make the roll using another skill of your choice. You must be able to justify how you use the selected skill instead of the normal one. The GM has the final word, but should be lenient.
When rolling for a skill, you can choose to make the roll using another skill of your choice. You must be able to justify how you use the selected skill instead of the normal one. The GM has the final word, but should be lenient.
Magic (WP Variable)
NotesAs a mage you can use magic. You must select a school of magic – either Animism, Elementalism, or Mentalism – which then becomes one of your trained skills. As a newly created mage you may choose three rank 1 spells and three magic tricks. You can only choose spells from your school or from the general magic category. You also get a grimoire where all your spells are listed.
As a mage you can use magic. You must select a school of magic – either Animism, Elementalism, or Mentalism – which then becomes one of your trained skills. As a newly created mage you may choose three rank 1 spells and three magic tricks. You can only choose spells from your school or from the general magic category. You also get a grimoire where all your spells are listed.
Heat/Chill
NotesThe area within 10 meters of you becomes pleasantly warm or cold. The effect protects against cold for one shift of time.
The area within 10 meters of you becomes pleasantly warm or cold. The effect protects against cold for one shift of time.
Ignite
NotesYou light or extinguish a candle, torch, or lantern within 10 meters.
You light or extinguish a candle, torch, or lantern within 10 meters.
Puff of Smoke
NotesAn impressive puff of smoke erupts in front of you. Very popular for dramatic entrances, and can give you a boon to SNEAKING in certain situations as determined by the GM.
An impressive puff of smoke erupts in front of you. Very popular for dramatic entrances, and can give you a boon to SNEAKING in certain situations as determined by the GM.
Fireball
Notes✦ Rank: 1
✦ Prerequisite: Elementalism
✦ Requirement: Word, gesture
✦ Casting Time: Action
✦ Range: 20 meters
✦ Duration: Instant
The spell sends a fireball from your hand or focus at the target. The fireball can be dodged or parried as a ranged attack. The fireball inflicts 2D6 damage on a hit and sets fire to flammable objects. Each power level beyond the first increases the damage by D6 or creates another fireball that hits another target within range.
✦ [b]Rank[/b]: 1
✦ [b]Prerequisite[/b]: Elementalism
✦ [b]Requirement[/b]: Word, gesture
✦ [b]Casting Time[/b]: Action
✦ [b]Range[/b]: 20 meters
✦ [b]Duration[/b]: Instant
The spell sends a fireball from your hand or focus at the target. The fireball can be dodged or parried as a ranged attack. The fireball inflicts 2D6 damage on a hit and sets fire to flammable objects. Each power level beyond the first increases the damage by D6 or creates another fireball that hits another target within range.
Gust of Wind
Notes✦ Rank: 1
✦ Prerequisite: Elementalism
✦ Requirement: Word, gesture
✦ Casting Time: Action
✦ Range: 10 meters (cone)
✦ Duration: Instant
The spell summons a great gust of wind. All untethered objects and creatures up to human size in the area of effect are pushed 2D4 meter away from you and suffer the same amount of bludgeoning damage. Against a swarm the spell deals 2D6 damage. Each additional power level increases the number of dice by one. The spell has no effect on monsters that are Large or Huge.
✦ [b]Rank[/b]: 1
✦ [b]Prerequisite[/b]: Elementalism
✦ [b]Requirement[/b]: Word, gesture
✦ [b]Casting[/b] [b]Time[/b]: Action
✦ [b]Range[/b]: 10 meters (cone)
✦ [b]Duration[/b]: Instant
The spell summons a great gust of wind. All untethered objects and creatures up to human size in the area of effect are pushed 2D4 meter away from you and suffer the same amount of bludgeoning damage. Against a swarm the spell deals 2D6 damage. Each additional power level increases the number of dice by one. The spell has no effect on monsters that are Large or Huge.
Pillar
Notes✦ Rank: 1
✦ Prerequisite: Elementalism
✦ Requirement: Word, gesture
✦ Casting Time: Action
✦ Range: 10 meters
✦ Duration: Shift
The spell raises a pillar, three meters high and one meter wide, from the ground or a stone floor. If someone is standing in that spot, the victim must make an ACROBATICS roll (not an action) to avoid falling off the pillar. If the pillar is created under a low ceiling and the roll fails, the victim takes 2D6 bludgeoning damage instead. For each additional power level, the height of the pillar increases by three meters, which can mean falling damage to anyone who falls off.
✦ [b]Rank[/b]: 1
✦ [b]Prerequisite[/b]: Elementalism
✦ [b]Requirement[/b]: Word, gesture
✦ [b]Casting Time[/b]: Action
✦ [b]Range[/b]: 10 meters
✦ [b]Duration[/b]: Shift
The spell raises a pillar, three meters high and one meter wide, from the ground or a stone floor. If someone is standing in that spot, the victim must make an ACROBATICS roll (not an action) to avoid falling off the pillar. If the pillar is created under a low ceiling and the roll fails, the victim takes 2D6 bludgeoning damage instead. For each additional power level, the height of the pillar increases by three meters, which can mean falling damage to anyone who falls off.
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=0/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=0/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=0/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=0/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=0/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=0/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=1/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=0/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
Defense | Name | Rating | Durability | Features
|
Helmet | | | |
|
Armor | | | |
|
Shield | | - | | |
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Staff]|[_w1s=0/1]|[_w1a=1/1]|[_=2h]|[_=-]|[_=d8]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=9]|[_=Bludgeoning, toppling]
[_=]|[_w2s=0/1]|[_w2a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w3s=0/1]|[_w3a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=]|[_=]|[_=]|[_=]
Shield|[_=]|-|[_=]|[_=]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=0/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=1/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=1/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=0/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=1/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=1/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=1/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=0/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=1/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=1/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=0/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=1/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=1/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=1/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=0/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=1/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
Carrying Capacity: | Copper:0 | Silver:7 | Gold: 0 |
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=7] | Gold: [_=0] [/table]
Memento
NotesWorn diary full of your experiences and discoveries.
Worn diary full of your experiences and discoveries.
Tiny Items
NotesFlint and Tinder
Flint and Tinder
[style]
{"logo":"https://imgur.com/Xi4KhVC.png"}
[/style]
[f=border]
[2column]
[col][table]
[b]Name: [/b] [_=Archmaster Aodhan]
[b]Kin:[/b] [_kin=Human]
[b]Class:[/b] [_prof=Mage]
[/table][/col]
[col][table]
[b]Age:[/b] [_=Old]
[b]Appearance:[/b] [_=Tall and wiry. Long white beard and bushy eyebrows. Inquisitive eyes.]
[b]Weakness:[/b] [_=Fainthearted. You always stay at the back of the group.]
[/table][/col][/2column]
[/f]
[3column]
[col][abilities=Attributes][table=]
Strength |[_str=8]|[_s=0/1]Exausted|
Constitution|[_con=11]|[_c=0/1]Sickly
Agility|[_agi=9]|[_a=0/1]Dazed
Intellect|[_int=16]|[_i=0/1]Angry
Willpower|[_wil=18]|[_w=0/1]Scared
Charisma|[_cha=14]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
[/abilities]
[/col][col]
[abilities=Derived Ratings][table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=11]/[_$=con+(2*rob)]
Willpower Points | [_=18]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table][/abilities]
[/col][col]
[abilities=Abilities]
#Kin Ability: Adaptive (WP 3)
When rolling for a skill, you can choose to make the roll using another skill of your choice. You must be able to justify how you use the selected skill instead of the normal one. The GM has the final word, but should be lenient.
#Magic (WP Variable)
As a mage you can use magic. You must select a school of magic – either Animism, Elementalism, or Mentalism – which then becomes one of your trained skills. As a newly created mage you may choose three rank 1 spells and three magic tricks. You can only choose spells from your school or from the general magic category. You also get a grimoire where all your spells are listed.
[/abilities]
[abilities=Magic Tricks]
#Heat/Chill
The area within 10 meters of you becomes pleasantly warm or cold. The effect protects against cold for one shift of time.
#Ignite
You light or extinguish a candle, torch, or lantern within 10 meters.
#Puff of Smoke
An impressive puff of smoke erupts in front of you. Very popular for dramatic entrances, and can give you a boon to SNEAKING in certain situations as determined by the GM.
[/abilities]
[abilities=Tier 1 Spells]
#Fireball
✦ [b]Rank[/b]: 1
✦ [b]Prerequisite[/b]: Elementalism
✦ [b]Requirement[/b]: Word, gesture
✦ [b]Casting Time[/b]: Action
✦ [b]Range[/b]: 20 meters
✦ [b]Duration[/b]: Instant
The spell sends a fireball from your hand or focus at the target. The fireball can be dodged or parried as a ranged attack. The fireball inflicts 2D6 damage on a hit and sets fire to flammable objects. Each power level beyond the first increases the damage by D6 or creates another fireball that hits another target within range.
#Gust of Wind
✦ [b]Rank[/b]: 1
✦ [b]Prerequisite[/b]: Elementalism
✦ [b]Requirement[/b]: Word, gesture
✦ [b]Casting[/b] [b]Time[/b]: Action
✦ [b]Range[/b]: 10 meters (cone)
✦ [b]Duration[/b]: Instant
The spell summons a great gust of wind. All untethered objects and creatures up to human size in the area of effect are pushed 2D4 meter away from you and suffer the same amount of bludgeoning damage. Against a swarm the spell deals 2D6 damage. Each additional power level increases the number of dice by one. The spell has no effect on monsters that are Large or Huge.
#Pillar
✦ [b]Rank[/b]: 1
✦ [b]Prerequisite[/b]: Elementalism
✦ [b]Requirement[/b]: Word, gesture
✦ [b]Casting Time[/b]: Action
✦ [b]Range[/b]: 10 meters
✦ [b]Duration[/b]: Shift
The spell raises a pillar, three meters high and one meter wide, from the ground or a stone floor. If someone is standing in that spot, the victim must make an ACROBATICS roll (not an action) to avoid falling off the pillar. If the pillar is created under a low ceiling and the roll fails, the victim takes 2D6 bludgeoning damage instead. For each additional power level, the height of the pillar increases by three meters, which can mean falling damage to anyone who falls off.
[/abilities][/col][/3column]
[2column][col]
[abilities=Combat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=0/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=0/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=0/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=0/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=0/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=0/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=1/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=0/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
[/abilities]
[abilities=Weapons]
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Staff]|[_w1s=0/1]|[_w1a=1/1]|[_=2h]|[_=-]|[_=d8]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=9]|[_=Bludgeoning, toppling]
[_=]|[_w2s=0/1]|[_w2a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w3s=0/1]|[_w3a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=]|[_=]|[_=]|[_=]
Shield|[_=]|-|[_=]|[_=]
[/table][/abilities]
[/col][col]
[abilities=Noncombat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=0/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=1/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=1/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=0/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=1/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=1/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=1/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=0/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=1/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=1/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=0/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=1/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=1/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=1/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=0/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[/abilities]
[abilities=Secondary Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=1/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
[/abilities]
[/col][/2column]
[abilities=Equipment]
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=7] | Gold: [_=0] [/table]
#Spellbook
#Torch
#Staff
#Memento
Worn diary full of your experiences and discoveries.
#Tiny Items
Flint and Tinder[/abilities]
[abilities=Notes]
#Note 1
#Note 2
#Note 3
[/abilities]
[ +- ] Orla Moonsilver
Create character
{"logo":"https://imgur.com/Xi4KhVC.png"}
Name: Orla Moonsilver
|
Kin: Elf
|
Class: Hunter |
Age: Adult
|
Appearance: Smooth and confident walk. Clear eyes that suspiciously scrutinize everyone. Eager and swift in thought and action.
|
Weakness: Intolerant. Nightkin such as orcs and goblins are evil and need to be fought. |
[table=]
Strength |[_str=13]|[_s=0/1]Exausted|
Constitution|[_con=15]|[_c=0/1]Sickly
Agility|[_agi=17]|[_a=0/1]Dazed
Intellect|[_int=13]|[_i=0/1]Angry
Willpower|[_wil=10]|[_w=0/1]Scared
Charisma|[_cha=9]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
Heroic Ability: Robust (#) | 0
|
Heroic Ability: Focused (#) | 0
|
|
|
Hit Points | 15/
|
Willpower Points | 10/
|
Damage bonus Str |
|
Damage bonus Agility |
|
Movement |
|
Key Attribute | |
[table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=15]/[_$=con+(2*rob)]
Willpower Points | [_=10]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table]
Kin Ability: Inner Peace (WP 0)
NotesAs an elf, you can meditate deeply during a stretch rest. You heal an additional D6 HP and a D6 extra WP, and can recover from an additional condition. You are completely unresponsive during your meditation and cannot be awakened.
As an elf, you can meditate deeply during a stretch rest. You heal an additional D6 HP and a D6 extra WP, and can recover from an additional condition. You are completely unresponsive during your meditation and cannot be awakened.
Heroic Ability: Twin Shot (WP 3)
NotesBy activating this ability when attacking with a bow (not crossbow), you shoot two arrows instead of one. Roll just once to hit, with a bane. Damage is rolled separately. The arrows can be directed at the same target or two different targets.
By activating this ability when attacking with a bow (not crossbow), you shoot two arrows instead of one. Roll just once to hit, with a bane. Damage is rolled separately. The arrows can be directed at the same target or two different targets.
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=0/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=1/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=0/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=0/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=1/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=0/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=0/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=1/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
Defense | Name | Rating | Durability | Features
|
Helmet | | | |
|
Armor | Leather | 1 | |
|
Shield | | - | | |
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Longbow]|[_w1s=0/1]|[_w1a=1/1]|[_=2H]|[_=100]|[_=d12]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=6]|[_=Piercing]
[_=Knife]|[_w2s=0/1]|[_w2a=1/1]|[_=1H]|[_=13]|[_=d8]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=3]|[_=Subtle, Piercing]
[_=]|[_w3s=0/1]|[_w3a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=Leather]|[_=1]|[_=]|[_=]
Shield|[_=]|-|[_=]|[_=]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=1/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=1/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=0/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=1/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=1/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=0/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=1/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=0/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=0/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=0/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=0/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=1/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=0/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=1/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=0/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
Carrying Capacity: | Copper:0 | Silver:4 | Gold: 0 |
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=4] | Gold: [_=0] [/table]
Quiver (Iron Head Arrows)
Notes Memento
NotesFang from the troll that slew your sister.
Fang from the troll that slew your sister.
Tiny Items
NotesFlint and Tinder
Flint and Tinder
[style]
{"logo":"https://imgur.com/Xi4KhVC.png"}
[/style]
[f=border]
[2column]
[col][table]
[b]Name: [/b] [_=Orla Moonsilver]
[b]Kin:[/b] [_kin=Elf]
[b]Class:[/b] [_prof=Hunter]
[/table][/col]
[col][table]
[b]Age:[/b] [_=Adult]
[b]Appearance:[/b] [_=Smooth and confident walk. Clear eyes that suspiciously scrutinize everyone. Eager and swift in thought and action.]
[b]Weakness:[/b] [_=Intolerant. Nightkin such as orcs and goblins are evil and need to be fought.]
[/table][/col][/2column]
[/f]
[3column]
[col][abilities=Attributes][table=]
Strength |[_str=13]|[_s=0/1]Exausted|
Constitution|[_con=15]|[_c=0/1]Sickly
Agility|[_agi=17]|[_a=0/1]Dazed
Intellect|[_int=13]|[_i=0/1]Angry
Willpower|[_wil=10]|[_w=0/1]Scared
Charisma|[_cha=9]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
[/abilities]
[/col][col]
[abilities=Derived Ratings][table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=15]/[_$=con+(2*rob)]
Willpower Points | [_=10]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table][/abilities]
[/col][col]
[abilities=Abilities]
#Kin Ability: Inner Peace (WP 0)
As an elf, you can meditate deeply during a stretch rest. You heal an additional D6 HP and a D6 extra WP, and can recover from an additional condition. You are completely unresponsive during your meditation and cannot be awakened.
#Heroic Ability: Twin Shot (WP 3)
By activating this ability when attacking with a bow (not crossbow), you shoot two arrows instead of one. Roll just once to hit, with a bane. Damage is rolled separately. The arrows can be directed at the same target or two different targets.[/abilities]
[abilities=Magic]
#School
#Tricks
#Tier One Spells
[/abilities][/col][/3column]
[2column][col]
[abilities=Combat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=0/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=1/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=0/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=0/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=1/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=0/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=0/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=1/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
[/abilities]
[abilities=Weapons]
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Longbow]|[_w1s=0/1]|[_w1a=1/1]|[_=2H]|[_=100]|[_=d12]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=6]|[_=Piercing]
[_=Knife]|[_w2s=0/1]|[_w2a=1/1]|[_=1H]|[_=13]|[_=d8]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=3]|[_=Subtle, Piercing]
[_=]|[_w3s=0/1]|[_w3a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=Leather]|[_=1]|[_=]|[_=]
Shield|[_=]|-|[_=]|[_=]
[/table][/abilities]
[/col][col]
[abilities=Noncombat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=1/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=1/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=0/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=1/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=1/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=0/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=1/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=0/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=0/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=0/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=0/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=1/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=0/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=1/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[/abilities]
[abilities=Secondary Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=0/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
[/abilities]
[/col][/2column]
[abilities=Equipment]
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=4] | Gold: [_=0] [/table]
#Quiver (Iron Head Arrows)
#Torch
#Rope
#Longbow
#Knife
#Leather Armor
#Memento
Fang from the troll that slew your sister.
#Tiny Items
Flint and Tinder[/abilities]
[abilities=Notes]
#Note 1
#Note 2
#Note 3
[/abilities]
[ +- ] Makander of Halfbay
Create character
{"logo":"https://imgur.com/Xi4KhVC.png"}
Name: Makander of Halfbay
|
Kin: Mallard
|
Class: Knight |
Age: Adult
|
Appearance: Strong, sturdy, and stubborn. Waddling walk. Quick to anger when provoked, especially if somebody insults your family or honor. You seldom smile.
|
Weakness: Foolhardy. You always go first into danger. |
[table=]
Strength |[_str=16]|[_s=0/1]Exausted|
Constitution|[_con=16]|[_c=0/1]Sickly
Agility|[_agi=10]|[_a=0/1]Dazed
Intellect|[_int=12]|[_i=0/1]Angry
Willpower|[_wil=14]|[_w=0/1]Scared
Charisma|[_cha=13]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
Heroic Ability: Robust (#) | 0
|
Heroic Ability: Focused (#) | 0
|
|
|
Hit Points | 16/
|
Willpower Points | 14/
|
Damage bonus Str |
|
Damage bonus Agility |
|
Movement |
|
Key Attribute | |
[table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=16]/[_$=con+(2*rob)]
Willpower Points | [_=14]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table]
Kin Ability: Ill-Tempered (WP 3)
NotesMallards tend to have a choleric temper. You can activate this ability (no action) when making a skill roll and get a boon to the roll. You also become Angry, if you’re not already. This ability cannot be used for rolls against INT or INT based skills.
Mallards tend to have a choleric temper. You can activate this ability (no action) when making a skill roll and get a boon to the roll. You also become Angry, if you’re not already. This ability cannot be used for rolls against INT or INT based skills.
Kin Ability: Webbed Feet (WP 0)
NotesAs a mallard you also get a boon to all SWIMMING rolls. You always move at full speed in or under water.
As a mallard you also get a boon to all SWIMMING rolls. You always move at full speed in or under water.
Heroic Ability: Guardian (WP 2)
NotesYou do not hesitate to take a hit to protect your friends. If you and another player character are both within 2 meters of the same enemy and the enemy tries to attack the other character, you can activate this ability to force the enemy to attack you instead. Using this ability can be done out of turn and it does not count as an action.
You do not hesitate to take a hit to protect your friends. If you and another player character are both within 2 meters of the same enemy and the enemy tries to attack the other character, you can activate this ability to force the enemy to attack you instead. Using this ability can be done out of turn and it does not count as an action.
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=1/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=0/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=1/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=1/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=1/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=0/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=1/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=0/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=1/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
Defense | Name | Rating | Durability | Features
|
Helmet | | | |
|
Armor | Plate | 6 | | Bane on Sneaking, Evade, Acrobatics
|
Shield | Small Shield | - | 15 | |
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Battleaxe]|[_w1s=1/1]|[_w1a=0/1]|[_=1H]|[_=2]|[_=2d8]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=9]|[_=Slashing, Toppling]
[_=Short Sword]|[_w2s=1/1]|[_w2a=0/1]|[_=1H]|[_=2]|[_=d10]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=12]|[_=Slashing, Piercing]
[_=Small Shield]|[_w3s=1/1]|[_w3a=0/1]|[_=1H]|[_=2]|[_=d8]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=15]|[_=Bludgeoning]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=Plate]|[_=6]|[_=]|[_=Bane on Sneaking, Evade, Acrobatics]
Shield|[_=Small Shield]|-|[_=15]|[_=]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=1/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=0/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=0/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=0/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=0/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=0/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=0/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=0/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=1/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=1/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=1/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=0/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=0/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=0/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=0/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
Carrying Capacity: | Copper:0 | Silver:10 | Gold: 0 |
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=10] | Gold: [_=0] [/table]
Memento
NotesA fine pipe made of black horn (a gift from your father).
A fine pipe made of black horn (a gift from your father).
Tiny Items
NotesFlint and Tinder
Flint and Tinder
[style]
{"logo":"https://imgur.com/Xi4KhVC.png"}
[/style]
[f=border]
[2column]
[col][table]
[b]Name: [/b] [_=Makander of Halfbay]
[b]Kin:[/b] [_kin=Mallard]
[b]Class:[/b] [_prof=Knight]
[/table][/col]
[col][table]
[b]Age:[/b] [_=Adult]
[b]Appearance:[/b] [_=Strong, sturdy, and stubborn. Waddling walk. Quick to anger when provoked, especially if somebody insults your family or honor. You seldom smile.]
[b]Weakness:[/b] [_=Foolhardy. You always go first into danger.]
[/table][/col][/2column]
[/f]
[3column]
[col][abilities=Attributes][table=]
Strength |[_str=16]|[_s=0/1]Exausted|
Constitution|[_con=16]|[_c=0/1]Sickly
Agility|[_agi=10]|[_a=0/1]Dazed
Intellect|[_int=12]|[_i=0/1]Angry
Willpower|[_wil=14]|[_w=0/1]Scared
Charisma|[_cha=13]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
[/abilities]
[/col][col]
[abilities=Derived Ratings][table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=16]/[_$=con+(2*rob)]
Willpower Points | [_=14]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table][/abilities]
[/col][col]
[abilities=Abilities]
#Kin Ability: Ill-Tempered (WP 3)
Mallards tend to have a choleric temper. You can activate this ability (no action) when making a skill roll and get a boon to the roll. You also become Angry, if you’re not already. This ability cannot be used for rolls against INT or INT based skills.
#Kin Ability: Webbed Feet (WP 0)
As a mallard you also get a boon to all SWIMMING rolls. You always move at full speed in or under water.
#Heroic Ability: Guardian (WP 2)
You do not hesitate to take a hit to protect your friends. If you and another player character are both within 2 meters of the same enemy and the enemy tries to attack the other character, you can activate this ability to force the enemy to attack you instead. Using this ability can be done out of turn and it does not count as an action.[/abilities]
[abilities=Magic]
#School
#Tricks
#Tier One Spells
[/abilities][/col][/3column]
[2column][col]
[abilities=Combat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=1/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=0/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=1/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=1/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=1/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=0/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=1/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=0/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=1/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
[/abilities]
[abilities=Weapons]
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Battleaxe]|[_w1s=1/1]|[_w1a=0/1]|[_=1H]|[_=2]|[_=2d8]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=9]|[_=Slashing, Toppling]
[_=Short Sword]|[_w2s=1/1]|[_w2a=0/1]|[_=1H]|[_=2]|[_=d10]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=12]|[_=Slashing, Piercing]
[_=Small Shield]|[_w3s=1/1]|[_w3a=0/1]|[_=1H]|[_=2]|[_=d8]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=15]|[_=Bludgeoning]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=Plate]|[_=6]|[_=]|[_=Bane on Sneaking, Evade, Acrobatics]
Shield|[_=Small Shield]|-|[_=15]|[_=]
[/table][/abilities]
[/col][col]
[abilities=Noncombat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=1/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=0/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=0/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=0/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=0/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=0/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=0/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=0/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=1/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=1/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=1/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=0/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=0/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=0/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[/abilities]
[abilities=Secondary Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=0/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
[/abilities]
[/col][/2column]
[abilities=Equipment]
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=10] | Gold: [_=0] [/table]
#Torch
#Battleaxe
#Short Sword
#Small Shield
#Plate Armor
#Memento
A fine pipe made of black horn (a gift from your father).
#Tiny Items
Flint and Tinder[/abilities]
[abilities=Notes]
#Note 1
#Note 2
#Note 3
[/abilities]
[ +- ] Krisanna the Bold
Create character
{"logo":"https://imgur.com/Xi4KhVC.png"}
Name: Krisanna the Bold
|
Kin: Halfling
|
Class: Thief |
Age: Young
|
Appearance: Innocent face with shrewd, constantly observing eyes. Light and silent on your feet. You see opportunity in any situation.
|
Weakness: Reckless. You always take big risks without thought of the consequences. |
[table=]
Strength |[_str=8]|[_s=0/1]Exausted|
Constitution|[_con=13]|[_c=0/1]Sickly
Agility|[_agi=18]|[_a=0/1]Dazed
Intellect|[_int=14]|[_i=0/1]Angry
Willpower|[_wil=15]|[_w=0/1]Scared
Charisma|[_cha=10]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
Heroic Ability: Robust (#) | 0
|
Heroic Ability: Focused (#) | 0
|
|
|
Hit Points | 13/
|
Willpower Points | 15/
|
Damage bonus Str |
|
Damage bonus Agility |
|
Movement |
|
Key Attribute | |
[table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=13]/[_$=con+(2*rob)]
Willpower Points | [_=15]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table]
Kin Ability: Hard to Catch (WP 3)
NotesYou can activate this ability when dodging an attack, getting a boon to the EVADE roll.
You can activate this ability when dodging an attack, getting a boon to the EVADE roll.
Heroic Ability: Backstabbing (WP 3)
NotesYou can activate this ability when making a melee attack against an enemy that is also within 2 meters of another player character. Your attack then counts as a sneak attack, which means it cannot be dodged or parried, you get a boon to the roll, and the number of dice rolled for the damage is increased by one (i.e. 2D8 instead of D8). This ability can only be used with a subtle weapon (page 74). Activating this ability does not count as an action.
You can activate this ability when making a melee attack against an enemy that is also within 2 meters of another player character. Your attack then counts as a sneak attack, which means it cannot be dodged or parried, you get a boon to the roll, and the number of dice rolled for the damage is increased by one (i.e. 2D8 instead of D8). This ability can only be used with a subtle weapon (page 74). Activating this ability does not count as an action.
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=0/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=0/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=0/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=0/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=1/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=0/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=0/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=0/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
Defense | Name | Rating | Durability | Features
|
Helmet | | | |
|
Armor | Leather | 1 | |
|
Shield | | - | | |
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Dagger]|[_w1s=0/1]|[_w1a=1/1]|[_=1H]|[_=8]|[_=d8]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=9]|[_=Subtle, Slashing, Piercing]
[_=Knife]|[_w2s=0/1]|[_w2a=1/1]|[_=1H]|[_=8]|[_=d8]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=6]|[_=Subtle, Piercing]
[_=Knife]|[_w3s=0/1]|[_w3a=1/1]|[_=1H]|[_=8]|[_=d8]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=6]|[_=Subtle, Piercing]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=Leather]|[_=1]|[_=]|[_=]
Shield|[_=]|-|[_=]|[_=]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=1/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=1/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=1/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=0/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=1/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=0/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=0/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=0/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=0/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=0/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=0/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=1/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=1/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=1/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=0/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=0/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
Carrying Capacity: | Copper:0 | Silver:2 | Gold: 0 |
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=2] | Gold: [_=0] [/table]
Memento
NotesA treasure map you "found".
A treasure map you "found".
Tiny Items
NotesFlint and Tinder
Flint and Tinder
[style]
{"logo":"https://imgur.com/Xi4KhVC.png"}
[/style]
[f=border]
[2column]
[col][table]
[b]Name: [/b] [_=Krisanna the Bold]
[b]Kin:[/b] [_kin=Halfling]
[b]Class:[/b] [_prof=Thief]
[/table][/col]
[col][table]
[b]Age:[/b] [_=Young]
[b]Appearance:[/b] [_=Innocent face with shrewd, constantly observing eyes. Light and silent on your feet. You see opportunity in any situation.]
[b]Weakness:[/b] [_=Reckless. You always take big risks without thought of the consequences.]
[/table][/col][/2column]
[/f]
[3column]
[col][abilities=Attributes][table=]
Strength |[_str=8]|[_s=0/1]Exausted|
Constitution|[_con=13]|[_c=0/1]Sickly
Agility|[_agi=18]|[_a=0/1]Dazed
Intellect|[_int=14]|[_i=0/1]Angry
Willpower|[_wil=15]|[_w=0/1]Scared
Charisma|[_cha=10]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
[/abilities]
[/col][col]
[abilities=Derived Ratings][table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=13]/[_$=con+(2*rob)]
Willpower Points | [_=15]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table][/abilities]
[/col][col]
[abilities=Abilities]
#Kin Ability: Hard to Catch (WP 3)
You can activate this ability when dodging an attack, getting a boon to the EVADE roll.
#Heroic Ability: Backstabbing (WP 3)
You can activate this ability when making a melee attack against an enemy that is also within 2 meters of another player character. Your attack then counts as a sneak attack, which means it cannot be dodged or parried, you get a boon to the roll, and the number of dice rolled for the damage is increased by one (i.e. 2D8 instead of D8). This ability can only be used with a subtle weapon (page 74). Activating this ability does not count as an action.[/abilities]
[abilities=Magic]
#School
#Tricks
#Tier One Spells
[/abilities][/col][/3column]
[2column][col]
[abilities=Combat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=0/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=0/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=0/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=0/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=1/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=0/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=0/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=0/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
[/abilities]
[abilities=Weapons]
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Dagger]|[_w1s=0/1]|[_w1a=1/1]|[_=1H]|[_=8]|[_=d8]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=9]|[_=Subtle, Slashing, Piercing]
[_=Knife]|[_w2s=0/1]|[_w2a=1/1]|[_=1H]|[_=8]|[_=d8]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=6]|[_=Subtle, Piercing]
[_=Knife]|[_w3s=0/1]|[_w3a=1/1]|[_=1H]|[_=8]|[_=d8]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=6]|[_=Subtle, Piercing]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=Leather]|[_=1]|[_=]|[_=]
Shield|[_=]|-|[_=]|[_=]
[/table][/abilities]
[/col][col]
[abilities=Noncombat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=1/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=1/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=1/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=0/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=1/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=0/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=0/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=0/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=0/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=0/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=0/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=1/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=1/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=1/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=0/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[/abilities]
[abilities=Secondary Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=0/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
[/abilities]
[/col][/2column]
[abilities=Equipment]
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=2] | Gold: [_=0] [/table]
#Lockpicks
#Torch
#Rope
#Dagger
#Knives
#Leather Armor
#Memento
A treasure map you "found".
#Tiny Items
Flint and Tinder[/abilities]
[abilities=Notes]
#Note 1
#Note 2
#Note 3
[/abilities]
[ +- ] Bastonn Bloodjaw
Create character
{"logo":"https://imgur.com/Xi4KhVC.png"}
Name: Bastonn Bloodjaw
|
Kin: Wolfkin
|
Class: Fighter |
Age: Young
|
Appearance: Scarred and wiry. Looks loyally at friends, but menacingly at foes. You take good care of your clothes and often wear fragrant perfumes.
|
Weakness: Gluttonous. You take every chance you get to eat something tasty. |
[table=]
Strength |[_str=18]|[_s=0/1]Exausted|
Constitution|[_con=17]|[_c=0/1]Sickly
Agility|[_agi=14]|[_a=0/1]Dazed
Intellect|[_int=11]|[_i=0/1]Angry
Willpower|[_wil=13]|[_w=0/1]Scared
Charisma|[_cha=7]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
Heroic Ability: Robust (#) | 0
|
Heroic Ability: Focused (#) | 0
|
|
|
Hit Points | 17/
|
Willpower Points | 13/
|
Damage bonus Str |
|
Damage bonus Agility |
|
Movement |
|
Key Attribute | |
[table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=17]/[_$=con+(2*rob)]
Willpower Points | [_=13]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table]
Kin Ability: Hunting Instincts (WP 3)
NotesYou can use this ability to designate a creature in sight, or a creature you can catch the scent of, as your prey. This counts as an action in combat. You can follow the scent of your prey for a full day, and you can spend 1 further WP (not an action) to gain a boon for an attack against your prey.
You can use this ability to designate a creature in sight, or a creature you can catch the scent of, as your prey. This counts as an action in combat. You can follow the scent of your prey for a full day, and you can spend 1 further WP (not an action) to gain a boon for an attack against your prey.
Heroic Ability: Veteran (WP 1)
NotesActivating this ability at the start of a combat round allows you to retain your initiative card from the previous round instead of drawing a new one. Doing so does not count as an action.
Activating this ability at the start of a combat round allows you to retain your initiative card from the previous round instead of drawing a new one. Doing so does not count as an action.
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=1/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=0/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=1/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=1/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=0/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=1/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=0/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=1/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
Defense | Name | Rating | Durability | Features
|
Helmet | | | |
|
Armor | Studded Leather | 2 | | Bane on Sneaking
|
Shield | | - | | |
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Long Spear]|[_w1s=1/1]|[_w1a=0/1]|[_=2H]|[_=4]|[_=2d8]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=9]|[_=Long, Piercing]
[_=Short Spear]|[_w2s=1/1]|[_w2a=0/1]|[_=1H]|[_=36]|[_=d10]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=9]|[_=Piercing]
[_=]|[_w3s=0/1]|[_w3a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=Studded Leather]|[_=2]|[_=]|[_=Bane on Sneaking]
Shield|[_=]|-|[_=]|[_=]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=1/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=0/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=0/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=0/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=1/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=0/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=0/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=0/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=0/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=0/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=0/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=1/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=0/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=0/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=0/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
Carrying Capacity: | Copper:0 | Silver:2 | Gold: 0 |
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=2] | Gold: [_=0] [/table]
Studded Leather Armor
Notes Memento
NotesBlue bottle of perfume.
Blue bottle of perfume.
Tiny Items
NotesFlint and Tinder
Flint and Tinder
[style]
{"logo":"https://imgur.com/Xi4KhVC.png"}
[/style]
[f=border]
[2column]
[col][table]
[b]Name: [/b] [_=Bastonn Bloodjaw]
[b]Kin:[/b] [_kin=Wolfkin]
[b]Class:[/b] [_prof=Fighter]
[/table][/col]
[col][table]
[b]Age:[/b] [_=Young]
[b]Appearance:[/b] [_=Scarred and wiry. Looks loyally at friends, but menacingly at foes. You take good care of your clothes and often wear fragrant perfumes.]
[b]Weakness:[/b] [_=Gluttonous. You take every chance you get to eat something tasty.]
[/table][/col][/2column]
[/f]
[3column]
[col][abilities=Attributes][table=]
Strength |[_str=18]|[_s=0/1]Exausted|
Constitution|[_con=17]|[_c=0/1]Sickly
Agility|[_agi=14]|[_a=0/1]Dazed
Intellect|[_int=11]|[_i=0/1]Angry
Willpower|[_wil=13]|[_w=0/1]Scared
Charisma|[_cha=7]|[_c=0/1]Disheartened
[/table]
[color=";display:none;"][_strs$=lookupBonus(str,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_cons$=lookupBonus(con,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_agis$=lookupBonus(agi,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_ints$=lookupBonus(int,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_wils$=lookupBonus(wil,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][_chas$=lookupBonus(cha,1,5,3, 6,8,4, 9,12,5, 13,15,6, 16,18,7)][/color]
[/abilities]
[/col][col]
[abilities=Derived Ratings][table=]
[i]Heroic Ability: Robust (#)[/i] | [_rob=0]
[i]Heroic Ability: Focused (#)[/i] | [_foc=0]
|
Hit Points | [_=17]/[_$=con+(2*rob)]
Willpower Points | [_=13]/[_$=wil+(2*foc)]
Damage bonus Str | [_dbs$=lookupBonus(str,0,12,'-', 13,16,'d4', 17,18,'d6')]
Damage bonus Agility | [_dba$=lookupBonus(agi,0,12,'-', 13,16,'d4', 17,18,'d6')]
Movement | [_$=lookupBonus(kin,'Human','Human',10, 'Halfling','Halfling',8, 'Dwarf','Dwarf',8, 'Elf','Elf',10, 'Mallard','Mallard',8, 'Wolfkin','Wolfkin',12)+lookupBonus(agi,1,6,-4, 7,9,-2, 10,12,+0, 13,15,+2, 16,18,+4)]
Key Attribute | [_$=lookupBonus(prof,'Artisan','Artisan','Str', 'Bard','Bard','Cha', 'Fighter','Fighter','Str', 'Hunter','Hunter','Agi', 'Knight','Knight','Str', 'Mage','Mage','Wil', 'Mariner','Mariner','Agi', 'Merchant','Merchant','Cha', 'Scholar','Scholar','Int', 'Thief','Thief','Int')]
[/table][/abilities]
[/col][col]
[abilities=Abilities]
#Kin Ability: Hunting Instincts (WP 3)
You can use this ability to designate a creature in sight, or a creature you can catch the scent of, as your prey. This counts as an action in combat. You can follow the scent of your prey for a full day, and you can spend 1 further WP (not an action) to gain a boon for an attack against your prey.
#Heroic Ability: Veteran (WP 1)
Activating this ability at the start of a combat round allows you to retain your initiative card from the previous round instead of drawing a new one. Doing so does not count as an action. [/abilities]
[abilities=Magic]
#School
#Tricks
#Tier One Spells
[/abilities][/col][/3column]
[2column][col]
[abilities=Combat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p1=1/1]|Axes|[_axei=0]|[_$=+strs+axei+(strs*p1)]
[_p2=0/1]|Bows|[_bowsi=0]|[_$=+agis+bowsi+(agis*p2)]
[_p3=1/1]|Brawling|[_brawlingi=0]|[_$=+strs+brawlingi+(strs*p3)]
[_p4=0/1]|Crossbows|[_crossbowsi=0]|[_$=+agis+crossbowsi+(agis*p4)]
[_p5=1/1]|Hammers|[_hammersi=0]|[_$=+strs+hammersi+(strs*p5)]
[_p6=0/1]|Knives|[_knivesi=0]|[_$=+agis+knivesi+(agis*p6)]
[_p7=0/1]|Slings|[_slingsi=0]|[_$=+agis+slingsi+(agis*p7)]
[_p8=1/1]|Spears|[_spearsi=0]|[_$=+strs+spearsi+(strs*p8)]
[_p9=0/1]|Staves|[_stavesi=0]|[_$=+agis+stavesi+(agis*p9)]
[_p10=1/1]|Swords|[_swordsi=0]|[_$=+strs+swordsi+(strs*p10)]
[/table]
[/abilities]
[abilities=Weapons]
[table=rolls d20 dnd5e]
Weapon|Str|Agi|Grip|Range|Damage|Durability|Features
[_=Long Spear]|[_w1s=1/1]|[_w1a=0/1]|[_=2H]|[_=4]|[_=2d8]+[_$=lookupBonus(w1s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w1a,0,0,0, 1,1,dba)]|[_=9]|[_=Long, Piercing]
[_=Short Spear]|[_w2s=1/1]|[_w2a=0/1]|[_=1H]|[_=36]|[_=d10]+[_$=lookupBonus(w2s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w2a,0,0,0, 1,1,dba)]|[_=9]|[_=Piercing]
[_=]|[_w3s=0/1]|[_w3a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w3s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w3a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w4s=0/1]|[_w4a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w4s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w4a,0,0,0, 1,1,dba)]|[_=]|[_=]
[_=]|[_w5s=0/1]|[_w5a=0/1]|[_=]|[_=]|[_=]+[_$=lookupBonus(w5s,0,0,0, 1,1,dbs)]+[_$=lookupBonus(w5a,0,0,0, 1,1,dba)]|[_=]|[_=]
[/table]
[table=ht]
Defense|Name|Rating|Durability|Features
Helmet|[_=]|[_=]|[_=]|[_=]
Armor|[_=Studded Leather]|[_=2]|[_=]|[_=Bane on Sneaking]
Shield|[_=]|-|[_=]|[_=]
[/table][/abilities]
[/col][col]
[abilities=Noncombat Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p11=1/1]|Acrobatics|[_acroi=0]|[_$=+agis+acroi+(agis*p11)]
[_p12=0/1]|Awareness|[_awari=0]|[_$=+ints+awari+(ints*p12)]
[_p13=0/1]|Bartering|[_barta=0]|[_$=+chas+barta+(chas*p13)]
[_p14=0/1]|Beast Lore|[_beasl=0]|[_$=+ints+beasl+(ints*p14)]
[_p15=0/1]|Bluffing|[_blufl=0]|[_$=+chas+blufl+(chas*p15)]
[_p16=0/1]|Bushcraft|[_bushr=0]|[_$=+ints+bushr+(ints*p16)]
[_p17=0/1]|Crafting|[_craft=0]|[_$=+strs+craft+(strs*p17)]
[_p18=1/1]|Evade|[_evadi=0]|[_$=+agis+evadi+(agis*p18)]
[_p19=0/1]|Healing|[_heali=0]|[_$=+ints+heali+(ints*p19)]
[_p20=0/1]|Hunting & Fishing|[_huntn=0]|[_$=+agis+huntn+(agis*p20)]
[_p21=0/1]|Languages|[_langi=0]|[_$=+ints+langi+(ints*p21)]
[_p22=0/1]|Myths & Legends|[_mythi=0]|[_$=+ints+mythi+(ints*p22)]
[_p23=0/1]|Performance|[_perf1=0]|[_$=+chas+perf1+(chas*p23)]
[_p24=0/1]|Persuasion|[_persi=0]|[_$=+chas+persi+(chas*p24)]
[_p25=0/1]|Riding|[_ridin=0]|[_$=+agis+ridin+(agis*p25)]
[_p26=0/1]|Seamanship|[_seami=0]|[_$=+ints+seami+(ints*p26)]
[_p27=0/1]|Sleight of Hand|[_sleio=0]|[_$=+agis+sleio+(agis*p27)]
[_p28=1/1]|Sneaking|[_sneak=0]|[_$=+agis+sneak+(agis*p28)]
[_p29=0/1]|Spot Hidden|[_spoth=0]|[_$=+ints+spoth+(ints*p29)]
[_p30=0/1]|Swimming|[_swimi=0]|[_$=+agis+swimi+(agis*p30)]
[/table]
[/abilities]
[abilities=Secondary Skills]
[table=rolls d20 dnd5e]
Proficiency|Skill|Improve|Roll
[_p31=0/1]|Animism|[_animi=0]|[_$=+ints+animi+(ints*p31)]
[_p32=0/1]|Elementalism|[_elemi=0]|[_$=+ints+elemi+(ints*p32)]
[_p33=0/1]|Mysticism|[_mysti=0]|[_$=+ints+mysti+(ints*p33)]
[/table]
[/abilities]
[/col][/2column]
[abilities=Equipment]
[table=]Carrying Capacity:[_$=(ceil(str/2))] | Copper:[_=0] | Silver:[_=2] | Gold: [_=0] [/table]
#Torch
#Long Spear
#Short Spear
#Studded Leather Armor
#Memento
Blue bottle of perfume.
#Tiny Items
Flint and Tinder[/abilities]
[abilities=Notes]
#Note 1
#Note 2
#Note 3
[/abilities]