You make your way back to the room with the zombies. With some more time you are able to figure out that one of the goblin's swords is in fact magical. Once you've finished exploring the room, you follow the hallway to the south.
You walk some 30 feet or so down when the hallway splits and a tunnel shoots off to the east where a staircase leads downwards. It only goes a few feet down before it has caved in, stopping you from exploring further.
The original hallway continues to the south where it ends in a door. Opening the door it leads to a strange room. It is a five-yard-diameter
sphere. Several objects float in the room, spinning lazily in spaceāa ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip.
Yet perhaps the most unnerving aspect of the room is the walls. They're plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.
OOC:
The longsword has the elemental (fire) quality. Longsword (Str+d8 AP 1, Elemental (fire))