Character Creation Thread
Stats
Ancestry: ancestry | Alignment: Neutral |
Class: Class | Level: 1 | XP: 0 / 10 |
Languages: language list
Attributes | Score | Modifier |
Strength | 10 | 0 |
Dexterity | 10 | 0 |
Constitution | 10 | 0 |
Intelligence | 10 | 0 |
Wisdom | 10 | 0 |
Charisma | 10 | 0 |
HP: 1 / 1
AC: 10
Weapons and Armor
Weapon | Attack | Damage | Range | Properties |
| ||||
| ||||
Armor | AC | Gear Slots | Properites |
| |||
Wealth and Gear
Coin | gp | sp | cp | |
Amount | 0 | 0 | 0 |
Gear Slots
1. | 11. n/a |
2. | 12. n/a |
3. | 13. n/a |
4. | 14. n/a |
5. | 15. n/a |
6. | 16. n/a |
7. | 17. n/a |
8. | 18. n/a |
9. | 19. n/a |
10. | 20. n/a |
ABILITIES AND TALENTS
Bard
Ranger*
Warlock
Witch
All these classes are available here.
Also in that folder is a list of "Diabolical Backgrounds". If you take the Warlock or Witch Class, you can choose from these backgrounds if you wish.
* Ranger house rules: It is assumed that the Ranger brings a supply of herbal ingredients with them in order to make remedies in the dungeon. These ingredients collectively take up one item slot in the ranger's inventory. Creating a remedy takes one crawling round.
Starting Level: Characters starts at 3rd level.
Hit points: When rolling for hit points, re-roll 1s. Remember, your CON bonus (or penalty) only applies to your 1st level hit point roll.
Starting Gold and Loot: Add 50 gp to yoir starting gold. In addition, everyone gets one random piece of loot. This loot will likely be a non-magical item worth extra gold, but there is a chance it could be magical. Roll 1d6 and 1d100, and I will tell you what kind of loot you get as a result.
Rerolling Set 2.
...and this is why I asked. 🤣
Set 1 I suppose.
Thief!
Alright...
Stats are: 10, 17, 15, 9, 6, 10
Taking Human and Thief.
Level 1 Talents: +2 to DEX twice, for a +4 total.
Level 3 Talent... is also a +2. Adding it to DEX.
HP is 12.
Gold: 7 x 5 + 50 = 85 gp.
Rolls
Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (316) = 10
3d6 : (665) = 17
3d6 : (645) = 15
3d6 : (162) = 9
3d6 : (222) = 6
3d6 : (253) = 10
Set 2 - 1 - (3d6)
(222) = 6
Set 2 - 2 - (3d6)
(246) = 12
Set 2 - 3 - (3d6)
(132) = 6
Set 2 - 4 - (3d6)
(425) = 11
Set 2 - 5 - (3d6)
(452) = 11
Set 2 - 6 - (3d6)
(462) = 12
Reroll Set 2 - 1 - (3d6)
(414) = 9
Reroll Set 2 - 2 - (3d6)
(133) = 7
Reroll Set 2 - 3 - (3d6)
(154) = 10
Reroll Set 2 - 4 - (3d6)
(515) = 11
Reroll Set 2 - 5 - (3d6)
(341) = 8
Reroll Set 2 - 6 - (3d6)
(624) = 12
Another Set 2 Reroll - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (455) = 14
3d6 : (262) = 10
3d6 : (365) = 14
3d6 : (314) = 8
3d6 : (162) = 9
3d6 : (251) = 8
Level 1 Talent - (2d6)
(42) = 6
Also Level 1 Talent - (2d6)
(61) = 7
Level 3 Talent - (2d6)
(45) = 9
Hit Points - (3d4+2)
(414) + 2 = 11
Reroll the 1 - (1d4)
(1) = 1
No, reroll the 1! - (1d4)
(2) = 2
Gold - (2d6)
(43) = 7
Loot! - (1d6, 1d100)
1d6 : (1) = 1
1d100 : (72) = 72
Guess I'll take the 1st set... really good in one (17) and pretty bad in another (4)
For loot I rolled a 3 then a 78
Talents at 1st and 3rd = +1 to priest spellcasting checks and +2 to Strength or Wisdom stat
Starting gold = 15 + 50 = 65

Rolls
Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (211) = 4
3d6 : (453) = 12
3d6 : (566) = 17
3d6 : (224) = 8
3d6 : (364) = 13
3d6 : (641) = 11
Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (321) = 6
3d6 : (461) = 11
3d6 : (625) = 13
3d6 : (534) = 12
3d6 : (545) = 14
3d6 : (151) = 7
Loot - (1d6, 1d100)
1d6 : (3) = 3
1d100 : (78) = 78
Background - (1d20)
(19) = 19
Talent - 1st level, 3rd level - (2d6, 2d6)
2d6 : (55) = 10
2d6 : (45) = 9
hit points level 1 with advantage - (1d6, 1d6)
1d6 : (3) = 3
1d6 : (6) = 6
hit points level 2 with advantage - (1d6, 1d6)
1d6 : (5) = 5
1d6 : (4) = 4
hit points level 3 with advantage - (1d6, 1d6)
1d6 : (2) = 2
1d6 : (5) = 5
Starting Gold - (2d6)
(12) = 3
Luck Tokens for session 1 - (1d4)
(4) = 4
- Berserker Class
- Duelist Class
- Magus Class
- Arcanist Class
- Lightbringer Class
- Brawler Class
- Inquisitor Class
- Puppeteer Class
- Alchemist Class
- Revenant Class
- Ancestries : Lizardfolk, Construct, Djinn, Dragonborne, Foxling, Kobold, Minotaur, Owlfolk, Ramling, Stonefolk, Wolfkin, and Naga
There is a ton of sources there for Shadowdark... most super cheap... several free adventures too
If you want to give more options you can download them too or I can provide dropbox links
Going with 14, 13, 9, 15, 13, 14
Rolls
Set 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (141) = 6
3d6 : (614) = 11
3d6 : (246) = 12
3d6 : (121) = 4
3d6 : (152) = 8
3d6 : (313) = 7
Set 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (543) = 12
3d6 : (364) = 13
3d6 : (246) = 12
3d6 : (523) = 10
3d6 : (524) = 11
3d6 : (233) = 8
Reroll 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (243) = 9
3d6 : (633) = 12
3d6 : (334) = 10
3d6 : (615) = 12
3d6 : (234) = 9
3d6 : (134) = 8
Reroll 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (614) = 11
3d6 : (512) = 8
3d6 : (246) = 12
3d6 : (633) = 12
3d6 : (146) = 11
3d6 : (613) = 10
Reroll 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (446) = 14
3d6 : (445) = 13
3d6 : (612) = 9
3d6 : (555) = 15
3d6 : (256) = 13
3d6 : (554) = 14
Reroll 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (653) = 14
3d6 : (362) = 11
3d6 : (615) = 12
3d6 : (352) = 10
3d6 : (652) = 13
3d6 : (352) = 10
The shield is not magical, but it does not use an inventory slot due to its light weight. If you want to sell it, you can get 40 gp.
The bow is not magical, however it's fine craftsmanship allows you to re-roll 1s when rolling to hit. You could sell it for 35 gp.
Darkness is a feature, not a bug.