Character Creation Thread

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Jul 23, 2024 10:38 pm
Similarly, as a reminder, your CON modifier only adds to your hit points at first level. After that, it's just straight rolls (with my house rule allowing you to re-roll 1s).
Jul 23, 2024 10:48 pm
The drop in AC is the part that makes me the saddest.

We should start a betting pool on who dies first. (I'm betting on me. Lol)
Jul 24, 2024 12:46 am
Decided to go for elf witch so I'm gonna roll for talent, gold etc. Honestly there's a good change I'm gonna have 1 hp, so I'm probably most likely to die first.

Edit: Ok well reroll aces might not do what I think it does, but it looks like I rolled a 4 after the 1 so I have 2 hp.
Last edited July 24, 2024 12:49 am

Rolls

Talent - (1d12)

(4) = 4

Gold - ((2d6x5)+50)

(56) + 55 = 66

Random Loot - (1d6, 1d100)

1d6 : (6) = 6

1d100 : (81) = 81

HP - (1d4-2, RA)

(1) - 2 = -1

For some reason did not reroll 1 on hp - (1d4-2, RA)

(42) - 2 = 4

Jul 24, 2024 1:08 am
Don't forget, you start at 3rd level.
Jul 24, 2024 2:14 am
@AnonGL - Your loot is a staff made of polished mahogany. The word Torch is etched on it. Once/day, if you say the word "Torch" while holding the staff, one end will ignite in flames. The staff will burn as bright as a torch for as long as a torch. If the staff is used as a melee weapon while ignited, it deals 1 extra point of fire damage.

You could sell the staff for 80 gp.
Jul 24, 2024 2:26 am
<this post was accidentally edited over by a clumsy GM. Many apologies.>

Rolls

HP - (2d4)

(21) = 3

Talent - (1d12)

(3) = 3

Jul 24, 2024 3:05 am
Alright... now I think I'm done, and much easier to hit than before.
Jul 24, 2024 3:11 am
@AnonGL - you can re-roll "1"s that you get on hit point rolls (house rule). Also, the Talent rolls are 2d6 (I notice now that you did that on your level 1 talent as well).
Jul 24, 2024 8:14 am
@timplausible, I have a few question.

Regarding character creation:
- there is no listed price for a bard's instrument, nor any mention of it being necessary for the use of a bard's powers; should one be required, Melayne would have a harp, as seen on the image on his character sheet. Would it take one slot? That would require to give up some other item. I also figured he might have juggling balls or some other such thing to distract and perform... would those need to be listed and occupy slots?
- a single dagger occupies a slot, or could he have two or three?
- when you buy a lamp, is it assumed to already contain oil?

Regarding his bardic powers:
- does the presence feature require an action ? In other words, must he forfeit an attack if he wants to inspire or fascinate?
- how does fascinate work? Do targets just stand there, mesmerized? If they are attacked, does that break the fascination effect on that individual, or the group?
- just to get this right, whenever Melayne uses the wand, he needs to succeed on a DC11 Charisma check. If he fails non-critically, he the dweomer does not work, and he can no longer use the wand until he gets a full rest. If he fails critically, he must roll on the wizard mishap table and the wand is broken. If he succeeds critically the duration of the spell is doubled (since that is the only random element to the spell). Did I get this right?
Jul 24, 2024 1:06 pm
@Dmbrainiac

Thea still needs to pick her second language.

XP should be 0 / 40

I think her damage should for both weapons should be +3 for Ability modifier. (That's my reading of the damage section of the book anyways)
Quote:
DAMAGE
When you hit a target with an attack or spell, you damage it. Roll your weapon or spell's damage dice + relevant bonuses

@timplausible could you clarify if attacks add ability mod to damage?


Leather AC is 11+Dex (you have it listed as 13 in Armor line)

You don't have a Backpack or Sack listed in your gear. (Backpack does not use a gear slot. Sack takes up 1 slot but can hold 5 items withut increasing gear slots... although you need to carry it in both hands if there are items in it)

@MaJunior

Betram's XP should be 0 / 40
Pending GM clarification ability bonus to damage for weapons.
You could add a Sack to Gear


@matmaisan

Melayne

Possible Ability bonus to damage for weapons (Edit: I was wrong)
You could add a sack to your gear (great for when we find treasure)
Last edited July 24, 2024 1:20 pm
Jul 24, 2024 1:11 pm
Balthazar says:
@MaJunior

Betram's XP should be 0 / 40
Pending GM clarification ability bonus to damage for weapons.
You could add a Sack to Gear

The XP chart I'm looking at (p.43) clearly says 20. Different edition, perhaps?

He already said ability bonus doesn't add to damage.
Quote:
"I've got good news and bad news. The good news is, your damage didn't get worse. The bad news is, that's because your ability modifiers don't add to damage in this game."
Yes, I could, but I don't want one so I didn't.
Last edited July 24, 2024 1:13 pm
Jul 24, 2024 1:17 pm
I was getting the feeling I was wrong...

page 37 in Quickstart Rules:
Quote:

Level Up At...
1 = 10 XP
2 = 20 XP
3 = 30 XP
4 = 40 XP

LEVELING UP
To gain a level, you need to earn your current level x 10 XP. Once you reach a new level, your total XP resets back to zero.
We are 3rd level going to 4rth, so we start at 0 and need 40 XP
Last edited July 24, 2024 1:17 pm
Jul 24, 2024 1:19 pm
@timplausible

What other modifiers can add to weapon damage? Magic weapon bonus? anything else?
Jul 24, 2024 1:25 pm
@matmaisan - I just discovered there is an updated Bard class. It's mostly the same, but makes the Fascinate ability a little easier to use. I added it to the character rules folder.

Answers to your other questions: A lot of your questions have no official answer (the game's creator likes to leave a lot of things up to individual GMs by... not making rules).
* We'll say bard's instrument is free, but it does take up an inventory slot. Playing it is necessary for Fascinate, but not for Inspire.
* You've got the wand thing correct
* Fascinate causes targets to stand and stare/listen as long as the effect lasts, and as long as no one attacks/harms the targets. However, this is a non-combat ability. You cannot fascinate someone that is already trying to kill you and your friends.
* Presence requires your action during the round. You can move and use the ability, but yout can't attack, use an item, etc.
Jul 24, 2024 1:27 pm
Balthazar says:

We are 3rd level going to 4rth, so we start at 0 and need 40 XP
https://i.imgur.com/SgIk7Pt.jpeg
Jul 24, 2024 1:40 pm
I feel like my point has gone over your head.
I'm not automatically changing mine because you said so, we both have a chart and they each say different things. Add in that my sheet has said 20 since I submitted it and he didn't call it -- just like he didn't call yours for saying 40 -- only adds to the uncertainty.

Sounds to me like that's a call for the GM to make.
Last edited July 24, 2024 1:40 pm
Jul 24, 2024 2:04 pm
Oh... I wasn't implying you change it yet... once there was 2 sources with differing info it should have been automatically assumed we would need GM clarification.
Last edited July 24, 2024 2:13 pm
Jul 24, 2024 2:20 pm
Regarding XP:
I've never seen the version of the XP table with all the 20s on it. The quickstart and the core rules that I have both look like the one Balthazar posted.

Also, the "set your XP back to zero when you level" can be a little confusing at first because that's not how most D&D-based games work. But everyone should start with ZERO XP. Everyone will level up when they get 30 XP (at which point you will go back to zero again, plus any spillover. Then you'll need to earn 40 XP to level up to 5).

I didn't look at what everyone put for XP on their sheets. Sorry for any confusion that resulted.
Jul 24, 2024 2:20 pm
Regarding XP:
I've never seen the version of the XP table with all the 20s on it. The quickstart and the core rules that I have both look like the one Balthazar posted.

Also, the "set your XP back to zero when you level" can be a little confusing at first because that's not how most D&D-based games work. But everyone should start with ZERO XP. Everyone will level up when they get 30 XP (at which point you will go back to zero again, plus any spillover. Then you'll need to earn 40 XP to level up to 5).

I didn't look at what everyone put for XP on their sheets. Sorry for any confusion that resulted.
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