Rolls
Automidon attack - (1d20+8, 2d10+5)
1d20+8 : (20) + 8 = 28
2d10+5 : (76) + 5 = 18
crit - (2d10)
(410) = 14
Automidon attack - (1d20+8, 2d10+5)
1d20+8 : (20) + 8 = 28
2d10+5 : (76) + 5 = 18
crit - (2d10)
(410) = 14
Fire Bolt - Attack - (1d20+7)
(20) + 7 = 27
Fire Bolt - Damage - (2d10)
(102) = 12
Crit dice - (2d10fire)
(66) = 12
Attack (Longsword) - (1d20+7)
(5) + 7 = 12
Damage (Slashing) - (1d8+4)
(4) + 4 = 8
Attack (Longsword) - (1d20+7)
(7) + 7 = 14
Damage (Slashing) - (1d8+4)
(2) + 4 = 6
Longbow, sharpshooter - (1d20+5, 1d8+15)
1d20+5 : (6) + 5 = 11
1d8+15 : (2) + 15 = 17
Extra Attack - (1d20+5, 1d8+15)
1d20+5 : (15) + 5 = 20
1d8+15 : (8) + 15 = 23
Favored Foe, if second attack hits - (1d4)
(1) = 1
Colossus Slayer, if second attack hits - (1d8)
(3) = 3
Attack (Scimitar) - (1d20+2)
(5) + 2 = 7
Automidon Constitution Saving Throw (DC 13) - (1d20)
(7) = 7
Damage? (Scimitar) - (1d6+2)
(2) + 2 = 4
Bonus Action (Unarmed Strike) - (1d20+5)
(13) + 5 = 18
Damage (Bludgeoning) - (1d6+2)
(1) + 2 = 3
Mind Spike psychic damage - (1d6)
(5) = 5
Mind Spike saving throw deduction - (1d4)
(4) = 4
Hunger of Hadar cold damage - (2d6)
(52) = 7
Hunger of Hadar acid damage - (2d6)
(43) = 7
Strike to hit (disadvantage) - (2d20L1+8, 2d10+5)
2d20L1+8 : (513) + 8 = 13
2d10+5 : (46) + 5 = 15
Dexterity save - (1d20+1)
(16) + 1 = 17
Sharpshooter - (1d20+5, 1d8+15)
1d20+5 : (9) + 5 = 14
1d8+15 : (8) + 15 = 23
Extra Attack - (1d20+5, 1d8+15)
1d20+5 : (16) + 5 = 21
1d8+15 : (5) + 15 = 20
Favored Foe if hit - (1d4)
(2) = 2
Colossus Slayer if hit - (1d8)
(8) = 8
Investigation - (1d20)
(8) = 8
Arcana ( if investigation, same bonus) - (1d20+7)
(13) + 7 = 20