Out of Character Talk

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Aug 15, 2024 3:11 pm
I have not been working on my character but I will remedy that today. I have decision paralysis so do nothing but I am eager to write so that state just won't do.
Aug 15, 2024 5:01 pm
I have a few very long lasting spells/effects. Can I have these activated on myself and the party before the adventure starts? With my metamagics duration is doubled for the spells. Since Im also a Warlock I regenerate spell slots back every short rest. So i should have many many hours to recoup my slots and sorcery points before we actually start adventuring.

Inspiring Leader feat - +20 Temp HPs per short rest
Aid 16 Hrs Lv 5 + 20 HP's
Death Ward 16 Hrs
Mage Armor 16 Hrs
Aug 15, 2024 5:53 pm
@Basil the first encounter takes place at the museum in the late afternoon. if your character would be paranoid enough to cast that before going (though on the surface it just seems like an exclusive preview of a museum that will open in a few days with just a couple guards, you all, the king, and the curator their) or would just cast it so regularly that just before sunset is not too late before they would expire from the last casting, sure.

@CherokeeWind I see a note that just says test, if you are checking if I saw it
Aug 15, 2024 6:03 pm
I would probably cast these spells on myself daily at very least as part of his normal routine. As far as buffing everyone one else... that would be situational. If the heroes are given some lead time before going in they yes... but if there are time contraints like things happening at once and quickly probably not.
Aug 15, 2024 6:26 pm
As far as your character knows, you saved the king's life a few days ago and had a big celebration. during the celebration the king mentioned a preview of a new museum and said he wanted you to attend as well. On the surface, you are meeting the king at a small event to see some items of historic importance.
Aug 15, 2024 6:53 pm
Then i would probably just buff myself as i dont see a threat slash adventure coming :)
Aug 15, 2024 6:56 pm
Now after the long rest in the middle, you can ask this question again based on how things go.
Aug 16, 2024 8:17 am
I think I am ready for you to look over my character for approval.
Aug 16, 2024 1:35 pm
Ironmonger42 sent a note to CherokeeWind
Aug 16, 2024 2:54 pm
note=""]Thanks for fixing my sheet. I am completely hopeless when it comes to coding.
Fixed hp
Lost ego whip
Counterspell was a late pick up so had forgotten about the change. Not thrilled about the nerf but how can you evaluate if it isn’t used, right? So let's keep it and hope I don't regret it.
And I did skip 7th level spell on purpose....I have not used high level spells so tried to look at some commentary to help me decide. Simulacrum was raved about but I thought it was too much....basically another player. The other popular option was the Cage spell but it has a ridiculous component cost....granted we are level 15 heros but I didn't know if you were okay with it and I was at my number of spells anyway so I skipped it. Now with the loss of ego whip, I am revisting.
So if I add one more spell then we should be good to go?
[/note]
Aug 16, 2024 3:01 pm
Let's try a see if this time we have a winner!
Aug 16, 2024 3:25 pm
Now that I have what I think is a finished product I see I missed an opportunity. I should have taken the spell Fireball and then sang "This Girl Is on Fire" everytime I cast it. If only I knew how to play video clips!
Aug 16, 2024 4:39 pm
Ironmonger42 sent a note to CherokeeWind
You can still switch out one of your 2 10th or 2 14th level spell choices for fireball if you want. Monday is when we'll officially start. I'll make a thread in case people want to roleplay today and over the weekend before things go off.
Aug 20, 2024 2:52 pm
Does anyone have anything that causes them to have advantage on initiative rolls? I can't remember what everyone has, so I assumed no one did.

Also, @forkbeard 24 hour warning to take your turn. Based on the session 0 thread, i will assume you take the dodge action if I don't see a turn by tomorrow.
Aug 20, 2024 3:46 pm
Nothing for me to increase my initiative...just waiting to see what others will do and my turn which I have already changed my plans half a million times!
Aug 20, 2024 3:54 pm
Out of curiosity, Anyone else here also a warlock? If so im assuming you took Eldtritch Blast? Im a Warlock an took that with repelling. Thinkinng we could work in tandem with crowd control. Since we all just saved the king I figured we would have some idea on each others capabilities. Not metagaming.
Aug 20, 2024 4:04 pm
You guys in world have probably been adventuring for at least 5 to 10 levels worth of adventures. In character you know each other and your capabilities really well. If you want to come up with a combo, your characters have probably already done that combo before, unless you are using an 8th level spell in that combo as you probably just become level 15 (assuming no multiclassing)
Aug 20, 2024 4:07 pm
I think the story goes that we are well known to each other but we have had at least one adventure together so it makes sense to know others capabilities. I was not even sure what everyone ended up being. I had assumed we had a thief but looking back at past conversations I don't think so. Thus we have a bard, a warlock, and I assume Xcha is a fighter of some type.
Aug 20, 2024 4:35 pm
I'll let players go into detail about what they chose, but (since you would know each other well enough to know this):
Crow: Divine Soul Sorcerer 10 Fiend Warlock 5
Bells: Glamour Bard 15
Hunt: Assassin Rogue 8 Barbarian 2 Fighter 5
Travail: Aberrant Mind Sorcerer 15
Xha: Champion Fighter 15
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