OOC
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Sep 24, 2016 12:03 am
HypCo says:
Is Rhiann still with us?Sep 24, 2016 3:03 am
Purposely left it vague in case the group wants to continue with the dinner conversation, I don't want to take the spot light if they want to continue as a group.
Sep 24, 2016 3:07 am
I hogged it a bit myself, so I'm fine with changing camera focus. Plus, since it's PbP, it's a lot easier to maintain multiple scenes/perspectives than trying to keep it straight in person. We'll probably be able to continue our conversation regardless.
Oct 3, 2016 1:01 pm
I wanted to apologize for being AWOL for so long. My car got stolen a few days ago, so I was pretty distracted with getting all of that sorted out. I'll get caught up in what happened while I was gone, then be ready to drop back in.
Oct 5, 2016 8:34 pm
I'm unsure how this works but the equipment pack I took came with a chest. How does that work with carrying?
Oct 5, 2016 9:06 pm
Ah, the diplomat's pack. Let's call it a chest for your papers, ink, and pen, sized about 14"x9"x5.5". How you carry that is left to your character, and I look forward to what you come up with. :)
Oct 5, 2016 9:57 pm
Considering the chest is almost half the size of Coda, you're most likely going to be disappointed.
Oct 15, 2016 12:45 am
Coda put his full name 'Coda Ostinato' and for whoever doesn't write their own, he put what they introduced themselves at the tavern.
So:
'Kalis Verimas'
'Maenor Holimion'
'Geno'
'Brother Gustav'
(skipping Daniel as he's a man wrapped in mystery and he didn't introduce himself at the table) 'Daniel Locke'
So:
'Kalis Verimas'
'Maenor Holimion'
'Geno'
'Brother Gustav'
(skipping Daniel as he's a man wrapped in mystery and he didn't introduce himself at the table) 'Daniel Locke'
Last edited October 15, 2016 1:23 am
Oct 15, 2016 10:14 am
Maenor's name technically isn't signed yet. Theoretically the only names on the paper is Codas, Genos, and Daniels. I wrote it to give the rest of you the option to sign yourselves in for that exact reason but speed along the post. I, personally and in character, didn't see a reason for a fake name though. I don't consider us to be spies at all, just part of a secret organization.
Oct 15, 2016 12:32 pm
Yeah, and in character I totally agree. I was just teasing. :) Thanks for giving us the option, and for keeping things moving!
Oct 27, 2016 12:49 am
I need to get a couple things so I'm fine with skipping the "buying" process, so I don't take up the story with shopping.
Oct 27, 2016 12:51 am
That's fine. Just post what you ended up purchasing and deduct the appropriate expenses. Anyone else going to do anything while you're in town?
Oct 27, 2016 9:18 am
Nope, I've done my shopping. If people do want a donkey or mule, I can contribute 2 gp.
Purchased:
20 crossbow bolts and case, dagger, soap, whetstone, 10 pieces parchment, extra pouch, three candles, two pieces chalk, signal whistle
Purchased:
20 crossbow bolts and case, dagger, soap, whetstone, 10 pieces parchment, extra pouch, three candles, two pieces chalk, signal whistle
Last edited October 27, 2016 9:38 am
Oct 27, 2016 1:03 pm
Purchasing:
Pouch - 5 sp
Oil (Flask) x2 - 2 sp
Lamp - 5 sp
Paper x5 sheets - 1 gp
Chalk x5 - 5 cp
Total: 2 gp, 2 sp, 5 cp
Pouch - 5 sp
Oil (Flask) x2 - 2 sp
Lamp - 5 sp
Paper x5 sheets - 1 gp
Chalk x5 - 5 cp
Total: 2 gp, 2 sp, 5 cp
Oct 27, 2016 4:04 pm
I see 4 gold for the donkey so far. Anyone else chipping in or will you forego the pack mule?
Nov 2, 2016 1:10 am
Questions about dissonant whisper, it doesn't say anything about having to see your target. For example:
Viscous Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range
Dissonant Whisper: You whisper a discordant melody that only one creature of your choice within range can hear(?), wracking it with terrible pain.
How would you rule this?
Viscous Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range
Dissonant Whisper: You whisper a discordant melody that only one creature of your choice within range can hear(?), wracking it with terrible pain.
How would you rule this?
Nov 2, 2016 2:25 am
I'd rule that you wouldn't need to see the target of Dissonant Whispers, but you would need to be able to ascertain that the target is within range and can hear you.
Nov 2, 2016 2:36 am
Coda Ostinato, Bard
Daniel Locke, Rogue
Geno Rausch, Warlock
Kalis Varimas, Sorcerer
Maenor Holimion, Cleric
Brother Gustav has gone missing, so for now the monk is not with the party.
Daniel Locke, Rogue
Geno Rausch, Warlock
Kalis Varimas, Sorcerer
Maenor Holimion, Cleric
Brother Gustav has gone missing, so for now the monk is not with the party.
Nov 2, 2016 3:11 am
Just to make sure, i'll use what is happening now as an example:
Say Coda sees (like a rustle in a bush) and hears a noise 60 feet away (the max range of Dissonant), I would get to use it. Whether what created the noise is my actual target or a rabbit or something, Coda doesn't know.
Correct?
Say Coda sees (like a rustle in a bush) and hears a noise 60 feet away (the max range of Dissonant), I would get to use it. Whether what created the noise is my actual target or a rabbit or something, Coda doesn't know.
Correct?
Nov 2, 2016 3:26 am
That's how I'd rule it. I wouldn't allow any creature within range to be randomly selected as the target (assuming there's more than one that aren't visible to you), so you would need to have some idea that something is there. In this case, hearing something implies that you have knowledge of a creature and so you can opt to select that as your target.
Nov 3, 2016 12:00 am
No. The duration may be extended, however, depending on how soon it was after the first casting.
Nov 3, 2016 12:01 am
I meant from two different casters. I know one caster can't, since it uses concentration.
Nov 3, 2016 12:04 am
That's what I meant, too. One person cannot benefit from multiple Bless spells.
Nov 3, 2016 12:13 am
What about bardic inspiration, would those two stack, d6 from B.I. and d4 from Bless giving a possible d10?
Nov 3, 2016 12:17 am
HypCo says:
What about bardic inspiration, would those two stack, d6 from B.I. and d4 from Bless giving a possible d10?Nov 3, 2016 12:18 am
They would not stack as in your example. However, I would allow them both to be used in their respective applications. So for an attack roll or saving throw, someone with Bardic Inspiration and Bless can choose to add either a d6 or a d4, or both. Of course, only Bardic Inspiration can be applied for an ability check; Bless does not affect that.
EDIT: So yeah, what Naatkinson said.
EDIT: So yeah, what Naatkinson said.
Nov 3, 2016 12:24 am
Oh yeah, I guess I worded it incorrectly. I didn't mean you'd roll a d10, you'd roll the d6 and d4, and you could get the outcome of a d10 (4+6).
Nov 3, 2016 12:24 am
CancerMan says:
Of course, only Bardic Inspiration can be applied for an ability check; Bless does not affect that.Nov 7, 2016 3:10 am
I have an idea but it is most likely a deception roll so it wouldn't assist Maenor.
Nov 15, 2016 4:51 am
I've faded him into the background and assumed the group was running with 5. Would you like another player to bolster your party back up to 6, or carry on?
Nov 15, 2016 4:54 am
Okay, that is how I was thinking it was as well. I'm fine with 5 but a 6th would be welcomed, plus it would allow another person a game.
Last edited November 15, 2016 4:55 am
Nov 15, 2016 7:08 pm
Well, there are a lot of players looking for games, so you may as well open it up if you want more!
Nov 19, 2016 1:47 am
HypCo says:
OOC:
Ah, I didn't realize we were surrounded, in that case yes, to the middle of our group. I'll edit my previous to reflect that.CancerMan says:
it was the lack of proper bathing that doomed this ambush. The shame and horror proves too much for the hobgoblin to take, as his eyes roll back into his head and blood runs from his ears and nose. He falls forward and lands with a thud onto the path, unmoving.Last edited November 19, 2016 5:10 am
Nov 21, 2016 11:10 pm
CancerMan says:
OOC:
Coda, there are bugbears blocking off the path in front and behind the group, and outcrops to the left and right. I'll therefore assume you're moving yourself and Maribel into the middle of the party with Kalis?Last edited November 21, 2016 11:11 pm
Nov 21, 2016 11:20 pm
Yeah, I meant that the outcrops were blocking your path left and right. Sorry!
Nov 30, 2016 11:05 am
I might be wrong, so take this with a grain of salt, I believe the tower we avoided was 'The Tower of the Fallen'. Again, I may be wrong so we'll have to wait for CancerMan to confirm or deny it.
Nov 30, 2016 1:05 pm
I think that the tower of the fallen is the place that the ship took us to. Basically where our journey actually started
Nov 30, 2016 4:29 pm
marithyme says:
How far our we from our rendezvous, in both time and space?
HypCo says:
Ah, you may be correct, I totally blanked there was a tower when we docked.Dec 7, 2016 10:37 am
Okay, I added Maribel to my feats/abilities list to keep her stats and carry items, is everything correct or do we get some sort of bonus to her stats since we rolled for her?
Are we going to level based off monster xp or set accomplishments?
Are we going to level based off monster xp or set accomplishments?
Dec 7, 2016 3:57 pm
Note Maribel's hit points as 18.
We're going to use milestone advancement for leveling.
We're going to use milestone advancement for leveling.
Dec 14, 2016 8:13 pm
A note on Daniel's spells and (later on)class features; they don't have any noticeable effect on their own, other than that people just seem a little bit luckier when he does it.
Dec 14, 2016 8:21 pm
There are still the verbal, somatic, and material components needed for the spell. I don't require you to type out your words and gestures, but I am working under the assumption that you're still casting. The party would have noticed you speaking in tongues and gesturing as you hold your holy symbol.
If you're trying to be sneaky about it, you will roll Sleight of Hand to hide your gestures and Stealth to quiet your words.
If you're trying to be sneaky about it, you will roll Sleight of Hand to hide your gestures and Stealth to quiet your words.
Dec 14, 2016 8:24 pm
He's still doing the components, but as far as anyone can tell nothing actually happens as a result.
Dec 15, 2016 7:39 pm
Yeah, I forgot that I shouldn't have disadvantage until after I'd already rolled!
Dec 20, 2016 8:39 pm
I am Kalis Goblin-Breaker, bow before me!
Rolls
Level 2 HP - (1d6+4)
(4) + 4 = 8
Dec 20, 2016 8:55 pm
You don't have to roll for HP. Just apply the maximum amount plus your CON modifier.
Dec 23, 2016 10:44 pm
I'd like one of the longswords and the longbow, if no one objects. Happy to give up my share of the money as those are expensive items. I also think perhaps Coda and Maenor should double up on one horse, with the others each getting their own. If we rotate horses often it shouldn't be too burdensome, since those two are smaller than the other men.
Dec 24, 2016 7:25 pm
Happy holidays! Everyone gets a point of Inspiration!
I allow players to have more than one, so you can accumulate as much as you want.
I allow players to have more than one, so you can accumulate as much as you want.
Apr 10, 2017 10:16 pm
I think I'm going to step out of the game. I haven't been super motivated to do PbP recently, so I don't want to just be lurking while other people are more invested in the story. It's been fun playing with everyone! Good luck and good game!
Apr 10, 2017 11:58 pm
Four: Coda, Daniel, Kalis, and Maenor. It is still a do-able number of players for PbP.
Apr 11, 2017 12:03 am
Note to self: insert more mathematical puzzles in dungeon.
Oh shoot, that was meant to be a private note. :)
Oh shoot, that was meant to be a private note. :)
Apr 18, 2017 5:41 pm
Kind of wish I'd picked more fire-based spells. I realize now that my magic comes from my gold dragon heritage, so I should probably use more fire.
Aug 16, 2017 11:59 pm
Point of clarification: can creatures move through each other's space? I put Maenor in front of the door thinking that this would block any other creatures from coming out, since the skeleton archer was in the doorway. If this isn't the case, he would have backed down the corridor his friends are in. He's brave, not stupid.
Aug 17, 2017 12:23 am
You can move through an ally's space; it is presumed they aren't trying to impede your progress. Moving through a hostile opponent's space can only be done if there's a two-size difference between you (ie Small vs Large). For both, it is considered difficult terrain and you can't end your movement in that creature's space.
I consider diagonal movement across squares the same as lateral/vertical, so that point of confusion is completely my fault for not disclosing such. You can reposition Maenor for free this turn and not suffer an opportunity attack, if you wish.
I consider diagonal movement across squares the same as lateral/vertical, so that point of confusion is completely my fault for not disclosing such. You can reposition Maenor for free this turn and not suffer an opportunity attack, if you wish.
Oct 5, 2017 6:40 am
So I haven't heard from Daniel's player, and I'll proceed with the idea that you're a team of three.
That said, how does everyone feel about joining up with the other team when they're done with their mission and you've finished yours? They've got about 4 active players now.
That said, how does everyone feel about joining up with the other team when they're done with their mission and you've finished yours? They've got about 4 active players now.
Apr 13, 2018 6:04 pm
I figure I'll bring the topic up again. The other team has effectively disbanded, and the inclusion of Jabes did not work out due to time conflicts.
I see there are three options:
1) Continue to play this game as a party of three.
2) Recruit one or two more players.
3) Disband this game.
What are your opinions on the matter?
I see there are three options:
1) Continue to play this game as a party of three.
2) Recruit one or two more players.
3) Disband this game.
What are your opinions on the matter?
Apr 13, 2018 6:18 pm
I'd be fine playing this with a party of three or recruiting another player. I'd rather not disband the game, as I'm enjoying it thus far :)
Apr 13, 2018 7:05 pm
My vote is for number 2, 1 if we absolutely have to; definitely don't want this game to end either.
May 16, 2018 7:55 pm
I've brought Phil_Ozzy_Fer into the game to join the team, so you have a fourth.
Speaking of four, you all reach level four!
Phil_Ozzy_Fer, you can generate your character in this thread.
Speaking of four, you all reach level four!
Phil_Ozzy_Fer, you can generate your character in this thread.
May 16, 2018 8:56 pm
Woo, Phil! Welcome aboard.
Now I have to decide feat or +1/1/+2 ability...and spells! oh boy, see you all next year.
Now I have to decide feat or +1/1/+2 ability...and spells! oh boy, see you all next year.
May 18, 2018 5:07 pm
Just take the full HP increase, plus CON modifier.
FYI, I will be rearranging the forum when I get the chance. Now that we only have one team, we don't need multiple OOC threads and such. Just a heads up in case things look different one day.
FYI, I will be rearranging the forum when I get the chance. Now that we only have one team, we don't need multiple OOC threads and such. Just a heads up in case things look different one day.
May 21, 2018 7:53 pm
This OOC thread is now the official OOC thread of the game. The others have been archived.
I've also removed the Read restriction on the other team's thread. If you're curious of what they were up to, it's been declassified. Of course, it should be treated as meta-data, as you wouldn't necessarily know identities or specific events. Let me know if you don't see or can't access the Team Chalice thread in the archives.
I've also removed the Read restriction on the other team's thread. If you're curious of what they were up to, it's been declassified. Of course, it should be treated as meta-data, as you wouldn't necessarily know identities or specific events. Let me know if you don't see or can't access the Team Chalice thread in the archives.
May 22, 2018 11:32 pm
CancerMan says:
After a while, a few goblins politely announce themselves outside your curtain, entering should you give them permission. It is a bit of an interesting exchange, since they do not speak Common, but nonetheless you manage to communicate enough to work things out.The goblins place a few woven baskets in the center of the room and gesture to their contents, then take their leave. Inside the baskets are a variety of items.
OOC:
As a reward for sticking around so long, I'm giving you the magic items that were found by the other party. Story-wise, they brought them to this camp before they all retired. Split it up as desired, or sell them:Cap of Water Breathing
Chain Shirt +1
Shortsword +1
Potion of Healing (1d4+4 HP)
Potion of Hill Giant Strength
250 silver
422 copper
You also found treasure from the lamia's lair:
Gloves of Swimming and Climbing
Shortsword +1
Eyes of the Eagle
Ring of Warmth
You also have equipment from Daniel, a Dagger +1
May 23, 2018 2:50 am
I'll let you guys take anything you want and then I'll dive in to see if there's anything left that might be good for Kalis :)
May 25, 2018 9:24 am
Downtime:
Maenor would like to spend the time trying to learn Goblin. In exchange, he is willing to teach whatever they wish to learn, or to do menial tasks. He will also hold a non-denominational service once a week, for those who wish to join. He will spend half of each night on watch.
Maenor would like to spend the time trying to learn Goblin. In exchange, he is willing to teach whatever they wish to learn, or to do menial tasks. He will also hold a non-denominational service once a week, for those who wish to join. He will spend half of each night on watch.
May 26, 2018 1:47 am
I'd like to request the silver and copper.
Downtime: Sell my leather armor or give it away to a goblin in need. I'm guessing they probably don't have enough to buy any of the magic items.
Downtime: Sell my leather armor or give it away to a goblin in need. I'm guessing they probably don't have enough to buy any of the magic items.
May 26, 2018 2:50 am
Gyges actually is intrigued by Maenor's interest in learning Goblin, and asks to participate. In return, he'd be happy act as an assistant for standing guard. New experience, new thrills.
May 29, 2018 6:27 pm
marithyme says:
Downtime:Maenor would like to spend the time trying to learn Goblin. In exchange, he is willing to teach whatever they wish to learn, or to do menial tasks. He will also hold a non-denominational service once a week, for those who wish to join. He will spend half of each night on watch.
Phil_Ozzy_Fer says:
Gyges actually is intrigued by Maenor's interest in learning Goblin, and asks to participate. In return, he'd be happy act as an assistant for standing guard. New experience, new thrills.Keeping watch. Offers little time for learning as the goblins remain very mute in their observations, but the companionship still provides some access to the language. Concepts such as weather, temperature, local fauna and flora, movement, and time are taught.
Cleaning. Contrary to popular opinion, this clan of goblins takes cleanliness rather seriously. Perhaps it is due to the presence of visitors such as yourselves and other agents of the Pale, or perhaps it is the influence of Caraw-Chuwk, who seems way more enlightened than most goblins, but rooms are swept and tidied, garbage is disposed of, and the camp is generally organized. This is perhaps the most social of activities as the goblins find that conversation makes the chores go by much more pleasantly. Your vocabulary is reinforced during this moments as you learn the words for everything the goblins touch, adjectives for states of disrepair or clutter, and juicy gossip like what Grelgasz said about Fof the other day.
Gardening. The goblins have an underground mushroom grove that feeds the entire camp. You learn nouns and verbs for tools and how to use them. You learn descriptives about the soil, rocks, and how to dig. Even the advanced concepts of mushroom cultivation are taught.
Cooking. Imagine trying to cook a stew and not knowing what the ingredients are or how much you're supposed to add. Everyone in the camp ends up having "mystery meals" with tastes ranging from surprising to awful. Still, you learn your basic numbers, identify types of food, and understand many more colorful words that would make a sailor blush.
Meetings. These are not held every night, but Caraw-Chuwk likes to get a sense of how the community is faring. He listens to reports from everyone, such as the level of supplies, state of the gardens, or places in the camp that might need fixing. He also listens to grievances, such as Fof complaining about people talking behind her back, and works to alleviate concerns and settle disputes. You are not required to attend, but should you make time you are glad for the opportunities to listen and absorb the goblin language.
All in all, you learn enough of the basics to maintain simple conversations... which by goblin standards is getting rather close to fluency.
It will take you 30 days to learn Goblin. Since you are helping the goblins with their work, I will consider that the payment portion.
May 29, 2018 6:33 pm
HypCo says:
Downtime: Sell my leather armor or give it away to a goblin in need. I'm guessing they probably don't have enough to buy any of the magic items.May 30, 2018 3:02 am
Depending on the amount of time we actually spend here, I'd be happy to have Gyges move around and try out any/all of the listed activities. Probably focusing on the guard duty and gardening as though would be very different from his regular job.
May 30, 2018 3:15 am
I can't think of anything more that Kalis would want to do than read any books they may have and learn a new language and about their culture
Last edited May 30, 2018 3:18 am
May 30, 2018 9:20 am
Maenor spends time with each of the tasks, but the most with cleaning. He has grown to genuinely enjoy the goblins' company, a fact that is causing him to question many of his long-held prejudices.
Last edited May 30, 2018 9:21 am
May 30, 2018 4:14 pm
Does everyone want to learn goblin? Or is there something else you'd like to do during the time it takes your companions to learn?
May 30, 2018 7:19 pm
CancerMan says:
Does everyone want to learn goblin? Or is there something else you'd like to do during the time it takes your companions to learn?May 31, 2018 12:05 am
Yeah, I figured they wouldn't be Scrooge McDuckin' it. I don't really need anything so I'll just give it to a goblin that shows interest in it. Seeing how I'm not doing anything else, perhaps finding one while assisting them while learning their language.
May 31, 2018 1:14 am
I'm happy to focus on learning goblin. It feels like a good fit for my character.
May 31, 2018 5:49 pm
As posted in the Absences thread, I'll be traveling from 04 June 2018 through 15 June 2018. I don't know how much wifi access I'll have, but even if I have access my DMing ability will be extremely limited.
I tried to time your characters' downtime with my absence, so it seems to have worked out. If you haven't done so already, make sure you level up to 4.
I tried to time your characters' downtime with my absence, so it seems to have worked out. If you haven't done so already, make sure you level up to 4.
Jun 1, 2018 3:13 am
Gyges does not have find familiar. Sorry
Thank you for the heads up on the away time. Hope you have a great trip!
Thank you for the heads up on the away time. Hope you have a great trip!
Jun 19, 2018 8:35 pm
I apologize for the delay in getting the next episode up; lots of work to catch up on before I can devote any time to D&D. Thank you for your continued patience!
While things are getting set up, I've created a Loot thread that will track who has what. I recall some of you expressed an interest in giving up a few things in exchange, but the character sheets haven't been updated. In addition to listing what youv'e recovered, feel free to post corrections.
You can either use that thread, or OOC, to discuss trades or discuss who will take which item.
Speaking of treasure, everyone gets 62 silver and 105 copper, which was part of the other team's hoard.
While things are getting set up, I've created a Loot thread that will track who has what. I recall some of you expressed an interest in giving up a few things in exchange, but the character sheets haven't been updated. In addition to listing what youv'e recovered, feel free to post corrections.
You can either use that thread, or OOC, to discuss trades or discuss who will take which item.
Speaking of treasure, everyone gets 62 silver and 105 copper, which was part of the other team's hoard.
Jun 20, 2018 3:51 pm
I noted which items were already claimed. Everyone can go through the list and figure out who gets what. Otherwise, someone can just hold onto them for later.
Aug 22, 2018 10:02 pm
As posted in the Absences thread, since there is the possibility that some do not follow that forum:
[ +- ] Possible Absence due to hurricane
Normally I don't reveal my location online, but this is an unusual circumstance. Hurricane Lane has decided to visit, and while I ought to be safe, there's the possibility of power outages or other infrastructure damage that could affect my availability here. Uncertain when things will stabilize, so for the moment consider my participation to be limited or absent, at least through the weekend.
Sep 27, 2018 9:54 pm
I'll be offline a bit for the next few days. Probably back to posting as of Monday.
Sep 28, 2018 2:24 pm
I just noticed that I still have a cantrip and spell to select! I will select them now, but won't use them until after this encounter
Sep 28, 2018 2:37 pm
Selected Minor Illusion and Dragon's Breath as my spells. Really aiming to play up the dragon-powered theme :)
Got a lot of fire spells (gold dragon), plus spells to allow me to roar like a dragon and release dragon breath
Got a lot of fire spells (gold dragon), plus spells to allow me to roar like a dragon and release dragon breath
[ +- ] Minor Illusion
Illusion cantrip
Casting Time: 1 action
Range: 30 feet
Components: S, M (a bit of fleece)
Duration: 1 minute
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Casting Time: 1 action
Range: 30 feet
Components: S, M (a bit of fleece)
Duration: 1 minute
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object—such as a chair, muddy footprints, or a small chest—it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
[ +- ] Dragon's Breath
2nd-level transmutation
Casting Time: 1 bonus action
Range: Touch
Components: V, S, M (a hot pepper)
Duration: Concentration, up to 1 minute
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Casting Time: 1 bonus action
Range: Touch
Components: V, S, M (a hot pepper)
Duration: Concentration, up to 1 minute
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Last edited September 28, 2018 2:39 pm
Sep 28, 2018 5:02 pm
Naatkinson says:
I just noticed that I still have a cantrip and spell to select! I will select them now, but won't use them until after this encounterOr something like that.
Sep 28, 2018 5:05 pm
CancerMan says:
Naatkinson says:
I just noticed that I still have a cantrip and spell to select! I will select them now, but won't use them until after this encounterOr something like that.
Oct 12, 2018 4:36 pm
No worries! Get everything taken care of and then come on back when you get the chance :)
Oct 16, 2018 2:26 am
Tsavo says:
I hope everything works out. We'll be here when you're ready.Nov 9, 2018 3:53 am
I don't really care what the ruling is on Magic Missile, but in the Player's Handbook is it says:
"You create three glowing darts of magical force. Each dart hits a creature a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several."
This is RAW, and the reason I asked my question is because it doesn't say "roll once/cast". It just says each dart deals 1d4+1 damage. It wasn't clear, and that's why I posed the question. To me, it's not clear that you roll/dart as opposed to rolling/cast, but perhaps there's an errata that addresses this? If there is one, would someone be able to post a link?
"You create three glowing darts of magical force. Each dart hits a creature a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several."
This is RAW, and the reason I asked my question is because it doesn't say "roll once/cast". It just says each dart deals 1d4+1 damage. It wasn't clear, and that's why I posed the question. To me, it's not clear that you roll/dart as opposed to rolling/cast, but perhaps there's an errata that addresses this? If there is one, would someone be able to post a link?
Nov 9, 2018 3:57 am
Phil_Ozzy_Fer says:
I don't really care what the ruling is on Magic Missile, but in the Player's Handbook is it says:"You create three glowing darts of magical force. Each dart hits a creature a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several."
This is RAW, and the reason I asked my question is because it doesn't say "roll once/cast". It just says each dart deals 1d4+1 damage. It wasn't clear, and that's why I posed the question. To me, it's not clear that you roll/dart as opposed to rolling/cast, but perhaps there's an errata that addresses this? If there is one, would someone be able to post a link?
Quote:
If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireball or a cleric casts flame strike, the spell's damage is rolled once for all creatures caught in the blast.Nov 9, 2018 4:30 am
Thank you for passing that on. And if it deals damage to one target? That seems like it's not quite the same. (Clearly, I'm a fan of re-visiting rules.) I'm perfectly happy to roll fewer dice, but I still think you could pretty easily make a case for rolling damage more than once.
Nov 9, 2018 4:42 am
Phil_Ozzy_Fer says:
Thank you for passing that on. And if it deals damage to one target? That seems like it's not quite the same. (Clearly, I'm a fan of re-visiting rules.) I'm perfectly happy to roll fewer dice, but I still think you could pretty easily make a case for rolling damage more than once.Nov 22, 2018 4:10 am
Sorry for the last-minute notice. I'll be on a trip over the weekend, and while I should have wifi, I'm not certain when I'll have time for updates.
Nov 30, 2018 4:44 am
Apologies. I've returned from my trip, but I've come down with flu-like symptoms.
Nov 30, 2018 11:06 am
CancerMan says:
Apologies. I've returned from my trip, but I've come down with flu-like symptoms.Dec 19, 2018 5:39 pm
Honest question, how are we with this game? I know we're in the holiday season, and some have expressed a need to either take a break from GP or address technical issues. Still, I've noticed a significant slowdown even before the holidays began. Is this the right time to close up shop and pursue other things?
For myself, I will not feel offended nor disappointment if this game should close. I had a fun time creating this world (my first!) and I felt that everyone contributed wonderfully to it. I know that I didn't do as much as I could to foster participation and engagement, and for that I apologize. I'm willing to continue, but if anyone feels like they want to cull or streamline their participation, do not feel beholden to this game.
For myself, I will not feel offended nor disappointment if this game should close. I had a fun time creating this world (my first!) and I felt that everyone contributed wonderfully to it. I know that I didn't do as much as I could to foster participation and engagement, and for that I apologize. I'm willing to continue, but if anyone feels like they want to cull or streamline their participation, do not feel beholden to this game.
Dec 19, 2018 6:18 pm
Heh, they came back. Maenor reported what happened and is leading the horses around the mercenary camp.
Dec 19, 2018 6:23 pm
CancerMan says:
Heh, they came back. Maenor reported what happened and is leading the horses around the mercenary camp.
Jan 14, 2019 6:01 pm
After some deliberation, I think I will retire this game. I haven't done a good job in keeping momentum, and it feels like we've stalled at a good point for stopping.
I'd like to sincerely thank everyone for their participation. I've learned a lot from this experience, and you've helped me grow in ways I never expected!
I'd like to sincerely thank everyone for their participation. I've learned a lot from this experience, and you've helped me grow in ways I never expected!
Jan 14, 2019 7:02 pm
I really enjoyed this game and I'm sad to see it go. Thanks for running this, CancerMan!