The rock that
Amalthea tossed into the room is visible where it has rolled under the side table between the chairs. Indeed, nothing stirred in the house when it was thrown. The windows are indeed filthy, but
Avalyn's magic cleans them easily. Both first floor windows look into the den room, which means that Abraham must be deeper in the house.
After
Avalyn observes everything she can, Amalthea boosts
Taniwha into the room. Behind them,
Drina gracefully springs over the windowsill and into the den. The adventurers feel the comforting warmth of the fireplace, banishing the chill from their bones. A moment later, that warmth gives way to panic.
Three snarling
wolves, yellow eyes gleaming, circle the party. Or only seem to, since they're actually clever taxidermies with saliva painted on to their tongues and snouts. At this point, a door in the eastern wall swings open and there stands
Abraham.
Now that the party is inside the den, they can see the rest of it. There is only one exit, a polished mahogany door in the east wall. (
Abraham just used it.) There are also two cabinets against the walls (somewhat flanking the door) and a table with four chairs in the western corner of the room. On the table before the fireplace is a cask of wine, some goblets, a pipe rack, and a candelabrum. Mounted above the fireplace is not just a stag's antlers, but its whole head. The dead eyes gleam lifelessly down at the party.
Finally, hanging above the party's heads is a chandelier of wrought iron. It is lit and flickers as cheerfully as the fireplace roars.
OOC:
Now that the party is reunited, I can post the revealed parts of this dungeon in the Maps thread. Instead of making you guys map (as I would in a 1e or 2e game), I will continually reveal parts of the player map as they are explored.