Prologue - Death House
Drina notices that each step creaks as she walks; perhaps the wood under the marble paneling has seen better days. The party continues up past the second floor, spying a hall as elegant as the one below it. This hall is lit only by the dim light from the floor below, although there are unlit oil lamps and another marble fireplace. Most prominent in here are four suits of armor, two along the east wall and two along the west.
As the party continues further up the stairs, a cold draft meets them, along with a feeling of foreboding. The light gets weaker and weaker the higher you go. Following the banister, you come to a balcony overlooking the massive staircase. A faint circle of light thirty feet down reveals the first floor and tells you which way is down. It is too dark to see anything up here, but the stench of mold is pungent.
Taniwha makes his way down the halls carefully running his fingers over the pictures, and examining his surroundings for any dangers or traps. "Look closely at the forest, see the corpses and worms? This is not a family home."
Rolls
Perception check - (1d20+5)
(19) + 5 = 24
"Ope, excuse me. He's right though, this floor is full of cobwebs and mold. What parent would let their children and babies be living with this? Do any of you have something to make a light?"
While she asks this, she moves to the nearest door and gingerly attempts to open it.
The green eyed woman almost loosed a scream as a force gripped her shoulder. Jumping back, Drina leaned against the wall slumping in relief as she make out her companion with the hood. It was only her companion! Relief washed over the ranger until she realized the wall had actually been touched which only increased the intensity of the mold smell. "Sorry" Drina offered as Amalthea sneezed.
Rolls
Animated armor initiative - (1d20)
(10) = 10
Animated armor grapple - (1d20+2)
(2) + 2 = 4
Animated armor attack and damage - (1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (1) + 2 = 3
Rolls
Initiative - (1d20+4)
(13) + 4 = 17
Rolls
Initiative - (1d20+4)
(1) + 4 = 5
As Amalthea stops from opening the door and turns to whoever has grabbed her shoulder, she is clocked across the head! She ducks down and away to try and remove herself from her assailant.
Rolls
Initiative - (1d20+1)
(10) + 1 = 11
Athletics (Escape from Grapple) - (1d20+6)
(8) + 6 = 14
Initiative:
Taniwha - 17
Abraham - 16
Amalthea - 11
Animated armor - 10
Drina - 5
Using the momentum of the strike Taniwha shifts forward driving the flat of his foot into the knee joint, attempting to place his full weight upon the weak point of the connection.
Rolls
Spear - Attack - (1d20+6)
(14) + 6 = 20
Spear - Damage - (1d6+4)
(6) + 4 = 10
Unarmed Strike - Attack - (1d20+6)
(6) + 6 = 12
Unarmed Strike - Damage - (1d4+4)
(1) + 4 = 5
Rolls
Attack (Longsword) - (1d20+6)
(13) + 6 = 19
Damage (Slashing) - (1d8+4)
(2) + 4 = 6
"Oy, does anyone have some type of cancelling magic ability?"
She puts her shield up and with the other hand smoothly pulls out her warhammer and swings as hard as she can at its torso.
Rolls
Warhammer - Attack - (1d20+6)
(5) + 6 = 11
Warhammer - Damage - (1d8+4)
(2) + 4 = 6
Amalthea swings her warhammer, but the hall is too crowded to swing properly. The head only scuffs the armor, spitting more sparks.
The armor flings both hands out at Amalthea, its cold hands squeezing around her neck. At the same time, it tries to shove her off the balcony and down the stairwell.
Rolls
Abraham disadvantage - (1d20+6)
(11) + 6 = 17
Animated armor attack and damage - (1d20+4, 1d6+2)
1d20+4 : (20) + 4 = 24
1d6+2 : (6) + 2 = 8
Animated armor shove - (1d20+2)
(15) + 2 = 17
Armor crit damage - (1d6)
(4) = 4
Rolls
Athletics - (1d20+6)
(3) + 6 = 9
But there were definitely things that go bump in the night and from the ruckus, it was thumping hard. Shins screamed in pain as a solid object collided into the ranger. Drina out of a reflexive action almost added to the forward momentum the object had to tumble down the stairs until realization occurred that it wasn't a what but a who. More specifically the one who had shared her blanket but unconscious.
Not having an abundance of strength, the green eyed ranger often had to work around her deficit by being fast. Dropping on top of Amalthea, Drina wrapped her body around the other woman's to form a protective cocoon keeping especially her head from receiving further trauma as the ranger guided their descent down the stairs.
Rolls
Acrobatics - (1d20+4)
(9) + 4 = 13
Planting his right foot weight balance allows him to thrust his spear at the armoured ghast, hoping to distract it away from the fallen Dwarf. Sliding his weight onto his front left foot the young Tiefling drives his right knee into the hip joint, hoping to disengage a part of the armour.
Rolls
Spear - Attack - (1d20+6)
(13) + 6 = 19
Spear - Damage - (1d6+4)
(5) + 4 = 9
Unarmed Strike - Attack - (1d20+6)
(11) + 6 = 17
Unarmed Strike - Damage - (1d4+4)
(2) + 4 = 6
Amalthea is indeed knocked unconscious. The armor tosses her aside like rags, but Drina flings out an arm and saves her from toppling over the railing.
It flings its useless crushed arm, slapping Taniwha's next attack away. Heavily damaged as it is, its strength is still beyond mortal.