Right, let me try that again! I might make some final adjustments to fit a bit better with the others (probably remove that support fire specialty)
[ +- ] sheet
[b]ARCHETYPE[/b] [_=Scientist]
[2column][col][table=grid zebra compact]
[b]PROFICIENCIES[/b] | Rank | Save | Stat
[color="red"]MEN | A | Logic | [_=6][/color]
[color="blue"]FLT | AB | Nerve |[_=5][/color]
[color="green"]SEC | C | Reflex| [_=2][/color]
PHY | CC | Body | [_=1]
[/table][/col]
[col][f=centre][b]Academic subjects[/b]
[table]
[_=Xenobiology] |[_=Pharmacology]
[_=Botany] | [_=Toxicology]
[_=Geology] |[_=Chemistry]
[/table][/f] [/col][/2column]
[b]Stamina:[/b] (reflex + body) [_=3/3]
[b]Focus:[/b] (logic + nerve) [_=11/11]
[b]Adv/dis : [_adv=0][/b]
[f=centre][table=rolls compact]
Proficiency | Skill | Specialties | Stat | Roll
[color="red"]MEN | Computers | PILOTING - COMPUTER SECURITY - OPERATING SYSTEMS | [_comp=2] | [_$=2+adv]d6[_$=+comp] [/color]
[color="red"]MEN | Science | RESEARCH - [b]FIELDWORK[/b] - LABWORK| [_sci=6] | [_$=2+adv]d6[_$=+sci] [/color]
[color="red"]MEN | Medical | NURSING - FIELD MEDIC - SURGERY| [_med=4] | [_$=2+adv]d6[_$=+med] [/color]
[color="blue"]FLT | Corporate | NEGOTIATION - BUREAUCRACY - MANIPULATE| [_corp=3] | [_$=2+adv]d6[_$=+corp] [/color]
[color="blue"]FLT | Command | INTERROGATION - INSPIRATION - SMALL UNIT TACTICS| [_com=3] | [_$=2+adv]d6[_$=+com] [/color]
[color="blue"]FLT | Empathy | MEDIATION - TEACHING - COMMUNICATION| [_emp=4] | [_$=2+adv]d6[_$=+emp] [/color]
[color="green"]SEC | Combat | STRIKING - GRAPPLING - ARMED COMBAT| [_comb=1] | [_$=2+adv]d6[_$=+comb] [/color]
[color="green"]SEC | Firearms | DYNAMIC SHOOTING - PRECISION SHOOTING - [b]SUPPORT SHOOTING[/b]| [_fire=1] | [_$=2+adv]d6[_$=+fire] [/color]
[color="green"]SEC | Fieldcraft | SITUATIONAL AWARENESS - RECONNAISSANCE - [b]WILDERNESS SURVIVAL[/b]| [_fiel=2] | [_$=2+adv]d6[_$=+fiel] [/color]
PHY |Mobility | ZERO G - CLIMBING - PARKOUR | [_mob=0] | [_$=2+adv]d6[_$=+mob]
PHY | Machinery| MECHANICAL REPAIR - INDUSTRIAL EQUIPMENT - GUNSMITHING | [_mach=1] | [_$=2+adv]d6[_$=+mach]
PHY | Technician | ELECTRONICS - COMPUTER REPAIR - DEMOLITIONS | [_tech=1] | [_$=2+adv]d6[_$=+tech]
[/table][/f]
[linebreak]
[b]Background[/b]
Pharma researcher type who did a lot of field work for a corporation studying new ecosystems and the potential commercial use of plant extracts. Got caught in restructurings so mostly smuggles home-made extracts to keep up with the bills
[abilities="Actions"]
# INTENT
A clearly-defined outcome the character wants to achieve.
# ACTION
The foundation of the action check: a specific action a character attempts to realize their intent. The skill most relevant to the action is used as the modifier for the check
-- Specialty: The character has or lacks a relevant specialty
-- Push: Exert themselves (take Stress or Fatigue) to gain an advantage
-- Assistance: An ally exerts themself to help OR advantage from a previous Critical
-- Condition: Any condition that would help or hinder this action
-- Equipment: Having appropriate or insufficient gear for the action
#(DIS)ADVANTAGE
Your base is 2d10.
Advantage - keep two highest dice
-- Having the relevant specialty trained.
-- Exerting yourself and taking Stress/Fatigue.
-- Having help.
-- Positive circumstances.
-- Having needed gear. (If a check doesn't normally need gear you don't think about this.)
Disadvantage - keep two lowest dice
-- Lacking the relevant specialty.
-- Having someone actively opposing you.
-- Negative circumstances.
-- Lacking needed gear.*
Advantage and disadvantage cancel each other out, so if you have 2 Adv. and 2 Dis. you'll just roll 2d10.
If there's any tens, keep the 10 and roll again; if you have any ones, take -10 and roll again.
# APPROACH
Always a single adverb from the list of approaches. It sets the priority or style of the action and provides input over the outcomes. If a character is using one of their preferred approaches, they roll with one bonus advantage for the action. Approaches must make sense with the context of the chosen action; not all approaches will be compatible with all actions.
[table=compact]Forcefully |Precisely |Discreetly
Quickly |Carefully |Insightfully
Boldly |Sincerely |Artfully[/table]
# RESULTS
[table=compact]
Disaster | 0 |Fail and Panic
Failure |5 |Fail
Mixed |10 |Success and consequence OR Fail
Success |15 |Success
Critical |20 |Success and carry forward advantage[/table][/snippet]
[/abilities]
Last edited August 27, 2024 9:01 am