3-2 The Forgotten Abbey

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Oct 4, 2024 10:10 pm
OOC:
Here we go...



DAMNIT
Last edited October 4, 2024 10:11 pm

Rolls

Religion DC15 - (1d20+3)

(11) + 3 = 14

Oct 4, 2024 10:59 pm
Morik ambles down carefully, eyes darting about, nose sniffing for trouble.

Rolls

Perception DC15 - (1d20+6)

(19) + 6 = 25

Oct 5, 2024 8:29 am
OOC:
You are more then welcome to roll such roll on my behalf. She is not making a searching effort to spot whatever, so there are no magic guidance

Rolls

Perception DC15 - (1d20+5)

(8) + 5 = 13

Oct 5, 2024 4:54 pm
Moving softly after the Lord Mayor's Men, Morik smells an unexpected petrichor aroma. Looking at the red carpet, he sees the mark of much foot traffic darkening the rug...except in one spot, which seems to have been studiously avoided by everyone walking through here. Undoubtedly, there is some kind of trap or hazard in that location (I've marked this in YELLOW on the map). Stepping a little further, Morik can see the back of one of the Lord Mayor's Men following the others more slowly.
[ +- ] The Great Room, end of round eight
Everyone can hear their shouts.
"Where are they?"
"There's Lhari. I knew it! Dammit, Lhari!"
"They're gonna PAY."
"Where are they?"
"Looks like some of them got in the pool."
"Spread out; they've got to be here somewhere."

Judging by what they're saying, none of them noticed the secret door or the light shining through it before it was closed.

What do you all want to do in round nine, while the robbers' attention is on the wrong room (the Library)?

Rolls

Lord mayor's Men Perception checks - (1d20+1, 1d20, 1d20+2)

1d20+1 : (4) + 1 = 5

1d20 : (1) = 1

1d20+2 : (7) + 2 = 9

Oct 5, 2024 5:13 pm
OOC:
I don't have any good ideas untill the bandits gets back and we can spring the ambush
Oct 5, 2024 6:22 pm
OOC:
Morik was able to see the back of one of the Mayor's men through that big opening in the south??? So they can just walk straight to us if they bother checking this way...?
Oct 5, 2024 7:14 pm
grifter730 says:
Morik was able to see the back of one of the Mayor's men through that big opening in the south??? So they can just walk straight to us if they bother checking this way...?
OOC:
Yes, there are four exits from the room (that you know of): the secret door in the west (now closed and latched), the door to the east, and open archways to the north and south. That's how you're hearing them so easily, and I think it's why Elowin and Ishi have taken cover awaiting their return.
runekyndig says:
I don't have any good ideas untill the bandits gets back and we can spring the ambush
OOC:
That's sounds like a good time to roll initiative for the remaining Lord Mayor's Men! But it's also a good prompt to ask: would you like to roll new initiative, or keep what you'd rolled previously?

Rolls

Lord Mayor's Men group 1 initiative - (1d20)

(13) = 13

Lord Mayor's Men group 2 initiative - (1d20+1)

(9) + 1 = 10

Lord Mayor's Men group 3 initiative - (1d20+2)

(16) + 2 = 18

Lord Mayor initiative - (1d20+2)

(1) + 2 = 3

Secret Roll

Oct 5, 2024 7:23 pm
OOC:
since we are still counting rounds, we keep our initiative
Oct 5, 2024 7:30 pm
Ishi continuous with his Javelin readied action,
Oct 6, 2024 12:05 am
Seeing the back of the man, Morik paused in his track, and slowly backed away.
OOC:
Go around the yellow trap/square to get to the right side, basically the same spot as Ishi, but on the right side.
Oct 7, 2024 4:54 am
OOC:
Preparing to cast bane as soon as there are three within view. Just prepping for battle at this point. Same initiative is good.
Oct 8, 2024 6:26 am
ROUND NINE
(this was preceded by round eight, followed by round ten)

The party prepares for the return of the robbers, waiting...waiting...
As they wait, they listen to the voices down the hall in the Library.
"How many were there?"
"I saw at least four..."
"Can the beast eat that many?"
"I think it can."
"Well, that's where they went, then."
"Then who killed Lhari? And how did I see them, if the Beast had them already? You know what it does."
"Well, then they've got to be around here somewhere!"
"We've got to find them before the Lord Mayor does!"

This is all jumbled, several excited voices practically yelling over each other, echoing down the hall and through the wide southern archway. They seem pretty determined to find you. But first Elowin, then Morik, then the others each become aware of noises coming from the north archway. A door slams, and a high, nasal, very cultured voice approaches.
"What is all this commotion?
What's a little noise between friends?
Oh, I wouldn't say that noise seemed entirely friendly, would you?
Whoever it is making all that noise, you've disturbed my communion.
You know what happens when my communion is disturbed, don't you? I can't talk to the Dweller.
And the Dweller doesn't like it when I don't talk to Him!"


A figure appears at the end of the short passage through the northern archway. Tall, aristocratic, dressed in soiled and somewhat gaudy finery and bearing a lightly glowing staff festooned with many baubles, charms, a pair of gently ringing chimes, and a dead rat, the half-elf pauses his movement and looks with mild surprise at a bunch of strangers in the room where his men usually congregate. This is surely the Lord Mayor himself.
https://i.imgur.com/021V609l.jpeg
Those of you who prepared attacks - Ishi, Elowin - can choose to use them now, or wait to see what happens (Ishi can just see him around the pillar, and Elowin can't see him where she is but knows about where he is by the sound). Eozindra has clear line of sight on him without moving, but she takes her turn after his.
[ +- ] The Lord Mayor appears
Forgoing their prepared attacks, Ishi and Elowin merely shift their focus to the new threat.

After the barest of pauses, the Lord Mayor continues his monologue with himself:
"My Darling Dear Dweller of the Deep, these have disturbed our communion - manifest your hunger!"
"Certainly, Mayor Man!"


The entire room goes black as your view of the room, the other party members, the lanterns, even your own bodies, everything is occluded by an impenetrable darkness. For a split second, you each struggle with vertigo as you perceive faint pinpricks of light like the most distant stars at the limit of your vision. You shiver as all the heat seems to be sucked out of the room, as if you suddenly had been transported off of the planet to a void between the stars so vast that the closest objects are galaxies at the limit of vision. But then you can feel that the floor is still beneath you, and you can hear the shivering gasps of the other party members in the blind darkness throughout the room. It is just a spell that has transformed the Great Room, not an actual transportation. In the midst of the existential horror of the moment, you each realize that if you don't get back into heat and light soon, your bodies will start to suffer. Every character that starts its turn in the area of the spell's effect will take 2d6 cold damage, and everything in the area of the spell's effect is difficult terrain. As you move through the blackness, you hear the faint shrieks of things that have long since succumbed to madness, and soft, rubbery tentacles burn as they brush against you as you move. Anyone who ends their turn in the area must roll a DEX saving throw to avoid taking 2d6 acid damage.

At the start of her turn, chilled Eozindra takes 8 cold damage.
[ +- ] The Hunger in the Great Room
Eozindra feels the cold of the void between stars, and takes 8 damage. She rushes forward, straining against unseen, acidic tentacles that batter at her face and body, trying to bar her way. But she is insistent and perseveres. "Wait! Sir! Please, this is a misunderstanding. We did not mean to intrude!" Suddenly she emerges into light and warmth again, standing right in front of the Lord Mayor. Seen up close, he is a fellow noble half-elf who has clearly fallen far from his heyday. His once-fine clothing is rumpled and soiled, the glowing staff he bears flickers fitfully as if the magic that causes the glow is failing, his skin is splotchy with strange growths, and he gives off a reek, not just of the sewer and body odor, but also mold.

https://i.imgur.com/eMZstoM.png

He looks at her imperiously, moved to pity despite himself. "My policy has always been to execute on sight anyone who has not been baptized into my service, but it is true that mistakes can be made. Will you rectify your error by swearing allegiance to your Lord Mayor, the rightful ruler of Grayhaven, and be bathed in the cleansing deeps? Kneel, and live!" His voice echoes strangely in this enclosed space, with faintly-heard words he didn't speak like whispers from another world. Behind him, illuminated by the flickering light of his staff, Eozindra can see rows of wooden pews with the room narrowing to a dais and altar at one end and a mildewed bed at the other end of the room.
[ +- ] The Great Room, end of round nine

20 - Ishi (24/35, 5 temp HP)
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 5 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 5 temp HP)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (18/24 5 temp HP)
7 - Adran (26/26, 5 temp HP)
7 - Mara (20/20, 5 temp HP)
3 - Lord Mayor
1 - Eozindra (12/15)
Oct 8, 2024 9:18 am
Ishi will wait until one of the bad guys is within 30 foot normal range and he won't move so he won't make any noise. He only has four javelins.

not raging -- yet
Oct 8, 2024 10:54 am
Morik looked at the Mayor, then at the others, then back at the Mayor.

Unable to speak, he decided to wait and see what the others did.
OOC:
Ready to charge and attack if someone else does it too.
Oct 8, 2024 1:24 pm
Adran speaks quietly, but loud enough to be heard by companions. "Eozindra?"

His hand crossbow is still drawn but down, and a subtle gesture brings Mara to his side as Adran encourages Zin to do what she excells at.
Last edited October 8, 2024 1:25 pm
Oct 8, 2024 4:17 pm
Putting on the airs she was trained for, Eozindra tilts her head with a deferential curtsy. "My Lord, I beg your pardon on behalf of myself and my traveling companions. We were trekking the subterranean grounds and found our way here. Some monstrous creature assaulted us and we found this location as a refuge. We did not mean to intrude. Please accept our humblest apologies."

In her presentation of humility and subservience, the bard makes a pointed effort to keep her hands clearly visible in their emptiness, palms presenting delicate fingers and graceful gestures.
[ +- ] Silver Tongue
OOC:
Adjusted roll =17
Last edited October 8, 2024 4:18 pm

Rolls

Persuasion - (1d20+7)

(8) + 7 = 15

Oct 8, 2024 5:53 pm
Elowin edge around the pillar to be hidden from the Mayor. When the trouble starts he is her target
Oct 9, 2024 5:19 am
End of Round Nine

Forgoing their prepared attacks, Ishi and Elowin merely shift their focus to the new threat.

After the barest of pauses, the Lord Mayor continues his monologue with himself:
"My Darling Dear Dweller of the Deep, these have disturbed our communion - manifest your hunger!"
"Certainly, Mayor Man!"


The entire room goes black as your view of the room, the other party members, the lanterns, even your own bodies, everything is occluded by an impenetrable darkness. For a split second, you each struggle with vertigo as you perceive faint pinpricks of light like the most distant stars at the limit of your vision. You shiver as all the heat seems to be sucked out of the room, as if you suddenly had been transported off of the planet to a void between the stars so vast that the closest objects are galaxies at the limit of vision. But then you can feel that the floor is still beneath you, and you can hear the shivering gasps of the other party members in the blind darkness throughout the room. It is just a spell that has transformed the Great Room, not an actual transportation. In the midst of the existential horror of the moment, you each realize that if you don't get back into heat and light soon, your bodies will start to suffer. Every character that starts its turn in the area of the spell's effect will take 2d6 cold damage, and everything in the area of the spell's effect is difficult terrain. As you move through the blackness, you hear the faint shrieks of things that have long since succumbed to madness, and soft, rubbery tentacles burn as they brush against you as you move. Anyone who ends their turn in the area must roll a DEX saving throw to avoid taking 2d6 acid damage.

At the start of her turn, chilled Eozindra takes 8 cold damage.
[ +- ] The Hunger in the Great Room
OOC:
Eozindra, you had prepared a casting of Bane, and then had written a silver-tongued Persuasion check. You cannot currently see the Lord Mayor (or anything else), but you can still try the Persuasion or do something else with your turn now that you know the situation.
Oct 9, 2024 9:27 am
Elowin, whose night vision is divinely unmatched, almost panics in the void, but as she rushes to the back wall, she finds light and warmth again.
Oct 9, 2024 1:51 pm
Adran quickly analyzes the clues present, and realizes the room is the same. He knew where he was, and he knew where the Lord Mayor was, and that Zin was in front of him. He will reach forward to find her as he quickly moves towards where the self-appointed ruler was last seen, quietly talking to Mara so his companion can stay close.
OOC:
Action to dash.
When he touches Zin, he will walk both of them to the Lord Mayor -- assuming she walks with Adran. She is, of course, welcome to not do so and do her own thing instead.
Last edited October 9, 2024 1:52 pm
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