3-2 The Forgotten Abbey

Aug 22, 2024 5:02 am
As the party prepares to resume their journey, Digger really, really wants to be Eozindra's guide, but the other tieflings remind him how noisy he is, and he subsides begrudgingly. They have a hurried conversation, and finally Tandua is selected as the most stealthy of them. The little tube-mouthed halfling leads the way further into the tunnels on silent feet, peering ahead by the light of a guttering oil lamp he holds in one tiny fist.

Tandua draws upon his infernal heritage as naturally as breathing, dimming the flame to the tiniest flicker (inadvertently echoing what Eozindra had done with Adran's glowing coin), just barely enough to see by. The darkness of the glittering red walls closes in around you. "Sometimes we have to sneak back to the surface to get food," Tandua whispers with his high, tin-whistle voice to drive back the looming silence, gesturing to the burial niches. "When we first came here, we thought there might be treasures - things we could sell - in with the bones in these holes. There were...but the bones don't like it when their stuff is taken." He is quiet again for a few steps, remembering. "...so we stopped looking."

There are a few times when the route that Tandua takes you varies from what Eozindra sees as the more direct way on Tykus' map. "No." Tandua twitches his proboscis. "This way is safer."

https://i.imgur.com/h50IpRV.jpeg

But eventually their path curves back around to where the "X" is marked on Tykus' map, and the red brick gives way to grey bricks that seem leached of all color. It is at about that time that Tandua stops and listens intently, tense and quivering. After half a minute of silence, he relaxes a little. "That passage," the little guy points, "is where the oldest part of the tunnels are. It's also where the Lord Mayor's Men come and go. You'll find your Abbey there, but I can't go any further. I'm not a hero like all of you. I need to go back now. May Tilthar and Mirrah bless you, and Ellendaed guide your hands." He begins to turn away, then gives a start and adds in his whistling little voice: "Oh! And Lunea light your path, too!" He bows and then retreats.

The party proceeds further down this new tunnel, which narrows and, after a few minutes, ends in a brick wall.

What do you do?
Aug 22, 2024 11:25 am
Elowin runs her fingers over the brickwall. If the mayors men come here, there must be tracks or signs of a secret door. She takes some dried sage leaves from her herbalist collection and light them on fire. She has the smoke float past the wall, looking for places where there is a change in air currents.
[ +- ] 0: Guidance (C)

Rolls

Perception + guidance - (1d20+5+1d4)

(11) + (3) + 5 = 19

If the smoke trick grants advantage - (1d20+5)

(1) + 5 = 6

Aug 22, 2024 2:55 pm
Elowin very quickly discovers that there is a narrow gap in the right-hand wall near the floor. The old bricks have been knocked out, making a hole just wide enough for a size M person to squeeze through. Glancing down, she can see another room below, its floor about seven feet down. It seems to be filled with junk: broken furniture, seared wood, bone fragments of various sizes, piles of filth. She also gets a whiff of decay with her glance through. From this angle, it's not clear if there are other exits from the space, though the room is large enough that she can't see all the walls from here, and the trash is heaped up on either side, vaguely suggesting a path heading through the room away from the hole.
Aug 22, 2024 5:09 pm
Ishi, do you want to go first or should I?
Aug 22, 2024 10:15 pm
Before Tandua can get away, Elysia grabs his arm and whispers to him that she’s happy to collect items they need once she’s on the surface again if they ever need anything, implying that she has a skill for it, and sharing the location of her preferred hideout beneath what once was a tannery. Once he leaves and the hole is discovered, she opens her pack as she says, "If anyone needs, I have pitons and a rope for easier climbing if you don’t want to drop down."
Last edited August 22, 2024 10:16 pm
Aug 23, 2024 2:45 am
Before leaving their hosts behind, Eozindra pulls a sheet of paper from her notebook. With careful folds, she creates a small bird out of the paper, unfolds the seams, and drops a few beads of her perfume into the center of what will reform the body. She deftly refolds the creation and hands it to Digger. "Thank you for your hospitality."

As the troupe heads through the subterranean tunnels, the bard sticks close to their guide, sharing the map as requested and making notes of their path adjustments on a separate sheet of parchment as they go. She graciously thanks Tandua for the expertise being provided each time he takes them from the course she would have led them down with only the map as their direction.

Eozindra stands sentinel as the group evaluates the wall, taking the time to commit more notes about the path they just traversed onto parchment and bundling her written reminders with the map inside the protective scroll case. Upon the discovery of a narrow space through which visibility becomes limited, the bard reaches a hand out to whomever takes the lead on exploration.

With a kind, "Be careful," she imbues her caring spirit into her friend, aiming to help protect and support them as they delve first into the unknown ahead.
OOC:
Sorry! Kiddo got braces yesterday and it’s been a tough time for her. Super chaotic week.

I feel like origami is a skill Zin would have, given her history.

Bardic inspiration to whoever heads first into the hole.
[ +- ] Bardic inspiration
Aug 23, 2024 2:29 pm
runekyndig says:
Ishi, do you want to go first or should I?
OOC:
SORRY, my network was down sstiil getting caught up
OOC:
Ishi will go first
Aug 23, 2024 2:29 pm
runekyndig says:
Ishi, do you want to go first or should I?
OOC:
SORRY, my network was down sstiil getting caught up
OOC:
Ishi will go first
Aug 23, 2024 6:39 pm
Elowin asks who will go first, and Elysia offers the use of rope, but Ishi shakes his head silently, already absorbed in the task of getting down. Softly, Eozindra tells him to be careful (Ishi has Bardic Inspiration).

Ishi takes off his pack and sets it down. He squats down and examines the trash room carefully for a few moments, assessing the risk. He takes his long weapons off of his back, sets the javelins next to him, and reaches down with his sword. He prods the junk, to make sure that it's solid enough and that there is no trap. Watching carefully, he sets his greatsword down in the room so it is propped up against the wall. Free of all that gear, Ishi is able to slip through the gap feet first. He holds onto the bricks on the side with one hand, handaxe in the other. Ishi hangs by his hand for a moment, and drops down with hardly a sound, whirling around with his axe ready.

There is no reaction from the junk, aside from the scuttling of cockroaches and the other insects they prey upon. A wave of these bugs swarm away from the barbarian in the darkness. Ishi takes up his greatsword again. Elowin hands down his pack and javelins, which he dons again, the familiar weight comforting on his back. Then she hands down her pack and large items, and he tries to help her down through the hole. She doesn't need his help. In much the same way, the rest of the party proceeds down through the hole and into the room. Getting Mara down is particularly tricky, but Adran and Morik together heft the heavy metallic construct down once it flattens itself enough to fit.

Junk is piled high on either side of the room, but it's also thick underfoot. The ceiling above appears to hold the remains on an ancient mosaic; it's hard to tell if it is abstract or depicting something that can't be discerned with the grey tones of darkvision. At the other end of the room, stairs climb up out of the piled junk, climbing steeply up out of view.

https://i.imgur.com/lqMfZPJ.png
Aug 24, 2024 8:11 am
With her rapier Elowin flips piece of junk as she searches for traps in this uneven terrain. We works her way to the stairs.

Rolls

Perception - (1d20+5)

(15) + 5 = 20

Aug 25, 2024 5:17 am
She finds no traps, but as the party spreads out and Elowin begins tossing the foul contents of the room (sending more waves of roaches and other bugs scuttling), she sees the glimmer of intact metal as she shifts some crates. Also disturbed by this search is a larger vermin specimen: an enormous, bloated arthropod with many segments and dozens of legs. It uncoils on its many legs and moves to attack!
[ +- ] Abbey Trash Room, Round 1
Everyone, roll initiative. If your initiative puts your turn before the creature's turn, then declare your actions and make any associated rolls. If your initiative is AFTER the creature's turn, you may choose to wait on your declaration until after its turn so you can react to events, or declare and roll now as you choose.

In addition, anyone who feels that their background would have exposed them to dungeon denizens (or lore about the same) can roll an INT (Nature) check, DC13, as a free action to see if you can identify this thing.
19 - Elowin (24/24)
17 - Eozindra (15/15)
12 - Elysia (24/24)
11 - Creature


Adran (26/26)
Ishi (35/35)
Morik (33/33)

Rolls

Monster initiative - (1d20+1)

(10) + 1 = 11

Secret Roll

Aug 25, 2024 6:34 am
Eozindra was in the process of deciding which weapon she thought would be best suited for her to have in-hand as the group descended into this dark space. She preferred the idea of crossbow because it meant she was further away from whatever was trouble, but she doubted that she’d have enough warning to utilize anything but her rapier in the event of some danger arising.

Then the bug appeared.

"Oh, Gods!" She shouted as she pulled the crossbow from its holster. "What is that thing?!" Aiming quickly, she fired at the creature before having ample time to process what she was seeing.
Last edited August 25, 2024 6:34 am

Rolls

Initiative - (1d20+2)

(15) + 2 = 17

Crossbow (Hand) - Attack - (1d20+3)

(8) + 3 = 11

Crossbow (Hand) - Damage - (1d6+1)

(3) + 1 = 4

Aug 25, 2024 7:30 am
The half-elf started out with a brief look around, debating if it was worth asking everyone to sit still for a moment so she can indulge her desire to dig for treasure. Honestly, who knew what wonderfully decadent items could be hidden amongst the waste around them. But, the burst of something rising from the disposal combined with her sister’s squeal had her pulling her rapier as she spun to face the… uhhh…

"Why in the gods does it have so many legs? And why is it so humongous?!" she asks, completely puzzled by what this could be. Noble life nor exploring the underbelly of the city prepared her for a creature like this. Nevertheless, she steps up and strikes out with her rapier at the… thing.
Last edited August 25, 2024 7:43 am

Rolls

Initiative - (1d20+4)

(8) + 4 = 12

Rapier Attack - (1d20+6)

(5) + 6 = 11

Rapier Damage - (1d8+4)

(7) + 4 = 11

Sneak Attack Damage - (2d6)

(41) = 5

Aug 25, 2024 7:56 am
Elowin allready has her rapier out, so she staps the creature while her blade is infused with Lunas energy.
Last edited August 25, 2024 7:58 am

Rolls

Initiative w/Vigilant Blessing - (2d20h1+4)

(156) + 4 = 19

Rapier w/Booming blade - (1d20+6, 1d8+4)

1d20+6 : (15) + 6 = 21

1d8+4 : (6) + 4 = 10

Booming blade if moved - (1d8)

(5) = 5

Aug 25, 2024 6:12 pm
"Well that's certainly... large..." The hand crossbow's arms snap open as Adran takes aim, a hand resting on Mara's head. As he fires, he raises his hand and Mara rushes forward to rend the chitenous pest.
Last edited August 25, 2024 6:25 pm

Rolls

Initiative - (1d20+4)

(16) + 4 = 20

Attack (Hand Crossbow) - (1d20+7)

(1) + 7 = 8

Damage (Piercing - Magic) - (1d6+5)

(6) + 5 = 11

Attack (Force Empowered Rend) - (1d20+5)

(13) + 5 = 18

Damage (Force) - (1d8+2)

(1) + 2 = 3

Aug 26, 2024 9:32 am
OOC:
Sorry for late post, rolling init.
Morik landed, and scrunched his face. Oh, how he longed to be back up on land. He was still huffing when, of course, an underground creepy crawly attacked!
Last edited August 26, 2024 9:34 am

Rolls

Initiative - (1d20+1)

(5) + 1 = 6

Aug 27, 2024 1:17 am
ROUND ONE, COMPLETE
(to continue the battle summary, go to round two)

As the party enters the first room of the Forgotten Abbey, they disturb some old crates and are attacked by a giant arthropod, like a centipede with with tendrils waving on its head!

Ishi leaps forward and slashes with his greatsword, biting deep. The monster takes 18 slashing damage.
"Well that's certainly...large..." Adran looses a crossbow whose bolt is lost in the trash. Mara leaps forward and tears with her jaws. The creature takes 3 force damage.
Elowin instinctively stabs at the first sign of motion, pinning the creature momentarily. Its long, multisegmented body whips around like a snake, thrashing and flailing. The creature takes 10 piercing damage and is surrounded by Lunea's aura.
Eozindra yells "Oh, Gods! What is that thing?!" as she looses a bolt that misses the undulating monster.
Elysia wonders "Why in the gods does it have so many legs? And why is it so humongous?!" as she attempts to skewer the creature, but its body spasms and whips away from her blade.
The creature moves to attack one of the creatures that struck it (Elowin), but as it begins to crawl up the wall, Lunea's force detonates. The monster takes 5 additional damage!
Its tentacles whip out at the elven cleric! Elowin takes 3 poison damage and must roll a DC13 CON save!

OOC:
Note: it is still the creature's turn; I'm waiting on that saving throw for its next action.
Note 2: the creature didn't really have space to move along the floor at all - it is totally surrounded - so it is crawling up the wall, thereby activating the Booming Blade effect.


The tentacles lash out and catch Elowin in the neck. The pain is not excruciating, but a numbness spreads through her body and her limbs stop responding. Elowin is Poisoned and Paralyzed (she can repeat the saving throw at the end of each of her turns).

The creature's head whips around, following the tentacles, and tries to bite Elowin, but the sucking mouth only latches onto her armor for a moment and then releases.
Morik flings forth his hand and summons the power of the fae to illuminate the area. But the gyrating monster avoids the spell; the piled junk, the walls, and Mara are all illuminated by Faerie Fire. Then Morik disengages, stepping back into an open space as fur erupts from his broad back, his body swells enormously, and suddenly a familiar large bear is standing next to Eozindra!
[ +- ] The Junk Room

21 - Ishi (35/35)
20 - Adran (26/26)
20 - Mara (20/20) ILLUMINATED BY FAERIE FIRE
19 - Elowin (21/24) POISONED and PARALYZED
17 - Eozindra (15/15)
12 - Elysia (24/24)
11 - Creature
6 - Morik (Bear 34/34, Dwarf 33/33)

Rolls

Ishi initiative - (1d20+3)

(18) + 3 = 21

Ishi greatsword attack AC13 - (1d20+6, 2d6+4)

1d20+6 : (20) + 6 = 26

2d6+4 : (35) + 4 = 12

Ishi's crit damage - (2d6)

(33) = 6

Choosing a target (Ishi: 1, Elowin: 2) - (1d2)

(2) = 2

Tentacle attack on Elowin AC18, poison damage - (1d20+8, 1d4+2)

1d20+8 : (11) + 8 = 19

1d4+2 : (1) + 2 = 3

Aug 27, 2024 6:50 am
Quote:
OOC:
Note: it is still the creature's turn; I'm waiting on that saving throw for its next action.
OOC:
Please don't halt your updates. Roll my saves on my behalf.

Aw! Elowins head starts to spin
Last edited August 27, 2024 6:52 am

Rolls

Con - Save DC13 - (1d20+2)

(9) + 2 = 11

Aug 27, 2024 3:35 pm
The tentacles lash out and catch Elowin in the neck. The pain is not excruciating, but a numbness spreads through her body and her limbs stop responding. Elowin is Poisoned and Paralyzed (she can repeat the saving throw at the end of each of her turns).

The creature's head whips around, following the tentacles, and tries to bite Elowin, but the sucking mouth only latches onto her armor for a moment and then releases.
OOC:
@runekyndig - This time I've noted your saving throw preferences, and will roll for you in similar situations in the future. Sorry I didn't capture it previously.
Morik should take his round one turn now, and everyone else can post their round two turns.

Rolls

Creature attack on Elowin AC18, piercing damage - (2d20h1+4, 4d4+2)

2d20h1+4 : (43) + 4 = 8

4d4+2 : (4241) + 2 = 13

Aug 27, 2024 6:46 pm
Gosh,is he angry! His buddies are being hurt. He grunts with effort of swinging his mighty blade. what is that thing anyway?

bonus -- rage

Rolls

Nature +4 (Int) - (1d20+4)

(7) + 4 = 11

attafk monster with sword - (1d20+6, 2d6)

1d20+6 : (8) + 6 = 14

2d6 : (62) = 8

Aug 27, 2024 10:11 pm
OOC:
Ishi has Bardic Inspiration, don’t forget @forkbeard
Eozindra cringes in disgust at the thing in the storage room and fires again, hoping for better luck now that the creature’s presence is already known, keeping her distance in the corner as best she can.



She fumbles the bolt, jamming her crossbow as she attempts to reload and calls out a curse in Thieves’ Cant, one of the few choice vocabulary words her sister taught her in their private language lessons.
Last edited August 27, 2024 10:12 pm

Rolls

Crossbow (Hand) - Attack - (1d20+3)

(1) + 3 = 4

Crossbow (Hand) - Damage - (1d6+1)

(3) + 1 = 4

Aug 27, 2024 11:40 pm
Morik called on the light of the moon to bathe the dark denizen, before his growl turned to a roar as he changed into a bear, hoping to draw the creature's attention away from the others.
OOC:
DC 14 Dex save for Faerie Fire.
Bonus Action to Wild Shape.
[ +- ] 1. Faerie Fire
Aug 28, 2024 7:10 am
The creature thrashes its body as only an invertebrate can. As a result, it is not affected by the Faerie Fire. Morik roars and shifts into the shape of a brown bear!
OOC:
@grifter730 - The creature is Large, so it takes up a 10'-square area. Faerie Fire affects all creatures in the 20'-square area. I'm assuming that you don't want the 20' cube to include both Mara and Elysia. You can shift the spell so that the area includes the creature and only one of them; which do you choose?
[ +- ] Mara in area
or
[ +- ] Elysia in area

Rolls

Creature DEX save DC14 - (1d20+1)

(20) + 1 = 21

Aug 28, 2024 8:18 pm
OOC:
Oof, let's do Mara, I assume she'll have higher Dex to avoid it. Sorry guys, I always forget that allies can be hit with FF as well :(
Aug 28, 2024 8:59 pm
OOC:
Future reference, a Steel Defender doesn't have good saves. DEX is its second best, but it's still only 1+ my proficiency bonus.

That said, it's easy AF to repair it, so do what you need to.

Rolls

DEX Save (Mara) - (1d20+3)

(8) + 3 = 11

Aug 29, 2024 4:28 am
OOC:
I don’t mind making the DEX saves next time, it’s like my main thing as a rogue.
Snickering silently at Zin’s cursing, she pats herself mentally on the back for teaching the bard some of the codes she uses. With humor still in the front of her mind, she swings her rapier again at the weirdly gigantic bug.

Rolls

Rapier Attack - (1d20+6)

(11) + 6 = 17

Rapier Damage - (1d8+4)

(1) + 4 = 5

Sneak Attack Damage - (2d6)

(33) = 6

Aug 29, 2024 4:54 am
ROUND TWO (LAST ROUND)
(for the start of the battle, go to round one)

Ishi doesn't know what it is, but he knows that he can wound it, as he enters his bloody rage and hacks into the monster again. The creature takes 14 slashing damage (8 rolled damage, +4 STRmod, +2 for Rage).
His auntie, Elowin, is paralyzed and vulnerable.
Dismayed at seeing her companion incapacitated, Eozindra prepares her crossbow with shaking hands and fumbles the bolt. "The merchant got a good deal!" she says, tapping her left wrist twice with the middle and ring fingers of her right hand. Then she begins loading the crossbow for the next shot.
Elysia smirks at Eozindra's casual use of the innocuous language that represents a tremendous obscenity in Thieves' Cant, and then the rogue stabs into the gigantic, undulating, tentacled arthropod. The creature takes 11 piercing damage.
[ +- ] Junk Room Battle, Start of Round Two
Adran, still adjacent to the monster, tries to pierce the flailing monster with a crossbow bolt, but in ducking the undulations, his aim is thrown off and the bolt goes wide.
Mara's jaws are not inhibited in this way, and it tears into the creature, ripping off one of the dozens of legs. The creature takes 3 force damage.
The monster tries to sting Ishi with its tentacles while it continues to find Elowin's flesh. Elowin takes 10 piercing damage.
[ +- ] Junk Room Battle, Middle of Round Two
Morik the bear noses his way between the artificer and the cleric. His snout is battered away by its whipping body, but his claws latch onto the creature and tear it in half. The horrible thing takes 8 slashing damage. The two pieces flop and flail for a few moments longer, but this crawling monstrosity is most certainly not a threat any longer. "Hey you stupid bug," Eozindra insults the creature, "We've squashed bigger problems than you already!" The monstrous vermin dies.

Gradually, Elowin recovers from the effects of the stinging tentacles. She takes some deep, shaky breaths; her fingers and toes tingle for a bit as feeling returns. Elowin is no longer Poisoned or Paralyzed.
[ +- ] Junk Room, post combat
The party spotted something shiny in the junk earlier, and stairs lead up out of view to the south. Characters looking up the stairs can see a faint glow at the top of the stairs, as of light cast from a distant lamp or torch.
Adran (26/26)
Mara (20/20)
Elowin (11/24)
Elysia (24/24)
Eozindra (15/15)
Ishi (35/35)
Morik (Bear 34/34, Dwarf 33/33)

Rolls

Elowin's CON save DC13 - (1d20+2)

(5) + 2 = 7

Aug 29, 2024 2:12 pm
Calling out the Elvish word for, "Again," Adran takes another shot as the glowing mechanical canine attempts to tear into the multi-limbed monstrosity.
OOC:
Adran can't aim to save his sister's life... 🙄
Last edited August 29, 2024 2:13 pm

Rolls

Attack (Hand Crossbow) - (1d20+7)

(2) + 7 = 9

Damage (Piercing - Magic) - (1d6+5)

(4) + 5 = 9

Attack (Force Empowered Rend) - (1d20+5)

(10) + 5 = 15

Damage (Force) - (1d8+2)

(1) + 2 = 3

Aug 30, 2024 12:42 am
Adran, still adjacent to the monster, tries to pierce the flailing monster with a crossbow bolt, but in ducking the undulations, his aim is thrown off and the bolt goes wide.
Mara's jaws are not inhibited in this way, and it tears into the creature, ripping off one of the dozens of legs. The creature takes 3 force damage.
The monster tries to sting Ishi with its tentacles while it continues to find Elowin's flesh. Elowin takes 10 piercing damage.
[ +- ] Junk Room, Round Two
It is Morik's turn for round two, and everyone else should declare their actions for round three (including @runekyndig, who should roll the CON saving throw for Elowin).
21 - Ishi (35/35)
20 - Adran (26/26)
20 - Mara (20/20) HIGHLIT by FAERIE FIRE
19 - Elowin (11/24) PARALYZED and POISONED
17 - Eozindra (15/15)
12 - Elysia (24/24)
11 - Creature
6 - Morik (Bear: 34/34, Dwarf: 33/33)

Rolls

Tentacle attack on Ishi AC16, poison damage - (1d20+8, 1d4+2)

1d20+8 : (5) + 8 = 13

1d4+2 : (4) + 2 = 6

Bite attack on Elowin AC18, piercing damage - (2d20h1+4, 2d4+2)

2d20h1+4 : (1411) + 4 = 18

2d4+2 : (44) + 2 = 10

Aug 30, 2024 1:27 am
OOC:
Can Morik drop Concentration on the Faerie Fire? It didn't affect the creature anyway, and I don't want the good doggo to be affected. If so, he'll drop it.
Aug 30, 2024 2:36 am
OOC:
@Grifter730 Rules state you can drop concentration at any time (no action required). So unless our GM has a house rule of some sort -- yes.


Adran, not comfortable with the creature being so close, drops his hand crossbow and slides his dagger out of his sheath and attempts to stab the damned thing while telling Mara to keep up the attack.

Rolls

Attack (Dagger) - (1d20+6)

(15) + 6 = 21

Damage (Piercing) - (1d4+4)

(3) + 4 = 7

Attack (Force Empowered Rend) - (1d20+3)

(5) + 3 = 8

Damage (Force) - (1d8+2)

(2) + 2 = 4

Aug 30, 2024 3:54 am
is this how I'm going to die?

Rolls

Con - Save DC13 - (1d20+2)

(15) + 2 = 17

Aug 30, 2024 4:32 am
grifter730 says:
Can Morik drop Concentration on the Faerie Fire? If so, he'll drop it.
OOC:
Yes, but that's free. What action(s) will Morik take on his turn?

Note that you can move through spaces occupied by an ally, as long as you do not end your turn in the same space as another creature/combatant. So Morik could move to be adjacent, attack, and move back away again. However, know that this may provoke an attack of opportunity if Morik leaves without taking the disengage action.
Aug 30, 2024 6:19 am
Morik roared in frustration as his spell failed to take hold. Worse, it was affecting the good doggo! He let the spell fizzle out, and charged in at the creature instead.
OOC:
He'll wedge in between Elowin and Adran. If there's not enough space for him to stay there, he'll move out and incur the Opportunity Attack.

I assume a 10 didn't hit :(
Last edited August 30, 2024 6:20 am

Rolls

Bite (Bear) - Attack - (1d20+6)

(4) + 6 = 10

Claws (Bear) - Attack - (1d20+6)

(9) + 6 = 15

Claws (Bear) - Damage - (2d6+4)

(22) + 4 = 8

Aug 30, 2024 8:07 am
"Hey you stupid bug, we’ve squashed bigger problems than you already!"
OOC:
Bonus: Unsettling Words
Action: Bane

Buggy will subtract 4 from its DC 13 CHA save or be baned.
[ +- ] Unsettling Words
[ +- ] Bane (C)
Last edited August 30, 2024 8:08 am

Rolls

Unsettling Words - (1d6)

(4) = 4

Aug 30, 2024 6:52 pm
Morik the bear noses his way between the artificer and the cleric. His snout is battered away by its whipping body, but his claws latch onto the creature and tear it in half. The horrible thing takes 8 slashing damage. The two pieces flop and flail for a few moments longer, but this crawling monstrosity is most certainly not a threat any longer. "Hey you stupid bug," Eozindra insults the creature, "We've squashed bigger problems than you already!" The monstrous vermin dies.
OOC:
Note: Eozindra did not expend any abilities - neither Unsettling Words or Bane - in this taunt, as the creature has already been defeated. But I liked the taunt.
Gradually, Elowin recovers from the effects of the stinging tentacles. She takes some deep, shaky breaths; her fingers and toes tingle for a bit as feeling returns. Elowin is no longer Poisoned or Paralyzed.
[ +- ] Junk Room, post combat
The party spotted something shiny in the junk earlier, and stairs lead up out of view to the south. Characters looking up the stairs can see a faint glow at the top of the stairs, as of light cast from a distant lamp or torch.
Adran (26/26)
Mara (20/20)
Elowin (11/24)
Elysia (24/24)
Eozindra (15/15)
Ishi (35/35)
Morik (33/33)
Aug 30, 2024 10:24 pm
Adran moves to Elowin places a hand on his sister's shoulder. "Are you alright?" The question is simple, direct, but makes the feelings he holds for his sister quite plain. Mara moves over and the artificer rests his other hand on his companion, but his eyes never leave his family member.
Aug 31, 2024 6:31 pm
Elysia eyed the siblings, a small, fond smile on her face before she glanced at her own. Satisfied that Elowin was in good hands and her own sister was okay, the rogue turned towards the stairs. As quietly as possible, she crept up them to peer around.

Rolls

Stealth - (1d20+8)

(12) + 8 = 20

Perception - (1d20+5)

(8) + 5 = 13

Sep 1, 2024 1:46 am
Having defeated the monster (which anyone proficient in Nature can now identify as a carrion crawler), the party catches its breath. Adran moves to check on his sister Elowin, who had so recently been paralyzed. He puts a hand on her shoulder: "Are you alright?" as he rests his other hand on his stalwart contraption companion, Mara. Morik realizes that he can barely see anything in this junk room, having lost his dwarvish ability to see in the dark when he transformed into a bear. Luckily, a very faint glow from the room above suggests that there will be more light to see by further in the Abbey. Elysia, touched by Adran's display of filial affection (and not being able to provide her any healing), creeps up the stairs to reconnoiter. The stairs are steep, and when Elysia starts, the topmost stair is above her head. But as she crests the stairs, she sees a large open space, much of it backlit by distant torches on the far side. She ducks down behind some barrels so that she can be concealed while she takes in all that she can see.
[ +- ] Elysia's view from the top of the stairs
The room is ancient, with a beautiful ceramic tile floor running the entire length of the room. The walls have slumped or fully collapsed in places, making for awkward angles that divide the space into two "lobes." A thick layer of grit/sand is scattered everywhere - probably from crumbling stone. The area she is in - the north "lobe" - has clearly been used for storage: there are barrels and crates that have been brought here recently, as evidenced by scuff marks in the grit on the floor and lack of dust on the containers. Beyond that - in the south "lobe" - is a still pool that reflects the distant torchlight; the smell of petrichor is very strong. Next to the pool is a wall lined with deep shelves, on which rest not books but many supplies: coils of rope, lanterns, flasks, small pots, boxes, and bags. The room opens up on the right, and there is a suggestion of more shelves there, but she can't see it well from her current vantage.

The tile ends 40' away at the other exit from the room: a tall archway that opens into a much-better-lit hall. It's bright in there, and she can see the flicker of two more torches, hanging in brackets embedded in columns. Past those, maybe 60' away, is a closed door.
Adran (26/26)
Mara (20/20)
Elowin (11/24)
Elysia (24/24)
Eozindra (15/15)
Ishi (35/35)
Morik (Bear 34/34, dwarf 33/33)
Sep 1, 2024 2:50 pm
Thank you brother. I have been better, but I will live.
Elowin leans on the wall for a moment, eats a glimmerberry and catches up with the rest of the group.
Seeing the bear squint at the darkness, she places her hand on his shoulder. You miss your dwarven darkvision? Allow me to let Luna light your way.
Morik's bear eyes are now even better than his normal dwarven sight.
OOC:
300ft darkvision
[ +- ] Eyes of Night LR
Sep 1, 2024 11:14 pm
Seeing the room in front of her, her little thiever-ish heart started pounding with excitement. The items might not be decadent, but they were supplies she could pilfer to help keep her sister… and the rest of the group now too… safer in their quest. Worried there were more hidden creatures or traps, she grabbed up a large handful of ball bearings and tossed them down the walkway, looking for anything that moved or activated.
Last edited September 2, 2024 6:30 am

Rolls

Perception - (1d20+5)

(5) + 5 = 10

Sep 2, 2024 5:15 am
Kilikina says:
Don’t want to hold the game up, but basically, I’m gonna grab a handful of ball bearings thingys and roll them down the room to see if there’s any traps or enemies. I’ll make a nicer post about it when I have two seconds later.
Elysia grabs a fistful of ball bearings from the pouch she uses to carry them (about 200 of them) and then softly casts them out across the gritty floor.
OOC:
Roll a Perception check for Elysia.
runekyndig says:
Elowin ... eats a glimmerberry and catches up with the rest of the group.
Elowin eats a glimmerberry, gaining 1 HP and feeling very full.
OOC:
Elowin now has exactly half of her max HP: 12/24.
runekyndig says:
Seeing the bear squint at the darkness, she places her hand on his shoulder.
Morik's bear eyes are now even better than his normal dwarven sight.
OOC:
I love this!
Sep 2, 2024 6:17 pm
As the group moves to follow Elysia, they come to a stop as the rogue tests for traps. Adran's eyes never leave the room in front of them, even as he gestures and again rests a hand on his sister's shoulder while he speaks; A feeling of health washes over her.

"Just in case," he whispers. He glances at Mara when the companion nuzzles his side, and with a smile takes his hand crossbow before patting the constructed canine and returning his gaze to the room, in time to see little ball bearings roll out in a fan.

Rolls

Cure Wounds - (1d8+3)

(2) + 3 = 5

Sep 3, 2024 2:16 am
Morik nudged Elowin with his huge head playfully, and flashed some teeth. It looked more ferocious than friendly, but it was his best attempt at a smile. He sauntered ahead with a new bounce in his steps, and a sharp glint in his eyes.
OOC:
Morik can go up front, what with such a far distance Darkvision, and he's got plenty of HP.
Sep 4, 2024 2:30 am
spaceseeker19 says:
OOC:
Note: Eozindra did not expend any abilities - neither Unsettling Words or Bane - in this taunt, as the creature has already been defeated. But I liked the taunt.
OOC:
Yayyyy resources conserved! Also, sorry about being quiet past few days. Three day long nerd fest at the local annual anime/gaming convention. I am too old for that much walking but I did it anyway and basically went into a coma yesterday. WORTH IT.
Eozindra tiptoes carefully down to her sister, drapes her arms over the rogue’s shoulders and gives a quick squeeze. Knowing all too well what the younger half-elf would see in the mess before them — potential, loot, spoils, etc. — the older sibling whispers, "Let’s do this carefully, yeah? Never know how many more big buggies are out there."

Slipping her arm through Elysia’s, Eozindra takes cautious steps behind the group heading forward with their bear buddy leading the way.
Sep 4, 2024 5:41 am
OOC:
DM: I'm going to treat the others coming up to join her as ADV for Elysia's Perception check.
As she rolls the ball bearings, Elysia peers through the darkened room to see any reaction. There is none. She peers toward the lit exit to the south. Opening her mouth and tilting her head slightly, she is faintly able to hear two distant people talking. They sound pretty far away - the echoes are distorting their voices - but she figures that they're probably in some area beyond the lit exit. Guards or lookouts, maybe.

"The Lord Mayor sez we are gonna get rich off dis next haul!"
"Yeah, but how is dressing up as clowns gonna help?"
"Well...uh...you know, that's just part of his greater plan!"
"I don't like runnin' in those floppy shoes..."


...or maybe they've just moved off somewhere secluded to gossip. Who knows? In any case, if the party can move quietly, they can probably avoid alerting these guys, as they seem pretty deep in their inane conversation.

Rolls

Elysia's Perception check - (2d20h1+3)

(1413) + 3 = 17

Sep 4, 2024 5:56 am
Adran whispers "just in case..." to his sister, and heals Elowin. Elowin gains 5 more HP.

Since Elysia has not given any alarms (and they can see her, crouched at the top of the stairs), the others move cautiously and quietly up the stairs. Eozindra slips her arm through Elysia's, reassuring her that they're together. "Let’s do this carefully, yeah? Never know how many more big buggies are out there." Morik noses forward past them. He leads the way and the others follow. As the bear tries to squeeze along the collapsed wall to avoid the edge of the pool, the water itself rises up to strike him in a surprise attack!
OOC:
The Thing in the water is invisible in water, so it has advantage on this surprise attack.
Morik is apparently grabbed by the water itself, because the amorphous creature that has attacked is a transparent blob!

Morik the bear takes 6 bludgeoning and 3 acid damage, is Grappled and Restrained, and is pulled down into the pool with a soft slurp of water.

Everyone, roll initiative.
[ +- ] In the Library
OOC:
Morik is on the map, but the others cannot see him in the dark water. Morik is 20' down in the pool and is Grappled and Restrained. As an action, he can choose to attempt to break the Grapple (DC15). Others can jump in to assist (or attack the Thing) if they wish.

Ishi (35/35)
Adran (26/26)
Mara (20/20)
Elowin (17/24)
Elysia (24/24)
Eozindra (15/15)
Morik (Bear 25/34, Dwarf 33/33) Grappled, Restrained, Underwater

Rolls

Thing attacks Morik with ADV AC11, bludgeon damage, acid damage - (2d20h1+5, 2d8+3, 1d8)

2d20h1+5 : (1818) + 5 = 23

2d8+3 : (21) + 3 = 6

1d8 : (3) = 3

Thing initiative - (1d20-3)

(10) - 3 = 7

Sep 4, 2024 6:34 am
OOC:
I KNEW IT

Should I roll to try and see the thing that has Morik? Not sure I can make any attack without seeing it.
Squeaking in horror as Morik is yanked away from the group, Eozindra quickly calls to their bear friend, "We’re coming, Morik!"
OOC:
Can I give him a bardic inspiration as he disappears over the edge?
Last edited September 4, 2024 6:38 am

Rolls

Initiative - (1d20+2)

(1) + 2 = 3

Sep 4, 2024 6:58 am
Elowin mutters a curse and the water ripples with vibrations, but the vibration didn't go deep enough to do anything.
Last edited September 4, 2024 6:59 am

Rolls

Initiative w/Vigilant Blessing - (2d20h1+4)

(113) + 4 = 15

Toll the dead Wis save DC13 - (1d20+0, 1d8)

1d20+0 : (17) = 17

1d8 : (3) = 3

Sep 4, 2024 9:40 am
Sharply inhaling through her nose, the half-elf is startled for a second before she utters an elvish curse word. Pulling on Eozindra’s arm, sheshe trades places with her sister, satisfied to have her a touch further from the danger and getting closer to help a, dare she say, new friend fight against drowning.
OOC:
Not sure if I can switch places on the board with Zin or not, but it seemed like something my character would do. If there’s a roll necessary other than this, please roll it. I don’t want to hold anything up.

Also, I love the advantage roll above, thank you! ❤️

Rolls

Strength Check - (1d20+0)

(12) = 12

Initiative - (1d20+4)

(4) + 4 = 8

Sep 4, 2024 2:53 pm
"Damn!"

Rolls

Initiative - (1d20+4)

(3) + 4 = 7

Sep 4, 2024 5:30 pm
ISHI yells and dives after Morik, sword ahead

bonus - rage
move -- dives
attack -- great sword

Rolls

initiative - (1d20+2)

(18) + 2 = 20

dive strength athletic - (1d20+6)

(18) + 6 = 24

attack -- great sword - (2D20L1+6)

(410) + 6 = 10

Sep 4, 2024 5:32 pm
Kilikina says:
OOC:
Not sure if I can switch places on the board with Zin or not, but it seemed like something my character would do. If there’s a roll necessary other than this, please roll it. I don’t want to hold anything up.
OOC:
Zin would not contest the forced movement.
Sep 5, 2024 6:03 am
ROUND ONE
(this is followed by round two)

While exploring the library, combat begins when Morik is grabbed, Grappled, and Restrained by a transparent monster lurking in the pool and is dragged under the surface.

Ishi roars, enraged, and dives into the water.
Elysia hears the voices in the distance stop, then one of them says:
"What was that??"
"What? I didn't hear anything."
"You didn't hear that shriek??"


In the murky water, the barbarian is just able to make out the shaggy shape of Morik-the-bear; and Ishi slashes at the water around the ursine hero. Amazingly, the sword seems to bite into something with more resistance than water!
OOC:
@forkbeard, please roll damage for your enraged attack.
Edit: Thank you. The transparent monster takes 13 slashing damage.

Elowin calls upon Lunea's might, and the sound of a bell rings out. It seems to have no effect on the submerged, invisible creature. Attuned to the distant conversation, Elysia hears the voices again.
"OK, you had to have heard that."
"...yeah."
"Sounded like a bell, right?"
"...yeah."
"We should check it out, yeah?"
"...I guess so."
"You guess so? What, you think a bell isn't suspicious?"
"...the Lord Mayor could have got a bell!"
"Oh, come ON!"

[ +- ] The Library, middle of round one
Morik feels the constricting pressure of the transparent creature wrapped around him like a suffocating blanket, and tries to break free. The ursine bulk is too much for the clear monster - it is accustomed to grabbing medium-sized prey - and the bear breaks free of the grasp of the monster. Morik is no longer Grappled or Restrained, but he remains in the water.

Elysia is dismayed at the foul smell that lingers in the air around the water: Morik doesn't smell that bad as a bear, so it must be the funk of the transparent blob that grabbed him. She confirms that the monster that snatched her companion is no longer at the surface and that the pool is mostly normal water by slashing and stabbing at it with her rapier. She sees something bobbing along a handspan beneath the surface, and recognizes Jeffery the newt, in his element, drifting in the drink. He must have floated off when Morik was dragged below the surface.

Adran steps through the miasma left by the monster and takes position next to a bookcase loaded with various kinds of gear (and one book). He recognizes the newt, too, and is reassured that the party mascot is unharmed for now. Mara clicks along behind him. The artificer can now also hear the approaching voices. He estimates that the party has at least ten seconds before the guards arrive at the archway.
"Don't you think he would have told us, if he'd got a bell?"
"...Well..."
"...Yeah, you're right. He wouldn't tell us anything. I don't know why I said that."


Twenty feet down in the pool, the transparent blob swivels invisibly in the water, which Morik and Ishi can only detect as a change in the water pressure or wave within the pool. Hurt, it lashes out at the barbarian that slashed it. It is a powerful hit, but Ishi's rage sustains him. Ishi takes 11 damage (half of 17 = 8 and half of 6=3) and is Grappled and Restrained.

Now it is Eozindra's turn to complete round one.

Eozindra rushes past the pool, discharging her crossbow into the water, and then takes cover behind a bookshelf, content to wait with Adran for the two rounds it will take for the speakers to arrive. The bard's crossbow bolt whizzes past Morik's fuzzy ear and passes through the creature harmlessly. If it hit the creature, Morik observes, it did not slow down at all.
[ +- ] The Library, end of round one

20 - Ishi (24/35) Grappled, Restrained, Underwater
15 - Elowin (17/24)
10 - Morik (Bear 25/34 Dwarf 33/33) Underwater
8 - Elysia (24/24)
7 - Adran (26/26)
7 - Mara (20/20)
7 - Thing
1 - Eozindra (15/15)

Rolls

Morik initiative (as bear) - (1d20)

(10) = 10

Sep 5, 2024 9:24 am
OOC:
I'm gonna change my move before it's locked in.
Seeing the barbarian follow the bear below, Sia changes her plans now that she knows Morik has help. Looking back to Adran, she says, "There are others, just up ahead, I can hear them. They might come investigate." She gestures in the direction of the voices before looking at her sister and continuing, "Be on the lookout and prepare your crossbow."

With her message delivered, she unsheathes her rapier and attempts to slash at the water, hoping to somehow do damage to it. She's not really sure what she's fighting, having never encountered anything like it, but she's hopeful that there's some kind of substance to it that she can attack.

Rolls

Rapier Attack - (1d20+6)

(16) + 6 = 22

Rapier Damage - (1d8+4)

(8) + 4 = 12

Sneak Attack Damage - (2d6)

(34) = 7

Sep 5, 2024 1:07 pm
greatsword damage

Rolls

greatsword damage - (2d6)

(25) = 7

Sep 5, 2024 5:38 pm
Adran puts his faith in Ishi and Elysia, helping Morik. His mind wandering a bit, he can't help but wonder if Morik couldn't just change into a smaller shape, or something that breathes underwater.

"Jeffery!" Dammit, Adran can't worry about the li'l guy right now. He moves forward, Mara at his heels, pressing himself against the end of a bookcase for cover and keeping his eyes on where Elysia said she heard voices.
OOC:
Moving forward, directly to the right of Ishi's icon at the end of that bookcase or shelf.
Sep 6, 2024 3:21 pm
OOC:
I was waiting to see if @grifter730 was going to attack or break the grapple. It's been three days, so I'm saying that Morik will try to break free first. Why? Even though the monster clearly has a low AC (witness Ishi's hit), any attack would be at DISADV from the Restrained condition. With Ishi's attack and Elysia's distraction on the surface, I will say that Morik has ADV.
Morik feels the constricting pressure of the transparent creature wrapped around him like a suffocating blanket, and tries to break free. The ursine bulk is too much for the clear monster - it is accustomed to grabbing medium-sized prey - and the bear breaks free of the grasp of the monster. Morik is no longer Grappled or Restrained, but he remains in the water.

Elysia is dismayed at the foul smell that lingers in the air around the water: Morik doesn't smell that bad as a bear, so it must be the funk of the transparent blob that grabbed him. She confirms that the monster that snatched her companion is no longer at the surface and that the pool is mostly normal water by slashing and stabbing at it with her rapier. She sees something bobbing along a handspan beneath the surface, and recognizes Jeffery the newt, in his element, drifting in the drink. He must have floated off when Morik was dragged below the surface.

Adran steps through the miasma left by the monster and takes position next to a bookcase loaded with various kinds of gear (and one book). He recognizes the newt, too, and is reassured that the party mascot is unharmed for now. Mara clicks along behind him. The artificer can now also hear the approaching voices. He estimates that the party has at least ten seconds before the guards arrive at the archway.
"Don't you think he would have told us, if he'd got a bell?"
"...Well..."
"...Yeah, you're right. He wouldn't tell us anything. I don't know why I said that."


Twenty feet down in the pool, the transparent blob swivels invisibly in the water, which Morik and Ishi can only detect as a change in the water pressure or wave within the pool. Hurt, it lashes out at the barbarian that slashed it. It is a powerful hit, but Ishi's rage sustains him. Ishi takes 11 damage (half of 17 = 8 and half of 6=3) and is Grappled and Restrained.

Now it is Eozindra's turn to complete round one.

Eozindra rushes past the pool, discharging her crossbow into the water, and then takes cover behind a bookshelf, content to wait with Adran for the two rounds it will take for the speakers to arrive. The bard's crossbow bolt whizzes past Morik's fuzzy ear and passes through the creature harmlessly. If it hit the creature, Morik observes, it did not slow down at all.

The rest of you can declare your actions for round two now.
[ +- ] The Library, round one
Note that the round one master post has been updated with this post.
20 - Ishi (24/35) Grappled, Restrained, Underwater
15 - Elowin (17/24)
10 - Morik (Bear 25/34 Dwarf 33/33) Underwater
8 - Elysia (24/24)
7 - Adran (26/26)
7 - Mara (20/20)
7 - Thing
1 - Eozindra (15/15)

Rolls

Morik breaking the grapple DC15 - (2d20h1+4)

(1018) + 4 = 22

Monster attacks Ishi AC16, bludgeon damage, acid damage - (2d20h1+5, 2d8+3, 1d8)

2d20h1+5 : (716) + 5 = 21

2d8+3 : (77) + 3 = 17

1d8 : (6) = 6

Sep 7, 2024 1:53 am
OOC:
Apologies everyone, I haven't been in a good place these past few days.
Taken by surprise (by water of all things!), Morik the bear tried to hold his breath as he fought to get free.

Rolls

Athletics (Using Inspiration for Advantage) - (2d20H1+4)

(189) + 4 = 22

Sep 7, 2024 8:00 am
Elowin hears the voices from the next room and she draws and ready her bow. She can't touch the water creature but she can be ready for the reinforcement.
OOC:
Ready action: Fire at a incoming bandit

Rolls

Ready action: Longbow at first bandit - (1d20+6, 1d8+4)

1d20+6 : (3) + 6 = 9

1d8+4 : (3) + 4 = 7

Sep 7, 2024 10:01 am
Quietly groaning at the fact that she can’t reach the invisible blob, she quickly sheds her pack and cloak before scooping Jeffery up onto her things and jumps in. Diving down to her companions, she stabs out close to Ishi, trying to do damage without hurting her friend.

Rolls

Rapier Attack - (1d20+6)

(17) + 6 = 23

Rapier Damage - (1d8+4)

(3) + 4 = 7

Sneak Attack Damage - (2d6)

(14) = 5

Sep 8, 2024 6:36 am
Ishi madly thrashes about trying to break free of the gooey monster.

still raging
Last edited September 8, 2024 6:38 am

Rolls

break free of grapple. strength - (1d20+4)

(16) + 4 = 20

Sep 8, 2024 3:03 pm
Round Two
(for the start of this combat, please read the round one post. It is continued with round three)

Just as Morik had done before him, Ishi bursts free of the entangling folds of the transparent creature. Ishi is no longer Grappled or Restrained.
In the absence of communication from Adran as to how long it will take them to appear, Elowin strings her bow and nocks an arrow, ready to perforate the first target to appear in the archway exit from the library.
Like the barbarian, the bear is 20' down in the murky water. Morik bites into the creature and rakes it with his claws (both attacks hit [!], but now Morik is certain that it is immune to piercing damage). The invisible-while-in-water creature takes 11 slashing damage. Morik remains 20' underwater.
Elysia whips out her sword, dives headfirst into the pool, swims down, quickly orients herself on the large shaggy form of her companion, and attacks the creature with her rapier. She, too, realizes that she has hit the creature but that it is unaffected by what would have been 12 points of piercing damage. Elysia is also 20' underwater.
OOC:
@Kilikina The attack almost certainly will hit, but since the creature is invisible in water, I'm rolling a second time for you to represent the DISADV.
[ +- ] Elysia Dives in
Like his sister, Adran waits for someone to appear, whereupon he will loose his weapon as well.
Faithfully waiting by the artificer's side, Mara waits for a command.

The transparent liquid creature, either confident in its invisibility while in water or too stupid to do anything but attack when creatures remain in its lair, attacks Morik again. Morik is struck for 15 damage and is Grappled and Restrained again.

With the ease of long practice, Eozindra hauled back the arms of the crossbow and locked them into place, slotted a bolt into the channel, and loosed the bolt with a KA-CHUNK into the depths of the pool. Looking around for anything else that might be of help, she notices something about the shelves...
[ +- ] Fight in the Library

20 - Ishi (24/35) Underwater
15 - Elowin (17/24)
10 - Morik (Bear 10/34 Dwarf 33/33) Underwater, Grappled, Restrained
8 - Elysia (24/24) Underwater
7 - Adran (26/26)
7 - Mara (20/20)
7 - Thing (invisible while underwater)
1 - Eozindra (15/15)

Rolls

Elysia DISADV attack roll - (1d20+6)

(8) + 6 = 14

Sep 8, 2024 3:04 pm
OOC:
@grifter730 @MaJunior What are Morik, Adran, and Mara doing this round?
Sep 8, 2024 3:22 pm
OOC:
Readied Action: Fire the hand crossbow.

Trigger: Enemy seen in doorway.

Rolls

Attack (Hand Crossbow) - (1d20+7)

(14) + 7 = 21

Damage (Piercing - Magic) - (1d6+5)

(3) + 5 = 8

Sep 8, 2024 7:52 pm
Eozindra runs towards the bookcases forming a corner opposite of the hallway from Adran, taking a shot at the invisible creature on her way by.
OOC:
Eep, sorry!

Getting as close to the bookcases on other side of the pit as possible to hug in similar to the way Adran is. Looking ahead for whatever is coming.

Rolls

Crossbow (Hand) (disadvantage) - Attack - (2d20L1+3)

(719) + 3 = 10

Crossbow (Hand) - Damage - (1d6+1)

(3) + 1 = 4

Sep 9, 2024 9:24 am
Morik felt himself break free of the creature, and he chomped and swiped to get at the invisible creature, hoping to connect.

Rolls

Bite (Bear) (disadvantage) - Attack - (2d20L1+6)

(317) + 6 = 9

Claws (Bear) (disadvantage) - Attack - (2d20L1+6)

(73) + 6 = 9

Sep 11, 2024 5:14 am
End of round one

Eozindra rushes past the pool, discharging her crossbow into the water, and then takes cover behind a bookshelf, content to wait with Adran for the two rounds it will take for the speakers to arrive. The bard's crossbow bolt whizzes past Morik's fuzzy ear and passes through the creature harmlessly. If it hit the creature (it did, but he's not sure, because the creature is invisible while it is in the water), Morik observes, it did not slow down at all.
OOC:
From this the players can deduce that the creature is immune to piercing damage, even if their PCs may not realize it yet.
ROUND TWO
With a wild thrashing of his muscular body, Ishi breaks free of the grapple. Ishi remains 20' underwater, but is not Grappled or Restrained.
Elowin calls upon Lunea in song, casting Faerie Fire on the pool. The creature, Ishi, Morik, and Elysia must all roll DEX saving throws, DC13 (note that Morik has DISADV on DEX saves from being Restrained). The invisible-while-in-water monster fails its save and is outlined in Lunea's glow, as does Morik. Ishi and Elysia avoid Lunea's limning. Attacks on the creature have ADV, which cancels out the DISADV from invisibility, so they are straight rolls now. Attacks on Morik continue to have ADV (from being Restrained AND from Faerie Fire), so no change there.
Morik bites into the creature and rakes it with his claws (both attacks hit [!], but now Morik is certain that it is immune to piercing damage). The invisible-while-in-water creature takes 11 slashing damage. Morik remains 20' underwater.
Elysia whips out her sword, dives headfirst into the pool, swims down, and attacks the creature with her rapier. She, too, realizes that she has hit the creature but that it is unaffected by what would have been 12 points of piercing damage. Elysia is also 20' underwater.
Like his sister, Adran waits for someone to appear, whereupon he will loose his weapon as well. Realizing that they won't arrive for several more seconds, Adran pulls the trigger intending to hit the transparent monster. The crossbow bolt disappears into the pool with a splash.
Faithfully sitting by the artificer's side, Mara waits for a command.
OOC:
In case the "at least ten seconds" wasn't clear, it will be round four or round three at the earliest that the Lord Mayor's Men come into view. Those of you who have prepared attacks for when they come into view during round two can revise your action to do something else this round if you wish.
The transparent liquid creature, either confident in its invisibility while in water or too stupid to do anything but attack when creatures remain in its lair, attacks Morik again. Morik is struck for 15 damage and is Grappled and Restrained again.

Edit: It is Eozindra's turn, and...
With the ease of long practice, Eozindra hauled back the arms of the crossbow and locked them into place, slotted a bolt into the channel, and loosed the bolt with a KA-CHUNK into the depths of the pool. Looking around for anything else that might be of help, she notices something about the shelves...

Elowin and/or Adran can amend their turns in case they misunderstood that the speaking residents will not come into view this round.

In addition, everyone except Eozindra can declare their round three turns, too.
.
[ +- ] Fight in the Library

20 - Ishi (24/35) Underwater
15 - Elowin (17/24)
10 - Morik (Bear 10/34 Dwarf 33/33) Underwater, Grappled, Restrained
8 - Elysia (24/24) Underwater
7 - Adran (26/26)
7 - Mara (20/20)
7 - Thing (invisible while underwater)
1 - Eozindra (15/15)

Rolls

Morik's bite (piercing) damage, claw (slashing) damage - (1d8+4, 2d6+4)

1d8+4 : (4) + 4 = 8

2d6+4 : (16) + 4 = 11

Creature choice (Ishi, Morik, Elysia) - (1d3)

(2) = 2

Invisible Creature attack on Morik AC11, bludgeoning damage, acid damage - (2d20h1+5, 2d8+3, 1d8)

2d20h1+5 : (710) + 5 = 15

2d8+3 : (74) + 3 = 14

1d8 : (1) = 1

Sep 11, 2024 5:35 am
OOC:
In addition to anything else they choose to do, I'd like to get WIS (Insight) checks from Adran, Elowin, and Eozindra.
Sep 11, 2024 7:13 am
Grandmother Moon, shining bright,
Guide me with your sacred light.
Reveal what hides in waters deep,
Protect my soul as I seek.
Give me strength to face my fear,
In your light, I hold you near.


Elowin cast moon light into the water in hope of revealing the invisible creature.
[ +- ] 1. Faerie Fire (C)
OOC:
Dex save DC13
Last edited September 11, 2024 7:14 am

Rolls

Insight - (1d20+5)

(16) + 5 = 21

Sep 11, 2024 7:38 am
Glancing back over her shoulder into the pit, Eozindra calls to her friends, "Maybe time to climb out of there?" and then attempts to release another shot at the unseen creature.
OOC:
Zin wouldn’t know that her bolt did nothing, so she would just try again. I just won’t bother rolling damage since it’s pointless.

Rolls

Insight - (1d20+4)

(13) + 4 = 17

Crossbow (Hand) (disadvantage) - Attack - (2d20L1+3)

(2016) + 3 = 19

Sep 11, 2024 7:40 am
Redamancy says:
OOC:
Zin wouldn’t know that her bolt did nothing, so she would just try again. I just won’t bother rolling damage since it’s pointless.
OOC:
Carefull with assumptions. If my fairyfire sticks, than that was a crit, and it might be resistance, but it still damage
Sep 11, 2024 8:21 am
Ish swings again with this great sword And is so angry he does not try to get out of the water.
OOC:
I am hoping that he can stay in a rage until the next bad guys show up
OOC:

Rolls

attacks with great sword - (1d20+)

(12) = 12

Sep 11, 2024 8:27 am
woops

+6

Rolls

greatsword damage - (2d6+6)

(52) + 6 = 13

Sep 11, 2024 8:52 am
OOC:
@forkbeard FYI you can edit you post by clicking edit under your own post and add any rolls you might have forgot
Sep 11, 2024 1:42 pm
Adran will see half the group in the water, and look back to the doorway, then back to the submerged combatants, then back to the doorway... before firing his hand crossbow (hopefully) at whatever unseen foe had pulled Morik in.

As seconds tick by, he will return to watching the door intently, ready to fire when the voices appear.
OOC:
Amended round 2, readied action for 3 (same as was readied for round 2).

Rolls

Insight (WIS) - (1d20+1)

(1) + 1 = 2

Attack (Hand Crossbow) - (1d20+7)

(16) + 7 = 23

Damage (Piercing - Magical) - (1d6+5)

(5) + 5 = 10

Sep 12, 2024 2:17 am
Morik wanted to roar, but kept his jaws shut so as to not drown as he fights against the grapple.
OOC:
Action to break free, if successful, he'll incur the OA to get out of the water.

Rolls

Athletics - (1d20+4)

(1) + 4 = 5

Sep 12, 2024 5:53 am
END OF ROUND TWO
With the ease of long practice, Eozindra hauled back the arms of the crossbow and locked them into place, slotted a bolt into the channel, and loosed the bolt with a KA-CHUNK into the depths of the pool. Looking around for anything else that might be of help, she notices something about the shelves...

Elowin calls upon Lunea in song, casting Faerie Fire on the pool. The creature, Ishi, Morik, and Elysia must all roll DEX saving throws, DC13 (note that Morik has DISADV on DEX saves from being Restrained). The invisible-while-in-water monster fails its save and is outlined in Lunea's glow, as does Morik. Ishi and Elysia avoid Lunea's limning. Attacks on the creature have ADV, which cancels out the DISADV from invisibility, so they are straight rolls now. Attacks on Morik continue to have ADV (from being Restrained AND from Faerie Fire), so no change there.
Too focused on the disappearance of his comrades to notice anything odd about the objects in the room, Adran looses a bolt into the deep.
Mara waits.

ROUND THREE
Meanwhile, deep underwater, Ishi attacks the unseen creature, cleaving the water in his fury. The creature takes 13 slashing damage.
Rolling over and over, thrashing in the monster's grip, Morik tries and fails to break the grapple.
Adran prepares to shoot the first person to appear in the archway to the south.
Mara awaits orders.
OOC:
What are Elowin and Elysia doing for round three?

Rolls

Ishi's DISADV for attacking a creature that is invisible AC9 while in water - (1d20+6)

(8) + 6 = 14

Creature DEX save DC13 - (1d20-3)

(7) - 3 = 4

Sep 12, 2024 6:37 am
OOC:
I figure if I’m gonna rp, I’m gonna roll for my ability to pick up on the damage fact.
Making the horrifying discovery that piercing weapons make no dent in this monster, Sia realizes that every weapon she has is practically useless. Sliding her rapier into its holder, a frustratingly slow process thanks to water resistance, she gestures up to the surface, encouraging Ishi and Morik to go up and out of the water before assisting the bear in breaking free.
OOC:
I’m not sure if helping him requires a strength roll or just allows him to roll advantage, but here’s the roll in case it’s needed.
Last edited September 12, 2024 6:43 am

Rolls

Dexterity Save - (1d20+6)

(10) + 6 = 16

Insight - (1d20+1)

(14) + 1 = 15

Strength Check - (1d20+0)

(6) = 6

Sep 12, 2024 9:47 am
Morik thrashed about to no avail, and then a familiar light sprinkled on him. There was naught else he could do but to continue attempting to break out of the grapple.
OOC:
Not sure how to do the grapple check with Elysia giving assistance, but Morik is also in Faerie Fire. Dunno if he gets Advantage or not. If he does, feel free to roll for him, my rolls have been awful!
Last edited September 12, 2024 9:50 am

Rolls

Dex (disadvantage) - Save - (2d20L1+0)

(164) = 4

Athletics - (1d20+4)

(5) + 4 = 9

Sep 12, 2024 1:58 pm
OOC:
not sure if you still need this

Rolls

DEX saving throw - (1d20+2)

(16) + 2 = 18

Sep 13, 2024 5:37 am
ROUND THREE
(go back to round two or ahead to round four)

Having avoided Elowin's casting of Faerie Fire last turn, Ishi (underwater) slashes at his invisible foe again. The creature takes 13 slashing damage.
Elowin tries to Toll the Dead but the invisible, glowing creature ignores the sound. Then, having noticed something about the room, she crosses the room and reaches out to grab the lone book on the shelves...only to find that it is attached to the shelf! There seems to be a clasp, or maybe a hinge, on its far corner...?
Caught with the creature in Lunea's limning, Morik is also grasped by the glowing, invisible-in-water creature. The bear tries to break the grapple again and cannot.
Elysia assists Morik in trying to escape, and gestures wildly for them all to surface and exit the pool. She then kicks for the surface...the creature uses its reaction to swipe at her, and misses. Elysia surfaces with a gasp and pulls herself out of the pool.
Like his sister, Adran prepares to attack the first person who appears in the archway.
At his command, his mechanical buddy Mara leaps into the pool and sinks rapidly. It attacks the transparent, glowing creature as it sinks past it. The creature takes 9 Force damage.
The creature is able to maintain its grapple on the bear and still attack another, as Ishi discovers when it attacks him and hits him, dealing 11 bludgeoning damage and 7 acid damage. But Ishi is raging! Ishi takes 5 bludgeoning and 3 acid damage (reduced due to Rage) and is also Grappled and Restrained.
Eozindra gives Adran bardic inspiration and urges him to help Elowin in examining the book.
[ +- ] The Library, end of Round Three
OOC:

Note: The attack that missed Elysia was going to be on the creature's turn, but on her turn, Elysia swam away from the creature, granting it an opportunity attack. So that's the attack that missed, and when its turn came in the initiative order, Elysia wasn't there to attack, only Morik and Ishi. It attacked Ishi, who has been hurting it so much.

20 - Ishi (16/35) Underwater, Grappled, Restrained
15 - Elowin (17/24)
10 - Morik (Bear 10/34 Dwarf 33/33) Underwater, Grappled, Restrained, lit by Faerie Fire
8 - Elysia (24/24)
7 - Adran (26/26)
7 - Mara (20/20)
7 - Thing lit by Faerie Fire, invisible-in-water
1 - Eozindra (15/15)

Rolls

Creature chooses a target (Ishi, Morik, Elysia) - (1d3)

(3) = 3

Creature attack on Elysia AC15, bludgeoning, acid - (1d20+5, 2d8+3, 1d8)

1d20+5 : (5) + 5 = 10

2d8+3 : (84) + 3 = 15

1d8 : (4) = 4

Creature attacks Ishi AC16, bludgeoning damage, acid damage - (1d20+5, 2d8+3, 1d8)

1d20+5 : (15) + 5 = 20

2d8+3 : (44) + 3 = 11

1d8 : (7) = 7

Sep 13, 2024 6:43 am
Now that the water creature is visible to her, she targets it with her sound attack. But again the sound just ripples the water with no effect to the water creature. Giving up on hurting it with sound and pricing weapons she then moves to gather the book for later study and to ready for more enemies.
OOC:
I'm catching up on my games today. I apologize for lacking behind.
Last edited September 13, 2024 6:45 am

Rolls

Toll the dead Wis save DC13 - (1d20+0, 1d12)

1d20+0 : (15) = 15

1d12 : (9) = 9

Sep 13, 2024 11:19 am
Frustrated at being grappled, Morik unleashed his rage on the grappler.
OOC:
Not bothering with the bite atk since that’s piercing.

Advantage due to Faerie Fire.

Edit: $@&$! I really hate my rolls
Last edited September 13, 2024 11:20 am

Rolls

Claws (Bear) (Advantage) - Attack - (2d20H1+6)

(46) + 6 = 12

Claws (Bear) - Damage - (2d6+4)

(53) + 4 = 12

Sep 13, 2024 11:50 am
Frustrated over her inability to help, the rogue quickly surfaces and looks around the room for anything that might help her do damage to the now glowing creature or help free her friend.
OOC:
Not sure if that takes up my whole move or not, but that’s at least where I’m at for now if it doesn’t.
Last edited September 13, 2024 11:50 am

Rolls

Perception - (1d20+5)

(10) + 5 = 15

Sep 14, 2024 6:49 am
again Ishi attacks the the now glowing creature. he still angry and raging.

Rolls

attack creature with advantage on great sword - (2d20h1+6, 2d6+6)

2d20h1+6 : (172) + 6 = 23

2d6+6 : (32) + 6 = 11

Sep 15, 2024 7:55 pm
Glancing into the water with a frown, Adran instructs Mara to dive in and aid the others in fighting... well, whatever tbe glowing thing was... while preparing to fire a hand crossbow at whoever enters the room.

Rolls

Attack (Force-Empowered Rend) - (2d20H1+3)

(207) + 3 = 23

Damage (Force) - (1d8+2)

(6) + 2 = 8

Crit Damage - (1d8)

(1) = 1

Sep 16, 2024 2:29 am
Brows furrowed, Eozindra hones her attention in on the sole book within the dilapidated library. She hisses a stage-whisper to Adran, pointing to the lone tome. "Adran, see if there is something up with that book. It’s strange that it’s the only one left." In summation, she points her finger to him and adds, "But be careful about it!"
OOC:
1d6 Bardic inspiration to Adran. Holding shot for something aggressive coming down the hallway.
Sep 16, 2024 11:28 am
OOC:
@Redamancy what book are you refering to? The one the Elowin picked up?
Sep 17, 2024 2:46 am
runekyndig says:
@Redamancy what book are you refering to? The one the Elowin picked up?
OOC:
I think it's the one Elowin tried to pick up earlier in round three:
spaceseeker19 says:
Elowin ... crosses the room and reaches out to grab the lone book on the shelves...only to find that it is attached to the shelf! There seems to be a clasp, or maybe a hinge, on its far corner...?
Sep 17, 2024 2:56 am
ROUND FOUR
(preceded by round three, followed by round five)
[ +- ] Library, Round Four
Struggling deep underwater in the enfolding grip of the glowing creature, enraged Ishi still manages to connect with the monster, cleaving it with his greatsword! The creature takes 11 slashing damage!
OOC:
Note 1: the ADV of Faerie Fire and the DISADV of being Restrained cancel each other, but both of your rolls would hit the creature (which means it has a *low* AC).
Note 2: You'd declared your attack before Elysia fled and the creature's attack was directed at Ishi; if you'd rather amend your action to break the grapple, let me know.
At that moment, the figures of the two Lord Mayor's men left to guard the outer Abbey walk around the corner, entering the archway and peering into the darkness to look for the source of the mysterious and repeated rings of a doleful bell, weapons drawn and ready to bear. Adran, who has been waiting with bated breath for just this event, looses the bolt from his crossbow, piercing the closer of the two. Lord Mayor's Man 1 takes 10 piercing damage! Similarly prepared, Eozindra sinks a bolt into the same target; Lord Mayor's Man 1 take 2 more piercing damage!
OOC:
Given that it's a new round, it may be unorthodox, but I'm saying that those who prepared an attack action last turn get to activate it now as the guards enter the view. Those attacks are happening now, at the top of the round, before the enemies get a chance to act. These attacks are also separate from your actions this round.

Eozindra also prepared an attack, but didn't roll it. Would you care to roll your round three prepared attack now, @Redamancy?
Edit: that attack has been incorporated into the description above.
The two robbers are armed, one with a crossbow and sword, the other with a bow and sword. It's clear that they plan to attack.

Lord Mayor's Man #2, armed with a bow, sees Elowin standing in front of the bookcase; he looses his arrow at Lunea's chosen. Elowin is pierced for 5 damage. He also sees Eozindra and looses a second shaft at her (partial cover from the bookcase). The arrow thuds into the bookcase, the barbed head punching through the wood and stopping just short of her torso.

In retaliation, Elowin pulls on her bow and sinks a shaft into Lord Mayor's Man 2. She gives better than she took: LMM2 takes 9 piercing damage.

Meanwhile, deep underwater...grappled, restrained, and glowing with Lunea's light, Morik the bear slashes and claws at the transparent (and glowing) creature that enfolds him. The transparent monster takes 12 slashing damage!

Dripping wet, Elysia still has her rapier in hand. Gripping it tightly, she bounds over the edge of the pool and runs at the man aiming his crossbow at her (LMM1). She runs up and lunges at him as he begins to move. The blade slips between his ribs and emerges again. LMM1 takes 8 damage. Almost before he has realized what's happened, she steps away (Cunning Action) and skips back to take cover by the bookcase where her sister Eozindra stands.

Lord Mayor's Man 1 takes two steps in the room, grunting as missiles hit him and then Elysia stabs him (he cannot take an opportunity attack holding a crossbow). He tries to retaliate against Elysia, triggering his crossbow in her direction! The fusillade of shafts thudding into his body throws off his aim, and the bolt punches into the stone by Elysia's head! He yells: "ALARM! INTRUDERS IN THE LIBRARY! TO ARMS!"

Elowin, Elysia, Adran, Mara, and Eozindra can all take their round four actions now.
Ishi and Morik can wait, or they can declare their round five actions now (it's up to you, based on whether you want to see what happens with the monster, and/or if you think anything happening "up above" will affect your choices of actions).


Adran hastily takes a follow-up shot at the ruffian who is walking towards them. Instinctively, his aim is true, and the bolt plunges deep in Lord Mayor's Man 1! LMM1 takes 15 piercing damage! He staggers, looks down at the crossbow bolt, frowns, and falls onto his back, dead.

Mara, underwater, continues to sink like the massive steel construct that it is, but in a stroke of luck, its flailing legs contact the rough stone sides of the pool. Its claws chip and dig at the stone, and with creaking, intense stress on the tips of its metal feet bearing the weight of all its mass and the water above it, Mara is able to struggle slowly back toward the furious combat in the watery twilight. The metal canine lashes out with its jaws at the vague glow, nearly dislodging itself from its precarious toeholds. The transparent monster takes 8 Force damage.

Having engulfed both Ishi and Morik, the monster tries to bash one of them again. The glowing, transparent underwater monster slops a portion of its body at Morik, attempting to slam the Restrained bear once more. The blow crushes the bear, and the druid reverts back to his dwarf form.
Morik the bear takes 10 damage and reverts back to Morik the dwarf, who takes the remaining 20 damage.

Eozindra sees her sister safe behind her, and releases a bolt in the direction of the only visible foe left standing: LMM2, but the attack goes just wide. The bard ducks back behind the bookcase with Elysia.
[ +- ] The library, end of round four
This ends round four.
INITIATIVE
20 - Ishi (24/35) Grappled, Restrained, Underwater
16 - LMM2
15 - Elowin (12/24)
10 - Morik (Dwarf 13/33) Grappled, Restrained, Underwater, Limned by Faerie Fire
8 - Elysia (24/24)
8 - LMM1
7 - Adran (26/26)
7 - Mara (20/20)
7 - Thing - Underwater, Limned by Faerie Fire
1 - Eozindra (15/15)

Rolls

Lord Mayor's Man 1 initiative - (1d20)

(8) = 8

Lord Mayor's Man 2 initiative - (1d20+2)

(14) + 2 = 16

LMM2 bow attack on Elowin AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (12) + 4 = 16

1d8+2 : (3) + 2 = 5

LMM2 bow attack on Eozindra AC15 (half cover), piercing damage - (1d20+4, 1d8+2)

1d20+4 : (9) + 4 = 13

1d8+2 : (3) + 2 = 5

Sep 17, 2024 8:13 am
Leaving the attached book for now, Elowin raises her bow and launches an arrow toward the bowman

Rolls

Longbow - (1d20+6, 1d8+4)

1d20+6 : (17) + 6 = 23

1d8+4 : (5) + 4 = 9

Sep 17, 2024 8:55 am
OOC:
Sorry, I think I got confused. Life been a bit chaotic here. I will revisit the posts and amend my text but here is my held shot for now:

Rolls

Crossbow (Hand) - Attack - (1d20+3)

(9) + 3 = 12

Crossbow (Hand) - Damage - (1d6+1)

(1) + 1 = 2

Sep 17, 2024 12:47 pm
OOC:
Readied Action was worth it. Lol
Adran hastily takes a follow-up shot.

Hoping Mara can hear him, he tells his companion to continue attacking whatever was in the water.
Last edited September 17, 2024 12:51 pm

Rolls

Attack (Hand Crossbow) - (1d20+7)

(20) + 7 = 27

Damage (Piercing - Magic) - (1d6+5)

(5) + 5 = 10

Crit Damage - (1d6)

(5) = 5

Attack (Force-Empowered Rend) - (2d20H1+3)

(711) + 3 = 14

Damage (Force) - (1d8+2)

(6) + 2 = 8

Sep 17, 2024 3:36 pm
OOC:
The round four post is updated, above, but here is the outcome of the enemy action and Elowin's response in initiative order.
Lord Mayor's Man #2, armed with a bow, sees Elowin standing in front of the bookcase; he looses his arrow at Lunea's chosen. Elowin is pierced for 5 damage. He also sees Eozindra and looses a second shaft at her (she has partial cover from the bookcase, +2 to AC). The arrow thuds into the bookcase, the barbed head punching through the wood and stopping just short of her torso.

In retaliation, Elowin pulls on her bow and sinks a shaft into Lord Mayor's Man 2. She gives better than she took: LMM2 takes 9 piercing damage.
OOC:
Elysia is next, followed by Lord Mayor's Man 1 (if he's still standing), and then Adran and Mara's attacks will land, the Thing in the Water will take its turn, and then we'll end with Eozindra's round four turn.
Sep 17, 2024 5:55 pm
Luna, mother, maiden and crone.
Leave these men in darkness.
Let them be lost in the woods
Let the wolfs feast!

Rolls

Concentration Faerie Fire - (1d20+2)

(20) + 2 = 22

Sep 18, 2024 11:41 pm
OOC:
Just wanna confirm, this is still round 4 right? I'm fine with the wait, I'm just making sure I'm not holding anything up.
Sep 19, 2024 1:12 am
grifter730 says:
Just wanna confirm, this is still round 4 right? I'm fine with the wait, I'm just making sure I'm not holding anything up.
OOC:
So far I have only described round four actions, yes. As I wrote:
spaceseeker19 says:
Ishi and Morik can wait, or they can declare their round five actions now (it's up to you, based on whether you want to see what happens with the monster, and/or if you think anything happening "up above" will affect your choices of actions).
OOC:
Nearly everyone has performed their round four turns; only Elysia and Eozindra remain. @kilikina , @redamancy ?

So you're not holding anything up, but you can take your next turn. Tell you what: on the assumption that the people on the surface are going to deal with the threats on the surface, I will take the Creature in the Water's turn, and you and Ishi can respond to that with a high degree of confidence that you're not stepping on anyone else's toes.
Sep 19, 2024 1:21 am
Mara, underwater, continues to sink like the massive steel construct that it is, but in a stroke of luck, its flailing legs contact the rough stone sides of the pool. Its claws chip and dig at the stone, and with creaking, intense stress on the tips of its metal feet bearing the weight of all its mass and the water above it, Mara is able to struggle slowly back toward the furious combat in the watery twilight. The metal canine lashes out with its jaws at the vague glow, nearly dislodging itself from its precarious toeholds. The transparent monster takes 8 Force damage.

Having engulfed both Ishi and Morik, the monster tries to bash one of them again. The glowing, transparent underwater monster slops a portion of its body at Morik, attempting to slam the Restrained bear once more. The blow crushes the bear, and the druid reverts back to his dwarf form.
Morik the bear takes 10 damage and reverts back to Morik the dwarf, who takes the remaining 20 damage.
OOC:
Up on the surface, it is Elysia and Eozindra who still need to take their round four turns.

Rolls

Monster chooses a target (1 - Ishi, 2 - Morik) - (1d2)

(2) = 2

Monster attacks Morik AC11, bludgeoning, acid - (2d20h1+5, 2d8+3, 1d8)

2d20h1+5 : (1920) + 5 = 25

2d8+3 : (57) + 3 = 15

1d8 : (6) = 6

Crit damage - (3d8)

(333) = 9

Sep 19, 2024 2:16 am
OOC:
Note: LMM1's turn comes after Elysia's turn, so it is possible that this action will not happen, depending on what Elysia does this round.
Lord Mayor's Man 1 takes two steps in the room, grunting as missiles hit him, and releases his crossbow toward his target: Elysia! The fusillade of shafts thudding into his body throws off his aim, and the bolt punches into the stone by Elysia's head! He yells: "ALARM! INTRUDERS IN THE LIBRARY! TO ARMS!"
OOC:
Elysia needs to take her turn. It is now also Eozindra's turn for round four.
Ishi, Morik, and Mara can take their round five turns, as all three of them go before the Creature in the Pool.

Rolls

LMM1 chooses a target (Zin, Sia, Adran, Elowin) - (1d4)

(2) = 2

LMM1 crossbow attack on Elysia AC15, piercing damage - (1d20+2, 1d10)

1d20+2 : (9) + 2 = 11

1d10 : (10) = 10

Sep 19, 2024 7:47 am
OOC:
Works for me. The fact Mara doesn't need air makes him well-suited to take on an underwater foe.

Rolls

Attack (Force-Empowered Rend) - (2d20H1+3)

(411) + 3 = 14

Damage (Force) - (1d8+2)

(2) + 2 = 4

Sep 19, 2024 8:12 am
round 5
Crap! Elowin curses and raises her reliquary.
Luna, I'm going to need more help. Expand your embrace of twilight. Protect my friends down here in the bowls of the earth.
[ +- ] Channel Divinity: Twilight Sanctuary

Rolls

Twilight Santuary - (1d6+3)

(1) + 3 = 4

Sep 19, 2024 4:03 pm
"Why won't this thing die!" He burbled angrily

Rolls

Attack with great sword - (1d20+6, 2d6+6)

1d20+6 : (12) + 6 = 18

2d6+6 : (24) + 6 = 12

Sep 19, 2024 9:34 pm
Morik hoped whatever was happening up above was better than how he was faring down here. He continued to attack his grappler, lashing with his claws.

Whatever this creature was, it hurt him enough to revert him back to his dwarven form! Through sheer stubbornness, he reverted back to his bear form again!

OOC:
I didn't roll advantage here for Faerie Fire due to being restrained, but I'm curious, the grappled condition on its own doesn't automatically give a creature the restrained condition, so am I right to assume that Morik is restrained due to some special ability that the creature has that's giving him that condition?
Last edited September 20, 2024 10:10 am

Rolls

Claws (Bear) - Attack - (1d20+6)

(6) + 6 = 12

Claws (Bear) - Damage - (2d6+4)

(15) + 4 = 10

Sep 19, 2024 10:58 pm
OOC:
So so so sorry. I got two calls for job interviews this week (one for the county and one for the state) so I’ve been mad prepping. I’ve been unemployed since I was laid off in April. Tomorrow is also my birthday and my family has been bugging me about plans. Tomorrow is also the 1 year anniversary of my grandmother passing. It’s just been real hard to focus and be emotional support for my mom as a bunch of feelings come back up.

Will peek out to shoot at LMM1 then press back into the corner to reload.

Rolls

Crossbow (Hand) - Attack - (1d20+3)

(8) + 3 = 11

Crossbow (Hand) - Damage - (1d6+1)

(2) + 1 = 3

Sep 20, 2024 12:03 am
grifter730 says:
I didn't roll advantage here for Faerie Fire due to being restrained, but I'm curious, the grappled condition on its own doesn't automatically give a creature the restrained condition, so am I right to assume that Morik is restrained due to some special ability that the creature has that's giving him that condition?
OOC:
Yes, correct. For as long as a creature is Grappled by this monster, they are also Restrained.

I will point out, however, that Morik is not a bear anymore. He reverted back to his dwarf form when the bear's HP reached zero, and so has to perform a different action or set of actions than his claw attack. If you decide to do something with a roll attached to it, you can choose to use what you rolled (the 6, adjusted by applicable modifiers) or roll again.
Redamancy says:
So so so sorry. I got two calls for job interviews this week (one for the county and one for the state) so I’ve been mad prepping. I’ve been unemployed since I was laid off in April. Tomorrow is also my birthday and my family has been bugging me about plans. Tomorrow is also the 1 year anniversary of my grandmother passing. It’s just been real hard to focus and be emotional support for my mom as a bunch of feelings come back up.

OOC:
No need to apologize. Good luck on the interviews, and may you have a happy birthday tomorrow in the presence, shared laughter, and love of family and friends.
On Tuesday, I saw a person on our street I don't think I'd ever seen before coming out of his car. I was concerned that our bins (which had been left out in the street for pick up) might be blocking him in, so I asked "Do you need me to move those?" He shook his head no, and said "How are you today?"
"I'm fine; how are you?" He nodded, said "My sister lives there," and pointed to the neighbor's house. Then he thought for a bit, and added "I miss your mom."
My mom died 11 years ago, and the grief is still strong, and can come out of nowhere like that.
I sympathize with your loss.
spaceseeker19 says:
Elysia needs to take her turn.
OOC:
I think that at this point I will post an action for Elysia, so that we can proceed to Round Five.
Sep 20, 2024 12:11 am
Dripping wet, Elysia still has her rapier in hand. Gripping it tightly, she bounds over the edge of the pool and runs at the man aiming his crossbow at her. She runs up and lunges at him as he begins to move. The blade slips between his ribs and emerges again. Almost before he has realized what's happened, she steps away (Cunning Action) and skips back to take cover by the bookcase where her sister Eozindra stands. His fingers spasm, the crossbow bolt thwacks into the stone wall across the room, and then the robber dies, slumping to the floor with a frown on his face.
OOC:
Edited, as I got the order of events wrong when I wrote that. She stabs him, but LMM1 doesn't drop until Adran hits him later in the round. Note that there is no opportunity attack because the robber is wielding a crossbow, not a melee weapon.

Rolls

Elysia rapier attack, damage - (1d20+6, 1d8+4)

1d20+6 : (17) + 6 = 23

1d8+4 : (4) + 4 = 8

Sep 20, 2024 1:36 am
Eozindra sees her sister safe behind her, and releases a bolt in the direction of the only visible foe left standing: LMM2, but the attack goes just wide. The bard ducks back behind the bookcase with Elysia.
[ +- ] The library, end of round four
OOC:
That ends round four. I'll start in on round five shortly.
As we continue, you might find it helpful to recall the Boons that you have from the previous adventures. As I haven't posted yet, you are free to amend/add to your round five turn actions, should you find it desirable to do so.

INITIATIVE
20 - Ishi (24/35) Grappled, Restrained, Underwater
16 - LMM2
15 - Elowin (12/24)
10 - Morik (Dwarf 13/33) Grappled, Restrained, Underwater, Limned by Faerie Fire
8 - Elysia (24/24)
8 - LMM1
7 - Adran (26/26)
7 - Mara (20/20)
7 - Thing - Underwater, Limned by Faerie Fire
1 - Eozindra (15/15)
Sep 20, 2024 10:08 am
OOC:
Omg so sorry, I had no idea he got hit hard enough to revert back! Ack! I’ll edit my prev post, but he’ll just use his action to transform back to a bear (really need to meet some underwater creatures for him to wildshape into!)

Also, does being Large give Morik any advantage for being grappled?
Last edited September 20, 2024 10:11 am
Sep 24, 2024 4:28 am
grifter730 says:
Also, does being Large give Morik any advantage for being grappled?
OOC:
No, but between Morik and Ishi, you could coordinate for one of you to use your Boon.
Sep 24, 2024 4:33 am
ROUND FIVE
(this is preceded by round four, followed by round six)

Deep in the pool, "Why won't this thing die!" Ishi burbles angrily, air bubbles rising from his mouth as he hacks at the transparent glowing folds engulfing him. The underwater monster takes 12 slashing damage.
Up in the relatively dry part of the library, the battle with the remaining guard rages on. Lord Mayor's Man 2 swiftly pulls, nocks, draws, and looses two more arrows. He tries to retaliate against the rogue who just stabbed his friend (Elysia takes 6 piercing damage), and then sees the cleric chanting and launches an arrow at her (which misses). Then he backpedals and disappears around the corner, out of sight, still yelling for reinforcements. The party can begin to hear distant voices of several other robbers rapidly approaching.
Calling upon her goddess of mystery, magic, and the vault of stars above, Elowin is granted aid to her and her companions. Glittering stardust sparkles momentarily around each of the party members.
Every PC now has 4 temporary HP.
In the depths of the dark pool, surrounded by the glowing folds of the transparent monster, Morik growls and thrashes, transforming back into the form of a bear once more. Restored to his ursine form, Morik savages the monster with his claws. The underwater monster takes 10 slashing damage.
OOC:
Still waiting on Elysia and Adran's turns, here. Everyone in the party not in the pool noticed Elowin's interaction with the book, but at the same time, LMM2 can't have gone far.
Barely holding on with its claws dug into the slippery stone above the yawning pit with an unseen bottom, Mara gnashes and snaps with its jaws again. The underwater monster takes 4 force damage. With that final blow, the monster releases Ishi and Morik and goes limp, sinking flaccidly into the depths until the glow of Lunea's starlight disappears into the distance below them.

Ishi and Morik are no longer Grappled or Restrained, though Morik is still illuminated by Lunea's shimmering presence.
OOC:
Edit because the monster was defeated: I will wait on posting the underwater monster's turn, in case anyone wishes to add to and/or change their turns so that they will use the party's Boon from last adventure. You are welcome to do so; I will post the monster's attack in a few hours (tomorrow).
[ +- ] The Library, round five

20 - Ishi (24/35, 4 temp HP) Underwater
16 - LMM2 (run away to the southeast around the corner)
15 - Elowin (12/24, 4 temp HP) Concentrating on Faerie Fire
10 - Morik (Bear 34/34, Dwarf 13/33, 4 temp HP) Underwater, Limned by Faerie Fire
8 - Elysia (18/24, 4 temp HP)
8 - LMM1
7 - Adran (26/26, 4 temp HP)
7 - Mara (20/20, 4 temp HP) Underwater
7 - Underwater monster
1 - Eozindra (15/15, 4 temp HP)

Rolls

LMM2 choosing targets (Win, Zin, Sia, Adran) - (1d4, 1d4)

1d4 : (3) = 3

1d4 : (1) = 1

LMM2 bow attack on Elysia AC15, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (4) + 2 = 6

LMM2 bow attack on Elowin AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (8) + 4 = 12

1d8+2 : (4) + 2 = 6

Monster chooses a target (1 - Ishi, 2 - Morik) - (1d2)

(2) = 2

Sep 24, 2024 7:51 am
spaceseeker19 says:
grifter730 says:
Also, does being Large give Morik any advantage for being grappled?
OOC:
No, but between Morik and Ishi, you could coordinate for one of you to use your Boon.
OOC:
I forgot that wild shape is only a Bonus Action for Morik, so his claw attack from that last roll should be usable this past round if you’ll allow it.
Sep 24, 2024 11:27 am
With the robber backing around the corner before Adran could fire another shot, the elf chooses to wait in position for the reinforcements to arrive.
Last edited September 24, 2024 11:28 am
Sep 25, 2024 4:55 am
With Morik's ursine claws, he tears into the underwater monster, dealing 10 slashing damage. So when Mara bites it a moment later, the monster is defeated and goes limp, releasing both Ishi and Morik from its grasp.

Ishi, Mara, and Morik remain 20' underwater, but none of them are Grappled or Restrained (Morik is still limned by Lunea's starlight).

The party is no longer in combat, though it sounds like more people will arrive in several moments, and you could chase Lord Mayor's Man 2 around the corner if you wished. You have time for two turns' worth of actions before they arrive.

What do each of you do?
Sep 25, 2024 6:19 am
Ishi swims to the surface. takes a deep breath and swims to dry land. Then he looks around to see if any body needs help or if any bad guys need killing.
OOC:
I think Ishi has stopped raging for now, but has one more rage before long rest.

Rolls

swim -- athletic (Str) - ( 1d20+6)

(9) + 6 = 15

Perception (wis) - (1d20+6)

(10) + 6 = 16

Sep 25, 2024 6:47 am
Elowin keeps her sanctuary going, but works on getting the book loose from the setting on the bookshelf.
OOC:
Replacement temp hp

Rolls

Twilight Santuary - (1d6+3)

(2) + 3 = 5

Sep 26, 2024 12:27 am
Note that every PC has 5 temporary HP now.

Ishi swims upward and breaks the surface of the pool with a gasp. He hadn't been underwater that long, but it was still a relief to get a breath after half a minute of serious exertion. He smoothly pulled himself out of the pool and looked around to see how everyone else was doing. The only one he can see that is hurt aside from himself was Elysia, who is extracting a crossbow bolt from her side.

Meanwhile, Elowin reaches for the book and swings it back. There is a soft >click< and the whole bookcase shifts slightly. Apparently the book is a trigger to release the locks on this portion of the wall, which can swivel around a central axis.

The secret door is not open, but you can easily push it open noiselessly. The voices of several more robbers are approaching.

What do you do?
Sep 26, 2024 2:57 am
Finally breaking free of the grasp, Morik swam for the surface, desperate for that sweet, sweet air. He wished, not for the last time, that he knew how to turn to an aquatic creature. He'll have to remember that the next time he found a large body of water. He wondered during the brief moment of his ascent whether his companions were still under attack.

Rolls

Athletics - Swim - (1d20+4)

(8) + 4 = 12

Sep 26, 2024 8:58 am
Elowin opens the hidden door and waves over her friend. Perhaps they could avoid another battle.
Sep 26, 2024 11:12 pm
Eozindra grabs Elysia’s hand to pull her alongside through the revealed doorway, waving the rest to do the same
Sep 27, 2024 6:26 am
ROUND SIX
(this is preceded by round five, followed by round seven)

Ishi swims upward and breaks the surface of the pool with a gasp. He hadn't been underwater that long, but it was still a relief to get a breath after half a minute of serious exertion. He smoothly pulled himself out of the pool and looked around to see how everyone else was doing. The only one he can see that is hurt aside from himself was Elysia, who is extracting a crossbow bolt from her side.

Meanwhile, Elowin reaches for the book and swings it back. There is a soft >click< and the whole bookcase shifts slightly. Apparently the book is a trigger to release the locks on this portion of the wall, which can swivel around a central axis. Lunea's love radiates from Elowin; every PC has 5 temporary HP now.

Elowin swings the bookcase carefully open and steps through. Eozindra is right behind her, motioning for the others to follow. Adran summons Mara through their mystical bond, and the construct carefully and laboriously claws its way up and out of the water just as Morik emerges in a wave. The bear immediately sees that the others have found a secret door and are moving through it. Morik can also see the flickering of approaching torches in the hall to the south, past a dead human that wasn't there before he was pulled into the pool, and voices that presage the imminent arrival of an angry fighting force. "They're back this way! I think they killed Lahri!"

Through the secret door, Elowin and the others behind her begin to see a vast, round room with a vaulted ceiling held up by four pillars. There's a lot of stuff here - tables, chairs, carpets, dirty dishes and mugs - that shows that this is the Lord Mayor's Men's main lounge, though it was once a grand room. A large pedestal stands in the center which once must have borne a huge statue; all that remains now are two feet, covered with graffiti. The room is well-lit by lanterns hung around the room; there is a vaulted ceiling with interesting decorations above, rising to a height of 30'. A large, closed door stands opposite the party in the east wall, bracketed by bas-relief statues of a man and a woman holding their arms up to form the archway over the door, their fingers touching. A narrow archway leads north; a red carpet runs south from the statue toward a broad archway to the south. As Elowin leads the way through, she sees the last of the robbers leaving the room through that broad arch, brandishing weapons as they run into the hall, presumably on their way to confront the party in the Library. They do not look back and so do not notice the adventurers coming out of the wall behind them.
"Aw no, not Lahri!"
"I didn't know you cared!"
"He still owes me 10 krugerrands!"
"Let's kill 'em! Maybe they'll have more!"
[ +- ] Through the secret door
Sep 29, 2024 3:16 pm
Just to recap: Tykus' map has led you through the sewers here, to the "abbey...founded to anoint the peace, and keep the artifact safe from evil hands" and "the Oath-bound Ones." On the way, you discovered that this ancient abbey has become the hideout of a gang of thieves led by one they call "the Lord Mayor." After surviving fights with two monsters, you've just now avoided the bulk of the Lord Mayor's Men, since they're taking the long way around and you're using the secret door...or at least most of you have. Morik and Mara would have to dash to get through the door, but then you could close it behind you. Or they could go back in the water of the pool, and the others could mostly close the secret door, everyone hiding in preparation of an ambush. Or you could announce yourselves and bluff your way through the Lord Mayor's Men. There's this huge room that those of you who've come through the secret door have just started to view...there are many options available to you.

What do you do now?
Sep 29, 2024 3:44 pm
Elowin quickly moves to the side, with her bow raised. She makes room for her comrades to go through the secret door, but is also prepared for trouble.
Sep 29, 2024 5:32 pm
Ishi moves to the other side from Elowin and readies a javelin
Sep 30, 2024 12:22 am
OOC:
Thank you so much for the recap, I'd forgotten that the original goal was to reach this abbey, that was very helpful!
Morik rushed in to follow the others, unsure why they made haste, but certain only that if they're running, he should do the same! He dashed through the doorway, then stopped and looked at them with what he hoped was a questioning face in his bear form.
Oct 1, 2024 11:03 am
Adran and Mara will hustle through the doorway. While his hand crossbow is still in... er, hand... Adran is more interested in the moment with looking around. He can shoot the louts when they come back.
Oct 2, 2024 1:56 am
Ensconced in the secretive cove, Eozindra pulls the map from its case and examines it for comparison to the room they currently find themselves within, looking for clues or suggestions on how to proceed further.
OOC:
Want to see if there's any notations or key things on the map that might illuminate where to start in this room, basically.

Rolls

Investigation - (1d20+3)

(3) + 3 = 6

Oct 2, 2024 8:43 am
OOC:
Oh btw Elowin drops concentration on Faerie Fire
Oct 2, 2024 3:36 pm
ROUND SEVEN
(this is preceded by round six, followed by round eight)

Elowin steps warily into the Great Room, arrow nocked. Realizing that her companions have fought their way free of the monster in the pool, she relaxes her connection with Lunea's power, and the glowing sparkles surrounding the bear fade.
Ishi moves into the Great Room on the other side of the secret door, javelin in hand.
Newly free of the holy starlight, Morik gallops through the secret door into the Great Room.
Adran signals Mara, and the construct clatters after him into the Great Room.
Eozindra steps through the passageway and uses the light of the lanterns in the Great Room to examine the map again, confirming what she remembered: the map definitely led them to this place, which is surely the Abbey it mentions. But now that they've arrived, the map has no detail of the Abbey itself.
Following her sister, Elysia brings up the rear and proceeds through the secret door. Is it possible the Lord Mayor's Men don't know about the secret?
The room is momentarily empty of any of the Lord Mayor's Men, as they have all rushed out to assault the party in the Library. The gang of robbers will arrive in the Library in moments. Everyone in the party realizes that the encounter with the robbers has been delayed/temporarily postponed, not fully averted. But you have a bit more freedom to choose the conditions of that engagement...

The secret door is wide open, but there is just enough time for someone to close it (or mostly close it and hope no one notices the bookcase out of position) before they arrive. On this side, it appears to be just a part of the stone wall.
Someone could roll an INT (Investigation) check to quickly discern if there's a way to reopen the secret door on this side.
If anyone cares to, someone else could examine the statue or the interesting decorations in the vaulted ceiling with an INT (History) check.
There are also plenty of places to hide (behind pillars, around corners, climbing up the very high walls, behind/under furniture, etc), the strewn signs of the Lord Mayor's Men's activities on various tables and chairs to examine, and the three other exits to explore...
[ +- ] The momentary respite
What do you do?
Oct 2, 2024 3:53 pm
Adran glances back and in a loud whisper says, "Close that!" And then returns to pouring over the details of the room, Mara at his side, as he inspects the statue and decorations.

As he does so, he repeats a now-familiar mantra used to focus his mind, hopefully freeing himself from any distractions.

Rolls

History (INT) + Guidance - (1d20+3+1d4)

(11) + (4) + 3 = 18

Oct 2, 2024 10:25 pm
Adran sees that little remains of the statue other than the feet and a bit of a scaled, reptilian tail. Perhaps there was once a snake depicted on the statue, too? He can't tell anything further from the graffiti-covered feet. But, soaring high above, half visible at the edge of the lantern light, the artificer sees that the ceiling is actually a grand concavity: the interior of a dome. The pillars in the room rise up to the edges of the dome, and ornately carved supports curve up the dome's semispherical interior, effectively quartering the interior surface. Each quarter bears a faded, chipped mural that nevertheless clearly depicts a different image of a region of the Greenwold: the mountains of the dwarves, the woods of the elves, the rivers of the halflings, and the coast settled by the humans.
Oct 3, 2024 1:44 am
Morik was unsure of what to make of the room, but even though the entrance from whence they came had been closed, there were open areas in need of securing. To that end, he nudged at the good doggo Mara and ferocious swordsman Ishi, nodding towards the opening, and walking towards it.
OOC:
Checking out that bottom area to see what's what.
Oct 3, 2024 3:04 am
OOC:
It sounds like at least some of you want to close the door. Note that, if nobody else objects and @kilikina doesn't respond, Elysia will actually close the door if no one else does.
Oct 3, 2024 5:13 am
Elowin goes to the north easteren pilar, where she lines up a handfull of arrows ready to shoot from cover.
OOC:

Her Twilight Sanctuary lats for 1 minute = 12 turns, If the bandits return right away, then it could be relevant, but otherwise I assume that its expired for the next encounter

Rolls

Stealth - (1d20+4)

(6) + 4 = 10

Oct 3, 2024 1:51 pm
Ishi stays where he was, he has good lines of sight.
Oct 3, 2024 3:38 pm
runekyndig says:

Her Twilight Sanctuary lasts for 1 minute = 12 turns, If the bandits return right away, then it could be relevant, but otherwise I assume that its expired for the next encounter[/ooc]
OOC:
No, that's a good point. It's likely to be relevant, useful, and still in place for what comes next (the robbers are going to discover that you're missing in seconds, and then what will they do?). I'll narrate the party's actions in terms of time elapsed.
Oct 4, 2024 12:30 am
OOC:
I think Elysia would close the door as the last one in. Especially with Adran advising it be done. Zin would also encourage her to do that.
Determining the map is not going to be helpful in this moment, Eozindra sheathes it in its case and looks to the statue and vaulted ceiling before them, searching for any fragment of information from her studies that may be helpful.

Rolls

History - (1d20+4)

(15) + 4 = 19

Oct 4, 2024 5:40 pm
ROUND EIGHT
(this is preceded by round seven, followed by round nine)

Adran sees that little remains of the statue other than the feet and a bit of a scaled, reptilian tail. Perhaps there was once a snake depicted on the statue, too? He can't tell anything further from the graffiti-covered feet. But, soaring high above, half visible at the edge of the lantern light, the artificer sees that the ceiling is actually a grand concavity: the interior of a dome. The pillars in the room rise up to the edges of the dome, and ornately carved supports curve up the dome's semispherical interior, effectively quartering the interior surface. Each quarter bears a faded, chipped mural that nevertheless clearly depicts a different image of a region of the Greenwold: the mountains of the dwarves, the woods of the elves, the rivers of the halflings, and the coast settled by the humans. Eozindra assesses the cupola and statue as well; she sees the cupola dome and recognizes the different regions of the Greenwold, but when she looks at the disembodied feet of the statue, she notices a phrase that is layered throughout the graffiti and is distinct from all the others (which are generally along the lines of "Lord Mayor's Men" and "Jabus wuz here"): "Dweller in Black Waters"
OOC:
Eozindra, make an INT (Religion) check (DC15). Result: failure.
Morik heads south to investigate. A red carpet leads south from the statue plinth, and the wide archway opens onto a collonaded hallway from which everyone can hear the many voices of the robbers.
OOC:
Morik, make a WIS (Perception) check (DC15). Result: success!
Moving softly after the Lord Mayor's Men, Morik smells an unexpected petrichor aroma. Looking at the red carpet, he sees the mark of much foot traffic darkening the rug...except in one spot, which seems to have been studiously avoided by everyone walking through here. Undoubtedly, there is some kind of trap or hazard in that location (I've marked this in YELLOW on the map). Stepping a little further, Morik can see the back of one of the Lord Mayor's Men following the others more slowly.

Knowing that the robbers will return, Elowin heads northeast to crouch behind the pillar, ready to shoot. As she passes the open archway leading out of the room to the north, she sees that it is a short passage that then opens out into an illuminated room with pews.
OOC:
Elowin, make a WIS (Perception) check (DC15). Result: failure.
Ishi hunkers down and watches Morik's back, ready to leap out and defend his friends.
Elysia closes the door as quietly as she can. There is a soft click from the stone wall, making it clear that the secret door is latched shut. She does not see a way to reopen it from this side. Hopefully the Lord Mayor's Men didn't see the light as they ran into the Library.
[ +- ] The Great Room, end of round eight
Everyone can hear their shouts.
"Where are they?"
"There's Lhari. I knew it! Dammit, Lhari!"
"They're gonna PAY."
"Where are they?"
"Looks like some of them got in the pool."
"Spread out; they've got to be here somewhere."

Judging by what they're saying, none of them noticed the secret door or the light shining through it before it was closed.

Rolls

Elysia closing the secret door - (1d20+6)

(11) + 6 = 17

Oct 4, 2024 10:10 pm
OOC:
Here we go...



DAMNIT
Last edited October 4, 2024 10:11 pm

Rolls

Religion DC15 - (1d20+3)

(11) + 3 = 14

Oct 4, 2024 10:59 pm
Morik ambles down carefully, eyes darting about, nose sniffing for trouble.

Rolls

Perception DC15 - (1d20+6)

(19) + 6 = 25

Oct 5, 2024 8:29 am
OOC:
You are more then welcome to roll such roll on my behalf. She is not making a searching effort to spot whatever, so there are no magic guidance

Rolls

Perception DC15 - (1d20+5)

(8) + 5 = 13

Oct 5, 2024 4:54 pm
Moving softly after the Lord Mayor's Men, Morik smells an unexpected petrichor aroma. Looking at the red carpet, he sees the mark of much foot traffic darkening the rug...except in one spot, which seems to have been studiously avoided by everyone walking through here. Undoubtedly, there is some kind of trap or hazard in that location (I've marked this in YELLOW on the map). Stepping a little further, Morik can see the back of one of the Lord Mayor's Men following the others more slowly.
[ +- ] The Great Room, end of round eight
Everyone can hear their shouts.
"Where are they?"
"There's Lhari. I knew it! Dammit, Lhari!"
"They're gonna PAY."
"Where are they?"
"Looks like some of them got in the pool."
"Spread out; they've got to be here somewhere."

Judging by what they're saying, none of them noticed the secret door or the light shining through it before it was closed.

What do you all want to do in round nine, while the robbers' attention is on the wrong room (the Library)?

Rolls

Lord mayor's Men Perception checks - (1d20+1, 1d20, 1d20+2)

1d20+1 : (4) + 1 = 5

1d20 : (1) = 1

1d20+2 : (7) + 2 = 9

Oct 5, 2024 5:13 pm
OOC:
I don't have any good ideas untill the bandits gets back and we can spring the ambush
Oct 5, 2024 6:22 pm
OOC:
Morik was able to see the back of one of the Mayor's men through that big opening in the south??? So they can just walk straight to us if they bother checking this way...?
Oct 5, 2024 7:14 pm
grifter730 says:
Morik was able to see the back of one of the Mayor's men through that big opening in the south??? So they can just walk straight to us if they bother checking this way...?
OOC:
Yes, there are four exits from the room (that you know of): the secret door in the west (now closed and latched), the door to the east, and open archways to the north and south. That's how you're hearing them so easily, and I think it's why Elowin and Ishi have taken cover awaiting their return.
runekyndig says:
I don't have any good ideas untill the bandits gets back and we can spring the ambush
OOC:
That's sounds like a good time to roll initiative for the remaining Lord Mayor's Men! But it's also a good prompt to ask: would you like to roll new initiative, or keep what you'd rolled previously?

Rolls

Lord Mayor's Men group 1 initiative - (1d20)

(13) = 13

Lord Mayor's Men group 2 initiative - (1d20+1)

(9) + 1 = 10

Lord Mayor's Men group 3 initiative - (1d20+2)

(16) + 2 = 18

Lord Mayor initiative - (1d20+2)

(1) + 2 = 3

Secret Roll

Oct 5, 2024 7:23 pm
OOC:
since we are still counting rounds, we keep our initiative
Oct 5, 2024 7:30 pm
Ishi continuous with his Javelin readied action,
Oct 6, 2024 12:05 am
Seeing the back of the man, Morik paused in his track, and slowly backed away.
OOC:
Go around the yellow trap/square to get to the right side, basically the same spot as Ishi, but on the right side.
Oct 7, 2024 4:54 am
OOC:
Preparing to cast bane as soon as there are three within view. Just prepping for battle at this point. Same initiative is good.
Oct 8, 2024 6:26 am
ROUND NINE
(this was preceded by round eight, followed by round ten)

The party prepares for the return of the robbers, waiting...waiting...
As they wait, they listen to the voices down the hall in the Library.
"How many were there?"
"I saw at least four..."
"Can the beast eat that many?"
"I think it can."
"Well, that's where they went, then."
"Then who killed Lhari? And how did I see them, if the Beast had them already? You know what it does."
"Well, then they've got to be around here somewhere!"
"We've got to find them before the Lord Mayor does!"

This is all jumbled, several excited voices practically yelling over each other, echoing down the hall and through the wide southern archway. They seem pretty determined to find you. But first Elowin, then Morik, then the others each become aware of noises coming from the north archway. A door slams, and a high, nasal, very cultured voice approaches.
"What is all this commotion?
What's a little noise between friends?
Oh, I wouldn't say that noise seemed entirely friendly, would you?
Whoever it is making all that noise, you've disturbed my communion.
You know what happens when my communion is disturbed, don't you? I can't talk to the Dweller.
And the Dweller doesn't like it when I don't talk to Him!"


A figure appears at the end of the short passage through the northern archway. Tall, aristocratic, dressed in soiled and somewhat gaudy finery and bearing a lightly glowing staff festooned with many baubles, charms, a pair of gently ringing chimes, and a dead rat, the half-elf pauses his movement and looks with mild surprise at a bunch of strangers in the room where his men usually congregate. This is surely the Lord Mayor himself.
https://i.imgur.com/021V609l.jpeg
Those of you who prepared attacks - Ishi, Elowin - can choose to use them now, or wait to see what happens (Ishi can just see him around the pillar, and Elowin can't see him where she is but knows about where he is by the sound). Eozindra has clear line of sight on him without moving, but she takes her turn after his.
[ +- ] The Lord Mayor appears
Forgoing their prepared attacks, Ishi and Elowin merely shift their focus to the new threat.

After the barest of pauses, the Lord Mayor continues his monologue with himself:
"My Darling Dear Dweller of the Deep, these have disturbed our communion - manifest your hunger!"
"Certainly, Mayor Man!"


The entire room goes black as your view of the room, the other party members, the lanterns, even your own bodies, everything is occluded by an impenetrable darkness. For a split second, you each struggle with vertigo as you perceive faint pinpricks of light like the most distant stars at the limit of your vision. You shiver as all the heat seems to be sucked out of the room, as if you suddenly had been transported off of the planet to a void between the stars so vast that the closest objects are galaxies at the limit of vision. But then you can feel that the floor is still beneath you, and you can hear the shivering gasps of the other party members in the blind darkness throughout the room. It is just a spell that has transformed the Great Room, not an actual transportation. In the midst of the existential horror of the moment, you each realize that if you don't get back into heat and light soon, your bodies will start to suffer. Every character that starts its turn in the area of the spell's effect will take 2d6 cold damage, and everything in the area of the spell's effect is difficult terrain. As you move through the blackness, you hear the faint shrieks of things that have long since succumbed to madness, and soft, rubbery tentacles burn as they brush against you as you move. Anyone who ends their turn in the area must roll a DEX saving throw to avoid taking 2d6 acid damage.

At the start of her turn, chilled Eozindra takes 8 cold damage.
[ +- ] The Hunger in the Great Room
Eozindra feels the cold of the void between stars, and takes 8 damage. She rushes forward, straining against unseen, acidic tentacles that batter at her face and body, trying to bar her way. But she is insistent and perseveres. "Wait! Sir! Please, this is a misunderstanding. We did not mean to intrude!" Suddenly she emerges into light and warmth again, standing right in front of the Lord Mayor. Seen up close, he is a fellow noble half-elf who has clearly fallen far from his heyday. His once-fine clothing is rumpled and soiled, the glowing staff he bears flickers fitfully as if the magic that causes the glow is failing, his skin is splotchy with strange growths, and he gives off a reek, not just of the sewer and body odor, but also mold.

https://i.imgur.com/eMZstoM.png

He looks at her imperiously, moved to pity despite himself. "My policy has always been to execute on sight anyone who has not been baptized into my service, but it is true that mistakes can be made. Will you rectify your error by swearing allegiance to your Lord Mayor, the rightful ruler of Grayhaven, and be bathed in the cleansing deeps? Kneel, and live!" His voice echoes strangely in this enclosed space, with faintly-heard words he didn't speak like whispers from another world. Behind him, illuminated by the flickering light of his staff, Eozindra can see rows of wooden pews with the room narrowing to a dais and altar at one end and a mildewed bed at the other end of the room.
[ +- ] The Great Room, end of round nine

20 - Ishi (24/35, 5 temp HP)
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 5 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 5 temp HP)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (18/24 5 temp HP)
7 - Adran (26/26, 5 temp HP)
7 - Mara (20/20, 5 temp HP)
3 - Lord Mayor
1 - Eozindra (12/15)
Oct 8, 2024 9:18 am
Ishi will wait until one of the bad guys is within 30 foot normal range and he won't move so he won't make any noise. He only has four javelins.

not raging -- yet
Oct 8, 2024 10:54 am
Morik looked at the Mayor, then at the others, then back at the Mayor.

Unable to speak, he decided to wait and see what the others did.
OOC:
Ready to charge and attack if someone else does it too.
Oct 8, 2024 1:24 pm
Adran speaks quietly, but loud enough to be heard by companions. "Eozindra?"

His hand crossbow is still drawn but down, and a subtle gesture brings Mara to his side as Adran encourages Zin to do what she excells at.
Last edited October 8, 2024 1:25 pm
Oct 8, 2024 4:17 pm
Putting on the airs she was trained for, Eozindra tilts her head with a deferential curtsy. "My Lord, I beg your pardon on behalf of myself and my traveling companions. We were trekking the subterranean grounds and found our way here. Some monstrous creature assaulted us and we found this location as a refuge. We did not mean to intrude. Please accept our humblest apologies."

In her presentation of humility and subservience, the bard makes a pointed effort to keep her hands clearly visible in their emptiness, palms presenting delicate fingers and graceful gestures.
[ +- ] Silver Tongue
OOC:
Adjusted roll =17
Last edited October 8, 2024 4:18 pm

Rolls

Persuasion - (1d20+7)

(8) + 7 = 15

Oct 8, 2024 5:53 pm
Elowin edge around the pillar to be hidden from the Mayor. When the trouble starts he is her target
Oct 9, 2024 5:19 am
End of Round Nine

Forgoing their prepared attacks, Ishi and Elowin merely shift their focus to the new threat.

After the barest of pauses, the Lord Mayor continues his monologue with himself:
"My Darling Dear Dweller of the Deep, these have disturbed our communion - manifest your hunger!"
"Certainly, Mayor Man!"


The entire room goes black as your view of the room, the other party members, the lanterns, even your own bodies, everything is occluded by an impenetrable darkness. For a split second, you each struggle with vertigo as you perceive faint pinpricks of light like the most distant stars at the limit of your vision. You shiver as all the heat seems to be sucked out of the room, as if you suddenly had been transported off of the planet to a void between the stars so vast that the closest objects are galaxies at the limit of vision. But then you can feel that the floor is still beneath you, and you can hear the shivering gasps of the other party members in the blind darkness throughout the room. It is just a spell that has transformed the Great Room, not an actual transportation. In the midst of the existential horror of the moment, you each realize that if you don't get back into heat and light soon, your bodies will start to suffer. Every character that starts its turn in the area of the spell's effect will take 2d6 cold damage, and everything in the area of the spell's effect is difficult terrain. As you move through the blackness, you hear the faint shrieks of things that have long since succumbed to madness, and soft, rubbery tentacles burn as they brush against you as you move. Anyone who ends their turn in the area must roll a DEX saving throw to avoid taking 2d6 acid damage.

At the start of her turn, chilled Eozindra takes 8 cold damage.
[ +- ] The Hunger in the Great Room
OOC:
Eozindra, you had prepared a casting of Bane, and then had written a silver-tongued Persuasion check. You cannot currently see the Lord Mayor (or anything else), but you can still try the Persuasion or do something else with your turn now that you know the situation.
Oct 9, 2024 9:27 am
Elowin, whose night vision is divinely unmatched, almost panics in the void, but as she rushes to the back wall, she finds light and warmth again.
Oct 9, 2024 1:51 pm
Adran quickly analyzes the clues present, and realizes the room is the same. He knew where he was, and he knew where the Lord Mayor was, and that Zin was in front of him. He will reach forward to find her as he quickly moves towards where the self-appointed ruler was last seen, quietly talking to Mara so his companion can stay close.
OOC:
Action to dash.
When he touches Zin, he will walk both of them to the Lord Mayor -- assuming she walks with Adran. She is, of course, welcome to not do so and do her own thing instead.
Last edited October 9, 2024 1:52 pm
Oct 9, 2024 3:26 pm
Shaken by the sudden swallowing gloom, Eozindra purses her lips in panicked thought as she realizes this situation is going sideways rather quickly. Feeling a light touch against her back, she presses her weight into the palm of Adran before reaching her hand over to grip his forearm for support as the two walk towards the Mayor, and hopefully to the light.

"Wait! Sir! Please, this is a misunderstanding. We did not mean to intrude!"
OOC:
Trying to Persuasion deescalate the situation verbally … if it fails, then I guess combat ensues.
Oct 9, 2024 3:34 pm
Ishi listens and crosses over to the square by the red carpet hoping he can see something, that he can strike back against
Last edited October 9, 2024 3:37 pm
Oct 9, 2024 7:29 pm
The blackness surprised Morik, who had been ready to charge at first threat, but now blinded, he growled in rage. Rubbing against the wall to his right to keep track of where he was going, he dashed towards where the man was last seen.
OOC:
Using the wall to guide him, he’ll move towards the north. If he can reach the man and still have an action, he’ll attack, otherwise he’ll use Dash action to reach the guy.
Oct 10, 2024 5:15 am
OOC:
Folks, I apologize; I muffed the set-up for Eozindra's turn, as something happens to anyone in the area of the spell's effect at the start of their turn. Every character that starts its turn in the area of the spell's effect takes 2d6 cold damage, and everything in the area of the spell's effect is difficult terrain. Everyone who has posted their turn already can adjust your actions accordingly, if you care to do so. Eozindra can Dash to either get to the space in front of the Lord Mayor to the north (40'), or south to the hall where all the Lord Mayor's Men went a few moments ago (50').

20 - Ishi (24/35, 5 temp HP) Blind
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 5 temp HP) Twilight, Blind
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 5 temp HP) Blind
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (18/24, 5 temp HP) Blind
7 - Adran (26/26, 5 temp HP) Blind
7 - Mara (20/20, 5 temp HP) Blind
3 - Lord Mayor
1 - Eozindra (12/15) Blind

Rolls

Cold damage to Eozindra at the start of her round nine turn - (2d6)

(44) = 8

Oct 10, 2024 6:50 am
OOC:
Morik will still attempt to get to the Mayor, using Dash action.

Rolls

Darkness dmg - (2d6)

(22) = 4

Oct 10, 2024 1:49 pm
OOC:
Adran will move as needed with Zin, so if a dash is needed then he will dash. Again, assuming Zin moves with him, but Red can play it as she wishes.

Rolls

Damage (Cold) - (2d6)

(45) = 9

Oct 10, 2024 1:52 pm
Elowin extends her twilight blessing to herself and her friends but she has a feeling that she won't be able to help the all in this darkness

Rolls

Darkness dmg - (2d6)

(43) = 7

Twilight Santuary - (1d6+3)

(6) + 3 = 9

Oct 10, 2024 5:03 pm
MaJunior says:
OOC:
Adran will move as needed with Zin, so if a dash is needed then he will dash. Again, assuming Zin moves with him, but Red can play it as she wishes.
OOC:
Definitely dashing forward. She’s still trying to talk this down. Doubtful it’ll work.

Also: ouchies. I don’t have a lot of HP to lose lol
Oct 11, 2024 5:45 am
OOC:
so is ishi blind from the darkness or blind blind, no matter where he is?
Oct 11, 2024 2:57 pm
forkbeard says:
so is ishi blind from the darkness or blind blind, no matter where he is?
OOC:
It's just within the area of the spell: blind from the environment, not character.
Oct 11, 2024 3:42 pm
Eozindra feels the cold of the void between stars, and takes 8 damage. She rushes forward, straining against unseen, acidic tentacles that batter at her face and body, trying to bar her way. But she is insistent and perseveres. "Wait! Sir! Please, this is a misunderstanding. We did not mean to intrude!" Suddenly she emerges into light and warmth again, standing right in front of the Lord Mayor. Seen up close, he is a fellow noble half-elf who has clearly fallen far from his heyday. His once-fine clothing is rumpled and soiled, the glowing staff he bears flickers fitfully as if the magic that causes the glow is failing, his skin is splotchy with strange growths, and he gives off a reek, not just of the sewer and body odor, but also mold.

https://i.imgur.com/eMZstoM.png

He looks at her imperiously, moved to pity despite himself. "My policy has always been to execute on sight anyone who has not been baptized into my service, but it is true that mistakes can be made. Will you rectify your error by swearing allegiance to your Lord Mayor, the rightful ruler of Grayhaven, and be bathed in the cleansing deeps? Kneel, and live!" His voice echoes strangely in this enclosed space, with faintly-heard words he didn't speak like whispers from another world. Behind him, illuminated by the flickering light of his staff, Eozindra can see rows of wooden pews with the room narrowing to a dais and altar at one end and a mildewed bed at the other end of the room.
[ +- ] The Great Room, end of round nine
OOC:
This ends round nine.
Oct 11, 2024 4:11 pm
OOC:
Was there enough room for Adran and Mara to make it into the light as well? He and Zin were moving together, but the hallway is just a hallway.
Oct 11, 2024 5:50 pm
MaJunior says:
Was there enough room for Adran and Mara to make it into the light as well? He and Zin were moving together, but the hallway is just a hallway.
OOC:
I was still in the process of finishing the end-of-round-nine post when you asked your question; the post now includes a map that should be more clear. There isn't room enough for Adran to end his turn in the same space as Eozindra, and with the magically-Difficult Terrain, Mara definitely can't make it in one turn. The Lord Mayor is blocking the doorway to the Chapel behind him, so for anyone else to get out of the spell in that direction you'd have to move him (or use something like Misty Step to get around him)...but you'd have to get there first. Adran may not realize that he can't make it in that direction, but you do: to get there, you'd have to dash to get close enough, and then be able to move enough to attempt to shove the Lord Mayor back to then be able to get into an unoccupied space to end your turn. So if you do move in that direction, you'll be ending at least one turn in the area of effect and making the saving throw to avoid taking damage. Knowing all that, you can change your mind or continue with this plan. If you want to continue north with Eozindra, my question is: do you want to move forward with Eozindra in round nine, which would move your initiative in the combat down to hers, or do you want to keep your place in the initiative and move on round ten?

Note: I'm going to post the start of round ten shortly. I'll amend round nine and the map if you decide you do still want to move with Eozindra.
Oct 11, 2024 7:08 pm
ROUND TEN
(this was preceded by round nine, followed by round eleven)

In the depths of the endless void, Ishi is chilled (Ishi takes 9 cold damage), and rushes around the corner to confront the Lord Mayor's Men when/if they return that way. He emerges into heat and light again, seeing part of an east-west hallway lined with columns, some of which have lit lanterns. Not far away, he sees a wounded archer (Lord Mayor's Man two) facing away from him.
OOC:
@forkbeard - Given that you were so close to the edge of the spell, even with the Difficult terrain, you still have 5' of movement remaining. You can have Ishi step forward and attack if you wish, or just end his turn there without drawing attention to himself (and possibly preparing an attack).
Ishi reaches down into himself and summons the familiar fury once again. Ishi enters rage, and prepares an attack for when an enemy steps into range.

The Lord Mayor's Men, meanwhile, are talking amongst themselves. Did they hear their boss just now?
"What was that?"
"That was me. I stubbed my toe on Lheri here..."
"No, no, no...I think it was the Boss!"
"The BOSS??!"
"Yeah, listen - he's talking to someone!"
"Uh...how can you tell?"
"You have a point. But let's go see!"
"Yeah, we don't want to not be there when he wants us!"

Both Ishi and Morik can hear the sound of boots running.
"Come on, lads! We don't want to keep the boss waitin'!" Lord Mayor's Men Five and Eight dash to cover the distance of the hallway, and they come into view, pulling up short when they see Ishi. They shout in surprise.
"Oy! Who are you?! What's that black stuff?!?!!"
Having used their Cunning Actions to Dash, they could still attack...but they're unsure of who Ishi is, so their hand crossbows hang loosely in their hands, not quite aimed at the barbarian. Ishi looks daggers at them, the cords standing out on his neck as his rage builds, but none of them have come within his reach yet.

Elowin is likewise chilled (Elowin takes 5 cold damage), and pushed through the tentacle-filled darkness to find a place to breathe in the corner of the room. With her darkvision, she can see a bit of the room. The writhing black surface undulating in front of her face curves up in a vast dome in front of her, but it is lower that the dome of the roof by 10'. The dwarves, elves, halflings, and humans depicted in the dome still frolic in their frescoes above, belying the seriousness of the situation. Lunea's soothing touch reassures Elowin that the stars she saw in the depths of the darkness had nothing to do with Her. I am still with you, Lunea seems to say, and Elowin responds:
O Great Luna, Mother of the Night Sky,
You who watch over the earth in silence,
Your face, ever-changing, yet constant.
By your light, we walk the sacred path.

We call upon you now, in this hour of need,
To drive away the darkness that poisons the land,
To cleanse the shadow that hides from the sun.
Let your light purify all that is foul.

In your name, O Moon Mother,
We banish the cold darkness and restore the light.
So let it be.

The goddess' will pulses forth from her beloved vessel. Elowin, Morik, Adran, Mara, and Eozindra all now have 9 temporary HP.
[ +- ] The Great Room, early in round ten
Lord Mayor's Men Three, Six, and Nine are a little slower on the uptake. They don't hear the Lord Mayor berating Eozindra in the distance, but they do hear their fellow robbers, and so when they run, these three robbers Dash after them. They pull up short in the hallway in front of Ishi, too.
"Yeh, who're yoo?" The one closest to our hero growls, gesturing with his mace in Ishi's face, wafting the smell of stale sweat at him. They do not attack this round...but Lord Mayor's Man Six has stepped close enough for Ishi to unleash his anger. "I AM YOUR DOOM!" Ishi yells, his axe lashing out. Lord Mayor's Man Six flinches back, just barely dodging the blow. "Eek!" the robber squeals, then coughs to cover the sound, acting as if he wasn't frightened, adding gruffly. "Looks like this one wants to tussle!"
[ +- ] Round ten, three more robbers appear
Morik freezes in the empty void. Morik takes 9 cold damage. Eschewing the voices he hears close by, Morik plunges through the freezing darkness toward where he saw the Lord Mayor himself. He comes up against Adran shivering in the darkness, and he can smell Eozindra in front of him, too. He manages to avoid the grasping tentacles in the darkness.

Lord Mayor's Man Two whirls around, his jaw agape at the sight of Ishi behind him. He's never seen Ishi before, but he was expecting that the intruders were where he'd left them: back in the Library. "Where did YOU come from?" he wonders, as he draws his bow back to his cheek and releases the arrow. Then he pulls, nocks, draws, and releases again. The first arrow hits, the second misses. Ishi takes 2 damage (reduced from 4 by Rage).

Lord Mayor's Men Four and Seven, furthest away from this room, have to dash to get back into view. The begin to nock arrows, but they're out of actions for this turn.

Her lungs freezing, Elysia takes 7 cold damage. In the dark, she hears more and more voices of the enemy. Not particularly wanting to rush toward the spellcaster, she pushes through the void (using her Cunning Action to Dash), emerging from the darkness at Ishi's side. Immediately assessing the situation, she lunges with her rapier at Lord Mayor's Man Six. He grunts as her blade digs into him; Lord Mayor's Man Six takes 11 damage.

Face to face with the fallen noble, Eozindra begins to exhort, "Please, sir! Let us speak calmly. I know we can resolve this peaceably..." but the Lord Mayor interjects, his own dialogue continuing:
"We told her to kneel, didn't we, Dweller?"
"We did indeed."
"If she won't kneel, then she must FALL!"

The Lord Mayor puts forth his hand and a gust of toxic fumes jets forth. The poison sprays in Eozindra's face. Eozindra takes 7 poison damage. She continues her plea, "I beg you, release us from this darkness and let us discuss as the gentlefolk I know we both are," casting Charm Person on the Lord Mayor as she does so. He resists the pull of the magic, saying "But the darkness...the darkness is so beautiful."

At the beginning of their turns, Adran and Mara try to withstand the chill of the depths of space.
Adran takes 8 cold damage.
Mara takes 5 cold damage.
[ +- ] The battle in the Great Room, near the end of round ten
Rebuffed by the unexpectedly burly resistance of the Lord Mayor, Adran ends up back in the darkness, but he blindly avoids being grasped by the unseen acidic tentacles in the void between the stars. Mara scuttles forward, and ends its turn once again by Adran's side. The tentacles grab it, however, and Mara takes 9 acid damage.
[ +- ] Great Room at the end of round ten

20 - Ishi (20/35)
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (16/24)
3 - Lord Mayor
1 - Eozindra (12/15, 2 temp HP)
1 - Adran (22/26, 1 temp HP)
1 - Mara (7/20)

Rolls

Ishi's cold damage - (2d6)

(45) = 9

Lord Mayor's Men hearing DC15 - (1d20+1, 1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (17) + 1 = 18

1d20+1 : (2) + 1 = 3

Elowin's cold damage - (2d6)

(32) = 5

Oct 11, 2024 7:36 pm
Elowin call out clear and strong.

O Great Luna, Mother of the Night Sky,
You who watch over the earth in silence,
Your face, ever-changing, yet constant.
By your light, we walk the sacred path.

We call upon you now, in this hour of need,
To drive away the darkness that poisons the land,
To cleanse the shadow that hides from the sun.
Let your light purify all that is foul.

In your name, O Moon Mother,
We banish the cold darkness and restore the light.
So let it be.
Oct 11, 2024 8:08 pm
grifter730 says:
Morik will still attempt to get to the Mayor, using Dash action.
OOC:
@grifter730 - You declared this before I'd posted an updated map, so I'll ask for confirmation whether you still want to do this. Morik is in much the same situation as Adran: he can just reach Eozindra's square if he Dashes, but she's already there, so he'd have to stop short, remaining inside the Lord Mayor's spell effect this turn. He doesn't know that, but you do. Morik has also heard a bunch of the Lord Mayor's Men just come pounding up in the hall to the south.

Do you want to run to back up Eozindra (who is currently confronting the Lord Mayor alone), or run to join Ishi and not have to Dash (allowing you to perform an action when you get there)? Or do you want to do something else?
Oct 11, 2024 11:19 pm
OOC:
Well, we described it as moving together so I'll stick with that. We can both have dashed on her initiative, Adran will stay behind her, so... still in the dark for this round.
Oct 12, 2024 12:59 am
OOC:
I’ll back up Eozindra. Nuzzle whoever is front and tell them to step forward and make a bit of space lol. I’ll take the extra dmg it’s fine.
Last edited October 12, 2024 1:10 am
Oct 12, 2024 1:06 pm
I am your DOOM! Ishi shouts and attacks #3.

BONUS - RAGE

Rolls

Attack with great sword - (1d20+6, 2d6+6)

1d20+6 : (2) + 6 = 8

2d6+6 : (34) + 6 = 13

Oct 13, 2024 1:29 am
MaJunior says:
Well, we described it as moving together so I'll stick with that. We can both have dashed on her initiative, Adran will stay behind her, so... still in the dark for this round.
OOC:
OK, amending round nine...
On her way forward in the freezing darkness, Eozindra gropes and finds Adran's hand, and the two of them clutch onto each other for comfort in the uncaring Void. Eozindra moves forward, and the artificer follows her.
Chilled and disoriented, Adran takes 9 cold damage. When Eozindra emerges from the blackness, Adran is stuck just behind her, still in its effect. Adran tries to avoid the clammy grip of the caustic tentacles. Inspired by the warmth of her hand in his, he avoids being grasped.
Mara, struggling to keep up with its creator, takes 9 cold damage, and then skitters in the dark, trying to avoid the acid damage. The construct is too slow, however, and the caustic members coil around it. Mara takes 4 acid damage.
[ +- ] The Great Room, end of turn nine

20 - Ishi (24/35, 5 temp HP)
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 5 temp HP) Twilight
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 5 temp HP)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (18/24, 5 temp HP)
3 - Lord Mayor
1 - Eozindra (12/15)
1 - Adran (22/26)
1 - Mara (12/20)

Rolls

Cold damage to Adran at the start of his turn - (2d6)

(63) = 9

Adran's DEX save DC13, acid damage on fail - (1d20+4, 2d6)

1d20+4 : (20) + 4 = 24

2d6 : (64) = 10

Cold damage to Mara at the start of its turn - (2d6)

(63) = 9

Mara's DEX save DC13, acid damage on fail - (1d20+3, 2d6)

1d20+3 : (1) + 3 = 4

2d6 : (22) = 4

Oct 13, 2024 6:07 am
Earlier in round ten...
forkbeard says:
I am your DOOM! Ishi shouts and attacks #3.

BONUS - RAGE
OOC:
Rather than try to reposition all the robbers back to the beginning of the round with you moving to attack Lord Mayor's Man 2 - the only one in view when you stepped out of the blackness, I'm treating this as Ishi having stopped and preparing an attack. This was your prepared attack that was triggered by when the Lord Mayor's Men stepped in range of your axe.
Lord Mayor's Man Six has stepped close enough for Ishi to unleash his anger. "I AM YOUR DOOM!" Ishi yells, his axe lashing out. Lord Mayor's Man Six flinches back, just barely dodging the blow. "Eek!" the robber squeals, then coughs to cover the sound, acting as if he wasn't frightened, adding gruffly. "Looks like this one wants to tussle!"
OOC:
Note: The post for round ten has been updated.
Oct 13, 2024 6:21 am
Round ten, continued
Morik freezes in the empty void. Morik takes 9 cold damage. Eschewing the voices he hears close by, Morik plunges through the freezing darkness toward where he saw the Lord Mayor himself. He comes up against Adran shivering in the darkness, and he can smell Eozindra in front of him, too. He manages to avoid the grasping tentacles in the darkness.
OOC:
Note: The post for round ten has been updated.

Rolls

Cold damage to Morik at the start of his turn - (2d6)

(63) = 9

Morik bear DEX save DC13, acid damage on a fail - (1d20, 2d6)

1d20 : (19) = 19

2d6 : (61) = 7

Oct 13, 2024 7:30 am
Dammit Ishi! Elowin can hear her ward getting into battle. He was in the southern part of the room when she saw him last. She does her best to remember the layout of the room and how to run to him. She stows her bow and ready her shield.
OOC:
Next round she will dash to his position
Oct 13, 2024 8:04 am
Eozindra mutters a phrase in the Celestial tongue, sounding somewhere between a prayer and an expletive. Hoping against hope that she is able to find a miracle in the warmth of Lunea’s embrace as shared by her newfound friend Elowin, the bard flourishes her empty hands one last time. Aiming to disguise her spellcasting under dramatic gestures and foreign language, she begs the Mayor for one last chance at diplomacy.

"Please, sir! Let us speak calmly. I know we can resolve this peaceably." She curtseys low, not quite dropping to a knee entirely but perhaps enough to appease the Lord Mayor and calm his agitation. "I beg you, release us from this darkness and let us discuss as the gentlefolk I know we both are."
OOC:
Trying to sneaky cast Charm Person. I know it probably won’t work but it’s my version of a Hail Mary at this point. DC13 WIS

Also, I know I had declared intent to cast Bane earlier. Asking because I’ve been in games that rule differently: was the spell slot consumed for the held action or do you homebrew over that mechanic and only use the slot once spell is released? I’m fine either way, I just need to know if I should mark it off my sheet.
[ +- ] Charm Person
Oct 13, 2024 9:57 pm
Morik nuzzled the person in front of him, as if to say mooove, shove the idiot if you have tooooo.
OOC:
I think Morik should’ve had 9 Temp HP instead of 5? That should take care of the 9 dmg he just took, unless I missed him taking 4 dmg somewhere.
Last edited October 13, 2024 10:00 pm
Oct 13, 2024 11:39 pm
Round ten, continued

Lord Mayor's Man Two whirls around, his jaw agape at the sight of Ishi behind him. He's never seen Ishi before, but he was expecting that the intruders were where he'd left them: back in the Library. "Where did YOU come from?" he wonders, as he draws his bow back to his cheek and releases the arrow. Then he pulls, nocks, draws, and releases again. The first arrow hits, the second misses. Ishi takes 2 damage (reduced from 4 by Rage).
Lord Mayor's Men Four and Seven, furthest away from this room, have to dash to get back into view. The begin to nock arrows, but they're out of actions for this turn.
Her lungs freezing, Elysia takes 7 cold damage. In the dark, she hears more and more voices of the enemy. Not particularly wanting to rush toward the spellcaster, she pushes through the void (using her Cunning Action to Dash), emerging from the darkness at Ishi's side. Immediately assessing the situation, she lunges with her rapier at Lord Mayor's Man Six. He grunts as her blade digs into him; Lord Mayor's Man Six takes 11 damage.
OOC:
Note: The post for round ten has been updated.

Rolls

1st LMM2 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (2) + 2 = 4

2nd LMM2 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (5) + 4 = 9

1d8+2 : (8) + 2 = 10

Elysia rapier attack on LLM6 AC11, piercing damage, sneak attack - (1d20+6, 1d8+4, 2d6)

1d20+6 : (8) + 6 = 14

1d8+4 : (3) + 4 = 7

2d6 : (22) = 4

Cold damage to Elysia at the start of her round ten turn - (2d6)

(16) = 7

Oct 14, 2024 3:47 am
Redamancy says:
Also, I know I had declared intent to cast Bane earlier. Asking because I’ve been in games that rule differently: was the spell slot consumed for the held action or do you homebrew over that mechanic and only use the slot once spell is released? I’m fine either way, I just need to know if I should mark it off my sheet.

OOC:
You had prepared to cast the spell, but then you did not cast the spell. No spell slot was expended. To me, "ready" is not the same as "go."
Oct 14, 2024 4:01 am
Round ten, close to the end

Face to face with the fallen noble, Eozindra begins to exhort, "Please, sir! Let us speak calmly. I know we can resolve this peaceably..." but the Lord Mayor interjects, his own dialogue continuing:
"We told her to kneel, didn't we, Dweller?"
"We did indeed."
"If she won't kneel, then she must FALL!"

The Lord Mayor puts forth his hand and a gust of toxic fumes jets forth.
OOC:
@redamancy - make a DC13 CON save for Eozindra as the poison washes over her. I'll resolve the effect of the Charm Person spell right after this on your turn, but I have to see whether Zin is still up to cast it first. And, to the previous point: if she takes enough damage to fall unconscious, she won't cast Charm Person on her turn and won't have expended the spell slot.
OOC:
Note: The post for round ten has been updated.
Oct 14, 2024 4:26 am
grifter730 says:
I think Morik should’ve had 9 Temp HP instead of 5? That should take care of the 9 dmg he just took, unless I missed him taking 4 dmg somewhere.
OOC:
You're right, but the posting is also correct. I think you were looking at the post from the end of round nine, when Morik still had the 5 temp HP. The post for round ten correctly shows that Morik currently has no temp HP, because he got 9 from Eozindra on her turn and then took 9 damage from the cold on his turn.
There's a lot of jumping around! I will try to do better at posting a running tally of HP in each post, as well as with the master post for each round.
Oct 14, 2024 9:48 pm
OOC:
Save roll

Rolls

Con - Save DC13 - (1d20+0)

(3) = 3

Oct 15, 2024 6:22 am
The poison sprays in Eozindra's face. Eozindra takes 7 poison damage. She continues her plea, "I beg you, release us from this darkness and let us discuss as the gentlefolk I know we both are," casting Charm Person on the Lord Mayor as she does so. He resists the pull of the magic, saying "But the darkness...the darkness is so beautiful."

At the beginning of their turns, Adran and Mara try to withstand the chill of the depths of space.
Adran takes 8 cold damage.
Mara takes 5 cold damage.
OOC:
Adran and Mara take their turns now.

Ishi can also start round eleven now.
[ +- ] The battle in the Great Room, near the end of round ten
OOC:
Note: the master post for round ten has been updated.

20 - Ishi (20/35)
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (16/24)
3 - Lord Mayor
1 - Eozindra (12/15, 2 temp HP)
1 - Adran (22/26, 1 temp HP)
1 - Mara (12/20, 4 temp HP)

Rolls

Poison damage to Eozindra - (2d10)

(16) = 7

Lord Mayor WIS save DC13 - (1d20+2)

(18) + 2 = 20

Cold damage to Adran at the start of his turn - (2d6)

(44) = 8

Cold damage to Mara at the start of its turn - (2d6)

(41) = 5

Oct 15, 2024 7:14 am
OOC:
FYI I have Elowin at 5/24HP with 9 temp
Oct 15, 2024 1:09 pm
Having felt their ursine companion nuzzle up behind him, Adran will reach back in the darkness. "Morik, follow me!" With his shield up, the elf pushes past Zin and attempts to bowl through the Lord Mayor.
OOC:
You can move through a companion's square as difficult terrain, so Adran will attempt to shove the Mayor. Hopefully Morik will provide the help action. (Bears are big, if he pushes against Adran, who pushes against the Lord Mayor, then hopefully the extra weight can shove the man back.)

Rolling with advantage under the assumption Morik helps.

Also, bonus action to keep Mara coming closer.

EDIT: Oh GP dice roller... I hate you. I mean, it's contested, the Lord Mayor could roll a 3, but really...
Last edited October 15, 2024 1:12 pm

Rolls

Attack (Shove) - (2d20H1)

(15) = 5

Oct 15, 2024 8:36 pm
Morik snorts and as the elf pushed, the bear roared and leant his full weight into the shove attempt.
OOC:
Will help Adran shove. Does Morik get a strength roll as well?
Oct 16, 2024 5:49 am
The Lord Mayor attempts to resist the bear-backed shove. Adran and Eozindra are awkward in the narrow hallway, and the Lord Mayor shoves Adran back as hard as Adran pushes him. Unable to get past the enemy and unable to stay in Eozindra's personal space, Adran has to step back into the darkness.
OOC:
Adran, please roll a DEX save to avoid the acid tentacles.

Rolls

Athletics DC5 - (1d20)

(15) = 15

Oct 16, 2024 5:51 am
grifter730 says:
Will help Adran shove. Does Morik get a strength roll as well?
OOC:
No, not as part of Adran's attempt. What can happen is that you use you reaction to Help (unconventional, I know), giving Adran the ADV he rolled. He failed, and has to step back into the magic field. But on Morik's turn, he can shove, too, presumably to better effect.
Oct 16, 2024 6:00 am
.

Rolls

DEX Save - (1d20+4)

(14) + 4 = 18

Oct 16, 2024 6:12 am
"My approach didn’t work, Adran. Let’s try this the other way?" Eyes watering from the onslaught of cold, darkness, and poison, Eozindra calls to her nearer companions. With the confusion as the group tries to push further into the passage, the bard presses against the wall then realizes that there just isn’t enough space for them all. She drops to the floor and frantically crawls around the legs of their assailant. "Morik! Try now!"
OOC:
Help action. Hoping I can be the footstool the mayor is trip-shoved over, lol
Bonus action: inspire Morik
Oct 16, 2024 1:49 pm
Redamancy says:
Help action. Hoping I can be the footstool the mayor is trip-shoved over, lol
Bonus action: inspire Morik
OOC:
OK, I allowed it once so I'm committed now (I'll update the rules thread). Eozindra will use her reaction to Help Morik on his round eleven turn. But does Eozindra have Bardic Inspiration to give still? She could also do that as a bonus action on her round ten turn, if you wish.
Oct 16, 2024 2:02 pm
Round ten, end.

Rebuffed by the unexpectedly burly resistance of the Lord Mayor, Adran ends up back in the darkness, but he blindly avoids being grasped by the unseen acidic tentacles in the void between the stars. Mara scuttles forward, and ends its turn once again by Adran's side. The tentacles grab it, however, and Mara takes 9 acid damage.
[ +- ] Great Room at the end of round ten

20 - Ishi (20/35)
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (16/24)
3 - Lord Mayor
1 - Eozindra (12/15, 2 temp HP)
1 - Adran (22/26, 1 temp HP)
1 - Mara (7/20)

Rolls

Mara DEX save DC13, acid damage on fail - (1d20+3, 2d6)

1d20+3 : (8) + 3 = 11

2d6 : (54) = 9

Oct 16, 2024 2:20 pm
runekyndig says:
OOC:
FYI I have Elowin at 5/24HP with 9 temp
OOC:
I'd be happy to admit that I've missed something - I want to be fair and honest - but I'm not sure what. I think Elowin was in the Great Room with 12 HP and 5 temp HP when the Lord Mayor cast his spell near the end of round nine. Is that correct? She then took 5 cold damage (which used up her temp HP) at the start of her round ten turn, moved out of the area of effect, and called on Lunea's Twilight Blessing to grant every ally in the radius 9 temp HP, bringing her back to 12 HP, 9 temp HP. She hasn't taken any more damage than that - she's not in the area of effect - so if I'm wrong I think it's because I got the tally wrong sometime earlier than round nine, from the previous encounter. Did I?
Oct 16, 2024 2:53 pm
there is something going on behind him but the first threat are these men ahead of him. H attacks the closest one as he rages.

wooops
Last edited October 16, 2024 2:56 pm

Rolls

attacks with great sword - (1d20+6, 12d6+6)

1d20+6 : (12) + 6 = 18

12d6+6 : (512245613535) + 6 = 48

Oct 16, 2024 2:58 pm
ROUND ELEVEN
(this is preceded by round ten, followed by round twelve)

At the start of the round, Eozindra is face-to-face with the Lord Mayor. Adran, Mara, and Morik are just behind her, standing in the area of the spell that the Lord Mayor is maintaining. Elowin is nearby, having squeezed out of the spell's area of effect. To the south, Ishi and Elysia are standing side-by-side, facing eight opponents in the Entry Hall.
[ +- ] Great Room at the end of round ten
Raging, Ishi hacks repeatedly at Lord Mayor's Man Six, beating back his sword and slashing into him again and again. Lord Mayor's Man Six takes 12 slashing damage.
Not seeing how badly his buddy is being carved up, Lord Mayor's Man Five rushes forward, shortsword drawn, and attacks both Ishi and Elysia. He manages to land blows on each of them.
Ishi takes 11 damage (reduced from 22 by Rage).
Elysia takes 6 piercing damage!
In the back, Lord Mayor's Man Eight chooses a target to attack with his hand crossbow: Elysia! The crossbow bolt vanishes harmlessly into the darkness.

Elowin yells "Dammit Ishi!" and plunges headlong into the endless void of interstellar space again. She dashes through the difficult terrain and she can tell by the sound that she is close to her party members Ishi and Elysia, who are both locked in furious hand-to-hand combat. Still within the darkness as her turn ends, Elowin successfully avoids the grasping tentacles. The Twilight Sanctuary now covers Elowin, Ishi, and Elysia.
OOC:
Note that the cold damage is applied only if you start your turn inside the spell's area of effect. As such, since she has taken no damage, I will go out on a limb to say that Elowin keeps the 9 temp HP rather than take the new 7 amount.
Lord Mayor's Men Six and Nine attack Ishi and Elysia with their maces, while Lord Mayor's Man Three chooses a target for his heavy crossbow shot: Ishi!
LMM6 hits Ishi; Ishi takes 1 damage (reduced from 3 by Rage).
LMM6 hits Elysia; Elysia takes 3 damage.
LMM9 hit Elysia; Elysia takes 3 more damage.
LMM3 hits Ishi with a crossbow bolt; Ishi takes 1 damage (reduced from 2 by Rage).
[ +- ] The Battle in the Great Room, middle of round eleven
Chilled by the empty vastness between the stars, Morik takes 8 cold damage. Then the bear shoves forward out of the whispering darkness as Eozindra bends down, trying to hook the Lord Mayor's legs (using her reaction to give Morik Help). Morik roars and shoves the man, who tries to resist. But the bear's mass is too great, and the Lord Mayor staggers back, clearing a path into the Chapel for the party members. Morik continues moving, smashing some of the ancient pews as he scrambles over them into the Chapel, making sure that he isn't blocking the doorway.
OOC:
Since Morik is too large, he can't stop his turn in that spot (because it would still occupy Eozindra's space).
[ +- ] Morik makes a path into the Chapel (round eleven)
In the back, the Lord Mayor's Men Two, Four, and Seven each attack twice, drawing and releasing arrows as fast as they can.
Lord Mayor's Man 2 hits each hero with an arrow.
Ishi takes 1 damage (reduced from 3 by Rage).
Elysia takes 5 damage.
[u][color="blue"]Elysia
falls, dying
.
Lord Mayor's Man 4 hits Ishi twice.
Ishi takes 5 damage from the two arrows (reduced from 11 by Rage).
Lord Mayor's Man 7 looses an arrow at Ishi.
Ishi is hit for 1 damage (reduced from 3).
Ishi also falls, dying.

The Lord Mayor's Men give a cheer.
"HaHA! We got 'em, boss!"
"Yeah - it's over! Please don't kill us!"


On her turn, Elysia makes a death save (a success!) and gains 7 temporary HP.
OOC:
Damn dice roller couldn't miss ONCE??!
The Lord Mayor growls in annoyance.
"No, you idiots! I think perhaps you miscounted!"
He swings his glowing staff at Morik. Morik takes 9 damage.

Eozindra looses a bolt that wings past the Lord Mayor and cracks into the Chapel wall behind him. Then the bard runs toward him and pirouettes gracefully around the robber leader, ending up behind him in the Chapel.
Adran freezes in the lightless void. Adran takes 7 cold damage. Then he emerges from the darkness, targets the Lord Mayor, and sinks a crossbow bolt into him. The Lord Mayor takes 6 damage. The impact shocks the Lord Mayor and he loses his connection with the darkness (failed his concentration save). The huge black sphere that had filled the Great Room dissolves and evaporates. Then Adran runs past the Lord Mayor into the Chapel and stops between the altar and the closed door behind it. The Lord Mayor swats at him as the artificer runs past, but Adran is too fast and the attack does not hit.
With the darkness banished, Mara does not freeze. It scuttles out of the Great Room up to the Lord Mayor and attacks, tearing into the Lord Mayor with its mechanical jaws. The Lord Mayor takes 16 damage, gibbering and squealing in pain. Then Mara clicks in reverse, its legs backpedaling as it moves back into the passage connecting the Great Room to the Chapel.

With the horrible spell gone, Eozindra and Elowin see Ishi and Elysia on the ground in the Entry Hall, dying, with the Lord Mayor's Men standing triumphantly over them. All of the Lord Mayor's Men in the Entry Hall see Elowin in the Great Room and, beyond her, the Lord Mayor confronting Mara in the Chapel.

This ends round eleven.
[ +- ] Battle in the Abbey, end of round eleven

20 - Ishi (0/35) Dying
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 7 temp HP) Dying One success
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (7/20, 7 temp HP)
Oct 16, 2024 2:59 pm
forkbeard says:
there is something going on behind him but the first threat are these men ahead of him. H attacks the closest one as he rages.

wooops
OOC:
I'll take the first two, or you can reroll it.
Oct 16, 2024 3:12 pm
spaceseeker19 says:
runekyndig says:
OOC:
FYI I have Elowin at 5/24HP with 9 temp
OOC:
I'd be happy to admit that I've missed something - I want to be fair and honest - but I'm not sure what. I think Elowin was in the Great Room with 12 HP and 5 temp HP when the Lord Mayor cast his spell near the end of round nine. Is that correct? She then took 5 cold damage (which used up her temp HP) at the start of her round ten turn, moved out of the area of effect, and called on Lunea's Twilight Blessing to grant every ally in the radius 9 temp HP, bringing her back to 12 HP, 9 temp HP. She hasn't taken any more damage than that - she's not in the area of effect - so if I'm wrong I think it's because I got the tally wrong sometime earlier than round nine, from the previous encounter. Did I?
OOC:
going back, I think we both roll cold damage and that is differene. I will refrain from rolling damage to Elowin at let you do that. She is at 12+9 hp
runekyndig says:
Dammit Ishi! Elowin can hear her ward getting into battle. He was in the southern part of the room when she saw him last. She does her best to remember the layout of the room and how to run to him. She stows her bow and ready her shield.
OOC:
Next round she will dash to his position
Elowin kick of the wall and dash into the darkness. She lifts her shield out to the side, expecting to graze the statue base.
OOC:
move + Action: Dash
Last edited October 16, 2024 3:13 pm

Rolls

Int - Check: Remember the layout - (1d20+1)

(14) + 1 = 15

Oct 16, 2024 3:43 pm
OOC:
@runekyndig - I was going to prompt you to invoke your Twilight Sanctuary again (it will persist until round fifteen), but then I realized once again that we've been doing it wrong. It's something that is granted to creatures of your choice when their turns end. So would you rather have the players (right now it would be Morik, Adran, Mara) roll for themselves as their turns end, or do you want to roll for them? Or I can roll for a PC that doesn't remember to roll at the end of their turn?
Oct 16, 2024 3:52 pm
OOC:
@spaceseeker19 it cost an action to invoke Twilight Sanctuary. Okey, she will move normally into the darkness, invoke it, giving everyone a fresh batch of temp hp (including herself) and then move south to Imti next round.
She will take the cold damage first, eating of her 9 temp hp
and then she, and everyone in range, will get 7 new temp hp
Last edited October 16, 2024 3:52 pm

Rolls

Twilight Santuary - (1d6+3)

(4) + 3 = 7

Oct 16, 2024 11:20 pm
Eozindra’s urging was all Morik needed to hear. He took a step back and then rushed through, pushing and hoping to shove this idiotic yapper attacking them.

Successful in his endeavor, he roared! What else was he going to do?
Last edited October 16, 2024 11:21 pm

Rolls

Athletics (advantage) - (2d20H1+4+1d6)

(1815) + (5) + 4 = 27

Oct 17, 2024 12:52 am
runekyndig says:
@spaceseeker19 it cost an action to invoke Twilight Sanctuary.
OOC:
It did cost an action to invoke, but that was back on turn five. It is still active as the sphere of twilight "lasts for 1 minute or until you become incapacitated or die." My read is that you do not need to keep using an action to grant the effects: they are available to everyone you choose within the sphere for as long as the sphere lasts.

Also, the people you choose get the benefit of the sphere - whether it is temp HP or removing fear or charm effects - at the end of their turns every turn they end within the sphere. So, in a real-time tabletop game, you would roll anew after each player's turn, and that player's PC would get the new value in temp HP. But that's very slow for PbP. So I was suggesting that the players could choose to roll at the end of their turns, you could roll for them, or I could roll if neither happened. If it seems easier/faster, we can say that your one roll each round will apply to any PC that ends their turn in the sphere and chooses to get temp HP (a short cut to the real-time interplay of "Can I get more temp HP?" and you responding "Yes, that PC gains <rolls dice> temp HP" is us assuming that, if a person has fewer than the current amount of temp HP, they will choose to ask and you will grant them).

So in this instance, Elowin does Dash (moving six squares due to Difficult Terrain, which takes her almost out of the darkness), roll the DEX save to avoid the tentacles, and then she will gain 7 temp HP at the end of her turn from the persistent Twilight Sanctuary effect. We can say that anyone who ended in the Twilight Sanctuary sphere this round before her turn also gain the 7 temp HP, as well as anyone who ends in the sphere after her turn.

So, Eozindra, Morik, Adran, Mara: each of you have 7 temp HP.

Now, back to the current turn in round eleven: Lord Mayor's Men five and eight...
Oct 17, 2024 2:21 am
Round eleven, continued.

Raging, Ishi hacks repeatedly at Lord Mayor's Man Six, beating back his sword and slashing into him again and again. Lord Mayor's Man Six takes 12 slashing damage.
Not seeing how badly his buddy is being carved up, Lord Mayor's Man Five rushes forward, shortsword drawn, and attacks both Ishi and Elysia. He manages to land blows on each of them.
Ishi takes 11 damage (reduced from 22 by Rage).
Elysia takes 6 piercing damage!
In the back, Lord Mayor's Man Eight chooses a target to attack with his hand crossbow: Elysia! The crossbow bolt vanishes harmlessly into the darkness.
20 - Ishi (9/35) RAGING
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 7 temp HP) In the dark spell
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (10/24)
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26, 7 temp HP) In the dark spell
1 - Mara (7/20, 7 temp HP) In the dark spell

Rolls

LMM5 attack on Ishi AC16, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (5) + 2 = 7

LMM5 attack on Elysia AC15, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (16) + 4 = 20

1d6+2 : (4) + 2 = 6

LMM5 sneak attack damage (applied to first attack that hits) - (2d6)

(33) = 6

LMM8 target choice (1 - Ishi, 2 - Elysia) - (1d2)

(2) = 2

LMM5 crit damage to Ishi - (3d6)

(612) = 9

LMM8 crossbow attack on Elysia AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (3) + 2 = 5

Oct 17, 2024 2:41 am
Round eleven, continued...

Elowin yells "Dammit Ishi!" and plunges headlong into the endless void of interstellar space again. She dashes through the difficult terrain and she can tell by the sound that she is close to her party members Ishi and Elysia, who are both locked in furious hand-to-hand combat. Still within the darkness as her turn ends, Elowin successfully avoids the grasping tentacles. The Twilight Sanctuary now covers Elowin, Ishi, and Elysia.
OOC:
Note that the cold damage is applied only if you start your turn inside the spell's area of effect. As such, since she has taken no damage, I will go out on a limb to say that Elowin keeps the 9 temp HP rather than take the new 7 amount.
Lord Mayor's Men Six and Nine attack Ishi and Elysia with their maces, while Lord Mayor's Man Three chooses a target for his heavy crossbow shot: Ishi!
LMM6 hits Ishi; Ishi takes 1 damage (reduced from 3 by Rage).
LMM6 hits Elysia; Elysia takes 3 damage.
LMM9 hit Elysia; Elysia takes 3 more damage.
LMM3 hits Ishi with a crossbow bolt; Ishi takes 1 damage (reduced from 2 by Rage).
[ +- ] The Battle in the Great Room, middle of round eleven

20 - Ishi (7/35) RAGING
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 7 temp HP) In the dark spell
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (4/24)
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26, 7 temp HP) In the dark spell
1 - Mara (7/20, 7 temp HP) In the dark spell

Rolls

Elowin DEX save DC13, acid damage on fail - (1d20+4, 2d6)

1d20+4 : (15) + 4 = 19

2d6 : (62) = 8

LMM6 attack on Ishi AC16 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)

2d20h1+4 : (146) + 4 = 18

1d6+2 : (1) + 2 = 3

LMM6 attack on Elysia AC15 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)

2d20h1+4 : (189) + 4 = 22

1d6+2 : (1) + 2 = 3

LMM9 attack on Ishi AC16 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)

2d20h1+4 : (49) + 4 = 13

1d6+2 : (5) + 2 = 7

LMM9 attack on Elysia AC15 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)

2d20h1+4 : (318) + 4 = 22

1d6+2 : (1) + 2 = 3

LMM3 target choice (1 - Ishi, 2 - Elysia) - (1d2)

(1) = 1

LMM3 crossbow attack on Ishi AC16 (pack tactics), piercing damage on a hit - (2d20+4, 1d10)

2d20+4 : (1116) + 4 = 31

1d10 : (2) = 2

Oct 17, 2024 3:07 am
Round eleven, continued...

Chilled by the empty vastness between the stars, Morik takes 8 cold damage. Then the bear shoves forward out of the whispering darkness as Eozindra bends down, trying to hook the Lord Mayor's legs (using her reaction to give Morik Help). Morik roars and shoves the man, who tries to resist. But the bear's mass is too great, and the Lord Mayor staggers back, clearing a path into the Chapel for the party members. Morik continues moving, smashing some of the ancient pews as he scrambles over them into the Chapel, making sure that he isn't blocking the doorway.
OOC:
Since Morik is too large, he can't stop his turn in that spot (because it would still occupy Eozindra's space).
[ +- ] Morik makes a path into the Chapel (round eleven)

20 - Ishi (7/35) RAGING
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 33/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (4/24)
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26, 7 temp HP) In the dark spell
1 - Mara (7/20, 7 temp HP) In the dark spell

Rolls

Lord Mayor's STR/Athletics to resist the shove DC23 - (1d20)

(12) = 12

Cold damage to Morik at the start of his turn - (2d6)

(53) = 8

Oct 17, 2024 4:23 am
Round eleven, continued....

In the back, the Lord Mayor's Men Two, Four, and Seven each attack twice, drawing and releasing arrows as fast as they can.
Lord Mayor's Man 2 hits each hero with an arrow.
Ishi takes 1 damage (reduced from 3 by Rage).
Elysia takes 5 damage.
[u][color="blue"]Elysia
falls, dying
.
Lord Mayor's Man 4 hits Ishi twice.
Ishi takes 5 damage from the two arrows (reduced from 11 by Rage).
Lord Mayor's Man 7 looses an arrow at Ishi.
Ishi is hit for 1 damage (reduced from 3).
Ishi also falls, dying.

The Lord Mayor's Men give a cheer.
"HaHA! We got 'em, boss!"
"Yeah - it's over! Please don't kill us!"


On her turn, Elysia makes a death save (a success!) and gains 7 temporary HP.
OOC:
Damn dice roller couldn't miss ONCE??!

20 - Ishi (0/35) Dying
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 33/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 7 temp HP) Dying One success
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26, 7 temp HP) In the dark spell
1 - Mara (7/20, 7 temp HP) In the dark spell

Rolls

LMM2 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (19) + 4 = 23

1d8+2 : (1) + 2 = 3

LMM2 bow attack on Elysiaa AC15, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (17) + 4 = 21

1d8+2 : (3) + 2 = 5

LMM4 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (4) + 2 = 6

LMM4 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (14) + 4 = 18

1d8+2 : (3) + 2 = 5

LMM7 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d8+2 : (1) + 2 = 3

Elysia death save DC10 - (1d20)

(14) = 14

Oct 17, 2024 5:24 am
Round eleven, continued...

The Lord Mayor growls in annoyance.
"No, you idiots! I think perhaps you miscounted!"
He swings his glowing staff at Morik. Morik takes 9 damage.
OOC:
It is now time for turns from Eozindra, Adran, and Mara.

Rolls

Lord Mayor staff attack on Morik AC11, , bludgeoning, radiant - (1d20+1, 1d8, 1d10)

1d20+1 : (16) + 1 = 17

1d8 : (5) = 5

1d10 : (4) = 4

Random chance - (1d100)

(93) = 93

Oct 17, 2024 9:01 am
spaceseeker19 says:
Redamancy says:
Help action. Hoping I can be the footstool the mayor is trip-shoved over, lol
Bonus action: inspire Morik
OOC:
OK, I allowed it once so I'm committed now (I'll update the rules thread). Eozindra will use her reaction to Help Morik on his round eleven turn. But does Eozindra have Bardic Inspiration to give still? She could also do that as a bonus action on her round ten turn, if you wish.
OOC:
Oh! I thought we had moved to next round and that was my action/bonus for next round, sorry my bad! I lost track of the thread and didn’t consider initiative order. And yes. She had one bardic left. I notched it off after I posted.
Oct 17, 2024 9:14 am
Unable to see the rest of her companions in the mass of darkness. Eozindra jumps to her feet and reaches for her crossbow. She plucks one of the special darts she had picked up from the felled Drow. If I can distract him long enough, she thinks, knowing how difficult it can be to maintain casting under dire circumstances. She fires her shot then reaches for her rapier, realizing she will have to move to closer quarters with this foul man in order to clear the bottleneck in the passage. "This way!" she calls to the shadows. "Run to my voice!"
OOC:
If I can skirt around the Mayor to get on the other side of him without leaving his opportunity attack range, that would be great. Clear the pathway for someone else to get through and get on the opposite side of him. Kind of in the center aisle. Then Adran and Mara can get out of the shadow and we can box this mofo in.

Also, I don’t see any way Zin would know that Sia is down. So that’ll get messy later.

Rolls

Crossbow (Hand) - Attack - (1d20+3)

(7) + 3 = 10

Crossbow (Hand) - Damage - (1d6+1)

(1) + 1 = 2

Oct 17, 2024 2:46 pm
OOC:
Not 100% sure where Zin will end up on the map, but Adran will move into the room and break hard right, putting 10-15 feet between himself and the Lord Mayor. If it procs an AoO from him, Adran will use his own reaction to cast Shield if the AoO actually hits.

Also, Mara can move in and attack, then back up a square -- effectively blocking the doorway.
When Adran piles into the room -- Mara hot on his heels -- the elf finds his distance and makes it a point to try and take this man down, instructing Mara to do the same.

Rolls

Attack (Hand Crossbow) - (1d20+7)

(19) + 7 = 26

Damage (Piercing - Magic) - (1d6+5)

(1) + 5 = 6

Attack (Force Empowered Rend) - (1d20+3)

(20) + 3 = 23

Damage (Force) - (1d8+2)

(6) + 2 = 8

Crit Damage - (1d8)

(8) = 8

Oct 18, 2024 5:04 am
Eozindra looses a bolt that wings past the Lord Mayor and cracks into the Chapel wall behind him. Then the bard runs toward him and pirouettes gracefully around the robber leader, ending up behind him in the Chapel.
Adran freezes in the lightless void. Adran takes 7 cold damage. Then he emerges from the darkness, targets the Lord Mayor, and sinks a crossbow bolt into him. The Lord Mayor takes 6 damage. The impact shocks the Lord Mayor and he loses his connection with the darkness (failed his concentration save). The huge black sphere that had filled the Great Room dissolves and evaporates. Then Adran runs past the Lord Mayor into the Chapel and stops between the altar and the closed door behind it. The Lord Mayor swats at him as the artificer runs past, but Adran is too fast and the attack does not hit.
With the darkness banished, Mara does not freeze. It scuttles out of the Great Room up to the Lord Mayor and attacks, tearing into the Lord Mayor with its mechanical jaws. The Lord Mayor takes 16 damage, gibbering and squealing in pain. Then Mara clicks in reverse, its legs backpedaling as it moves back into the passage connecting the Great Room to the Chapel.

With the horrible spell gone, Eozindra and Elowin see Ishi and Elysia on the ground in the Entry Hall, dying, with the Lord Mayor's Men standing triumphantly over them. All of the Lord Mayor's Men in the Entry Hall see Elowin in the Great Room and, beyond her, the Lord Mayor confronting Mara in the Chapel.

This ends round eleven.
[ +- ] Battle in the Abbey, end of round eleven

20 - Ishi (0/35) Dying
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 7 temp HP) Dying One success
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (7/20, 7 temp HP)

Rolls

Cold damage to Adran at the start of his turn - (2d6)

(43) = 7

Lord Mayor reaction - staff attack on Adran AC17, bludgeoning damage, radiant damage - (1d20+2, 1d8, 1d10)

1d20+2 : (12) + 2 = 14

1d8 : (7) = 7

1d10 : (4) = 4

cold damage to Mara at the start of its turn - (2d6)

(56) = 11

Lord Mayor concentration save DC10 - (1d20+1)

(6) + 1 = 7

Oct 18, 2024 5:46 am
ROUND TWELVE
(this is preceded by round eleven, followed by round thirteen)

Ishi lay on the ground, his vision going in and out of focus.
OOC:
Ishi is dying; you should roll 1d20 for a saving throw. Then Ishi has 7 temp HP.
Dying, Ishi succeeds on his first death save. At the end of his turn, Lunea blesses him. Ishi has 7 temp HP.

Lord Mayor's Man Five runs up to Elowin and tries to run her through with his shortsword. He manages to get around her shield twice. Elowin takes 12 damage. But the Lord Mayor's Man Eight hangs back and tries to perforate her with his crossbow...he misses.
[ +- ] Fight in the Abbey, round twelve after Elowin is attacked by LMM5
OOC:
It is Elowin's turn. Remember that the Twilight Sanctuary (which will persist until round 15) automatically activates at the end of each ally's turn: there is no action/bonus/reaction required.
Elowin casts Booming Blade, but her darting, whistling rapier is parried by the robber. She entreats Lunea to give her aid. Lunea makes a shimmering sickle appear, floating in the air and obeying Elowin's commands (Spiritual Weapon). As the sickle appears, it slices into Lord Mayor's Man Five. LMM5 takes 12 force damage. Elowin uses the distraction to circle around behind the robber, moving herself adjacent to her two dying companions, Ishi and Elysia. At the end of her turn, Elowin is filled with the love of Lunea (Elowin has 9 temp HP).
Lord Mayor's Man Six moves forward to confront Elowin, straddling Ishi's dying body and swinging his mace menacingly. "You're going down for this, elf!" He attacks her twice, with ADV from his Pack Tactics. Elowin turns aside some of the blows with her rapier, but others smash into her shield, shaking her arm.
Lord Mayor's Man 3 yells "Youse guys'a got this one, yeah?" and runs forward past Elowin; her rapier lashes out and stabs him as he runs past. Lord Mayor's Man Three takes 6 damage. Lord Mayor's Man Nine is right behind him, yelling "Yeah, you getter while we help da boss!" Dodging around Lunea's sickle brings LMM9 past Elowin, too.
OOC:
@runekyndig Elowin can use her reaction to make an attack of opportunity with her rapier if she wishes, on either LMM 3 or LMM 9. Just declare which one and roll the attack, if you choose to use your reaction in this way. Updated to show the result of the opportunity attack.
Ignoring any such attacks, desperate to be seen helping their boss, Lord Mayor's Men Three and Nine load their heavy crossbows and attack Mara. Mara takes 5 piercing damage.
Morik the ferocious bear snaps and slashes at the Lord Mayor. He fends off the bear's jaws with his fitfully glowing staff, but Morik's claws get through. The Lord Mayor takes 12 slashing damage, grunting as blood fountains on his faded finery.
"Dweller! Dweller, help me!"
"The law of the deeps is that the strongest feast on the weaker. You know this, Gilles."
[ +- ] Lord Mayor's Men running to help their boss
Lord Mayor's Man Two, who had been wounded and so scared for his life that he ran to raise the alarm for help earlier, is reassured by the unfair odds. He sets aside his longbow and draws his shortsword, rushing around Elowin to attack her from the side. "There's only room for one gang down here, and that's us!" The first stab bites deep, but then Elowin whirls and parries his later thrusts.
Elowin takes 8 damage.
Meanwhile, Lord Mayor's Men Four and Seven nock new arrows and run past the twilight cleric, each drawing and loosing a brace of arrows at Mara, which stands with the Lord Mayor's blood dripping from its jaws in the doorway. "Save the boss! Kill that dog thing!" Everyone can hear what these robbers are saying.
Mara takes 3 damage.
[ +- ] The Lord Mayor's Men gang up on Elowin and Mara
Elysia struggles to breathe, her fingers clutching at her wounds...
OOC:
That's two successes for Elysia!
...at the end of her turn, Lunea's blessing falls once more on the half-elf. Elysia has 9 temp HP.

"B-b-but...Dweller...!" The Lord Mayor's eyes widen as he clutches his side where bear Morik had savaged him in the same place that Mara had. Had his patron actually abandoned him, consigning him to be eaten...?

The Lord Mayor screams as understanding dawns on him. His dark patron was not abandoning him! His scream extended into a shriek as his body convulsed violently and his flesh tore open. No, his patron was admonishing him, telling him what to do as it has done so often previously...! In a split second, the earthly vessel that was once the noble scion Gilles Lavertine and was more recently the devotee who called himself the Lord Mayor burst apart, shattered as something else, larger and more feral, erupted from within, too large to be contained by his puny humanoid form. Glossy fur covered his body, large, membranous wings extended from his back, his limbs ended in large pads that extended vicious claws, and his tail lashed behind him, bristling with long, serrated spines. The wreckage that was the Lord Mayor's human body fell to the ground with a wet splat. His glowing staff clatters to the ground with a clang. Only a twisted version of his humanity remained in his face, his eyes and nose appearing incongruously stretched on a long leonine snout featuring a mouth filled with long yellow fangs.

Where the Lord Mayor once stood, wounded and afraid, now stands a manticore.

https://i.imgur.com/zIUMp0Tm.jpeg

The monster roars a challenge in Morik's face that echoes everywhere through the ancient Abbey. His dark master had told him eat, or be eaten. "We shall see who gets eaten!"
OOC:
The transformation was fast, but it still took the Lord Mayor's full turn.
[ +- ] The Lord Mayor, transformed
Elysia hears the thump of her heartbeat slowing, slowing, and gradually getting drowned out by the sound of rushing wind and waves, a storm threatening to drown out all other sensation...but then her sister Eozindra's words break through the noise. "Get up, Sia!" The storm recedes, and her heart beats again, louder. "You can't leave me like this" Elysia takes a rasping breath. "I need you!" The warm sensation of her sister's embrace suffuses Elysia's torn body, and her eyes snap open. Prone Elysia has 5 HP from Eozindra's L2 Healing Word. Eozindra stabs at the Lord Mayor, but his thick hide is tougher than his human skin was.

Adran sinks a crossbow bolt into the thick hide of the Manticore Mayor. The manticore takes 8 damage. Mara hunkers down and initiates the self-repair routine. Mara gains 9 HP.

This ends round twelve.
20 - Ishi (0/35, 7 temp HP) DYING, one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 7 temp HP) prone, two successes
3 - Manticore Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (15/20)

Rolls

LMM5 shortsword attack on Elowin AC18, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (3) + 2 = 5

LMM5 shortsword attack on Elowin AC18, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (5) + 2 = 7

LMM8 crossbow attack on Elowin AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (6) + 2 = 8

Oct 18, 2024 11:41 am
Elowin summons her spiritual weapon, draws her rapier and stabs her attacker. He catches her blade with his own, but opens himself up for the moon crescent blade that cuts him in his armpit.

She tries to position herself close enough to Elysia and Ishi so that she can cast her healing spell next round.
OOC:
Something like this
https://i.imgur.com/xVsVchg.png
[ +- ] 2 : Spiritual Weapon
Last edited October 18, 2024 11:46 am

Rolls

Twilight Santuary - (1d6+3)

(6) + 3 = 9

Rapier w/Booming blade vs LMM5 - (1d20+6, 1d8+4)

1d20+6 : (2) + 6 = 8

1d8+4 : (2) + 4 = 6

Booming blade if moved - (1d8)

(3) = 3

BA: Spiritual weapon vs LMM5 - (1d20+5, 1d8+3)

1d20+5 : (20) + 5 = 25

1d8+3 : (1) + 3 = 4

Spiritual weapon crit damage - (1d8)

(8) = 8

Oct 18, 2024 8:21 pm
Morik swipes and snaps at the Lord Mayor, though he worried he'd catch some disease from the contact.
OOC:
How's the Mayor looking? Very badly wounded?
Last edited October 18, 2024 8:22 pm

Rolls

Bite (Bear) - Attack - (1d20+6)

(4) + 6 = 10

Claws (Bear) - Attack - (1d20+6)

(14) + 6 = 20

Claws (Bear) - Damage - (2d6+4)

(35) + 4 = 12

Oct 18, 2024 10:23 pm
OOC:
With the darkness gone, Zin can now see what is happening on the other side of the room? Where Ishi and Sia are down?
Oct 20, 2024 2:48 am
Redamancy says:
With the darkness gone, Zin can now see what is happening on the other side of the room? Where Ishi and Sia are down?
OOC:
I'm saying she can, yes. There's a lot in between them, but her eyes are naturally drawn to her sister. Adran and Morik, on the other hand, have to hear about it, because walls are blocking their view.
[ +- ] Fight in the Abbey, round twelve after Elowin is attacked by LMM5
Oct 20, 2024 3:29 am
Round Twelve, continued
OOC:
Folks, it's been two days. I'm going to roll Ishi's first death save.
Dying, Ishi succeeds on his first death save. At the end of his turn, Lunea blesses him. Ishi has 7 temp HP.

Elowin casts Booming Blade, but her darting, whistling rapier is parried by the robber. She entreats Lunea to give her aid. Lunea makes a shimmering sickle appear, floating in the air and obeying Elowin's commands (Spiritual Weapon). As the sickle appears, it slices into Lord Mayor's Man Five. LMM5 takes 12 force damage. Elowin uses the distraction to circle around behind the robber, moving herself adjacent to her two dying companions, Ishi and Elysia. At the end of her turn, Elowin is filled with the love of Lunea (Elowin has 9 temp HP).
Lord Mayor's Man Six moves forward to confront Elowin, straddling Ishi's dying body and swinging his mace menacingly. "You're going down for this, elf!" He attacks her twice, with ADV from his Pack Tactics. Elowin turns aside some of the blows with her rapier, but others smash into her shield, shaking her arm.
Lord Mayor's Man 3 yells "Youse guys'a got this one, yeah?" and runs forward past Elowin; her rapier lashes out and stabs him as he runs past. Lord Mayor's Man Three takes 6 damage. Lord Mayor's Man Nine is right behind him, yelling "Yeah, you getter while we help da boss!" Dodging around Lunea's sickle brings LMM9 past Elowin, too.
OOC:
@runekyndig Elowin can use her reaction to make an attack of opportunity with her rapier if she wishes, on either LMM 3 or LMM 9. Just declare which one and roll the attack, if you choose to use your reaction in this way. Updated to show the result of the opportunity attack.
Ignoring any such attacks, desperate to be seen helping their boss, Lord Mayor's Men Three and Nine load their heavy crossbows and attack Mara. Mara takes 5 piercing damage.
Morik the ferocious bear snaps and slashes at the Lord Mayor. He fends off the bear's jaws with his fitfully glowing staff, but Morik's claws get through. The Lord Mayor takes 12 slashing damage, grunting as blood fountains on his faded finery.
"Dweller! Dweller, help me!"
"The law of the deeps is that the strongest feast on the weaker. You know this, Gilles."
[ +- ] Lord Mayor's Men running to help their boss
Lord Mayor's Men 2, 4, and 7 are next, then Elysia's death save, then the Lord Mayor...
20 - Ishi (0/35, 7 temp HP) DYING one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (9/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 7 temp HP) DYING one success
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (7/20, 2 temp HP)

Rolls

LMM6 attack 1 on Elowin AC18 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)

2d20h1+4 : (111) + 4 = 15

1d6+2 : (5) + 2 = 7

LMM6 attack 2 on Elowin AC18 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)

2d20h1+4 : (1013) + 4 = 17

1d6+2 : (2) + 2 = 4

LMM3 crossbow attack on Mara AC15, piercing damage on a hit - (1d20+2, 1d10)

1d20+2 : (16) + 2 = 18

1d10 : (5) = 5

LMM9 crossbow attack on Mara AC15, piercing damage on a hit - (1d20+2, 1d10)

1d20+2 : (10) + 2 = 12

1d10 : (8) = 8

Ishi death save DC10 - (1d20)

(14) = 14

Oct 20, 2024 5:41 am
Round twelve, continued...

Lord Mayor's Man Two, who had been wounded and so scared for his life that he ran to raise the alarm for help earlier, is reassured by the unfair odds. He sets aside his longbow and draws his shortsword, rushing around Elowin to attack her from the side. "There's only room for one gang down here, and that's us!" The first stab bites deep, but then Elowin whirls and parries his later thrusts.
Elowin takes 8 damage.
Meanwhile, Lord Mayor's Men Four and Seven nock new arrows and run past the twilight cleric, each drawing and loosing a brace of arrows at Mara, which stands with the Lord Mayor's blood dripping from its jaws in the doorway. "Save the boss! Kill that dog thing!" Everyone can hear what these robbers are saying.
Mara takes 3 damage.
[ +- ] The Lord Mayor's Men gang up on Elowin and Mara

20 - Ishi (0/35, 7 temp HP) DYING one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 7 temp HP) DYING one success
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (6/20)

Rolls

LMM2 shortsword attack 1 on Elowin AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (5) + 2 = 7

LMM2 shortsword attack 2 on Elowin AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (1) + 2 = 3

LMM4 longbow attack 1 on Mara AC15, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (5) + 4 = 9

1d8+2 : (3) + 2 = 5

LMM4 longbow attack 2 on Mara AC15, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (8) + 2 = 10

LMM7 longbow attack 1 on Mara AC15, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (6) + 4 = 10

1d8+2 : (6) + 2 = 8

LMM7 longbow attack 2 on Mara AC15, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (11) + 4 = 15

1d8+2 : (1) + 2 = 3

Crit damage on Elowin - (1d6)

(1) = 1

Oct 20, 2024 5:53 am
Round twelve, continued...

Elysia struggles to breathe, her fingers clutching at her wounds...
OOC:
That's two successes for Elysia!
...at the end of her turn, Lunea's blessing falls once more on the half-elf. Elysia has 9 temp HP.
20 - Ishi (0/35, 7 temp HP) DYING one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 9 temp HP) DYING two successes
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (6/20)

Rolls

Elysia death save DC10 - (1d20)

(14) = 14

Oct 20, 2024 6:29 am
Round twelve, continued...

"B-b-but...Dweller...!" The Lord Mayor's eyes widen as he clutches his side where bear Morik had savaged him in the same place that Mara had. Had his patron actually abandoned him, consigning him to be eaten...?

The Lord Mayor screams as understanding dawns on him. His dark patron was not abandoning him! His scream extended into a shriek as his body convulsed violently and his flesh tore open. No, his patron was admonishing him, telling him what to do as it has done so often previously...! In a split second, the earthly vessel that was once the noble scion Gilles Lavertine and was more recently the devotee who called himself the Lord Mayor burst apart, shattered as something else, larger and more feral, erupted from within, too large to be contained by his puny humanoid form. Glossy fur covered his body, large, membranous wings extended from his back, his limbs ended in large pads that extended vicious claws, and his tail lashed behind him, bristling with long, serrated spines. The wreckage that was the Lord Mayor's human body fell to the ground with a wet splat. His glowing staff clatters to the ground with a clang. Only a twisted version of his humanity remained in his face, his eyes and nose appearing incongruously stretched on a long leonine snout featuring a mouth filled with long yellow fangs.

Where the Lord Mayor once stood, wounded and afraid, now stands a manticore.

https://i.imgur.com/zIUMp0Tm.jpeg

The monster roars a challenge in Morik's face that echoes everywhere through the ancient Abbey. His dark master had told him eat, or be eaten. "We shall see who gets eaten!"
OOC:
The transformation was fast, but it still took the Lord Mayor's full turn.

It is now Eozindra, Adran, and Mara's turn.
[ +- ] The Lord Mayor, transformed

20 - Ishi (0/35, 7 temp HP) DYING one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 9 temp HP) DYING two successes
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (6/20)
Oct 20, 2024 6:38 am
OOC:
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary

Rolls

Rapier raction vs LMM3 - (1d20+6, 1d8+4)

1d20+6 : (15) + 6 = 21

1d8+4 : (2) + 4 = 6

Oct 20, 2024 3:10 pm
runekyndig says:
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary
OOC:
Thank you; I somehow copied it with the wrong value TWICE. I've fixed it now.
Oct 21, 2024 6:32 pm
With the darkness cleared in the room ahead, Eozindra notices her sister upon the ground. "Sia, no!" She screams hoarsely just as the man before her embraces his inner monster and sheds his humanoid appearance to become a beast of nightmare. The bard recoils in disgust and fright. In an effort to avoid viscera in her eyes, she adjusts her stance and once again finds her only family in the world. "Get up, Sia! You can’t leave me like this, I need you!" Enraged by how dreadful this situation has become, she stabs furiously at the monster before her.
OOC:
If each square is 5 ft, Sia is EXACTLY 60 feet from Zin. Which is poetic in its own way.
Bonus Action: healing word level 2
Action: stab mofo manticore
[ +- ] Healing Word
OOC:
Edit: WAAAAAOOOW could that have been a worse set of rolls?
Last edited October 21, 2024 6:33 pm

Rolls

Healing Word: 2nd Level - (2d4+3)

(11) + 3 = 5

Rapier - Attack - (1d20+3)

(5) + 3 = 8

Rapier - Damage - (1d8+1)

(3) + 1 = 4

Oct 22, 2024 3:55 am
Round twelve, continued...

Elysia hears the thump of her heartbeat slowing, slowing, and gradually getting drowned out by the sound of rushing wind and waves, a storm threatening to drown out all other sensation...but then her sister Eozindra's words break through the noise. "Get up, Sia!" The storm recedes, and her heart beats again, louder. "You can't leave me like this" Elysia takes a rasping breath. "I need you!" The warm sensation of her sister's embrace suffuses Elysia's torn body, and her eyes snap open. Prone Elysia has 5 HP from Eozindra's Healing Word. Eozindra stabs at the Lord Mayor, but his thick hide is tougher than his human skin was.
OOC:
@MaJunior - it is Adran and Mara's turn.

20 - Ishi (0/35, 7 temp HP) DYING one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (6/20)
Oct 22, 2024 10:58 pm
With things looking grim, Adran fires at the former(?) Lord Mayor, and instructs Mara to heal himself.

Rolls

Attack (Hand Crossbow) - (1d20+7)

(9) + 7 = 16

Damage (Piercing - Magic) - (1d6+5)

(3) + 5 = 8

Repair (Mara) - (2d8+2)

(25) + 2 = 9

Oct 23, 2024 6:42 am
Adran sinks a crossbow bolt into the thick hide of the Manticore Mayor. The manticore takes 8 damage. Mara hunkers down and initiates the self-repair routine. Mara gains 9 HP.

This ends round twelve.
20 - Ishi (0/35, 7 temp HP) DYING, one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 7 temp HP) prone, two successes
3 - Manticore Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (15/20)
Oct 23, 2024 6:49 am
Round Thirteen
(this was preceded by round twelve, followed by round fourteen)

Twitching at the feet of Lord Mayor's Man Six, Ishi attempts his second death save. He crits fails the save, and now has two failures and one success. At the end of his turn, Elowin's Twilight Sanctuary grants Ishi 9 temporary HP.

Lord Mayor's Man Five attempts to stab Elowin again. She manages to fend off the blows. In the background, though, Lord Mayor's Man Eight moves to the right to get a better shot at Elowin with his hand crossbow. His aim is true, and the bolt wings in under her shield into her side. Elowin takes 9 piercing damage. Elowin staggers, barely on her feet.
OOC:
Elowin has 1 HP left, her spiritual weapon is ready, the Twilight Sanctuary active, and Ishi is one saving throw away from death.
[ +- ] The Desperate Fight in the Abbey, start of round 13
Elowin calls out "Stand, nephew!" in a small, tired voice. But Lunea is strong and hears her simple prayer: life and health flow back into her priestess' companion's limbs, the barbarian's wounds close significantly, and Ishi's vision clears. Ishi is prone and has 9 HP (and 9 temp HP). Lord Mayor's Man Five barely catches the blade of the holy sickle that Elowin has attack him from behind, just before it was going to eviscerate him from atlas to tailbone. The sickle bears down, and he strains with his shortsword to keep it at bay; the tip slices a shallow cut in his cheek, but the robber finally manages to shove it away. As Elowin's turn ends, Lunea's love throbs; Elowin has 4 temporary HP.

Lord Mayor's Man Nine rushes forward and attacks Mara with his mace. The robber hits the construct multiple times; Mara takes 13 bludgeoning damage.
Lord Mayor's Man Six, starting by the barbarian stirring at his feet, disengages and jumps away, moving around Elowin so that he can attack her again next round.
Lord Mayor's Man Three follows Nine more slowly; he's reloading his crossbow. He then launches a bolt at Mara! The hit is too much for the damaged construct. Mara, at 0 HP, falls apart into its component pieces.
[ +- ] Battle in the Abbey, Mara's deactivation
In response to the manticore's Abbey-shaking roar, Morik rises up on his shaggy hind legs and matches the monster's roar with a titanic bellow of his own. Morik drops down, putting his heavy weight into his paws to stomp down on the beast, pushing the distorted human face down, and then clamps down on the monster's exposed shoulder with his massive bear jaws. With a twist of his head, Morik tears a big chunk of the monster's flesh out and blood sprays across the pews. The Lord Mayor Manticore takes 12 piercing damage.

Lord Mayor's Man Four rushes forward, kicking aside pieces of Mara, and looses arrows at Eozindra and Adran (but does so with DISADV because he didn't see the bear adjacent to him until he was in that space). His hands tremble at the terrible sight of the huge ursine beast tearing into his boss, and both arrows miss their marks.
Lord Mayor's Man Seven, however, recognizes that the second roar is not his boss, and he runs up until he sees the bear, and looses two arrows at Morik. One hits; Morik takes 8 piercing damage.
The injured Lord Mayor's Man Two is starting to look worried again, what with his wounds and Elowin's healing of two other intruders. He stabs at Elowin twice. He slips the sword in between her ribs. Elowin takes 4 piercing damage. Blood gushes, but she still does not fall! LMM2 backs away in horror as the elf turns her gaze upon him.
OOC:
@runekyndig - Elowin may choose to use her reaction for an opportunity attack as he moves away.
In the blink of an eye, Elysia kips up to her feet, flips her rapier up into her hand with a flick of her foot, and stabs at Lord Mayor's Man Five. "Surprised?" she coos to him as he looks down to see a foot of rapier sticking out of his chest. Lord Mayor's Man Five takes 15 damage and slumps to the ground, dead, as she yanks her blade free. As his body falls away, Elysia waves to Eozindra. "Hi, Zin! Love you!"
[ +- ] Elysia rises again
The Lord Mayor Manticore, furious at her stab, set out to eviscerate Eozindra with his claws. But his attack misses, interrupted by the battering and tearing by Morik, he rounds on the bear and tries to bite and claw him. His jaws sink into Morik's exposed belly. Morik takes 11 piercing damage.
[ +- ] Lord Mayor bites back
"You aren’t allowed to scare me like that!" Eozindra shouts at her little sister, while dancing around the claws and lashing tail of the Lord Mayor Manticore. Seeing her opportunity, she sinks her rapier into its flank. The Lord Mayor Manticore takes 6 piercing damage. Eozindra calls "We need everyone in this!", casting L1 Healing Word on Elowin, who is beset by enemies on all sides.
Elowin is healed for 4 HP.

Running low on options and realizing just how slim the chances of winning are starting to look, Adran raises his hand crossbow and aims at the rear of the manticore. The shaft sinks deep into the base of its tail. The Lord Mayor Manticore takes 9 piercing damage. The Lord Mayor shrieks in pain and outrage.
[ +- ] End of round thirteen
OOC:
This ends round thirteen.

20 - Ishi (9/35, 9 temp HP) prone one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (5/24) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 5/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

Ishi death save DC10 - (1d20)

(1) = 1

LMM5 shortsword attack 1 on Elowin AC18, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (6) + 2 = 8

LMM5 shortsword attack 2 on Elowin AC18, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (2) + 2 = 4

LMM5 sneak attack damage on first hit - (2d6)

(63) = 9

LMM8 hand crossbow attack on Elowin AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (20) + 4 = 24

1d6+2 : (3) + 2 = 5

Crit damage - (1d6)

(4) = 4

Oct 23, 2024 7:38 am
Elowin raises her shield, kneel over Ishi and cast her healing spell on him.
Stand nephew! Her voice is small and tired.

Her spiritual weapon strikes again, but glides off the thugs armor
[ +- ] 1 Cure Wounds
OOC:
Elowin (1/24, 4 temp) Twilight Sanctuary
Ishi (9/35, 4 temp HP) - I'm pretty sure you cant have temp hp when you are dying
Last edited October 23, 2024 8:03 am

Rolls

Cure wounds upcasted 2nd level - (2d8+3)

(33) + 3 = 9

Twilight Santuary - (1d6+3)

(1) + 3 = 4

BA: Spiritual weapon - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (6) + 3 = 9

Oct 23, 2024 1:47 pm
OOC:
As always, it ultimately rests with the GM.
That said, my understanding is that you can have temporary HPs. The benefit is, they act as a sort of buffer.

Normally if you take damage while dying, it counts as an automatic failure on a death save. With temp HPs, if the damage doesn't get through the temp HPs your actual body never gets wounded and you don't take a failure.
Oct 23, 2024 7:23 pm
MaJunior says:
As always, it ultimately rests with the GM.
That said, my understanding is that you can have temporary HPs. The benefit is, they act as a sort of buffer.

Normally if you take damage while dying, it counts as an automatic failure on a death save. With temp HPs, if the damage doesn't get through the temp HPs your actual body never gets wounded and you don't take a failure.
OOC:
That's my take as well.

From the PHB, pg 198: "If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you.

Unless a feature that grants you temporary hit points has a duration, they last until they're depleted or you finish a long rest."

Given that the specific example is when a character is at 0 HP, a PC absolutely can have temp HP when they are dying. So, at the end of his turn, Ishi got the 9 HP (as that was still the current roll from Elowin's previous turn). At the end of his next turn, @forkbeard can choose to keep the temp HP that Ishi has (9 less whatever damage he may take in the interim), or take the 4 temp HP from Elowin this turn (assuming Twilight Sanctuary is still in operation by the end of his next turn).
Oct 23, 2024 7:32 pm
OOC:
I stand corrected :D
Oct 23, 2024 7:42 pm
Round thirteen continued...

Elowin calls out "Stand, nephew!" in a small, tired voice. But Lunea is strong and hears her simple prayer: life and health flow back into her priestess' companion's limbs, the barbarian's wounds close significantly, and Ishi's vision clears. Ishi is prone and has 9 HP (and 9 temp HP). Lord Mayor's Man Five barely catches the blade of the holy sickle that Elowin has attack him from behind, just before it was going to eviscerate him from atlas to tailbone. The sickle bears down, and he strains with his shortsword to keep it at bay; the tip slices a shallow cut in his cheek, but the robber finally manages to shove it away. As Elowin's turn ends, Lunea's love throbs; Elowin has 4 temporary HP.

Lord Mayor's Man Nine rushes forward and attacks Mara with his mace. The robber hits the construct multiple times; Mara takes 13 bludgeoning damage.
Lord Mayor's Man Six, starting by the barbarian stirring at his feet, disengages and jumps away, moving around Elowin so that he can attack her again next round.
Lord Mayor's Man Three follows Nine more slowly; he's reloading his crossbow. He then launches a bolt at Mara! The hit is too much for the damaged construct. Mara, at 0 HP, falls apart into its component pieces.

OOC:
It is Morik's turn.
[ +- ] Battle in the Abbey, Mara's deactivation
Edit: The main Round Thirteen post has been updated with these turns.
20 - Ishi (9/35, 9 temp HP) prone one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (1/24, 4 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) prone two successes
3 - Manticore Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

LMM9 mace attack 1 on Mara AC15 (pack tactics with Lord Mayor), bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (1410) + 4 = 18

1d6+2 : (1) + 2 = 3

LMM9 mace attack 2 on Mara AC15 (pack tactics with Lord Mayor), bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (1520) + 4 = 24

1d6+2 : (4) + 2 = 6

Crit damage to Mara - (1d6)

(4) = 4

LMM3 crossbow attack on Mara AC15 (pack tactics), piercing damage on a hit - (2d20h1+4, 1d10)

2d20h1+4 : (520) + 4 = 24

1d10 : (2) = 2

Crit damage to Mara - (1d10)

(3) = 3

Oct 23, 2024 8:27 pm
Unaware of the chaos going around him, Morik saw only the threat of the deadly creature in front of him. Whatever other threats his companions may be facing, he felt compelled to draw the ire of this one to himself. Rearing up on his hind legs, he gave as loud a roar as he could, and fell upon the beast with teeth and claws.
OOC:
What a crazy epic fight. I really hope we make it out of this alive.

Rolls

Bite (Bear) - Attack - (1d20+6)

(15) + 6 = 21

Claws (Bear) - Attack - (1d20+6)

(4) + 6 = 10

Bite (Bear) - Damage - (1d8+4)

(8) + 4 = 12

Oct 23, 2024 9:35 pm
OOC:
I'd go with inert/dead, ready to be revived. Mending actually has a casting time of 1 minute, so it would be useless while the companion making death saves.
Oct 24, 2024 12:52 am
Round thirteen, continued...

In response to the manticore's Abbey-shaking roar, Morik rises up on his shaggy hind legs and matches the monster's roar with a titanic bellow of his own. Morik drops down, putting his heavy weight into his paws to stomp down on the beast, pushing the distorted human face down, and then clamps down on the monster's exposed shoulder with his massive bear jaws. With a twist of his head, Morik tears a big chunk of the monster's flesh out and blood sprays across the pews. The Lord Mayor Manticore takes 12 piercing damage.

Lord Mayor's Man Four rushes forward, kicking aside pieces of Mara, and looses arrows at Eozindra and Adran (but does so with DISADV because he didn't see the bear adjacent to him until he was in that space). His hands tremble at the terrible sight of the huge ursine beast tearing into his boss, and both arrows miss their marks.
Lord Mayor's Man Seven, however, recognizes that the second roar is not his boss, and he runs up until he sees the bear, and looses two arrows at Morik. One hits; Morik takes 8 piercing damage.
The injured Lord Mayor's Man Two is starting to look worried again, what with his wounds and Elowin's healing of two other intruders. He stabs at Elowin twice. He slips the sword in between her ribs. Elowin takes 4 piercing damage. Blood gushes, but she still does not fall! LMM2 backs away in horror as the elf turns her gaze upon him.
OOC:
@runekyndig - Elowin may choose to use her reaction for an opportunity attack as he moves away.
In the blink of an eye, Elysia kips up to her feet, flips her rapier up into her hand with a flick of her foot, and stabs at Lord Mayor's Man Five. "Surprised?" she coos to him as he looks down to see a foot of rapier sticking out of his chest. Lord Mayor's Man Five takes 15 damage and slumps to the ground, dead, as she yanks her blade free. As his body falls away, Elysia waves to Eozindra. "Hi, Zin! Love you!"
[ +- ] Elysia rises again
Edit: The main Round Thirteen post has been updated with these turns.
20 - Ishi (9/35, 9 temp HP) prone one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (1/24) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 16/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

LMM4 bow attack on Eozindra AC13, piercing damage - (2d20l1+4, 1d8+2)

2d20l1+4 : (616) + 4 = 10

1d8+2 : (8) + 2 = 10

LMM4 bow attack on Adran AC17, piercing damage - (2d20l1+4, 1d8+2)

2d20l1+4 : (618) + 4 = 10

1d8+2 : (1) + 2 = 3

LMM7 bow attack on Morik AC11, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (17) + 4 = 21

1d8+2 : (6) + 2 = 8

LMM7 bow attack on Morik AC11, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (4) + 4 = 8

1d8+2 : (7) + 2 = 9

LMM2 short sword attack 1 on Elowin AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (3) + 2 = 5

LMM2 short sword attack 2 on Elowin AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d6+2 : (2) + 2 = 4

Elysia rapier attack on LMM5 AC12, damage, sneak attack - (1d20+6, 1d8+4, 2d6)

1d20+6 : (17) + 6 = 23

1d8+4 : (2) + 4 = 6

2d6 : (63) = 9

Oct 24, 2024 1:33 am
Round thirteen, continued...

The Lord Mayor Manticore, furious at her stab, set out to eviscerate Eozindra with his claws. But his attack misses, interrupted by the battering and tearing by Morik, he rounds on the bear and tries to bite and claw him. His jaws sink into Morik's exposed belly. Morik takes 11 piercing damage.
OOC:
It is now Eozindra and Adran's round thirteen turns, followed by Ishi's round fourteen turn.
[ +- ] Lord Mayor bites back
Edit: The main Round Thirteen post has been updated with these turns.
20 - Ishi (9/35, 9 temp HP) prone one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (1/24) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 5/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

Lord Mayor claw attack on Eozindra AC13, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (6) + 5 = 11

1d6+3 : (5) + 3 = 8

Lord Mayor claw attack on Morik AC11, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (5) + 3 = 8

Lord Mayor bite attack on Morik AC11, piercing damage - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (8) + 3 = 11

Oct 24, 2024 1:46 am
OOC:
Shouldn’t the manticore take 12 dmg instead of 10 dmg from Morik? Just double-checking, since every HP is extremely precious this fight.
Oct 24, 2024 2:38 am
grifter730 says:
Shouldn’t the manticore take 12 dmg instead of 10 dmg from Morik? Just double-checking, since every HP is extremely precious this fight.
OOC:
Yes, my mistake. I've corrected it.
Oct 24, 2024 3:54 am
OOC:
opportunity attack

Rolls

Rapier vs LMM2 - (1d20+6, 1d8+4)

1d20+6 : (5) + 6 = 11

1d8+4 : (7) + 4 = 11

Oct 24, 2024 6:46 am
"You aren’t allowed to scare me like that!" Eozindra shouts at her little sister across the chaos of the battle unfolding. She weaves and bobs about, frustrated at her own inability to inflict any sort of wounds against the group’s assailants. She swings again at the monster as she slips around towards the tailed end. Noticing her friends struggling to stay balanced, she calls out, "We need everyone in this!"
OOC:
Stabbing and moving a square right (from bird’s eye) to hopefully get line of sight on Elowin for Healing Word. If I can’t get sight on her, then I’ll hit Sia again, level 1 this time.

EDIT:

WHAT IS UP WITH THESE LAME ASS HEALS
Last edited October 24, 2024 6:46 am

Rolls

Healing Word - (1d4+3)

(1) + 3 = 4

Rapier - Attack - (1d20+3)

(16) + 3 = 19

Rapier - Damage - (1d8+1)

(5) + 1 = 6

Oct 24, 2024 5:44 pm
Round thirteen, continued...

"You aren’t allowed to scare me like that!" Eozindra shouts at her little sister, while dancing around the claws and lashing tail of the Lord Mayor Manticore. Seeing her opportunity, she sinks her rapier into its flank. The Lord Mayor Manticore takes 6 piercing damage. Eozindra calls "We need everyone in this!", casting Healing Word on Elowin, who is beset by enemies on all sides.
Elowin is healed for 4 HP.

Edit: The main Round Thirteen post has been updated with these turns.
20 - Ishi (9/35, 9 temp HP) prone one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (5/24) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 5/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (0/20)
Oct 25, 2024 1:09 am
Running low on options and realizing just how slim the chances of winning are starting to look, the elf raises his hand crossbow and aims at the rear of the manticore.

Rolls

Attack (Hand Crossbow) - (1d20+7)

(15) + 7 = 22

Damage (Piercing - Magic) - (1d6+5)

(4) + 5 = 9

Oct 25, 2024 5:36 am
End of round thirteen...

Running low on options and realizing just how slim the chances of winning are starting to look, Adran raises his hand crossbow and aims at the rear of the manticore. The shaft sinks deep into the base of its tail. The Lord Mayor Manticore takes 9 piercing damage. He shrieks in pain and outrage.
[ +- ] End of round thirteen
OOC:
This ends round thirteen.
Edit: The main Round Thirteen post has been updated with these turns.
OOC:
Note: I've reached out to @forkbeard to see what Ishi will do at the start of round fourteen, and will incorporate his response when I start that tomorrow morning.
Oct 26, 2024 2:53 pm
Round Fourteen
(this was preceded by round thirteen, followed by round fifteen)

Ishi bounds to his feet and slashes at Lord Mayor's Man Six, cleaving with his greatsword. After his near-death experience, the youthful elf is emotionally wrung out, no longer filled with his all-consuming fury (Ishi is out of rages). Even so, he is deadly; Lord Mayor's Man Six takes 9 damage and falls to the ground, dead.

Suddenly alone, Lord Mayor's Man Eight desperately loads his crossbow and releases it with trembling hands at Elysia. The bolt goes winging past her, ricocheting off of one of the pillars.
[ +- ] Abbey Battle, round 14, after Lord Mayor's Man Eight's turn
Seeing Ishi taking care of Lord Mayor's Man Six, Elowin sends Lunea's spirit sickle flying at Lord Mayor's Man Eight while she chases after Lord Mayor's Man Two - the miscreant who had just stabbed her. The sickle bites deep; Lord Mayor's Man Eight takes 8 force damage. Elowin's rapier bats the blade of his shortsword aside and then slides past his guard into the robber; Lord Mayor's Man Two takes 6 piercing damage. His eyes widen in shock and he gives a yelp of terror and pain. As Elowin finishes her attack, Lunea's favor flows into her once more; Elowin has 5 temporary HP.

Lord Mayor's Man Three, hearing the commotion, turns around to see two of his companions killed. He runs back around the statue pedestal and attacks Elowin with his mace. She is not going to put up with this nonsense; her shield blocks each of his heavy blows.
Lord Mayor's Man Nine is focused on the intruders attacking his boss. Apparently this is not the first time Gilles has transformed into some horrifying monster; Nine pauses only briefly at the sight of the manticore and then scoots past Lord Mayor's Man Four and the manticore to stop between Morik and Eozindra. He attacks each of them with his mace.
Morik the bear is struck for 7 damage and reverts back to his dwarf form!
Eozindra is hit, taking 7 damage, too!
[ +- ] Abbey Battle, round 14 map, after Morik is hit
As the dwarven druid held out his hands and intoned a call to the earth and the memory of growing things, the ancient stone of the Abbey spiderwebbed with hairline cracks, and from each fissure green shoots appeared. At the same time, the rugs and the table in the Great Room reverted back to their plant origins. The fibers in the rug sprouted, unraveling and curling up, leaves unfurling. The table sent out branches, seeking sunlight in vain. The growth surged, a month's worth of growth happening in seconds. Morik held out his hand and Jeffery scampered back up his arm. The Lord Mayor and two of his men (Four and Seven) found themselves entwined by the thick vegetation, hampering their movements. The Lord Mayor Manticore, Lord Mayor's Man Four, and Lord Mayor's Man Seven are all Restrained.

Lord Mayor's Man Four was prepared to rush and attack Eozindra and Adran, but he finds himself entangled, so he tries to break free of the vines that have wrapped around his legs. With a titanic effort, he rips the plants out by the roots and stumbles through the doorway into the Chapel, the thick vegetation hampering his progress. Morik hits him with his staff as he passes; a glancing blow. Lord Mayor's Man Four takes 2 damage and is no longer Restrained. The robber arrives by the two heroes winded and with no energy left to attack them with his sword this round.
Lord Mayor's Man Seven shouts: "NO! IT'S-IT'S-IT'S JUST LIKE MY NIGHTMARES!" and tries in his horror and rage to pierce Morik with arrows. His hands are shaking too much, and he can't twist around to aim properly; both of his arrows miss their mark and shatter on the stone walls on the far side of the Chapel.
Lord Mayor's Man Two, meanwhile, hears the screams of his companion behind him and risks a glance over his shoulder. His horror mounts as he sees his path to his boss cut off by plants that are hideously growing out of nothing! The only way out is through the terrifying cleric whose face presages his death. He tries to attack her in the hopes of beating her back so that he can run past her to the hallway and freedom! His attacks draw no blood, but the distraction is enough: he makes a break for it!
But as he moves, Lunea's shimmering aura around him, visible only to Elowin, compresses with a clap of thunder. Lord Mayor's Man Two is pummeled, his body spinning in air, his bones cracking. Lord Mayor's Man Two falls to the ground, broken and dead. His premonition of doom was correct.

"Ishi, you'll help Elowin?" Elysia needn't have asked; Ishi is clearly focused on saving his 'aunty.' Elysia whirls and lunges at the robber who had the effrontery of trying to kill her moments before: Lord Mayor's Man Eight. Lord Mayor's Man Eight takes 11 damage.
[ +- ] Abbey Fight, round fourteen after Elysia's attack
Reeling from the tearing jaws of the manticore, Eozindra cries tears of frustration and determination. "I will not give up!" she declares through gritted teeth, stabbing into the monster that was the Lord Mayor.
The Lord Mayor Manticore takes 8 piercing damage.
The words fill her with resolve (L2 Healing Word); Eozindra gains 6 HP.

Adran backs away from Lord Mayor's Man Four; the robber and the manticore take swipes at him as he leaves. Both miss, however.
OOC:
I'm going to assume that the hand crossbow attack is on the manticore, rather than any of the other attackers. Correct me if I'm wrong, and I will correct the account.
Adran launches another bolt from his crossbow; the bolt sinks into the monster.
The Lord Mayor Manticore takes 10 force damage!
[ +- ] Battle in the Abbey, end of round fourteen
This ends round fourteen.
20 - Ishi (9/35, 9 temp HP) two failures one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (5/24, 5 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 11/33)
10 - Lord Mayor's Men Two, Four, and Seven (Seven is Restrained)
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor Restrained
1 - Eozindra (8/15)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

Ishi greatsword attack on LMM6 AC11, slashing damage - (1d20+6, 2d6+4)

1d20+6 : (7) + 6 = 13

2d6+4 : (32) + 4 = 9

LMM8 choosing a target (Ishi 1, Elysia 2, Elowin 3) - (1d3)

(2) = 2

LMM8 attack on Elysia AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (10) + 4 = 14

1d6+2 : (2) + 2 = 4

Oct 26, 2024 6:23 pm
Elowin focuses her attacks on the sixth man

Rolls

Rapier w/Booming blade - (1d20+6, 1d8+4)

1d20+6 : (7) + 6 = 13

1d8+4 : (2) + 4 = 6

Booming blade if moved - (1d8)

(7) = 7

BA: Spiritual weapon - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (5) + 3 = 8

Twilight Santuary - (1d6+3)

(2) + 3 = 5

Oct 27, 2024 1:31 pm
runekyndig says:
Elowin focuses her attacks on the sixth man
OOC:
Ishi eliminated Lord Mayor's Man Six; would you like to apply those attacks to Lord Mayor's Man Two, Eight, or one attack to each?
Oct 27, 2024 1:37 pm
spaceseeker19 says:
runekyndig says:
Elowin focuses her attacks on the sixth man
OOC:
Ishi eliminated Lord Mayor's Man Six; would you like to apply those attacks to Lord Mayor's Man Two, Eight, or one attack to each?
@spaceseeker19 one of each then :)
Oct 27, 2024 2:16 pm
Round fourteen, continued...

Seeing Ishi taking care of Lord Mayor's Man Six, Elowin sends Lunea's spirit sickle flying at Lord Mayor's Man Eight while she chases after Lord Mayor's Man Two - the miscreant who had just stabbed her. The sickle bites deep; Lord Mayor's Man Eight takes 8 force damage. Elowin's rapier bats the blade of his shortsword aside and then slides past his guard into the robber; Lord Mayor's Man Two takes 6 piercing damage. His eyes widen in shock and he gives a yelp of terror and pain. As Elowin finishes her attack, Lunea's favor flows into her once more; Elowin has 5 temporary HP.

Lord Mayor's Man Three, hearing the commotion, turns around to see two of his companions killed. He runs back around the statue pedestal and attacks Elowin with his mace. She is not going to put up with this nonsense; her shield blocks each of his heavy blows.
Lord Mayor's Man Nine is focused on the intruders attacking his boss. Apparently this is not the first time Gilles has transformed into some horrifying monster; Nine pauses only briefly at the sight of the manticore and then scoots past Lord Mayor's Man Four and the manticore to stop between Morik and Eozindra. He attacks each of them with his mace.
Morik the bear is struck for 7 damage and reverts back to his dwarf form!
Eozindra is hit, taking 7 damage, too!
OOC:
It is Morik's turn.
[ +- ] Abbey Battle, round 14 map, after Morik is hit
Note: The main round 14 post has been updated with this post.
20 - Ishi (9/35, 9 temp HP) two failures one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (5/24, 5 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 11/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (12/15)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

LMM3 mace attack 1 on Elowin (pack tactics) AC18, bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (1113) + 4 = 17

1d6+2 : (4) + 2 = 6

LMM3 mace attack 2 on Elowin (pack tactics) AC18, bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (413) + 4 = 17

1d6+2 : (4) + 2 = 6

LMM9 mace attack on Morik (pack tactics) AC11, bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (49) + 4 = 13

1d6+2 : (5) + 2 = 7

LMM9 mace attack on Eozindra (pack tactics) AC13, bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (514) + 4 = 18

1d6+2 : (5) + 2 = 7

Oct 27, 2024 5:56 pm
OOC:
@grifter730 - you can also choose to make an attack of opportunity, as right after Morik's turn, an enemy will almost certainly be moving past him. If you choose to do so, roll that attack and damage along with the rest of your turn.
Oct 27, 2024 7:53 pm
So focused was he on the manticore, that a blow landed on Morik, reverting him back to his dwarven form mid-roar, which turned into a dwarvish grumble. He was sapped of energy, and desperate for rest, his body refusing to shift again. Things were looking bleak. Who would take care of sweet Jeffery if they all went down?

With that thought in mind, Morik tapped into the natural weave, calling forth for vines and roots to burst forth from the ground.
OOC:
Action: Entangle
Reaction: Opportunity Attack if an enemy moves past Morik
Last edited October 28, 2024 4:52 am

Rolls

Bite (Bear) - Attack - (1d20+6)

(2) + 6 = 8

Claws (Bear) - Attack - (1d20+6)

(7) + 6 = 13

Claws (Bear) - Opportunity Attack - (1d20+6)

(9) + 6 = 15

Claws (Bear) - OA Damage - (2d6+4)

(31) + 4 = 8

Quarterstaff - OA Attack - (1d20)

(17) = 17

Quarterstaff - OA Damage - (1d8)

(2) = 2

Oct 27, 2024 11:07 pm
OOC:
@grifter730 - I'm very sorry to type this, but unless there was a way for Morik to regain a use of Wild Shape, I think he's already used both uses. I hope that I'm wrong, but here's what I recall: Morik turned into a bear to fight the invertebrate carrion crawler in the entrance, then later got dragged into the water in the Library by the transparent monster. Then the transparent monster got a crit on him, doing 30 damage, which ended his first use of Wild Shape. Soon after, Morik used his second Wild Shape to transform back into a bear in the water and has been a bear since then.

If I'm mistaken, I'd love to hear it. If I'm not...please amend Morik's turn (you can choose to keep the 9 roll for the opportunity attack or choose to reroll it).
Oct 28, 2024 12:20 am
OOC:
Ahh so sorry! I must’ve not updated my sheet properly. I’ll double-check and edit the post in a bit.
Oct 28, 2024 12:45 am
OOC:
Is it possible for Morik to cast Entangle into this red area so that it hits the manticore and the number 4 man (And the good doggo unfortunately)?
Oct 28, 2024 4:26 am
grifter730 says:
Is it possible for Morik to cast Entangle into this red area so that it hits the manticore and the number 4 man (And the good doggo unfortunately)?
OOC:
Certainly. Entangle doesn't require an origin point you can see, just a point within range. So you could have the center be inside the wall and cover a square that is 20' on a side. Two things to note:
a) Mara has been destroyed, so no worries about entangling it. Adran can rebuild it, but in the meantime it's out of combat.
b) The general rule is that, if a spell's area of effect covers half or more of a combatant's space, that combatant is affected by the spell. This is usually only relevant to spells with a radius, where you have to look at how much of the combatant's space is included within the circle, BUT in this case, you could arrange the 20' square so that it occupies half of the manticore's space (2 of the 4 squares), includes Lord Mayor's Man Four, AND includes Lord Mayor's Man Seven!
Oct 28, 2024 4:54 am
OOC:
Ok I’ve edited the last post, and I’ll take your advice and the placement of the Entangle! Sorry for the mess-up!
Oct 28, 2024 3:06 pm
Round fourteen, continued...

As the dwarven druid held out his hands and intoned a call to the earth and the memory of growing things, the ancient stone of the Abbey spiderwebbed with hairline cracks, and from each fissure green shoots appeared. At the same time, the rugs and the table in the Great Room reverted back to their plant origins. The fibers in the rug sprouted, unraveling and curling up, leaves unfurling. The table sent out branches, seeking sunlight in vain. The growth surged, a month's worth of growth happening in seconds. Morik held out his hand and Jeffery scampered back up his arm. The Lord Mayor and two of his men (Four and Seven) found themselves entwined by the thick vegetation, hampering their movements. The Lord Mayor Manticore, Lord Mayor's Man Four, and Lord Mayor's Man Seven are all Restrained.
OOC:
Yes! Awesome!
Lord Mayor's Man Four was prepared to rush and attack Eozindra and Adran, but he finds himself entangled, so he tries to break free of the vines that have wrapped around his legs. With a titanic effort, he rips the plants out by the roots and stumbles through the doorway into the Chapel, the thick vegetation hampering his progress. Morik hits him with his staff as he passes; a glancing blow. Lord Mayor's Man Four takes 2 damage and is no longer Restrained. The robber arrives by the two heroes winded and with no energy left to attack them with his sword this round.
Lord Mayor's Man Seven shouts: "NO! IT'S-IT'S-IT'S JUST LIKE MY NIGHTMARES!" and tries in his horror and rage to pierce Morik with arrows. His hands are shaking too much, and he can't twist around to aim properly; both of his arrows miss their mark and shatter on the stone walls on the far side of the Chapel.
Lord Mayor's Man Two, meanwhile, hears the screams of his companion behind him and risks a glance over his shoulder. His horror mounts as he sees his path to his boss cut off by plants that are hideously growing out of nothing! The only way out is through the terrifying cleric whose face presages his death. He tries to attack her in the hopes of beating her back so that he can run past her to the hallway and freedom! His attacks draw no blood, but the distraction is enough: he makes a break for it!
But as he moves, Lunea's shimmering aura around him, visible only to Elowin, compresses with a clap of thunder. Lord Mayor's Man Two is pummeled, his body spinning in air, his bones cracking. Lord Mayor's Man Two falls to the ground, broken and dead. His premonition of doom was correct.

"Ishi, you'll help Elowin?" Elysia needn't have asked; Ishi is clearly focused on saving his 'aunty.' Elysia whirls and lunges at the robber who had the effrontery of trying to kill her moments before: Lord Mayor's Man Eight. Lord Mayor's Man Eight takes 11 damage.
[ +- ] Abbey Fight, round fourteen after Elysia's attack
Note: the round fourteen master post has been updated with this post.
20 - Ishi (9/35, 9 temp HP) two failures one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (5/24, 5 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 11/33)
10 - Lord Mayor's Men Two, Four, and Seven (Seven is Restrained)
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor Restrained
1 - Eozindra (12/15)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

LMM4 STR save DC14 - (1d20)

(4) = 4

LMM7 STR save DC14 - (1d20)

(7) = 7

Manticore STR save DC14 - (1d20+3)

(8) + 3 = 11

LMM4 STR save DC14 - (1d20)

(15) = 15

LMM7 bow attack 1 on Morik (DISADV) AC14, piercing damage - (2d20l1+4, 1d8+2)

2d20l1+4 : (419) + 4 = 8

1d8+2 : (5) + 2 = 7

LMM7 bow attack 2 on Morik (DISADV) AC14, piercing damage - (2d20l1+4, 1d8+2)

2d20l1+4 : (417) + 4 = 8

1d8+2 : (8) + 2 = 10

LMM2 shortsword attack 1 on Elowin AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (6) + 2 = 8

LMM2 shortsword attack 2 on Elowin AC18, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (5) + 2 = 7

Elysia rapier attack AC12, damage, sneak attack - (1d20+6, 1d8+4, 2d6)

1d20+6 : (14) + 6 = 20

1d8+4 : (5) + 4 = 9

2d6 : (11) = 2

Lord Mayor

spaceseeker19

Oct 28, 2024 4:09 pm
Lord Mayor
Thrashing in the grips of vines and creepers, the Lord Mayor Manticore tries to bite Eozindra, and aims a huge paw at both Morik and Adran.
Eozindra is hit for 10 damage!
[ +- ] Abbey Fight, round fourteen after Lord Mayor's attack

20 - Ishi (9/35, 9 temp HP) two failures one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (5/24, 5 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 11/33)
10 - Lord Mayor's Men Two, Four, and Seven (Seven is Restrained)
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor Restrained
1 - Eozindra (2/15)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

Manticore bite at Eozindra AC13 (DISADV), piercing damage - (2d20l1+5, 1d8+3)

2d20l1+5 : (2012) + 5 = 17

1d8+3 : (7) + 3 = 10

Manticore claw at Morik AC14 (DISADV), slashing damage - (2d20l1+5, 1d6+3)

2d20l1+5 : (515) + 5 = 10

1d6+3 : (5) + 3 = 8

Manticore claw at Adran AC17 (DISADV), slashing damage - (2d20l1+5, 1d6+3)

2d20l1+5 : (204) + 5 = 9

1d6+3 : (2) + 3 = 5

Oct 28, 2024 4:14 pm
OOC:
@Redamancy and @MaJunior - it is Eozindra and Adran's turn.
Oct 28, 2024 7:29 pm
Eyes brimming with tears of frustration, the bard swings again at the manticore.

"I will not give up," she stammers through gritted teeth.
OOC:
Self healing word level 2.


Okay. I give up. The digi dice hate me.
Last edited October 28, 2024 7:30 pm

Rolls

Rapier - Attack - (1d20+3)

(1) + 3 = 4

Rapier - Damage - (1d8+1)

(7) + 1 = 8

Healing Word: 2nd Level - (2d4+3)

(12) + 3 = 6

Oct 28, 2024 8:34 pm
Redamancy says:
Eyes brimming with tears of frustration, the bard swings again at the manticore.

OOC:
Please roll the attack again; all attacks against anyone Restrained (currently both the manticore and LMM7) are made with ADV. If you hit, can choose to use the damage you've already rolled.
Oct 28, 2024 9:03 pm
Redamancy says:
OOC:
Okay. I give up. The digi dice hate me.
OOC:
@Redamancy Your attacks have Advantage because the manticore is restrained.

EDIT: Had this browser window open too long and didn't see the DM had already post, should've refreshed first.
Last edited October 28, 2024 9:04 pm
Oct 28, 2024 9:35 pm
OOC:
Oh dip, thank your for reminder. I am recovering from bronchitis and the insane cocktail of rx meds has me a little fuzzy. Here’s hoping…

Rolls

Rapier - Attack - (1d20+3)

(12) + 3 = 15

Oct 29, 2024 12:24 am
Adran will move away from the Lord Manticore, before taking his shot.
OOC:
Moving two squares up (or one up and one up/left if needed). Will use Shield if an AoO hits.

Rolls

Attack (Hand Crossbow) - (2d20H1+7)

(99) + 7 = 16

Damage (Piercing - Magic) - (1d6+5)

(5) + 5 = 10

Oct 29, 2024 1:47 am
Round fourteen, continued...

Reeling from the tearing jaws of the manticore, Eozindra cries tears of frustration and determination. "I will not give up!" she declares through gritted teeth, stabbing into the monster that was the Lord Mayor.
The Lord Mayor Manticore takes 8 piercing damage.
The words fill her with resolve; Eozindra gains 6 HP.

Adran backs away from Lord Mayor's Man Four; the robber and the manticore take swipes at him as he leaves. Both miss, however.
OOC:
I'm going to assume that the hand crossbow attack is on the manticore, rather than any of the other attackers. Correct me if I'm wrong, and I will correct the account.
Adran launches another bolt from his crossbow; the bolt sinks into the monster.
The Lord Mayor Manticore takes 10 force damage!
[ +- ] Battle in the Abbey, end of round fourteen
Note: the round fourteen master post has been updated with this post.
20 - Ishi (9/35, 9 temp HP) two failures one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (5/24, 5 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 11/33)
10 - Lord Mayor's Men Two, Four, and Seven (Seven is Restrained)
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor Restrained
1 - Eozindra (8/15)
1 - Adran (22/26)
1 - Mara (0/20)

Rolls

LMM4 short sword attack on Adran AC17, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (5) + 2 = 7

Manticore claw attack on Adran AC17, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (11) + 5 = 16

1d6+3 : (4) + 3 = 7

Oct 29, 2024 5:51 am
ROUND FIFTEEN
(this was preceded by round fourteen, followed by round sixteen)

With a savage yell, Ishi runs forward and slashes at Lord Mayor's Man Three.
Lord Mayor's Man Three takes 16 damage!

Lord Mayor's Man Eight drops his crossbow and yanks out his short sword. He attempts to fend off Elysia's attacks and tries to stab her before her blade can find his flesh again. But standing in the open without his robber friends nearby, he is unable to sneak attack, and he is already weakened from the many blows he's taken already. His counterattacks miss the rogue.
[ +- ] Abbey Battle, round fifteen after Ishi's turn
The muted light of gloaming brightens again as Lunea's Twilight Sanctuary fades and the torches in the Abbey blaze brightly once more, leaving the goddess obviously present only in the dancing sickle. Seeing the robber distracted by Ishi's attack, Elowin slashes and stabs Lord Mayor's Man Three, dealing 10 damage.
Pierced repeatedly from the cleric's dancing blade, Lord Mayor's Man Three slumps and falls, dead.
Lunea's sickle spins and slashes, but Lord Mayor's Man Eight manages to evade the blows.
Ishi, help Sia!" Elowin yells and runs north toward the archway of the Chapel. She stops at the edge of the vibrant growth of entangling vines.

"Don't worry boss, I've got your back!" Lord Mayor's Man Nine, fighting the heroes in the Chapel, spins around, attacking both Morik and Eozindra.
Morik is hit for 11 damage and falls, dying.
Eozindra is hit for 5 damage.
The plants that had sprouted from the cracks, rugs, and furniture blacken and wither. The Lord Mayor and Lord Mayor's Man Seven are no longer Restrained.
[ +- ] Abbey Battle, Morik falls
Morik concentrated on containing the enemies through the plants. He was just about to channel those magical energies to heal himself when the world went black. Morik gets a 1 for his death save; he has two failures and is one roll away from death.

Lord Mayor's Man Four sees his friend drop the dwarf and attack the bard, calls "Good job, Glean!", and steps forward to attack Adran.
Instinctively, Adran flings up a handful of gears, which fly about his head, deflecting the blow (he casts Shield and raises his AC to 22 until the start of his next turn).

Seeing the heroes running to help their friends, Lord Mayor's Man Seven yells "Oh no, you don't!" and looses arrows at Elowin and Ishi.
Elowin is hit for 8 damage!

Like a cat, Elysia sometimes plays with her prey. "You know I'm better than you, don't you?" Elysia bats at Lord Mayor's Man Eight's short sword. He's just a little slow with the block each time. "You know you don't have a chance, don't you?" She lunges at him, thrusting her rapier through his heart.
Lord Mayor's Man Eight takes 9 damage and dies.
"How about I help you instead?" Elysia calls out to Ishi and Elowin as she dashes across the Great Room to confront Lord Mayor's Man Seven before he can use his bow on any more of her friends.
[ +- ] Battle in the Abbey, round 15, Elysia crosses the room
Newly freed from the grasping vines, the Lord Mayor Manticore roars, spiked tail lashing, and bounds over Eozindra to land next to Adran. He swipes a claw at Eozindra as he is in mid-air and then swipes and bites at Adran. He misses Eozindra, and the blow that would have hit Adran is blocked by his Shield of flying gears.
[ +- ] Abbey Battle, round 15: Lord Mayor pounces
"Morik, no!" Eozindra weeps in anguish. "Back up, buddy! We need you here!" Eozindra's soothing words of camaraderie and belonging bring Morik back from the brink of death as she tries unsuccessfully to fence with Lord Mayor's Man Nine despite her tears.
Morik is conscious and Prone with 4 HP (L1 Healing Word).

The flurry of gears slows and the individual pieces drop to the floor with plinking noises as Adran's Shield spell ends. Adran drops his crossbow and draws his dagger, stabbing it into the large monster's shoulder. The Lord Mayor Manticore takes 7 damage.
[ +- ] Battle in the Abbey, end of round fifteen

20 - Ishi (9/35, 9 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 4/33) Prone, two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (22/26)
1 - Mara

Rolls

Ishi greatsword attack on LMM3 AC11, slashing damage - (1d20+6, 2d6+4)

1d20+6 : (20) + 6 = 26

2d6+4 : (26) + 4 = 12

CRIT damage - (2d6)

(31) = 4

LMM8 attack 1 on Elysia AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (5) + 4 = 9

1d6+2 : (1) + 2 = 3

LMM8 attack 2 on Elysia AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (9) + 4 = 13

1d6+2 : (3) + 2 = 5

Oct 29, 2024 3:34 pm
OOC:
@runekyndig - it is Elowin's turn. Note that round fourteen was the last turn of the Twilight Sanctuary started on round five (only a minute has passed!).
Oct 29, 2024 4:13 pm
Elowin stabs LMM3 with a booming blade, and commands the spiritual weapon to strike LMM8

Rolls

Rapier w/Booming blade - (1d20+6, 1d8+4)

1d20+6 : (6) + 6 = 12

1d8+4 : (6) + 4 = 10

BA: Spiritual weapon - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (1) + 3 = 4

Twilight Santuary - (1d6+3)

(3) + 3 = 6

Oct 29, 2024 6:35 pm
Round fifteen, continued...

The muted light of gloaming brightens again as Lunea's Twilight Sanctuary fades and the torches in the Abbey blaze brightly once more, leaving the goddess obviously present only in the dancing sickle. Seeing the robber distracted by Ishi's attack, Elowin slashes and stabs Lord Mayor's Man Three, dealing 10 damage.
Pierced repeatedly from the cleric's dancing blade, Lord Mayor's Man Three slumps and falls, dead.
Lunea's sickle spins and slashes, but Lord Mayor's Man Eight manages to evade the blows.
Ishi, help Sia!" Elowin yells and runs north toward the archway of the Chapel. She stops at the edge of the vibrant growth of entangling vines.
OOC:
@runekyndig - with LMM3 taken out, Elowin could move without presenting an opportunity to an enemy. Do you want her to move anywhere this turn? Updated to show the move.
Oct 29, 2024 6:52 pm
Round fifteen, continued...

"Don't worry boss, I've got your back!" Lord Mayor's Man Nine, fighting the heroes in the Chapel, spins around, attacking both Morik and Eozindra.
OOC:
Oh no!
Morik is hit for 11 damage and falls, dying.
Eozindra is hit for 5 damage.
The plants that had sprouted from the cracks, rugs, and furniture blacken and wither. The Lord Mayor and Lord Mayor's Man Seven are no longer Restrained.
OOC:
@grifter730 - it is Morik's turn. Please roll a death save. Updated to show the crit fail on the death save.
[ +- ] Abbey Battle, Morik falls

20 - Ishi (9/35, 9 temp HP) one success two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (5/24, 5 temp HP)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 0/33) Dying two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (22/26)
1 - Mara

Rolls

LMM9 mace attack 1 on Morik AC14 (pack tactics with Lord Mayor), bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (1320) + 4 = 24

1d6+2 : (6) + 2 = 8

LMM9 mace attack 2 on Eozindra AC13 (pack tactics with the Lord Mayor), bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (617) + 4 = 21

1d6+2 : (3) + 2 = 5

crit damage to Morik - (1d6)

(3) = 3

Oct 29, 2024 7:07 pm
Ishi, help Sia! Then Elowin turns and head north towards the figthing monsters

https://i.imgur.com/5UVftPv.png
Oct 29, 2024 7:12 pm
Morik concentrated on containing the enemies through the plants. He was just about to channel those magical energies to heal himself when the world went black.
OOC:
Edit: Oh dear…
Last edited October 29, 2024 7:13 pm

Rolls

Death Save! - (1d20)

(1) = 1

Oct 29, 2024 7:32 pm
Round fifteen, continued...

Lord Mayor's Man Four sees his friend drop the dwarf and attack the bard, calls "Good job, Glean!", and steps forward to attack Adran.
Adran is hit for 7 piercing damage.
Instinctively, Adran flings up a handful of gears, which fly about his head, deflecting the blow (he casts Shield and raises his AC to 22 until the start of his next turn).
OOC:
@MaJunior - last turn you said you'd use Shield as a reaction during your move. Adran has 2 spell slots remaining; do you want to cast Shield now, or reserve that slot for some other use like healing? Updated to reflect the casting of Shield.
Seeing the heroes running to help their friends, Lord Mayor's Man Seven yells "Oh no, you don't!" and looses arrows at Elowin and Ishi.
Elowin is hit for 8 damage!

20 - Ishi (9/35, 9 temp HP) one success two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 0/33) Dying two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (22/26)
1 - Mara

Rolls

LMM4 short sword attack 1 on Adran AC17, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (15) + 4 = 19

1d6+2 : (5) + 2 = 7

LMM4 short sword attack 2 on Adran AC17, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (2) + 2 = 4

LMM7 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (7) + 4 = 11

1d8+2 : (7) + 2 = 9

LMM7 bow attack on Elowin AC18, piercing damage - (1d20+4, 1d8+2)

1d20+4 : (15) + 4 = 19

1d8+2 : (6) + 2 = 8

Oct 29, 2024 7:49 pm
Round fifteen, continued...

Like a cat, Elysia sometimes plays with her prey. "You know I'm better than you, don't you?" Elysia bats at Lord Mayor's Man Eight's short sword. He's just a little slow with the block each time. "You know you don't have a chance, don't you?" She lunges at him, thrusting her rapier through his heart.
Lord Mayor's Man Eight takes 9 damage and dies.
"How about I help you instead?" Elysia calls out to Ishi and Elowin as she dashes across the Great Room to confront Lord Mayor's Man Seven before he can use his bow on any more of her friends.
[ +- ] Battle in the Abbey, round 15, Elysia crosses the room
20 - Ishi (9/35, 9 temp HP) one success two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 0/33) Dying two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (22/26)
1 - Mara

Rolls

Elysia rapier attack AC12, piercing damage, sneak attack - (1d20+6, 1d8+4, 2d6)

1d20+6 : (14) + 6 = 20

1d8+4 : (3) + 4 = 7

2d6 : (11) = 2

Oct 29, 2024 8:04 pm
OOC:
Next round is Elowin using her last spellslot to heal Morik with a 1st level cure wounds
Oct 29, 2024 9:32 pm
Round fifteen, continued...

Newly freed from the grasping vines, the Lord Mayor Manticore roars, spiked tail lashing, and bounds over Eozindra to land next to Adran. He swipes a claw at Eozindra as he is in mid-air and then swipes and bites at Adran. He misses Eozindra, and the blow that would have hit Adran is blocked by his Shield of flying gears.
Adran takes 4 damage (edited to reflect that Adran's AC of 22 from Shield blocks the attack).
[ +- ] Abbey Battle, round 15: Lord Mayor pounces
OOC:
It is now time for Eozindra and Adran's turns.
20 - Ishi (9/35, 9 temp HP) one success two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 0/33) Dying two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (22/26)
1 - Mara

Rolls

Lord Mayor claw attack on Eozindra AC13, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d6+3 : (1) + 3 = 4

Lord Mayor claw attack on Adran AC17, slashing damage - (1d20+5, 1d6+3)

1d20+5 : (14) + 5 = 19

1d6+3 : (1) + 3 = 4

Lord Mayor bite attack on Adran AC17, piercing damage - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (5) + 3 = 8

Oct 29, 2024 10:21 pm
OOC:
Just getting a break at work. Would it be possible to jump back and use Shield at the point in combat when you asked about it?

If not, that's perfectly ok.
Last edited October 29, 2024 10:22 pm
Oct 30, 2024 12:44 am
"Morik, no!" Tears run freely down Eozindra’s cheeks as the desperate situation becomes even more dire. "Back up, buddy! We need you here." She stabs at the man between her and her fallen dwarf friend, venting frustration in an audible cry.
OOC:
Zin wouldn’t know Elowin’s plan and she wouldn’t want to risk something going wrong. Level 1 healing word to Morik. Stabbing Man Nine.





I quit.
Last edited October 30, 2024 12:44 am

Rolls

Healing Word - (1d4+3)

(1) + 3 = 4

Rapier - Attack - (1d20+3)

(2) + 3 = 5

Rapier - Damage - (1d8+1)

(3) + 1 = 4

Oct 30, 2024 1:22 am
MaJunior says:
Just getting a break at work. Would it be possible to jump back and use Shield at the point in combat when you asked about it?

If not, that's perfectly ok.
OOC:
@MaJunior - It's absolutely possible; Adran has two spell slots remaining. It's just up to you to decide how best to use them. Just tell me if you want Adran to have cast Shield.
Oct 30, 2024 2:58 am
OOC:
Well, it takes it back a bit in the turn, but yes. Shield seems worthwhile.
Oct 30, 2024 3:46 am
MaJunior says:
Well, it takes it back a bit in the turn, but yes. Shield seems worthwhile.
OOC:
@MaJunior - I've revised the earlier posts to reflect that the attacks didn't hit. Please also post your turn.
Oct 30, 2024 4:43 am
As the Manticore leaps Zin, Adran will drop his crossbow and pull his standard dagger, stabbing at the Lord Mayor.

Rolls

Attack (Dagger) - (1d20+6)

(8) + 6 = 14

Damage (Piercing) - (1d4+4)

(3) + 4 = 7

Oct 30, 2024 5:08 am
Round fifteen, completed...

"Morik, no!" Eozindra weeps in anguish. "Back up, buddy! We need you here!" Eozindra's soothing words of camaraderie and belonging bring Morik back from the brink of death as she tries unsuccessfully to fence with Lord Mayor's Man Nine despite her tears.
Morik is conscious and Prone with 4 HP.

The flurry of gears slows and the individual pieces drop to the floor with plinking noises as Adran's Shield spell ends. Adran drops his crossbow and draws his dagger, stabbing it into the large monster's shoulder. The Lord Mayor Manticore takes 7 damage.
[ +- ] Battle in the Abbey, end of round fifteen

20 - Ishi (9/35, 9 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 4/33) Prone, two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (22/26)
1 - Mara
Oct 30, 2024 3:19 pm
ROUND SIXTEEN
(this was preceded by round fifteen, followed by round seventeen)

Ishi charges after the brunette half-elf, and gives Elysia a shy smile as he locks eyes with her while they flank Lord Mayor's Man Seven. "Go ahead, Aunty - we've got this one!" he calls over his shoulder to Elowin as he hacks at the robber with his greatsword. But Lord Mayor's Man Seven proves to be cannier prey than that and dodges his blows.
OOC:
@Runekyndig - With both LMM5 and LMM8 down, it is Elowin's turn. I know you declared what you intended to do, but the situation has changed since you posted it. Do you still want to run in and heal Morik, or do you want Elowin to do something else?
[ +- ] Abbey Battle, round 16: Ishi joins Elysia
Elowin nods at the young elf and runs past him, though the archway and into the Chapel. She ends up standing protectively between the prone dwarf Morik and the Manticore. She desperately tries to bring down the Lord Mayor, but her blade bounces off of the matted fur and is deflected by the flicking wings of the monster. Lunea's sickle drifts 20' north, following Elowin.

Her arrival momentarily distracts Lord Mayor's Man Nine, who was preparing to crush Morik's skull. He instead directs a blow at Elowin, and then, when she absorbs his attack on her armored shoulder, he chooses a target for his second attack...he whirls and strikes out at the bard, hoping to take her by surprise while she's distracted by his boss. She is watching him like a hawk after his last blow, however, and she dodges the flanged weapon. Neither PC is harmed by these attacks!!
[ +- ] Elowin protects Morik
Morik stands up and draws upon the power of the earth all around them - so recently demonstrated with the Entangle spell - to heal himself. Morik casts a L2 Healing Word and gains 11 HP. He then swings his staff, trying to beat down Lord Mayor's Man Nine, but the robber easily steps out of the way.

Lord Mayor's Man Four continues trying to attack Adran, stabbing and slashing with his short sword.
Adran takes 4 piercing damage.
Lord Mayor's Man Seven, faced with opponents on either side of him, tosses aside his longbow and whips out his short sword. Feeling alone and abandoned, trying to fend off Elysia and Ishi, he attacks both of them.
Elysia takes 7 piercing damage.
Ishi takes 5 piercing damage.

Elysia looks daggers at Lord Mayor's Man Seven as he stabs her. But having heard her sister's sobs, Elysia speaks over the robber's head: "Ishi, I'm leaving him to you!" Elysia Disengages, and runs north through the archway into the Chapel. Her sister is clearly in desperate trouble, though she's not sure why she was yelling about Morik, as the dwarf seems fine at the moment (as does the artificer). The biggest threat is the...MANTICORE?!? Elysia takes this all in with a moment's glance but never slows her pace. She dives past Elowin and lunges at the abominable Lord Mayor with her rapier. The blade sinks into the beast just under its wing, driving in almost to the hilt. The manticore roars in pain and confusion, the sound rising into a wailing shriek as the body melts and shrinks. The tail falls away, and the wings split and fly up like embers from a campfire.
The Lord Mayor takes 14 damage.
In a moment, Elysia yanks her blade out of the Lord Mayor, back in human form.
[ +- ] Elysia ends the manticore
Writhing in pain, the Lord Mayor whimpers. "Dweller...Dweller in the Deep...?" His eyes dart around desperately. His hands twitch, one hand clutching at the wound in his side, the other reaching out to his staff...which is sparking and fizzing on the ground where he dropped it by the archway next to Morik. His eyes fall on Elysia, holding the sword with his blood dripping from it. "Dweller in the Deep...save me!" He flings his hand toward Elysia, and a burst of noxious gas spews toward her.

Elysia gasps and coughs as the poison wracks her lungs.
Elysia takes 10 damage and falls to the ground, dying again.
[ +- ] Elysia falls to poison
"Sia!" Eozindra exclaims, stabbing the moldy Lord Mayor. The sword punches through his hand and into his chest. "Dweller...?" he mumbles, staring down at his hand twitching like a pinned butterfly. "The darkness...is so beautiful..."
The Lord Mayor takes 9 piercing damage and dies!
But Zin's eyes are only on her sister. "Hang on, I'll be right there!"
Eozindra gains 6 HP (L1 Healing Word on self)

Likewise focused on the fallen half-elf, Adran growls. "Dammit," So focused is he that he doesn't register the Lord Mayor's death. His fury is directed at the robber who has been attacking him. The artificer snarls at Lord Mayor's Man Four, stabbing and slashing. "You wanted my attention? You have it." Sorely pressed, Lord Mayor's Man Four barely deflects each thrust of the blade with his own.

This ends round sixteen.
[ +- ] Death of the Lord Mayor

20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24) Dying two successes
3 - Lord Mayor
1 - Eozindra (9/15)
1 - Adran (18/26)
1 - Mara

Rolls

Ishi attack on LMM7 AC13, slashing damage - (1d20+6, 2d6+4)

1d20+6 : (3) + 6 = 9

2d6+4 : (66) + 4 = 16

Oct 30, 2024 4:18 pm
Seeing Morik getting back up, Elowin moves to stab the monster, but the blade just glides off its fur.

https://i.imgur.com/2GBeiZw.png
Last edited October 30, 2024 4:19 pm

Rolls

Rapier w/Booming blade - (1d20+6, 1d8+4)

1d20+6 : (5) + 6 = 11

1d8+4 : (5) + 4 = 9

Booming blade if moved - (1d8)

(5) = 5

Oct 30, 2024 11:26 pm
Round sixteen, continued...

Elowin nods at the young elf and runs past him, though the archway and into the Chapel. She ends up standing protectively between the prone dwarf Morik and the Manticore. She desperately tries to bring down the Lord Mayor, but her blade bounces off of the matted fur and is deflected by the flicking wings of the monster. Lunea's sickle drifts 20' north, following Elowin.

Her arrival momentarily distracts Lord Mayor's Man Nine, who was preparing to crush Morik's skull. He instead directs a blow at Elowin, and then, when she absorbs his attack on her armored shoulder, he chooses a target for his second attack...he whirls and strikes out at the bard, hoping to take her by surprise while she's distracted by his boss. She is watching him like a hawk after his last blow, however, and she dodges the flanged weapon.
OOC:
Okay, here goes...
Edit: YEAH! YEAH!
[ +- ] Elowin protects Morik
OOC:
@runekyndig - Elowin's Spiritual Weapon is still in play. Do you want to use her bonus action to move it north?

@grifter730 - it is Morik's turn. He has 4 HP and starts his turn Prone.

20 - Ishi (9/35, 9 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 4/33) Prone, two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 9 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (22/26)
1 - Mara

Rolls

LMM9 mace attack 1 on Elowin AC18 (pack tactics with Lord Mayor), bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (67) + 4 = 11

1d6+2 : (2) + 2 = 4

LMM9 target (1-Elowin, 2-Eozindra) - (1d2)

(2) = 2

LMM9 mace attack 2 on Eozindra AC13 (pack tactics), bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (68) + 4 = 12

1d6+2 : (6) + 2 = 8

Oct 31, 2024 12:27 am
Morik shot up to a sitting position inhaling a deep breath, just in time to see Elowin rushing in to protect him. His face flushed, embarrassed that he nearly died. A quick glance showed that most of his companions were badly hurt. After a quick word to rejuvenate himself as he stood up, Morik swung for all he was worth.
OOC:
That attack should be just 1d20 (no bonuses), but it missed anyway.
Last edited October 31, 2024 1:24 am

Rolls

Healing Word (lvl 2) - (2d4+4)

(34) + 4 = 11

Quarterstaff - Attack Number 9 - (1d20+6)

(4) + 6 = 10

Oct 31, 2024 1:53 am
Round sixteen, continued...

Morik stands up and draws upon the power of the earth all around them - so recently demonstrated with the Entangle spell - to heal himself. Morik casts a L2 Healing Word and gains 11 HP. He then swings his staff, trying to beat down Lord Mayor's Man Nine, but the robber easily steps out of the way.

Lord Mayor's Man Four continues trying to attack Adran, stabbing and slashing with his short sword.
Adran takes 4 piercing damage.
Lord Mayor's Man Seven, faced with opponents on either side of him, tosses aside his longbow and whips out his short sword. Feeling alone and abandoned, trying to fend off Elysia and Ishi, he attacks both of them.
Elysia takes 7 piercing damage.
Ishi takes 5 piercing damage.
20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 2 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (18/26)
1 - Mara

Rolls

LMM4 short sword attack 1 on Adran AC17, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (18) + 4 = 22

1d6+2 : (2) + 2 = 4

LMM4 short sword attack 2 on Adran AC17, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (4) + 2 = 6

LMM7 short sword attack 1 on Elysia AC15, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (5) + 2 = 7

LMM7 short sword attack 2 on Ishi AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (12) + 4 = 16

1d6+2 : (3) + 2 = 5

Oct 31, 2024 3:32 am
Round sixteen, continued...

Elysia looks daggers at Lord Mayor's Man Seven as he stabs her. But having heard her sister's sobs, Elysia speaks over the robber's head: "Ishi, I'm leaving him to you!" Elysia Disengages, and runs north through the archway into the Chapel. Her sister is clearly in desperate trouble, though she's not sure why she was yelling about Morik, as the dwarf seems fine at the moment (as does the artificer). The biggest threat is the...MANTICORE?!? Elysia takes this all in with a moment's glance but never slows her pace. She dives past Elowin and lunges at the abominable Lord Mayor with her rapier. The blade sinks into the beast just under its wing, driving in almost to the hilt. The manticore roars in pain and confusion, the sound rising into a wailing shriek as the body melts and shrinks. The tail falls away, and the wings split and fly up like embers from a campfire.
The Lord Mayor takes 14 damage.
In a moment, Elysia yanks her blade out of the Lord Mayor, back in human form.
[ +- ] Elysia ends the manticore

20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 2 temp HP) two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (18/26)
1 - Mara

Rolls

Elysia rapier attack on Lord Mayor AC14, piercing damage, sneak attack - (1d20+6, 1d8+4, 2d6)

1d20+6 : (9) + 6 = 15

1d8+4 : (3) + 4 = 7

2d6 : (61) = 7

Oct 31, 2024 5:27 am
Round sixteen, continued...

Writhing in pain, the Lord Mayor whimpers. "Dweller...Dweller in the Deep...?" His eyes dart around desperately. His hands twitch, one hand clutching at the wound in his side, the other reaching out to his staff...which is sparking and fizzing on the ground where he dropped it by the archway next to Morik. His eyes fall on Elysia, holding the sword with his blood dripping from it. "Dweller in the Deep...save me!" He flings his hand toward Elysia, and a burst of noxious gas spews toward her.
OOC:
At this point, Elysia needs to make a CON saving throw, DC13, as he has cast Poison Spray at her.
Oct 31, 2024 5:29 am
Elysia attempts to withstand the poison.

Rolls

CON saving throw DC13 - (1d20+2)

(7) + 2 = 9

Oct 31, 2024 5:30 am
Round sixteen, continued...

Elysia gasps and coughs as the poison wracks her lungs.
Elysia takes 10 damage and falls to the ground, dying again.
OOC:
@redamancy @MaJunior - it is time for Eozindra and Adran's turns.
[ +- ] Elysia falls to poison

20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24) Dying two successes
3 - Manticore Mayor
1 - Eozindra (3/15)
1 - Adran (18/26)
1 - Mara

Rolls

Poison damage to Elysia - (2d10)

(19) = 10

Oct 31, 2024 7:01 am
OOC:
Sure I can order the spiritual weapon to move north 20 feet pr round. It will take it 3-4 rounds before it gets here.
Elysia is getting healed next round
Oct 31, 2024 7:11 am
Eozindra continues to vent her fear, anger, and frustrations on the villains surrounding her. She aims for the Lord Mayor, back in his bipedal form. "Sia," she wails as she wields her rapier in the fashion the rogue trained her. "Hang on, I’ll be right there."
OOC:
Healing word self because honestly it’s amazing I haven’t gone down yet with my china doll con stat. Stabbing mofo who hurt my sister.

Rolls

Healing Word - (1d4+3)

(3) + 3 = 6

Rapier - Attack - (1d20+3)

(17) + 3 = 20

Rapier - Damage - (1d8+1)

(8) + 1 = 9

Oct 31, 2024 1:22 pm
"Dammit," Adran growls as Sia falls again. At least the Lord Mayor wasn't a Manticore anymore, so that was nice. Still, this asshole right here...

Adran turns to the Fourth of Lord Mayor's Men. "You wanted my attention? You have it." With that, Adran thrusts his dagger at the man.

Rolls

Attack (Dagger) - (1d20+6)

(6) + 6 = 12

Damage (Piercing) - (1d4+4)

(4) + 4 = 8

Oct 31, 2024 2:51 pm
Round sixteen, completed...

"Sia!" Eozindra exclaims, stabbing the moldy Lord Mayor. The sword punches through his hand and into his chest. "Dweller...?" he mumbles, staring down at his hand twitching like a pinned butterfly. "The darkness...is so beautiful..."
The Lord Mayor takes 9 piercing damage and dies!
But Zin's eyes are only on her sister. "Hang on, I'll be right there!"
Eozindra gains 6 HP (L1 Healing Word on self)

Likewise focused on the fallen half-elf, Adran growls. "Dammit," So focused is he that he doesn't register the Lord Mayor's death. His fury is directed at the robber who has been attacking him. The artificer snarls at Lord Mayor's Man Four, stabbing and slashing. "You wanted my attention? You have it." Sorely pressed, Lord Mayor's Man Four barely deflects each thrust of the blade with his own.

This ends round sixteen.
[ +- ] Death of the Lord Mayor

20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24) Dying two successes
3 - Lord Mayor
1 - Eozindra (9/15)
1 - Adran (18/26)
1 - Mara
Oct 31, 2024 3:24 pm
ROUND SEVENTEEN
(this was preceded by round sixteen)

Ishi knows it all depends on him to protect everyone. Blocking out the crying and shouting behind him, he focuses only on the enemy in front of him who has hurt him and so many of his friends. The barbarian whirls and hacks with his greatsword at Lord Mayor's Man Seven. "You won't hurt them anymore!" Ishi pants. His enemy's short sword is too feeble to block his cleaving swings; the Lord Mayor's Man Seven takes 11 slashing damage and is clearly terrified.
[ +- ] Abbey Battle, start of round 17
Ignoring all else around her in the Chapel, Elowin kneels and prays to Lunea; the goddess is still with her, and the healing balm of her presence flows through her vessel into the dying rogue. Elysia sputters, and the her breathing evens out as some of her wounds close. Elysia has 7 HP and is no longer dying. Meanwhile, in the Great Room, Lunea's sickle continues to float northward toward the archway. Drifting silently up behind Lord Mayor's Man Seven, Lunea's sickle takes him completely by surprise, slicing the robber in the back of the neck as he's fighting Ishi.
Lord Mayor's Man Seven takes 10 damage and falls dead.

Lord Mayor's Man Nine cries out "BOSS! NOOOO!" He goes wild, laying about himself with his mace. He lashes out at Morik and at Eozindra. His swing misses Morik by a mile, but Eozindra - the terrible person who just struck down the boss! - is hit in the head with a crit.
Eozindra takes 10 damage and collapses, dying.
[ +- ] Abbey Battle, round 17: Eozindra falls
Morik taps his staff on the ground, and the energy of the earth flows up through the stone and into the shaft. Momentarily it swells and buds with new growth. Morik swings this shillelagh at Lord Mayor's Man Nine, but the robber was expecting the attack and dodges it. "Didn't I kill you already?" the robber sneers. "I guess I'll have to do the job proper this time!"

"You got it, Pola!" Lord Mayor's Man Four calls to Pola (the robber Morik is attacking). Then he looks at the crumpled body of the Lord Mayor. "We will avenge you, boss!" This robber is clearly confident that he and Lord Mayor's Man Nine (Pola) can finish off the weakened three adventurers who are still standing (he doesn't yet know that Elysia has been healed). So saying, Lord Mayor's Man Four attacks Adran twice: quick jabs and slashes with his short sword. His confident smile begins to falter as Adran easily parries the blows.

"You've got no chance against the four of us!" Elysia quips, leaping to her feet again...but then she sees Eozindra's supine body, blood leaking from her skull. "Zin...!" With herself, there are only three facing her enemy, because her sister has fallen. Elysia's eyes blaze with ferocity. "You...hurt...my sister! Prepare to die!" She stabs Lord Mayor's Man Nine. Lord Mayor's Man Nine takes 12 piercing damage, his first injury in this entire combat. Looking into the murderous eyes of the companions, he feels the first inkling of doubt enter his mind.

Eozindra writhes on the ground as her vision begins to fade...

Morik responds to Lord Mayor's Man Four's promise of vengeance with menace. "You sure about that? Last chance to drop your weapons and live. You really want to die here?" Lord Mayor's Man Four is reconsidering his commitment, but hasn't yet decided to capitulate; he's still more angry than scared.
20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (0/15) Dying
1 - Adran (18/26)
1 - Mara

Rolls

Ishi greatsword attack AC13, slashing damage - (1d20+6, 2d6+4)

1d20+6 : (11) + 6 = 17

2d6+4 : (52) + 4 = 11

Oct 31, 2024 3:48 pm
Elowin is tired, but kneels to heal Sia
[ +- ] 1 Cure Wounds

Rolls

Cure Wounds Sia - (1d8+3)

(4) + 3 = 7

Oct 31, 2024 6:44 pm
Round seventeen, continued...

Ignoring all else around her in the Chapel, Elowin kneels and prays to Lunea; the goddess is still with her, and the healing balm of her presence flows through her vessel into the dying rogue. Elysia sputters, and the her breathing evens out as some of her wounds close. Elysia has 7 HP and is no longer dying. Meanwhile, in the Great Room, Lunea's sickle continues to float northward toward the archway.
OOC:
@runekyndig - feel free to roll an attack on LMM7 if you wish, as the spiritual weapon is adjacent now.

20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) Prone two successes
3 - Lord Mayor
1 - Eozindra (9/15)
1 - Adran (18/26)
1 - Mara
Oct 31, 2024 7:35 pm
Round seventeen, continued...

Lord Mayor's Man Nine cries out "BOSS! NOOOO!" He goes wild, laying about himself with his mace. He lashes out at Morik and at Eozindra. His swing misses Morik by a mile, but Eozindra - the terrible person who just struck down the boss! - is hit in the head with a crit.
Eozindra takes 10 damage and collapses, dying.
OOC:
Note: the roll incorrectly attributes the "Pack Tactics" to being from the Lord Mayor; it's actually from LMM4.
[ +- ] Abbey Battle, round 17: Eozindra falls
OOC:
@grifter730 - It is now Morik's turn. @runekyndig can still roll that attack for Lunea's sickle.

20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) Prone two successes
3 - Lord Mayor
1 - Eozindra (0/15) Dying
1 - Adran (18/26)
1 - Mara

Rolls

LMM9 random target (1 - Morik, 2 - Elowin, 3 - Eozindra) - (1d3)

(3) = 3

LMM9 random target (1 - Morik, 2 - Elowin, 3 - Eozindra) - (1d3)

(1) = 1

LMM9 mace attack 1 on Morik AC14, bludgeoning damage - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (2) + 2 = 4

LMM9 mace attack 2 on Eozindra AC13 (pack tactics with the Lord Mayor), bludgeoning damage - (2d20h1+4, 1d6+2)

2d20h1+4 : (320) + 4 = 24

1d6+2 : (3) + 2 = 5

Crit damage on Eozindra - (1d6)

(5) = 5

Oct 31, 2024 8:11 pm
Seeing Eozindra fall, Morik was caught with indecision between rushing to heal her or thwacking these goons. In the end, he figured she could survive for another few seconds. He called for the life within his dead wooden quarterstaff to come back momentarily, swinging it once again at the goon in front of him that took down Eozindra.
OOC:
Bonus Action: Shillelagh
Action: Attack

Edit: Just can't buy a hit.
Last edited October 31, 2024 8:11 pm

Rolls

Shillelagh - Attack - (1d20+6)

(3) + 6 = 9

Oct 31, 2024 9:31 pm
OOC:
I thought he had moved away, but ok

Rolls

BA: Spiritual weapon - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (7) + 3 = 10

Nov 1, 2024 5:10 am
Earlier in round seventeen...

Drifting silently up behind Lord Mayor's Man Seven, Lunea's sickle takes him completely by surprise, slicing the robber in the back of the neck as he's fighting Ishi.
Lord Mayor's Man Seven takes 10 damage and falls dead.

Round seventeen continues...

Morik taps his staff on the ground, and the energy of the earth flows up through the stone and into the shaft. Momentarily it swells and buds with new growth. Morik swings this shillelagh at Lord Mayor's Man Nine, but the robber was expecting the attack and dodges it. "Didn't I kill you already?" the robber sneers. "I guess I'll have to do the job proper this time!"

"You got it, Pola!" Lord Mayor's Man Four calls to Pola (the robber Morik is attacking). Then he looks at the crumpled body of the Lord Mayor. "We will avenge you, boss!" This robber is clearly confident that he and Lord Mayor's Man Nine (Pola) can finish off the weakened three adventurers who are still standing (he doesn't yet know that Elysia has been healed). So saying, Lord Mayor's Man Four attacks Adran twice: quick jabs and slashes with his short sword. His confident smile begins to falter as Adran easily parries the blows.

"You've got no chance against the four of us!" Elysia quips, leaping to her feet again...but then she sees Eozindra's supine body, blood leaking from her skull. "Zin...!" With herself, there are only three facing her enemy, because her sister has fallen. Elysia's eyes blaze with ferocity. "You...hurt...my sister! Prepare to die!" She stabs Lord Mayor's Man Nine. Lord Mayor's Man Nine takes 12 piercing damage, his first injury in this entire combat. Looking into the murderous eyes of the companions, he feels the first inkling of doubt enter his mind.
OOC:
@Redamancy - roll Eozindra's Death Save.
@MaJunior - it's Adran's turn.
[ +- ] Abbey Battle, round 17: LMM7 dies

20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (0/15) Dying
1 - Adran (18/26)
1 - Mara

Rolls

LMM4 short sword attack 1 on Adran AC17, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (2) + 4 = 6

1d6+2 : (5) + 2 = 7

LMM4 short sword attack 2 on Adran AC17, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (6) + 4 = 10

1d6+2 : (2) + 2 = 4

Elysia rapier attack on LMM9 AC11, piercing damage, sneak attack - (1d20+6, 1d8+4, 2d6)

1d20+6 : (5) + 6 = 11

1d8+4 : (3) + 4 = 7

2d6 : (32) = 5

Nov 1, 2024 6:54 am
OOC:
My name is Elysia Nightthorn, you hurt my sister. Prepare to die

:D
Nov 1, 2024 1:08 pm
"You sure about that?" Adran replies, menacingly. Well... he hopes it's menacing. He was never particularly good with people. "Last chance to drop your weapons and live. You really want to die here?"

Adran can't help but have questions, and if they kill everyone, there won't be anyone left to answer them.
Nov 1, 2024 2:56 pm
OOC:
@MaJunior I like it - make an Intimidation check with ADV, DC15 for LMM4.
Nov 1, 2024 3:04 pm
OOC:
Let's see...

Edit: Yep.
Last edited November 1, 2024 3:05 pm

Rolls

Intimidation (CHA) - (2d20H1)

(54) = 5

Nov 1, 2024 11:06 pm
OOC:
I won't hold up the turns waiting for Eozindra's death save; you all know she's dying, so I'll continue.
Round sixteen, completed.

Eozindra writhes on the ground as her vision begins to fade...

Morik responds to Lord Mayor's Man Four's promise of vengeance with menace. "You sure about that? Last chance to drop your weapons and live. You really want to die here?" Lord Mayor's Man Four is reconsidering his commitment, but hasn't yet decided to capitulate; he's still more angry than scared.
20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (0/15) Dying
1 - Adran (18/26)
1 - Mara
Nov 1, 2024 11:22 pm
ROUND EIGHTEEN
(this was preceded by round seventeen)

Ishi, realizing that he was helped by the apparition but unsure how to interact with the flying sickle, hesitates and then gives it a little bow of gratitude. For its part, it does not stop in its drift north. Following its example, Ishi charges north through the archway into the room, taking in the sight of the two robbers and the dying half-elf between them. "SVAKTAG!" he screams (a particularly foul orcish obscenity) and attempts to cleave Lord Mayor's Man Nine from groin to crown. The robber, already reeling from the wound that Elysia deal him, tries to block the blow but his mace rebounds from the gigantic blade.
Lord Mayor's Man Nine takes 13 slashing damage.
[ +- ] Abbey Battle, start of round 18
OOC:
@Redamancy - please roll the death save for Eozindra. Edit: I've rolled Eozindra's death save, since it's been two days.
Elowin moves to Adran's side and tries to stop the bleeding from Eozindra's skull, but is unable to staunch the flow in the first few seconds. Lunea's sickle drifts up to attack Lord Mayor's Man Nine, but the villain is able to dodge the scything blade.

Lord Mayor's Man Nine is starting to sweat, with two murderous intruders flanking him who have each just wounded him badly, not to mention the freaky flying weapon that has just entered the Chapel! His eyes shift back and forth as his head swivels, trying to keep both Elysia and Ishi in sight. He steps back and attacks each, then tries to make a run for it. He manages to connect with the barbarian; Ishi takes 4 damage.
[ +- ] Path of LMM9's flight
As the robber starts to flee, Elowin whips her rapier up from the ground and stabs him through the kidneys.
Lord Mayor's Man Nine takes 9 damage and dies.
[ +- ] Abbey Battle, round 18: the fall of LMM9
Morik rushes across the Chapel past Ishi, calling out "Live!" to Eozindra. The half-elf bard's nearly-transparent eyelids flutter and open again.
Eozindra gains 7 HP and is no longer dying. The bard shrieks out a gasp as she awakens in the lap of Elowin.
Morik swings his gnarled, leafy branch, clobbering the last remaining robber in the back. Lord Mayor's Man Four takes 11 damage.

Staggering from the huge blow to his back, Lord Mayor's Man Four sees black spots for a moment. But the sight of the cleric stabbing his last remaining buddy, Pola, in the back is burned into his mind. Lord Mayor's Man Four is filled with rage, a burning hatred that overwhelms any sense of self-preservation he may have been feeling. He focuses this rage on Elowin, stabbing furiously at her. She is still crouched over Eozindra's body, having set aside her shield, with only her rapier in her hand, still extended from the killing stroke that slew Pola. Lord Mayor's Man's sword plunges into her shoulder, slicing through her collarbone and down.
Elowin takes 7 damage and is dying. Lunea's sickle vanishes like something eclipsed the moon.
The last robber standing yanks out the blade with a fountain of gore and hacks again at her body, his tears blurring his vision. The sword hacks into Elowin's arm, taking her sword hand off midway up her forearm. The rapier lands with a clatter and splatter.
Elowin has one failed death save.
[ +- ] Abbey Battle, the end of Elowin
Elysia looks in shock at Elowin's severed arm lying on the ground at her feet. "N-no...." she says, picking it up gingerly. She looks helplessly at her sister Eozindra, who is blinking on the floor, and takes a step toward the dying cleric...

"NO!!!!" Adran lunges at the man and thrusts his dagger, even as he can't take his eyes off of his sister. The blade misses the robber who is as wracked with grief as the artificer is.

Having just opened her eyes with a gasp, Eozindra continues her audible reactions with a horrified scream as she sees the arm severed from the elf who tried to protect her. Terrified purple eyes brim with tears as she tries to apply pressure to the savage wound.

"No! No, no no…" Focusing her attention behind closed eyes, the half-elf tries desperately to send healing energies from herself but finds that she is exhausted from the day already. "I can’t, I just… I can’t … I…" she continues to babble as she looks mournfully up to Adran, tears streaking pale lines across her gore-splattered cheeks.

A moment of realization hits her as she sees the man beside the devastated brother.

"You!" She leaps to her feet and pulls the twin daggers from her hips, attempting to re-sheathe them both within the remaining monster’s chest. Eozindra plunges her daggers into Lord Mayor's Man Four's chest. His look of triumph is replaced by one of bewilderment.
Lord Mayor's Man Four takes 6 damage and dies.

With all the enemies defeated, the combat encounter has ended at last, with the power of the Lord Mayor's Men robber gang broken, their leader vanquished. The sense of relief in victory is leavened with grief as the group gathers around their dying companion...there is a growing sense of tension as each of the adventurers feels a vast, dark, cold presence in the room with you.
20 - Ishi (9/35) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (0/24) Dying one failure
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (7/15) one failure
1 - Adran (18/26)
1 - Mara

Rolls

Ishi greatsword attack on LMM9 AC11, slashing damage - (1d20+6, 2d6+4)

1d20+6 : (6) + 6 = 12

2d6+4 : (45) + 4 = 13

Nov 2, 2024 12:50 am
OOC:
@Runekyndig I can heal Eoz, if you wanna heal yourself since you’re really low on HP too.
Nov 2, 2024 5:21 am
Elowin drops her shield to attend Eozindras wounds. Failing to stabilize her she grabs a glimmerberri and tries to feed her that. Unfortunately she is unconscious, and Elowin ends up removing it again in fear of choking the dying woman.
[ +- ] 9x glimmerberries.
OOC:
I'm out of spellslots.
Last edited November 2, 2024 9:18 am

Rolls

Medicine DC10 - (1d20+3)

(6) + 3 = 9

Nov 2, 2024 7:12 pm
OOC:
@runekyndig - Though she's used her action with the attempt to stabilize, Elowin could toss a glimmerberry to one of her conscious companions as a free action. But more vitally, to which square do you go to tend to Eozindra? If you go to the Lord Mayor's square, you can tend her AND have your sickle float up and attack LMM9! Remember that your spiritual weapon will persist through round 21 or the combat ends, whichever comes first. Even if Elowin is knocked out or killed, the spiritual weapon will remain for the full minute (though it won't do anything without Elowin's direction). Either way, I need to know where Elowin is for the map.
Round eighteen, continued...

Elowin moves to Adran's side and tries to stop the bleeding from Eozindra's skull, but is unable to staunch the flow in the first few seconds. Lunea's sickle drifts up to attack Lord Mayor's Man Nine, but the villain is able to dodge the scything blade.
20 - Ishi (9/35, 4 temp HP) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (0/15) DYING one failure
1 - Adran (18/26)
1 - Mara

Rolls

Eozindra death save 1 - (1d20)

(8) = 8

Nov 3, 2024 8:40 am
OOC:
@spaceseeker19 lets forget the glimmerberries. I was just RP'ing our OOC desition
https://i.imgur.com/hWWuTuY.png

Rolls

BA: Spiritual weapon vs LLM9 - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (4) + 3 = 7

Nov 3, 2024 5:21 pm
Round eighteen, continued...

Lord Mayor's Man Nine is starting to sweat, with two murderous intruders flanking him who have each just wounded him badly, not to mention the freaky flying weapon that has just entered the Chapel! His eyes shift back and forth as his head swivels, trying to keep both Elysia and Ishi in sight. He steps back and attacks each, then tries to make a run for it. He manages to connect with the barbarian; Ishi takes 4 damage.
OOC:
Elowin and Ishi, then Elysia, then Morik: all have the option of using their reactions to make a melee attack on LMM9 as he breaks to flee.
[ +- ] Path of LMM9's flight
OOC:
After that, then it is Morik's turn.

20 - Ishi (9/35) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (0/15) DYING one failure
1 - Adran (18/26)
1 - Mara

Rolls

LMM9 mace attack 1 on Elysia AC15, bludgeoning damage - (1d20+4, 1d6+2)

1d20+4 : (7) + 4 = 11

1d6+2 : (1) + 2 = 3

LMM9 mace attack 2 on Ishi AC16, bludgeoning damage - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (2) + 2 = 4

Nov 3, 2024 11:45 pm
OOC:
Sorry y’all. Had a backslide with my current bout of bronchitis and spent the last few days entirely in bed. I am glad you didn’t delay too long on my account. Apologies again
Nov 4, 2024 4:44 am
OOC:
sparking of pathes. Wasn't there a trap on the rug south of the statue? And didn't Elowin go right through it?

Rolls

reaction Rapier - (1d20+6, 1d8+4)

1d20+6 : (13) + 6 = 19

1d8+4 : (5) + 4 = 9

Nov 4, 2024 5:44 am
runekyndig says:
sparking of pathes. Wasn't there a trap on the rug south of the statue? And didn't Elowin go right through it?
OOC:
No, Elowin never stepped there, and Elysia just barely missed it in the dark. After the Hunger of Hadar ended, Lord Mayor's Man Five ended up dying on that spot.
Nov 4, 2024 5:45 am
Redamancy says:
Sorry y’all. Had a backslide with my current bout of bronchitis and spent the last few days entirely in bed. I am glad you didn’t delay too long on my account. Apologies again
OOC:
Oof. I hope that you are getting a lot of rest and experiencing a solid recovery.
Nov 4, 2024 5:51 am
Round eighteen continued...

As the robber starts to flee, Elowin whips her rapier up from the ground and stabs him through the kidneys.
Lord Mayor's Man Nine takes 9 damage and dies.
OOC:
@grifter730 - It is still Morik's turn, but now no one else needs to make opportunity attacks.
[ +- ] Abbey Battle, round 18: the fall of LMM9

20 - Ishi (9/35) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (0/15) DYING one failure
1 - Adran (18/26)
1 - Mara
Nov 4, 2024 8:11 am
With Eozindra still dying in Elowin’s arms, Morik rushed over to her to quickly heal her, before scowling and taking out his anger on the last remaining man.

Rolls

Healing Word (lvl 2) - (2d4+4)

(12) + 4 = 7

Shillelagh - Attack - (1d20+6)

(10) + 6 = 16

Shillelagh - Damage - (1d8+4)

(7) + 4 = 11

Nov 4, 2024 3:59 pm
Round eighteen, continued...

Morik rushes across the Chapel past Ishi, calling out "Live!" to Eozindra. The half-elf bard's nearly-transparent eyelids flutter and open again.
Eozindra gains 7 HP and is no longer dying.
Morik swings his gnarled, leafy branch, clobbering the last remaining robber in the back. Lord Mayor's Man Four takes 11 damage.


20 - Ishi (9/35) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (2/24)
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (7/15) one failure
1 - Adran (18/26)
1 - Mara
Nov 4, 2024 6:19 pm
OOC:
@spaceseeker19 Lets make it dramatic and spectacular.
Nov 5, 2024 3:03 am
Round eighteen, continued...

Staggering from the huge blow to his back, Lord Mayor's Man Four sees black spots for a moment. But the sight of the cleric stabbing his last remaining buddy, Pola, in the back is burned into his mind. Lord Mayor's Man Four is filled with rage, a burning hatred that overwhelms any sense of self-preservation he may have been feeling. He focuses this rage on Elowin, stabbing furiously at her. She is still crouched over Eozindra's body, having set aside her shield, with only her rapier in her hand, still extended from the killing stroke that slew Pola. Lord Mayor's Man's sword plunges into her shoulder, slicing through her collarbone and down.
Elowin takes 7 damage and is dying. Lunea's sickle vanishes like something eclipsed the moon.
The last robber standing yanks out the blade with a fountain of gore and hacks again at her body, his tears blurring his vision. The sword hacks into Elowin's arm, taking her sword hand off midway up her forearm. The rapier lands with a clatter and splatter.
Elowin has one failed death save.
[ +- ] Abbey Battle, the end of Elowin
Elysia looks in shock at Elowin's severed arm lying on the ground at her feet. "N-no...." she says, picking it up gingerly. She looks helplessly at her sister Eozindra, who is blinking on the floor, and takes a step toward the dying cleric...
OOC:
It is Eozindra and Adran's turn. Remember that this is how Elowin's journey ends. LMM4 stands there, wide-eyed, with the bloody sword in his hand.

20 - Ishi (9/35) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (0/24) Dying one failure
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (7/15) one failure
1 - Adran (18/26)
1 - Mara

Rolls

LMM4 short sword attack 1 on Elowin AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d6+2 : (5) + 2 = 7

LMM4 short sword attack 2 on Elowin AC16, piercing damage - (1d20+4, 1d6+2)

1d20+4 : (15) + 4 = 19

1d6+2 : (4) + 2 = 6

Nov 5, 2024 4:07 am
"NO!!!!"

Adran lunges at the man and thrusts his dagger, even as he can't take his eyes off of his sister.

Rolls

Attack (Dagger) - (1d20+6)

(3) + 6 = 9

Damage (Piercing) - (1d4+4)

(4) + 4 = 8

Nov 5, 2024 10:53 pm
runekyndig says:
OOC:
@spaceseeker19 Lets make it dramatic and spectacular.
OOC:
I want in!
The bard shrieks out a gasp as she awakens in the lap of Elowin. Eozindra continues her audible reactions with a horrified scream as she sees the gore tearing apart the elf who tried to protect her. Terrified purple eyes brim with tears as she tries to apply pressure to the savage wound.

"No! No, no no…" Focusing her attention behind closed eyes, the half-elf tries desperately to send healing energies from herself but finds that she is exhausted from the day already. "I can’t, I just… I can’t … I…"

She continues to babble as she looks mournfully up to Adran, tears streaking pale lines across her gore splattered cheeks.

A moment of realization hits her as she sees the man beside the devastated brother.

"You!" She leaps to her feet and pulls the twin daggers from her hips, attempting to re-sheathe them both within the remaining monster’s chest.
OOC:
Two weapon fighting: When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.



Oh look. There are some decent rolls.
Last edited November 5, 2024 10:57 pm

Rolls

Dagger - Attack - (1d20+3)

(16) + 3 = 19

Dagger - Attack - (1d20+3)

(16) + 3 = 19

Dagger - Damage - (1d4+1)

(2) + 1 = 3

Dagger - Damage - (1d4)

(3) = 3

Nov 6, 2024 6:43 am
Eozindra plunges her daggers into Lord Mayor's Man Four's chest. His look of triumph is replaced by one of bewilderment.
Lord Mayor's Man Four takes 6 damage and dies.

With all the enemies defeated, the combat encounter has ended at last, with the power of the Lord Mayor's Men robber gang broken, their leader vanquished. The sense of relief in victory is leavened with grief as the group gathers around their dying companion...there is a growing sense of tension as each of you feels a vast, dark, cold presence in the room with you.
OOC:
At this point, let's transition into the characters reacting to the loss of Elowin as she lays there, dying. Each character - including Elowin - can say their goodbyes. As a group you can come up with reasons that she isn't getting saved/spared from dying as you like.

20 - Ishi (9/35) one success, two failures
18 - Lord Mayor's Men Five and Eight
15 - Elowin (0/24) Dying one failure
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Dwarf 15/33) two failures
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (7/24) two successes
3 - Lord Mayor
1 - Eozindra (7/15) one failure
1 - Adran (18/26)
1 - Mara

Elowin

runekyndig

Nov 6, 2024 7:23 am
Elowin is on the floor gasping. Her hand is grasped around some around her neck.
Adran - take care of Ishi.

Luna is calling me hom...

She doesn't have breath to finish the sentence. Her hand slumps down revealing the reliquary she have been carrying. Its a piece of metal within a glass cylinder. That piece of star metal was the resting place for the temple where Adran and Elowin grew up.

Elowin
[ +- ] full size image
OOC:
Giving what we have discussed in the OOC tread, ill redo this post
Last edited November 8, 2024 10:44 pm
Nov 6, 2024 4:39 pm
OOC:
I need someone to give Adran a reason not to cast his last spell to heal his own sister.

I know rune wants to change characters, and I'm not trying to stop that, but from an IC standpoint he would absolutely save her. So, a little help?

Elowin

runekyndig

Nov 8, 2024 10:56 pm
Adran it hurts... Elowin fights the pain, but its getting hard and harder to fight.

I... I see Lunas night sky she says wistfully.

No, there is no moon here - just empty night. It's cold! There is panic in her voice now.
Adrans healing magic flows through her but something isn't right.
Something got me! Elowins eyes turn milky white and she frantically grabs the reliquary she has been carrying. Its a piece of metal within a glass cylinder. That piece of star metal was the resting place for the temple where Adran and Elowin grew up.
She starts to pray. Holy mother, maiden and cro... The a different voice takes over and Elowin is wrecked in pain as the words are forced through her mouth.

"They have deprived me of my servant. I will take you as recompense."

"You are a puny thing, but amusing. I am satisfied with this trade."

"Say farewell to your companions before you depart."

"Pledge fealty to me and know my power. Refuse and suffer the consequences."
OOC:
(Note: I/GM use "violet" as the color for the Dweller's dialogue)
Elowin gasps. I can't...
I am dauther of the moon. AAH!

She grasps the nearest hand, trying to anchor herself to this world, this place, deep under ground away from the trees and the moon.

Elowin
[ +- ] full size image
Nov 8, 2024 11:54 pm
Adran's voice is deafeningly quiet. "Listen to me, you insufferable cosmic stain... let my sister go, or know that I will spend my life hunting down your true form to force you to release her. You will know no rest, and you will keep your minions only as long as it takes me to find them. Make your choice, but remember it well because a day will come when you will be painfully reminded of this meeting. I will destroy everything I am and everything I know, so long as I destroy you with it. It will take time... but eventually, yours will run out."
Nov 10, 2024 3:39 pm
The oppressive sense of the cold, unfeeling emptiness fades and your breaths come easier. Elowin's body relaxes and then shimmers as a sparkle of starlight plays across her body. She is dead, her reliquary in her one remaining hand and a small smile on her face, looking very much at peace. After a shocked moment, Elysia moves closer to Adran, feeling sympathy in her own sadness and wanting to comfort him, but not knowing how.
Nov 10, 2024 4:24 pm
OOC:
great scene
Nov 10, 2024 5:37 pm
Adran finds some solace in the glimmer of moonlight, determined to find another of Lunea's followers to attempt to verify that his sister had truly passed peacefully. Reaching down to pick up Elowin's reliquary, Adran closes his hand on his sisters and holds it silently. Kneeling beside her with his eyes closed and her hand in his, seconds tick by in almost oppressive silence.

Eventually, Adran releases his sister's hand and as he pulls his own back he is holding her reliquary. For the moment, he pockets it securely and stands to collect the pieces of Mara. Bringing them next to the body of Elowin, he sits down.

"We need to rest." The comment is simple, analytical. The tone is subtly different than normal. This has not been Adran's best day.
Nov 11, 2024 5:22 am
Morik rushed over to Elowin’s side, calling for healing magic, but it failed just the same as all the attempts of the others to bring her health back. He stayed by her side, but left the comforting and holding hands to her brother Adran.

It was a hard fought battle. Morik himself had to be yanked back from the brink of death, and though they emerged victorious, it felt like nothing but a loss. He wiped away his tears silently, and mourned the loss of a companion, for it was her time to go back to the earth.

"Farewell, and find peace at home and hearth."
OOC:
Long rest? Short rest?
Nov 11, 2024 1:52 pm
OOC:
As you decide what kind of rest to take, consider this:

Note 1: per our convention, those of you who fell to 0 HP and recovered (Elysia, Eozindra, Ishi, Morik) can choose to describe the aftermath of those wounds: scars physical or emotional that change appearance or inform behavior/attitudes.
Nov 11, 2024 4:27 pm
Adran, realizing that his companions are in worse shape (at least physically) than he is, will find distraction in purpose. He will haul the bodies of the Lord Mayor and his men out of the room they were in, scavenging anything of value from their corpses before throwing them in the pool of water by where they had entered.

Once general clean up is finished, the elf will begin securing their room... scavenging bedding from the chamber the men stayed in and dragging extra wood into the Lord Mayor's room before shutting and locking (or otherwise barricading) the door. After starting a fire for warmth, he then works on clearing benches to make room for proper bedding so that everyone can rest as long as needed.
OOC:
Long Rest. Everyone is about dead. Or worse.
Last edited November 11, 2024 4:29 pm
Nov 12, 2024 8:28 am
OOC:
Beautiful scene, indeed.
Silently and reverently, Eozindra folds Elowin’s limbs gracefully against herself, giving the impression that the elf is clasping her hands before her waist as if in a temperate prayer. She reaches to close her eyes and brushes the hair away from her face gingerly. Quietly, she whispers a farewell in the Elven tongue, bidding Elowin, "Sleep at peace, resting safely within Lunae’s heart, and know the love you carry with you. Smile upon us with your silver gaze when at night we turn our faces up to your grace with remembrance."

Eozindra follows Adran with her gaze and nods minutely. She exhales a heavy sigh. He is right, after all. She concludes putting Elowin in as peaceful a placement as she is able before standing and beginning a slow, exhausted examination of the space around them. "Let us be sure this space is secure. And then we rest."

She glances to the debris of battle and wrinkles her nose, indicating the Lord Mayor and his henchmen. "I’d prefer we not share a space with the likes of them, though."
OOC:
I’m pretty burnt for spells so long rest wouldn’t go amiss. Really want to make sure we’ve got a defensible position, however, and take alternating watches. Don’t like this area at all.

Also, can we look the bodies as we chuck them out of our resting site?! Not Elowin’s obviously.
Nov 12, 2024 8:29 am
OOC:
Can we pretend I posted just a liiiiiittle faster to get the words out before Adran started hurling corpses? lol
Nov 12, 2024 9:13 am
OOC:
I'm not inviting you to loot Elowins corps, but its worth noting that she has 8 glimmerberries and GP: 63 SP: 9 CP: 460 Healing potion: 1
[ +- ] 8x glimmerberries.
Also I'm really happy about this deep rp this character death have imposed.
Last edited November 12, 2024 9:17 am
Nov 12, 2024 11:00 pm
MaJunior says:
//...scavenging anything of value from their corpses before throwing them in the pool of water...//
OOC:
Already covered.
Nov 13, 2024 12:43 am
OOC:
Eozindra up there just had to mention Elowin clasping hands, even though the poor woman has a stump bleeding out on one arm now. Sorry, just had to mention that cause it cracked me up, poor Elowin.
Morik helped Adran secure the room. There wasn't much he could do, but he gave out Goodberries and healing where he could, and helped clean up and secure the area. A long sleep was overdue, but the somber mood didn't sit well with him, and he never could get quite comfortable.
Nov 13, 2024 8:18 am
OOC:
Well. She put the arm back like it is in the right place. Week 4 of bronchitis recovery! My poor brain has been a little too oxygen deprived for too long. Second round of meds, please save me!

I am out of town with family until Thursday evening. May be slow to reply. Please make any applicable rolls for me. I don’t want to slow this down.

@spaceseeker19 Is it possible to retrieve the Drow crossbow bolt that she fired and didn’t hit with?
Last edited November 13, 2024 5:11 pm
Nov 14, 2024 2:31 am
The party grieves and begins to process their loss. It is hard to believe that at most ten minutes have passed since the party first entered the Forgotten Abbey, and less than 24 hours have passed since Elysia picked the lock and the heroes first stepped through the gate from the Market District in Grayhaven. Why did they come here, anyway? They were following Tykus' map to this Abbey, looking to find an artifact that he believed was indicated on the map. The map that drow assassins had literally killed to find. Where was this artifact, then?
OOC:
At the most liberal accounting, it is about 9 PM on the 22nd day since the party left Mara. So the party will get a long rest, just not until midnight when it becomes the 23rd day.
After Eozindra gives her moving prayer and eulogy over Elowin, Adran, Morik, and Ishi begin lugging the dead bodies to the pool with an idea to dumping them there. But Morik notes that the bodies will just float on the surface if they don't find something to weigh them down. The party begins to look around: to see what's there, to see what else there might be to explore, to see what the Lord Mayor's Men were doing, to see any trace of an artifact, to find some cobbles or something to weigh down corpses, to secure against further attack, intrustion, or the return of more of the Lord Mayor's Men, to keep their minds off of their grief.
[ +- ] What the party has seen of the Abbey
There's an assortment of old junk in the room where Ishi is (the "Nursery" where the party entered the Abbey from the tunnels), but no loose stone nor any metal bits large enough to sink a body.

There are a bunch of tools for burglary and theft in the Library where Elysia is, looking down on the pile of dead bodies by the pool, but it would take a lot of any of the iron spikes, grapnels, lockpicks, or any of the other tools to weigh down even one of the bodies (though there's plenty of rope available).

The Entry Hall, where Morik is, has an unopened door at one end (the west, on the left of the map) and three unopened doors on the south wall. The far eastern end of the Entry Hall is filled with collapsed masonry; at some point that part of the buried Abbey collapsed from the pressure of tons of earth and stone of the city above it. Of all the party members, Morik is the least uncomfortable with the sensation of the vast earth above them pressing down on them...but he's still not entirely happy about it.

The Great Room, where Eozindra is, is filled with the detritus of the gang using it as their communal living space. The huge unopened door with the two bas-relief characters touching hands above it still awaits inspection in the east wall.

The Chapel, where Adran stands vigil over his sister's body, was clearly used as the Lord Mayor's bedroom. A desk and bed sit at the far end of the room, and an unopened door stands behind the altar.
Nov 14, 2024 5:01 am
OOC:
great recap
Nov 14, 2024 5:05 am
"Let the bodies float and rot, like the garbage they are!" Adran calls out from the Lord Mayor's room.

As much as a part of him wants to continue searching... his spirit is broken, and his body isn't markedly better. And to think, he faired better than almost any of his group. A thought that -- as he gazes mournfully down as his lost sister -- causes him to wonder if he had fought harder, if he had bled more, if maybe Elowin would still be with them. With him.
Nov 14, 2024 5:36 pm
Morik helped clear the room, but he left unsearched places well enough alone. No need to bring any additional problems, and anything there would still be there come the morning. He stayed nearby Adran, but kept quiet and let the man grieve in peace.
Nov 15, 2024 3:31 am
OOC:
Having seen nothing to the contrary in the past 24 hours, I'm going to assume that everyone wants to stay put for the few hours it takes to make it to Day 23, and then immediately take the long rest for the day. If that doesn't meet with your plan, let me know. But on that assumption...
It is some time before the adrenalin of loss and mortal danger settles down, and so the adventurers find themselves restless for a while, walking in circles, unable to sit and recover, wandering the areas. Morik points out where the hidden pit is, and therefore everyone knows to avoid that area of the carpet in the Great Room. Elysia and Ishi exchange stunned looks, both acknowledging the miracle that neither of them fell in while stumbling around in the darkness (neither of them ever quite walked through that space).

As the restless characters make their way through the areas of the Abbey that they've already visited, I'd like each PC to roll a WIS (Perception) check.

Nov 15, 2024 3:39 am
After helping to dump the bodies in the water, Ishi stares at them for a while. ::There must be something wrong about spoiling pure water like this:: he thinks to himself, but that thought is distant and almost disconnected from everything else. After a while he leaves the Library without a word to Elysia and wanders through the Entry Hall, idly tapping his fist against the wall and the columns as he walks up and down the length of the long space. After a while he notices with dull surprise that he's been punching harder and harder, because his hand is now bloody and throbbing.

Rolls

Perception - (1d20+6)

(6) + 6 = 12

Nov 15, 2024 3:49 am
Elysia is filled with an unreasonable shame that she still has her sister to love and provide comfort and support. Looking at Adran's shoulders, still hunched as if he's being beaten as he looks down at his sister's body, she is filled with grief and hurries out of the Chapel, fearful that her presence as a surviving sibling is less a comfort and more a dagger twisting in his side. Her feet take her through the detritus of a gang of ruffians living in the Great Room, marking up the plinth of the ancient statue with graffiti and leaving their trash everywhere. The stink of unwashed bodies seems particularly unclean in here, almost a desecration, somehow. She quickly leaves and watches the others dumping bodies in the pool in the Library. She feels no satisfaction in this victory. Eventually her shame fades, leaving only a dull lack of emotion. After the others leave, she remains, her eyes trailing over the many, many shelves bulging with equipment for dozens of burglaries. She wanders back and forth between the shelves, considering dispassionately which items would be useful. She takes a grappling hook, replaces her missing arrows, takes another pouch of ball bearings, and examines various sets of lockpicks.

Rolls

Perception - (1d20+3)

(17) + 3 = 20

Nov 15, 2024 4:55 am
This might be my chance
She flights her bonds and kick the bedframe she is bound to. The old wood squikes loudly as she is works.
Slowly she get one hand loose. It takes some skin off, but that will heal - if she lives to see another day.

Once has gotten out of her restraints, she scrambles to get her clothes back on.
OOC:
This is where I imagine someone would open the door.
Last edited November 15, 2024 7:23 am

Rolls

Faith: Athletics - (2d20l1+3)

(1313) + 3 = 16

Faith: Dex (disadvantage) - Check - (2d20L1+3)

(1517) + 3 = 18

Faith: Performance - (2d20l1+4)

(2016) + 4 = 20

Nov 15, 2024 6:57 am
Morik shook his head as he got up. He managed a fitful sleep, but it was his turn for the watch, and he considered simply staying up. Feeling restless, he decided to stretch his legs on a walk around the perimeter.
Last edited November 15, 2024 6:41 pm

Rolls

Perception - (1d20+6)

(6) + 6 = 12

Nov 15, 2024 4:01 pm
grifter730 says:
Not sure if the perception check happens before or after the long rest, so I’m unsure how to narrate it.
OOC:
You can do either, or say that it is during the long rest. After all, a long rest isn't just sleeping: it's any combination of restful activity: eating, conversation, contemplation, study, and so on.
Nov 15, 2024 6:21 pm
OOC:
Not to refute our GM, but I'm going to have Adran miss this perception check, as I envision him being rather lost in his own mind.
Nov 15, 2024 6:42 pm
OOC:
Ok cheers, I’ve edited my post.
Nov 16, 2024 12:10 am
Eventually, Elysia rejoins her sister to process her grief.

Nov 16, 2024 7:33 am
Faith opens the door and checks out the hallway. She wants to determine whether the coast is clear. If so, where is her gear? Then, how to get out of the Lord Mayor's domain. Perhaps not before figuring out what drew her in the first place.
Nov 17, 2024 5:10 pm
Before Eozindra can fully process what her sister is saying, the middle door in the southern wall of the Entry Hall creaks slightly open and Morik and Faith see each other as the tiefling tentatively pokes her head around the door.
Nov 17, 2024 6:21 pm
She stands ready to move, should Morik turn hostile, but she is not being aggressive.
A dwarf? There are no dwarfs amon the mayors men! The tiefling sounds puzzled
Are you armon the ones who beat them? I heard some fighting earlier. How she sounds excited.
Nov 17, 2024 7:00 pm
Morik’s eyes widened to a full moon. "‘WARE!" He shouted, gripping his quarterstaff and muttering a spell.

"Don’t worry lass, you’ll join your mates soon enough."
OOC:
Casting Shillelagh. I know she’s friendly, but Morik doesn’t know that, and there’s no reason to expect a friendly after what they’d just been through.
Nov 17, 2024 7:13 pm
MATES?! Those bastards beat me regually, and I was lucky when I passed out before... She points to several bruises and rope burns on her wrists.
Let's just say it has been days since I have been in my clothes.
Flaming embers appear in her hand.
We can fight if you want, but tell me first. The man with the eyepatch (OOC LMM4), is he dead?! Tell me he suffered.
Nov 17, 2024 7:22 pm
[ +- ] full image
Faith is currently without her equipment, I'm deliberately vague about her armored jacket, as it it up the GM if she has it or not at this moment.
She is wearing an amulet from Bealdor the High, God of the Sun around her neck. Its a golden sun. Its polished brash, not real gold.
She is a mess, hasn't washed for days, and has been beaten aggressively. Split lip, black eye. Rope burns on hands and feet.
Nov 17, 2024 8:30 pm
Morik paused, though he kept a defensive stance. Taking her in, her words slowly trickled into his addled mind, so enflamed with rage and violence and the need to hurt more things to make him feel better, but then he saw the amulet of Bealdor.

Could be a cheap trick to let down your defense. He thought to himself, but all the bruises and other evidence of beatings seemed a bit much even for a fiend's disguise.

Finally, Morik relaxed a bit. "Aye, black patch died. Took a couple daggers in the chest." He nodded towards Eozindra and shrugged, uncertain if that was a painful enough death for the blackguard.

"You were their prisoner then?" He sighed, regretting waking everyone up from a much needed rest.
OOC:
Didn't want to get too far before others had a chance to post.
Nov 18, 2024 5:17 am
Alerted by the clatter of the door, Eozindra dashes quickly towards the newcomer and Morik, reflexively reaching for the daggers she cleaned and returned to her belt.

"Heyyyy," she calls with a drawn-out weight on the end of her word; a valiant presentation of friendliness in a most stressful time. In finding an unarmed and disheveled looking woman before her, the hands immediately vacate their offensive position as the bard presents open palms in welcoming. "Hey," she proffers again, this time in a direct salutation complete with smile.

She stands straight beside her dwarven friend and appraises the stranger a moment. Then she launches forward her right hand in official greeting. "Eozindra," she introduces herself. "Might we have your name? It is always best to know to whom you speak." She looks around the room with wide eyes and remnants of gore across her porcelain cheeks. "I am afraid these men had substandard manners."
OOC:
Is it a threat? Is it a joke? Who knows. She just killed a man in a way so savage... I’m excited for it to get weird.
Nov 18, 2024 7:15 am
Eozindra? Is that you? Its me, Shade - well you knew me as Shade when we were kids.
Then I got into the church of Bealdor then I changed my name to Faith

Faith looks her old friend up and down. You are looking really good. I remember that you were worried that no boy would ever look at you, but that is defently no longer the case. I guess that you even get eyes from some girls to. Faith grins at her old friend.

Eozindra recalls when they spoke of their insecurities. That was years ago. Two teenage girls, sitting in the attic of an old bookshop. They were sitting in worn furniture sharing a bottle of moonshine, sharing teenage dreams and worries. Faith shared how she hated having a tail and red skin. She would always be different, and could never blend in or belong.
Last edited November 18, 2024 7:16 am
Nov 18, 2024 4:14 pm
Following her sister at Morik's shout, Elysia had daggers in her hands once more. But seeing the tiefling standing there in the Entry Hall, she was surprised. "...Shade?" Elysia feels conflicted about the appearance of her sister's friend; a long time ago, she was jealous of the red girl for how her sister seemed to prefer her company, going off to talk about "stuff too sophisticated for little girls like you." Zin always seemed to want to spend time with Shade and not her, but at the same time, Elysia is relieved that there doesn't seem to be any immediate danger.
Nov 18, 2024 4:23 pm
Ishi, who had also come running at the shout, looks from one companion to the next. Is there someone who needs defending here? The tip of his greatsword lowers slowly as he gets a read on the group: surprise, wariness, but no threat. Then he really notices Faith's condition and averts his eyes from her injuries and nakedness. He sheathes his sword and retrieves his cloak from his pack. Wordlessly he moves closer to Faith without looking quite at her and holds out the garment for her to cover herself if she wishes.
Nov 18, 2024 4:43 pm
Behind the battered tiefling, the other heroes can see the room that Faith knows all too well: a small room with a thick funk of unwashed bodies, dominated by three bunk beds. Faith had been bound to the bottom bed of the middle bunk, as can be inferred from the ropes still knotted to the four corners and the rope burns on her wrists and ankles. There is also a small desk littered with a jumble of papers. There are no exits, and the walls are ancient stone that had clearly been buried by centuries of sediment and only partially excavated by the robbers.

https://i.imgur.com/D8C2Yih.png
OOC:
The party can engage in light exploration/investigation if they wish (such as looking for Faith's clothing and gear), but I will consider the action from here on as part of the long rest. You can continue the conversation or abstract it (just describing the gist of it and whatever else you do as part of the rest) as you wish.
Nov 18, 2024 5:30 pm
Have you seen a studded leather jacket somewhere? With attached shortsword sheaths?
Faith takes Ishi's offered cloak and thanks him.
Faith needs to move her soar mussels and find her gear. She expects it to be in one of the neighbouring rooms, so she will do some light exploring
Nov 18, 2024 9:42 pm
Morik breathed a sigh of relief, knowing that the two sisters knew this creature. A part of him was still wary, but he pushed down the paranoia. "Sorry 'bout that. Name's Morik." He offered his hand.

"Right, then, let's get you some clothes, and get some food in that belly."
OOC:
Morik offers some Goodberries, some healing, and some rations if she needs. Other than that, he'll help her look for her things while chatting her up to know a bit more about her.
Last edited November 18, 2024 9:44 pm
Nov 19, 2024 1:33 am
Each of the characters gets the benefit of a long rest.

A casual examination of the Abbey over the next eight hours of rest reveals the following:
[ +- ] Exploring the Abbey
- the western door from the Entry Hall leads to a long dark tunnel heading west with no other obvious exits
- the western southern door from the Entry Hall opens onto another barracks room with bunkbeds; a note is tacked onto the back of the door
- the middle southern door from the Entry Hall opens onto the room where Faith was kept captive. There is a desk with a bunch of notes on it
- the eastern southern door from the Entry Hall opens onto a slightly more elegant bedroom with three beds (not bunkbeds) and a desk with a locked drawer. A locked door stands in the eastern wall.
- the elaborate door with the carved figures standing on either side (the east end of the Great Room) opens onto what seems like an ordinary storeroom, though there is something carved on the back wall (obscured by crates and barrels). The party finds Faith's equipment in here.
- the back of the Chapel has been cleared for the Lord Mayor to use as a bedroom; in addition to his bed, there is the Lord Mayor's desk with many books on it and a large drawer in it.
- the door leading east from the Chapel opens onto a short passage that then opens out into a room built around an elaborately-carved basin filled with crystal-clear water. Alcoves around this basin seem to contain a bunch of treasure.
Nov 19, 2024 1:36 am
During the long rest, as the others explore Adran will recreate the process he previously used for crafting Mara. Anyone watching him will notice his hammer strikes seem harder, angrier, and there are certainly more sparks than before. Still, when the elf is finished his companion is again by his side
Nov 19, 2024 1:43 am
OOC:
Can someone please remind me what we're doing down here? I recall there was a post with a refresher not even that long ago, but I can't seem to find it using search.
Nov 19, 2024 3:39 am
It takes a moment for Eozindra to leave the horrors of the most recent battle and come back to reality. She squints, mops her face with her sleeve, then releases an enthusiastic giggle. "Shade! Err, Faith." Helping the tiefling into the borrowed cloak from Ishi, the bard loosens her posture and sinks into familiarity and friendliness. "Goodness I did not recognize you. It has been a whirlwind nightmare of a day. Come, let us get comfortable and collect ourselves."
OOC:
During the long rest, Zin will examine the papers from the desk and add the notes to the scroll case for safekeeping if she deems them worth keeping.
Nov 19, 2024 6:51 am
grifter730 says:
Can someone please remind me what we're doing down here? I recall there was a post with a refresher not even that long ago, but I can't seem to find it using search.
That's a good call, as it has literally been six months since this quest started; here's a run-down:

While you were in Grayhaven, Tykus ran in, gave you a map, and told you to that all the realm may depend on you finding something. Tykus was killed before he could explain what he meant, so you rescued Findal, and he explained that you were to look for an artifact in an abbey under the sewers. Now that you've descended through the sewers, found the Abbey, and defeated the Lord Mayor and his men that had taken up residence here, you wonder: where is the artifact?
OOC:
NOTE: each of those is a link to a relevant post; re-reading them is a good idea.
Nov 19, 2024 7:25 am
Morik was baffled, unsure what he was even searching for, the artifact they were here to find could be anything!

"Anyone able to detect magic? Preferably one that flashes big glowing arrows pointing to something and writing out ‘here be artifact’?"

He threw up his arms after a while. "Maybe it’s down below in that pool. Was deep enough to hold a bear and monsters…"
Nov 19, 2024 7:50 am
I can detect magic. There is something down here, perhaps among this bunch of treasure here in this elaborately-carved basin.
Faith takes her amulet between thum and indexfinger and speaks a short prayer
Father Bealdor, let your divine sunlight fill me and the world with warmth and light. Reveal the enchantments here to see
The next 10 minutes she moves quickly through the abby pointing out enchantments and the colour of their school. i.e There, that thing, blue aura of abduration
Faith is happy that she can help Eozindra and the others that slew the mayor and his men.
[ +- ] 1. Detect Magic
Nov 19, 2024 7:57 am
Quote:
- the eastern southern door from the Entry Hall opens onto a slightly more elegant bedroom with three beds (not bunkbeds) and a desk with a locked drawer. A locked door stands in the eastern wall.
Faith takes a crowbar to the drawer and door. If she happened apron a thives tool kit, she could try the more delicate art of lock-picking.
OOC:
Result:
Drawer DC 16
Door DC 16
Last edited November 19, 2024 8:17 am

Rolls

Faith: Str (advantage) - drawer - (2d20H1+1)

(134) + 1 = 14

Faith: Str (advantage) - door - (2d20H1+1)

(512) + 1 = 13

guidance - drawer - (1d4)

(2) = 2

guidance - door - (1d4)

(3) = 3

Nov 19, 2024 8:08 am
OOC:
Morik can give Faith Guidance for those attempts. Go ahead and add 1d4 if you need it.
[ +- ] 0. Guidance
Nov 19, 2024 5:34 pm
Adran constructs another faithful mechanical companion. In his grief, not wanting things to change further, he understandably chooses to call the new Steel Defender Mara also.
Eozindra examines each of the papers the party has found. The note on the back of the barracks door is a charcoal sketch depicting the complicated secret handshake used by the guild members of the Lord Mayor's Men.
OOC:
Any PC who studies this chart will then be able to convincingly pull off this secret handshake with either a DEX (Sleight of Hand) or CHR (Deception) check, DC10.
The papers on the barracks desk appear to be a collection of passphrases used by the guild.
OOC:
Any PC examining these passphrase papers can roll an INT (Investigation) check to determine which is the current passphrase.
The books on the Chapel desk are scholarly works of history and arcane studies...but the margins have been filled with scribbled text and sigils in the margins (and sometimes just over the pages themselves).
Inside the Chapel desk's drawer are scores of sheets of parchment filled with cribbed, tiny hand-written text, which appear to be detailed notes about the nobility and wealthy notables of Grayhaven.
OOC:
Anyone examining these noble notes should roll a separate INT (Investigation) check to determine what information they find and how much.
Faith retrieves her equipment, dresses, and takes her amulet in hand. Praying to Bealdor, her eyes glow with the Sun's holy light. The first thing that reflects and redoubles the light is the magic staff that the Lord Mayor had wielded.

Faith continues to wander the halls and rooms of the Abbey, but nothing else glows with the reflected glory of the Sun until she returns to the storeroom behind the carved figures bracketing the doorway (where the party found her equipment). Behind the stacked crates and barrels, the entire back wall glows. Ishi helps to move the containers out of the way, and the party can see that the carvings in the wall are actually large letters, though at first glance they do not read as anything.

With her eyes still glowing, Faith looks at the locked drawer in the "Noble's Quarters" and begins to pull out her crowbar, but Elysia steps in front of her. The little sister is self-conscious that she is perpetuating the dynamic of their youth but unable to stop herself. "Please! You don't need to do that; sometimes a softer touch will work." Elysia pulls out her tools and tries to pick the lock on the desk, showing off. After a minute she throws her tools down in frustration; this is just like when she was a kid and was always trying to impress her sister and Faith and then she would fail because she was so nervous! She exhales slowly and looks down, feeling very small and gathering up her scattered picks. Without looking at Faith, Elysia addresses her in a small voice. "You can use your crowbar if you want...there's also plenty of tools for picking locks in the Library - the room where the pool is. You might as well try; they'll probably work better for you...as usual..."

Rolls

Elysia Sleight of Hand DC15 - (1d20+6)

(2) + 6 = 8

Nov 19, 2024 7:16 pm
OOC:
I love the dynamic between Elysia and her image of Faith
Faith gathers a thieves tool kit for herself, but chooses to break open the drawer instead of picking the lock. Elysia would be even more vexed if Faith managed to pick that lock where she failed. She is not going to do that to her.
That staff is enchanted - what kind of magic I can't say. Did he use while fighting you guys?
What are these large letters on the wall? The entire wall have magic - usually that happens with its an illutionary wall She tries to break the illusion. First she examines the edges of the wall to see if it matches with the non-magic part of the surroundings. Then she simply pokes the wall with her finger.
[ +- ] Minor/major image

Rolls

Faith: Investigation: nobility and wealthy notables - (1d20+1)

(2) + 1 = 3

Faith: Investigation: current passphrase - (1d20+1)

(2) + 1 = 3

Faith: Investigation: Break illution - (1d20+1)

(11) + 1 = 12

Nov 19, 2024 8:30 pm
Morik placed his fists on his waists and stared at the large letters on the wall. "Maybe they're jumbled up to spell words? Or maybe they're magical words. What do you think, Jeffery?" He shrugged his shoulder where the newt resided.
OOC:
Not sure which skill to roll to figure out what the large letters are.

Rolls

Arcana - Checking the large letters - (1d20+2)

(1) + 2 = 3

Insight - Checking the large letters - (1d20+4)

(10) + 4 = 14

Nov 19, 2024 8:30 pm
Faith shrugs and jams the beak of the crow into the drawer and then levers it open with a splintering crack.
Elysia winces at the sound. Pulling the broken drawer open reveals a finely-tooled leather bandolier holding three expertly balanced daggers, and a small parcel wrapped in black silk. Faith's glowing eyes confirm that none of it is magical.

She turns to the locked door, prepared to lever it open, too. But as she starts to gouge into the wood, working the beak into the gap, Morik clears his throat. With his higher passive perception, he noticed what the others did not: a key on a chain dangling unobtrusively from a torch sconce in the room. The PCs take the key and try it on the door: it fits, and the door unlocks with the clicks of well-oiled tumblers. A short flight of stairs leads down into a lower chamber where all the food and drink was kept. Further examination reveals that all the food and drink is stacked on and around four large stone sarcophagi, and Faith's eyes reveal that there is abjuration magic in each one (which means that the lids are less than a foot thick).

Going back to the Storeroom, Faith rejoins Ishi, who has finished clearing the path to the back wall, which is still glowing with the last of her Bealdor-enhanced vision. As the spell fades and her vision returns to normal, she pushes on the wall, but it is solid, not illusory. They step back and look at the large letters carved into the stone, each one a foot high:

THEFO
ATHBA
OLUND
ONELS


Morik consults with Jeffery, but the newt is silent with deep thoughts. ::It probably is a jumble,:: the druid thinks. ::Those aren't any magic words I've ever heard or read.::
[ +- ] Exploring the Abbey down into the Crypt
Nov 20, 2024 12:06 am
Happy to have reacquainted with one of the few childhood contacts she had, Eozindra settles into studying the papers and notes found among the desk. She reads over the handshake graphics with a slight chuckle, turns to the collection of passwords and phrases with a scrutinizing eye, then skims through the books with margin-notes and parchments of information on the local nobility.

Once her curiosity has been sated for the papers and notes, she will approach the wall of letters and scrutinize the array with the rest of the group, hoping that perhaps some of the papers she read might offer a clue.

Rolls

Investigation: Passphrase - (1d20+3)

(20) + 3 = 23

Investigation: Noble Notes - (1d20+3)

(9) + 3 = 12

Nov 20, 2024 6:04 am
That test reminds me of this old square of words I have seen carved into older stone steps. As I remember those words made sense read left to right and top to bottom, but not the words themselves.

Faith reads out the words in front of the door. THEFO. ATHBA. OLUND. ONELS. A small part of her mind searches for the energies that these words touches. Is it the shadows or the light that is called?
I think there is some protection magic on those sarcophagi. I have no idea if its to protect something from coming in or out - or its just a perservering spell.
Should we try and open one?
Nov 20, 2024 6:18 am
Eozindra spends some time sorting through the papers, and determines that the current passphrase is:
"For Blood and Love"

While the others are investigating other things, she spends time reading through the dossiers of the Grayhaven nobility. Quickly she is absorbed in the study, and calls Elysia over to see, as well. The two of them realize that there are detailed notes on the schedules and locations of many of the most high and wealthy. Unscrupulous actors could use this information to orchestrate elaborate thefts, particularly by exact timing to avoid guard patrols and other surveillance.
OOC:
Eozindra, Elysia, and anyone else who spends an hour or more studying these documents can make all their Stealth checks in such heists with ADV.
They do discover another item of interest in among all the other information about the rich residents: a section on Duke Dain Draymore himself. They read it with some excitement at first, and then some confusion. It reads:
"The Duke's great secret is that he is a respected man who loves his cheese: a goat."
Then, in a different hand, arrows have been drawn to the last word, along with:
"Goat?
Man??
GOAT??
MAN?!??
"
OOC:
This study of the papers will take some time, long enough for the others to complete some other actions/investigations of the Abbey in parallel. If anyone needs Tykus' map or anything else from Elysia, she's happy to hand it over, but remains very absorbed in reading the dossiers with her sister.
Nov 21, 2024 2:25 am
OOC:
Wracking my head trying to figure out this word puzzle thing. Thought it might be some anagram, but the best I can get are:

1. ON THE BOUNDS OF ALL HATE
2. THE OATHBOUND ONE FALLS


But those make no sense. Anyone have any other thoughts?
Nov 21, 2024 7:15 am
Faith springs up. say that again! "The oathbound falls".

She seems shake That sounds like a paladin who have lost her way
OOC:
Might not be relevant, but that is close to the core of Faiths character concept
Last edited November 21, 2024 7:15 am
Nov 21, 2024 7:42 am
runekyndig says:
Faith says, "I think there is some protection magic on those sarcophagi. I have no idea if its to protect something from coming in or out - or its just a perservering spell. Should we try and open one?"
Curious, Ishi followed Faith into the larder/Crypt, and bent to examine the sarcophagi. But they were covered with containers, so, once again, he found himself moving boxes, sacks, and barrels out of the way. Then he peered closer at the stone coffins. "There's something carved here," he says, but its difficult to make out in the dark now that Faith's eyes aren't glowing anymore. He climbs back into the Entry Hall, takes one of the lit torches from a sconce, and returns with the flickering light. "I thought so...see, here: I think it says something, but I can't read it." He look expectantly for any others nearby, certain that they can read better than someone raised by orcs in the wilderness. But then he realizes that all the others have left him here, and he rushes off to find the others and tell them about the inscription he found on the sarcophagi...
Nov 21, 2024 7:48 am
As Faith says "The oathbound falls," the letters F A L L incised in the wall glimmer briefly.

Then the glow fades, the solid stone cracks, and the entire wall abruptly collapses into tiny chunks, no larger than a cobble, with a shuddering cascade. A dark hallway stretching into the east is revealed, along with a puff of truly ancient, stale air.

Ishi arrives then, and comes to a stop, astonished at the demolition of the stone wall. "Uh! I, uh....oh, I wanted to see if any of you could help. I discovered that there is writing on the sarcophagi in the other room - you know, where Faith revealed there was magic? - but I can't read it."
Nov 21, 2024 8:05 am
Morik was still muttering and looking at the wall when some of the letters glowed and then the wall crumbled. He turned to look at Faith, his mouth hanging open, then turned back towards the open hole.

Ishi ran up to them, said something about a sarcophagi, but Morik only had a mind for what he was staring at.

"Hmm. Well. Best we get the group together before venturing in there."
OOC:
I am curious what’s in the sarcophagi as well, but it made sense that Morik’s a bit muddled right now.

So, what was the puzzle’s solution…?
Nov 21, 2024 8:32 am
My gut says that we should check out the sarcophagi before we go down this path.

She follows Ishi to examin the sarcophagi one more time.
Nov 21, 2024 4:16 pm
The party returns to the Crypt. Now that the sarcophagi have been cleared of all the food supplies, the adventurers see that each of the four have the worn remains of carved inscriptions on the lids. Each seems to be in a different ancient script.

Morik is able to read one in antiquated Dwarven runes, while Adran, Elysia, and Eozindra can read another written in Elvish runes. Everyone can read the third, using really old Drakalli letters, and none of you can read the fourth. But the ones you can read all say essentially the same thing:

FOUNDER OF THIS ABBEY
MAY IT PRESERVE THE GREENWOLD
AGAINST DESTRUCTION FOR
AS LONG AS IT STANDS


It appears as if there were also names inscribed originally, but they are no longer readable. Elysia checks the sarcophagi and confirms that they are not trapped in any way.
OOC:
Not saying you should or shouldn't, but anyone who cares to open a sarcophagus to investigate the magic that Faith detected within may do so with a DC12 STR (Athletics) check, which will be made with ADV if using a crowbar or similar lever and the party doesn't care about the noise of the lid falling to the ground.
Nov 21, 2024 6:26 pm
This’d be much easier if I were a bear, Morik thought. "I’m not one for opening folks’ restin’ place, but, well… fate of the world and all that." He shrugged.

"Come on then."
OOC:
Morik will use the Help action to give Advantage to someone strong (Ishi?)
Nov 21, 2024 7:02 pm
Faith works her crowbar on sarcophagi. She pops open the lid and careful moves it enough to look into the coffins.
To what (or who) -ever is inside she speaks
Founder of this abbey. We seek to preserve the greenwold against the evil that threatens it. These fine folks have already vanquished the evil that dwelled in your resting place - at greater cost. Allow us to use your strengths to continue this quest.
Then she referently extracted the item she detected.
OOC:
If its an obvious item
Last edited November 21, 2024 7:08 pm

Rolls

Str (advantage) - Check DC12 - (2d20H1+1)

(1417) + 1 = 18

Nov 22, 2024 3:44 am
Faith levers up each sarcophagus' lid, then Morik and Ishi hoist the heavy stone slabs and set them aside.

The inside of each coffin is substantially similar: signs that there was once a body of an abbot interred within, which has long since decayed into a fine grey dust. The only recognizable item in each sarcophagus is astonishing in that it is completely intact, not aged or blemished at all:
a gorgeous snow-white robe with silver thread tracing a pattern of shimmering trees, lined with a rich green velvet.
OOC:
Any PC who wishes to may roll an INT (Medicine) check to attempt to discern something about the long-dead abbots.
Nov 23, 2024 12:17 am
Studiously committing to memory as much detail as she is able regarding the movement of rich and noble, Eozindra speaks in hushed whispers with her sister about the details within the documents. At the jarring sound of rock crumbling, Eozindra snaps her attention to the felled wall and progress being made by the rest of her compatriots. "Fantastic work!" She calls out as she stuffs the parchments away for safekeeping. Still pondering the meaning of cheese and goats and men, she follows after the group to the sarcophagi. She pats Faith on the back supportively as the lids begin to heave away from their resting places. Curiously, the bard examines the remains, completely enrapt by the robes, their detail and quality of craftsmanship.
OOC:
Besides Medicine for the bodies, can Zin try to discern anything from the robes? If there’s any significance to the pattern or design or something telling by the make and material?

Rolls

Medicine - (1d20+3)

(2) + 3 = 5

Nov 23, 2024 1:50 am
Eozindra is fairly convinced that the trees depicted on the flawless robes are meant to represent the Greenwold itself, which legend says was at one time one giant primeval forest. As for the abbots, the bard is unable to discern anything about them from their powdered remains.

Everyone suspects that the four Abbots' robes were the source of the magic that Faith detected earlier. The craftsmanship and artistry is unrivaled by anything any of you have seen before now.
OOC:
There are the four robes and the staff that are magic. What do you do now?
Nov 23, 2024 8:56 am
"Whatever danger we’re about to face, any help we could get would be good, and the dead surely won’t need magical items," Morik said aloud, as if saying it made grave-robbing more right than it was. Elowin’s death was still fresh in his mind, emboldening bhim, but he glanced at the others to see what they thought, before going ahead and taking the items for better inspection. He had the decency to mutter a prayer and ask for forgiveness from the dead before doing so.
Nov 23, 2024 9:12 am
These are fine robes - clearly enchanted. I think the previous owners will support our wish to use them in defence of Greenwood. But identifying them is not a skill I have.
She referently holds one of the robes, that could be in her size. I'm pretty sure that they have some sort of protection magic on them, but it will take some time to deduce*
OOC:
*aka short rest
She folds the robe and puts it in her pack.
The staff could be more difficult to deduce. What do you think Eozindra?

For now I think we should check out the wall that fell when I said that about the oathbound.
Nov 24, 2024 12:32 am
Carefully considering the staff, Eozindra nods carefully. "Definitely worth examining. I am not sure what I can glean, but perhaps something with enough time. Or trial and error."
OOC:
I can Identify after our next level and I pick the spell up lol; keep an eye out for pearls! Material for the spell. Until then, I can give it an arcana check to see if the design work indicates any hints?
Last edited November 24, 2024 12:35 am
Nov 24, 2024 6:44 am
OOC:
btw, I can't remember if this Abby is dedicated to any particular faith. Have we learned that?
Nov 24, 2024 6:50 am
As the heroes takes up the robes, the dust of the abbots falls cleanly from them, and they remain spotless. Faith, Morik, and Eozindra each get a flawless white robe. Ishi takes the fourth one, then thinks of his dear departed aunty and hands the robe to Adran. "If this is some sort of protection magic, it seems to me that you should have it, to better keep the Galanodel line...and your sister's memory...alive." For the moment, Eozindra takes the staff.
OOC:
Please note that you each have an "abbot's robe" and Eozindra has the "Lord Mayor's Staff." In addition/as an alternative to casting Identify, PCs can each choose to evaluate an item during a short rest, which will let your character learn the nature of the magic of that item. If the item requires attunement, that PC can attune to an evaluated/identified item at another short rest.
Nov 24, 2024 7:01 am
runekyndig says:
btw, I can't remember if this Abby is dedicated to any particular faith. Have we learned that?
OOC:
No, you have not determined anything about the nature of the Abbey...not yet.
Nov 24, 2024 9:18 am
"So… time to see what’s behind the fallen wall that leads to a vast black hole? Based on our luck thus far, it must be something wonderful, I just know it!" Morik began walking back.
Nov 24, 2024 1:32 pm
This place is full of secrets - and something important - I just know it.
OOC:
Lets for good measure just use the Divine Sense as they walk through the revealed tunnel
[ +- ] Divine Sense (5)/LR
Nov 25, 2024 1:54 am
Wrapping up their long rest, the party eats a meal (whether that is goodberries or rations is up to you) and then prepares to enter the dark passageway...
OOC:
I'm going to wrap up this thread now (locking it as complete tomorrow), and have started the next part in a new thread called "The Inner Sanctum." A reminder since you all have rested: if you want to engage in further in-character conversation from the eight hours of grieving, exploring, and getting (re)acquainted with Faith, feel free to use the "Rest Interludes" thread.

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