3-2 The Forgotten Abbey
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wooops
Rolls
attacks with great sword - (1d20+6, 12d6+6)
1d20+6 : (12) + 6 = 18
12d6+6 : (512245613535) + 6 = 48
(this is preceded by round ten, followed by round twelve)
At the start of the round, Eozindra is face-to-face with the Lord Mayor. Adran, Mara, and Morik are just behind her, standing in the area of the spell that the Lord Mayor is maintaining. Elowin is nearby, having squeezed out of the spell's area of effect. To the south, Ishi and Elysia are standing side-by-side, facing eight opponents in the Entry Hall.
Not seeing how badly his buddy is being carved up, Lord Mayor's Man Five rushes forward, shortsword drawn, and attacks both Ishi and Elysia. He manages to land blows on each of them.
Ishi takes 11 damage (reduced from 22 by Rage).
Elysia takes 6 piercing damage!
In the back, Lord Mayor's Man Eight chooses a target to attack with his hand crossbow: Elysia! The crossbow bolt vanishes harmlessly into the darkness.
Elowin yells "Dammit Ishi!" and plunges headlong into the endless void of interstellar space again. She dashes through the difficult terrain and she can tell by the sound that she is close to her party members Ishi and Elysia, who are both locked in furious hand-to-hand combat. Still within the darkness as her turn ends, Elowin successfully avoids the grasping tentacles. The Twilight Sanctuary now covers Elowin, Ishi, and Elysia.
LMM6 hits Ishi; Ishi takes 1 damage (reduced from 3 by Rage).
LMM6 hits Elysia; Elysia takes 3 damage.
LMM9 hit Elysia; Elysia takes 3 more damage.
LMM3 hits Ishi with a crossbow bolt; Ishi takes 1 damage (reduced from 2 by Rage).
Lord Mayor's Man 2 hits each hero with an arrow.
Ishi takes 1 damage (reduced from 3 by Rage).
Elysia takes 5 damage.
[u][color="blue"]Elysia falls, dying.
Lord Mayor's Man 4 hits Ishi twice.
Ishi takes 5 damage from the two arrows (reduced from 11 by Rage).
Lord Mayor's Man 7 looses an arrow at Ishi.
Ishi is hit for 1 damage (reduced from 3).
Ishi also falls, dying.
The Lord Mayor's Men give a cheer.
"HaHA! We got 'em, boss!"
"Yeah - it's over! Please don't kill us!"
On her turn, Elysia makes a death save (a success!) and gains 7 temporary HP.
"No, you idiots! I think perhaps you miscounted!"
He swings his glowing staff at Morik. Morik takes 9 damage.
Eozindra looses a bolt that wings past the Lord Mayor and cracks into the Chapel wall behind him. Then the bard runs toward him and pirouettes gracefully around the robber leader, ending up behind him in the Chapel.
Adran freezes in the lightless void. Adran takes 7 cold damage. Then he emerges from the darkness, targets the Lord Mayor, and sinks a crossbow bolt into him. The Lord Mayor takes 6 damage. The impact shocks the Lord Mayor and he loses his connection with the darkness (failed his concentration save). The huge black sphere that had filled the Great Room dissolves and evaporates. Then Adran runs past the Lord Mayor into the Chapel and stops between the altar and the closed door behind it. The Lord Mayor swats at him as the artificer runs past, but Adran is too fast and the attack does not hit.
With the darkness banished, Mara does not freeze. It scuttles out of the Great Room up to the Lord Mayor and attacks, tearing into the Lord Mayor with its mechanical jaws. The Lord Mayor takes 16 damage, gibbering and squealing in pain. Then Mara clicks in reverse, its legs backpedaling as it moves back into the passage connecting the Great Room to the Chapel.
With the horrible spell gone, Eozindra and Elowin see Ishi and Elysia on the ground in the Entry Hall, dying, with the Lord Mayor's Men standing triumphantly over them. All of the Lord Mayor's Men in the Entry Hall see Elowin in the Great Room and, beyond her, the Lord Mayor confronting Mara in the Chapel.
This ends round eleven.
20 - Ishi (0/35) Dying
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 7 temp HP) Dying One success
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (7/20, 7 temp HP)
wooops
Rolls
Int - Check: Remember the layout - (1d20+1)
(14) + 1 = 15
She will take the cold damage first, eating of her 9 temp hp
and then she, and everyone in range, will get 7 new temp hp
Rolls
Twilight Santuary - (1d6+3)
(4) + 3 = 7
Successful in his endeavor, he roared! What else was he going to do?
Rolls
Athletics (advantage) - (2d20H1+4+1d6)
(1815) + (5) + 4 = 27
Also, the people you choose get the benefit of the sphere - whether it is temp HP or removing fear or charm effects - at the end of their turns every turn they end within the sphere. So, in a real-time tabletop game, you would roll anew after each player's turn, and that player's PC would get the new value in temp HP. But that's very slow for PbP. So I was suggesting that the players could choose to roll at the end of their turns, you could roll for them, or I could roll if neither happened. If it seems easier/faster, we can say that your one roll each round will apply to any PC that ends their turn in the sphere and chooses to get temp HP (a short cut to the real-time interplay of "Can I get more temp HP?" and you responding "Yes, that PC gains <rolls dice> temp HP" is us assuming that, if a person has fewer than the current amount of temp HP, they will choose to ask and you will grant them).
So in this instance, Elowin does Dash (moving six squares due to Difficult Terrain, which takes her almost out of the darkness), roll the DEX save to avoid the tentacles, and then she will gain 7 temp HP at the end of her turn from the persistent Twilight Sanctuary effect. We can say that anyone who ended in the Twilight Sanctuary sphere this round before her turn also gain the 7 temp HP, as well as anyone who ends in the sphere after her turn.
So, Eozindra, Morik, Adran, Mara: each of you have 7 temp HP.
Now, back to the current turn in round eleven: Lord Mayor's Men five and eight...
Raging, Ishi hacks repeatedly at Lord Mayor's Man Six, beating back his sword and slashing into him again and again. Lord Mayor's Man Six takes 12 slashing damage.
Not seeing how badly his buddy is being carved up, Lord Mayor's Man Five rushes forward, shortsword drawn, and attacks both Ishi and Elysia. He manages to land blows on each of them.
Ishi takes 11 damage (reduced from 22 by Rage).
Elysia takes 6 piercing damage!
In the back, Lord Mayor's Man Eight chooses a target to attack with his hand crossbow: Elysia! The crossbow bolt vanishes harmlessly into the darkness.
20 - Ishi (9/35) RAGING
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 7 temp HP) In the dark spell
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (10/24)
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26, 7 temp HP) In the dark spell
1 - Mara (7/20, 7 temp HP) In the dark spell
Rolls
LMM5 attack on Ishi AC16, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (20) + 4 = 24
1d6+2 : (5) + 2 = 7
LMM5 attack on Elysia AC15, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (16) + 4 = 20
1d6+2 : (4) + 2 = 6
LMM5 sneak attack damage (applied to first attack that hits) - (2d6)
(33) = 6
LMM8 target choice (1 - Ishi, 2 - Elysia) - (1d2)
(2) = 2
LMM5 crit damage to Ishi - (3d6)
(612) = 9
LMM8 crossbow attack on Elysia AC15, piercing damage - (1d20+4, 1d6+2)
1d20+4 : (10) + 4 = 14
1d6+2 : (3) + 2 = 5
Elowin yells "Dammit Ishi!" and plunges headlong into the endless void of interstellar space again. She dashes through the difficult terrain and she can tell by the sound that she is close to her party members Ishi and Elysia, who are both locked in furious hand-to-hand combat. Still within the darkness as her turn ends, Elowin successfully avoids the grasping tentacles. The Twilight Sanctuary now covers Elowin, Ishi, and Elysia.
LMM6 hits Ishi; Ishi takes 1 damage (reduced from 3 by Rage).
LMM6 hits Elysia; Elysia takes 3 damage.
LMM9 hit Elysia; Elysia takes 3 more damage.
LMM3 hits Ishi with a crossbow bolt; Ishi takes 1 damage (reduced from 2 by Rage).
20 - Ishi (7/35) RAGING
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 7 temp HP) In the dark spell
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (4/24)
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26, 7 temp HP) In the dark spell
1 - Mara (7/20, 7 temp HP) In the dark spell
Rolls
Elowin DEX save DC13, acid damage on fail - (1d20+4, 2d6)
1d20+4 : (15) + 4 = 19
2d6 : (62) = 8
LMM6 attack on Ishi AC16 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)
2d20h1+4 : (146) + 4 = 18
1d6+2 : (1) + 2 = 3
LMM6 attack on Elysia AC15 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)
2d20h1+4 : (189) + 4 = 22
1d6+2 : (1) + 2 = 3
LMM9 attack on Ishi AC16 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)
2d20h1+4 : (49) + 4 = 13
1d6+2 : (5) + 2 = 7
LMM9 attack on Elysia AC15 (pack tactics), bludgeoning damage on a hit - (2d20h1+4, 1d6+2)
2d20h1+4 : (318) + 4 = 22
1d6+2 : (1) + 2 = 3
LMM3 target choice (1 - Ishi, 2 - Elysia) - (1d2)
(1) = 1
LMM3 crossbow attack on Ishi AC16 (pack tactics), piercing damage on a hit - (2d20+4, 1d10)
2d20+4 : (1116) + 4 = 31
1d10 : (2) = 2
Chilled by the empty vastness between the stars, Morik takes 8 cold damage. Then the bear shoves forward out of the whispering darkness as Eozindra bends down, trying to hook the Lord Mayor's legs (using her reaction to give Morik Help). Morik roars and shoves the man, who tries to resist. But the bear's mass is too great, and the Lord Mayor staggers back, clearing a path into the Chapel for the party members. Morik continues moving, smashing some of the ancient pews as he scrambles over them into the Chapel, making sure that he isn't blocking the doorway.
20 - Ishi (7/35) RAGING
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 33/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (4/24)
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26, 7 temp HP) In the dark spell
1 - Mara (7/20, 7 temp HP) In the dark spell
Rolls
Lord Mayor's STR/Athletics to resist the shove DC23 - (1d20)
(12) = 12
Cold damage to Morik at the start of his turn - (2d6)
(53) = 8
In the back, the Lord Mayor's Men Two, Four, and Seven each attack twice, drawing and releasing arrows as fast as they can.
Lord Mayor's Man 2 hits each hero with an arrow.
Ishi takes 1 damage (reduced from 3 by Rage).
Elysia takes 5 damage.
[u][color="blue"]Elysia falls, dying.
Lord Mayor's Man 4 hits Ishi twice.
Ishi takes 5 damage from the two arrows (reduced from 11 by Rage).
Lord Mayor's Man 7 looses an arrow at Ishi.
Ishi is hit for 1 damage (reduced from 3).
Ishi also falls, dying.
The Lord Mayor's Men give a cheer.
"HaHA! We got 'em, boss!"
"Yeah - it's over! Please don't kill us!"
On her turn, Elysia makes a death save (a success!) and gains 7 temporary HP.
20 - Ishi (0/35) Dying
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 33/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 7 temp HP) Dying One success
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26, 7 temp HP) In the dark spell
1 - Mara (7/20, 7 temp HP) In the dark spell
Rolls
LMM2 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)
1d20+4 : (19) + 4 = 23
1d8+2 : (1) + 2 = 3
LMM2 bow attack on Elysiaa AC15, piercing damage - (1d20+4, 1d8+2)
1d20+4 : (17) + 4 = 21
1d8+2 : (3) + 2 = 5
LMM4 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)
1d20+4 : (16) + 4 = 20
1d8+2 : (4) + 2 = 6
LMM4 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)
1d20+4 : (14) + 4 = 18
1d8+2 : (3) + 2 = 5
LMM7 bow attack on Ishi AC16, piercing damage - (1d20+4, 1d8+2)
1d20+4 : (16) + 4 = 20
1d8+2 : (1) + 2 = 3
Elysia death save DC10 - (1d20)
(14) = 14
The Lord Mayor growls in annoyance.
"No, you idiots! I think perhaps you miscounted!"
He swings his glowing staff at Morik. Morik takes 9 damage.
Rolls
Lord Mayor staff attack on Morik AC11, , bludgeoning, radiant - (1d20+1, 1d8, 1d10)
1d20+1 : (16) + 1 = 17
1d8 : (5) = 5
1d10 : (4) = 4
Random chance - (1d100)
(93) = 93
Bonus action: inspire Morik
Also, I don’t see any way Zin would know that Sia is down. So that’ll get messy later.
Rolls
Crossbow (Hand) - Attack - (1d20+3)
(7) + 3 = 10
Crossbow (Hand) - Damage - (1d6+1)
(1) + 1 = 2
Also, Mara can move in and attack, then back up a square -- effectively blocking the doorway.
Rolls
Attack (Hand Crossbow) - (1d20+7)
(19) + 7 = 26
Damage (Piercing - Magic) - (1d6+5)
(1) + 5 = 6
Attack (Force Empowered Rend) - (1d20+3)
(20) + 3 = 23
Damage (Force) - (1d8+2)
(6) + 2 = 8
Crit Damage - (1d8)
(8) = 8
Adran freezes in the lightless void. Adran takes 7 cold damage. Then he emerges from the darkness, targets the Lord Mayor, and sinks a crossbow bolt into him. The Lord Mayor takes 6 damage. The impact shocks the Lord Mayor and he loses his connection with the darkness (failed his concentration save). The huge black sphere that had filled the Great Room dissolves and evaporates. Then Adran runs past the Lord Mayor into the Chapel and stops between the altar and the closed door behind it. The Lord Mayor swats at him as the artificer runs past, but Adran is too fast and the attack does not hit.
With the darkness banished, Mara does not freeze. It scuttles out of the Great Room up to the Lord Mayor and attacks, tearing into the Lord Mayor with its mechanical jaws. The Lord Mayor takes 16 damage, gibbering and squealing in pain. Then Mara clicks in reverse, its legs backpedaling as it moves back into the passage connecting the Great Room to the Chapel.
With the horrible spell gone, Eozindra and Elowin see Ishi and Elysia on the ground in the Entry Hall, dying, with the Lord Mayor's Men standing triumphantly over them. All of the Lord Mayor's Men in the Entry Hall see Elowin in the Great Room and, beyond her, the Lord Mayor confronting Mara in the Chapel.
This ends round eleven.
20 - Ishi (0/35) Dying
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (0/24, 7 temp HP) Dying One success
3 - Lord Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (7/20, 7 temp HP)
Rolls
Cold damage to Adran at the start of his turn - (2d6)
(43) = 7
Lord Mayor reaction - staff attack on Adran AC17, bludgeoning damage, radiant damage - (1d20+2, 1d8, 1d10)
1d20+2 : (12) + 2 = 14
1d8 : (7) = 7
1d10 : (4) = 4
cold damage to Mara at the start of its turn - (2d6)
(56) = 11
Lord Mayor concentration save DC10 - (1d20+1)
(6) + 1 = 7
(this is preceded by round eleven, followed by round thirteen)
Ishi lay on the ground, his vision going in and out of focus.
Lord Mayor's Man Five runs up to Elowin and tries to run her through with his shortsword. He manages to get around her shield twice. Elowin takes 12 damage. But the Lord Mayor's Man Eight hangs back and tries to perforate her with his crossbow...he misses.
Lord Mayor's Man Six moves forward to confront Elowin, straddling Ishi's dying body and swinging his mace menacingly. "You're going down for this, elf!" He attacks her twice, with ADV from his Pack Tactics. Elowin turns aside some of the blows with her rapier, but others smash into her shield, shaking her arm.
Lord Mayor's Man 3 yells "Youse guys'a got this one, yeah?" and runs forward past Elowin; her rapier lashes out and stabs him as he runs past. Lord Mayor's Man Three takes 6 damage. Lord Mayor's Man Nine is right behind him, yelling "Yeah, you getter while we help da boss!" Dodging around Lunea's sickle brings LMM9 past Elowin, too.
Morik the ferocious bear snaps and slashes at the Lord Mayor. He fends off the bear's jaws with his fitfully glowing staff, but Morik's claws get through. The Lord Mayor takes 12 slashing damage, grunting as blood fountains on his faded finery.
"Dweller! Dweller, help me!"
"The law of the deeps is that the strongest feast on the weaker. You know this, Gilles."
Elowin takes 8 damage.
Meanwhile, Lord Mayor's Men Four and Seven nock new arrows and run past the twilight cleric, each drawing and loosing a brace of arrows at Mara, which stands with the Lord Mayor's blood dripping from its jaws in the doorway. "Save the boss! Kill that dog thing!" Everyone can hear what these robbers are saying.
Mara takes 3 damage.
"B-b-but...Dweller...!" The Lord Mayor's eyes widen as he clutches his side where bear Morik had savaged him in the same place that Mara had. Had his patron actually abandoned him, consigning him to be eaten...?
The Lord Mayor screams as understanding dawns on him. His dark patron was not abandoning him! His scream extended into a shriek as his body convulsed violently and his flesh tore open. No, his patron was admonishing him, telling him what to do as it has done so often previously...! In a split second, the earthly vessel that was once the noble scion Gilles Lavertine and was more recently the devotee who called himself the Lord Mayor burst apart, shattered as something else, larger and more feral, erupted from within, too large to be contained by his puny humanoid form. Glossy fur covered his body, large, membranous wings extended from his back, his limbs ended in large pads that extended vicious claws, and his tail lashed behind him, bristling with long, serrated spines. The wreckage that was the Lord Mayor's human body fell to the ground with a wet splat. His glowing staff clatters to the ground with a clang. Only a twisted version of his humanity remained in his face, his eyes and nose appearing incongruously stretched on a long leonine snout featuring a mouth filled with long yellow fangs.
Where the Lord Mayor once stood, wounded and afraid, now stands a manticore.
The monster roars a challenge in Morik's face that echoes everywhere through the ancient Abbey. His dark master had told him eat, or be eaten. "We shall see who gets eaten!"
Adran sinks a crossbow bolt into the thick hide of the Manticore Mayor. The manticore takes 8 damage. Mara hunkers down and initiates the self-repair routine. Mara gains 9 HP.
This ends round twelve.
20 - Ishi (0/35, 7 temp HP) DYING, one success
18 - Lord Mayor's Men Five and Eight
15 - Elowin (9/24, 1 temp HP) Twilight Sanctuary
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 24/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (5/24, 7 temp HP) prone, two successes
3 - Manticore Mayor
1 - Eozindra (12/15, 7 temp HP)
1 - Adran (22/26)
1 - Mara (15/20)
Rolls
LMM5 shortsword attack on Elowin AC18, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (19) + 4 = 23
1d6+2 : (3) + 2 = 5
LMM5 shortsword attack on Elowin AC18, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (17) + 4 = 21
1d6+2 : (5) + 2 = 7
LMM8 crossbow attack on Elowin AC18, piercing damage - (1d20+4, 1d6+2)
1d20+4 : (12) + 4 = 16
1d6+2 : (6) + 2 = 8
She tries to position herself close enough to Elysia and Ishi so that she can cast her healing spell next round.
Range: point 60 feet
Components: SV
Duration: 1 minute
['You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to {@damage 1d8} + your spellcasting ability modifier.', 'As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.', "The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon."]
Rolls
Twilight Santuary - (1d6+3)
(6) + 3 = 9
Rapier w/Booming blade vs LMM5 - (1d20+6, 1d8+4)
1d20+6 : (2) + 6 = 8
1d8+4 : (2) + 4 = 6
Booming blade if moved - (1d8)
(3) = 3
BA: Spiritual weapon vs LMM5 - (1d20+5, 1d8+3)
1d20+5 : (20) + 5 = 25
1d8+3 : (1) + 3 = 4
Spiritual weapon crit damage - (1d8)
(8) = 8