Adran constructs another faithful mechanical companion. In his grief, not wanting things to change further, he understandably chooses to call the new Steel Defender
Mara also.
Eozindra examines each of the papers the party has found. The
note on the back of the barracks door is a charcoal sketch depicting the complicated secret handshake used by the guild members of the Lord Mayor's Men.
OOC:
Any PC who studies this chart will then be able to convincingly pull off this secret handshake with either a DEX (Sleight of Hand) or CHR (Deception) check, DC10.
The
papers on the barracks desk appear to be a collection of passphrases used by the guild.
OOC:
Any PC examining these passphrase papers can roll an INT (Investigation) check to determine which is the current passphrase.
The
books on the Chapel desk are scholarly works of history and arcane studies...but the margins have been filled with scribbled text and sigils in the margins (and sometimes just over the pages themselves).
Inside the
Chapel desk's drawer are scores of sheets of parchment filled with cribbed, tiny hand-written text, which appear to be
detailed notes about the nobility and wealthy notables of Grayhaven.
OOC:
Anyone examining these noble notes should roll a separate INT (Investigation) check to determine what information they find and how much.
Faith retrieves her equipment, dresses, and takes her amulet in hand. Praying to
Bealdor, her eyes glow with the Sun's holy light. The first thing that reflects and redoubles the light is the
magic staff that the Lord Mayor had wielded.
Faith continues to wander the halls and rooms of the Abbey, but nothing else glows with the reflected glory of the Sun until she returns to the
storeroom behind the carved figures bracketing the doorway (where the party found her equipment). Behind the stacked crates and barrels, the
entire back wall glows.
Ishi helps to move the containers out of the way, and the party can see that the carvings in the wall are actually
large letters, though at first glance they do not read as anything.
With her eyes still glowing,
Faith looks at the locked drawer in the "
Noble's Quarters" and begins to pull out her crowbar, but
Elysia steps in front of her. The little sister is self-conscious that she is perpetuating the dynamic of their youth but unable to stop herself.
"Please! You don't need to do that; sometimes a softer touch will work." Elysia pulls out her tools and tries to pick the lock on the desk, showing off. After a minute she throws her tools down in frustration; this is just like when she was a kid and was always trying to impress her sister and Faith and then she would fail because she was so nervous! She exhales slowly and looks down, feeling very small and gathering up her scattered picks. Without looking at Faith, Elysia addresses her in a small voice.
"You can use your crowbar if you want...there's also plenty of tools for picking locks in the Library - the room where the pool is. You might as well try; they'll probably work better for you...as usual..."