"Wait! Sir! Please, this is a misunderstanding. We did not mean to intrude!"
3-2 The Forgotten Abbey
"Wait! Sir! Please, this is a misunderstanding. We did not mean to intrude!"
20 - Ishi (24/35, 5 temp HP) Blind
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 5 temp HP) Twilight, Blind
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 5 temp HP) Blind
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (18/24, 5 temp HP) Blind
7 - Adran (26/26, 5 temp HP) Blind
7 - Mara (20/20, 5 temp HP) Blind
3 - Lord Mayor
1 - Eozindra (12/15) Blind
Rolls
Cold damage to Eozindra at the start of her round nine turn - (2d6)
(44) = 8
Rolls
Darkness dmg - (2d6)
(22) = 4
Rolls
Damage (Cold) - (2d6)
(45) = 9
Rolls
Darkness dmg - (2d6)
(43) = 7
Twilight Santuary - (1d6+3)
(6) + 3 = 9
Also: ouchies. I don’t have a lot of HP to lose lol
He looks at her imperiously, moved to pity despite himself. "My policy has always been to execute on sight anyone who has not been baptized into my service, but it is true that mistakes can be made. Will you rectify your error by swearing allegiance to your Lord Mayor, the rightful ruler of Grayhaven, and be bathed in the cleansing deeps? Kneel, and live!" His voice echoes strangely in this enclosed space, with faintly-heard words he didn't speak like whispers from another world. Behind him, illuminated by the flickering light of his staff, Eozindra can see rows of wooden pews with the room narrowing to a dais and altar at one end and a mildewed bed at the other end of the room.
Note: I'm going to post the start of round ten shortly. I'll amend round nine and the map if you decide you do still want to move with Eozindra.
(this was preceded by round nine, followed by round eleven)
In the depths of the endless void, Ishi is chilled (Ishi takes 9 cold damage), and rushes around the corner to confront the Lord Mayor's Men when/if they return that way. He emerges into heat and light again, seeing part of an east-west hallway lined with columns, some of which have lit lanterns. Not far away, he sees a wounded archer (Lord Mayor's Man two) facing away from him.
The Lord Mayor's Men, meanwhile, are talking amongst themselves. Did they hear their boss just now?
"What was that?"
"That was me. I stubbed my toe on Lheri here..."
"No, no, no...I think it was the Boss!"
"The BOSS??!"
"Yeah, listen - he's talking to someone!"
"Uh...how can you tell?"
"You have a point. But let's go see!"
"Yeah, we don't want to not be there when he wants us!"
Both Ishi and Morik can hear the sound of boots running.
"Come on, lads! We don't want to keep the boss waitin'!" Lord Mayor's Men Five and Eight dash to cover the distance of the hallway, and they come into view, pulling up short when they see Ishi. They shout in surprise.
"Oy! Who are you?! What's that black stuff?!?!!"
Having used their Cunning Actions to Dash, they could still attack...but they're unsure of who Ishi is, so their hand crossbows hang loosely in their hands, not quite aimed at the barbarian. Ishi looks daggers at them, the cords standing out on his neck as his rage builds, but none of them have come within his reach yet.
Elowin is likewise chilled (Elowin takes 5 cold damage), and pushed through the tentacle-filled darkness to find a place to breathe in the corner of the room. With her darkvision, she can see a bit of the room. The writhing black surface undulating in front of her face curves up in a vast dome in front of her, but it is lower that the dome of the roof by 10'. The dwarves, elves, halflings, and humans depicted in the dome still frolic in their frescoes above, belying the seriousness of the situation. Lunea's soothing touch reassures Elowin that the stars she saw in the depths of the darkness had nothing to do with Her. I am still with you, Lunea seems to say, and Elowin responds:
O Great Luna, Mother of the Night Sky,
You who watch over the earth in silence,
Your face, ever-changing, yet constant.
By your light, we walk the sacred path.
We call upon you now, in this hour of need,
To drive away the darkness that poisons the land,
To cleanse the shadow that hides from the sun.
Let your light purify all that is foul.
In your name, O Moon Mother,
We banish the cold darkness and restore the light.
So let it be.
The goddess' will pulses forth from her beloved vessel. Elowin, Morik, Adran, Mara, and Eozindra all now have 9 temporary HP.
"Yeh, who're yoo?" The one closest to our hero growls, gesturing with his mace in Ishi's face, wafting the smell of stale sweat at him. They do not attack this round...but Lord Mayor's Man Six has stepped close enough for Ishi to unleash his anger. "I AM YOUR DOOM!" Ishi yells, his axe lashing out. Lord Mayor's Man Six flinches back, just barely dodging the blow. "Eek!" the robber squeals, then coughs to cover the sound, acting as if he wasn't frightened, adding gruffly. "Looks like this one wants to tussle!"
Lord Mayor's Man Two whirls around, his jaw agape at the sight of Ishi behind him. He's never seen Ishi before, but he was expecting that the intruders were where he'd left them: back in the Library. "Where did YOU come from?" he wonders, as he draws his bow back to his cheek and releases the arrow. Then he pulls, nocks, draws, and releases again. The first arrow hits, the second misses. Ishi takes 2 damage (reduced from 4 by Rage).
Lord Mayor's Men Four and Seven, furthest away from this room, have to dash to get back into view. The begin to nock arrows, but they're out of actions for this turn.
Her lungs freezing, Elysia takes 7 cold damage. In the dark, she hears more and more voices of the enemy. Not particularly wanting to rush toward the spellcaster, she pushes through the void (using her Cunning Action to Dash), emerging from the darkness at Ishi's side. Immediately assessing the situation, she lunges with her rapier at Lord Mayor's Man Six. He grunts as her blade digs into him; Lord Mayor's Man Six takes 11 damage.
Face to face with the fallen noble, Eozindra begins to exhort, "Please, sir! Let us speak calmly. I know we can resolve this peaceably..." but the Lord Mayor interjects, his own dialogue continuing:
"We told her to kneel, didn't we, Dweller?"
"We did indeed."
"If she won't kneel, then she must FALL!"
The Lord Mayor puts forth his hand and a gust of toxic fumes jets forth. The poison sprays in Eozindra's face. Eozindra takes 7 poison damage. She continues her plea, "I beg you, release us from this darkness and let us discuss as the gentlefolk I know we both are," casting Charm Person on the Lord Mayor as she does so. He resists the pull of the magic, saying "But the darkness...the darkness is so beautiful."
At the beginning of their turns, Adran and Mara try to withstand the chill of the depths of space.
Adran takes 8 cold damage.
Mara takes 5 cold damage.
20 - Ishi (20/35)
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 9 temp HP) Twilight
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (16/24)
3 - Lord Mayor
1 - Eozindra (12/15, 2 temp HP)
1 - Adran (22/26, 1 temp HP)
1 - Mara (7/20)
Rolls
Ishi's cold damage - (2d6)
(45) = 9
Lord Mayor's Men hearing DC15 - (1d20+1, 1d20+1, 1d20+1)
1d20+1 : (12) + 1 = 13
1d20+1 : (17) + 1 = 18
1d20+1 : (2) + 1 = 3
Elowin's cold damage - (2d6)
(32) = 5
O Great Luna, Mother of the Night Sky,
You who watch over the earth in silence,
Your face, ever-changing, yet constant.
By your light, we walk the sacred path.
We call upon you now, in this hour of need,
To drive away the darkness that poisons the land,
To cleanse the shadow that hides from the sun.
Let your light purify all that is foul.
In your name, O Moon Mother,
We banish the cold darkness and restore the light.
So let it be.
Do you want to run to back up Eozindra (who is currently confronting the Lord Mayor alone), or run to join Ishi and not have to Dash (allowing you to perform an action when you get there)? Or do you want to do something else?
BONUS - RAGE
Rolls
Attack with great sword - (1d20+6, 2d6+6)
1d20+6 : (2) + 6 = 8
2d6+6 : (34) + 6 = 13
Chilled and disoriented, Adran takes 9 cold damage. When Eozindra emerges from the blackness, Adran is stuck just behind her, still in its effect. Adran tries to avoid the clammy grip of the caustic tentacles. Inspired by the warmth of her hand in his, he avoids being grasped.
Mara, struggling to keep up with its creator, takes 9 cold damage, and then skitters in the dark, trying to avoid the acid damage. The construct is too slow, however, and the caustic members coil around it. Mara takes 4 acid damage.
20 - Ishi (24/35, 5 temp HP)
18 - Lord Mayor's Men Five and Eight
15 - Elowin (12/24, 5 temp HP) Twilight
13 - Lord Mayor's Men Three, Six, and Nine
10 - Morik (Bear 34/34, Dwarf 13/33, 5 temp HP)
10 - Lord Mayor's Men Two, Four, and Seven
8 - Elysia (18/24, 5 temp HP)
3 - Lord Mayor
1 - Eozindra (12/15)
1 - Adran (22/26)
1 - Mara (12/20)
Rolls
Cold damage to Adran at the start of his turn - (2d6)
(63) = 9
Adran's DEX save DC13, acid damage on fail - (1d20+4, 2d6)
1d20+4 : (20) + 4 = 24
2d6 : (64) = 10
Cold damage to Mara at the start of its turn - (2d6)
(63) = 9
Mara's DEX save DC13, acid damage on fail - (1d20+3, 2d6)
1d20+3 : (1) + 3 = 4
2d6 : (22) = 4