Shadowknight says:
Ah, I generally use Perception to just look around for general things, especially if one is not certain what exactly they are looking for.
So, for example, a Perception check to see if anyone around me is injured, but an Investigation or Apothecary check to examine a known injury.
A Perception check to see if I can find a generic something or other in the area, an Investigation check to determine if a something is ideal for the task at hand.
Yes, I agree about the way you see Perception rolls.
But I would prefer to not use "investigation" rolls by player.
I.e. if there is a sheet of paper pasted under the little treasure box:
- you have to write that you are looking there, or simply look at the box from all sides,
- no perception or "investigation" roll will help you finding the sheet if the box was never even raised from the shelf by PC,
- but a Detection (Perception) roll MAY help you i.e. notice that out of all the neatly arranged things on the shelves, a small treasure chest is slightly moved,
Hope that helps and is ok for players?
Apothecary - for me - is a different thing, it requires knowledge and experience, you either know or not how to deal with the current state, usually there is nothing "hidden". And if there would be, you would have to find it by other means, and if you did you would get ADV on Apothecary roll.
Avraham says:
So, if I understand correctly, we should just verbalize that in text and @Pedrop will roll/let us know to roll if necessary.
Exactly:)
GreyWord says:
so, let's say there is "container" never described in more details than a rectangular thing larger than a horse. And we are in a jungle
- One player don't see DM describing it a slippery surface want to climb up, hoping that his PC would find some irregularities to hold on to
- Another player want his PC to climb a tree to then jump on the top of the container
- Another player wan his PC cooperate with bound PC to use jungle vines to hold container
Question: since DM never described any tree is easy to climb, there are wines to pick or irregularities on the container - should players roll anything to let dice decide, or it will always be DM's decision?
I envision the situation with container as happening really fast in fiction. I hoped it was implied by my description. If not, please tell me I will try to correct it next time. For me it was mere seconds, maybe 3 to 6 while container was rolling from the pterodactyl and falling down, to only hold just above Sadur.
SO... keeping in mind how I have envisioned it, the answers to your questions seem to be easy:
- you have
very little time to decide what are you doing,
- if you want to check how the container looks and if its easy to climb - you are more then welcome! :) BUT: it
takes precious seconds (round). Probably you will get some +mod or even advantage for climbing next round?
- if you think you want to risk it, and don't use your time for checking container - you can try to climb right away, but you will experience what is like to climb this container... while doing so:) Maybe its easy? Maybe it's smooth metal. You get to know that just as your hands first lay on it, because you choose to act first (and it often is a right, but risky choice). I may use dice to tell us that, or I have established it earlier in my head.
- similarly the same goes about i.e. the trees. You wan to check surrounding trees? Great! Very wise. BUT: it also takes time, and takes your eyes from the container.
This is how I have seen our current situation.
ALL: please tell me if you see anything wrong about this approach, so I can adjust it if I get good arguments:)