Sep 14, 2024 6:44 pm
Question: How much interest would there be in a game focusing on the dramatic interplay between a group of player characters rather than another dungeon delve, battle vs. ultimate evil, or quest to save the princess/world/etc.? This is based on the observation and notes below:
Observation: Although there are exceptions, most TTRPGs focus on procedural scenes over dramatic ones.
In procedural scenes, characters confront and overcome external obstacles: fight opponents, conduct chases, investigate mysteries, explore unfamiliar environments, etc. When they succeed by talking to others, it is by negotiating with characters who exert no particular emotional hold over them, over practical matters.
In a dramatic scene, the main characters confront internal obstacles, seeking emotional reward from people they care deeply about, for good or ill.
Setting and premise: TBD by group consensus.
System: possibly Cortex Dramatic (as seen in Cortex Plus Smallville), DramaSystem (as seen in Hillfolk), or something else focused on character interaction vs. physics.
Observation: Although there are exceptions, most TTRPGs focus on procedural scenes over dramatic ones.
Quote:
from the introduction to DramaSystem in the Hillfolk game:In procedural scenes, characters confront and overcome external obstacles: fight opponents, conduct chases, investigate mysteries, explore unfamiliar environments, etc. When they succeed by talking to others, it is by negotiating with characters who exert no particular emotional hold over them, over practical matters.
In a dramatic scene, the main characters confront internal obstacles, seeking emotional reward from people they care deeply about, for good or ill.
System: possibly Cortex Dramatic (as seen in Cortex Plus Smallville), DramaSystem (as seen in Hillfolk), or something else focused on character interaction vs. physics.