EDIT: Well, nevermind. You answered your own question. I've been running that wrong for a while now. OOPS.
Act II: Ill Fortunes
load previous
Sep 30, 2016 6:30 pm
kalajel says:
Hmm... is a 1 still a failure even if he beats the save's DC?EDIT: Well, nevermind. You answered your own question. I've been running that wrong for a while now. OOPS.
Last edited September 30, 2016 6:31 pm
Sep 30, 2016 6:33 pm
OOC:
I don’t know if this is a Necromancy spell or SLA. If so, Ujjaya gets +2 on the rolls with Deathless Spirit.Quote:
Deathless SpiritParticularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.
Rolls
Fort saves - (1d20+7, 1d20+7, 1d20+7, 1d20+7, 1d20+7)
1d20+7 : (18) + 7 = 25
1d20+7 : (20) + 7 = 27
1d20+7 : (10) + 7 = 17
1d20+7 : (12) + 7 = 19
1d20+7 : (1) + 7 = 8
Sep 30, 2016 6:35 pm
OOC:
Can you smell it? Kalajel is baking up a nice batch of TPK cookies to sooth our wounded egos. lol, every party member is paralyzed. This is awesome.Sep 30, 2016 7:02 pm
Nope sorry guys, non of your special bonuses apply to this. Trust me, I read and re-read the monster's description to make sure... Well, I guess that all that is left is to roll the paralyzation duration...
What? Are you fucking shitting me!?
Okay, everyone is paralyzed for 7 rounds except Weiryn and Ujjaya who are paralyzed only for 6... Oh and before I forget Veroth's falling damage...
Veroth takes 4 points of falling damage.
Ashlyn is up next... shit...
What? Are you fucking shitting me!?
Okay, everyone is paralyzed for 7 rounds except Weiryn and Ujjaya who are paralyzed only for 6... Oh and before I forget Veroth's falling damage...
Veroth takes 4 points of falling damage.
Ashlyn is up next... shit...
Rolls
Paralyzation 1
Paralyzation 2
Paralyzation 3
Paralyzation 4
Paralyzation 5
Falling damage - (1d6)
(4) = 4
Sep 30, 2016 7:09 pm
@ Kaos, is your hackbutt loaded? I mean, I thing her best move would be to try and shoot one of those craeture down right now...
Sep 30, 2016 7:14 pm
OOC:
yep, both barrels, and i am holding a loaded blunderbuss with entangling shot in it. its a 15 foot cone of damage and fall out of the sky mix. (gets to make a roll for every creature in the cone, if hit they take 1d4 damage and must pass a dc 15 reflex save or become entangled for 2d4 rounds.) But yes they are both ready to goSep 30, 2016 7:20 pm
Oh, and firearms are all exotic weapons... shit...
Okay, she'll try shooting one with her crossbow then...
Okay, Ashlyn manages to hit the creature in h14 with a crossbow bolt, slightly damaging it.
Ujjaya, Durgrim and Darren are paralyzed, so not it is the zombies's turn.
Okay, she'll try shooting one with her crossbow then...
Okay, Ashlyn manages to hit the creature in h14 with a crossbow bolt, slightly damaging it.
Ujjaya, Durgrim and Darren are paralyzed, so not it is the zombies's turn.
Rolls
Crossbow attack
Sep 30, 2016 7:22 pm
yes but they still shoot against touch ac, so the diff is lower. might help her out.
Sep 30, 2016 7:23 pm
Kaosanddoom says:
yes but they still shoot against touch ac, so the diff is lower. might help her out.Sep 30, 2016 7:29 pm
Both zombies Veroth spotted will walk closer to him, but only one will be able to attack. Another zombie will step out of the broken house at the north-west of the map, and another one will open the door of the small broken house where that first zombie was, and make his way to Veroth, but not be able to attack this turn.
Veroth will take 6 points of damage and must make a Fortitude save.
Veroth will take 6 points of damage and must make a Fortitude save.
Rolls
Zombie attack.
Sep 30, 2016 7:34 pm
Second round of combat!
Initiative
26 Roland
21 Veroth
17 Weiryn
16 ?? init at which paralyzis lowers.
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 ?
Combat Map.
Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Roland is sickened (-2 attack, saves, damage, skills checks, attribute checks).
Every PC is paralyzed! (frozen in place, cannot move or act, STR and DEX considered 0, considered helpless, if in air cannot flap wings and fall, can't swim and may drown, can move through square occupied by creature but costs 2 squares)
Wriryn, Ujjaya: 6 rounds.
Everyone else: 7 rounds.
...so we jump straight back to those little flying fuckers...
Initiative
26 Roland
21 Veroth
17 Weiryn
16 ?? init at which paralyzis lowers.
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 ?
Combat Map.
Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Roland is sickened (-2 attack, saves, damage, skills checks, attribute checks).
Every PC is paralyzed! (frozen in place, cannot move or act, STR and DEX considered 0, considered helpless, if in air cannot flap wings and fall, can't swim and may drown, can move through square occupied by creature but costs 2 squares)
Wriryn, Ujjaya: 6 rounds.
Everyone else: 7 rounds.
...so we jump straight back to those little flying fuckers...
Sep 30, 2016 7:37 pm
OOC:
What knowledge roll would I need to make to identify these flying heads of doom? Would Arcana work? Or Planes? Or even religion?Sep 30, 2016 7:40 pm
Veroth is okay.
Well, I got some good news and bad news...
The good news is that being attacked by the flying fuckers ends the paralyzis and everyone paralyzed but Weiryn will be able to move normally at their respective initiative... the bad news is that they are kissing you...
Okay, everyone got hit, not damage but you all have a Fortitude save to make (except Weiryn, of course).
Well, I got some good news and bad news...
The good news is that being attacked by the flying fuckers ends the paralyzis and everyone paralyzed but Weiryn will be able to move normally at their respective initiative... the bad news is that they are kissing you...
Okay, everyone got hit, not damage but you all have a Fortitude save to make (except Weiryn, of course).
Rolls
Kiss Veroth (touch)
Kiss Darren (touch)
Kiss Durgrim (touch)
Kiss Ujjaya (touch)
Kiss Roland (touch)
Sep 30, 2016 7:44 pm
irvanovich says:
OOC:
What knowledge roll would I need to make to identify these flying heads of doom? Would Arcana work? Or Planes? Or even religion?Sep 30, 2016 7:46 pm
Weiryn contemplates the nature of these flying heads as he struggles to break free of the paralysis.
Rolls
Knowledge: Planes - (1d20+8)
(13) + 8 = 21
Sep 30, 2016 7:49 pm
As he comes back from the paralysis, Durgrim spits at the ground and yells. What in the nine layers of hell was that?!
Rolls
Fortitude save - (1d20+13)
(13) + 13 = 26
load next