Act II: Ill Fortunes

Sep 27, 2016 2:44 pm
You are all finally ready to leave for the Vistani encampment, to speak with Madam Eva. You bid your friends who stay behind farewll as you step over the western barricade at the town square. You proceed about a hundred or so feet from the town square as you hear the unmistakable moaning and shuffling of zombies nearby. It seems that the little town of Barovia is not willing to let you leave without one last fight against the legion of the dead...
Place your counters behind the dotted line and roll me some initiatives.
Sep 27, 2016 2:46 pm
Weiryn mutters a brief prayer to Pharasma as he steels himself for battle.
OOC:
EDIT: Adding my tracking for ease of use :)
irvanovich sent a note to kalajel
Last edited September 27, 2016 2:58 pm

Rolls

Initiative - (1d20+1)

(16) + 1 = 17

Sep 27, 2016 2:47 pm
NPC and monster initiative:

Rolls

Ashlyn's initiative

?'s initiative

Extra number of ?? encountered

??'s initiative

Sep 27, 2016 2:56 pm
Veroth is happy to be away, although he is somewhat uncomfortable walking everywhere. The streetscape is creepy and dangerous from the ground level, and he has ever avoided being so surrounded by ready cover.

Rolls

Initiative - (1d20+8)

(13) + 8 = 21

Sep 27, 2016 3:05 pm
Roland takes a place behind the front line fighters and prepares to offer ranged support.

Rolls

Initiative - (1d20+6)

(20) + 6 = 26

Sep 27, 2016 3:17 pm
Darren readies his shield and warhammer, very much ready to smash some of the walking dead.

Rolls

Initiative - (1d20+6)

(3) + 6 = 9

Sep 27, 2016 3:37 pm
Ujjaya nocks an arrow.

Rolls

Initiative - (1d10+6)

(7) + 6 = 13

Sep 27, 2016 3:42 pm
OOC:
Jabes, are you on your mobile? If so, need me to move your token?
Sep 27, 2016 3:45 pm
Tell us where you want to be.
Sep 27, 2016 5:18 pm
As Durgrim sees the shuffling Undead approach, he steps ahead of the party and readies his hammer. "By Torags forge! Zombies! Oh, they shall be crushed beneath the might of the Foehammer!"

Rolls

Initiative - (1d20+1)

(11) + 1 = 12

Sep 27, 2016 5:45 pm
Azira, I said behind the dotted line...
Sep 27, 2016 5:52 pm
First round of combat!

Initiative
26 Roland
21 Veroth
17 Weiryn
16 ??
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 ?

Combat Map.

Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Roland is sickened (-2 attack, saves, damage, skills checks, attribute checks).

Roland is up first. So far, the street seems empty, but you can hear some moaning nearby...
Sep 27, 2016 7:26 pm
Roland prepares his hackbutt to fire, and the draws his blunderbus with entangled shot loaded.
Sep 27, 2016 7:41 pm
Veroth is up.
Sep 28, 2016 7:44 am
kalajel says:
Azira, I said behind the dotted line...
OOC:
oh, sorry, my bad. wouldn't it make sense for the tank to be up ahead though?
Sep 28, 2016 3:38 pm
I've asked for the party to give me an official marching order before so there would be no arguments like that when a battle comes, but they seem to prefer the "first come, first served" method. Who knows, maybe after a particularly nasty fight where the casters and rogues will get mangled for staying in front, they will learn and come up with an officlal marching order... :P
Sep 28, 2016 3:41 pm
OOC:
I tried to leave space for tanks but I am more than willing to move back another space to make room for durgrim.
Sep 30, 2016 12:34 pm
"Ill find them."Veroth takes to the air and flies up 15' off the ground, keeping an eye out for where these zombies might be.
OOC:
Sorry for the delay, forgot to subscribe to the new thread.

Rolls

Perception - (1d20+10)

(17) + 10 = 27

Sep 30, 2016 2:59 pm
Taking flight, Veroth will quickly spot two zombies, wit he will also notice, perched on a roof nearby, 5 small creatures resembling flying heads with large leathery wings where their ears should be and some eerie light shining from their eyes. The see Veroth too and immediately starts cackling maniacally as if Veroth was the unknowing butt of a cruel joke...

Weiryn is next.
Sep 30, 2016 3:45 pm
OOC:
Veroth will simply point so the others know where abouts are the two sets of threats.
Sep 30, 2016 3:49 pm
Weiryn begins chanting, calling on Pharasma to show him the life force of his companions and foes, that he might know where they stand.
OOC:
Casting Deathwatch
Last edited September 30, 2016 3:49 pm
Sep 30, 2016 4:06 pm
Well right now, unless I missed something, I think everyone is at full hit points. So now it is the turn of those cackling flying heads...

Alright, the creature takes flight, and for a small moment, Weiryn, Rolland, Daren, and Ujjaya have just enough time to be horified by recognizing those creatures as the same screeching ones they encountered on their first day in Barovia... that is, until they screech...

Everyone, roll me 5 Fortitude saves.

Rolls

Ashlyn 1st Fort save.

Ashlyn 2nd Fort save.

Ashlyn 3rd Fort save.

Ashlyn 4th Fort save.

Ashlyn 5th Fort save.

Sep 30, 2016 4:18 pm
OOC:
It's also to catch any critters at the edge of my vision or in the buildings surrounding us.

Also, crap. I hate these things.

Rolls

Fort - (1d20+5)

(11) + 5 = 16

Fort - (1d20+5)

(13) + 5 = 18

Fort - (1d20+5)

(6) + 5 = 11

Fort - (1d20+5)

(1) + 5 = 6

Fort - (1d20+5)

(3) + 5 = 8

Sep 30, 2016 4:20 pm
I see the RNG still desperately wants you dead...
Sep 30, 2016 4:23 pm
OOC:
Fort Saves


Edit: ............
Last edited September 30, 2016 4:23 pm

Rolls

Fort Save - (1d20+8)

(2) + 8 = 10

Fort Save - (1d20+8)

(8) + 8 = 16

Fort Save - (1d20+8)

(1) + 8 = 9

Fort Save - (1d20+8)

(2) + 8 = 10

Fort Save - (1d20+8)

(2) + 8 = 10

Sep 30, 2016 4:24 pm
OOC:
...Not as bad as it wants Naat dead, apparently...
Sep 30, 2016 4:24 pm
fort saves

Rolls

fort 1 - (1d20+7)

(2) + 7 = 9

fort 2 - (1d20+7)

(19) + 7 = 26

fort 3 - (1d20+7)

(10) + 7 = 17

fort 4 - (1d20+7)

(5) + 7 = 12

fort 5 - (1d20+7)

(13) + 7 = 20

Sep 30, 2016 4:25 pm
OOC:
making five back to back rolls, we will all be paralyzed. no question about it.
Sep 30, 2016 4:31 pm
Resist!

Rolls

5 fortitude saves - (1d20+4, 1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (1) + 4 = 5

1d20+4 : (12) + 4 = 16

1d20+4 : (15) + 4 = 19

1d20+4 : (3) + 4 = 7

Sep 30, 2016 4:33 pm
OOC:
I smell a TPK.
Sep 30, 2016 4:35 pm
Kaosanddoom says:
OOC:
making five back to back rolls, we will all be paralyzed. no question about it.
Oh, you wanna bet? For some reason Ashlyn succeeded them all and did not roll anything below a 10 on her die roll... XD
Sep 30, 2016 4:40 pm
OOC:
My bad, let me clarify, all PC characters will be paralyzed. Ashlyn may be ok, but i doubt she can save us all. And please don't think that i am complaining, this is great. Without the fear of defeat the game is no fun. And the only way that fear is there is there is actually a chance of defeat. Comes with the territory.
Sep 30, 2016 4:42 pm
OOC:
Gonna be a quick combat, what with only the GM being able to move and all :P I love this fight lol
Sep 30, 2016 4:43 pm
Well, maybe I can still roll shit on the paralyzation durations... Veroth will take falling damage though, that's unavoidable...
Sep 30, 2016 4:47 pm
OOC:
Can I make a psychic acrobatics check so that in my mind I roll with it? Haha
Sep 30, 2016 4:48 pm
OOC:
I'm loving every minute of this. The RNG makes stuff like this the ultimate game of survival. Keep it going, kalajel. It's fantastic :D
Sep 30, 2016 5:15 pm
But I barely did anything...
Sep 30, 2016 6:01 pm
What foul beasts are these?
OOC:
If this is a poison, spells, or spell-like ability, add +2 to my rolls (from "Hardy" Dwarf racial trait)

Rolls

Fortitude save I - (1d20+13)

(1) + 13 = 14

Fortitude save II - (1d20+13)

(9) + 13 = 22

Fortitude save III - (1d20+13)

(6) + 13 = 19

Fortitude save IV - (1d20+13)

(18) + 13 = 31

Fortitude save V - (1d20+13)

(12) + 13 = 25

Sep 30, 2016 6:26 pm
Hmm... is a 1 still a failure even if he beats the save's DC?
Edit:, nevermind, I checked and it is... damn, so close... XD
Sep 30, 2016 6:30 pm
kalajel says:
Hmm... is a 1 still a failure even if he beats the save's DC?
I've always played it to where a 1 is only an auto-fail on attack rolls... Saves and skill checks still have a chance to succeed, if the scores are high enough or the save is low enough.

EDIT: Well, nevermind. You answered your own question. I've been running that wrong for a while now. OOPS.
Last edited September 30, 2016 6:31 pm
Sep 30, 2016 6:33 pm
OOC:
I don’t know if this is a Necromancy spell or SLA. If so, Ujjaya gets +2 on the rolls with Deathless Spirit.
Quote:
Deathless Spirit
Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.

Rolls

Fort saves - (1d20+7, 1d20+7, 1d20+7, 1d20+7, 1d20+7)

1d20+7 : (18) + 7 = 25

1d20+7 : (20) + 7 = 27

1d20+7 : (10) + 7 = 17

1d20+7 : (12) + 7 = 19

1d20+7 : (1) + 7 = 8

Sep 30, 2016 6:35 pm
OOC:
Can you smell it? Kalajel is baking up a nice batch of TPK cookies to sooth our wounded egos. lol, every party member is paralyzed. This is awesome.
Sep 30, 2016 7:02 pm
Nope sorry guys, non of your special bonuses apply to this. Trust me, I read and re-read the monster's description to make sure... Well, I guess that all that is left is to roll the paralyzation duration...

What? Are you fucking shitting me!?

Okay, everyone is paralyzed for 7 rounds except Weiryn and Ujjaya who are paralyzed only for 6... Oh and before I forget Veroth's falling damage...

Veroth takes 4 points of falling damage.

Ashlyn is up next... shit...

Rolls

Paralyzation 1

Paralyzation 2

Paralyzation 3

Paralyzation 4

Paralyzation 5

Falling damage - (1d6)

(4) = 4

Sep 30, 2016 7:05 pm
OOC:
Bring it. I ain't skeered. :D
Sep 30, 2016 7:09 pm
@ Kaos, is your hackbutt loaded? I mean, I thing her best move would be to try and shoot one of those craeture down right now...
Sep 30, 2016 7:14 pm
OOC:
yep, both barrels, and i am holding a loaded blunderbuss with entangling shot in it. its a 15 foot cone of damage and fall out of the sky mix. (gets to make a roll for every creature in the cone, if hit they take 1d4 damage and must pass a dc 15 reflex save or become entangled for 2d4 rounds.) But yes they are both ready to go
.
Sep 30, 2016 7:20 pm
Oh, and firearms are all exotic weapons... shit...

Okay, she'll try shooting one with her crossbow then...

Okay, Ashlyn manages to hit the creature in h14 with a crossbow bolt, slightly damaging it.

Ujjaya, Durgrim and Darren are paralyzed, so not it is the zombies's turn.

Rolls

Crossbow attack

Sep 30, 2016 7:22 pm
yes but they still shoot against touch ac, so the diff is lower. might help her out.
Sep 30, 2016 7:23 pm
Kaosanddoom says:
yes but they still shoot against touch ac, so the diff is lower. might help her out.
Only marginally...
Sep 30, 2016 7:29 pm
Both zombies Veroth spotted will walk closer to him, but only one will be able to attack. Another zombie will step out of the broken house at the north-west of the map, and another one will open the door of the small broken house where that first zombie was, and make his way to Veroth, but not be able to attack this turn.

Veroth will take 6 points of damage and must make a Fortitude save.

Rolls

Zombie attack.

Sep 30, 2016 7:32 pm
Inner fortitude, resist!

Rolls

Fortitude save - (1d20+4)

(11) + 4 = 15

Sep 30, 2016 7:34 pm
Second round of combat!

Initiative
26 Roland
21 Veroth
17 Weiryn
16 ?? init at which paralyzis lowers.
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 ?

Combat Map.

Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Roland is sickened (-2 attack, saves, damage, skills checks, attribute checks).
Every PC is paralyzed! (frozen in place, cannot move or act, STR and DEX considered 0, considered helpless, if in air cannot flap wings and fall, can't swim and may drown, can move through square occupied by creature but costs 2 squares)
Wriryn, Ujjaya: 6 rounds.
Everyone else: 7 rounds.

...so we jump straight back to those little flying fuckers...
Sep 30, 2016 7:37 pm
OOC:
What knowledge roll would I need to make to identify these flying heads of doom? Would Arcana work? Or Planes? Or even religion?
Sep 30, 2016 7:40 pm
Veroth is okay.

Well, I got some good news and bad news...

The good news is that being attacked by the flying fuckers ends the paralyzis and everyone paralyzed but Weiryn will be able to move normally at their respective initiative... the bad news is that they are kissing you...

Okay, everyone got hit, not damage but you all have a Fortitude save to make (except Weiryn, of course).

Rolls

Kiss Veroth (touch)

Kiss Darren (touch)

Kiss Durgrim (touch)

Kiss Ujjaya (touch)

Kiss Roland (touch)

Sep 30, 2016 7:44 pm
irvanovich says:
OOC:
What knowledge roll would I need to make to identify these flying heads of doom? Would Arcana work? Or Planes? Or even religion?
Planes.
Sep 30, 2016 7:45 pm
OOC:
Fort Save

Rolls

Fort save - (1d20+8)

(7) + 8 = 15

Sep 30, 2016 7:46 pm
Weiryn contemplates the nature of these flying heads as he struggles to break free of the paralysis.

Rolls

Knowledge: Planes - (1d20+8)

(13) + 8 = 21

Sep 30, 2016 7:46 pm
fortitude

Rolls

fortitude - (1d20+7)

(1) + 7 = 8

Sep 30, 2016 7:49 pm
As he comes back from the paralysis, Durgrim spits at the ground and yells. What in the nine layers of hell was that?!

Rolls

Fortitude save - (1d20+13)

(13) + 13 = 26

Sep 30, 2016 7:49 pm
Oh RGN gods, why hast dost forsaken us? XD
Sep 30, 2016 7:49 pm
OOC:
Fort save

Rolls

Fort save - (1d20+7)

(9) + 7 = 16

Sep 30, 2016 7:52 pm
Wait, what? This is dumb...
** Checks creature's intelligence **
Well, I think you guys just have been saved by those flying fucker's pea brains. Lol, this is so dumb! XD
Was it like that in 3rd editon as well, or is this a change in Pathfinder? I have to go check...
Nope, was like that since 3rd edition. lol. Guess the people who wrote the module just plain forgot about that...
Sep 30, 2016 7:59 pm
Yeah, don't bother rolling your Fort saves, even if you fail, you'll be fine because sunlight cures the effect and you're out in the day. Guess the people who wrote the module forgot about that, and given that the creature has a pretty shitty intelligence score, it could be explained by them being as dumb as a bag of hammers...
Sep 30, 2016 8:03 pm
Given that Veroth seems to be in more immediate danger as he is prone, isolated and getting slowly surrounded by zombies, Ashly will go help him out, dropping her crossbow on the ground and drawing her sword as she charges the flying fucker...

Ashlyn hits the red one, inflicting significant damage to it.

Ujjaya is up next.

Rolls

Ashlyn's charge (Power Attack) - (1d20+9, 1d8+7)

1d20+9 : (7) + 9 = 16

1d8+7 : (5) + 7 = 12

Sep 30, 2016 8:03 pm
OOC:
Roland unclenches his ass cheeks, realizing that he is not about to be prison raped repeatedly.
Oct 2, 2016 3:01 am
Ujjaya's arrows fly, seeking out the winged heads
OOC:
• Targeting in this order (switching to next when first is downed): e18, e17, e19, e15, h11
• Ki Flurry
• Deadly Aim: -2 attack, +4 damage (ALREADY included)
• Point blank (NOT YET included included)
• Improved Precise Shot
Last edited October 2, 2016 3:07 am

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (20) + 9 = 29

1d8+9 : (7) + 9 = 16

crit confirmation - (1d20+9)

(17) + 9 = 26

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (1) + 9 = 10

1d8+9 : (5) + 9 = 14

Fumble conformation - (1d20+9)

(19) + 9 = 28

Arrow #3, damage - (1d20+9, 1d8+9)

1d20+9 : (8) + 9 = 17

1d8+9 : (8) + 9 = 17

Arrow #4, damage - (1d20+8, 1d8+9)

1d20+8 : (2) + 8 = 10

1d8+9 : (7) + 9 = 16

Oct 2, 2016 5:19 pm
I assume you mean f15 and g19...

Ujjaya will have downed one and severely damages one despite missing twice.

Durgrim is up.
Oct 2, 2016 10:05 pm
Durgrim swings his earthbreaker at the foul beast that attacked him. Then moves swiftly to the aid of his prone ally.

Rolls

Attack e17 - (1d20+12)

(8) + 12 = 20

Damage (normal, electric) - (2d6+6, 1d6)

2d6+6 : (34) + 6 = 13

1d6 : (3) = 3

Oct 2, 2016 10:33 pm
Since you can't move through enemy's square if they are not 2 size categories smaller without making an Acrobatics check and diagonals cost 1.5 movement each, I backed you up 1 square. You will also provoke an attack of opportunity while leaving, unless you want to change your path...

Durgrim hits the flying demonic head squarely and downs it with a mighty swing of his earthbreaker.

Technically Darren's turn, but I'll wait azira's answer to see if he keeps with his current action and risks an attack of opportunity or changes his mind...
Oct 3, 2016 6:18 am
kalajel says:
Since you can't move through enemy's square if they are not 2 size categories smaller without making an Acrobatics check and diagonals cost 1.5 movement each, I backed you up 1 square. You will also provoke an attack of opportunity while leaving, unless you want to change your path...

Durgrim hits the flying demonic head squarely and downs it with a mighty swing of his earthbreaker.

Technically Darren's turn, but I'll wait azira's answer to see if he keeps with his current action and risks an attack of opportunity or changes his mind...
Sure. I was aware of the AoO, but thought the flying heads were tiny, not small. Doesn't change my actions though. Durgrim to the rescue!
Oct 3, 2016 12:52 pm
Darren raises his warhammer high, "Suffer no false life, brothers!" he bellows, bringing his hammer down toward the floating head (F15), hoping to crush it between his hammer and the road.

Naatkinson sent a note to kalajel
Last edited October 3, 2016 2:44 pm

Rolls

Attack! - (1d20+8, 1d8+10)

1d20+8 : (12) + 8 = 20

1d8+10 : (7) + 10 = 17

Oct 3, 2016 2:40 pm
Yeah, my bad, I might have shrunk their counter a bit too much on the map...

Okay, it's not a critical hit, but Durgrim is still hit for 1 point of damage and must make a Fortitude save.

(edit: forgot to remove teh one Durgrim killed. it is done now)

Darren hits the flying creature with tremendous force, sending it reeling. It still remains aloft, however, it does not look to be in good shape...

Zombies' turn!

Rolls

Attack of opportunity on Durgrim

Confirming critical hit

Oct 3, 2016 2:47 pm
The zombies gang up around Veroth who is still prone and attack.

Veroth is hit twice for a total of 15 points of damage (7, 8). He must now make 2 Fortitude saves.

Third round of combat!

Initiative
26 Roland
21 Veroth
17 Weiryn
16 ?? init at which paralyzis lowers.
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 ?

Combat Map.

Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Roland is sickened (-2 attack, saves, damage, skills checks, attribute checks).
Weiryn is paralyzed for 5 rounds. (frozen in place, cannot move or act, STR and DEX considered 0, considered helpless, if in air cannot flap wings and fall, can't swim and may drown, can move through square occupied by creature but costs 2 squares)

Roland is up!

Rolls

Zombie 1

Zombie 2

Zombie 3

Zombie 4 - (1d20+7, 1d4+4)

Oct 3, 2016 2:52 pm
Fortitude saves are not Veroth's forte!

Rolls

Fortitude saves - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (9) + 4 = 13

Oct 3, 2016 3:05 pm
OOC:
Did Weiryn get anything off of his knowledge planes roll on what these things are?
Oct 3, 2016 3:13 pm
Roland runs forward and fires his blunderbus. This will cover every square with an enemy in it. Veroth is prone so he is safe. Blunderbus full of entangling shot. (Hits 15 foot cone. 1 attack roll per character in it at -2 against touch ac. 1d4 damage. DC 15 reflex save or entangle for 2d4 rounds.)

Rolls

Attack 1 - (1d20+9)

(6) + 9 = 15

Attack 2 - (1d20+9)

(9) + 9 = 18

Attack 3 - (1d20+9)

(14) + 9 = 23

Attack 4 - (1d20+9)

(9) + 9 = 18

Attack 5 - (1d20+9)

(6) + 9 = 15

Damage 1 - (1d4)

(4) = 4

Damage 2 - (1d4)

(3) = 3

Damage 3 - (1d4)

(3) = 3

Damage 4 - (1d4)

(4) = 4

Damage 5 - (1d4)

(3) = 3

Rounds 1 - (2d4)

(22) = 4

Rounds 2 - (2d4)

(41) = 5

Rounds 3 - (2d4)

(44) = 8

Rounds 4 - (2d4)

(44) = 8

Rounds 5 - (2d4)

(23) = 5

Oct 3, 2016 4:07 pm
Veroth, badly wounded and dripping blood, tumbles to his feet and over to the others, stabbing the skull thing with his magic silver rapier.

Rolls

Acrobatics to avoid AOOs - (1d20+15)

(9) + 15 = 24

Rapier - (1d20+12, 1d6+3)

1d20+12 : (14) + 12 = 26

1d6+3 : (3) + 3 = 6

Oct 3, 2016 5:01 pm
@irvanovich. Oh sorry, I completely went over that. Yes, you'll know those are vargouilles. Their shrieks can paralyze people, their bite is poisonous and can require magical healing as the wound refuses to heal on its own, and their kiss can transform other people into vargouille as well. Fortunately, they are not very smart and daylight (among other things) heals this curse... Guess the party was saved by how dumb vargouilles are...

@ Veroth: Veroth nimbly springs to his feet, skewering the fling creature which falls to the ground with a yelp of agony.

Weiryn is still paralyzed, so the vargouilles will go.
Oct 3, 2016 5:13 pm
One of the vargouille is very badly hurt and simply disengage while the other one will maneuver to bite Weiryn, realizing that their kiss is of no effect during the daylight... It provokes an attack of opportunity from Ujjaya if he wants to punch it...

Weiryn is hit for 1 point of damage, is no longer paralyzed, and must make a Fortitude save.

Rolls

Bite

Oct 3, 2016 5:17 pm
Kalajel you forgot to resolve Roland's attack.
Oct 3, 2016 5:49 pm
@ Kaos: Oh, sorry. I was also about to forget that it is Ashlyn's turn. XD

Roland's shot misses one zombie, but everything else hits its mark. The zombies however seems completely unfazed by the damage... so far, only two of the zombies end up being entangled.

Rolls

1st zombie Ref save

2nd zombie Ref save

3rd zombie Ref save

Vargouille Ref save

Oct 3, 2016 5:51 pm
OOC:
Fort save, as usual add +2 if it's a poison, spell, or spell-like ability.

Rolls

Fortitude save - (1d20+13)

(16) + 13 = 29

Oct 3, 2016 5:53 pm
Ashlynn will take a 5-foot step and then perform a full attack on the zombie in front of her. Ashlyn's first attack strikes home, leaving a huge gash in the zombie's chest but she misses with the second one.

It is now Ujjaya's turn.

Rolls

1st attack (Power Attack)

2nd attack (Power Attack)

Oct 3, 2016 5:55 pm
Durgrim succeeds his save.
Oct 3, 2016 6:18 pm
Ujjaya steps forward, swiveling as he does so, to shoot the remaining flyer down before turning on the zombies.
OOC:
• Five-foot step.
• Primary target: h17. Secondary: f11.
• Flurry of Blows +11/+11/+10
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot

Rolls

Arrow #1, damage - (1d20+10, 1d8+9)

1d20+10 : (17) + 10 = 27

1d8+9 : (2) + 9 = 11

Arrow #2, damage - (1d20+10, 1d8+9)

1d20+10 : (8) + 10 = 18

1d8+9 : (1) + 9 = 10

Arrow #3, damage - (1d20+9, 1d8+9)

1d20+9 : (17) + 9 = 26

1d8+9 : (3) + 9 = 12

Oct 3, 2016 6:30 pm
Ujjaya's first two arrows dispatches the remaining flying creature with his last arrow flying towards the nearest zombie, having it's usual effectiveness against those creatures which seems resistant to certain forms of damage...

Durgrim is up next.
Oct 3, 2016 6:33 pm
Weiryn, feeling the paralysis fade from his body, tries to resist the insidious poison from the head's bite...
OOC:
Sorry, didn't see that I got attacked. Woo!

Rolls

Fortitude - (1d20+5)

(16) + 5 = 21

Oct 3, 2016 7:30 pm
Weiryn succeeds his save.
Oct 3, 2016 9:30 pm
Durgrim charges the zombies. "Feel the wrath of Torag crush ye, zombie filth!"
OOC:
AC is 19 until my next round

Rolls

Attack (charge) - (1d20+14)

(3) + 14 = 17

Damage (normal + electric) - (2d6+6, 1d6)

2d6+6 : (63) + 6 = 15

1d6 : (1) = 1

Oct 3, 2016 9:55 pm
Durgrim smashes the zombie, dislocating its jaw. It teeters to one side, looking as if it were going to fall, but steadies itself at the very last possible moment.

Darren is up.
Oct 4, 2016 2:21 pm
Now that the heads are gone, Darren moves up to stand beside Durgrim and assist with the zombies.
OOC:
Taking a double move to close the distance. Don't have an action to attack with, so my turn is up
Naatkinson sent a note to kalajel
Last edited October 4, 2016 2:57 pm

Rolls

Power Attack! - (1d20+8, 1d8+10)

1d20+8 : (3) + 8 = 11

1d8+10 : (5) + 10 = 15

Oct 4, 2016 2:53 pm
Hum, they're either dead or running away...
Oct 4, 2016 2:56 pm
"Suffer no false life, brothers! The abominations must not escape!"
OOC:
We're still in initiative, yes?
Oct 4, 2016 2:57 pm
kalajel says:
Hum, they're either dead or running away...
OOC:
Oh wow... My bad. I have changed my action a bit and moved up instead
Oct 4, 2016 2:58 pm
OOC:
Yes, its just the flying heads that are running away, we still got plenty of zombies to deal with.
Oct 4, 2016 3:23 pm
Darren will swing his hammer mightily... and miss.

It is now the undead turn's. One will attack Darren, one Durgrim, and the two entangled ones will attack Ashlyn.

Only one of the zombies manages to hit Ashlyn for 7 points of damage. And she succeeds her save.

Rolls

1st zombie attack Darren

2nd zombie attack Durgrim

3rd entangled zombie attack Ashlyn

4th entangled zombie attack Ashlyn

Ashlyn's Fort save

Oct 4, 2016 3:28 pm
Fourth round of combat!

Initiative
26 Roland (round entanglement goes down by 1)
21 Veroth
17 Weiryn
16 Vargouilles (fleeing)
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 Zombies

Combat Map.

Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Two zombies are entangled for 8 rounds (move half speed, cannot run or charge, -2 attack, -4 Dex, if casting Concentration DC 15 + spell level).

Roland is up!
Oct 4, 2016 3:48 pm
Roland side steps and draws his revolver, firing two shots into the zombie in h11.
OOC:
Feats applied
Deadly aim for -2 hit/+4 damage
Point blank shot +1 hit/ +1 damage
Precise shot ignore shoot into melee penalty
Gun training add dex to firearms damage +4 damage
Sickened -2 attack, -2 damage
totals attack 1: 10-2+1-2=+7 to hit damage: 1d8+4+1+4-2=1d8+7
attack 2: 5-2+1-2=+2 to hit damage: 1d8+7

Firing against touch AC
Last edited October 4, 2016 3:48 pm

Rolls

Shot 1, Damage one - (1d20+7, 1d8+7)

1d20+7 : (15) + 7 = 22

1d8+7 : (4) + 7 = 11

Shot 2, damage 2 - (1d20+2, 1d8+7)

1d20+2 : (8) + 2 = 10

1d8+7 : (5) + 7 = 12

Oct 4, 2016 3:56 pm
Roland shoots the zombie twice, hitting only once, and making small bits of rotten flesh fly off. The thing seems hardly bothered by it however.

Veroth is up.
Oct 4, 2016 4:00 pm
Veroth nimbly dashes over to just behind a zombie, and drives his rapier at its vulnerable spots.

Rolls

Acrobatics to avoid AOO - (1d20+15)

(10) + 15 = 25

Rapier attack - (1d20+12, 1d6+3)

1d20+12 : (16) + 12 = 28

1d6+3 : (3) + 3 = 6

Sneak attack damage - (3d6)

(354) = 12

Oct 4, 2016 4:50 pm
Veroth skewers the zombie, his rapier puncturing right through it, but it does not seem to have as much effect as he had hoped...

Weiryn is up.
Oct 4, 2016 5:17 pm
Finally able to move, Weiryn steps up behind Ashlyn, holding his holy symbol aloft. With the uttering of a quick prayer to Pharasma, Weiryn channels the power of his faith to heal the wounds of his allies.
OOC:
Channel Positive Energy...
irvanovich sent a note to kalajel

Rolls

Channel Positive Energy (Be HEALED) - (2d6)

(56) = 11

Oct 4, 2016 5:25 pm
Everyone within 30 feet of Weiryn is healed 11 hp. The vargouille will keep fleeing, darting between buildings to lose the party (mights as well considered it vanquished at this point and remove it...).

Ashly will take the opportunity to try and finish off the zombie wounded by Veroth, taking advantage of flanking and applying full power attack. (if she kills it on the first strike, she'll attack the other entangled zombie on her second attack).

She managed to inflict great harm to the creature, sadly she missed with her second attack and it is still standing.

Ujjaya is up next.

Rolls

Ashlyn 1st power attack (flanking)

Ashlyn 2nd power attack (flanking)

Oct 4, 2016 6:14 pm
Ujjaya shifts forward once more and lets fly more arrows, starting with Veroth's foe.
OOC:
• Five-foot step.
• Primary target: h11. Secondary: next one south and so on.
• Flurry of Blows +11/+11/+10
• Deadly Aim: -2 attack, +4 damage (already included)
• Point blank (already included)
• Improved Precise Shot
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.

Rolls

Arrow #1, damage - (1d20+10, 1d8+9)

1d20+10 : (15) + 10 = 25

1d8+9 : (5) + 9 = 14

Arrow #2, damage - (1d20+10, 1d8+9)

1d20+10 : (13) + 10 = 23

1d8+9 : (8) + 9 = 17

Arrow #3, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+9)

1d20+9 : (6) + 9 = 15

1d20+9 : (5) + 9 = 14

1d8+9 : (8) + 9 = 17

Oct 4, 2016 6:54 pm
Ujjaya lets loose a volley of arrows and downs the damaged zombie and severely damages a second one.

Durgrim is up.

Rolls

Hard to kill

Oct 4, 2016 7:04 pm
"TORAG DINNAE SUFFER YE FILTY SCOURGE!" Durgrim yells at the zombies before whirling the hammer around in a great arc.
OOC:
 Finally a full attack! I'll start on the left (e11) and move right as they drop (f11,g11)

Rolls

Attack I (Power attack), Normal damage, Electric damage - (1d20+10, 2d6+10, 1d6)

1d20+10 : (12) + 10 = 22

2d6+10 : (11) + 10 = 12

1d6 : (4) = 4

Attack II (Power attack), Normal damage, Electric damage - (1d20+5, 2d6+10, 1d6)

1d20+5 : (15) + 5 = 20

2d6+10 : (32) + 10 = 15

1d6 : (1) = 1

Oct 4, 2016 7:04 pm
OOC:
 Double post, please ignore
Last edited October 4, 2016 7:05 pm

Rolls

Attack I (Power attack), Normal damage, Electric damage - (1d20+10, 2d6+10, 1d6)

1d20+10 : (3) + 10 = 13

2d6+10 : (66) + 10 = 22

1d6 : (5) = 5

Attack II (Power attack), Normal damage, Electric damage - (1d20+5, 2d6+10, 1d6)

1d20+5 : (7) + 5 = 12

2d6+10 : (45) + 10 = 19

1d6 : (1) = 1

Oct 4, 2016 7:25 pm
Durgrim hits the zombie with two mighty swings, smashing his hammer hard against his head. Despite inflicting a lot of damage, the thing is still standing, having seem to shrugged off part of the damage inflicted...

Darren is up.
Oct 4, 2016 7:27 pm
OOC:
I feel like every time we attack kalajel is like "hey guys, the shits not working". like maybe we should try something else,but i don't really have anything to try. lol.
Oct 4, 2016 7:30 pm
Darren takes a swing with his hammer hoping to fell two of the monsters (F11 and then E11).

Naatkinson sent a note to kalajel
OOC:
Swing and a miss!
Last edited October 4, 2016 7:30 pm

Rolls

Power Attack/Cleave Attack - (1d20+8, 1d8+10)

1d20+8 : (3) + 8 = 11

1d8+10 : (5) + 10 = 15

Second Attack (from Cleave if attack #1 hits) - (1d20+8, 1d8+10)

1d20+8 : (18) + 8 = 26

1d8+10 : (2) + 10 = 12

Third Attack (Cleaving Finish, if I kill one) - (1d20+8, 1d8+10)

1d20+8 : (18) + 8 = 26

1d8+10 : (1) + 10 = 11

Oct 4, 2016 7:45 pm
Sadly, Darren will miss his attack, cancelling all his other ones...

The zombies will attack the same targets as last time... and they all miss.

Rolls

Zombie attack Darren

Zombie attack Durgrim

Entangled zombie attack Ashlyn

Oct 4, 2016 7:47 pm
Fifth round of combat!

Initiative
26 Roland (round entanglement goes down by 1)
21 Veroth
17 Weiryn
14 Ashlyn
13 Ujjaya
12 Durgrim
9 Darren
5 Zombies

Combat Map.

Conditions
Mist is ever-present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
One zombie is entangled for 7 rounds (move half speed, cannot run or charge, -2 attack, -4 Dex, if casting Concentration DC 15 + spell level).

Roland is up!
Oct 4, 2016 7:54 pm
Roland moves and then fires a single shot at the zombie in F11

Rolls

attack and damage - (1d20+7, 1d8+7)

1d20+7 : (11) + 7 = 18

1d8+7 : (8) + 7 = 15

Oct 4, 2016 8:01 pm
Veroth sneaks behind the zombies and stabs one, hoping if nothing else to distract them enough to give advantage to the others.
OOC:
Stabs the one immediately to the map south of him. G11.
Last edited October 4, 2016 8:02 pm

Rolls

Rapier attack - (1d20+12, 1d6+3)

1d20+12 : (18) + 12 = 30

1d6+3 : (4) + 3 = 7

sneak attack - (3d6)

(213) = 6

Oct 4, 2016 8:13 pm
@ Veroth: technically you'd have a critical to confirm, but given that particular monster, it won't matter much... Both Roland and Veroth inflict tremendous damage to their respective zombies, damage which normally should lay them low, but the wretched things just refuse to die...

Weiryn is up!

Rolls

Hard to Kill (Roland)

Hard to Kill (Veroth)

Oct 4, 2016 8:18 pm
Having improved his companions' lot somewhat, Weiryn continues holding his holy symbol and cries out to Pharasma again.

"In the name of Pharasma, return to your rest!"
OOC:
Channel Positive Energy (again, this time to smite some undead bastards) DC 13 Will for half damage...
irvanovich sent a note to kalajel
Last edited October 4, 2016 8:21 pm

Rolls

Channel Positive Energy (Harm Undead) - (2d6)

(52) = 7

Oct 4, 2016 8:22 pm
OOC:
Also, for Deathwatch's sake (gotta put that in the tracking...whoops!) could I get HP status of the people in front of me? Pretty please?
Oct 4, 2016 8:25 pm
irvanovich says:
OOC:
Also, for Deathwatch's sake (gotta put that in the tracking...whoops!) could I get HP status of the people in front of me? Pretty please?
OOC:
Veroth is down 14 hps out of 44 total.
Oct 4, 2016 8:29 pm
OOC:
Roland sits at 48 out of 53
and for my own tracking 3 rounds left in revolver
Last edited October 4, 2016 8:32 pm
Oct 4, 2016 8:29 pm
Qralloq says:
irvanovich says:
OOC:
Also, for Deathwatch's sake (gotta put that in the tracking...whoops!) could I get HP status of the people in front of me? Pretty please?
OOC:
Veroth is down 14 hps out of 44 total.
Counting the 11 hp Weiryn healed everyone last round?
Edit: Also, Ashlyn is at full hp.
Oct 4, 2016 8:52 pm
kalajel says:
OOC:
Veroth is down 14 hps out of 44 total.
Counting the 11 hp Weiryn healed everyone last round?
OOC:
Yup, was down 25 before that.
Last edited October 4, 2016 8:52 pm
Oct 4, 2016 9:06 pm
OOC:
Durgrim is in mint condition. Or at least not currently injured ;)
Oct 5, 2016 6:57 pm
OOC:
Are there any more zombies still fighting? or did we win?
Oct 5, 2016 7:17 pm
OOC:
There are still three zombies on the map.
Oct 5, 2016 7:18 pm
OOC:
Yea but our cleric just blasted them with holy energy, so didn't know if they were dead from that or not. Just trying to plan ahead.
Oct 6, 2016 12:16 am
No, actually Weiryn used the positive energy to heal you. It's heal the living or harm the undead, one or the other, not both.
Edit: Oh, my bad, I missed his last post...

Weiryn unleashes a burst of positive energy and manages to destroy the two zombies which were heavily damaged.

Rolls

1st zombies Will save

2nd zombie Will save

3rd zombie Will save

Hard to kill

Hard to kill

Oct 6, 2016 12:21 am
Ashly will take a 5-foot step and attempt to finish off the zombie. Full Power Attack again.

Ashlyn vanquishes the last zombie.

Victory!
You gain 771 XP each!

Ahslyn will then go pick up her crossbow she dropped...

Rolls

1st Power Attack

2nd Power Attack

Hard to Kill

Oct 6, 2016 1:05 pm
Weiryn breathes a sigh of relief before looking around at his companions. Seeing that Veroth is still wounded, he will walk over to the strix with holy symbol in hand.

"Here, brother...let me close those wounds before we continue..."
OOC:
Cure Moderate Wounds goes here...
Once his spell is complete, Weiryn looks at the fallen undead, along with the vargouilles that are on the ground. "Before we continue, I'd like to examine at least one of the fallen zombies for a moment. Perhaps it will give me some more insight into how to cure Roland's sickness."

Rolls

Cure Moderate Wounds - (2d8+3)

(84) + 3 = 15

Perception (check the bodies, -1 for dazzled) - (1d20+7)

(18) + 7 = 25

Knowledge (Arcana): glean anything of use from zombies - (1d20+12)

(10) + 12 = 22

Heal (Learn anything to cure Roland and Kayleigh's sickness?) - (1d20+12)

(1) + 12 = 13

Oct 6, 2016 1:13 pm
Roland will also examine the zombie, but this time in an effort to better understand how to kill it.
OOC:
Not sure what roll you want so i am just gonna throw a generic d20 roll to it.

Rolls

? - (1d20)

(8) = 8

Oct 6, 2016 1:16 pm
Darren slips his warhammer through a loop on his belt and crouches down next to Weiryn, "Finding anything useful?"
OOC:
Wow... can't believe I don't have Heal as a skill that I put points in. Man, that's a big oversight for a priest!
Oct 6, 2016 1:30 pm
"Thank you brother." Veroth checks around for any other signs of miscreants our returning skulls.
OOC:
Fully healed.

Rolls

Perception - (1d20+10)

(3) + 10 = 13

Oct 6, 2016 1:41 pm
Weiryn replies without looking up from the corpse he's checking, "For one thing, I remembered what those flying creatures were called...Vargouilles. Annoying little pests, but their bites are venomus and their screams will paralyze a man and make it easier for them to procreate with their "kiss". Thankfully, they aren't the brightest creatures around, as sunlight will delay or even cure the transformation...but still. Should any of you notice your hair falling out or a sharp headache, let me know immediately."

Completing his examination of the corpses, Weiryn mutters a brief prayer for Pharasma to guard their souls before continuing. As for the zombies...
OOC:
To be continued at kalajel's convenience :D
Oct 6, 2016 2:39 pm
Those keeping a lookout while Roland and Weiryn examine the zombie will spot no trouble. There is the constant distant moans of zombies and the occasional trick of the fog where you think for a moment you've spotted movement at the edge of your vision, bot so far, no thing seems poised to attack you...

As you examine the corpses you cannot find any reason as to why they are so resilient. They look very much like regular zombies, they are simply stronger and only marginally more agile. Signs of a disease on a long dead rotting corpse also seems to elude you...
OOC:
I assume you take precaution while examining them and are not touching dead tissues with your bare skin...
Weiryn is pretty much stuck with his hypothesis from yesterday that whatever created those creatures and this disease must have been either a very potent and powerful necromantic spell or ritual.
Oct 6, 2016 3:06 pm
Having missed two out of ten bowshots, Ujjaya sees if he can recover those two arrows.
Oct 6, 2016 3:16 pm
Ujjaya quickly looks around and... sadly notices that both of his arrows have shattered on impact...

Rolls

1st arrow (50%) - (1d100)

(91) = 91

2nd arrow (50%) - (1d100)

(67) = 67

Oct 6, 2016 3:22 pm
Ujjaya shrugs, tosses the ruined arrows aside, and keeps a sharp lookout while his companions study the undead remains.
Oct 6, 2016 3:43 pm
OOC:
Oh yes. Got my gauntlets on and everything...did my perception turn up any useful items by chance whilst I'm looking them over?
...I can't seem to grasp why it is these zombies are so formidable. The ritual needed for such a thing is...well, it is beyond anything I've seen.
Oct 6, 2016 3:45 pm
Nope, those zombies were not carrying any loot.
Oct 6, 2016 3:45 pm
They must have a weakness. Can any of you bless water? Perhaps it will have an effect.
Oct 6, 2016 3:47 pm
Positive energy does seem to have more of an effect than weapons...if we can gather the proper materials, I can place a blessing on a few flasks. Perhaps that will get the job done.
Oct 6, 2016 3:49 pm
"Perhaps we should dismember the corpses so they cannot be re-used? Something we probably should have thought of before. I loathe the idea of desecrating a corpse, but it's better to be sure," Darren suggests.
Oct 6, 2016 4:37 pm
Burning them is more appropriate, I would say.
Oct 6, 2016 4:41 pm
"I'm not surprised that the foes grow stronger as we approach the keep. We should continue onwards, though I think we should keep somewhat close together in case of another ambush."
Oct 6, 2016 10:06 pm
So, unless the group objects, you dispose of the bodies and then leave the village. Roll me a Perception check.

Rolls

Roll for something.

Roll for something

Roll for something

Roll for something

Roll for something

Oct 6, 2016 10:07 pm
Rolling

Rolls

Perception - (1d20+13)

(11) + 13 = 24

Oct 6, 2016 10:09 pm
Weiryn keeps a sharp eye out, relying on his deathwatch to catch any other foes or bystanders hidden in the mists.

Rolls

Perception (dazzled) - (1d20+7)

(11) + 7 = 18

Oct 6, 2016 10:19 pm
Veroth watches for flying things, incorporeal things, and corporeal things.

Rolls

Perception - (1d20+10)

(12) + 10 = 22

Oct 6, 2016 10:33 pm
Might as well roll for Ashlyn...

Rolls

Perception - (1d20+4)

(15) + 4 = 19

Oct 6, 2016 10:49 pm
After the zombie attack re-confirmed he is indeed in troubled waters, Durgrim will use his god-given senses to continously sense for unlife while on the way to the gypsies.
OOC:
Detect undead, range 60 ft, doing it about every 30 feet

Rolls

perception - (1d20+4)

(2) + 4 = 6

Oct 7, 2016 5:32 am
Ujjaya continues to scan the area.

Rolls

Perception - (1d10+14)

(1) + 14 = 15

Oct 7, 2016 10:23 pm
You leave Barovia and the mist seems to clear somewhat as you leave the village. You can still see it in the distance, clinging to tall evergreens as the road crosses a river and then runs along the forest. You travel for a good 20 minutes or so until you reach the spot described to you by the gypsy man.

An old wooden gallows creaks in a chill wind blowing down from the high ground to the west. A frayed length of rope dances from its beam. The well-worn road splits here, and a signpost opposite the gallows points off in three directions: "Barovia" to the east, "Tser Pool" to the north, and "Castle Ravenloft" to the west. Across from the gallows, a low wall, crumbling in places, partially enclosed a small plot of graves—presumably housing those who died at the end of that rope.

A yell grabs your attention as you approach the crossroads, and you see an armoured man charging toward the graveyard, drawing a gleaming silver sword as he runs. A jet-black raven flies at his shoulder. The you see three dark smears of air encircling him, like shadows cast by clouds.
The man has long black hair and a neatly trimmed beard. He wears full plate armor and carries a shield and longsword. An amulet shaped like a raven’s head hangs around his neck.

Roll Initiative.

Rolls

Ashlyn's initiative.

Man's initiative.

"Shadows's" initiative.

Breaking tie Ashlyn - (1d20)

(10) = 10

Breakint tie man - (1d20)

(6) = 6

Oct 7, 2016 10:28 pm
Rolling

Rolls

Initiative - (1d20+6)

(8) + 6 = 14

Oct 7, 2016 10:35 pm
Weiryn prepares for battle, holy symbol in hand.

Rolls

Initiative - (1d20+1)

(18) + 1 = 19

Oct 7, 2016 10:38 pm
Ujjaya quickly nocks an arrow. Does he recognize the amulet? Might it be the Holy Symbol of Ravenkind?
Last edited October 7, 2016 10:43 pm

Rolls

Initiative - (1d20+6)

(13) + 6 = 19

Knowledge... History (+1)? or Religion (+10) - (1d20)

(17) = 17

Oct 7, 2016 10:49 pm
Ujjaya will be reminded of an old defunct order of knights called the Knights of the Raven which was an order of knights dedicated to fighting the undead. They apparently had the aid of a celestial raven animal companions and were devoted to the ideal of good symbolized by the raven and that good could flourish only in the face of great evil. Hmm, could it be that the order is not as defunct as people had originally thought?
Oct 7, 2016 10:56 pm
You can go ahead and place your counters on the road, behind the dotted line.
Oct 8, 2016 5:15 am
Rolling for initiative

Rolls

Initiative - (1d20+8)

(4) + 8 = 12

Oct 8, 2016 5:27 am
OOC:
Init, could someone place me in the spot we've designated in the marching order?

Rolls

Initiative - (1d20+6)

(8) + 6 = 14

Oct 8, 2016 5:45 am
Roll a d20 to break tie Roland and Darren.
Oct 8, 2016 5:51 am
TI
OOC:
So Not me...
Last edited October 8, 2016 5:51 am

Rolls

Tie - (1d20)

(1) = 1

Oct 8, 2016 8:34 am
OOC:
tie

Rolls

Tie - (1d20)

(6) = 6

Oct 9, 2016 8:52 am
Initiative

Rolls

Initiative - (1d20+1)

(8) + 1 = 9

Oct 9, 2016 3:18 pm
First round of combat.

Initiative
19 Ujjaya
19 Weiryn
18 ??
16 Ashlyn
16 Man
14 Darren
14 Roland
12 Veroth
9 Durgrim

Combat Map

Ujjaya is up.
Oct 9, 2016 4:22 pm
Ujjaya's celestial ancestry comes to the fore once more: his eyes take on a raptor-like aspect, and azure feathers sprout from his temples. In the blink of an eye he launches four arrows, sending them streaking to the Raven Knight's aid, each missile sparking blue with the magic from Ujjaya's ornate bow.
OOC:
• Aspect of the Falcon: 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3.
• Ki Flurry: 4 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.

Rolls

Arrow #1, damage - (1d20+10, 1d8+9)

1d20+10 : (10) + 10 = 20

1d8+9 : (5) + 9 = 14

Arrow #2, damage - (1d20+10, 1d8+9)

1d20+10 : (16) + 10 = 26

1d8+9 : (3) + 9 = 12

Arrow #3, damage - (1d20+10, 1d8+9)

1d20+10 : (18) + 10 = 28

1d8+9 : (7) + 9 = 16

Arrow #4, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+9)

1d20+9 : (18) + 9 = 27

1d20+9 : (13) + 9 = 22

1d8+9 : (5) + 9 = 14

Oct 9, 2016 4:54 pm
Hmm, I forgot to put coordinates on that map... I assume you're targeting the closest (the one north-west of the man) and proceed from there...

Ujjaya unleashes a volley of arrows, each finding its mark, but passing through the creature as if it met only minimal resistance, as if passing through water... He still manages to kill his first target, and then slightly wounds a second one (the one in teh balck border south of the man), as his missiles seem to not have their full effects...

Weiryn is up next!
Oct 10, 2016 12:34 pm
Weiryn runs forward to help, realizing that he has nothing prepared that can reach so far out.

Seeing Ujjaya's arrows strike the creatures with little effect, he calls out to his companions as he runs, "Take care! They are incorporeal!"
OOC:
If we've only been travelling 20 minutes, then I still have about 10 left on my Deathwatch. What do my half-elf eyes see, regarding the man's HP and the enemies surrounding him.

Also, double move.
irvanovich sent a note to kalajel
Oct 10, 2016 2:39 pm
The man seems to be in perfect health so far. Either those creatures missed him with their attacks or they are one of those types of undead which doesn't damage hp... speaking of which, it's their turn!

Some of the shadows will manage to hit the man, however, he either seems unnafected by their attack ro they failed to inflict any significant damage. However, Weiryn will not be so lucky, the cold unsettling touch of the "shadow" reaches deep into Weiryn's soul, inflicting 6 points of Wisdom damage to him...

Ashlyn is next.

Rolls

1st "shadow" (touch on Weiryn)

2nd "shadow" (touch on man)

3rd "shadow" (touch on man)

4th "shadow" (touch on man)

Oct 10, 2016 2:45 pm
Sadly, Ashlyn cannot do much more than a double move to try and reach Weiryn. She knows her melee attacks will be touch more effective against incorporeal creatures than shooting with her crossbow...

The man is then next.
Oct 10, 2016 2:50 pm
Seeing Weiryn being attacked by the creatures, the man comes to his aid. He swiftly command his raven to try and harry the creature Which doesn't seem to have much effect. The man will then perform a Power Attack on the creature in an attempt to harm it as much as he can.

Hmm, sadly, being incorporeal makes you immune to critical hit, but the creature does get substantially damaged.

Darren is up.

Rolls

"Shadow's" Will save

Power Attack

Oct 10, 2016 3:00 pm
OOC:
ouch...dat ability damage tho
Oct 10, 2016 3:03 pm
As the man moves away from the monsters, Darren takes the opening, charging forward and calling upon the power of the light to smite hit foes.

Naatkinson sent a note to kalajel
OOC:
Casting Burst of Radiance (DC 14 reflex vs blind)

This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

In case it wasn't obvious, I'm targeting the group of three enemies, not where Weiryn is
Last edited October 10, 2016 3:09 pm

Rolls

Burst of Radiance Damage - (5d4)

(44144) = 17

Oct 10, 2016 3:07 pm
OOC:
Oh balls again...incoming question, Kalajel!
irvanovich sent a note to kalajel
Oct 10, 2016 3:15 pm
kalajel sent a note to irvanovich
The creatures all fail their save, you can roll your blindness duration for each.

Roland is up.

Rolls

1st "shadow's" Ref save

2nd "shadow's" Ref save

3rd "shadow's" Ref save

Oct 10, 2016 3:16 pm
irvanovich sent a note to kalajel
OOC:
False alarm! Whoops!
Oct 10, 2016 3:27 pm
OOC:
Determining blindness durations!

EDIT: Well, that wasn't very impressive lol
Last edited October 10, 2016 3:28 pm

Rolls

Duration of Blindness - (1d4, 1d4, 1d4)

1d4 : (1) = 1

1d4 : (1) = 1

1d4 : (3) = 3

Oct 10, 2016 3:35 pm
Roland sneaks himself towards a firing position.
OOC:
adjusted position to account for undergrowth. went forward and around the growth. hackbutt not set yet.
Last edited October 10, 2016 3:46 pm

Rolls

stealth - (1d20+14)

(4) + 14 = 18

Oct 10, 2016 3:39 pm
What is your path for your sneaking? Don't forget the areas of undergrowth.

Veroth is up next.
Oct 10, 2016 3:45 pm
Veroth runs over to flank the creature the raven is attacking, in case that helps the others.

Dodge bonus on that thing we're surrounding.
Oct 10, 2016 3:53 pm
@ Qralloq: Dodge no longer works like that in Pathfinder. It's a flat +1 dodge bonus you add to your AC so long as you are not flat-footed.

Durgrim is up next.
Oct 10, 2016 3:59 pm
"Begone, foul creatures of the night!" Durgrim raises his hammer and charges towards their foes.
OOC:
Double move.
OOC:
Edit: Also, a detect undead to check both the man and shadows, just to be sure, and get more infor if applicable
Last edited October 10, 2016 4:02 pm
Oct 10, 2016 4:25 pm
@ azira: detect undead works like detect evil except for the detecting undead and requiring on concentration. It still requires a move action to activate though, so you can either make a double move and not use detect undead, or you can take a single move action and activate detect undead.
OOC:
Since Naat might not be able to post often, I'll roll the duration for blindness instead of waiting for him.
Edit: oh, ok.
Second round of combat.

Initiative
19 Ujjaya
19 Weiryn
18 ??
16 Ashlyn
16 Man
14 Darren (when blindness lowers)
14 Roland
12 Veroth
9 Durgrim

Combat Map

Conditions
3 of the "shadows" are blinded for 1, 1, and 3 rounds (-2 AC, lose DEX to AC, -4 Str/Dex-based checks and opposed Perception checks, opponents have total concealment 50%, must make Acrobatics DC 10 to move faster than half speed or fall prone).

Ujjaya is up.

Rolls

1st blindness duration - (1d4)

(4) = 4

2nd blindness duration - (1d4)

(2) = 2

3rd blindness duration - (1d4)

(1) = 1

Oct 10, 2016 4:30 pm
Ujjaya releases another volley of arrows, with the surrounded shadow as his primary target.
OOC:
• Five-foot step
• Aspect of the Falcon: 1/day, duration 1 minute, +3 Perception, +1 archery attack.
• Flurry of Blows: 3 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Last edited October 10, 2016 4:46 pm

Rolls

Arrow #1, damage - (1d20+10, 1d8+9)

1d20+10 : (6) + 10 = 16

1d8+9 : (7) + 9 = 16

Arrow #2, damage - (1d20+10, 1d8+9)

1d20+10 : (6) + 10 = 16

1d8+9 : (2) + 9 = 11

Arrow #3, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+9)

1d20+9 : (7) + 9 = 16

1d20+9 : (14) + 9 = 23

1d8+9 : (5) + 9 = 14

Oct 10, 2016 4:30 pm
@ Jabes: Who is your primary/secondary target?
Oct 10, 2016 4:48 pm
kalajel says:
@ azira: detect undead works like detect evil except for the detecting undead and requiring on concentration. It still requires a move action to activate though, so you can either make a double move and not use detect undead, or you can take a single move action and activate detect undead.
OOC:
My bad. Thought it was a free action :o
I'll just do the double move for now, not much use as a Tank if I get left behind :p
Oct 10, 2016 5:31 pm
Ujjaya shoots down his primary target and then damages the closes of the blinded "shadows".

Weiryn is up next!
Oct 10, 2016 5:36 pm
Feeling the willpower within him dwindle, Weiryn presents his holy symbol to the three remaining "shadows".

In the name of Pharasma, be cleansed from this earth!
OOC:
Thank goodness Channel Energy goes off of Charisma and not Wisdom... channeling to harm undead, Will DC 13 for half damage
irvanovich sent a note to kalajel
Last edited October 10, 2016 5:37 pm

Rolls

Channel Positive Energy (Harm Undead) - (2d6)

(15) = 6

Oct 10, 2016 6:03 pm
The creatures recoil from Weiryn's symbol... They all fail their saves as two of them vanishes into nothingness. Channeling energy seems to be effective against them...

Rolls

1st "shadow's" Will save

2nd "shadow's" Will save

3rd "shadow's" Will save

Oct 10, 2016 6:06 pm
Speaking of which, it is the creature's turn... aaaaand ti is blinded... Well, it just heard Weiryn's rebuke, so it will move over there and attempt to his whatever's on its way (which would be the unknown man by the looks of it...).

The creature misses lamentably. Ashlyn is next.

Rolls

"Shadow's" attack (50% miss)

Oct 10, 2016 6:11 pm
Ashlyn will simply make a double move to prevent the creature from getting at Weiryn. Next is the man.
Oct 10, 2016 6:12 pm
The man will simply attempt to finish off the creature.

Again, too bad those things are immune to critical hits... He easily dispatches teh creature on his 1st hit.

Victory!
You gain 500 XP each.

Rolls

1st attack

2nd attack

Oct 10, 2016 6:21 pm
Weiryn sighs with relief, then turns to the man as he pulls his pack off and begins rifling through it.

Greetings, sir. Suffer no false life. I am Weiryn, cleric of Pharasma and a member of the Lightbringers Guild. Are you well?

Pulling out a potion, he drinks, knowing that until he restores himself he will be unable to support his team effectively.
OOC:
Drinking a Potion of Lesser Restoration from my Undead Slayer's Kit (that I forgot completely about) to restore my ability damage. Here's hoping I get at least a two...

EDIT: And that's exactly what I got. Lovely. At least I have my full arsenal again.
Last edited October 10, 2016 6:21 pm

Rolls

Potion of Lesser Restoration (ability damage restore) - (1d4)

(2) = 2

Oct 10, 2016 6:21 pm
Roland will approach the group and introduce himself to the new man.

Hello good sir, my name is Roland. Member of the lightbringers. And who may you be?
Oct 10, 2016 6:22 pm
Darren also approaches, "Brother Weiryn, are you alright?" he asks of his friend, concerned for him before the stranger that Roland seems to be dealing with anyway.
Oct 10, 2016 6:29 pm
Finishing the potion, Weiryn nods as he puts the empty flask away. "I will be fine, brother. The creatures did not damage me physically...but spiritually, they placed a great strain upon me. A few nights rest, and I believe will be good as new...though I fear the blessings and spells that Pharasma grant me will be weaker until then."
Oct 10, 2016 6:35 pm
Ujjaya sprints to rejoin the group. His facial features revert to their usual state. He introduces himself to the man. "Well met, sir Knight of the Raven! I am Ujjaya. It appears the rumors that your order have ceased to exist are false. I am glad!"
Oct 10, 2016 6:44 pm
Veroth stretches out his darkwings and nods appreciatively at his companions quick work. "Veroth, Lightbringer," he says simply to the knight.
Oct 10, 2016 6:47 pm
Darren nods, fearing that was the case, "Hold still brother, perhaps I can help with this..." he says as he places a hand on Weiryn's chest and channels his magic into his body.
OOC:
Casting Lesser Restoration

Edit: UGH!
Last edited October 10, 2016 6:47 pm

Rolls

Lesser Restoration - (1d4)

(1) = 1

Oct 10, 2016 6:51 pm
"Thank you for the help, much appreciated. I am Urik. Some of the folks around here call me Sir Urik, but I'm not really a noble..."

He turns to Weiryn. "Do you require assistance my good sir?" He will then cast lesser restoration on you.

He will then turn to Ujjaya. "Oh, so you've heard of us? Yes, the order is not dead although I'm afraid I am the last of the Knight of the Raven... the las living one that is..."

Rolls

Lesser restoration. - (1d4)

(4) = 4

Oct 10, 2016 7:00 pm
Feeling the restorative powers of multiple faiths flowing through him, Weiryn seems revitalized indeed. After shaking off the euphoric rush that such positive energy gives, he bows his head in thanks to the gentleman before him. "I was about to ask the same of you, Sir, but it seems you are in better shape than I. Thank you."

Seeing the amulet around his neck, Weiryn cocks his head in curiosity. "A follower of the Raven? All the texts and scrolls I've read tell that the order is gone. It pleases me to see that is not the case."
Oct 10, 2016 7:07 pm
"I was taught some way to temporarily ignore some of the nasty effects of an undead's touch. It requires an expenditure of holy energy however."

then noticing Ashlyn.

"Oh but where are my manners... milady"

He gently grabs her hand and kisses it while bowing. Ashlyn blushes a bit "It's really not necessary..."
Oct 10, 2016 7:43 pm
While the party addresses Sir Urik, Durgrim sniffs the air and pats the dirt to see if he can sense any more undead about. Once satisfied, he approaces the others.

Durgrim touches the head of his hammer to his helmet in a gesture of respect to Sir Urik. "Durgrim Forgehammer, Champion of Torag and a Lightbringer, at ye'r service, Sir Urik. Even if ye'r not noble in blood, it seems ye'r noble in deeds. What deity do you serve, good Sir?"
Oct 10, 2016 7:44 pm
Weiryn proceeds to introduce everyone present before continuing.

"Sir Urik, why are you out so far from the village by yourself? 'Tis dangerous, as the undead have quite an infestation here."
Oct 10, 2016 7:51 pm
OOC:
When it's no longer impolite to do so (he's genuinely interested in what the knight has to say), Ujjaya will try to recover the 7 arrows he shot.
Last edited October 10, 2016 7:52 pm
Oct 10, 2016 7:59 pm
"There is darkness everywhere in cursed Barovia. Many creatures that need hunting, alas, I am but one man... but you say there is an infestation at the village?"
Oct 10, 2016 8:04 pm
"Aye there is. We have done our part to try and help, and are still working to solve the issue. But yes, they have barricaded the village to defend themselves as best they can against the hordes.

With this roland carefully begins to survey the ground in the places where the incorporeal creatures were terminated.
OOC:
OOC when incorporeal creatures die they leave and ectoplasm behind that is important for alchemical creations. Roland is attempting to find some.

Rolls

perception - (1d20+13)

(20) + 13 = 33

Oct 10, 2016 8:07 pm
Weiryn nods and continues for Roland, "Kuroi, another Lightbringer, and Kayleigh, a bounty hunter who accompanied us here, are currently standing watch with the villagers at the Blood on the Vine Tavern. The burgomaster has fallen, slain by a poison of some kind. His daughter, Ireena, stands vigil over him in their mansion, with every form of holy symbol you can imagine. Sadly, it would appear that their Holy Symbol of Ravenkind has been taken..."
OOC:
EDIT: Added the tavern's name...
Last edited October 10, 2016 8:08 pm
Oct 10, 2016 8:07 pm
@ Jabes: Arrows break automatically when they hit their targets. Only arrows that miss have 50% of not breaking.

@ Kaos: Okay, you find your ectoplasm.
Oct 10, 2016 8:08 pm
"Hmm, that sounds dire. Perhaps i should go help the good people of the village. I wish you luck on your journey friends."
Oct 10, 2016 8:11 pm
As he leaves, Weiryn walks with him so as to speak quietly to the man, "Please, check on the lady Ireena when you arrive. I fear that the vampire Strahd has targeted her, and he has already sated his thirst upon her a few times."
Oct 10, 2016 8:12 pm
"Fare thee well, honorable Urik, may the Light guide your way," Darren says.
Oct 10, 2016 8:13 pm
"Sir Urik, before you go, is there any chance you have a way to cure an unholy disease? I have been afflicted and it is affecting my ability to combat the creatures?"
Oct 10, 2016 8:51 pm
"That devil Strahd you say, hmm? Very well, I'll find an excuse to go pay her a visit."

He then turns to Roland. "I could remove certain affect of a disease, fatigue for example. Sadly I'm afraid I do not have anything to actually remove a disease. Perhaps father Donavich at the small church at Barovia could."

He finally turns to leave. "Come Hurrn! Let us depart for the village of Barovia, there is evil afoot there!" The crow which had been circling and looking out fro trouble all this time caws in agreement and then comes to rest on Sir Urik's shoulders. Weiryn who is close gets to see what a majestic creature the crow is and that there is no mistaking it for anything other than a celestial crow.

Edit: @ azira: sorry, trying to answer everyone I sort of jumped over you. Urik would have told you that he's a follower of Sarenrae. It is the main religion in the valley, but he does also follows the ideals fo the celestial raven which is considered a potent symbol of good within the valley and as such has pretty much been incorporated into all good-aligned religions practice in the valley. To give you a real life equivalent, imagine how people from south-east asia often incorporate some of their own folklore into their version of christianity and islam...
Oct 11, 2016 7:08 am
"Aye. Travel safe, good Sir." Durgrim watches Sir Urik go, then turns to his companions. "Seems like a nice fella, for a sun-worshipper. Anyhow, we should be going. At least we have a lead on how to cure Roland's sickness."
OOC:
Thats quit ok ;)
Oct 11, 2016 8:23 pm
"Yes let us continue on our way to see the gypsies. Many things to learn about here still."
Oct 11, 2016 8:27 pm
Alright, make another Perception check.

Rolls

rolling for something

rolling for something

rolling for something

rolling for something

rolling for something

Oct 11, 2016 8:27 pm
Weiryn thinks to himself for a moment, before responding. "Many of the villagers believe that the infestation started at the church, shortly after Father Donavich went into mourning over his son. I honestly don't know if he is even alive at this point...we do have brothers there to investigate once we are done speaking with Eva, correct Ashlyn?"
OOC:
EDIT: Forgot my Dazzled...subtract 1 from that...
Last edited October 11, 2016 8:28 pm

Rolls

Perception - (1d20+8)

(5) + 8 = 13

Oct 11, 2016 8:31 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(3) + 8 = 11

Oct 11, 2016 8:31 pm
"Yes."

Rolls

Perception

Oct 11, 2016 8:32 pm
perception

Rolls

perception - (1d20+13)

(8) + 13 = 21

Oct 11, 2016 8:52 pm
OOC:
Perception

Oops, since Aspect of the Falcon has worn off, that should only be +14, not +17.
Last edited October 11, 2016 8:54 pm

Rolls

Perception - (1d20+17)

(19) + 17 = 36

Oct 11, 2016 9:04 pm
Veroth tries to keep an eye out for the unexpected.

Rolls

Perception - (1d20+10)

(20) + 10 = 30

Oct 12, 2016 8:15 am
OOC:
Durgrim is going to continue "scanning" evey now and then with his detect undead ability

Rolls

Perception - (1d20+4)

(19) + 4 = 23

Oct 12, 2016 2:28 pm
So you check out the signpost at the crossroads and notice the road heading north leads to the Tser Pool. You follow that road for a few minutes when Roland and Durgrim will notice two worgs following the party, some 70 or so feet away, using the forest which borders the road as cover. They seem to be merely observing the party and intentionally keeping their distance, stopping and letting you put some distance between you and them from time to time if they get too close. A stark contrast t their behaviour from last night. Ujjaya will notice that there are actually four worgs trailing you...
Oct 12, 2016 3:10 pm
Ujjaya whirls around and takes a flurry of shots at the worgs in the hope of driving them away. He is reminded of his promise to Helene Maurgen to search for her missing husband. He regrets not having asked the Raven Knight about the werewolves.
OOC:
• Flurry of Blows: 3 arrows
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Last edited October 12, 2016 3:11 pm

Rolls

Arrow #1, damage - (1d20+11, 1d8+5)

1d20+11 : (4) + 11 = 15

1d8+5 : (5) + 5 = 10

Arrow #2, damage - (1d20+11, 1d8+5)

1d20+11 : (6) + 11 = 17

1d8+5 : (8) + 5 = 13

Arrow #3, damage - (1d20+10, 1d8+5)

1d20+10 : (15) + 10 = 25

1d8+5 : (7) + 5 = 12

Oct 12, 2016 3:22 pm
"we have company, more worgs." Roland states as he wheels and sets up his long gun.
Oct 12, 2016 3:43 pm
Ujjaya quickly dispatches one of the worgs and the remaining 3 scatter and run away not caring about being stealthy anymore... Hmm, gain 85 xp each... I guess...
Oct 13, 2016 2:55 pm
Turning around in time to see the remaining worgs flee, Weiryn frowns. "Odd...the last time we did battle with worgs, they worked together almost preternaturally. If these had been sent by Strahd, I'm certain they would have used similar tactics, working together to achieve their goal. These seemed almost...afraid."
Oct 13, 2016 3:20 pm
"Or they might have been observing us. If they are in league with the vampyr, and all signs do point in that direction, it would make sense for him to use them to keep track on us. The bigger question is if they were close when we fought those shades, why did they not take that opportunity to attack? I almost feel they, and the vampyr, are toying with us. Either that, or they fear the Raven Knight."
Oct 13, 2016 3:25 pm
"Or these worgs are trained by another, perhaps the gypsies to gather information about those approaching their camp."
Oct 13, 2016 3:30 pm
"Whatever the truth, I think we should assume the worst until we see proof otherwise," Darren says, speaking logic learned from hard experience, "If they are the gypsies' worgs, then we can reason with them as to why one died, especially after all we've gone through lately. But, if they're Strahd's..." he lets that final thought hang in the air.
Oct 13, 2016 3:31 pm
"Hmmm...it is possible that, even with cloth and blood, the vampire was unable to form a proper connection to scry upon you with...it is plausible for him to have to resort to more mundane means because of that."
Oct 13, 2016 3:41 pm
"Even in Ustalav there may be hope, although I wouldn't count on it." Durgrim remarks grimly, although he seems a bit relieved by the possibility that Strahd doesn't have some unknown hold over him.
Last edited October 13, 2016 3:41 pm
Oct 13, 2016 4:56 pm
"We know nothing. Let us continue and keep a sharp eye out for more followers, whether worg or winged."
Oct 13, 2016 9:45 pm
You continue walking for maybe another 10 minutes or so, the road becoming less defined and more of a trail. The canopy of mist and branches overhead suddenly gives way to open sky—though the sky is black with roiling storm clouds. a circle of colourful wagons and a scattering of tents are ranged around a dancing bonfire, and a handful of men and women in colorful garb sit quietly near the wagons. Beyond this camp, a small lake reflects the angry sky overhead.
Six colourful round tents, ten feet in diameter, stand outside the ring of wagons. each one contains two or three piles of sleeping furs and blankets for the Vistani family, but their inhabitants are either among the wagons near the bonfire or out doing the work of Madam Eva in the countryside.
Oct 17, 2016 3:01 pm
"Well, it's no use just standing around here, brothers!" Ujjaya jests. Stowing his bow he enters the camp, offering smiles and his customary blessing to the Vistani: "Om shanti, shanti."

Rolls

Sense Motive (the Vistani) - (1d20+12)

(2) + 12 = 14

Oct 17, 2016 3:25 pm
Veroth enters the camp behind the others. What experience he had with humans had taught him to be wary of them, as his own people have a fierce history.

He explains quietly: "These Vistani may or may not hold the same views as the rest of the humans toward my kind, but I'll hang back to avoid poisoning your first impressions."
Oct 17, 2016 3:26 pm
Ujjaya will notice about 10 Vistanis seems to be in the camp. 6 humans and 4 halflings. 2 of the humans are obviously guarding a larger ornate tent at one end of the camp near the pool. The other 8 Vistanis busy themselves around a campfire, either talking, playing instruments, cooking food, or performing some other menial task.

As they see you approach, they greet you warmly with wide smiles, offer to sell you some trinket or another, or simply ask you in a heavily accented Common if you are here to see Madam Eva.
Oct 17, 2016 4:48 pm
Roland will greet them kindly an tell them that he has come to see the madam.
Oct 17, 2016 5:12 pm
The Vistani will point you towards the larger, ornate tent.

"Of course, Madam Eva is vise. Go the big tent giorgio, Madam Eva is there vaiting."
Oct 17, 2016 5:23 pm
Weiryn will smile and greet the Vistani, "Greetings, and well met. We would like to speak with Madam Eva, please, if it is at all possible."
Oct 17, 2016 5:28 pm
Having been given permission and directions, roland will head for the big tent, hoping the others will follow.
Oct 17, 2016 6:05 pm
"Yes, yes, big tent..."
Oct 17, 2016 6:07 pm
As Roland makes his way to the larger tent, the two Vistani guards will move aside to let him through, but keep a careful eye on him for any sign of trouble.

As you enter the tent, the old woman before you hunches over a table, and her black eyes gleam as she shuffles a deck of weathered playing cards. Her hands are bony and spotted with age. When she speaks, her voice cackles like dry weeds.

"Oh, a visitor. Welcome. Please, sit. What can Madam Eva do for you?"
Oct 17, 2016 7:08 pm
Ujjaya follows Roland into Madam Eva's tent. He bows o her respectfully.
Oct 17, 2016 7:17 pm
@ Kaos: It's cool, I'll give you a moment OOC to discuss what you want to ask about. In the future though, do remember to use the notes thread I made for you! :P
Edit: Worst case scenarios, I guess you could always come back to visit Madam Eva later to ask her about the questions you forgot the first time around...
Oct 17, 2016 8:53 pm
Following Roland into the tent, Weiryn will nod respectfully to the woman. "Greetings, madam. I am Weiryn, a faithful follower of Pharasma and member of the Lightbringers. These are my associates..." After a brief and polite introduction of the party, he gets to the matter at hand.

"Madam Eva, we have come to Barovia to cleanse the undead from the land; however, the plague here is by far stronger and more powerful than anything we have ever seen. We have been told that your wisdom is the greatest in the land, and that if anyone can guide us, it's you."
Last edited October 17, 2016 8:53 pm
Oct 17, 2016 9:05 pm
"People have said that? Well, I guess it's true. The cards tell me much, they have told me of your coming, that you have many questions..."
Oct 17, 2016 9:55 pm
OOC:
As the paranoid dwarf he is, Durgrim will take a detect undead sweep of the area, just to be safe
Oct 18, 2016 12:03 am
Everyone here is very much alive...
Oct 18, 2016 12:59 am
Indeed we do, Weiryn replies. I suppose my first question would be how to cure the sickness that has beset two of my companions. Unfortunately, I have been unable to alleviate their symptoms.
Oct 18, 2016 1:29 am
Okay. You can make a Diplomacy test. Others can make it as well, either for themselves or to give someone else an aid another. Weiryn, you have a +2 on yours for having been flattering to Madam Eva...
Oct 18, 2016 1:35 am
Aid another diplomacy for weirn

Rolls

Diplomacy - (1d20+2)

(4) + 2 = 6

Oct 18, 2016 6:48 am
OOC:
I'll aid another now, but would like to ask about Orin's wares later. Once we have what we want, and can risk a faux pas. (The undead menace is way more important, but I did promise I would ask)

Rolls

Diplomacy, Aid Another - (1d20+8)

(5) + 8 = 13

Oct 18, 2016 10:43 am
OOC:
Diplomacy!

Rolls

Diplomacy (+2 bonus) - (1d20+10)

(12) + 10 = 22

Oct 18, 2016 1:05 pm
OOC:
Aid another for Weiryn

Rolls

Aid Another Diplomacy - (1d20+6)

(10) + 6 = 16

Oct 18, 2016 1:34 pm
Aid another...

Rolls

Diplomacy - (1d20)

(20) = 20

Oct 18, 2016 1:48 pm
Okay, wow, 26 with the aid anothers... Madam Eva is REALLY impressed with you now.

"Of course pet, let me see what the cards have to say about this..."

She then sets a card on the table: Death.

"A dark disease created by a dark heart."

She draws another card and places it on top of the Death card, completely covering it.

"The plague spreads. To stop it you will need to destroy its creator, but you can slow it by destroying a nearby abomination at the house of holiness... Hmm, it seems Strahd is the one who created this disease and the only way to stop it is to destroy him once and for all... a task easier said than done! However you can slow the spread of the plague. The cards speak of some powerful undead creature in a church, most likely the church of Barovia."

She then draws a second card across the two first ones.

"Hard to cure but not impossible, the answers you seek are already within your grasp... Hmm, interesting, the cards are telling me you already have the means to cure this disease...I wonder why you came to me asking this question. Perhaps you are not aware you already possess such means?"

Deck Draws

The plague
Ace of Spades
Hidden Card
Oct 18, 2016 1:51 pm
"No Maam, we are not aware that we possess such means. We are always willing to learn, of what method do you speak maam?"
Oct 18, 2016 1:58 pm
"The cards are vague... they speak of a symbol of purity, an anomaly among death... Have you found anything in your journeys which would match this description?"
Oct 18, 2016 2:52 pm
"Thank you, madam. What can you tell us about Strahd? I've gathered a bit of information on the vampire, but much of what I have is hearsay and rumor."

I already possess the means to cure the sickness that's beset Roland and Kayleigh? Weiryn thinks to himself... Perhaps I should sit with Roland tonight and study his symptoms more closely. Therein might lie the answers I seek...
OOC:
It's my studly good looks and charming personality ;)
Oct 18, 2016 3:04 pm
"Of course Pet..."

She flips a card on the table: The Emperor.

"He who dwells in Castle Ravenloft is a powerful man whose enemy is light and whose powers are beyond mortality. You will seek him in the castle, and though he might find you many times, you will find him only once."

She then flips a card and covers the Emperor.

"You will find him where the three servants of Hell are slain, in the place of their gathering. Hmm... a spawn of hell has come to the top of one of the castle towers, and she is served by an unholy trio." She continues. "There is a very bad influence in this place. The power of death will strip away your protections."

She then draws another card and puts it across the first two.

"Out of the darkness and chaos, this card finds its reason and foundation, It shows the purpose of all things—the key to life and death and else beyond. The darkness seeks to consume all light, and death to devour all warmth from the living. It would seem that the lord of the castle seeks a lady, but he will consume her until death is all that remains."

Deck Draws

Strahd
Hidden Card Hidden Card
Oct 18, 2016 3:36 pm
Weiryn, who has been confident this entire journey that Strahd's power has been overestimated by the villagers' tales, falters for a moment at the mention of hell spawn. After a moment, he composes himself and thinks for just a moment.

"We have heard tales that the Holy Symbol of Ravenkind was possessed by the late Burgomaster of Barovia, but it was stolen in the night by one of Strahd's agents, according to his daughter. He have yet to come across the Symbol ourselves, though we do search for it."
Oct 18, 2016 3:43 pm
Madam Eva flips a card: Justice.

"This symbol is a powerful force for good and protection against the forces of darkness"

She then draws a card and places it on top of Justice.

"Seek it where the river flows into the land. This card speaks of elemental forces mingling together. The symbol should be in teh marsh downriver from here..."

She then draws a second card and places it across the first two.

"The holiness in this item waits for hands of holiness to touch it once more, but that is not enough to bring its power back to life. You must place the symbol on the throne of an ancient king. Castle Ravenloft was once the seat of a kingdom..."
OOC:
I forgot a little detail on the last post, I'll edit it.

Deck Draws

Holy Symbol of Ravenkind
Hidden Card Hidden Card
Oct 18, 2016 3:48 pm
Weiryn nods, trusting that the prophetic arm of Pharasma is guiding this woman's divinations.

Can the cards tell us of guildmates who ventured into the church of Barovia to investigate before we arrived?
Oct 18, 2016 3:55 pm
Darren lets Weiryn take the lead and watches in rapt fascination as the seer does her work.
Oct 18, 2016 4:00 pm
"Of course pet."

She draws a card: The Lovers.

"Two impatient fools, too eager to prove themselves and rush headlong into danger."

She draws a card and covers The Lovers.

"Headstrong and impetuous, no pleading could dissuade them. It would seem that people tried to warn them, perhaps suggested they come see me first..."

She draws a second card, covering the first two.

"This card will tell us of their fate. Dark and terrible, they have failed in their endeavors and now rest amid the soil's embrace. I am sorry, but your friends did not survive..."

At this, Ashlyn looks distressed...

Deck Draws

Ashlyn's companions.
Hidden Card Hidden Card
Oct 18, 2016 4:20 pm
Weiryn bows his head briefly, muttering a prayer for Pharasma to watch over them. "Thank you, Madam Eva, for taking the time to answer my questions," Weiryn turns to the others, "Is there anything else that anyone wishes to ask before we set out?"
Oct 18, 2016 4:23 pm
"Madam Eva, would you be willing to see what the cards can tell us about the creature in the church? Knowing anything about it might help us prepare to fight it."
Oct 18, 2016 4:31 pm
You can make me a Diplomacy check for Roland. Anyone helping Roland?
Oct 18, 2016 4:33 pm
OOC:
He helped me, I'll help him...

Rolls

Diplomacy Aid Another (Still with +2 Bonus?) - (1d20+10)

(10) + 10 = 20

Oct 18, 2016 4:36 pm
rolling

Rolls

Diplomacy - (1d20+2)

(6) + 2 = 8

Oct 18, 2016 4:45 pm
OOC:
I'll help!

Rolls

Diplomacy Aid Another - (1d20+6)

(16) + 6 = 22

Oct 18, 2016 6:16 pm
OOC:
Oh, nevermind. I just noticed that the initial Diplomacy check counts for the group.
Madam eva will flip another card: The Devil.

"That creature is a cause of death, death which walks the street of Barovia. Death leads to death, all stemming from a first death."

She then flips another card, covering The Devil.

"You must an end to the blasphemy of the death that refused to die, but that will not stop the plague. The lord of the castle is the source of it all. The cards speak of a powerful creature, anathema to life, which is created from the corpse of a relative... Whatever it is, Strahd had a hand in this!"

She flips a second card, crossing the first two with it.

"To end the plague of death, you must end its source. The village church is desecrated by the first blasphemy. The castle is ruled by the greater one. Yes, it is exactly as I thought..."

Deck Draws

Creature in the church.
Hidden Card Hidden Card
Oct 18, 2016 6:26 pm
Thank you madam Eva, i think i understand what we may be up against now.
Oct 18, 2016 6:26 pm
Veroth nods his head, amazed by Madam Eva. "The swamp for the symbol to enact cure, the church to face HIS soldier and halt the plague, then the castle to end it all."
Oct 18, 2016 6:36 pm
Weiryn's eyes light up at the mention of ending the threat.

Brother Silversmith, do you not seek the Sunsword? Perhaps Madam Eva's divinations can help us to find it, as well?
Oct 18, 2016 6:38 pm
Ashlyn will light up.

"Oh yes, with the news of my friends' demise, I almost forgotten about it myself. I had also originally come here to seek it but brother Darren needs it for some great undead threat outside this valley and I swore to help him find it."
Oct 18, 2016 6:43 pm
"Yes, I do seek the Sunsword. Originally to end a direct threat outside Barovia, but now to destroy Strahd as well. Could you tell us anything of its location?
Oct 18, 2016 6:44 pm
"Madam Eva, I apologize for asking so many questions, but can your divinations tell us perhaps where we can find the Sunsword?"
Oct 18, 2016 6:51 pm
Madam Eva smiles. "No problem pet. you have question, I can answer them."

She then turns a card: Judgement.

"What you seek is a blade of light, a weapon of vengeance."

She draws another card and covers Judgement.

"Seek it in an old place, one near the setting sun that predates the evil that has come on this land. This card speaks of the past—an ancient past beyond that even of Count Strahd and his family. In the west there is a remnant of this past, west of the crossroads. Seek it there."

She then draws a second card, pacing it across the previous two.

"The sword's light sleeps. To wake it, bring it into the heart of darkness. Take it to the home of the caste's lord, his source of life. You should seek the crypts in the deepest recesses of the castle."

Deck Draws

The Sunsword.
Hidden Card Hidden Card
Oct 18, 2016 7:13 pm
OOC:
Since Jabes is unable to speak up, I'll ask for him ;)
Weiryn smiles and bows his head respectfully. "Madam, I have two more questions for you. One of my companions has come, in addition to defeating Strahd, to hunt down werewolves that may or may not have killed a man he seeks. Can you tell us where to find them?"
Oct 18, 2016 7:16 pm
Ujjaya will correct. "Not exactly. I came here looking for a man named Jerref Maurgen who came to Barovia to hunt werewolves."
Oct 18, 2016 7:18 pm
Madam Eva draws a card: The Fool.

"A young adventurous heart, but he has left a heart at home. He came here looking for wolves, but something else found him first."

She then draws a card to cover The Fool.

"Though love has died, it is by love's symbol that you will find him. It seems the man has died, however you should be able to identify his remains by his wedding ring."

She draws a second card, crossing the first two.

"Something needs to be returned. It is a key that can open many doors. It would seem his wife is well connected. Bringing her back her husband's wedding ring would put you in very good standing with some merchants."

Deck Draws

Jeref Maurgen.
Hidden Card Hidden Card
Oct 18, 2016 7:26 pm
Weiryn mutters another prayer for the departed. "Lastly, Brother Durgrim's companion had some goods stolen, and they traced the thieves to Barovia. As Durgrim has pledged his support to our mission to cleanse this land of the undead taint, I wish to aid them in finding their lost goods. Is there anything you can tell us to aid in that mission, once all is said and done?"
Oct 18, 2016 7:50 pm
Durgrim nods to Weiryn. "Aye. Me cousin, Orin, had his wares appropriated by some larcenists that we followed into this tainted land. Would your emh, gift, see where we may seek these?"
Oct 18, 2016 7:53 pm
Madam Eva's cheerful demeanor suddenly vanishes. For a moment, you wonder if you have not insulted her somehow, she then draws a card as usual: The Chariot.

"Ill gotten gains and a dwarven greed."

She draws a card and places it over The Chariot. She stares at it for a moment before clearing her throat.

"Seek stolen fortune at the camp of the travellers of the mists. It would seem this card speaks of people who can easily move about. People who have the ability to leave and enter the valley at will despite of the mist."

She draws a second card, putting it across the first two. Again pausing before answering...

"It lays in a movable dwelling near moving water. This card speaks of some sort of dwelling, perhaps a tent or a wagon, something nomadic people use, which currently lies a body of water."

Deck Draws

Stolen goods.
Hidden Card Hidden Card
Oct 18, 2016 8:02 pm
Durgrim freezes as he hears this, then looks around the room quickly as if disoriented. "What!?" You're not sure if it's embarrassment or rage that makes the visible part of his face between the great beard and helmet red.
OOC:
Oh, shit. Some times you don't really want to know the truth, eh? So... Should I or should I not let Durgrim fly into a great rant of righteous fury?
Oct 18, 2016 8:03 pm
Weiryn frowns for a moment. "The mists prevent people from leaving? Truly? I had heard tales of the mist frightening travellers away, but none of people being unable to leave."

Shaking his head, he bows it respectfully to the seer. "Madam Eva, thank you for aiding us with your wisdom. Truly, the stories do you no justice...and your cards must truly be blessed by Pharasma, to divine so much. Is there anything I can do for you and your Vistani before we depart?"
Oct 18, 2016 8:05 pm
azira says:
OOC:
Oh, shit. Some times you don't really want to know the truth, eh? So... Should I or should I not let Durgrim fly into a great rant of righteous fury?
OOC:
I was really hoping I would be wrong, and that the goods weren't among some of the Vistani. I really really was. I don't wanna fight here...LOL
Oct 18, 2016 8:07 pm
Darren glances at Durgrim and holds his breath, hoping that their new companion will be wise enough to hold his anger in check. It would sit will with him to slaughter a camp of mostly-harmless wanderers.
Oct 18, 2016 8:12 pm
azira says:
OOC:
Oh, shit. Some times you don't really want to know the truth, eh? So... Should I or should I not let Durgrim fly into a great rant of righteous fury?
Your character. You roleplay him how you want.
Oct 18, 2016 8:15 pm
Madam's Eva cold demeanor vanishes when Weiryn speaks to her again. "The pleasure has been all mine pet. I rarely get visit from people outside the valley. As for the visions the cards bring me, it is my gift... my curse..." Her chearfulness vanishes and melancholy is etched on her ancient features as she speaks those two last words...
Oct 18, 2016 8:17 pm
Durgrim is shaking visibly with anger.

"How DARE YOU call us dwarves greedy? When YOU are living with THIEVES? Now, I'll let you have the benefit of the doubt, but ye should have a talk to yer people, and make sure the blackguards give those wares back, or they shall be sorry they ever crossed a paladin of Torag! YOU KNOW what I be capable of! Look at those cards and see their futures! If there be any!"
OOC:
 Durgrim needs to rant atm, but he will come calmly if you talk him down. Meanwhile I'll do a diplomacy to get Madam Eva to help solve this. Althought it might be an intimidate, I'm not sure.

Rolls

Diplomacy - (1d20+8)

(3) + 8 = 11

Oct 18, 2016 8:24 pm
OOC:
Oh balls...
Weiryn will move to stand between Durgrim and Madam Eva, attempting to be a calming influence before a fight he does not wish to have breaks out.

"BROTHER DURGRIM! That is enough, Hammer of Torag! This woman and her people are not our enemy, and she has done much to aid us in our mission! Your quarrel is not with her, but with the ones who have taken that which do not belong to them. Stay your hand and calm yourself, please."
Oct 18, 2016 8:27 pm
Darren will also stand between Durgrim and Madam Eva, "You are out of bounds Durgrim and are acting far below your professed calling. You must calm yourself before you do something you regret."
Oct 18, 2016 8:30 pm
The two guards outside look in the tent when they hear the dwarf screaming, hands on their scimitar, ready for trouble. Madam Eva places her palm up, staying their hands, as she stoically endures the dwarf's verbal abuse.
Oct 18, 2016 9:00 pm
"Point us to the miscreants. We will attempt to acquire the goods back without bloodshed. I am sure that an arrangement can be found."
Oct 19, 2016 6:56 am
The air goes out of him as he is confronted by Weiryn and Darren. "Aye, brothers. I'm sorry, I lost me temper a wee bit there. Madam Eva, how does yer people see these scoundrels? Would they be protected, or put to justice if it were known what they had done?"
Oct 19, 2016 3:10 pm
Madam Eva looks a bit annoyed at the constant prodding about the stolen goods and possible implication of her clan... "Unless you have more question to ask of me, then maybe it is better for everyone if you leave now. In the meantime, I'll see what I can do about your friend's stolen goods. We have our own way of dealing with this sort of thing here, and our ways are quite different than yours..."

The guards at the tent are not taking action, but they are still tense with their hands on their hilt, ready for trouble, and seem far more irritated by the constant prodding than Madam Eva does...
Oct 19, 2016 3:32 pm
"Let them sort it out, brother, I'm sure your cousin will get his goods back soon," Darren says, and then turns to Madam Eva and bows, "Thank you for the assistance, Madam.
Oct 19, 2016 4:38 pm
Bowing politely, Weiryn bows to Madam Eva. "Thank you for your time, Madam. You assistance is most appreciated. Please, contact me if you need anything."
Oct 19, 2016 4:53 pm
Nodding to Darren, Durgrim sighs. "Aye. I expect ye'r right. The undead menace must take precedence over this material matter. But hear me, and let it be known, that if the goods has not been returned ere we have delt with that fellar nothing can keep me from seeking those blackguards. I'll tell Orin he should expect his wares shortly."
Oct 19, 2016 7:09 pm
As you leave, the guards insist on escorting you out. As you pass through the camp, the Vistani approach you once again with offers of trinkets, but a sign from the guards and a few words in a language you do not understand quickly change their behaviors. Soon, everyone in the camp is silently eying you with suspicion, if not outright hatred as you leave the camp.
Oct 19, 2016 8:47 pm
Looks that I am all too familiar with, Weiryn says sadly as he pulls the hood of his cloak up over his head.
Oct 19, 2016 9:05 pm
As you leave the camp, Ashly then turns to Weiryn and asks.

"I'm not entirely sure I understand the plan. We head back the the village and then what?"
Oct 19, 2016 9:06 pm
Durgrim mutters under his breath as he tries to restrain himself from giving another lecture. "The forgefiend take them, thieving miscreants!"
Oct 19, 2016 9:17 pm
"In my opinion, finding the lost artifacts can wait until after we take care of the immediate threat in the village," Weiryn says. "I say we go to the church and deal with whatever monster is there. If I understood the madam, that will take care of the undead roaming the streets...perhaps it is the necromancer responsible? "
Oct 19, 2016 9:26 pm
"I agree with brother Weiryn, we need to deal with the closest threat first, then move on to working on Strahd," Darren agrees, "Hopefully that will take some pressure off of the villagers as well."
Last edited October 19, 2016 9:26 pm
Oct 19, 2016 9:26 pm
"Oh, good. For a moment I was under the impression that we were simply going back to the inn and wait... But yes. We are facing creatures of the night, and the daylight is the time to act. We should not waste it."
Oct 19, 2016 9:29 pm
On the way back, you can make me another Perception check.

Rolls

Ashlyn's Perception - (1d20+2)

(16) + 2 = 18

Something

Something

Something

Something

Something

Something

Something

Something

Oct 19, 2016 9:29 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(18) + 8 = 26

Oct 19, 2016 9:32 pm
OOC:
Perception

Rolls

Perception (dazzled) - (1d20+7)

(13) + 7 = 20

Oct 19, 2016 10:10 pm
OOC:
perception

Rolls

Perception - (1d20+13)

(18) + 13 = 31

Oct 19, 2016 10:25 pm
Oh, I should probably roll for Ujjaya while Jabes is away...

Rolls

Ujjaya's Perception - (1d20+14)

(9) + 14 = 23

Oct 20, 2016 12:41 am
Veroth says to Durgrim. "If the Vistani do not return your cousins goods, I might be able to acquire them back. Unfortunately, we didn't find out who was responsible, or where the items might be. It would be folly to search the whole camp - my luck never lasts so long."

He keeps an eye out for more wandering floating skulls, or demonic chickens, or what have you.

Rolls

Perception - (1d20+10)

(7) + 10 = 17

Oct 20, 2016 6:29 am
"Thank ye, brother. We shall see if they do what is right. If not I'd gladly accept yer help after we have dealt with the current threats."
OOC:
Paranoid dwarf, detect Undead every now and then.

Rolls

Perception - (1d20+4)

(12) + 4 = 16

Oct 20, 2016 12:56 pm
As you make your way back to the village, Ashlyn and Weiryn will notice that one of the surviving worgs is back, trailing the party again at roughly 50 feet. Darren, Roland, and Ujjaya will notice that all 3 of them are there actually. They still follow the party, observing, using the forest along side the road as cover, and avoiding confrontation again...
Oct 20, 2016 12:59 pm
Roland clearly puts away all weapons and begins to walk toward the worgs. They seem to be uninterested in hurting us.
He takes a scrap from a ration and holds it out to the animals.
Come here boy.
Oct 20, 2016 12:59 pm
"We have company, brothers," Weiryn says quietly. "One of the worgs follows us...keeping his distance..."
Oct 20, 2016 1:28 pm
Darren's grip tightens on his hammer as Roland offers the worgs food, but he makes no other actions, "There are actually three of them out there... at least three."
Last edited October 20, 2016 1:28 pm
Oct 20, 2016 1:46 pm
As soon as Roland approaches them, they scatter and flee again.
Oct 20, 2016 1:49 pm
OOC:
Would a handle animal check let me get a sense of why they are here? I have included the roll incase in works.

Rolls

handle animal - (1d20+6)

(1) + 6 = 7

Oct 20, 2016 10:54 pm
No, worgs are not animals. You should roll Sense Motives instead.
Oct 21, 2016 1:44 am
Veroth watches the beasts, and then tries to keep a look out on the opposite side as well. Intelligent hunters often form distractions for their packmates.

Rolls

Sense Motive - (1d20+1)

(14) + 1 = 15

Oct 21, 2016 1:51 am
Sense motive

Rolls

Sense motive - (1d20)

(1) = 1

Oct 21, 2016 1:54 am
Veroth cannot quite figure out the worgs while Roland is convinced that they want to make friends. XD
Oct 21, 2016 2:43 am
Weiryn watches the worgs with care.

Rolls

Sense Motive - (1d20+3)

(14) + 3 = 17

Oct 21, 2016 3:15 am
Weiryn also fails to figure out the worgs...
Oct 21, 2016 7:03 am
Durgrim stares warily at the worgs while holding his hammer tight.

Rolls

Sense Motive - (1d20+6)

(13) + 6 = 19

Oct 21, 2016 12:54 pm
OOC:
Sense Motive

Rolls

Sense Motive - (1d20+9)

(17) + 9 = 26

Oct 21, 2016 1:34 pm
Durgrim things he has the worg figured for a moment, but then realizes something he can't quite explain something in his theory. Darren however, suddenly realize that the worgs are spying on the party, observing them from a distance and attempting to learn all they can via observation. The reason they scatter and flee whenever they are confronted is that so at least one of them can survive to report back... probably to Strahd...
Oct 21, 2016 1:56 pm
"I'm pretty sure they're here to spy for Strahd," Darren says grimly, then turns to Ujjaya, "Kill them when you see them, please, the fewer spies around, the better off we'll be."
Oct 21, 2016 6:22 pm
Ujjaya nods. "I will try, brother. But I am running out of arrows!"
Oct 21, 2016 10:56 pm
"I'd lend you some brother Ujjaya, but sadly I use a crossbow and only have bolts. That weasel Bildrath would probably have some to sell you, but so long as the zombies roam the streets, he refuses to open his store... Although, I heard he overcharges a lot, so..."
Oct 21, 2016 11:16 pm
"We should have bought some supplies from the Vistani, before we got ourselves kicked out."
Oct 21, 2016 11:21 pm
If you have enough to last until tomorrow, I cam prepare a spell to augment your supply
Oct 22, 2016 12:03 am
You eventually make your way back to the town square. No encounter with zombies this time, and no signs of the worgs either; They either gave up or got more cautious...
Oct 24, 2016 1:24 pm
The first thing that Weiryn does upon returning to the village is make his way to the general store and knock on the door.

"Master Bildrath, if you would please open your store for just a moment, my companions and I wish to resupply before continuing our mission."

Rolls

Diplomacy - (1d20+8)

(15) + 8 = 23

Oct 24, 2016 1:25 pm
Roland also could use some supplies and will attempt to aid weiryn in convincing the store manager to open.

Rolls

aid another - (1d20)

(12) = 12

Oct 24, 2016 2:33 pm
You make your way to the building across the town square form the Blood on the Vine Tavern, the one with the sign reading Bildrath's Mercantile. The door doe not open, however, and you simply hear a sleazy-sounding voice answering you from behind the door.
"By the gods, are you crazy!? There are things walking the streets out there! Things which should be dead but are still walking! I am not risking letting the infection inside my shop!"
Oct 24, 2016 4:46 pm
"There is nothing walking the streets at this moment except for the people who have sworn themselves to clearing the plague from this village. We have gold, and if we are to succeed in our mission, we need supplies. I ask once more, will you allow us a brief moment to peruse your wares?"

Rolls

Diplomacy - (1d20+8)

(15) + 8 = 23

Oct 24, 2016 5:18 pm
Roland will wait for the shop keeper to answer weiryn. If he allows us in the rest of this does not occur. If he refuses this is how roland will react.

Roland backs his hackbutt away from the door. Then he makes quite a show of reaching into his handy haver sack and pulling one of his kegs of black powder out. He then takes his powder horn and begins pouring a trail of powder from where he is standing to the door of the shop, followed by putting the entire keg of black powder in front of the door. (still in the keg with the trail there to light it). He then reaches back into his haversack and pulls out a tinder twig.

Shopkeep, your cowardice is endangering the lives of the entire village and those sworn to protect it. You are breaking the code of decency for all living being by aiding the undead in your refusal to help those that would save the town. So as i see it you have two choices, either open the doors and allow us to resupply, or i label you an enemy of the light bringers and the living, blow the doors off of your establishment, and commandeer the equipment we need to save the town. The choice is yours.

Rolls

Intimidate - (1d20+6)

(4) + 6 = 10

Oct 24, 2016 9:04 pm
The man first answers Weiryn.

"If you want wares then get rid of the undead menace, I am not risking an attack while I leave my doors unlocked while you take your sweet time perusing my wares!"

Then as he hears Roland's threat.

"What? You would not dare! What if a splinter hits an innocent bystander? You're bluffing! Now leave me alone before I send Perrywimple out to give you a beating!"
Oct 24, 2016 11:00 pm
Weiryn holds a hand up to tell Roland to hold for one moment.

Then you gather the items we need, and send Perrywimple out to deliver them, and we will give him the gold for the goods.

However, know this: we all travel far and wide to cleanse the world of undead threats. If you do not do business with us now, then I promise you, I will do all in my power to see to it that you never see another good piece again. And I'll prepare to heal any bystanders that might be harmed by Roland's rather uncouth method of opening a door...

Rolls

Diplomacy - (1d20+8)

(13) + 8 = 21

Oct 24, 2016 11:51 pm
Veroth casually moves to the side, out of sight of the shopkeepers windows. He then slinks low and crawls over to the door. He pulls out his tools and begins to carefully unlock the door from the outside.

Rolls

Disable Device (Pick locks) - (1d20+15)

(20) + 15 = 35

Stealth - (1d20+15)

(20) + 15 = 35

Oct 25, 2016 12:17 am
Veroth managed to stealthily unlock the door while Weiryn and Roland offers convenient distractions. Veroth swings the door open to reveal a surprised weasel-looking man (Ashlyn did not lie) flanked by a mountain of a man who looks to be rather simple-minded (Kaleigh and Kuroi will recognize the latter as the man who came out of the shop yesterday and helped them repair the barricades).

"What the... ? A thief? A Strix thief! Fine company you keep there... Hmm, fine, since you managed to open my store door, might as well come in and see what I have for sale..."

The smaller man turns and runs into the larger man who was staying a bit too close behind, and then slaps the larger man a few time....

"Get out of my way you dumb oaf! Don't you see we have customers? Go to the storeroom and be ready to bring out whatever those people need! Git! Git!"

He then shoos the larger man away...
OOC:
Bildrath will have anything which costs 200gp or less in his shop but his markup will be 100%. 50% is what the module recommends, but he's a bit upset you picked the lock to his store, and it should also help balance irvanovich's scaling item a bit...
Oct 25, 2016 12:22 am
OOC:
Sure...blame it all on me :P
Weiryn smiles at the strix, thankful that they didn't have to resort to Roland's method at all.

Thank you, Master Bildrath, for seeing reason. Your aid in ridding village of its undead plague is greatly appreciated. Brothers and sisters, let's resupply before we head to the church.
Oct 25, 2016 12:24 am
"Bah! Just get your stuff and get out..."
Oct 25, 2016 12:24 am
Roland picks up his powder keg and puts it away in his sack. Then he uses his foot to scatter the powder trail so as not to leave a hazard. Then he steps in and begins to peruse the wares.
Oct 25, 2016 12:32 am
Veroth will only seek a Morningstar or failing that, a Heavy Mace.
Oct 25, 2016 12:50 am
Veroth will find a morningstar for 16 gp.
Oct 25, 2016 1:04 am
Weiryn will search for a couple of scrolls, namely Fox's Cunning and Owl's Wisdom. He will also purchase a few Potions of Cure Light Wounds and a few flasks of Holy Water, if they are available.

In addition to gold, he offers up the Wands of Prestidigitation and Message.
Oct 25, 2016 1:06 am
You'll be able to find those, at twice the price. Bildrath will buy your wands at half their value.
Oct 25, 2016 1:24 am
Available GP: 1390 GP

Selling: Wand of Prestidigitation, Wand of Message: +375 GP

Buying: 5 vials Holy Water: 50 GP each, -250 GP
6 potions CLW: 100 GP each, -600 GP
1 scroll Owl's Wisdom: -300 GP
1 scroll Fox's Cunning: -300 GP
Quiver of arrows: -2 GP

Remaining GP: 313 GP
Weiryn will purchase all of this, taking five of the arrows and placing them in his pack before handing the rest to Ujjaya. Before leaving the store, he turns to Bildrath. "Remember, Bildrath. All who live must face her judgement."
OOC:
Prices marked up 100% from listed prices on the PRD. Wand prices halved from same list.
Oct 25, 2016 1:31 am
"Yeah, yeah..."
Oct 25, 2016 1:50 am
Roland takes 5 flasks of holy oil and 2 thunderstorms. 310 gp.
Edit: Roland gets jack and shit, he is broke.
Last edited October 25, 2016 1:52 am
Oct 25, 2016 2:01 am
"What? You made all this fuss for me to open my door and sell you my wares, threatened to blow up my door even, and you don't have any money!? Get outta here! Hopefully, your companions are not all broke bums like you..."
Oct 25, 2016 2:04 am
"I have some gold remaining, Roland. What do you require?"
Oct 25, 2016 2:06 am
Ujjaya thanks Weiryn for the arrows and fishes two gold coins from his purse to buy another score.
Last edited October 25, 2016 2:13 am
Oct 25, 2016 2:10 am
I would rather not spend money here. You should have let me blow the door.
Oct 25, 2016 2:38 am
Waiting for the others outside, Weiryn laughs. "We've already lost one opportunity to resupply. I didn't want to chance losing another.

Besides, Veroth's way saves me some magical healing."
Oct 26, 2016 7:20 am
"I am sorry for the intrusion, good Sir, I'd like to have met on better terms, but we need the supplies."
OOC:
Durgrim has 493g

I'd like:
2 Potions of Cure Light Wounds: 200g
2 Potions of Hide from Undead: 200g
1 Quiver of arrows: 2g

Remaining: 91g

Durgrim is not planning to hide from undead himself, but it may save someone down the line, who knows.

I know Ujjaya just got a shitton of arrows, but can you ever have enough?
Durgrim gives the arrows to Ujjaya. "In case you need them."

"Now. Where to next?"
OOC:
Edit:
Almost forgot. Let's buy another weeks rations.

7x trail rations: 7g

New total: 84g
Last edited October 26, 2016 7:32 am
Oct 26, 2016 12:28 pm
"We take a brief moment to rest before we go to tree church. I want to look Roland over again, and see if there truly is something I can do for his sickness before we continue. "
Oct 26, 2016 12:38 pm
"About that. Do ye have a healer's kit? I saw one in there, I'd be willing to share the cost of one if we need one."
OOC:
"This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer's kit is exhausted after 10 uses." normally 50g, so 100g in this case. I only have 84g left though, but would gladly put 50g into this if anyone has the rest.
Oct 26, 2016 12:50 pm
I have a healers kit. But I believe we need to look at the knecklace brother silversmith found before we exhaust to many options on this. I feel as if thats what the vistani woman meant.
Oct 26, 2016 12:55 pm
"I'll go and purchase one, as well. I've been relying on Pharasma's blessing for healing wounds, but a more mundane source never hurt anyone. When I return, would you mind if I looked at that necklace, Brother Silversmith?"
OOC:
Going back in and buying a healer's kit. 213 GP remaining.
Oct 26, 2016 12:59 pm
Ujjaya thanks Durgrim for the ammunition and finds space for them in his pack. He then while the others discuss healing he begins to meditate, though he knows it would take several hours to re-center his energies properly.
OOC:
I'm down to my last ki point but can still fight without it. THe group probably can't afford the 8hrs rest or meditation needed to replenish ki.
Oct 26, 2016 1:03 pm
OOC:
Running into a major fight half cocked, with one major DD nearly out of ki and another taking negs to every action, seems a little suicidal. This town has been under siege from undead for a while now, do we really think that it can't wait a day to get everyone back up to fighting fit?
Oct 26, 2016 1:31 pm
OOC:
If we know we are running into a combat, I can use one of Durgrim's lay on hands to supress the sickness for an hour. Still haven't used any of my limited resources, but if we want to rest, it's ok by me.
Oct 26, 2016 2:03 pm
OOC:
It is very likely that we'll find a fight at the church. Ashlyn's party went to investigate it, and never returned...and Madame Eva says there is a creature of some sort there....created from the corpse of a relative?

I've got a few theories on that...none of them are good.
Oct 26, 2016 3:09 pm
Weiryn can roll me a Intelligence check.
Oct 26, 2016 3:14 pm
OOC:
Rolling...do I get any bonuses from my knowledges?
OOC:
EDIT: ...This dice roller hates my guts.
Last edited October 26, 2016 3:14 pm

Rolls

Intelligence (Let my theories hold water...) - (1d20+3)

(6) + 3 = 9

Oct 26, 2016 4:06 pm
OOC:
If anyone needs anything, I have 1,797 gold still lol
Darren gladly hands over the necklace he found to Weiryn, then looks around the shop.

Starting money: 1797 g, 2 s, 5 c
Longsword: 30 g
Healer's Kit: 200 gp
Ending money: 1567 g, 2 s, 5 c
Oct 26, 2016 4:26 pm
Weiryn will examine the necklace for any magical properties.

Rolls

Spellcraft - (1d20+12)

(5) + 12 = 17

Oct 26, 2016 5:04 pm
So I'm assuming you,re done with Bildrath? He'll slam the door behind you as you leave, lock it, and then bar it for safe measures...
Oct 26, 2016 5:09 pm
Weiryn thinks for a moment that he had heard something about a dead relative, other than the obvious dead Burgomaster of course, but then forgets it promptly... Maybe he was simply imagining things...

He then takes the necklace from Darren and examine it via detect magic. The necklace is indeed magical and radiates a faint aura of conjuration (healing), however, he fails to discern the function of the necklace.
Oct 26, 2016 5:14 pm
"The seer said it can cure the sickness i do believe. Let me put it on and see what happens. I think its worth the risk."
Oct 26, 2016 5:14 pm
"Maybe I'm just tired..." he mumbles to himself. It's been a long couple of days, so it's very possible.

"Roland, you were right. This necklace does seem to have some healing properties. Unfortunately, I can't say for certain what those properties are, or how to activate it. Once we rest, I'll take a closer look at it and see what there is to be seen."
Oct 26, 2016 7:04 pm
"I guess there is no harm in letting Roland try the necklace. The worst that can happen is that it requires a command word, which we don,t know, to activate, right? Either way, are we ready to head to the church now?"

Just as Ashlyn says those words, you hear distant howls of wolves. By the sound of it, they seem to originate from outside town, sown the rood you tok to leave the village and come back. Seems that your worgs friends are back, but not entering the village...
Oct 26, 2016 7:08 pm
"Ashlyn I appreciate your drive to get to the church quickly to check on your companions. But we will not help anyone by getting ourselves killed. And perhaps if we find the family of this man they can tell us how the necklace operates. Either way, we have reasonable suspicion that there is something very dangerous at the church and believe we should rest, recover, and properly plan our assault on the church. I for one have no intention of going in there without atleast a plan."
Oct 26, 2016 7:08 pm
Weiryn sighs as he hears the sounds of the howling, handing the necklace to Roland as he looks to Ashlyn. "It is your decision, Lady Ashlyn: Do we stay a moment to make sure the worgs don't attack the villagers, or do we head into the church and avenge your comrades?"
Oct 26, 2016 7:10 pm
Roland puts the necklace on and hopes for the best.
Oct 26, 2016 7:25 pm
Upon hearing the wolves, Veroth takes flight. He rises straight up to just above the level of the surrounding roofs and looks about.

Rolls

Perception - (1d20+10)

(1) + 10 = 11

Oct 26, 2016 7:28 pm
Roland will put the necklace on and suddenly feel much better. His sickened condition is gone. Veroth will take flight and look ahead, as much as the mist allows him too at least. He sees no signs of the worgs entering the village, in fact their continuous howling from the edge of town seems to indicate so.
Oct 26, 2016 7:30 pm
"As I said earlier, I do not thing it is a good idea to waste daylight. Also, it seems Strahd is kind enough to show us his modus operandi and his spies are more cautious during the day, and more aggressive at night... We definitely have the advantage so long as the sun is in the sky."
Oct 26, 2016 7:45 pm
"Then let's go. Brother Roland, if that necklace has not cured your condition, then perhaps Ashlyn or Durgrim can call upon the blessings of their gods to at least suppress it for now."
Oct 26, 2016 7:49 pm
Roland stands up, and takes stock of himself. No, I feel instantly better. I don't know if it's only while i wear this or if it actually cured it, but i feel like i am back at full fighting potential. Which brings me to my next question, we need to be at 100% before we tackle this monster. Who could use healing, or any other form of aid before we proceed. And what is our plan once we get to the church?
OOC:
im down five hit points. If we have some kind of small healing spell or wand still then it might be worth getting everyone topped off.
Last edited October 26, 2016 7:49 pm
Oct 26, 2016 8:02 pm
"There is only way to be sure brother Roland, try taking off the necklace and see what happens. I still have all my uses of Lay on Hands. Perhaps, we could also ask Sir Urik for help if you still feel we're too weak for this threat brother Weiryn?"
Oct 26, 2016 8:03 pm
Roland removes the necklace and waits to see what happens.
Oct 26, 2016 8:05 pm
Roland still feels fine.
Oct 26, 2016 8:10 pm
Even with the necklace removed I still feel fine. It appears to have healed me. Might I suggest that one of you front line warriors wear this, perhaps it might prevent the disease all together. And those that can fight at range should be more careful to do so, that way we can preserve the magic in this necklace. Who knows how long it will work. Now, might we take a chance to try and figure out what we are up against and make a plan before leaving? We need every advantage we can get.

Roland takes out his notes from the vistani camp and starts going over what he was told about the monster at the church.
OOC:
hoping knowledge local works for this, if not then its a +2 and not +6

Rolls

knowledge local - (1d20+6)

(20) + 6 = 26

Oct 26, 2016 8:11 pm
"I myself do not feel weak, though a good night's rest will go a long way to replenishing my magical complement. I still have the curative wand that Brother Kuroi found, and I bought potions to help complement my own capabilities. I have also prepared a few cantrips that will prove of use against any undead we may encounter in the church.

That being said, I have no problem asking Sir Urik for his aid in this endeavor, if he is so willing. I believe he mentioned investigating the church himself...
Oct 26, 2016 8:22 pm
OOC:
@ Kaos: Nope, that would require a knowledge (religion).
"Good, it does sound like we have a plan then..."
Oct 26, 2016 8:25 pm
OOC:
Could it not be done with a inteligence check at the +2
Oct 26, 2016 8:36 pm
Only if the DC does not exceed 10, which it does.
Oct 26, 2016 8:40 pm
Weiryn will stick his head into the tavern and see if Sir Urik is there.
Oct 26, 2016 9:01 pm
"Ah, Weiryn, glad to see you again friend. I was talking to Ismark here, taking news about the village of Barovia... I'm sorry, I did not quite had the time to go check on Ireena at her mansion just yet. I feel walking alone in the streets might be a bit imprudent at the moment..."
Oct 26, 2016 9:15 pm
Of course, Sir Urik! My companions and I just returned, and we are preparing to investigate the church. If you are willing, we would be honored to have you join us.
Oct 26, 2016 9:21 pm
"Of course. I admit, I am terribly worried about the priest Danovich, especially since I just learned his son Doru was murdered by brigands on the old Svalich Road several weeks back..."
Oct 26, 2016 9:24 pm
OOC:
Would that be enough to trigger a memory? Lol
Oct 26, 2016 9:35 pm
"Torag fortifies me against sickness, so I suggest someone else take the necklace. I have not used of Torags power yet today, and am fit to fight. Bringing allies with us is always wise though, so anyone that we can trust and would be useful would be welcome."
OOC:
Edit: this was regarding the discussion on the previous page. I didn't see this page :o
Last edited October 26, 2016 9:36 pm
Oct 26, 2016 9:54 pm
"I could always take the necklace, since I do not have the resistance to disease most paladins have, but given my natural fortitude, I feel it might be a bit wasted on me... Brother Darren perhaps?"
Oct 26, 2016 10:09 pm
"If no one else would want it, I'd be happy to wear it for now," Darren says, gratefully taking the amulet back and slipping it on.
Oct 26, 2016 10:09 pm
Weiryn's eyes seem to lose focus for a moment as he recalls what the burgomaster told him about the priest's son and Madam Eva's premonition about the creature in the church...

Rolls

Knowledge (Arcana or Religion, both have the same modifier) - (1d20+12)

(16) + 12 = 28

Oct 26, 2016 10:54 pm
Weiryn will suddenly be reminded of something. He heard of a creature called a blaspheme, a creature which can only be created using the body of a slain kin (son, daughter, brother, sister, mother, father). It is a very powerful intelligent undead creature with a very wicked blasphemous bite which dazes its victim and drain it from its strength. It is also a bit resistant to non-slashing weapons, is immune to cold, and is not required to run in a straight line to charge. It is not renown to usually carry diseases, but like most other undead, it still makes for a very good carrier...
You think that the 8 of you might have a chance against it, depending on what else is there...
Oct 26, 2016 11:20 pm
Oh, hells... Weiryn whispers. We should be off, Sir Urik, if we are to finish our investigation by nightfall. leaving the inn, Weiryn will hurry to the others.

I think I know what we'll be up against... he says before explaining about blasphemes.

Brother Silversmith, if you are on the front lines in this fight, you should wear that necklace.
Oct 26, 2016 11:24 pm
OOC:
As a paladin, Durgrim is immune to diseases.
Edit: Oh, nevermind, I see you were talking to Darren and not Durgrim... D'oh!
Oct 26, 2016 11:25 pm
"A Blaspheme? and those are it's abilities? By the gods... no wonder Threndrick and Matilda died... Those obstinate fools, if only they had listened to the town folks... Do you believe we can kill it?"
Oct 26, 2016 11:26 pm
"Do we have a choice?"
Oct 26, 2016 11:33 pm
"No, I guess we don't. So long as this abomination lives, the dead will walk the street. Suffer no false life!"
Oct 26, 2016 11:34 pm
"I'm very concerned that only a relative could've created such creature... Oh Danovich my old friend, what has happened to you..."
Oct 26, 2016 11:42 pm
If it truly is Danovich who created this beast, then it could have been the loss of his son. Grief does terrible things to the mind.
Last edited October 26, 2016 11:50 pm
Oct 26, 2016 11:51 pm
Turning to Ashlyn, he says, I believe that, with all of us working together, we have a chance. To that end, here is what I propose...

Brother Durgrim and Sister Ashlyn, the two of you will serve as our front line going into the church. Veroth, you should stick to the skies and serve as a scout, keeping a look out for anything that may be lurking in the dark.

Sir Urik, you and I will serve as healers and support, if you are amenable to the idea. Brother Silversmith will back up Ashlyn and Durgrim, providing the support of the light. Brothers Roland and Ujjaya will unleash from their bow and firearms. If we work together, we will cleanse this holy temple of the scourge and alleviate many of the problems plaguing this village.

If this plan is agreeable to everyone, I suggest we all make preparations for battle, and make our way to the church.
Oct 27, 2016 12:03 am
"Sounds like a plan to me. The church is down that street." Sir Urik will point to the diagonal street which reaches the town square. "I'd say it's about 180 or so feet away from here..."
OOC:
So this is your marching order to reach the church as well?

When you're ready to go, Veroth can roll me a Stealth and Perception checks.
Oct 27, 2016 12:13 am
OOC:
If everyone agrees to it, yes.

Before entering the church, Weiryn will cast the spells from the scrolls he bought from Bildrath. I needs me some stronger DCs
Oct 27, 2016 3:18 am
Do these creatures have known weaknesses? Fire or silver perhaps? Anything that could help me deal extra damage to the abomination?
Oct 27, 2016 3:34 am
Veroth nods his head animatedly, then gestures to Durgrim and Ashlyn. "If you see anything that looks suspicious, signal me. Among my talents chiefly lie a familiarity with locks, traps, and such devices."

When the others are ready, he will fly ahead slowly, keeping within sight of the group, but far enough to hopefully guide them around any danger.

Rolls

Stealth roll for the appropriate time - (1d20+15)

(20) + 15 = 35

Perception roll for the appropriate time - (1d20+10)

(10) + 10 = 20

Oct 27, 2016 3:57 am
As Veroth scouts ahead, he will spot 4 zombies feeding on the carcass of a dead horse at an intersection about 120-150 feet from the town square. The zombies have clearly not spotted him, however, as Veroth is about to turn back to warn the group, he starts hearing voices, as if several people were having a conversation nearby.

"I ain’t eaten fresh in a week or more—I’m famished!"

"What about these here, then?"

"I said fresh, didn’t I? These rotting buggers ain’t much better then I’d turn up in my barrow."

"I don’t know, they’re better than a dry bone any night."

"Yah. Enough with the jawing. Let’s have at it."

At this moment, he will see gaunt creatures come out of some nearby houses and attack the zombies.

You can place the party behind the doted lines, except Veroth who can places himself where he wants at least 20 feet away of the dead horse.

Oh, and roll initiative.
kalajel sent a note to kalajel

Rolls

Ashlyn's initiative

Sir Urik's initiative

Zombies

? creatures

Oct 27, 2016 4:25 am
Veroth signals danger to the others and points at the buffet line before gliding to a roof edge.

Rolls

Initiative - (1d20+8)

(15) + 8 = 23

Oct 27, 2016 7:00 am
OOC:
Initiative

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Oct 27, 2016 12:38 pm
Weiryn prepares for battle by pulling out the Wand of Cure Light Wounds and a flask of Holy Water.

irvanovich sent a note to kalajel

Rolls

Initiative - (1d20+1)

(1) + 1 = 2

Oct 27, 2016 12:45 pm
Roland sets his hackbutt and prepares to provide cover fire.

Rolls

Initiative - (1d20+6)

(7) + 6 = 13

Oct 27, 2016 1:06 pm
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(16) + 6 = 22

Oct 28, 2016 9:56 pm
Ujjaya's initiative

Rolls

Init. - (1d20+6)

(19) + 6 = 25

Oct 28, 2016 10:04 pm
First round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
17 ?
14 Sir Urik
13 Roland
9 Ashlyn
3 Durgrim
2 Weiryn
2 Zombies

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
OOC:
And of course Ujjaya had to be first...
Ujjaya will shoot 3 arrows at this new creature (the red one in f8), hoping his arrows will be more effective on this than the zombies.

Rolls

1st arrow - (1d20+9, 1d8+3)

1d20+9 : (3) + 9 = 12

1d8+3 : (5) + 3 = 8

2nd arrow - (1d20+9, 1d8+3)

1d20+9 : (17) + 9 = 26

1d8+3 : (2) + 3 = 5

3rd arrow - (1d20+4, 1d8+3)

1d20+4 : (20) + 4 = 24

1d8+3 : (1) + 3 = 4

3rd arrow crit. confirmation. - (1d20+4, 2d8+6)

1d20+4 : (1) + 4 = 5

2d8+6 : (16) + 6 = 13

Oct 28, 2016 10:07 pm
Ujjaya manages two grazing hits, but his arrows do seem to inflict their full damage on those odd creatures.

Veroth is up next!
Oct 29, 2016 1:30 am
Veroth fires his arrows at the same target as Ujj biding his time before he can strike more deadily.
OOC:
Subtract 4 from the roll if this is considered firing into melee.

Rolls

Shortbow - (1d20+11, 1d6+3)

1d20+11 : (18) + 11 = 29

1d6+3 : (2) + 3 = 5

Oct 29, 2016 2:48 am
Yeah, sadly, because the creatures were about to attack the zombies when you attacked, it is considered melee, so Veroth's arrow misses.

Darren is up.
Oct 29, 2016 3:29 am
Darren rushes forward, bringing his warhammer to bear. Once he gets into range he takes a swing at the first zombie he reaches.
OOC:
Charging: +2 attack, - 2 AC (down to 21)

Rolls

Power attack - (1d20+10, 1d8+10)

1d20+10 : (20) + 10 = 30

1d8+10 : (3) + 10 = 13

Confirmation Roll - (1d20+10)

(2) + 10 = 12

Extra crit damage (x3 crit mod) - (2d8+20)

(48) + 20 = 32

Oct 29, 2016 3:40 am
It won't be a critical hit.

Darren rushes in and smashes the first zombie he can reach, scoring a solid hit on the leg. The zombie buckles slightly, his resistant to non-slashing damage helping it absorb part of the blow and not falling down. It stops it's meal of the horse and turns to quizzically observe Darren before reaching toward him and opening it's jaw...

It is now the unknow creature's turn.
Oct 29, 2016 3:45 am
Seeing Fresh meals available, the creatures will quickly scurry to surround Darren. Luckily for him, they do not use flanking tactics, and also cannot perform full attacks...
All of the creature's bite miss.

Sir Urik is up.

Rolls

1st creature bite

2nd creature bite

3rd creature bite

Oct 29, 2016 3:50 am
First, as a swift action, Sir Urik makes his Raven Harrier enter the creature's space to harry it. He will then strike as the creature once with full Power Attack... and misses, darn 2...

Roland is up next.

Rolls

Creature's Will save

Sir Urik Power Attack

Nov 1, 2016 5:06 pm
OOC:
sorry about long delay Halloween and kids man.
Roland outs both barrels of the Hackbut into k6.

Rolls

Shots - (1d20+9, 1d20+9)

1d20+9 : (1) + 9 = 10

1d20+9 : (20) + 9 = 29

Damage - (2d12+4, 2d12+4)

2d12+4 : (43) + 4 = 11

2d12+4 : (62) + 4 = 12

Nov 1, 2016 5:07 pm
Second attack roll is +4 not +9
Nov 1, 2016 5:08 pm
Confirming critical
Last edited November 1, 2016 5:09 pm

Rolls

Confirm - (1d20+4)

(19) + 4 = 23

Nov 1, 2016 8:54 pm
Roll me a confirmation for your possible fumble check?
Nov 1, 2016 8:57 pm
OOC:
No matter what happens the first barrel of the hackbut is blocked until i can clear it. It misfired. Rolling fumble confirmation

Rolls

fumble confirmation - (1d20+9)

(5) + 9 = 14

Nov 1, 2016 10:04 pm
Wow, a crit and a fumble all in the same attack... Alright, roll your extra crit damage.
Nov 1, 2016 10:47 pm
Double Hackbut is ×4 so 8 d12

Rolls

Critical damage - (8d12)

(117111011327) = 62

Nov 1, 2016 10:50 pm
OOC:
...i think I need a cigarette now...
Nov 1, 2016 11:58 pm
Kaosanddoom says:
Double Hackbut is ×4 so 8 d12
Holy fucking shit... Okay, that is one dead creature...

With one barrel of his hackbutt jamming, the other let out an infernal explosion as pellets shred the creature to bits, showering Darren with stinking blood and bits of viscera.

Ashlyn is up next.
Nov 2, 2016 12:00 am
Ashlyn will advance and try to finish off the creature Sir Urik wounded (the red one in k7).
She sadly misses her attack.

Durgrim is up next.

Rolls

Ashlyn's attack (Power Attack) - (1d20+7, 1d8+7)

1d20+7 : (6) + 7 = 13

1d8+7 : (5) + 7 = 12

Nov 2, 2016 7:25 am
Durgrim charges in on the creature next to Sir Urik. "Back to the graves with ye!"
OOC:
AC is 19 until Durgrims next round due to charge. Power attack eats up charge attack bonus, but gives +6 dmg

Rolls

Attack (hit, weapon damage, electric damage) - (1d20+12, 2d6+12, 1d6)

1d20+12 : (18) + 12 = 30

2d6+12 : (55) + 12 = 22

1d6 : (6) = 6

Nov 2, 2016 2:28 pm
Durgrim barges in, swinging his mighty earthbreaker at the creature, smashing its skull in and, breaking its neck, and digging deep into its chest. Pushing against it with his foot to dislodge the hammer, the creature falls down on the ground in a bloody mess, quite dead.

Weiryn is up.
Nov 2, 2016 4:29 pm
Weiryn moves in to support the others, the amulet around his neck glowing faintly as he launches a beam of positive energy at the creature before Sir Urik, applying his training from the guild to really drive it home.
OOC:
Deathbane Magic applied to Disrupt Undead, using the extra damage feature.

Rolls

Disrupt Undead (Ranged Touch Attack) - (1d20+4, 1d6+6)

1d20+4 : (4) + 4 = 8

1d6+6 : (2) + 6 = 8

Nov 2, 2016 8:00 pm
Sadly, Weiryn's spell will miss its mark. (lots of misses this round...)

The zombies will shamble towards the group, with 3 of them attacking Darren (one with flanking), and a last one on Weiryn.

The three zombies on Darren miss, though one comes rather close to hitting him, however the one on Weiryn hits for 5 damage and a Fort save.


Second round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
17 ?
14 Sir Urik
13 Roland
9 Ashlyn
3 Durgrim
2 Weiryn
2 Zombies

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).


New round, Ujjaya is up.

Rolls

1st zombie, Darren (flanking)

2nd zombie, Darren

3rd zombie, Darren

4th zombie, Weiryn

Nov 2, 2016 8:35 pm
Ujjaya releases another volley of arrows at the
OOC:

I'm unable to see the map so not sure what I'm shooting at and whether Point Blank Shot will come into play, but below are my attack rolls. Prioritizing the unknown creatures over the zombies.

• Flurry of Blows: 3 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Last edited November 2, 2016 8:37 pm

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (17) + 9 = 26

1d8+9 : (6) + 9 = 15

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (16) + 9 = 25

1d8+9 : (3) + 9 = 12

Arrow #3, Perfect Strike, damage - (1d20+8, 1d20+8, 1d8+9)

1d20+8 : (17) + 8 = 25

1d20+8 : (19) + 8 = 27

1d8+9 : (4) + 9 = 13

Nov 2, 2016 10:02 pm
Ujjaya shoots and kill the two closest unknown creatures.

Veroth is up next.
Nov 2, 2016 11:25 pm
Veroth swoops down off the roof, glides down and around, drawing a dagger and slashing at one (J5) as he lands.

Rolls

Flanking sneak attack with a regular dagger - (1d20+13, 1d4+2)

1d20+13 : (17) + 13 = 30

1d4+2 : (2) + 2 = 4

Sneak Attack damage, if applicable - (3d6)

(224) = 8

Nov 2, 2016 11:29 pm
Veroth slashes at the zombie, the dagger seeming more efficient that his rapier.

Darren is up.
Nov 2, 2016 11:30 pm
Fort save (never a Will when you need it...)

Rolls

Fort - (1d20+5)

(5) + 5 = 10

Nov 3, 2016 12:18 am
Weiryn is sickened.
Nov 4, 2016 6:59 pm
Darren takes a swing at the creatures surrounding him, hoping to take down more than one.
OOC:
Naatkinson sent a note to kalajel
AC: 21 - Touch: 8 - Flat-Footed: 21
Power Attack: -2 to hit, +4 damage
Cleave: Take a -2 to AC, if I hit the first enemy I get to make an attack against an adjacent enemy
Cleaving Finish: If I kill an enemy, I get to make a free attack against an adjacent enemy.

Rolls

Attack 1 - (1d20+8, 1d8+10)

1d20+8 : (5) + 8 = 13

1d8+10 : (8) + 10 = 18

Cleave - (1d20+8, 1d8+10)

1d20+8 : (12) + 8 = 20

1d8+10 : (3) + 10 = 13

Cleaving Finish - (1d20+8, 1d8+10)

1d20+8 : (13) + 8 = 21

1d8+10 : (3) + 10 = 13

Nov 4, 2016 10:09 pm
Darren swings his hammer, but misses the creature (which pretty much cancels all cleaving attacks).

Having failed to hit Darren last round, the creature will seek a new target hoping it to be "softer" than Darren. It will move and attack Veroth (Darren can take an attack of opportunity on it).

Well, whatever the result of Darren's attack, it will have missed...
OOC:
(Those particular creatures are severely underpowered in PF compared to D&D 3.5... Well, good for you, I guess.)
Sir Urik is up next. (I'll wait for Darren's attack of opportunity as it might affect where Sir Urik will go to.)

Rolls

Creature's attack

Nov 4, 2016 10:14 pm
Darren takes a swing with his hammer as the creature moves past him.

Rolls

AoO - (1d20+8, 1d8+10)

1d20+8 : (2) + 8 = 10

1d8+10 : (4) + 10 = 14

Nov 4, 2016 10:23 pm
Damn, another miss... The RGN really hates you guys...

Sir Urik will come to the air of Weiryn, sending his crow, as a swift action to harry the zombie attacking Weiryn.

The zombie makes its save. Sir Urik will attack it twice with full Power Attack... and misses...
OOC:
Really RGN!?
Roland is up next.

Rolls

Zombie's Will save

Sir Urik 1st attack (Power Attack)

Sir Urik 2nd attack (Power Attack)

Nov 7, 2016 7:03 pm
Roland spends a grit point to perform quick clear on his hackbut and then reloads.
Nov 7, 2016 9:04 pm
Ashlyn will take a 5 foot step and make a full attack on the already damaged zombie (the purple one in j5).

Her first attack hits, inflicting some damage on the corpse.

Durgrim is up next.

Rolls

Ashlyn 1st attack

Ashlyn 2nd attack

Nov 8, 2016 7:50 am
Durgrim steps up and attacks the creature next to Sir Urik
OOC:
Full attack at j8

Rolls

Full attack (attack one, to hit, weapon damage, electricity) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (9) + 12 = 21

2d6+6 : (24) + 6 = 12

1d6 : (2) = 2

Full attack (attack two, to hit, weapon damage, electricity) - (1d20+7, 2d6+6, 1d6)

1d20+7 : (18) + 7 = 25

2d6+6 : (53) + 6 = 14

1d6 : (3) = 3

Nov 8, 2016 2:59 pm
Durgrim lands two powerful blows on the thing, sending it reeling. However, it regains its balance, once again its natural resistances having absorbed part of the blows from the blunt weapon. It turns its dead face towards Durgrim in what could pass as a look of curiosity, interest, and mild annoyance, if such things were capable of emotions...

Weiryn is up!
Nov 8, 2016 3:05 pm
Not exactly thrilled at being hit, Weiryn grabs his holy symbol and presents it with the Lightbringer's battle cry as he takes a 5 foot step back. "SUFFER NO FALSE LIFE!"
OOC:
Channel positive energy, Will DC 13 half. After he channels, he takes a five foot step back to make this thing come to him.
irvanovich sent a note to kalajel
Last edited November 8, 2016 3:05 pm

Rolls

Channel Positive Energy (Harm Undead) - (2d6)

(34) = 7

Nov 8, 2016 5:54 pm
Weiryn unleashes the power of his faith and every creature seems to get affected, with two zombies taking the brunt of it. None of them falls down, however.

Zombies' turn.

The 3 zombies around Darren will continue to attack him (Darren's AC is what, 21 now?), and the one in front of Durgrim will attack Durgrim, having lost interest in Weiryn...

Two zombies will manage to hid Darren for a total of 10 points of damage (rolled higher than your regular AC), one zombie attacking Darren will have fallen on the ground, and the zombie attacking Durgrim will have hit him for 6 damage. Darren must make 2 Fort saves.

Rolls

Creature's Will save

1st zombie's Will save

2nd zombie's Will save

3rd zombie's Will save

4th zombie's Will save

1st zombie on Darren

2nd zombie on Darren

3rd zombie on Darren

4th zombie on Durgrim

2nd zombie critical miss confirmation roll

Nov 8, 2016 6:10 pm
At the end of the previous round, you will notice some more creatures being attracted by the fight, moving towards it and ending up on the squares they are now.

Third round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
17 ?
14 Sir Urik
13 Roland
11 ??
9 Ashlyn
3 Durgrim
2 Weiryn
2 Zombies

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Darren and Weiryn are sickened (-2 on attack rolls, weapon damage rolls, saves, skills, ability checks).
The purple zombie in j5 is prone (-4 melee attack, cannot use ranged except crossbows, +4 AC vs. ranged, -4 AC vs. melee).


New round, Ujjaya is up.

Rolls

??'s initiative

Nov 8, 2016 6:11 pm
OOC:
Fort saves! If it's for the sickened thing, I am wearing the amulet.

Rolls

Fort Save 1 - (1d20+8)

(2) + 8 = 10

Fort Save 2 - (1d20+8)

(13) + 8 = 21

Nov 8, 2016 6:12 pm
Darren is sickened despite wearing the amulet...
Nov 8, 2016 6:31 pm
Ujjaya releases another volley of arrows.
OOC:

I'm unable to see the map so not sure what I'm shooting at and whether Point Blank Shot will come into play, but below are my attack rolls. Prioritizing the unknown creature over the zombies.

• Flurry of Blows: 3 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (15) + 9 = 24

1d8+9 : (5) + 9 = 14

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (15) + 9 = 24

1d8+9 : (7) + 9 = 16

Arrow #3, Perfect Strike, damage - (1d20+8, 1d20+8, 1d8+9)

1d20+8 : (18) + 8 = 26

1d20+8 : (3) + 8 = 11

1d8+9 : (7) + 9 = 16

Nov 8, 2016 7:53 pm
OOC:
I made you take a 5 foot step so at least some targets would be within 30 feet from you.

Edit: wow, are you shitting me RGN?
Ujjaya shoots arrow after arrow on the undead near Durgrim, but it absolutely refuses to go down.

Veroth is up next.

Rolls

Hard to Kill

Hard to Kill

Hard to Kill

Nov 11, 2016 7:54 pm
Veroth attacks the one between him and a teammate. (J5)
OOC:
Sorry for the delay, the game got bumped off my post feed.

Rolls

Dagger - (1d20+13, 1d4+2)

1d20+13 : (4) + 13 = 17

1d4+2 : (2) + 2 = 4

Sneak Attack damage, if applicable - (3d6)

(421) = 7

Nov 11, 2016 8:00 pm
Darren, feeling the sickness wash over him, takes a swing at some adjacent zombies (starting with the Prone one: -4 to his AC)
OOC:
Naatkinson sent a note to kalajel
AC: 21 - Touch: 8 - Flat-Footed: 21
Power Attack: -2 to hit, +4 damage
Sickened: -2 attack and damage
Cleave: Take a -2 to AC, if I hit the first enemy I get to make an attack against an adjacent enemy
Cleaving Finish: If I kill an enemy, I get to make a free attack against an adjacent enemy.

EDIT: Damn you, RNG!
Last edited November 11, 2016 10:46 pm

Rolls

Attack - (1d20+6, 1d8+8)

1d20+6 : (2) + 6 = 8

1d8+8 : (1) + 8 = 9

Cleave - (1d20+6, 1d8+8)

1d20+6 : (11) + 6 = 17

1d8+8 : (8) + 8 = 16

Cleaving Finish - (1d20+6, 1d8+8)

1d20+6 : (4) + 6 = 10

1d8+8 : (4) + 8 = 12

Nov 11, 2016 10:43 pm
Veroth viciously stabs the prone zombie, however, the stubborn abomination refuses to die...

For his part, Darren misses again. Damn, missing a prone and flanked zombie like that, the disease must be messing with him something fierce...

It is now the creature's turn.

Rolls

Hard to Kill

Nov 11, 2016 10:50 pm
Malicious intent gleaming in its eyes, the creature takes a 50foot step to flank Veroth with the prone zombie, hoping to increase its chances of harming him. This time it will perform a full attack with bite and claws...

The bit misses, however both claws hit for 9 and 8 points of damage. Veroth must now make 2 Fort saves.

Rolls

Creature's bite (flank)

Creature's 1st claw (flank)

Creature's 2nd claw (flank)

Nov 11, 2016 11:01 pm
OOC:
Fortitude saves

Rolls

Fortitude saves - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (20) + 4 = 24

Nov 12, 2016 1:32 am
Veroth is fine.
Nov 12, 2016 4:16 am
Oh, almost forgot Sir Urik... XD

He'll take a 5-foot step so he can attack another monster should he drop one on his first attack... speaking of which, he'll send his celestial raven bother another undead. That zombie (i7) is harried and is at -1 AC for 1 round. Sir Urik will put some (not all) Power Attack on his attacks.

Sir Urik's first attack will miss (really RNG?), but his second attack will finally destroy the zombie which had bothered Weiryn.

Roland is up next!

Rolls

Zombie's Will save

Sir Urik's 1st attack (Power Attack)

Sir Urik's 2nd attack (Power Attack)

Hard to Kill

Nov 16, 2016 1:50 pm
OOC:
Sorry for long delay, things have been chaotic here lately.
Roland takes aim at the zombie in I5 and fires two shots. Not point blank, but still in range so against touch ac.
Last edited November 16, 2016 1:51 pm

Rolls

attack 1 - (1d20+8)

(17) + 8 = 25

attack 2 - (1d20+3)

(5) + 3 = 8

damage 1 - (2d12+4)

(312) + 4 = 19

damage 2 - (2d12+4)

(63) + 4 = 13

Nov 16, 2016 3:54 pm
Roland shoots the zombie with both barrels. The bullets punches gaping holes in it, but as usual, it's natural resistance to non-slashing weapons leaves it standing, if not looking even more horrifying...

The two frenzied rodent-looking creatures approache Veroth and attack him.
OOC:
Oh , just noticed one of the creature might fumble... Yep, that creature fumbled, so it's prone now.

Rolls

1st creature claw

2nd creature claw

2nd creature fumble confirmation roll

Nov 16, 2016 3:57 pm
Both creatures miss Veroth.

Ashlyn will attempt to finish off the prone zombie, if only so that Veroth will no longer be flanked... She'll be putting some Power Attack in her attacks.
OOC:
*sigh* That RNG man...
She somehow misses her first attack, but her second attack strikes true, however the damn thing just refuses to die...

Durgrim is up!

Rolls

1st attack (Power Attack)

2nd attack (Power Attack)

Hard to Kill

Nov 16, 2016 6:23 pm
Durgrim runs past Ashlyn to stand by Veroth, and raises Foehammer to strike the unholy creature next to him.

Rolls

Attack J3 (attack, weapon damage, electric damage) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (12) + 12 = 24

2d6+6 : (45) + 6 = 15

1d6 : (5) = 5

Nov 16, 2016 8:56 pm
For starters, the prone zombie will get an attack of opportunity against Durgrim (Which I highly dout will succeed given the -4 penalty from being prone).

(regardless of the AoO) Durgrim will smash his hammer hard on the creature, wounding it greatly, however, it is still standing up, albeit, barely...
OOC:
Yeah, the AoO missed.

Rolls

Zombie's attack of opportunity on Durgrim

Nov 17, 2016 4:25 am
Sorry, forgot to say it's Weiryn's turn.
Nov 17, 2016 2:28 pm
Weiryn moves up to behind Uric and Ashlyn, holy symbol held aloft to channel the power of his faith one final time.
OOC:
Channel Positive Energy, DC 13 save for half damage.
irvanovich sent a note to kalajel
Last edited November 17, 2016 2:29 pm

Rolls

Channel Positive Energy (Harm Undead) - (2d8)

(85) = 13

Nov 17, 2016 3:34 pm
Weiryn unleashes the power of his faith once again and kills the strange creatures. However, the zombies still refuse to die...
OOC:
Even before I know whether they fail or note, its official two of those zombies need to make Hard to Kill rolls...
OOC:
Seriously, that RNG...
Speaking of zombies.

Rolls

Creature's Will save

1st zombie's Will save

2nd zombie's Will save

3rd zombie's Will save

Hard to kill

Hard to Kill

Nov 17, 2016 3:39 pm
The zombies will allsimply attack. 2 on Darren and 1 on Sir Urik.

Only 1 zombie will manage to strike Darren for 5 points of damage.

Rolls

1st zombie's attack on Darren

2nd zombie (prone) on Darren

3rd zombie on Sir Urik

Nov 17, 2016 3:41 pm
Fourth round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
14 Sir Urik
13 Roland
11 ??
9 Ashlyn
3 Durgrim
2 Weiryn
2 Zombies

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Darren and Weiryn are sickened (-2 on attack rolls, weapon damage rolls, saves, skills, ability checks).
The purple zombie in j5 and the feral creature in i3 are both prone (-4 melee attack, cannot use ranged except crossbows, +4 AC vs. ranged, -4 AC vs. melee).


New round, Ujjaya is up.
Nov 17, 2016 5:30 pm
Ujjaya takes a step forward before releasing his next volley.
OOC:
• Five-foot step to o9
• Flurry of Blows: 3 arrows
• Primary target: i7
• Secondary target: i5
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Last edited November 17, 2016 5:31 pm

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (6) + 9 = 15

1d8+9 : (2) + 9 = 11

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (16) + 9 = 25

1d8+9 : (2) + 9 = 11

Arrow #3, Perfect Strike, damage - (1d20+8, 1d20+8, 1d8+9)

1d20+8 : (6) + 8 = 14

1d20+8 : (17) + 8 = 25

1d8+9 : (4) + 9 = 13

Nov 18, 2016 2:12 am
OOC:
Thanks to Sir Urik, that one miss is a hit.
Ujjaya shoots his three arrows into the zombie in front of Sir Urik, making it falter for a moment, but the thing regains it's balance and is still standing.

Veroth is up next.
Nov 18, 2016 4:26 am
Veroth dives and rolls his way pay the rat things and circles around, hoping to get a shot at the back of a zombie.

Rolls

Acrobatics to avoid AOO (I3, I4, I5, J5) - (1d20+15)

(1) + 15 = 16

Dagger to I5 - (1d20+11, 1d4+2)

1d20+11 : (5) + 11 = 16

1d4+2 : (3) + 2 = 5

Sneak Attack damage, if applicable - (3d6)

(642) = 12

Nov 18, 2016 4:28 am
OOC:
With Mobility, AC vs AOO = 26
Nov 18, 2016 4:40 am
Darren is growing frustrated by his inability to land a blow on his enemies. Nevertheless, he takes another swing at the prone enemy in front of him.
OOC:
Naatkinson sent a note to kalajel
AC: 21 - Touch: 8 - Flat-Footed: 21
Power Attack: -2 to hit, +4 damage
Sickened: -2 attack and damage
Cleave: Take a -2 to AC, if I hit the first enemy I get to make an attack against an adjacent enemy
Cleaving Finish: If I kill an enemy, I get to make a free attack against an adjacent enemy.

EDIT: Oh dear God...
Last edited November 18, 2016 4:41 am

Rolls

Attack! - (1d20+6, 1d8+8)

1d20+6 : (5) + 6 = 11

1d8+8 : (1) + 8 = 9

Cleave! - (1d20+6, 1d8+8)

1d20+6 : (10) + 6 = 16

1d8+8 : (5) + 8 = 13

Cleaving Finish! - (1d20+6, 1d8+8)

1d20+6 : (12) + 6 = 18

1d8+8 : (2) + 8 = 10

Nov 18, 2016 5:16 am
OOC:
Okay, okay, slow down, I have like 4 AOOs to roll here. :P
All creatures miss Veroth... which allows him to stab the zombie and... finally kill it.

Rolls

Feral creature (prone) Attack of opportunity

Feral creature Attack of opportunity

Zombie Attack of opportunity

Zombie (prone) Attack of opportunity

Hard to Kill

Nov 18, 2016 5:21 am
OOC:
lol Darren is bad lucked... XD
Darren takes a swing and misses, yet again... Maybe he has a really bad strain of the disease?
Nov 18, 2016 5:29 am
Sir Urik will take a 5-foot step so he can finish the zombie in j5 with his second attack in case he finishes the one in i7 with his first attack... speaking of which, that zombie has to save against the raven harrier again... and this zombie is at -1 AC for 1 round again.

So Sir Urik will attack (P i7, S j5) without any Power Attack. He seems to have missed a lot lately and wants to make sure to hit... and of course he misses all of them... why should I expect any differently form the most powerful character in the group? Silly me...

Roland is up next.

Rolls

Zombie Will save

Sir Urik 1st attack

Sir Urik 2nd attack

Nov 21, 2016 9:05 pm
Roland reloads
Nov 21, 2016 9:20 pm
The rodent ravenous creature which fell prone will stand up (provoking and AoO from Veroth), and then both will attack Veroth.
OOC:
I'll wait for Veroth's AoO before revealing the results.

Rolls

Creature standing up from prone (if it does not die)

Second creature's first claw attack

Second creature's second claw attack

Second's creature's bite

Nov 22, 2016 5:08 am
OOC:
AOO

Rolls

Dagger - (1d20+11, 1d4+2)

1d20+11 : (2) + 11 = 13

1d4+2 : (1) + 2 = 3

Nov 22, 2016 3:44 pm
Veroth manages to slightly wound the creature getting back up, but did not killed it, so it still managed to claw Veroth for 3 points of damage while the other one missed all its attacks.
Nov 22, 2016 3:46 pm
Ashlyn will take a 5-foot step and attempt to finish off that prone zombie, slowly making her way to help Veroth.

She managed to finally destroy it on her first attack, so that second attack got wasted...

Durgrim is up!

Rolls

Ashlyn's 1st attack

Ashlyn's 2nd attack

Hard to Kill

Hard to Kill

Nov 23, 2016 7:29 am
Durgrim steps up and swings his hammer in a great arc towards the rodent creatures.
OOC:
5ft step, full (power) attack, i4 first, targeting i3 if/when i4 goes down
OOC:
Edit: forgot flanking on i4, so add +2 to the attack vs that one
Last edited November 23, 2016 7:31 am

Rolls

Attack 1 (to hit, weapon damage, electric damage) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (4) + 10 = 14

2d6+10 : (11) + 10 = 12

1d6 : (2) = 2

Attack 2 (to hit, weapon damage, electric damage) - (1d20+5, 2d6+10, 1d6)

1d20+5 : (7) + 5 = 12

2d6+10 : (66) + 10 = 22

1d6 : (4) = 4

Nov 23, 2016 3:39 pm
Durgrim smashes his fist target, obliterating it on one hit. It goes down with a squeak as it gets flattens against the ground, sending bits of blood and gore spurting out of its orifices... Durgrim then swings against the second target, but barely misses.

Weiryn is up next!
Nov 23, 2016 3:51 pm
Wand in hand, Weiryn steps over to the Zombie being harried by Urik's raven and attempts to lay a hand on it, channeling the magic from the wand into the foul abomination.
OOC:
I'm not 100% certain which caster level to use on the wand, mine or the wand's, so I went with the wand's CL. If I need to use mine, then just subtract 2 from the damage.
irvanovich sent a note to kalajel

Rolls

Melee Touch Attack (Cure Light Wounds) - (1d20+3, 1d8+5)

1d20+3 : (14) + 3 = 17

1d8+5 : (1) + 5 = 6

Nov 23, 2016 4:33 pm
OOC:
Yeah, you indeed use the magic item's CL.
Weiryn defeats the last zombie. With this, you pass into a new round...

Fifth round of combat.

Initiative
25 Ujjaya
23 Veroth
22 Darren
14 Sir Urik
13 Roland
11 ??
9 Ashlyn
3 Durgrim
2 Weiryn

Combat Map.

Special Conditions:
Mist is ever present in the streets and limits vision. Beyond 30 feet, creatures have concealment (20% miss chance).
Darren and Weiryn are sickened (-2 on attack rolls, weapon damage rolls, saves, skills, ability checks).


New round, Ujjaya is up.

Rolls

Hard to Kill

Nov 23, 2016 9:05 pm
Ujjaya takes another step forward and sends three more arrows arcing overhead, aimed straight for the rodent creature.
OOC:
• Five-foot step to n9
• Flurry of Blows: 3 arrows
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Last edited November 23, 2016 9:08 pm

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (14) + 9 = 23

1d8+9 : (4) + 9 = 13

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (7) + 9 = 16

1d8+9 : (5) + 9 = 14

Arrow #3, damage - (1d20+8, 1d8+9)

1d20+8 : (20) + 8 = 28

1d8+9 : (2) + 9 = 11

Critical damage - (1d8+9)

(1) + 9 = 10

Nov 23, 2016 11:43 pm
Ujjaya finishes off the first creature on his first arrow (no need to shoot the other ones). Once again, you find yourself in the mist-covered streets of Barovia, the occasional distant moans and even more distant howl of wolves breaking the relative silence...
Nov 24, 2016 12:21 am
Veroth dabs at his wounds with a bit of cloth. "You walkie ones will be the death of me. 'Specially if those wolves get close."
Nov 24, 2016 8:00 am
"Aye. Ye be needing healing? How are we all doing?"
OOC:
I still have 3 positive channels (3d6 to all in 30 ft radius) or 6 lay on hands (3d6, single target). Should I fire off a positive channel, or does anyone else have more economic healing atm? That also depends on if we are venturing forth or retreating ofc."
Nov 24, 2016 2:35 pm
Sir Urik and Ashlyn will say they're fine, and they have plenty of healing left for people who are hurt.
Nov 25, 2016 3:41 am
Weiryn walks over to Veroth, placing a hand on him with the muttering of a few words of healing.
OOC:
Cure Moderate Wounds on the winged one.

Rolls

Cure Moderate Wounds - (2d8+3)

(44) + 3 = 11

Nov 25, 2016 3:42 am
OOC:
I still have the Wand of CLW, and it has plenty of charges. I'm out of channels, though. Your heals are probably the most economical, to be honest.
Nov 25, 2016 3:58 am
"Well, considering what you told me about the blaspheme's ability, I have an ability which could help me greatly against it, but it requires me to use up one of my lay on hands to activate it. In fact, I used one earlier today against the murks who attacked me. Perhaps you noticed their spirit-draining touch had no effect on me... Well, anyways, I could either heal two people lightly, or one moderately."
Nov 25, 2016 3:58 am
"Similarly, I have a useful battle ability which requires me to use a lay on hand to activate it, so I could provide healing for 4 or 5 people."
Nov 25, 2016 4:03 am
"Thank you."
OOC:
Now at 35/44
Nov 25, 2016 2:43 pm
Ashlyn will give you a lay on hands Veroth.

Wow, another 11 points.

Rolls

Lay on hands - (2d6)

(56) = 11

Nov 25, 2016 3:16 pm
"Thank you, Ashlyn. I feel my wounds knit."
OOC:
Picturing Adam Sandler from the Waterboy, doing a kip-up to his feet. "That's some high quality H2O!"
Nov 25, 2016 4:41 pm
"I am well, thank you," Darren says, looking a little bit green. He takes the amulet off, looks it over, and then puts it back on, hoping that it will cure his sickness.
Nov 25, 2016 6:40 pm
"Good to hear. Shall we go on?" Durgrim hefts the Foehammer onto his shoulder and looks down the street they were traveling before the skirmish.
Nov 25, 2016 6:46 pm
"Yes, let us move on." Ujjaya says, keeping an arrow nocked.
Nov 25, 2016 11:11 pm
Oh, I almost forgot.

Victory!

You each gain 742 XP.
OOC:
I forgot an ability of the new monsters, but I made you defeat one twice by mistake by forgetting to remove the counter on the battle map, so I guess it evens itself out... :P
Nov 28, 2016 5:54 pm
OOC:
Does anything happen when Darren takes off and puts the necklace back on?
Nov 28, 2016 8:20 pm
No.
OOC:
Sorry, I tend to overlook those darn posts at the bottom of a page... I'm often like "Oh we jumped to a new page already."
You continue to make your way towards the church. Making your way through the misty streets of Barovia, you encounter no more resistance on your way there. You eventually reach the edge of town and see the small church some distance away. A gray, sagging edifice of stone and wood stands atop a slight rise, on the very roots of the great pillar stone of the omnipresent castle. Light flickers through holes burned through the roof shingles, and the sound of hoarse chanting is audible within.
Nov 28, 2016 9:19 pm
"Brother Darren. Before we enter this place, please accept Torag's blessing."

Durrim lays a hand on Darrens shoulder, closing his eyes and mutters a prayer to Torag. "May your inner forge purge the sickness from yer bones, brother"
OOC:
If it's all right by you, I'll spend a lay on hands on Darren. Durgrim's Mercy will suppress the sickened condition for one hour. If I remember correctly, noone else is sickened atm, but I can do the same for anyone else if I'm mistaken.

Also, Durgrim will use his Detect Undead ability to sense for nearby foes.
Nov 28, 2016 11:40 pm
"Thank you, brother," Darren says, breathing easier now that the sickness has been suppressed.
Nov 28, 2016 11:45 pm
Weiryn is also sickened.
Nov 29, 2016 1:04 am
Veroth drifts ahead of the others and peaks out the church, searching for signs of life, death traps, berserk zealots, and signs of unlife.

Trap Spotter (Ex): Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.

Trapfinding: +3 to Perception to find/disable traps.

Rolls

Perception (general, not traps) - (1d20+10)

(2) + 10 = 12

Nov 29, 2016 2:16 am
As far as Veroth can tell, the area immediately outside the church seems to be free of traps and hazards.
Nov 29, 2016 8:35 am
"Brother Weiryn, may Torags fire purge the sickness from yer bones too."
OOC:
Lay on hands on Weiryn as well. I'm not rolling healing dice atm, since I believe both Weiryn and Darren are at full health, right? If they aren't let me know and I'll roll 3d6 for each of them.

Durgrim's detect undead doesn't register anything?
Nov 29, 2016 1:24 pm
Durgrim will notice a few moderates and many strong auras, as well as one overwhelming one. He will also notice that four of those auras seems to be lower than ground level, as if the church had some sort of understory (this is also where the overwhelming aura is). As for the ground level, he will notice five auras, (this is also where the moderate auras are). All auras (both above and below ground) are closer to the front of the church. Also, given the size of the church, Durgrim is confident he covered it all (or like 90% at the very least) with one use of his detect undead ability.
Nov 29, 2016 7:15 pm
Durgrim closes his eyes for a moment, and feels the cold stone of the church. "Brothers. Madam Eva was right to point us here. There are foul beings inside, some powerful, one anicent. There be five in the front over 'ere, right inside. The more powerful ones are under 'em. There probably be catacombs beneath the church."

He looks grimly at his companions, and gestures to the entrance of the church with the Foehammer. "Shall we, Brothers? I'll go first if ye don't mind. Me hammer yearns to crush some filth beneath it." A grin forms under the great beard of the Dwarf, as he walks towards the entrance.
Nov 29, 2016 7:20 pm
Darren whispers a silent prayer and nods grimly, grip tightening on his warhammer.
Nov 29, 2016 7:23 pm
"Suffer no false life." Ujjaya whispers, and nods to the others.
Nov 29, 2016 9:35 pm
Veroth nods, checking his weapons and gear instinctively.
Nov 29, 2016 11:06 pm
The church interior is a shambles, with overturned and broken benches littering the dusty floor. A claw-scarred altar broods at the north end of the church, directly north of a gaping hole in the rotten floorboards. A hoarse voice coming from that same direction chants the phrases of a nonsense prayer.

You can place your characters on the map, inside or outside the church, below the dotted line.
Nov 29, 2016 11:45 pm
Oh yeah, and of course, roll me an initiative...
Nov 29, 2016 11:46 pm
OOC:
Initiative!

Rolls

Initiative - (1d20+6)

(19) + 6 = 25

Nov 30, 2016 2:06 am
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(16) + 6 = 22

Nov 30, 2016 3:26 am
OOC:
Initiative

Rolls

Initiative - (1d20+8)

(16) + 8 = 24

Nov 30, 2016 7:22 am
Durgrim nods to his fellow Lightbringers, and readies his hammer for a grand entrance.

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Nov 30, 2016 3:39 pm
I have some monsters and NPCs to roll too...

Rolls

Ashlyn Initiative

Sir Urik initiative

?

??

???

Dec 1, 2016 2:38 pm
Weiryn stands ready behind Durgrim, arcane power at his fingertips

Rolls

Initiative - (1d20+1)

(14) + 1 = 15

Dec 5, 2016 3:23 pm
initiative

Rolls

Initiative - (1d20+6)

(10) + 6 = 16

Dec 5, 2016 3:43 pm
First round of combat.

Initiative
25 Darren
24 Veroth
23 ??
22 Ujjaya
16 Roland
16 ???
15 Wriyn
15 Sir Urik
8 ?
5 Durgrim
2 Ashlyn

Combat Map

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.

So Darren is up.
OOC:
On an aside, if the holidays ever gets to be a bit too hectic and you don't think you can make frequent posts, just give us a heads up on the OOC thread. I don't mind putting this game on hiatus for the holidays if it ever gets too hectic...
Dec 5, 2016 5:32 pm
Darren cautiously moves forward, past Sir Urik, to see what's in the main part of the chapel.

Rolls

Perception - (1d20+8)

(3) + 8 = 11

Dec 5, 2016 11:33 pm
Darren will find that the nonsensical babbling which could pass as a prayer seem to come from behind the altar. Darren is not quite sure however if he noticed something hiding behind the altar or if it was merely some trick of the light. As for the hole in the floor, it is pitch black and Darren fails to notice anything down there, but there are noises coming from below, as if something was shuffling...

Veroth is up next.
Dec 6, 2016 12:00 am
Veroth sneaks over to the pews, and tries to see behind the altar or anything else something could lurk behind.

Rolls

Stealth - (1d20+15)

(4) + 15 = 19

Perception - (1d20+10)

(5) + 10 = 15

Dec 6, 2016 3:56 am
Veroth will spot a wild-haired man crouched behind the altar, alternating between mumbling tom himself, praying, and sobbing. He does not seem to have spotted Veroth, or either, he simply doe snot care...

Now something else will act...
Dec 6, 2016 4:06 am
Some pale gaunt creatures with eldritch energy dancing at their fingertips open the doors to two of the alcoves then prepare to cast spells. Everyone except Durgrim and Veroth will recognize them since the group faced such a creature when they arrived at Barovia. It was the one hiding in an alley and casting spells at the people (it also had a thing for ponies....).

Both will cast at teh party, although on will have to make a combat casting check as it did not expect to see someone on the other side of the door...

The creature miss its check, so only one spell will go off. Everyone except Darren and Veroth who will be outside the area of effect need to make a Fortitude save as a cacophony of sound explodes amidst the group (everyone except Darren and Veroth takes 14 sonic damage).
OOC:
Oh joy, Sir Urik is stunned... wtf...
Ujjaya is up next.

Rolls

Green creature's combat casting check.

Spell damage

Ashlyn's Fort save

Sir Urik's Fort save

Creature's roll to bypass Hurrn's SR

Dec 8, 2016 1:54 pm
Fortitude save

Rolls

fortitude - (1d20+7)

(6) + 7 = 13

Dec 8, 2016 2:37 pm
Roland will be stunned for 1 round.
Dec 8, 2016 4:33 pm
OOC:
Fortitude save. I guess I'm stunned too?
Last edited December 8, 2016 4:33 pm

Rolls

Fortitude save - (1d20+7)

(4) + 7 = 11

Dec 8, 2016 4:37 pm
OOC:
fortitude save

Rolls

Fort - (1d20+5)

(16) + 5 = 21

Dec 8, 2016 6:49 pm
OOC:
Fortitude save. Note that "Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.", so add +2 if it is a poison, spell o spell-like ability.

Rolls

Fortitude save - (1d20+13)

(6) + 13 = 19

Dec 8, 2016 11:44 pm
Ujjaya is also stunned for 1 round. Everyone else is fine. Soooo Ujjaya can't act (and drops his bow)... and same thing with Roland who was right after Ujjaya (replace bow with pistols here)... So i guess it's one of the ennemies' turn then... Ouch...
Dec 8, 2016 11:47 pm
A wild-haired man pops up from behind the altar. He screams, "You can’t take my son from me!" And launches a spell from a crumbling scroll he clutches in one filthy hand.
OOC:
Now, the spell he's trying to cast is higher level, so he needs to succeed at a CL check to successfully cast it. Well, the RNG seems to have momentarily smiled on you as he failed to cast his spell. So if I understand correctly, the scroll is used up when cast, but since he failed, the scroll is not used up, right?
Weiryn is up next.

Rolls

Mad man's CL check (and Wis check in case of failure).

Dec 9, 2016 12:16 am
OOC:
You are correct, the scroll is fine
Dec 9, 2016 4:56 pm
Shaking off the effects of the blast, Weiryn steps forward and attempts to keep the undead monstrosities away from his stunned companions, calling upon the arcane power within him to Turn Undead.

His eyes narrow at the mention of "my son". "If your son has passed, then he deserves to rest! Leave him be, and let Pharasma send him to his rightful reward! Do not create anymore of these abominations!"
OOC:
Turn Undead, DC 13 Will save to avoid the effect.
irvanovich sent a note to kalajel
Last edited December 9, 2016 4:57 pm
Dec 10, 2016 12:59 am
Weiryn channels the power of his faith to frighten the undeads in the vicinity... The closest "magical zombie" is affected and turns to run (which it will do on it's next turn.

Sir Urik is stunned, so it's the zombie's turn.

Rolls

"magical zombies'" Will save

Zombies' Will save

????' Will save

Dec 10, 2016 1:06 am
Two more doors open and two more zombies show up. One of them cannot take any more actions, but one can attack Sir Urik who's stunned (yay...) and another one will attack Ashlyn in diagonal through the door (with some cover to AC).

Both of those attacks miss. Durgrim is up next.

Rolls

1st zombie attack Sir Urik

2nd zombie attack Ashlyn (cover)

Dec 10, 2016 11:48 am
OOC:
I messed up a bit on the positioning, didn't see the "behind the line" part and thought it was "outside the church". But it fits with Durgrims MO of being late.. I'll assume he's late since he opened the door for everyone else :P
Durgrim charges into the church after the rest of the Lightbringers. As the doors opens, he finds himself face to face with a hideous undead. Unbeturbed, Durgrim swings the Foehammer to lay the scourge to rest.
OOC:
Power-attacking creature in i7. I assume the concealment doesn't affect Durgrim since he has Darkvision 60ft?

Rolls

Foegrinder w/ Power attack (attack, weapon damage, electiricty) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (18) + 10 = 28

2d6+10 : (11) + 10 = 12

1d6 : (2) = 2

Dec 10, 2016 4:40 pm
Durgrim hits the creature with a mighty swing, breaking bones and caving its chest, it falters for a moment, but remains standing, looking worse for wear.

Ashily is up next, and seeing the other "magical zombie" is panicked and turned to run, she decides not to wast her attacks on it and instead attack the zombie from around the corner as she's loathe to leave alone all those stunned people in the party.
OOC:
Oh, her BAB is only +5, this meant I made her do two attacks at times I should not have... Oh well...
I realized that Durgrim forgot to roll his 20% miss chance because of the lighting condition within the church, but you know, you went during the day (and I think the encounter is meant to be ran at night), and those big double door are wide open letting light in, so I'll say that as long as you're between the alcoves, there's enough light to attack normally. But anyone not between the alcoves should remember to roll that 20% miss chance...
Ashlyn slices at the creature, lightly wounding it.


Second round of combat.

Initiative
25 Darren
24 Veroth
23 "magic zombies" (initiative at which stun stops)
22 Ujjaya
16 Roland
16 Madman (Danovich?)
15 Wriyn
15 Sir Urik
8 Zombies
5 Durgrim
2 Ashlyn

Combat Map

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.
Sir Urik, Roland, and Ujjaya are stunned (drops anything held, cannot take actions, takes -2 to AC and loses Dex to AC, attackers receive +4 to attack rolls to perform combat maneuvers on stunned opponent).

So Darren is up.

Rolls

Ashlyn's attack (cover)

Dec 13, 2016 8:58 pm
Darren moves around the pit in the floor, trying to close with the man behind the altar.
OOC:
I'll take the AoO from the creature in the room if I provoke one
Dec 13, 2016 11:55 pm
You have cover from the doorframe when you started moving, so you do not provoke an AoO IIRC (I could be wrong). You see the wild-haired man seem to barely notice you, to concentrated on trying to activate his scroll. You just moved, so are you trying another action as well? If not, we'll jump to Veroth.
Dec 13, 2016 11:56 pm
kalajel says:
You have cover from the doorframe when you started moving, so you do not provoke an AoO IIRC (I could be wrong). You see the wild-haired man seem to barely notice you, to concentrated on trying to activate his scroll. You just moved, so are you trying another action as well? If not, we'll jump to Veroth.
OOC:
Took a double-move, so I'm good :)
Dec 14, 2016 12:17 am
Veroth slides back down to the others, calling out, "There is a crazy one behind the altar," dodging wayward claws, and stabs the miscreant in f9 with his crappy dagger.

Rolls

Acrobatics to avoid AOO (f7, f9) - (1d20+15)

(10) + 15 = 25

dagger to the squishy bits, with flanking - (1d20+13, 1d4+2)

1d20+13 : (20) + 13 = 33

1d4+2 : (4) + 2 = 6

Sneak Attack damage, if applicable - (3d6)

(542) = 11

Confirm critical - (1d20+13)

(16) + 13 = 29

Dec 14, 2016 4:06 am
Veroth maneuvers deftly and then impales the "magical zombie" viciously in the ribs, making it crumble onto the ground lifeless (or lefeless-er...). Speaking of which, it is the other "magical zombie's" turn (and Sir Urik, Ujjaya, and Roland are no longer stunned)...

It will step back and shoot two magic missiles at Durgrim (6 points of damage).

Ujjaya is up next (do not forget he dropped his bow from being stunned...)

Rolls

Magic missile damage - (2d4+2)

(31) + 2 = 6

Dec 14, 2016 7:45 am
kalajel says:
Veroth maneuvers deftly and then impales the "magical zombie" viciously in the ribs, making it crumble onto the ground lifeless (or lefeless-er...). Speaking of which, it is the other "magical zombie's" turn (and Sir Urik, Ujjaya, and Roland are no longer stunned)...

It will step back and shoot two magic missiles at Durgrim (6 points of damage).

Ujjaya is up next (do not forget he dropped his bow from being stunned...)
Durgrim steps up as the magical zombie steps back.
OOC:
 Step up feat, boo-yeah. Do concentration, please
Dec 14, 2016 9:56 am
Regaining his senses, Ujjaya picks up his bow and quickly nocks an arrow and lets fly at Urik's attacker even as he steps into the church.
OOC:
• Five-foot step.
• Flurry of Blows: 3 arrows.
• 1st target: Urik's foe. 2nd: Zombie in doorway to northwest room.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.

Rolls

Arrow #1, damage - (1d20+9, 1d8+9)

1d20+9 : (9) + 9 = 18

1d8+9 : (1) + 9 = 10

Arrow #2, damage - (1d20+9, 1d8+9)

1d20+9 : (8) + 9 = 17

1d8+9 : (6) + 9 = 15

Arrow #3, damage - (1d20+8, 1d8+9)

1d20+8 : (18) + 8 = 26

1d8+9 : (8) + 9 = 17

Dec 14, 2016 4:36 pm
Flurry of blows/arrows is a full-round action. Picking up a bow is a move action. Which means you only have a standard action left to attack with. Unless you somehow have a mean of picking up your bow as a free action I overlooked...
Dec 14, 2016 7:50 pm
Oh, sorry, I missed the step up thingie... It succeeds it's concentration check and sends a couple of magic missiles Durgrim's way.

Rolls

"Magic zombie's" Concentration check

Dec 15, 2016 6:08 am
An arrow sticks into the zombie next to Sir Urik who seem to barely notice it (or even care for it for that matter) poking out of its chest...

Roland is up next (his pistols are on the ground at his feet).
Dec 15, 2016 2:10 pm
Roland picks up his pistol and then uses his action to move deeper within the church.
Dec 15, 2016 4:12 pm
Danovich continues to try casting his scroll. He,s going to have to do a defensive casting check now as well...

Okay, he succeeds both checks which is really bad news for Darren... So he'll to a touch attack (I'll also roll damage in advance).

Okay, he missed, but he still has his charge.

Weiryn is up next.

Rolls

Concentration check

Caster level check (and Wis check in case of failure)

Touch attack (20% miss chance)

Damage for ?

Dec 19, 2016 1:56 pm
Weiryn steps forward past Sir Urik, touching a hand to the amulet around his neck as he mutters words of power. With a final exclamation and gesture of his hand, he points at the mad priest, and a fiery ray flies out to burn him.
OOC:
Scorching Ray: Ranged touch attack. No save. If he has SR it applies, though, so I'm rolling a CL check in case I need to get past it.
irvanovich sent a note to kalajel
Last edited December 19, 2016 1:58 pm

Rolls

Scorching Ray (Ranged Touch Attack) - (1d20+4, 4d6)

1d20+4 : (20) + 4 = 24

4d6 : (5126) = 14

Confirming critical? Please? - (1d20+4)

(4) + 4 = 8

Caster Level Check (Just in Case) - (1d20+3)

(7) + 3 = 10

Dec 19, 2016 4:33 pm
Weiryn's bolts will strike the mad priest who will shriek in pain. They cause horrible burns on his body, but he remains standing.

Sir Urik will then pick up his sword and shield as two move actions (one for each) which will provoke an attack of opportunity from the zombie next to him. As a swift action, he will then send his celestial crow to harry this zombie.

Sir Urik takes another 5 points of damage and the zombie is not harried. And it is the zombies' turn.

Rolls

Zombie's attack of opportunity on Sir Urik

Zombie's Will save

Dec 19, 2016 4:36 pm
One zombie will take a 5-foot step out of his little alcove and attack Weiryn. Another one will attack Siru Urik and the last one will attack Veroth.

None of them hit. Durgrim is up next.

Rolls

Zombie attack on Weiryn

Zombie attack on Sir Urik

Zombie attack on Veroth

Dec 19, 2016 6:36 pm
OOC:
Full (power) attack at J7, if it drops during the full attack, Durgrim will five foot step and continue the attack at g7. If it drops but he doesn't have any more attacks left, he will still do the five foot step.
Cursing himself for not using the axe in this zombie-infested area, he swings the Forgehammer at the foul zombie.

Rolls

Attack I (Power attack), Normal damage, Electric damage - (1d20+10, 2d6+10, 1d6)

1d20+10 : (6) + 10 = 16

2d6+10 : (52) + 10 = 17

1d6 : (6) = 6

Attack II (Power attack), Normal damage, Electric damage - (1d20+5, 2d6+10, 1d6)

1d20+5 : (10) + 5 = 15

2d6+10 : (16) + 10 = 17

1d6 : (3) = 3

Dec 20, 2016 5:38 am
Durgrim takes a step and destroys the monster on his first blow, caving its head in its chest cavity. The sight is not pretty... Well, that's the rest of his actin wasted (considering you took a 5-foot step to reach it, you cannot move.)
OOC:
Unless there is another move action you'd like to perform?
Ashlyn will continue attacking the same zombie she attacked last time, using all her Power Attack, hopefully helping Veroth kill it.

Another nice blow, but sadly, not enough to destroy the wretched thing...

Rolls

Ashlyn Power Attack

Dec 20, 2016 5:41 am
Third round of combat.

Initiative
25 Darren
24 Veroth
22 Ujjaya
16 Roland
16 Madman (Danovich?)
15 Wriyn
15 Sir Urik
8 Zombies
5 Durgrim
2 Ashlyn

Combat Map

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.

So Darren is up.
Dec 20, 2016 7:28 am
OOC:
Forgot about the step up there. Durgrim will spend his move action to move out of the room
Dec 20, 2016 4:46 pm
OOC:
Ah yes, it was your step up feat and not a 5-foot step which made you go into the room...
Dec 20, 2016 4:58 pm
Darren whispers a quick prayer, empowering himself with divine energy. Darren raises his hammer high, bringing it down hard on the crazed priest.
OOC:
Cast Divine Favor as a swift action using Fervor ability.

Naatkinson sent a note to kalajel
Power Attack: -2 attack, +4 damage
Divine Favor: +3 attack, +3 damage (9 rounds left)
Sickened (Suppressed by Durgrim for one hour)

EDIT: Ugh, my attack rolls are always garbage, while my damage is always awesome :(
Last edited December 20, 2016 5:07 pm

Rolls

Power Attack - (1d20+11, 1d8+13)

1d20+11 : (3) + 11 = 14

1d8+13 : (8) + 13 = 21

Concealment? - (1d100)

(68) = 68

Dec 20, 2016 6:46 pm
Veroth sees a better target, distracted by other Lightbringers, and he moves into position, careful to not open himself to a counter attack. His dagger nicks out testing the zombies defenses before he commits to the attack and drives it in.

Rolls

Acrobatics to avoid AOO (F10, G7) - (1d20+15)

(6) + 15 = 21

dagger to the squishy bits, with flanking (slashing) - (1d20+13, 1d4+2)

1d20+13 : (16) + 13 = 29

1d4+2 : (4) + 2 = 6

Sneak Attack damage, if applicable - (3d6)

(161) = 8

Dec 20, 2016 8:55 pm
OOC:
Wow, Darren's missing a lot lately man. XD
Veroth maneuvers to flank the zombie with Weiryn, inflicting a large gash on the zombie's back. While effective, it is not enough to put that fresh (relatively speaking for a zombie) down.

Ujjaya is up next.
Dec 21, 2016 4:56 am
Ujjaya steps through the church door and delivers another flurry of arrows point blank.
OOC:
• Five-foot step.
• Flurry of Blows: 3 arrows.
• 1st target: F10.
• 2nd target: G7.
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): additional +1 to all bow attack & damage rolls.
• Improved Precise Shot: Ignore anything less than total cover or concealment.

Rolls

Arrow #1, damage - (1d20+10, 1d8+10)

1d20+10 : (15) + 10 = 25

1d8+10 : (6) + 10 = 16

Arrow #2, damage - (1d20+10, 1d8+10)

1d20+10 : (2) + 10 = 12

1d8+10 : (7) + 10 = 17

Arrow #3, damage - (1d20+9, 1d8+10)

1d20+9 : (15) + 9 = 24

1d8+10 : (2) + 10 = 12

Dec 21, 2016 6:40 am
OOC:
I'm going to assume your primary target is i9 instead given that there is a wall between you and f10, and no, your arrows won't curve to get through the door...
Two of Ujjaya's arrows find their mark on the zombie next to Sir Urik. The zombie,s natural resistance to piercing weapons seem to have lessen the damage significantly.

Roland is up ext.
Dec 21, 2016 6:53 pm
Roland carefully lines up the shot, and fires two barrels at the the priest before he can perform anymore unspeakable acts.
Using point blank shot, deadly aim, and precise shot, firing against touch ac
Last edited December 21, 2016 6:55 pm

Rolls

attack 1 - (1d20+9, 2d12+5)

1d20+9 : (20) + 9 = 29

2d12+5 : (58) + 5 = 18

attack 2 - (1d20+4, 2d12+5)

1d20+4 : (14) + 4 = 18

2d12+5 : (65) + 5 = 16

Dec 21, 2016 6:54 pm
critical confirmation and damage critical is times four, so added damage is 6d12+15

Rolls

critical - (1d20+9, 6d12+15)

1d20+9 : (13) + 9 = 22

6d12+15 : (52711129) + 15 = 61

Dec 22, 2016 1:54 am
OOC:
My... my big evil priest... oh wait, roll miss chance...
Dec 22, 2016 3:30 am
Ujjaya ducks involuntarily, his ears ringing, as Roland's strange machine roars practically right next to his ear hurling its missiles with great gouts of flame.
Dec 22, 2016 4:27 am
OOC:
I'm going to cry if that missed...I really am...because that would be a hell of a wasted critical D-:
Dec 22, 2016 1:51 pm
I don't remember how we were doing the miss chances so gonna roll a d100 and hope for the best

Rolls

miss - (1d100)

(26) = 26

Dec 22, 2016 4:04 pm
OOC:
Two barrels, so two miss rolls, but oh well, the crit hit, so moot point.
Roland shoots both barrel of his double hackbutt, the first bullet hitting the mad priest square between the eyes, making his head explode like a watermelon and painting the back wall of the church crimson. He falls to the ground lifeless, and headless...

Weiryn is up next.
Dec 22, 2016 5:54 pm
Weiryn turns to face the zombie behind him, praying to Pharasma to grant him power. With his hand glowing softly with divine light, he tries to grasp the undead creature before him, channeling that positive energy into its flesh.

irvanovich sent a note to kalajel

Rolls

Cure Light Wounds (Melee Touch Attack) - (1d20+3, 1d8+3)

1d20+3 : (15) + 3 = 18

1d8+3 : (4) + 3 = 7

Dec 23, 2016 8:35 pm
OOC:
Isn't it allowed like a Will save for half damage?

Edit, checked the SRD, yes.

Also, pain... Yep, I'll try to avoid typing too much...
Weiryn touches the zombie, using the power of his faith to harm it, however, it seems it was not as useful as he had hoped...

Sir Urik will be next... eventually...

Rolls

Zombie's Will save

Jan 9, 2017 7:54 pm
Sir Urik will spend two move actions to pick up his sword and shield which he dropped on the floor. This will provoke an attack of opportunity form the zombie next to him.

Sir Urik is hit for 8 points of damage.

Rolls

Zombie's attack of opportunity

Jan 9, 2017 7:58 pm
Speaking of zombies, it is their turn now. One of them will move closer to Ashly in order to attack her. So one zombie will attack Ashly, one will attack Sir Urik, and one will attack Weiryn.

Sir Urik is hit once again for 7 points of damage. The others miss. Durgrim is up.

Rolls

Zombie on Weiryn

Zombie on Sir Urik

Zombie on Ashlyn

Jan 10, 2017 7:25 am
Durgrim heaves his hammer up high and brings it down with a great crash on the nearest zombie.
OOC:
Full power-attack on g7

Rolls

Attack I (to hit, damage, electricity) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (8) + 10 = 18

2d6+10 : (25) + 10 = 17

1d6 : (3) = 3

Attack II (to hit, damage, electricity) - (1d20+5, 2d6+10, 1d6)

1d20+5 : (13) + 5 = 18

2d6+10 : (15) + 10 = 16

1d6 : (6) = 6

Jan 10, 2017 4:11 pm
Durgrim smashes the zombie, breaking bones ans sending bits of putrid flesh fly and manages to destroy it on his first blow. Since durgrim made only one attack without having to move, I'll let you perform a move-action if you want to.

Edit: My bad, I looked at the wrong statblock. Durgrim will still managed to destroy the zombie, but on his second attack.

Rolls

Hard to Kill

Hard to Kill

Jan 10, 2017 4:18 pm
Ashlyn will strike at her zombie using Power Attack. She leaves a vicious gash on the torso of the foul thing, opening it from arm pit to hip, putrid viscera falling on the ground at its feet, filling the small cubby with a foul odor. The abomination is however still standing, if a bit shaky, and does not seem to care about its vicious wound...

Rolls

Ashlyn's attack (Power Attack)

Jan 10, 2017 4:22 pm
Fourth round of combat.

Initiative
25 Darren
24 Veroth
22 Ujjaya
16 Roland
15 Wriyn
15 Sir Urik
8 Zombies
5 Durgrim
2 Ashlyn

Combat Map

Darren is up.
Jan 10, 2017 4:32 pm
Darren moves carefully around the pit, but isn't able to close enough distance to attack anything.
Jan 10, 2017 7:08 pm
Veroth is up next.
Jan 10, 2017 7:34 pm
Veroth slides and weasels his way past his companions and the zombie, attempting to duck and dodge its counterattacks, before slamming his own dagger into its putrid flesh.
OOC:
Acrobatics to move through enemy square: DC = 5+ enemy's CMD, otherwise AOO. AC vs AOO = 26

Rolls

Acrobatics to avoid AOO - (1d20+15)

(1) + 15 = 16

Dagger attack with flanking - (1d20+13, 1d4+2)

1d20+13 : (19) + 13 = 32

1d4+2 : (3) + 2 = 5

Sneak attack damage (if applicable) - (3d6)

(122) = 5

confirm critical - (1d20+13, 1d4+2)

1d20+13 : (10) + 13 = 23

1d4+2 : (3) + 2 = 5

Jan 10, 2017 10:05 pm
The zombie will have an AoO against Veroth. It will have missed.

Which zombie are you attacking?

Rolls

Zombie's Attack of Opportunity

Jan 10, 2017 11:02 pm
OOC:
Thought there was just one, inside a doorway. Icon is beside it on map.
Jan 11, 2017 1:03 am
There is one next to Ashlyn and one next to Sir Urik (Hurnn the raven is on top of it which might explain why you missed it).
Jan 13, 2017 3:29 am
Alright, to move things along and since you thought there was only one zombie left (most likely the one next to Ashlyn) I moved Veroth there and I'll apply your attack on it.

Veroth plunges his dagger deep in the kidneys of the heavily damaged zombie... however the thing simply refuses to fall...

Ujjaya is up next.

Rolls

Hard to Kill

Jan 13, 2017 5:09 am
Ujjaya aims a kick through the doorway at the adjacent zombie.
OOC:
• Weird, I don't see myself on the map, nor Darren and Durgrim, nor the other zombie. No, I'm not on mobile, and I'm logged into my Google account. I do remember Ujjaya's last position: G10. Am attacking the zombie at F9.
• Holy Strike: uunarmed strikes are good aligned vs. DR, and additional d6 damage.

Rolls

Unarmed Strike, damage, Holy damage - (1d20+6, 1d8+2, 1d6)

1d20+6 : (11) + 6 = 17

1d8+2 : (7) + 2 = 9

1d6 : (3) = 3

Jan 13, 2017 3:31 pm
You can always try refreshing the page. you are still at g10, there is still a zombie at f9. No need to kick doors open, the zombie opened them as part of their move action on the first round.

Ujjaya punches the zombie hard in the face, caving it's skull in, killing it. It falls crumpled on the floor between Veroth and Ashlyn.

Roland is up next.

Rolls

Hard to Kill

Jan 16, 2017 2:47 pm
Roland, unable to see the remaining enemy through the gathering of friends, moves to provide cover to his allies should anything come up from the hole in the floor. (nothing but movement this round, that means i can cover 60 ft correct?)
Last edited January 16, 2017 2:48 pm
Jan 16, 2017 5:02 pm
Yes.

Roland gets into position to shoot anything coming out of the hole. Weiryn is up next.
Jan 16, 2017 8:25 pm
Unable to reach the abomination of life that Urik's raven is harrying, Weiryn steps behind Lady Ashlyn, pointing a finger with an arcane word to disrupt the fell magic animating the corpse.
OOC:
Disrupt Undead, no save, vs Touch AC. Cover?
irvanovich sent a note to kalajel
Last edited January 16, 2017 8:25 pm

Rolls

Disrupt Undead (Deathbane Damage applied) - (1d20+4, 1d6+3)

1d20+4 : (13) + 4 = 17

1d6+3 : (5) + 3 = 8

Jan 16, 2017 9:32 pm
OOC:
Yeah, you'd have cover from Sir Urik. I assume you don't have Precise Shot...
Weiryn shoots a beam which misses the walking corpse.
Jan 16, 2017 9:35 pm
Sir Urik will take this opportunity to heal himself because a lucky shot from the zombie could drop him... Also, as a swift action, he'll have Hurnn try to harry the zombie.
The zombie will not be harried this turn.
I'll also have him take a 5 foot step in case someone else wants to melee the zombie.

Rolls

Sir Urik's Lay on Hands

Zombie's Will save

Jan 16, 2017 9:37 pm
Well, never mind. It,s the zombie's turn. He will step out of the room and try to attack Sir Urik.

It will miss. Durgrim is up next.

Rolls

Zombie's attack

Jan 17, 2017 8:04 am
Durgrim turns around and heaves his hammer at the last zombie.
OOC:
5ft step, then full attack at H9

Rolls

Foehammer power attack I (to hit, damage, electricity) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (11) + 10 = 21

2d6+10 : (45) + 10 = 19

1d6 : (2) = 2

Foehammer power attack II (to hit, damage, electricity) - (1d20+5, 2d6+10, 1d6)

1d20+5 : (15) + 5 = 20

2d6+10 : (22) + 10 = 14

1d6 : (2) = 2

Jan 17, 2017 9:48 pm
Durgrim swings his mighty hammer and... the monstrosity simply refuses to die...

Rolls

Hard to Kill

Hard to Kill

Jan 17, 2017 9:50 pm
Ashlyn will try to finish off the zombie. She hits and inflicts a fair amount of damage, but yet, the thing refuses ta fall down...

Rolls

Ashlyn's attack

Hard to Kill

Jan 17, 2017 9:52 pm
Fifth round of combat.

Initiative
25 Darren
24 Veroth
22 Ujjaya
16 Roland
15 Wriyn
15 Sir Urik
8 Zombies
5 Durgrim
2 Ashlyn

Combat Map

Darren is up.
Jan 18, 2017 3:51 am
Darren waits patiently for his companions to finish off the last of the enemies, keeping his position by the pit in the ground to make sure nothing emerges.
Jan 18, 2017 4:00 am
Veroth tumbles through his companions as they battle the abomination, and attempts to jab it from around a corner.
OOC:
Assumed partial cover for attacking around a corner.

Rolls

Acrobatics to avoid AOO - (1d20+15)

(13) + 15 = 28

dagger to the squishy bits, with +2 flanking, and -4 partial cover - (1d20+9, 1d4+2)

1d20+9 : (6) + 9 = 15

1d4+2 : (4) + 2 = 6

Sneak Attack damage, if applicable - (3d6)

(326) = 11

Jan 18, 2017 4:04 am
Huh, I assume you're trying to move through the zombie's square? Because from where you placed yourself, there is a solid wall between you and the zombie.
Jan 18, 2017 4:14 am
OOC:
Nevermind, didn't pick out the wall there. I'll just hang out where I am then.
Jan 18, 2017 5:04 am
So, you're staying in the room you were in behind Ashlyn?
Jan 18, 2017 5:08 am
OOC:
That's right.
Jan 18, 2017 5:09 pm
Okay. Ujjaya is up next.
Jan 18, 2017 6:05 pm
Ujjaya can't believe this last zombie is still standing. The monk pivots and shoots three arrows point blank into the abomination.
OOC:
• Flurry of Blows: 3 arrows.
• Deadly Aim: -2 attack, +4 damage.
• Point Blank Shot.
• Improved Precise Shot.

Rolls

Arrow #1, damage - (1d20+10, 1d8+10)

1d20+10 : (3) + 10 = 13

1d8+10 : (5) + 10 = 15

Arrow #2, damage - (1d20+10, 1d8+10)

1d20+10 : (5) + 10 = 15

1d8+10 : (8) + 10 = 18

Arrow #3, damage - (1d20+9, 1d8+10)

1d20+9 : (3) + 9 = 12

1d8+10 : (2) + 10 = 12

Jan 18, 2017 10:18 pm
The sinister atmosphere of the small church momentarily distracts Ujjaya, making him miss on all of his attacks.

Roland is up next.
Jan 19, 2017 1:59 pm
Roland having no clear shot at the present enemy, holds his action in case of further incursions into the space.
Jan 19, 2017 2:47 pm
Weiryn is up next.
Jan 19, 2017 2:58 pm
Weiryn, unable to readily reach the undead creature that is so resistant, takes his wand and starts to help heal Sir Urik and the others.
OOC:
Using that Wand of CLW to start handing out some healing.
irvanovich sent a note to kalajel

Rolls

Wand of CLW - (1d8+1)

(7) + 1 = 8

Jan 19, 2017 3:23 pm
Don't you need to touch someone to heal them?
Jan 20, 2017 1:04 am
Weiryn touches Ashlyn and heals her of 8 HP.

Sir Urik will have Hurnn attempting to harry the zombie as a swift action. He will then attempt to destroy it by striking it twice. (I'll also go ahead roll Hard to Kill right away)

The zombie becomes harried, temporarily lowering its AC by 1 for this round, however, the effect is short lived as Sir Urik destroys the vile creature with his first swing.

You are now temporarily out of combat.

Rolls

Zombie's Will save

Sir Urik's 1st attack

Sir Urik's 2nd attack

Hard to Kill

Hard to Kill

Jan 20, 2017 4:31 am
With the last enemy destroyed, Weiryn breathes a sigh of relief. "Does anyone require healing?"
Jan 20, 2017 4:31 am
"I could use some."
Jan 20, 2017 7:53 am
"Rotten, zombie filth! It'll take forever getting this out of me beard and mail." Ostensibly grumpy, Durgrim is relieved that everyone made it through yet another fight with the undead. He takes a breath, kneels and touches the stone floor, and let's Moradins guidance show him what is yet to come.
OOC:
Durgrim will use sense undead to see if there are more undead nearby, first checking northwards, then east and west
Jan 20, 2017 1:55 pm
"Everyone ok?" Darren says, moving over to the fallen priest to search his body if no one is seriously injured.
Jan 20, 2017 4:30 pm
azira says:
OOC:
Durgrim will use sense undead to see if there are more undead nearby, first checking northwards, then east and west
First, I'll assume that this cone is three-dimensional, like when you first used it before entering the church. Second, speaking of which, you did remember having sensed an overwhelming aura somewhere underground, and you have yet to face anything up here which would correspond to that. As you crouch and use your detect undead ability, turning to face a new direction each time, you will detect 3 strong auras. One to the norther part of the cone while looking to the east, and two slightly south of you when looking to the west. The overwhelming aura is nowhere to be seen, but you think that your angle might simply be wrong...
Jan 20, 2017 4:31 pm
"I am merely slightly scratched now thanks to Weiryn's healing..."
Jan 20, 2017 4:42 pm
Weiryn will take the wand to Sir Urik, and begin channeling the power within it to close his wounds.
OOC:
This is an ongoing roll...after each CLW, I'll roll a Heal to see if I can tell how much HP he has to go.

Rolls

Wand of CLW - (1d8+1)

(3) + 1 = 4

Heal (Wound Assessment) - (1d20+12)

(17) + 12 = 29

Jan 20, 2017 7:08 pm
Veroth bears only slight wounds from a prior battle. (35/44)

Veroth will search the explored area for traps and other surprises.

Rolls

Search for traps - (1d20+13)

(20) + 13 = 33

Jan 20, 2017 11:47 pm
Anyone else searching?

Two things will happen.

1. Weiryn will heal Sir Urik and see that he's about at 50% of his full health right now. You assume that another 5 or 6 healing like that should top him off or nearly so.

2. Veroth will find a small hidden trapdoor in one of the four front alcoves.
Jan 22, 2017 2:09 pm
Ujjaya positions himself by the trapdoor Veroth found, ready to shoot anything nasty that shows it face when it's opened.
Jan 22, 2017 10:27 pm
"There be more of 'em down there. Can't seem to find the bigg'un though. How do we want to do this? Just drop down and start swingin'?"
OOC:
I'll try sensing straight down if I have time. Also, I'll go to my alternative weapons set: Axe and Shield. Zombies be damned!
Jan 23, 2017 1:16 am
OOC:
Depending on the other players' responses, you may or may not have time to do so...
Jan 23, 2017 1:30 am
After completing his search of the main floor, Veroth will stay by the trapdoor.
Jan 23, 2017 3:08 am
Alright, looking all around, Veroth will find (no Perception check was needed) a hollow behind the altar where the mad priest was crouching. In the hollow there is and old and much-stained book which looks like it might be some journal, as well as a gold chalice, two silver bells, and three potions. On the top of the altar, there seems to be an old scroll which looks like it was tore from a book...

There also seem to be a small alcove on the second floor, but right now Veroth does not see any ladder or rope that could be used to reach it.
Jan 23, 2017 3:19 am
Carefully, Veroth removes the terms from the alcove and places them aside. "Here's some treasures, maybe of that mad priest. I'll check out that alcove up there." He points to the obscured ledge.

He stretches out his wings and leaps, giving two hard flaps to get up to the alcove before alighting. He keeps near the edge, ready to jump, and examines the space.
Last edited January 23, 2017 3:20 am

Rolls

Perception - (1d20+10)

(6) + 10 = 16

Jan 23, 2017 6:24 am
Relaxing his pull on his bowstring, and returning his arrow to its quiver, Ujjaya examines the items Veroth found.
Jan 23, 2017 1:48 pm
Roland will use his knowledge to see if he can discern any intent to this particular collection of objects.

Rolls

knowledge (local) - (1d20+6)

(14) + 6 = 20

Jan 23, 2017 1:57 pm
OOC:
I think you may have missed it, but Darren was going to look over the body of the priest to see if he has anything
Jan 24, 2017 4:00 am
The small alcove is about 10 foot in diameter and seems to be filled with old dusty crates and sacks. They all seem to be filed with old unused ecclesiastic items.

On the body of the dead priest, Darren will find a scroll, his full plate, his heavy steel shield, his morningstar, and 397 gp in a pouch.
Jan 25, 2017 1:49 pm
"Well brothers, this cannot be what the seer fortold. The mad priest may have lost his mind, but there is something in here that constitutes the true evil the old gypsy women spoke of. And I am pretty sure that it is gonna be down there. Shall we light it up and see what we are dealing with?"
Jan 25, 2017 1:56 pm
Darren uses his magic to detect any magic on the priest's possessions.
Jan 25, 2017 2:06 pm
Weiryn continues to channel the power of the wand to heal Sir Urik's wounds.

"We should hold for just a few more moments, Brother Durgrim. Veroth, if you will bring those potions to me, I'll try to see what they are before we continue."

Rolls

Wand of CLW - (1d8+1)

(5) + 1 = 6

Wand of CLW - (1d8+1)

(7) + 1 = 8

Wand of CLW - (1d8+1)

(2) + 1 = 3

Wand of CLW - (1d8+1)

(3) + 1 = 4

Wand of CLW - (1d8+1)

(6) + 1 = 7

Jan 25, 2017 2:21 pm
Veroth glides down from the upper alcove and fetches the potions to Weiryn. He looks down the hole, wondering if it is wide enough that he could glide down. He sticks his neck in to see what he can. (Darkvision)

Rolls

Perception - (1d20+10)

(8) + 10 = 18

Jan 25, 2017 4:19 pm
Sir Urik will stop Weiryn at his 4th use of the wand.

"This will do my good friend."

As the party will be busy identifying the items and the potions, Sir Urik will make his way towards the body of the mad priest, kneeling beside it.

"I am so sorry I could not be here to save you or your son, old friend...'

He will then stand up, sorrow in his eyes, and address the closes character (probably Darren).

"Please do not be quick to judge his actions. You did not knew him like I did. He was a good man who truly cared about his congregation. He also loved his son very much... The villagers will be devastated to her that Danovich has died. Perhaps it would be better if I were to one to break the news to them. I'll tell them that Danovich succumbed to the darkness which invaded the church. In a way, it is the truth..."
Jan 25, 2017 4:25 pm
While peeking through the hole, Veroth will notice that the church's understory seem to be mostly empty, with pillars set at regular intervals to hold up the upper floor. There seems to be some sort of laboratory in the north-west corner. He will also notice 4 monsters down there, most of them being in the southern alcove. 2 zombies which seems to be dressed in the garb of the missing Lightbringers, a skeleton, and some sort of corpse which seems to have been stitched together by some lunatic, with arms which are too long, a wedge-shaped head, and a mouth that stretches open too wide, filled with teeth which glitters like shards of black ice...

Durgrim, now having time to perform the actions he wanted to do, will use his detect undead straight down and see that the overwhelming aura is almost directly under him, just a bit to the west of him.

Darren will notice that amongst the priest's equipment, the scroll is magical, and the full plate armor is magical.
Jan 25, 2017 4:25 pm
"Understood, I did not know him before, so I won't be too harsh in my judgment. Hopefully he has found peace now," Darren says, whispering a quick prayer for the man's soul.
Jan 25, 2017 5:07 pm
After Sir Urik goes to look over Danovich's body, he starts examining the potions Veroth found.

Rolls

Potion One (Spellcraft) - (1d20+12)

(18) + 12 = 30

Potion Two (Spellcraft) - (1d20+12)

(13) + 12 = 25

Potion Three (Spellcraft) - (1d20+12)

(20) + 12 = 32

Jan 25, 2017 5:10 pm
OOC:
You might have missed it: Ujjaya is examining the priest's items, particularly the book and scroll. Maybe the bells too. Just not the potions as that's already being studied by others. What do you need me to roll?
Jan 25, 2017 5:16 pm
Do you have any way of detecting magic? If so, then a Spellcraft roll will allow you to determine what is what. You can also roll a Appraise check to determine the value of the chalice and bells.

Still, no roll needed to read books and scrolls... The scroll found on the altar seems to be instructions to build some sort of undead called a blaspheme. The process is costly and requires to corpse of a close blood relative... As for the journal, you find some interesting bits of information...

Edit: Weiryn will determine that each potions is a potion of cure moderate wounds.
Jan 25, 2017 5:29 pm
OOC:
I have Detect Magic
Darren casts Detect Magic, looking over the body of the priest and his equipment.
Jan 25, 2017 6:14 pm
You can roll your Spellcraft check to try and determine what the enchantments are.
Jan 25, 2017 6:27 pm
Brothers, this diary seems to confirm our fears, that the priest Danovich has created a blaspheme from the remains of his son Doru. I feel it our duty to lay the poor boy to rest just as we have done for the priest. But if this creature is as formidable as Brother Weiryn explained then we have our work cut out for us. Also, there is this. Ujjaya shows the others the scroll.
Jan 25, 2017 6:58 pm
"If that truly is what is underneath here, we should fight smart. If we could make a choke point where I, and perhaps Sir Ulrik, hold the breach while the rest of you attack from behind the line we might have a greater chance of taking this thing down. Veroth, what did you see down there? Any chance for such a formation?"
OOC:
When Durgrim hears of what is down there, does he suspect the big stitched-together undead with the bad mouth hygene is in fact the big undead aura he feels, and perhaps the blaspheme?
Last edited January 25, 2017 6:59 pm
Jan 25, 2017 7:39 pm
"It appears to me a Choke point has been created for us. If you two were to drop down this whole and fight beneath it, we could rain death upon the creatures below as the attempted to attack you. We would also be able cast healing magics upon you from here if necessary. I could set up a retrieval system with a rope as an emergency exit as well. Although, we could perhaps attempt to trap them and slay them one at a time. If we were to set a trap down this hole and then use something as bait to lure them to it, we could catch and raise them up the whole one at a time, and slay them as they hung from the rope."
Jan 25, 2017 7:46 pm
The hole is a 20 foot drop... I doubt Roland's plan will work...
Jan 25, 2017 8:12 pm
Roland carefully approaches the hole and looks down...
"Ok, so maybe that won't work. Well I'm open to suggestions, but it appears we are gonna have to just go down there and fight the thing."
Jan 25, 2017 9:51 pm
Weiryn, wand still in hand, begins healing himself before battling the Blaspheme.

If anyone requires healing, I suggest we do it now. This will be a hard fight.

If you have weapons with a cutting edge, prepare them now. Maces, hammers, and other weapons won't be as effective as a good sword or axe against the blaspheme. I will do what I can to keep it at bay, but if it is as powerful as I believe it could be, then I do not know if my power will do much against it.

We have four potions of moderate healing here, if anyone would like one."


Once he has administered to his wounds, he mutters a few magical phrases, calling upon an arcane fortitude.

irvanovich sent a note to kalajel
OOC:
Casting False Life after the three uses of CLW. Weiryn isn't playing around right now...

EDIT: Of course, that'll only put me at Max Health. Razzum Frazzum...
Last edited January 25, 2017 9:53 pm

Rolls

Wand of CLW - (1d8+1)

(6) + 1 = 7

Wand of CLW - (1d8+1)

(4) + 1 = 5

Wand of CLW - (1d8+1)

(6) + 1 = 7

False Life (Temporary HP gained) - (1d10+3)

(3) + 3 = 6

Jan 25, 2017 9:55 pm
"I could use a bit of healing if you have something left in that wand," Darren states.
OOC:
Do we know if the blaspheme is gonna be the first thing we run into down there?
Jan 25, 2017 10:00 pm
"There is plenty of power left in the wand, Brother Silversmith," Weiryn replies, making his way to the warpriest to administer some healing. "Just tell me when to stop."

irvanovich sent a note to kalajel
Last edited January 25, 2017 10:01 pm

Rolls

Wand of CLW - (1d8+1)

(5) + 1 = 6

Wand of CLW - (1d8+1)

(2) + 1 = 3

Wand of CLW - (1d8+1)

(3) + 1 = 4

Jan 25, 2017 10:03 pm
"Thank you brother," Darren says, stretching out his newly healed muscled.
OOC:
I only needed two of those
Jan 25, 2017 10:08 pm
OOC:
Keep in mind that you needed 1 less shot of healing on Sir Urik than you rolled. So you saved yourself 1 charge there.
Jan 25, 2017 10:15 pm
OOC:
Yep. Should put me at 38 charges.
Does anyone else require healing? Veroth, will you allow me to close the few wounds you have?
Jan 26, 2017 1:23 am
"I could use a hit of the good stuff. Some of my feathers are a bit mangled." Veroth bods his head up and down a few times animatedly.
Jan 26, 2017 2:06 pm
Weiryn expends a couple more charges from the wand, using the healing conjuration to smooth feathers and sooth wounds on the battered strix.
OOC:
EDIT: Apparently, the dice roller does not like "winged drow". Who knew?
Last edited January 26, 2017 2:07 pm

Rolls

Wand of CLW - (1d8+1)

(3) + 1 = 4

Wand of CLW - (1d8+1)

(1) + 1 = 2

Jan 26, 2017 3:33 pm
I also could use a slight rejuvenation.
OOC:
I need 5 points, lol
Jan 26, 2017 6:15 pm
Veroth thanks Weiryn for his magic.
OOC:
41/44
Jan 27, 2017 4:31 pm
Nodding a reply to Veroth, Weiryn touches the wand to Roland to take care of the few scratches the gunslinger has acquired, then proceeds to pull a sunrod from his pack.

When we are ready to begin, I will light this sunrod and drop it into the hole so that those of us who cannot see in the dark will have plenty of visibility. I will try to keep any weaker undead at bay, and will keep the wand at hand so that I can use it to keep everyone on their feet.

Alternatively, I can use the wand as a weapon against these creatures. The positive energy will disrupt the power that animates them and gives them life. It is entirely up to the rest of you how you wish for me to proceed.

Rolls

Wand of CLW - (1d8+1)

(3) + 1 = 4

Jan 27, 2017 4:56 pm
I say we save the wand for saving our asses, and use our other skills to kill the foe. Also, how the hell are we getting down there?
Jan 27, 2017 5:39 pm
"I agree, save the wand for our wounds. We should have more than enough offensive might to bring these things down."
Jan 27, 2017 11:04 pm
"Once you're ready to head down, tell me so, I'll activate my ability which renders me immune to drain before heading down. I prefer loosing a few seconds on it's duration rather than get taken by surprise by that thing down there..."
Jan 27, 2017 11:52 pm
"I have meself a length of rope. If I and Sir Urik here could lower ourselves down most way, then drop the final feet ready to battle. We'd be sure to get surrounded right away, but we should be able to hold our ground, and the rest of you can rain arrows and spells down there from this safe vantage point."
OOC:
Would the people up here be able to cover the immedate area below? How many can get around the hole and still be combat effective? Should we bring more melee down there?
Jan 28, 2017 3:31 am
"Wouldn't it be safer to take the stairs... stairs we could take to retreat if things prove too difficult down there? I mean, I get the whole hole plan could maximize range support, but what happens if that blaspheme creature turns out to be more than the two of you can chew?"
Jan 28, 2017 11:31 am
"Aye, sound plan. Not as daring, but probably more comfortable." Durgrim grins under his beard. "And stairs should be a natural choke point."
OOC:
Have I completely blanked on any mention of the stairs, or is this the trapdoor we are talking about? Did we check the trapdoor by the way? In any case, I suggest Durgrim takes point.
Jan 28, 2017 3:08 pm
OOC:
I also totally missed any mention of stairs.
"Both access points should have someone posted, or we should plug this hole somehow. Otherwise, our quarry may escape us."
Jan 28, 2017 3:13 pm
"I will sneak around and join the fight from unseen positions. Maybe swoop down from this hole while you use the stairs and engage it?"

Veroth curls his wings around him.
Jan 28, 2017 8:29 pm
OOC:
I may have forgotten to mention the stairs, but Veroth would have spotted them at the south-east corner when he swooped down to see what was in the understory. He would have noticed they lined up perfectly to the trapdoor found earlier.
@ Ujjaya: The drop in the hole is 20 foot deep. So unless the creature posses some sort of flight or insane jumping or climbing skills (as the hole is not right next to a wall), I doubt anything will come out of that hole...
Jan 29, 2017 11:38 am
OOC:
Are the stairs exposed, or enclosed? That is, can the ranged characters shoot from the stairs into the room?
Durgrim walks up to the trapdoor, and stands ready to open it and go down. "Harrasing their flanks is a sound tactic, but stay safe. I dinnae' want to have to go in and get ye. Are we ready to go? I suggest me and Sir Urik go first and defend the bottom of the stairs.
Jan 29, 2017 5:40 pm
The stairs are exposed.
Jan 29, 2017 5:52 pm
Ujjaya nocks an arrow and approaches the stairs to follow behind the melee fighters. "I am ready."
Jan 30, 2017 1:41 pm
Weiryn stands ready beside Ujjaya, sunrod and wand in hand. "Suffer no false life, my brothers. Let's bring an end to these abominations."
Jan 30, 2017 1:52 pm
Darren follows right behind Sir Urik and Durgrim.
Jan 30, 2017 2:11 pm
OOC:
It seems to me like we're all ready to go, so let's get this party started! ;)
"Well spoken, brother!" Durgrim kneels and speaks a short prayer to Torag. "Torag, master of the forge, may your fire burn in me so I may protect my allies against this undead menace!" A warm fiery glow surrounds Durgrim, as if a sheet of translucent chainmail straight out of the forge was draped over him.

All fired up, Durgrim opens the trapdoor and leads the way downwards, shield and waraxe in hand.
[ +- ] VEIL OF POSITIVE ENERGY
Jan 30, 2017 2:12 pm
OOC:
That spell is rad!
Jan 30, 2017 3:46 pm
Sir Urik will spend a Lay on Hand use and wards himself with Sacred vitality then follows Durgrim. You make your way to the understory. You can place your characters on the stairs or within 10 foot of the base of the stairs (or the 4 squares with debris on them for those who decide to go down the hole).

There's been ample time since the last combat, so I consider this a new initiative.

Rolls

Sir Urik initiative

Ashlyn initiative

Zombie's initiative

Blaspheme's initiative

Skeleton's initiative

Jan 30, 2017 3:55 pm
Weiryn follows Sir Urik and Durgrim down, softly singing praises and hymns to Pharasma to keep his team's spirit up and gird himself for battle with one of the most powerful undead he has faced yet.

"And she had no fear
And she ran to him, then they started to fly
They looked backward and said goodbye, she had become like they are
She had taken his hand, she had become like they are,
don't fear the reaper"


And for the first time during the entirety of the mission, it is as though he can see clearly, his eyes wide and focused into the darkness...
OOC:
Darkvision
irvanovich sent a note to kalajel
Last edited January 30, 2017 3:56 pm

Rolls

Initiative - (1d20+1)

(13) + 1 = 14

Jan 30, 2017 4:03 pm
Before descending, Darren will cast a spell of Light on his shield, so that he can see what's down below.

Rolls

Initiative - (1d20+6)

(2) + 6 = 8

Jan 30, 2017 4:16 pm
Initiatives?
Jan 30, 2017 4:20 pm
OOC:
Doh...I was even in Advanced to add it, and just clicked save...Sorry, Kal. Added
Jan 30, 2017 4:25 pm
Roland descends, everburning torch at the ready, preparing for any that may come and to provide cover to his allies.

Rolls

Initiative - (1d20+6)

(15) + 6 = 21

Jan 30, 2017 4:25 pm
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(4) + 6 = 10

Jan 30, 2017 7:04 pm
"Blasted creatures! Come get what is coming fer ye!"
OOC:
What is roland doing in the middle of the room there? I can't protect you if you spread out like that..?

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Jan 30, 2017 7:12 pm
azira says:
"Blasted creatures! Come get what is coming fer ye!"
OOC:
What is roland doing in the middle of the room there? I can't protect you if you spread out like that..?
Plan is to haul balls to the other side of the room since I will most likely take first initiative, then setup the support artillery and rain death upon the foe as they engage in melee combat with you.

I am not saying I am steadfast here, if the group would prefer i would move to wherever they asked me to be.
Last edited January 30, 2017 7:21 pm
Jan 30, 2017 7:53 pm
azira says:
OOC:
What is roland doing in the middle of the room there? I can't protect you if you spread out like that..?
You're also 15 feet away from the base of the stairs (2 diagonals = 15 feet). You can move yourself 5 feet to the right (heck, you can just switch position with your double hackbutt) and it should fix the issue.
Jan 30, 2017 7:56 pm
kalajel says:
azira says:
OOC:
What is roland doing in the middle of the room there? I can't protect you if you spread out like that..?
You're also 15 feet away from the base of the stairs (2 diagonals = 15 feet). You can move yourself 5 feet to the right (heck, you can just switch position with your double hackbutt) and it should fix the issue.
Fixed
Jan 30, 2017 8:44 pm
Veroth remains at the top of the hole, looking to execute a swoop-n-stab.
OOC:
Is the hole the circular browny area top middle?

Rolls

Initiative - (1d20+8)

(5) + 8 = 13

Jan 31, 2017 1:56 am
First round of combat.

Initiative
22 ?
21 Roland
18 Durgrim
15 ??
14 Weiryn
13 Veroth
10 Ujjaya
8 Darren
5 Sir Urik
4 ???
3 Ashlyn

Combat Map

Conditions
The sub-story is dimly light by light from the hole on the floor above. Consider shadowy illumination (20% miss chance). Except 20-feet around Roland (everburning torch), and those who have dark/night vision.

Speaking of which "?" is up.
Jan 31, 2017 1:58 am
The skeleton will take a 5-foot step and then do a full attack on Roland.

One of the claw hits Roland for 10 points of damage (and a Fort save), all other attacks missing (no fumbles). It would seem that the same foul energies which animates the zombies are also affecting this skeleton, making it more powerful than normal...

Roland is up next.

Rolls

1st claw

2nd claw

Bite

Fumble confirmation roll

Jan 31, 2017 2:19 am
Fort save first.
OOC:
Would I get an attack of opportunity for him moving into Melee range? I do have a Melee attack.
Roland takes a double move if he can still move. Not sure what the fort check was for.
Last edited January 31, 2017 3:50 pm

Rolls

fortitude - (1d20+7)

(3) + 7 = 10

Feb 1, 2017 5:52 am
Kaosanddoom says:
OOC:
Would I get an attack of opportunity for him moving into Melee range? I do have a Melee attack.
No, the skeleton only took a 5-foot step. So not attacks of opportunity (unless you possess the feat which allows you to do that, the name escapes me).
OOC:
The save was to see if you became sickened if you were not already, which you are since you failed the save. I do believe Durgrim suppressed the sickened effect for several minutes. I'm just wondering what happens if an effect gets suppressed but is applied again...
Roland makes his way towards a corner of the understory, where he find out this must have been a workstation of some sort with an alchemical laboratory set on a table, and a sinister iron table with restraining leather straps and ominous claw marks on it...

Durgrim is up next.
Feb 1, 2017 7:43 am
OOC:
The mercy does not protect against re-infection, sadly.
[ +- ] Mercy Rules
Anyhow. Now that I have a non-magical slicing weapon equipped, instead of a bludgeoning +1 weapon, let's attack this skeleton, why don't we.. Or.. Let's see if we can get their attention instead...
Durgrim steps off the stairs and into the room while reciting another prayer. "Moradin, may the fire of your forge purge this unholy taint!" Holy fire permates the area around Durgrim, burning the undead menace.
OOC:
5ft step, then channel energy in a 30 ft radius around Durgrim. This should reach all the I can see. I'll probably step back to hold the line next round, depending on what happens.

Rolls

Channel energy, 30ft radius, DC16 - (3d6)

(156) = 12

Feb 1, 2017 1:58 pm
OOC:
So need to take a -2 until cured, correct?
Feb 1, 2017 8:51 pm
Kaosanddoom says:
OOC:
So need to take a -2 until cured, correct?
Yes.

Durgrim unleashes a holy blase, harming all the undead in the understory. The Blashpeme does not seem to be affected by this as much as the others...
OOC:
@ Durgrim: I'll wait to see how you react to this before playing the monster(s) who come after you...

Rolls

1st zombie Will save

2nd zombie Will save

Blaspheme Will save

Skeleton Will save

Feb 1, 2017 9:49 pm
OOC:
Don't have any more to do atm. The moving back was what I was planning in the next round. Just trying to taunt these undead
Feb 1, 2017 10:06 pm
The zombies will advance and both of them will strike Durgrim.

Durgrim gets hit twice, despite his spell, for a total of 13 points of damage.
OOC:
I assume Durgrim possesses the paladin's usual immunity to diseases, if not, then make 2 Fort saves.
Weiryn is up next.

Rolls

1st Zombie attack

2nd Zombie attack

Feb 2, 2017 7:20 am
OOC:
That's right, he's quite immune vs diseases. By the way, with the shield and spell, his AC is currently 25 vs undead (not sure if you counted the shield as well)
Feb 3, 2017 2:02 pm
OOC:
This is going to provoke two AoO's (one for moving out of a threatened space, one for casting a spell while threatened), but let's see what happens...
Weiryn moves forward, passing by his allies as he makes his way down and around the stairs to stand before the zombies attacking Durgrim. With the mutterance of arcane words and phrases, he throws his hands out, and a gout of flame rushes forward to engulf the three undead abominations.
OOC:
Casting Burning Hands, focusing on the three in front of me. Looking at the Area of Effect rules, Durgrim will be safe, but the three monsters within range won't be. DC 16 Reflex save for half damage (Deathbane magic)
irvanovich sent a note to kalajel

Rolls

Burning Hands (DC 16 Reflex for Half) - (3d4)

(421) = 7

Feb 3, 2017 11:55 pm
@ Azira. Okay then, only one hit you for 6 damage.

@ Weiryn, luckily for you, zombies don,t have Combat Reflexes and can only make one attack of opportunity. It misses Weiryn who then casts his spell. Only the zombie directly in front of Weiryn misses it's save, the other two undeads succeed it.

Veroth is up next.

Rolls

Zombie's attack of opportunity

1st zombie's Ref save

2nd zombie's Ref save

Blaspheme's Ref save

Feb 4, 2017 12:10 am
The Strix glides down the stairs and lands behind a zombie. Typical to form, Veroth attacks one whose attention is taken up by another. He stabs at the viscera holding it together with his dagger.

His eyes keep darting to the blashpeme, what ever the hells that thing is!?

Rolls

Dagger attack with flanking - (1d20+13, 1d4+2)

1d20+13 : (8) + 13 = 21

1d4+2 : (4) + 2 = 6

Sneak attack if applicable - (3d6)

(464) = 14

Acrobatics in case of AOOs - (1d20+15)

(2) + 15 = 17

Feb 4, 2017 1:56 am
There was no need for the tumble check as the zombie had already performed its AoO on Weiryn. Still, better safe than sorry...

Veroth slashes at the zombie and manages to destroy the abomination.

Ujjaya is up next.

Rolls

Hard to Kill

Feb 4, 2017 3:27 am
Ujjaya focuses all his attention on the blaspheme. He carefully takes aim, focusing the flow of his ki through every cell in his body, and lets fly his arrows.
OOC:
• Ki Truestrike (swift action).
• Ki Flurry: 4 arrows.
• Deadly Aim: -2 attack, +4 damage.
• Point Blank Shot.
• Improved Precise Shot.
• Perfect Strike: Must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.

Rolls

Alchemical Flash arrow (Truestrike), damage, fire damage - (1d20+30, 1d8+10, 1d6)

1d20+30 : (9) + 30 = 39

1d8+10 : (2) + 10 = 12

1d6 : (1) = 1

Arrow #2 attack, damage - (1d20+10, 1d8+10)

1d20+10 : (7) + 10 = 17

1d8+10 : (8) + 10 = 18

Arrow #3 attack, damage - (1d20+10, 1d8+10)

1d20+10 : (11) + 10 = 21

1d8+10 : (8) + 10 = 18

Arrow #4 attack, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+10)

1d20+9 : (14) + 9 = 23

1d20+9 : (16) + 9 = 25

1d8+10 : (2) + 10 = 12

Feb 4, 2017 7:24 am
3 of Ujjaya's arrows find their marks, inflicting light damage on the creature which seems to ignore part of the damage. The creature looks barely phases by Ujjaya's arrow which only seem to have made a small dent on the creature...

Darren is up next.
Feb 4, 2017 2:28 pm
Darren goes down the steps, chanting a quick spell as he goes and he's filled with divine power. He drops his torch and draws his hammer, swinging mightily at the creature in front of him.
OOC:
Using Fervor to cast Divine Favor on myself as a swift action, then moving to face the creature in front of me.

Assuming that the torch will negate the dim light miss chance

EDIT: Dude... come on! This guy never rolls well
[ +- ] Stats
Last edited February 4, 2017 2:28 pm

Rolls

Attack! - (1d20+11, 1d8+13)

1d20+11 : (4) + 11 = 15

1d8+13 : (4) + 13 = 17

Feb 4, 2017 4:26 pm
Darren swings his hammers and reduces the skeleton into nothing more than a pile of splintered and crushed bones.
OOC:
Hey, cheer up man, you managed to take out a monster. :D
Sir Urik is up next.
Feb 4, 2017 4:38 pm
Unlike usual, Sir Urik will not use a swift action to send his raven to harry the opponent, but instead spend his swift action an a smite evil against the blaspheme while performing a full attack on it (+2 deflection AC against the blaspheme). Since he has no idea how hard it is to hit, Sir Urik will start prodding it without any Power Attack to give himself a good idea of the monster's defenses.
"Death to you vile creature!"

Both of his attacks hit, his second one barely so, leaving long fuming wounds on the abomination, making it howl in fury and frustration.
"My friends, this thing seems to have a pretty good defense, I would not suggest hindering yourself with any sort of fancy blows while striking at it!"

The blaspheme will be next.

Rolls

Sir Urik 1st attack

Sir Urik 2nd attack

Feb 4, 2017 4:44 pm
Having been hurt for the first time in it's unlife, the thing turns to the biggest source of it's pain right now which is Sir Urik, putting all it's might into it's attack (Power Attack), trying it's best to just bite Sir Urik's head off... The thing lunges at Sir Urik, putting at it's weight and might on this one attack and only barely misses the paladin (thank you smite evil AC boost!) which you see being nervous for the first time since you met him.

"My friends, I suggest we not tarry and kill this foul beast quickly! Had this bite connected, I have a dread feeling that I would have been pretty much out of the combat."

Ashlyn is up next.

Rolls

Blashpeme bite

Feb 4, 2017 4:52 pm
Those near Ashlyn will notice that she has become shaken (not out of fear, but out of grief) when she saw her comrade's walking corpses (-2 to attacks, saves, skill checks, and ability checks). Despite being warned of their demise, she was not prepared to saw them as shambling undead abominations.

She will move 5 foot and try her best effort to put her former companion out of this tormented state so his soul can finally be at rest... However, she misses.

Rolls

Ashlyn attack

Feb 4, 2017 4:55 pm
Second round of combat.

Initiative
22 Skeleton
21 Roland
18 Durgrim
15 Zombies
14 Weiryn
13 Veroth
10 Ujjaya
8 Darren
5 Sir Urik
4 Blaspheme
3 Ashlyn

Combat Map

Conditions
The sub-story is dimly light by light from the hole on the floor above. Consider shadowy illumination (20% miss chance). Except 20-feet around Roland (everburning torch), and those who have dark/night vision.
Roland is sickened (-2 to attacks, damage, saves, skills, ability checks).
Ashlyn is shaken from grief (-2 attacks, saves, skills, ability checks).

Speaking of which Roland is up!
Feb 6, 2017 2:07 pm
Roland lines up a shot, and fires both barrels of the hackbut into the blaspheme.

-2 for sickened
-2+4 for deadly aim
Firing against touch ac
Last edited February 6, 2017 2:09 pm

Rolls

attack 1, damage 1 - (1d20+6, 2d12+4)

1d20+6 : (15) + 6 = 21

2d12+4 : (126) + 4 = 22

attack 2, damage 2 - (1d20+1, 2d12+4)

1d20+1 : (9) + 1 = 10

2d12+4 : (89) + 4 = 21

Feb 6, 2017 9:16 pm
One of his barrels hits the blaspheme, shredding into the creature, but it's resistance to non-slashing damage (similar to the zombies) helps it absorb some of the damage. It's starting to look worse for wear after all those attack on it...

Durgrim is up next.
Feb 7, 2017 7:07 am
"Fear not, brothers. In the name of Torag, this foul creature will be DESTROYED!" Durgrim calls upon the holy power of Torag, and SMITES the Blaspheme with all his might.
OOC:
Smite evil at the Blaspheme, then full round attack on it. Note that Smite evil overcomes any DR on the target, and Durgrim's ac is now 27 vs the Blaspheme (25 vs other undead, 23 vs non-undead)

Rolls

Attack 1 (to hit, damage) - (1d20+15, 1d10+17)

1d20+15 : (10) + 15 = 25

1d10+17 : (1) + 17 = 18

Attack 2 (to hit, damage) - (1d20+10, 1d10+17)

1d20+10 : (16) + 10 = 26

1d10+17 : (9) + 17 = 26

Feb 7, 2017 3:51 pm
Durgrim smashes his hammer on the Blaspheme, wounding it a lot.
OOC:
Good thing you reminded me that smite evil ignored DR, I would have forgotten about it. I wonder if your damage is not a bit too much though, the whole double damage bonus deal is only on the first strike...
The zombies are up.
Feb 7, 2017 3:53 pm
The zombie will attack one of its 3 available targets at random. It attacks Aslhyn and misses.

Weiryn is up next.

Rolls

1d100 (01-34 Durgrim, 35-67 Ashlyn, 68-100 Veroth) - (1d100)

(65) = 65

Zombie attack.

Feb 7, 2017 6:17 pm
Weiryn will walk up just to the side and behind Sir Urik, asking Pharasma to give him the power needed to aid his companions in ridding the world of this blasphemy.
OOC:
Casting Cure Moderate Wounds and holding the charge for the moment.
irvanovich sent a note to kalajel
Feb 7, 2017 7:29 pm
Alright, Veroth is up next then.
Feb 8, 2017 12:44 am
Veroth takes a small (5 foot) step over and slashes at the other zombie.

Rolls

Dagger attack, with flanking - (1d20+13, 1d4+2)

1d20+13 : (15) + 13 = 28

1d4+2 : (2) + 2 = 4

Sneak attack - (3d6)

(334) = 10

Feb 8, 2017 3:31 am
Veroth slashes at the remaining zombie, opening a large gash on its ribcage. The thing is still standing however.

Ujjaya is up next.
Feb 8, 2017 4:39 am
Ujjaya switches his aim to the last zombie.
OOC:
• Flurry of Blows: 3 arrows.
• Point Blank Shot.
• Improved Precise Shot.

Rolls

Arrow #1 attack, damage - (1d20+12, 1d8+6)

1d20+12 : (17) + 12 = 29

1d8+6 : (4) + 6 = 10

Arrow #2 attack, damage - (1d20+12, 1d8+6)

1d20+12 : (10) + 12 = 22

1d8+6 : (1) + 6 = 7

Arrow #3 attack, damage - (1d20+11, 1d8+6)

1d20+11 : (7) + 11 = 18

1d8+6 : (3) + 6 = 9

Feb 8, 2017 4:46 am
Ujjaya shoots the last zombie and the thing remains standing, just refusing to die.

Darren is up next.

Rolls

Hard to Kill

Hard to Kill

Hard to Kill

Feb 9, 2017 1:11 am
Darren approaches and takes a swing at the remaining zombie.
[ +- ] Stats
OOC:
Did I actually hit something?
Last edited February 9, 2017 1:11 am

Rolls

Attack - (1d20+11, 1d8+13)

1d20+11 : (5) + 11 = 16

1d8+13 : (2) + 13 = 15

Feb 9, 2017 4:21 am
OOC:
Yes, you hit the zombie.
Darren hits and destroys the last zombie.

Sir Urik is up next.

Rolls

Hard to Kill

Feb 9, 2017 4:27 am
Sir Urik tries to finish off the blaspheme with two regular attacks. Only one of Sir Urik's attacks hits and the blaspheme is still standing...

speaking of which...

Rolls

1st attack

2nd attack

Feb 9, 2017 4:33 am
The blaspheme turns to Durgrim, since he has inflicted a lot of damage to it. It roars in frustration as it leaps at him with its jagged teeth, trying its best to take someone away before it is destroyed (power attack).

Durgrim is hit for 30 points of damage and is dazed for 1 round (no saves!). He also loses 4 points of STR (also no save, but don't worry, it's damage, not drain).

Rolls

Bite (power attack)

STR damage.

Feb 9, 2017 4:37 am
Ashlyn will attempt to finish off the blaspheme. Sadly, she misses...

Rolls

Attack

Feb 9, 2017 4:40 am
Third round of combat.

Initiative
22 Skeleton
21 Roland
18 Durgrim
15 Zombies
14 Weiryn
13 Veroth
10 Ujjaya
8 Darren
5 Sir Urik
4 Blaspheme
3 Ashlyn

Combat Map

Conditions
The sub-story is dimly light by light from the hole on the floor above. Consider shadowy illumination (20% miss chance). Except 20-feet around Roland (everburning torch), and those who have dark/night vision.
Roland is sickened (-2 to attacks, damage, saves, skills, ability checks).
Ashlyn is shaken from grief (-2 attacks, saves, skills, ability checks).
Durgrim is dazed (no action, but no penalty to AC).

Roland is up!
Feb 9, 2017 1:42 pm
Roland sees a companion take a large hit, and targets the unholy creature in an attempt to take it down.

-2 for sickened
-2+4 for deadly aim
Firing against touch ac

Rolls

attack 1, damage 1 - (1d20+6, 2d12+4)

1d20+6 : (18) + 6 = 24

2d12+4 : (85) + 4 = 17

attack 2, damage 2 - (1d20+1, 2d12+4)

1d20+1 : (8) + 1 = 9

2d12+4 : (122) + 4 = 18

Feb 9, 2017 3:05 pm
Roland finishes off the blaspheme.

Victory!

You gain 1650 XP each!
Feb 9, 2017 3:28 pm
With the healing power of Pharasma still in his hand, Weiryn rushes over to Durgrim. "Well fought, brother. Allow me to heal your wounds..."

After discharging his held spell, Weiryn pulls out the wand and continues to treat the injured paladin, until his wounds close.

Rolls

Cure Moderate Wounds - (2d8+3)

(44) + 3 = 11

Wand of Cure Light Wounds - (1d8+1)

(1) + 1 = 2

Wand of CLW - (1d8+1)

(8) + 1 = 9

Wand of CLW - (1d8+1)

(4) + 1 = 5

Feb 9, 2017 3:34 pm
"Well done, everyone. I was expecting a bit more, if I were to be honest with you," Darren says, leaving the healing to Weiryn and his wand.
Feb 9, 2017 3:35 pm
Ashlyn breaks down and weeps for her fallen comrades. Even though she knew they were dead, and heard from Veroth he saw their bodies down stairs, she simply was not prepared to see them for herself...
Feb 9, 2017 3:36 pm
Darren walks over to Ashlyn and lays a hand on her shoulder comfortingly, "You did very well, Ashlyn. Your companions can finally be at peace and we will lay them to rest just as soon as we are able."
Feb 9, 2017 3:42 pm
Veroth hops anxiously from foot to foot responding to Ashlyn's woe. He then sidles off and creepfoots around the cellar, looking for traps and treasure.

Rolls

Perception - (1d20+10)

(12) + 10 = 22

Feb 9, 2017 3:47 pm
Ujjaya maintains his position at the tip of the stairs with a vantage point over the basement. He intones a quiet blessing over everyone, both friend and foe, that the fallen find true repose.
Feb 9, 2017 5:48 pm
After Weiryn finishes healing Durgrim, he begins to pray over the bodies of his fallen guild brothers, asking the Lady Pharasma to judge them fairly and bring them peace in the afterlife, and to grant him the strength and knowledge to avenge this atrocity.
Feb 9, 2017 6:53 pm
Roland begins searching the room for any clue as to possible other causes to this. Is the vampire involved, etc.

Rolls

perception - (1d20+13)

(10) + 13 = 23

Feb 9, 2017 7:01 pm
OOC:
cant get a roller to work in any other thread, so here is rolands hp roll

Rolls

hp - (1d10+2)

(6) + 2 = 8

Feb 9, 2017 7:34 pm
"Thank you, brother Weiryn. That fellar had a nasty bite on him, I feal a bit weak from it to be honest." Durgrim composes himself, then draws on the power of Torag to enhance his senses, making sure there are no more undead suprises here.
OOC:
Detect undead, first towards the lab equiptment, then in 60 degree arcs clockwise until something else happens or I find something.
Last edited February 9, 2017 9:51 pm
Feb 9, 2017 9:35 pm
Once he finishes his prayers and rites, Weiryn turns to Durgrim. "Brother, I will be happy to see what I can do about this weak feeling in the morning, once I have regained my strength and Pharasma grants me my allotment of power for the day."

He walks over to the area where Roland set up his large gun, looking at the workstation and table with disgusted interest.

"If I were to hazard a guess, I would say that this is where Danovich created the blaspheme from the remains of his son. Grief can do strange and terrible things to one's mind..."

He continues to look over the workstation, looking for anything of use or interest.

Rolls

Perception - (1d20+8)

(17) + 8 = 25

Knowledge (Arcana) (for anything that might stand out about the creation of the blaspheme) - (1d20+12)

(1) + 12 = 13

Feb 10, 2017 4:58 am
"Those fools! If only they had listened to the villagers... I'm sorry brother Darren, it's just seeing your brethren reanimated into abominations... I was not prepared for this. I swear, I'll make Strahd pay for this!"
Feb 10, 2017 5:04 am
Looking around, both Veroth and Roland will find the place free of traps (more Veroth than Roland), they'll also notice a fully equipped alchemy lab (the non-travel version) in the north-west corner, on a workbench. In fact, it looks to be of masterwork quality (+1 circumstance checks on Craft: alchemy). In the crate nearby, you'll find what seemed to be the equipment of the two deceased Lightbringers (a half-plate, a chainmail, a greatsword, 2 spell scrolls, and their Lightbringer insignias).
Looking at the clues, roland conclude he used the information on the torn page which was found on the altar above to create the blaspheme. More than likely this included the use of the alchemy lab as well as the large metal slab to hold the creature until everything was done. Now, where Danovich found this blasphemous document and if Strahd facilitated it,s discovery, he can't say...
Feb 10, 2017 1:59 pm
We can't leave this stuff here for someone else. I recommend someone take these arms and armor, as well as the corpses of our fallen brothers. They deserve proper burial rights. I also recommend that we bury the blaspheme. Its not his fault the priest went mad.

Roland begins disassembling the alchemy kit and putting into his Handy haversack. Once complete, he will roll up the page that allowed the creation of the blaspheme, and store it as well. There may be something to learn from it. It should go back to the guild. Then he will help move the bodies of the fallen to be buried.
Feb 10, 2017 2:26 pm
"Of course Ashlyn, that monster will pay, in time. For now, we have a duty to lay their bodies to rest," He responds, and with an attempt at a comforting smile and pat and the shoulder, he moves to check out the documents detailing the creation of the blaspheme, "We must destroy this. Knowledge like this is too dangerous to leave around."
Feb 10, 2017 3:06 pm
"I agree, Brother Silversmith. I would also like to spend some time after we've rested cleansing and consecrating the ground around this temple, to make it a holy place once again. Perhaps we can send word to the guild that Barovia is in need of a town priest once again."
Feb 10, 2017 3:26 pm
Naatkinson says:
"Of course Ashlyn, that monster will pay, in time. For now, we have a duty to lay their bodies to rest," He responds, and with an attempt at a comforting smile and pat and the shoulder, he moves to check out the documents detailing the creation of the blaspheme, "We must destroy this. Knowledge like this is too dangerous to leave around."
There are those in the guild that could make use of this knowledge. Knowing the appropriate components shows them what to look for to stop more of these being made. Knowledge is never to be feared brother, only those that would misuse it.
Feb 10, 2017 3:41 pm
Okay, well, it will take Roland some time to dismantle the alchemy lab as it is pretty big. Doing so will fill most of your central pouch, so depending on what you hold in there, you might have to redistribute you stored items. This will leave the rest of you plenty of time to prepare the bodies for proper burials.
Feb 10, 2017 3:43 pm
"I also want to give proper burial to my friend Danovich. Grief over the loss of his son may have drove him mad, but he was still a good man. Besides, the villagers will ask too many question if we don't."
Feb 10, 2017 3:49 pm
"With the loss of so many, it is best to hold a mass ceremony with the cremation of the bodies, if the villagers will allow it. Such rites will send these poor souls to the Boneyard to be fairly judged, without the risk of them being animated into abominations again."
Feb 10, 2017 7:40 pm
Roland redistributes his pack to make room for the alchemy kit. (Everything but the dungeoneers kit should fit in the side pockets, so he will strap that kit to the outside of the pack for the short trip back. This puts me at the limits of my light load condition, so unless absolutely necessary I won't be packing anything else.)
Feb 10, 2017 8:02 pm
Veroth is strong enough to assist with the movement of the bodies, and set up a pyre or dig a grave.
Feb 10, 2017 11:37 pm
"If we're to make mass burials and doing them right now, I should probably go deliver the news right away to the villagers so they can pay their respect to Danovich, and also bring the bodies of their loved ones. If What Madam Eva said is true, then with the blaspheme gone, the streets should be much safer now..."
Feb 11, 2017 3:51 am
"Perhaps we should perform the service tomorrow. This way, we can give everyone a chance to bring the deceased together, and I will have the time to perform a proper Ceremony.
Feb 11, 2017 12:35 pm
"I'd not say the streets are safe yet. There is still the vampyr and his minions out there."
OOC:
What time of day is it? I tried to look through the thread but all I see is mist, not time of day :p If there is remaining daylight to get the villagers here safely I'd support this, but Durgrim doesn't like the idea of innocents being caught outside in the night of Barovia.
Feb 11, 2017 6:49 pm
You went to see Madam Eva first thing in the morning and then came back. So to and back, the journey took you about 5800 feet (a little over a mile, or about 1768 meters for those of you not using the imperial system). You had 2 small encounters with worgs and undeads when you met Sir Urik at the crossroads, you then spoke to Madam Eva for a while, came back, discussed at the village square a bit, and then travelled about 100 feet to make your way to the church, where you had 3 encounters, 1 with undeads on the way there and 2 at the church proper. Then a bit more discussion at the church... I'd say depending on how early you got up in the morning, it could easily still be 9-10 AM.
Feb 11, 2017 7:09 pm
OOC:
Indeed. It's hard to keep track of time some times. Even in a RL game you spend 3 hours on a 10 second combat. And it's not like we've had a 15 minute workday either, feels like six months of hard work since morning ;)
"If we move quickly we might have this done by evening. I dinnae' want innocents out of doors by nighttime though, so if we are going to do this we should move quickly. And some of us should escort them."
Feb 11, 2017 7:15 pm
"Veroth will watch from above. Keep eye for dead ones, and floating skulls. Keep peoples safe, yesss." He bobs his head up and down.
Feb 12, 2017 12:22 am
Weiryn seems a bit uncomfortable, but he nods and looks to the others.

"If you will gather townspeople, I will prepare for the ceremony. We will also need plenty of wood and oil for the pyres."
Feb 12, 2017 3:21 am
"By dismantling the barricades we should have plenty of wood... As for oil, I'm afraid we'll have to deal with Bildrath and his inflated prices again..."
Feb 12, 2017 4:26 am
Weiryn frowns at the mention of Bildrath's name. "If he were willing to work in trade, I have a spell I can prepare on the morrow to improve some goods in his store, so that he can charge even more for his saviors to do their jobs,"

With a somewhat wistful smile, he remarks, "I suppose it would be too damaging to the town to just toss the bodies into his store and set it ablaze...I suppose bartering and paying his exorbitant fees will have to suffice. I will speak with Bildrath, and acquire the oil and other supplies. Shall we?"
Feb 13, 2017 1:54 pm
"If we go back to town and get my mule and cart, we can use it to transport the bodies to wherever they need be.
Feb 13, 2017 5:54 pm
"In this case, the sooner we start, the sooner we'll be done. Whether this evening or tomorrow morning..."
Feb 13, 2017 8:29 pm
"Aye. We split up then, half of us prepare the pyre and guard the church, the rest travel to town and escort those that wishes to bring their dead here?"
OOC:
Who goes and who stays? I don't have a preference either way, but we should divide the resources we have. I have 2 Lay on hands or 1 channel energy left if we need it, otherwise I'm pretty low on juice.
Feb 13, 2017 9:04 pm
"I need to break the news to the villagers about Danovich's passing, so I need to go. But it was my understanding, according to what Lady Ashlyn said earlier, that getting wood for the pyre will most-likely require us to go back to the village anyways... Unless I missed something..."
Feb 13, 2017 9:05 pm
"Well, the forest does come close to town, I guess they could gather twigs and branches there, but I heard the woods are not safe..."

As to enforce Ashlyn's words, you hear the distant howls of the worgs you encountered earlier today...
Feb 13, 2017 9:12 pm
"Let's head back together. We've seen very clearly that even the streets are not safe," Darren agrees with Ashlyn and Urik.
Feb 14, 2017 1:48 pm
"Splitting up at this juncture would be a horrible idea. Lets take the fallen from here back to the village and do this there."

Roland hefts one of the deceased comrades carefully and prepares to head back.
Feb 14, 2017 1:56 pm
Darren will also sling one of the corpses over his shoulder, more than willing to bear the burden until they get back to town.
Feb 14, 2017 2:53 pm
Stowing his bow, Ujjaya also helps carry the fallen.
Feb 14, 2017 5:23 pm
You make your way back to the village square with your new burden. As you head back, people seem to be in good spirit, as if aware that the plague has ended.

"Well, now's my time to rain on their parade and break the horrible news to them..."

Sir Urik then goes to talk with the villagers. As he does so, Kaleygh and Kuroi approaches you.

"Well, I don't know what you did, but it worked. Some time after you left, the barricades got attacked by a handful of zombies. But a few seconds later, they just all dropped dead... erm, I mean dead-er..."
Feb 14, 2017 6:17 pm
Roland finds a place to lay down the body of this fallen warrior and starts preparing a pyre for funeral.
Feb 14, 2017 6:24 pm
Weiryn nods at Kayleigh and Kuroi. "Well then. It would appear that the old woman's cryptic fortunes were correct. The blaspheme in the church was the cause of our undead troubles here in the town. Do me a favor, please? Help Roland gather the corpses together, while I go speak with Bildrath. We will be holding a mass funeral for the fallen this evening, including two of our own that fell investigating the church earlier. I must acquire a few more things before I can perform the ceremony."

Weiryn makes his way to the town store, knocking on the door before attempting to enter.
Last edited February 14, 2017 6:28 pm
Feb 14, 2017 6:49 pm
"Alright, but even for a small town, it's still going to be a lot of ground to cover, a lot of houses to check. We'll probably need a lot of volunteers to help us if we're to finish before evening..."
Feb 14, 2017 8:58 pm
Hearing this Roland decides to take action. He finds a high step somewhere and makes a small oration.
"Townsfolk. We will be holding a mass service for those fallen in the zombie scourge. Please gather the fallen from across the town. Our priests no special incantations to help them in the afterlife as well as to be sure they are not tainted again. I will be disassembling some of the barricades to build the pyre to burn the bodies after the ritual ceremonies are complete. Please we need all the volunteers we can get to help gather the fallen and build the pyre. Come speak with me or any other lightbringer for assignment as we help you grieve your fallen. I promise the ceremony will allow for each gods death rights, as well as time to say good bye to your loved ones before the pyres are lit. Let us do right by our friends and family and lay them to rest properly."
OOC:
I added a charisma roll if necessary, and a knowledge roll to design the pyres and lead the build team of volunteers.

Rolls

charisma - (1d20+2)

(18) + 2 = 20

knowledge engineering - (1d20+7)

(19) + 7 = 26

Feb 14, 2017 10:03 pm
Thanks to Roland's speech, several volunteers steps forth, both to search for the bodies of the fallen, and to help with dismantling the barricades to build a pyre.
Feb 15, 2017 2:12 am
Veroth helps with the carrying and the pyre as best he can, though he tries to stay out of the villagers way. And sight, as possible.
Feb 15, 2017 2:54 am
Darren does whatever he can to assist; preparing the pyre, readying for the funeral that he and Weiryn will likely oversee, and delegating tasks to villagers.
Feb 15, 2017 4:23 am
Weiryn makes his way to the store, steeling himself for the inevitable conversation with the insufferable shopkeep.
Feb 15, 2017 4:45 am
Weiryn knocks on the door to Bildrath's Mercantiles to hear a few moments later the weasely voice of Bildrath.

"Go away, we're closed! There is a zombie infestation going on..."
Feb 15, 2017 7:34 am
Durgrim takes a lead in the search of the town. Partly so that he can make sure there aren't any suprises lying around. He makes sure the villagers are safe, and uses the powers gifted by Torag to seach for undead now and then.
Feb 15, 2017 2:01 pm
Squaring his shoulders with a sigh, Weiryn faces the door and says "Master Bildrath, 'tis Weiryn of the Lightbringers. The infestation is over. My colleagues and I have destroyed the creature that was the source of your troubles. It is safe to open your shop once again.

I wish to perform a funeral service for those who have fallen. There are a few items I require in order to do so, and to help ensure that the dead will not trouble you and yours again. Please, open your doors."

Rolls

Diplomacy - (1d20+8)

(9) + 8 = 17

Feb 15, 2017 5:13 pm
@ Azira: Do not forget that 4 STR damage suffered at the hand of the Blaspheme... This will probably limit the amount of corpse you'll be able to carry...

@ irvanovich: You hear the voice again.

"What the infestation is over?"

You hear the noise of a heavy bar being lifted and then a lock being unlatched, the door opens a bit and Bildrath's weasel-like face peers out, observing the villagers dismantling the barricades or setting off to find bodies deeper in the village.

"Oh, I guess it is..."

He opens his door wide and gives you a slimy smile.

"Welcome, welcome to my humble shop. What is it that you require?"
Feb 15, 2017 5:34 pm
Weiryn gives a tolerant smile as he walks in. "Thank you, Bildrath. This is what I need..."
[ +- ] Weiryn's Shopping List
After he makes his purchases, Weiryn will look at Bildrath and continue. "There will be a ceremony for the deceased this evening. A wake and cremation, if you wish to attend."
Feb 15, 2017 9:34 pm
OOC:
@Kajael: Durgrim normally has a 20 STR, he now has a 16, wich is still pretty buff tbh. He feels weak, for him, but he's not really.. weak.. That being said, his main focus is on keeping people safe. He'll be the first guy into the dark alleyway, and the last one out.

@Weiryn: Durgrim has 84g if you need it
Feb 15, 2017 9:39 pm
OOC:
@Durgrim: I've got just over 300 GP right now, and I shouldn't be much over 200 in cost. If I am, well, I can always attempt to work something out in trade. Masterwork Transformation is a wonderful spell ;)
Feb 15, 2017 10:26 pm
Bildrath's markup will be 50%. You haven't broken in his shop this time... As for shrouds, I guess I could whip up my old D&D 3.0 Arms and Equipment Guide... Hmm, let's see... Fabric, Common, 50 lbs. is between 1 sp to 1 gp... Guess simply using the most basic cloth at 1 sp per 50 lbs. Just guestimate how much you'll need and then apply his usual 50% markup...

Edit: to help pay for those items, I guess you could always sell the chalice and silver bells found in the altar at the church...
Feb 16, 2017 1:51 pm
Roland still has the masterwork alchemist kit to sell when we get done with the funeral, unless the group would rather it be set up for our use somewhere.
Feb 16, 2017 6:25 pm
[ +- ] Weiryn's Shopping List
Weiryn completes his transaction, giving the shopkeep a fairly neutral nod while slowly lugging the heavy supplies out into the street. Once he's out in the street, he sets his pack down next to the work area and looks to see if he can spot Darren, Roland, or Durgrim.
Feb 17, 2017 2:41 am
Durgrim seems to have left, but Darren and Roland are both here helping with the barricades.
Feb 17, 2017 1:55 pm
"Weiryn, we have started building the pyres and gathered volunteers to help and collect bodies. Durgrim leads the collection party while we build here. Is there anything specific you require for this ritual?"
Feb 17, 2017 2:16 pm
With a grunt of effort, Weiryn sets the bolts of cloth he purchased down beside the work area. "If there is anyone available who can help cut this fabric into shrouds for the deceased, that would be fantastic. Has anyone gone to speak with the lady Ireena yet?Now would be an opportune moment to end her vigil and lay the late burgomeister to rest, as well.

Beyond that, all I need is time, and someone who will stand guard as Brother Silversmith and I perform the ceremony. With this many deceased, it will take quite some time for it to be complete."
Feb 17, 2017 2:21 pm
"I will stand guard at the ceremony. Who will come with me to see Lady Ireena?"
Feb 17, 2017 2:29 pm
"I would be happy to go with you brother, but I think I'd be best served if I were to stay here to assist in preparation. Perhaps the Lady Ashlyn and Roland could accompany you?"
Feb 17, 2017 2:42 pm
Pulling Darren aside as the others discuss who will be going to try and bring Ireena to the ceremony, Weiryn starts to discuss the ceremony with him.

"As we wish to get this done before the end of the day, I have procured a scroll to grant me the magic that will aid in this ceremony. The ritual itself takes 8 hours, and will provide some much needed relief and protection to many of the citizens of this village. It is a taxing ritual, but I believe it will be worth it to restore the faith to these poor people. Will you be willing to light the pyres when the time comes?"
Feb 17, 2017 2:55 pm
"Of course, Brother Weiryn. Just let me know when and I'll be happy to assist," Darren says, more than willing to let his companion lead on this; as he worships the Lady of the Grave, he's probably more suited to leading this ceremony.
Feb 17, 2017 4:32 pm
"Yes, I could assist. Sir Urik seems to be busy consoling the grieving. The villagers seem to be taking the loss of their priest Danovich pretty hard. I've heard many say something to the effect that his constant vigil was the only thing preventing the devil Strahd from consuming them all, that they are all doomed now, and other 'cheerful' things to that effect..."
Feb 17, 2017 4:44 pm
"I can go with the party to see the lady. I will take my cart to haul the body of the burgomaster home."

Roland hands off command of the pyre building to the priests, and gathers his cart to make the trip.
Feb 17, 2017 6:22 pm
Ujjaya nods to Ashlyn and Roland. "Let us be off." and leads the way to the Burgomaster's mansion.
Feb 18, 2017 12:02 am
You easily make your way to the burgomaster's mansion, encountering a small group of volunteers taking corpses out of what could have been a shop on the way there. The volunteers quickly thanking you for ending the plague wile hauling yet another corpse out of the small building.
Feb 18, 2017 4:35 am
Ujjaya knocks at the door.
Feb 20, 2017 6:28 pm
"Lady, we have come to inform you that the zombie plague has been ended. We are holding funerals for all those fallen during the outbreak. We have come to help you lay your father to rest, if you would allow us."
Feb 20, 2017 7:22 pm
"It has?"

She opens the door and steps outside, looking around and waiting for a moment. At first, you are not too sure of what she is doing, but soon you realize that the constant moaning which was heard in the village since your arrival has stopped. You had gotten used to it so much, that only now do you realize that it is gone.

"Yes, you are right, the plague has stopped... Thank you. Yes, let us pick up my father's body and go lay him to rest."
Feb 21, 2017 12:23 am
Ujjaya nods, and helps prepare the late burgomaster's body for transport.
Feb 21, 2017 1:47 pm
Roland prepares the cart to carry the burgomasters body and the Lady Ireena. Then he helps transport the body back to town and prepare the days funeral processions.
Feb 21, 2017 5:44 pm
You easily make your way back to the town square without any trouble.
Feb 21, 2017 5:48 pm
En route to the town square Ujjaya inquires about Ireena's brother. "How fares your brother, the new burgomaster? We trust he will welcome the news that the zombie plague us ended."
Feb 21, 2017 6:09 pm
"Ismark? I don't know. When our father died, he took it pretty hard. I hope finally laying our father to rest will help him cope with everything which has been happening lately. Having put an end to the zombie plague will probably help too. Life here is difficult, we take our victories where we can..."
Feb 21, 2017 8:17 pm
As Ujjaya and Roland go to fetch the lady Ireena and her late father, Weiryn spends time preparing for the service, softly singing hymns from The Bone Lands in a Spiral as he works...perhaps not a stirring performance, but still full of faith.

As the pyres are built and bodies laid on them, he cuts a shroud from the fabric purchased and covers each one, muttering a short prayer to Pharasma as he goes.
Feb 22, 2017 12:49 am
"The people of Barovia can now begin to rebuild. We Lightbringers would be glad to lend any assistance we can. It is tragic about Danovich. The loss of a loved one is surely one of the greatest sorrows. But it is a greater tragedy still to be so consumed by grief that we fail to honor the departed by forgetting to treasure our own lives. Wouldn't you agree?"
Last edited February 22, 2017 12:50 am
Feb 22, 2017 1:29 am
"Wait, What happened to Danovich?"
Feb 22, 2017 1:49 am
"I regret to be the bearer of ill tidings. The loss if his son so consumed him that he resorted to necromancy and turned the poor boy into a vile abomination. When we found him, Danovich himself was so crazed he was hardly human." Unsure how Ireena will react, Ujjaya chooses his next words carefully. "Slaying them both was unavoidable. Thus was ended the zombie plague."
Feb 22, 2017 4:33 am
"Oh my, this is horrible news! The villagers must be devastated now. If Danovich succumbed to the darkness, is any of us truly safe? This is a very unsettling though indeed..."

Ireena shivers at the though...
OOC:
Making a few Perception checks to see if any of the volunteers villagers out there collecting bodies hear Ujjaya and his big mouth... :P

Rolls

Perception

Perception

Perception

Feb 22, 2017 4:35 am
OOC:
I meant for this conversation to take place just after leaving the mansion. My fault for not being more specific than "en route from the mansion".
Last edited February 22, 2017 4:36 am
Feb 22, 2017 1:46 pm
"It was terrible indeed lady. But madness can strike at us all. The important part is to remember him for who he was and not the mistakes made in his final days. Let us lay the rest to fallen and continue to investigate the source of this outbreak, for I fear this is far from over."
Feb 22, 2017 6:31 pm
"I thought the source was the church..."
Feb 22, 2017 8:53 pm
"The priest got the idea and the book of directions on how to perform the ritual from somewhere..."
Feb 23, 2017 12:33 am
"Hmm, it wouldn't surprise me one bit if Strahd was somehow behind this..."
Feb 23, 2017 11:37 pm
"That's why I say we must investigate. If he can corrupt such a pious man, he is dangerous indeed. And seems to be on the offensive."
Feb 24, 2017 3:21 pm
You make your way back to the village square without any problems. In the late evening, your volunteers are pretty sure they've found the last of the corpses and you finally make your ritual to send those poor souls to Pharasma. The morale among the villagers seem to have improver, but not as much as you'd hoped as there is a nasty rumors going around that Danovich succumbed to grief after his son's death and went mad, of which Sir Urik is not too pleased about... Hmm, I wonder where they could have heard about that...
Feb 24, 2017 6:42 pm
OOC:
Gee, I wonder...*glare goes here* :P
As the pyres die down toward the end of the ceremony, a very weary Weiryn steps down from the dais he used to deliver his performance, utterly exhausted from the days events. With a sigh and a nod, he turns to Darren and Roland. "I believe I'll turn in early for the night, brothers. We still have a lot of work to do in the days to come."
Feb 24, 2017 6:52 pm
"I agree, an early night would do us all some good," Darren agrees.
Feb 24, 2017 7:10 pm
Veroth, after spending the time both assisting the others and trying to avoid the humans, looks forward to more time away from suspicious eyes.

He doesn't blame them, of course, they have much to be suspicious about, but a lifetime of distrust works both ways.

Still, his companions may detect a delicate sort of somber satisfaction from the Strix.
Feb 24, 2017 9:07 pm
Deadly tired after lumping around corpses after being weakened by the Blaspheme, Durgrim nods at the suggestion of an early night. "Aye, brothers. We all need rest now. I'll take first watch. Just need to check on me cousin first."

Durgrim will go and check if his cousin is allright, and let him know about the state of his wares in the gentlest fashion he can, making sure he understands there are bigger fish to fry first, but he will get his wares one way or another.
OOC:
Where do we rest? The mansion again?
Last edited February 24, 2017 9:07 pm
Feb 24, 2017 11:52 pm
You can rest at Ireena's mansion, or the inn which has been emptied of refugees, or the church which has been cleared of undead...
Feb 25, 2017 1:03 am
Weiryn will stay in the church, taking time after he rests a few hours to pray over the grounds and ask that Pharasma cleanses the taint the undead have left behind.
Feb 25, 2017 5:54 pm
@ Azira. Your cousin Orin is staying at teh inn. He'll be glad to see you. "Good day to you cousin. I've hear the blight upon this land is finally over. So, did you managed to figure out if those thieves did have my wares?"
Feb 25, 2017 8:04 pm
Durgrim nods slowly, untangling a bit of beard from his chainmail. "Aye. We dinnae know exactly who the thieves are, but we know they are Vistani." He looks into his cousins eyes, then lays a hand on his shoulder reassuringly.

"Their wise-woman told me they have their own ways of dealing with thieves. What that truly means I dinnae' know. She promised yer wares would be returned though. I don't completely trust 'em, but I say we let them have a chance to make amends."

Patting Orin gently on the shoulder, Durgrim straightens up and straightens his mail. "If the wares don't turn up we'll try a different shaft. What say ye' cousin? Let me deal with this mess first, and ye'r wares will be returned one way or another."
Feb 25, 2017 10:24 pm
"Those scoundrels, I knew it! Of course they would have left town as soon as news of the undead plague was over, so I doubt we'll find them in the inn tonight... Well, I guess you're right cousin. We'll do things your way from now on. Even though the dead no longer roam the streets, there is still that mist and that Strahd fellow. I've also heard stories of ghosts and werewolves. You be careful out there cousin!"
Feb 26, 2017 9:24 pm
Durgrim nods, visibly releaved. "I will. Ye take care too, cousin, and keep yer ear to the ground. Ye might overhear somethin' I can't out there. Ye should be safe here for now, I'll be back to check on ye. Torag be with ye, Orin." He turns around, hefts his hammer onto his shoulder and leaves to rejoin his fellow Lightbringers.
Feb 27, 2017 2:13 pm
Roland will stay at the church. It seems as good a place as any for lightbringers to make a base. He will use this night to repair the floor, put the alchemy station back together, and then clean his guns.
Feb 27, 2017 4:33 pm
So no sleeping for Roland? :P

Repairing this hole in the floor will also require some materials...

Does everyone else spends the night at the church?
Feb 27, 2017 4:39 pm
OOC:
church is good!
Feb 27, 2017 6:36 pm
OOC:
Aye
Feb 27, 2017 7:35 pm
Kayleigh, Kuroi, and Ashlyn feel like staying at the inn, both to continue gaining the villager's trust, but also to be near in case something happens to the survivors. Sir Urik, for his part, will convince Ireena and Ismark to let him stay at their mansion, so he can keep an eye on Ireena as he promissed Weiryn he'd do. So that leaves only the active PCs at the church.
Feb 27, 2017 9:02 pm
Can we tear down the desks and pews to repair the floor?

Also, if it doesn't get done then it doesn't, but atleast a nominal amount of rest will occur.
Feb 27, 2017 9:40 pm
I guess tearing down the pews could serve as some sort of temporary fix. Fixing a floor seems more like a job for a professional carpenter.
Feb 28, 2017 12:01 am
OOC:
The church for Ujjaya as well.
Feb 28, 2017 12:19 am
Veroth will stay at the church, too.
Feb 28, 2017 2:08 pm
Roland is only after temporary repair, more of a don't fall in this whole by accident type of thing.
Feb 28, 2017 4:43 pm
Your evening goes by pretty uneventful, as you are all tired from gathering the bodies, building the pyre, and then performing the ceremony. You are all relaxing and resting, except Roland who's trying his best to temporarily patch the floor. A few times, you wonder if your fatigue is not playing tricks on you as a few time, you swear Roland's saw sounded just like the growl of some creature. Then it happened again... and again.

Soon it becomes apparent that there is something outside the church, stalking around it. Whatever it is, it is big, and it is angry, and there is more than one. But they do not seem to make any efforts to enter the church, at least, for now...
Feb 28, 2017 5:09 pm
Startling awake briefly, Weiryn moves to a window to look outside and see if he can catch a glimpse of whatever it is that's circling the church.

"Brothers...do you hear that?"
OOC:
EDIT: Forgot to add my Perception roll...DOH
Last edited February 28, 2017 5:38 pm

Rolls

Perception - (1d20+8)

(13) + 8 = 21

Feb 28, 2017 5:48 pm
Peering outside through the stained glass windows, Weiryn spots what seems to be 4 dire wolves circling the church, snarling and growling from time to time in between sniffing the air...
Feb 28, 2017 6:16 pm
"Brothers..." Weiryn mutters lowly as he turns his head to the others. "Four of our furry friends from the forest...dire wolves. They keep circling the church and growling, but have yet to make any attempts to enter. Shall we give them further cause to stay out?"
Feb 28, 2017 6:22 pm
"I doubt they are here to make friends."

Roland wheels the hackbutt next to a window and makes sure that his revolver is loaded.
Feb 28, 2017 6:47 pm
Darren takes up his warhammer, "Shall we go out to them, or let them come to us?"
Feb 28, 2017 7:44 pm
Kaosanddoom says:
"I doubt they are here to make friends."

Roland wheels the hackbutt next to a window and makes sure that his revolver is loaded.
Just so you know, the windows in the church look something like this. I consider Weiryn pressed his face in one to see outside. It's not like you can open those to shoot out of...
Mar 1, 2017 7:54 am
"We could open the doors and see if they venture close. I've got a feelin' they be simply harassing us. Makin' sure we don't get any rest, so we're easy pickings for the Vampyr once the time comes." Durgrim frowns and looks at the window. "Hm... I wonder if he's out there.." He walks up to the glass, lays his hand on it, and closes his eyes. Reaching out to the night he seeks any undead presence.
OOC:
Detect undead, he'll go around and try different windows until he is satisfied there are no undead within 60ft of the curch, or he's finds something.
Mar 1, 2017 2:08 pm
Weiryn yawns with a stretch as he considers his options. "If we must do battle, I'm afraid my options are fairly limited. I have the wand still, and can provide healing support...but I only have one offensive spell prepared from our previous day's work, and it does me little good should anyone step in the line of fire."

Thinking a little more, he continues. "I do have my gauntlets, should they come too close...oh, and I procured this for you, Brother Forgehammer..." Digging through his bag, he retrieves the scroll of Lesser Restoration. "You mentioned being weakened by the blaspheme earlier. With luck, this will restore your strength."

He begins to cast in preparation for a battle with the worgs.

Rolls

Lesser Restoration (ability damage?) - (1d4)

(1) = 1

Mar 1, 2017 2:14 pm
Veroth snorts at the prospect of wolves. "I flies above them and shoot them with arrows. Chase wolves back to their master."
Mar 1, 2017 2:51 pm
kalajel says:
Kaosanddoom says:
"I doubt they are here to make friends."

Roland wheels the hackbutt next to a window and makes sure that his revolver is loaded.
Just so you know, the windows in the church look something like this. I consider Weiryn pressed his face in one to see outside. It's not like you can open those to shoot out of...
Well cuss. Then I will set the gun up in the middle of the room should the make it in, and then prepare the revolver.
Mar 1, 2017 4:36 pm
So far, as you discuss your options, the wolves seem to make no efforts to break their way in.
Mar 1, 2017 5:28 pm
Thank ye, Brother. That feels a lot better. We go out there or let it be?
OOC:
Afaik, Restoration cures all temporary ability damage, so all 4 STR damage are gone right? I remember Kajael pointint out it wasn't drain, just damage
Mar 1, 2017 5:35 pm
azira says:
Thank ye, Brother. That feels a lot better. We go out there or let it be?
OOC:
Afaik, Restoration cures all temporary ability damage, so all 4 STR damage are gone right? I remember Kajael pointint out it wasn't drain, just damage
OOC:
Lesser Restoration (which was the best I could do at the moment...didn't want to take a chance at a mishap with a higher level spell...) only heals 1d4 points of ability damage, sadly. I wish it could just cure it all...that'd be nice.
Mar 1, 2017 6:26 pm
Irvanovich is right: he cast lesser restoration, not restoration.
Mar 1, 2017 7:26 pm
This church got a bell tower?
Mar 1, 2017 7:32 pm
Kaosanddoom says:
This church got a bell tower?
OOC:
Was about to ask the same.
Mar 1, 2017 8:19 pm
Nope. You have a small 10-foot radius storage above, that is all.
Mar 2, 2017 7:23 am
OOC:
Ah, quite right. Still have 3 STR damage then. I have to stop using d20pfsrd, and start using paizos prd. This is confusing, while This is readable
Mar 3, 2017 2:05 pm
"Well should we just go engage them and get this over with? I need to rest but I won't do it with them out there."
Mar 3, 2017 7:36 pm
"Fair point, brother. Let's do this then." Durgrim walks calmly to the front door and makes ready to throw open the doors.
OOC:
Once everyone is ready, Durgrim will cast divine favour on himself, throw up the doors, and charge the nearest wolf.
Mar 3, 2017 9:04 pm
Some gut instinct gnaws at Ujjaya, a feeling that the wolves are a lure to get them to open the door for some greater evil lying in wait.

He shakes away the thought and nocks an arrow.
Last edited March 3, 2017 9:07 pm

Rolls

Initiative - (1d20+6)

(1) + 6 = 7

Mar 3, 2017 9:08 pm
Weiryn sighs and moves in behind Durgrim, muttering arcane words as magical energy arcs between his fingertips.
OOC:
Holding the charge of a Burning Hands spell, to discharge once I get a group of wolves together.

Rolls

Initiative? - (1d20+1)

(5) + 1 = 6

Mar 3, 2017 9:09 pm
Darren moves up by the door, "Ready when you are, brother Durgrim." he says.
Mar 3, 2017 11:58 pm
Seems like there's going to be combat...

Roll your initiatives then.

Edit: Oh, I almost forgot. Durgrim will not have detected any undead presence, at least, not within his allowed 60 feet...

Edit: Damn, so far everyone is rolling shit initiative...

Rolls

Dire Wolves' initiative

Mar 5, 2017 7:26 pm
"By Moradin, let us vanquish these foes, brothers!"

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Mar 5, 2017 9:10 pm
OOC:
Initiative

Rolls

Initiative - (1d20+6)

(10) + 6 = 16

Mar 6, 2017 8:07 pm
Roland aims at the large doors in case of incursion when they are opened.

Rolls

Initiative - (1d20+6)

(12) + 6 = 18

Mar 6, 2017 8:29 pm
Veroth plans on flying and firing for above, unless the wolves rush in...

Rolls

Initiative - (1d20+8)

(18) + 8 = 26

Mar 6, 2017 9:10 pm
First round of combat.

Combat Map (place your characters if you haven't done so already.

Initiative
26 Veroth
18 Roland
18 Durgrim
16 Darren
7 Ujjaya
6 Weiryn
4 Dire Wolves

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.
Roland, Darren and (someone else?) is sickened (-2 to attacks, ability checks, skill checks, saving throws, and damage rolls).

Veroth is up.
Mar 7, 2017 2:02 am
OOC:
Wait, we're not letting the wolves inside, are we?! I imagine Durgrim and Darren will hold the line while we shoot through melee. That's how Ujjaya operates, anyway.
Last edited March 7, 2017 2:03 am
Mar 7, 2017 2:38 am
I assumed you had a plan... well, if you don't, too bad for you... :P
Mar 7, 2017 2:43 am
As the doors open, Veroth leaps into the air with strong flaps of his wings. He gets 20' in the air and fires his both at the wolf to the left of the door.

Rolls

Shortbow - (1d20+11, 1d6+3)

1d20+11 : (12) + 11 = 23

1d6+3 : (1) + 3 = 4

Mar 7, 2017 2:56 am
Are the doors actually opened? I thought Durgrim and Darren were going to open them at their initiative...

Edit: Speaking of Darren, was it also Darren who was sickened? And I believe Weiryn too?
Mar 7, 2017 3:01 am
OOC:
Yep, Darren is sickened
Mar 7, 2017 3:25 am
OOC:
Then Veroth readies an action as per the above.
Mar 7, 2017 4:02 am
kalajel says:
Are the doors actually opened? I thought Durgrim and Darren were going to open them at their initiative...

Edit: Speaking of Darren, was it also Darren who was sickened? And I believe Weiryn too?
OOC:
Roland was sickened... I don't think Weiryn has been sickened again since Durgrim used Lay on Hands, but I'll roll with it.
Mar 7, 2017 4:10 am
OOC:
Durgrim's lay on hands did not removed it, it suppressed it for several minutes.
Mar 7, 2017 7:22 am
kalajel says:
OOC:
Durgrim's lay on hands did not removed it, it suppressed it for several minutes.
OOC:
Supresses it for 1 hour. If I'd remembered, I might have used another. Still, we might need that healing, I have only two left
Mar 7, 2017 2:07 pm
OOC:
To my knowledge roland is the sickened one. Daren is wearing the anti-sickness necklace.
Roland holds action for the doors to open.
Mar 7, 2017 2:17 pm
OOC:
Ah...got it then. Yep. I'm sickened.

Balls.
Mar 7, 2017 6:24 pm
OOC:
Our sickened conditions were caused by the zombies however. Did that particular plague end with the blaspheme?
Mar 7, 2017 7:30 pm
Nope, you guys are still sick.
Mar 8, 2017 4:54 pm
So am I right to assume Durgrim and Darren haven't opened the doors yet and Veroth needs to change his action?
Mar 8, 2017 4:56 pm
OOC:
I don't believe the doors have been opened yet...yet being the operative word, there...
Mar 8, 2017 4:57 pm
OOC:
Since everyone is basically waiting for the doors to open, should everyone just take the delay action until after Durgrim goes? Everyone's earlier posts (before initiative) show that they were just waiting for doors to open. Perhaps retcon initiative to take place RIGHT AFTER the doors opened?
Mar 8, 2017 5:07 pm
kalajel says:
So am I right to assume Durgrim and Darren haven't opened the doors yet and Veroth needs to change his action?
OOC:
I had posted a chang to Veroth's action to ready an action to do what I had posted earlier. As soon as the doors open, out he swoops.
Mar 8, 2017 5:34 pm
Oh, okay, sorry about that. Well, since everyone is waiting (delaying/readying) for the doors to open, let's jump to Durgrim right away then.
Mar 8, 2017 5:38 pm
kalajel says:
Oh, okay, sorry about that. Well, since everyone is waiting (delaying/readying) for the doors to open, let's jump to Durgrim right away then.
OOC:
Not a problem for me. Weiryn is the last PC in the initiative order anyways ^^
Mar 9, 2017 8:27 pm
Durgrim kicks the doors open, and readies his earthbreaker for a hefty attack. "Come taste the wrath of Moradin, ye mangy dogs!"
OOC:
Letting them come to us sounds good. Especially since opening is a move action, so I'll use my move to open the door and ready an action: maul any enemy that comes close enough.
Mar 10, 2017 1:18 am
Kicking the door open allows Veroth to fly out and shoot the nearest dire wolf (the brown one in the orange/brown border, occupying m10-n11).

Darren is up next.

I assume Veroth is in the air?
Mar 10, 2017 1:30 am
OOC:
Yes, sir, about 20' up.
Mar 10, 2017 1:34 am
Darren will ready an attack for when the wolves get in range.
[ +- ] Stats

Rolls

Readied attack - (1d20+9, 1d8+10)

1d20+9 : (1) + 9 = 10

1d8+10 : (7) + 10 = 17

Confirm crit miss... - (1d20+9)

(10) + 9 = 19

Mar 10, 2017 2:08 am
Ujjaya is up next.
Mar 10, 2017 6:24 am
Ujjaya holds until one of the wolves crosses his line of sight.
Mar 10, 2017 2:44 pm
Then it's Weiryn's turn.
Mar 10, 2017 2:48 pm
Weiryn moves up behind Darren, the energy of his spell dancing between his fingertips.
OOC:
holding for an opportunity to roast a few puppies.
Mar 10, 2017 3:18 pm
Two of the dire wolves (those near the stained glass windows), will try to break them. After succeeding or failing, they'll realize they don't fit there, and will move towards the doors to join their other two comrades. Those who were closer to the doors, will move in and attack Durgrim and Roland. Readied actions can be taken now (if not already rolled), with Darren fumbling and dropping his weapon.

The green wolf manages to break his window (put an X on it). I'm waiting for the result of the readied actions before revealing the results of the wolves' attacks.

Rolls

1st Dire Wolf STR check

2nd Dire Wolf STR check

3rd Dire Wolf attack on Darren

3rd Dire Wolf trip (if hits and not killed)

4th Dire Wolf attack on Durgrim

4th Dire Wolf trip (if hits and not killed)

Mar 10, 2017 4:33 pm
"Clear the way! I don't want to burn you as well!" Weiryn exclaims as Darren drops his weapon.
OOC:
I'll go ahead and roll the damage for it, but Weiryn doesn't want to hit Darren with his cone of fire. It's a DC 14 reflex save for half damage. If Darren says to just cast the fool spell already, then he'll include him in the blast...but I'd rather not. Knowing my luck, I'd roll max damage and he'd fail his reflex save.

Rolls

Burning Hands (Reflex DC 14 for Half) - (4d4)

(2231) = 8

Mar 10, 2017 4:43 pm
The dire wolves roll their REF saves and... one of them fails and one of them makes it. I'd say fur counts as flammable material, so I guess the one which failed (the gray one) will have to take a full-round action next round to extinguish the flames or else...

Rolls

Wolf 3's REF save

Wolf 4's REF save

Mar 10, 2017 4:56 pm
Ujjaya launches a barrage of arrows, shooting expertly through the melee.
OOC:
• Primary target is G11, secondary is H11.
• Ki Flurry: +12/+12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): +1 to all bow attack & damage rolls.
Last edited March 10, 2017 4:58 pm

Rolls

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (7) + 11 = 18

1d8+10 : (6) + 10 = 16

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (2) + 11 = 13

1d8+10 : (3) + 10 = 13

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (11) + 11 = 22

1d8+10 : (5) + 10 = 15

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (15) + 10 = 25

1d8+10 : (1) + 10 = 11

Mar 10, 2017 5:07 pm
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.

Rolls

Reflex vs 14 - (1d20+3)

(1) + 3 = 4

Mar 10, 2017 6:01 pm
"Eat hammer, ye mangy mutt!"

Rolls

Ready action attack vs H11 (to hit, damage, electric) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (20) + 12 = 32

2d6+6 : (26) + 6 = 14

1d6 : (1) = 1

Confirm critical, crit damage (if applicable) - (1d20+12, 4d6+12)

1d20+12 : (9) + 12 = 21

4d6+12 : (1561) + 12 = 25

Mar 10, 2017 6:52 pm
Roland uses his readied action and attacks the wolf in h11.

using my new grit skill dead shot

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

-2 for sick, -2 deadly aim, +1 point blank shot all to hit
+1 point blank, +4 deadly aim for damage
against touch ac

Rolls

attack 1 - (1d20+8)

(14) + 8 = 22

damage - (2d12+5)

(64) + 5 = 15

additional damage is second attack roll hit - (2d12)

(62) = 8

attack 2 - (1d20+3)

(18) + 3 = 21

Mar 10, 2017 6:54 pm
kalajel says:
Two of the dire wolves (those near the stained glass windows), will try to break them. After succeeding or failing, they'll realize they don't fit there, and will move towards the doors to join their other two comrades. Those who were closer to the doors, will move in and attack Durgrim and Roland. Readied actions can be taken now (if not already rolled), with Darren fumbling and dropping his weapon.

The green wolf manages to break his window (put an X on it). I'm waiting for the result of the readied actions before revealing the results of the wolves' attacks.
OOC:

Something I just noticed... did you mean to say that the worgs attack Darren and Durgrim, since they're the ones blocking the doors? :)
Mar 10, 2017 11:44 pm
azira says:
"Eat hammer, ye mangy mutt!"
The Earthbreaker is x3 critical? Ouch... Okay, Durgrim kills one dire wolf...
Mar 10, 2017 11:47 pm
Kaosanddoom says:
Roland uses his readied action and attacks the wolf in h11.

using my new grit skill dead shot

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

-2 for sick, -2 deadly aim, +1 point blank shot all to hit
+1 point blank, +4 deadly aim for damage
against touch ac
And Rolands kills another one...
Mar 10, 2017 11:48 pm
irvanovich says:
kalajel says:
Two of the dire wolves (those near the stained glass windows), will try to break them. After succeeding or failing, they'll realize they don't fit there, and will move towards the doors to join their other two comrades. Those who were closer to the doors, will move in and attack Durgrim and Roland. Readied actions can be taken now (if not already rolled), with Darren fumbling and dropping his weapon.

The green wolf manages to break his window (put an X on it). I'm waiting for the result of the readied actions before revealing the results of the wolves' attacks.
OOC:

Something I just noticed... did you mean to say that the worgs attack Darren and Durgrim, since they're the ones blocking the doors? :)
Yes, Darren, I meant Darren.

Considering both dire wolves have been killed with readied actions, there are no attacks this round after all... Damn, PF characters are a bit OP... XD
Mar 10, 2017 11:49 pm
Naatkinson says:
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.
Does Roland carries anything flammable on him which could reasonable be exposed to the flames?
Mar 11, 2017 12:31 am
kalajel says:
Naatkinson says:
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.
Does Roland carries anything flammable on him which could reasonable be exposed to the flames?
OOC:
Darren again?
Mar 11, 2017 1:04 am
irvanovich says:
kalajel says:
Naatkinson says:
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.
Does Roland carries anything flammable on him which could reasonable be exposed to the flames?
OOC:
Darren again?
ARGH! Long day...
Mar 13, 2017 3:09 pm
OOC:
Not really carrying anything with me that's flammable at the moment, most of it would be in my pack, over by where we were preparing to rest.
Mar 13, 2017 3:22 pm
kalajel says:
irvanovich says:
kalajel says:
Naatkinson says:
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.
Does Roland carries anything flammable on him which could reasonable be exposed to the flames?
OOC:
Darren again?
ARGH! Long day...
It's OK...there are days I want to set him on fire too...:P

I'm sure the feeling is mutual :D
Mar 13, 2017 4:17 pm
Ujjaya also had a readied action, but both wolves are already dead. So shall we move to next round already?
Mar 13, 2017 4:42 pm
Second round of combat.

Combat Map

Initiative
18 Veroth
4 Roland
4 Durgrim
4 Darren
4 Ujjaya
4 Weiryn
4 Dire Wolves

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.
Roland, Darren and (someone else?) is sickened (-2 to attacks, ability checks, skill checks, saving throws, and damage rolls).

Veroth is up.
Mar 16, 2017 3:38 pm
OOC:
Sorry for the delay, I had missed Kalajel's last post coming in.
Veroth continues to fire arrows down at the wolves. He hovers near the church, unwilling to get to close to the trees.

Rolls

Comp Shortbow +1 attack on D11 - (1d20+11, 1d6+3)

1d20+11 : (17) + 11 = 28

1d6+3 : (3) + 3 = 6

Mar 16, 2017 11:05 pm
Veroth hits another wolf with an arrow, making the things very frustrated and ornery...

Roland is up.
Mar 17, 2017 12:43 pm
Roland holds his action and awaits a wolf to come into view for a shot.
Mar 17, 2017 1:09 pm
Durgrim rests his earthbreaker on the ground and picks up a throwing axe, hurling it at the nearest wolf. "And ye too, ye cowardly mutt! Get yer hide over here and taste hammer!"
OOC:
Throwing axe at j11 (mostly to provoke) He'll pick up the hammer again if he's allowed (not sure if throwing axes count as ammunition or not? or if it's otherwise a free action or can be made as part of the move action of eh, picking up the hammer again?)

Rolls

Throwing axe (to hit, damage) w/divine favour - (1d20+6, 1d6+5)

1d20+6 : (12) + 6 = 18

1d6+5 : (6) + 5 = 11

Mar 17, 2017 2:07 pm
azira says:
Durgrim rests his earthbreaker on the ground and picks up a throwing axe, hurling it at the nearest wolf. "And ye too, ye cowardly mutt! Get yer hide over here and taste hammer!"
OOC:
Throwing axe at j11 (mostly to provoke) He'll pick up the hammer again if he's allowed (not sure if throwing axes count as ammunition or not? or if it's otherwise a free action or can be made as part of the move action of eh, picking up the hammer again?)
OOC:
Drawing weapons are move actions unless you have quick draw. there's also a special rule that allows you to draw a weapon for free as part of a movement if you have a BAB of at least +1, but you are standing still. So basically, Durgrim drops his hammers as a free action, draws a throwing axe as a move action, and throws it at the wolf as a standard action. This will mean that Durgrim will be able to pick up his hammer again next round as a move action which will provoke an AoO. Just making sure you understand this and you're okay with it.
Darren is up next.
Mar 17, 2017 2:29 pm
Darren holds his ground and picks up his hammer, ready to smash the next wolf that approaches.
OOC:
Ready action to smash wolf

EDIT: Holy hell, might I actually hit something?
[ +- ] Stats
Last edited March 17, 2017 2:30 pm

Rolls

Attack! - (1d20+7, 1d8+10)

1d20+7 : (19) + 7 = 26

1d8+10 : (2) + 10 = 12

Mar 17, 2017 2:55 pm
Ujjaya is up next.
Mar 18, 2017 9:24 pm
kalajel says:
OOC:
Durgrim drops his hammers as a free action, draws a throwing axe as a move action, and throws it at the wolf as a standard action. This will mean that Durgrim will be able to pick up his hammer again next round as a move action which will provoke an AoO. Just making sure you understand this and you're okay with it.
OOC:
ok, no problem
Mar 20, 2017 6:33 am
OOC:
Oh crap! I'm so sorry, I don't know how this got under my radar - I had no idea this had moved along, let alone that it was my turn!

Will Ujjaya have line of sight if he moves to j19 or i10? Ujjaya ignores all but full cover.
Mar 20, 2017 2:23 pm
OOC:
You mean i9? i10 is occupied by Durgrim. Yes, you would have line of sight to d11.
Mar 20, 2017 2:40 pm
OOC:
I actually meant either F10 (next to Darren) to target J12, or I10 (next to Durgrim) to target D12.
Mar 20, 2017 2:41 pm
Ujjaya moves forward and takes up position next to his friends at the door to get an angle on one of the wolves.
OOC:
• Primary target is G11, secondary is D11.
• Ki Flurry: +12/+12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): +1 to all bow attack & damage rolls.
Last edited March 20, 2017 3:52 pm

Rolls

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (20) + 11 = 31

1d8+10 : (3) + 10 = 13

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (10) + 11 = 21

1d8+10 : (7) + 10 = 17

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (13) + 11 = 24

1d8+10 : (6) + 10 = 16

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (9) + 10 = 19

1d8+10 : (3) + 10 = 13

Mar 20, 2017 3:34 pm
OOC:
Moved your character a bit because you once again placed yourself in an erea with a wall in front of you which would have prevented all ranged attacks... XD
Also, there is no wolf in g11, I think you need to refresh the map. Right now, Ujjaya only has line of sight on the wolf in d11, the one in j11 is completely out of sight from him. Unless you want to move outside to where Veroth is...
Ujjaya let's loose a volley of arrows, killing his target with his first three arrows.
OOC:
I'll wait to see if you want to move outside instead in order to shoot your last arrow on the other wolf.
Edit: wrong wolf.
Mar 20, 2017 3:50 pm
OOC:
I don't understand why I keep seeing the wrong map. I'll just have to take your word for it. Ujjaya does NOT move outside. He'll hold his last arrow if there's no enemy in line of sight. Thanks!

EDIT: Sorry, "• Primary target is G11, secondary is D11." got included by mistake when I copy-pasted my OOC text at the end of my post. This post contains my actual intention. BUT as you said, I missed the walls again! :-P
Last edited March 20, 2017 3:56 pm
Mar 20, 2017 4:03 pm
Alright, Weiryn is up.
Mar 20, 2017 4:11 pm
Weiryn readies the Wand of CLW, in case Durgrim or Darren need assistance.
Mar 20, 2017 4:35 pm
The wolf makes his way towards Durgrim, surviving the damage Darren dealt it, and then attacks the dwarf. The dire wolf misses.

Rolls

Bite attack

Trip attempt (if bite hits) - (1d20+8)

(1) + 8 = 9

Mar 20, 2017 4:37 pm
Third round of combat.

Combat Map

Initiative
18 Veroth
4 Roland
4 Durgrim
4 Darren
4 Ujjaya
4 Weiryn
4 Dire Wolves

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.
Roland, Darren and Weiryn are sickened (-2 to attacks, ability checks, skill checks, saving throws, and damage rolls).

Veroth is up.
Mar 20, 2017 6:31 pm
Roland had a readied action for when a wolf came into view. when the wolf showed up he would fire.

no dead shot this time. Just a single attack. Going to use startling shot.

Startling Shot (Ex): At 7th level, a gunslinger with least 1 grit point can spend a standard action to purposely miss a creature that she could normally hit with a firearm attack. When she does, that creature becomes flat-footed until the start of its next turn.

So no damage, but the wolf is flat footed for the entire round making it easier for our melee characters to finish it off.

(I think i misread and still need to make the attack roll for this to work, so it has been added. -2 taken for sickness and attacking touch ac.)
Last edited March 20, 2017 6:36 pm

Rolls

attack roll - (1d20+9)

(14) + 9 = 23

Mar 20, 2017 6:38 pm
Oh, okay, sorry I missed that. Well then, the wolf is flat-footed, so Veroth is up next and can sneak attack the wolf.
Mar 20, 2017 8:55 pm
Veroth swoops down "behind" the wolf and rapiers it in the butt, before flying back out of reach.
OOC:
Using new feat: Fly-by-attack, with Mobility. If it is still up, gets an AOO, but AC against is 26

Rolls

Sneak attack with flanking, 1d6+3+4d6 - (1d20+14, 5d6+3)

1d20+14 : (14) + 14 = 28

5d6+3 : (23142) + 3 = 15

Mar 20, 2017 10:49 pm
Veroth downs the last dire wolf.

Victory!
You each gain 533 XP.
Mar 21, 2017 1:44 am
"Well done, brothers!" Weiryn says as he puts the wand away.
Mar 21, 2017 2:03 am
Veroth lands beside the wolf and wipers his rapier on its purely before returning it to his belt.
Mar 21, 2017 7:59 am
"Aye. Perhaps we can rest soundly for the rest of the night. I'll take next watch." Durgrim looks around for ways to mend or barricade the broken windows.

Rolls

Knowledge(Engineering) - (1d20+7)

(12) + 7 = 19

Mar 21, 2017 12:41 pm
Roland reloads his weapon and then settles back in to finish resting.
Mar 21, 2017 12:57 pm
"I don't require much rest," Weiryn says with a yawn, "So I will happily spell whomever has the watch in two hours."
Mar 21, 2017 1:00 pm
"I'll take the next watch after brother Weiryn."
Last edited March 21, 2017 1:00 pm
Mar 21, 2017 1:06 pm
Ujjaya finds a quiet spot and sits, cross-legged, in deep meditation. A resonating chant issuea from his lips - a droning monotone: "OM."
Last edited March 21, 2017 1:07 pm
Mar 21, 2017 5:21 pm
Durgrim manages to find a way to patch the wind as best he can using some of the remaining pews. It might get a bit windy at times, but it should keep most of the rain out if it ever comes to that.

So basically, so far the watch order is Durgrim, Weiryn, Darren.

Rolls

Roll for something

Roll

Roll, roll...

Mar 21, 2017 6:16 pm
OOC:
Keep on rollin', baby...
When it is time for him to take the watch, Weiryn spends his time studying and preparing for the next day.
[ +- ] Spells and Stats
Mar 22, 2017 5:47 pm
Roland sleeps soundly as he awaits the morning or is requested to take a watch.
Mar 22, 2017 10:18 pm
Alright, well, the rest of the night will be uneventful. Shall we skip to morning then? I'll make a new thread to prevent this one from growing too massive, even though you are still in Act II...

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