Act II: Ill Fortunes

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Oct 8, 2016 5:45 am
Roll a d20 to break tie Roland and Darren.
Oct 8, 2016 5:51 am
TI
OOC:
So Not me...
Last edited October 8, 2016 5:51 am

Rolls

Tie - (1d20)

(1) = 1

Oct 8, 2016 8:34 am
OOC:
tie

Rolls

Tie - (1d20)

(6) = 6

Oct 9, 2016 8:52 am
Initiative

Rolls

Initiative - (1d20+1)

(8) + 1 = 9

Oct 9, 2016 3:18 pm
First round of combat.

Initiative
19 Ujjaya
19 Weiryn
18 ??
16 Ashlyn
16 Man
14 Darren
14 Roland
12 Veroth
9 Durgrim

Combat Map

Ujjaya is up.
Oct 9, 2016 4:22 pm
Ujjaya's celestial ancestry comes to the fore once more: his eyes take on a raptor-like aspect, and azure feathers sprout from his temples. In the blink of an eye he launches four arrows, sending them streaking to the Raven Knight's aid, each missile sparking blue with the magic from Ujjaya's ornate bow.
OOC:
• Aspect of the Falcon: 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3.
• Ki Flurry: 4 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.

Rolls

Arrow #1, damage - (1d20+10, 1d8+9)

1d20+10 : (10) + 10 = 20

1d8+9 : (5) + 9 = 14

Arrow #2, damage - (1d20+10, 1d8+9)

1d20+10 : (16) + 10 = 26

1d8+9 : (3) + 9 = 12

Arrow #3, damage - (1d20+10, 1d8+9)

1d20+10 : (18) + 10 = 28

1d8+9 : (7) + 9 = 16

Arrow #4, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+9)

1d20+9 : (18) + 9 = 27

1d20+9 : (13) + 9 = 22

1d8+9 : (5) + 9 = 14

Oct 9, 2016 4:54 pm
Hmm, I forgot to put coordinates on that map... I assume you're targeting the closest (the one north-west of the man) and proceed from there...

Ujjaya unleashes a volley of arrows, each finding its mark, but passing through the creature as if it met only minimal resistance, as if passing through water... He still manages to kill his first target, and then slightly wounds a second one (the one in teh balck border south of the man), as his missiles seem to not have their full effects...

Weiryn is up next!
Oct 10, 2016 12:34 pm
Weiryn runs forward to help, realizing that he has nothing prepared that can reach so far out.

Seeing Ujjaya's arrows strike the creatures with little effect, he calls out to his companions as he runs, "Take care! They are incorporeal!"
OOC:
If we've only been travelling 20 minutes, then I still have about 10 left on my Deathwatch. What do my half-elf eyes see, regarding the man's HP and the enemies surrounding him.

Also, double move.
irvanovich sent a note to kalajel
Oct 10, 2016 2:39 pm
The man seems to be in perfect health so far. Either those creatures missed him with their attacks or they are one of those types of undead which doesn't damage hp... speaking of which, it's their turn!

Some of the shadows will manage to hit the man, however, he either seems unnafected by their attack ro they failed to inflict any significant damage. However, Weiryn will not be so lucky, the cold unsettling touch of the "shadow" reaches deep into Weiryn's soul, inflicting 6 points of Wisdom damage to him...

Ashlyn is next.

Rolls

1st "shadow" (touch on Weiryn)

2nd "shadow" (touch on man)

3rd "shadow" (touch on man)

4th "shadow" (touch on man)

Oct 10, 2016 2:45 pm
Sadly, Ashlyn cannot do much more than a double move to try and reach Weiryn. She knows her melee attacks will be touch more effective against incorporeal creatures than shooting with her crossbow...

The man is then next.
Oct 10, 2016 2:50 pm
Seeing Weiryn being attacked by the creatures, the man comes to his aid. He swiftly command his raven to try and harry the creature Which doesn't seem to have much effect. The man will then perform a Power Attack on the creature in an attempt to harm it as much as he can.

Hmm, sadly, being incorporeal makes you immune to critical hit, but the creature does get substantially damaged.

Darren is up.

Rolls

"Shadow's" Will save

Power Attack

Oct 10, 2016 3:00 pm
OOC:
ouch...dat ability damage tho
Oct 10, 2016 3:03 pm
As the man moves away from the monsters, Darren takes the opening, charging forward and calling upon the power of the light to smite hit foes.

Naatkinson sent a note to kalajel
OOC:
Casting Burst of Radiance (DC 14 reflex vs blind)

This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.

In case it wasn't obvious, I'm targeting the group of three enemies, not where Weiryn is
Last edited October 10, 2016 3:09 pm

Rolls

Burst of Radiance Damage - (5d4)

(44144) = 17

Oct 10, 2016 3:07 pm
OOC:
Oh balls again...incoming question, Kalajel!
irvanovich sent a note to kalajel
Oct 10, 2016 3:15 pm
kalajel sent a note to irvanovich
The creatures all fail their save, you can roll your blindness duration for each.

Roland is up.

Rolls

1st "shadow's" Ref save

2nd "shadow's" Ref save

3rd "shadow's" Ref save

Oct 10, 2016 3:16 pm
irvanovich sent a note to kalajel
OOC:
False alarm! Whoops!
Oct 10, 2016 3:27 pm
OOC:
Determining blindness durations!

EDIT: Well, that wasn't very impressive lol
Last edited October 10, 2016 3:28 pm

Rolls

Duration of Blindness - (1d4, 1d4, 1d4)

1d4 : (1) = 1

1d4 : (1) = 1

1d4 : (3) = 3

Oct 10, 2016 3:35 pm
Roland sneaks himself towards a firing position.
OOC:
adjusted position to account for undergrowth. went forward and around the growth. hackbutt not set yet.
Last edited October 10, 2016 3:46 pm

Rolls

stealth - (1d20+14)

(4) + 14 = 18

Oct 10, 2016 3:39 pm
What is your path for your sneaking? Don't forget the areas of undergrowth.

Veroth is up next.
Oct 10, 2016 3:45 pm
Veroth runs over to flank the creature the raven is attacking, in case that helps the others.

Dodge bonus on that thing we're surrounding.
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