Act II: Ill Fortunes
Rolls
Tie - (1d20)
(1) = 1
Initiative
19 Ujjaya
19 Weiryn
18 ??
16 Ashlyn
16 Man
14 Darren
14 Roland
12 Veroth
9 Durgrim
Combat Map
Ujjaya is up.
• Ki Flurry: 4 arrows
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
• Deadly Aim: -2 attack, +4 damage.
• Improved Precise Shot: Ignore anything less than total cover or concealment.
Rolls
Arrow #1, damage - (1d20+10, 1d8+9)
1d20+10 : (10) + 10 = 20
1d8+9 : (5) + 9 = 14
Arrow #2, damage - (1d20+10, 1d8+9)
1d20+10 : (16) + 10 = 26
1d8+9 : (3) + 9 = 12
Arrow #3, damage - (1d20+10, 1d8+9)
1d20+10 : (18) + 10 = 28
1d8+9 : (7) + 9 = 16
Arrow #4, Perfect Strike, damage - (1d20+9, 1d20+9, 1d8+9)
1d20+9 : (18) + 9 = 27
1d20+9 : (13) + 9 = 22
1d8+9 : (5) + 9 = 14
Ujjaya unleashes a volley of arrows, each finding its mark, but passing through the creature as if it met only minimal resistance, as if passing through water... He still manages to kill his first target, and then slightly wounds a second one (the one in teh balck border south of the man), as his missiles seem to not have their full effects...
Weiryn is up next!
Seeing Ujjaya's arrows strike the creatures with little effect, he calls out to his companions as he runs, "Take care! They are incorporeal!"
Also, double move.
Some of the shadows will manage to hit the man, however, he either seems unnafected by their attack ro they failed to inflict any significant damage. However, Weiryn will not be so lucky, the cold unsettling touch of the "shadow" reaches deep into Weiryn's soul, inflicting 6 points of Wisdom damage to him...
Ashlyn is next.
Rolls
1st "shadow" (touch on Weiryn)
2nd "shadow" (touch on man)
3rd "shadow" (touch on man)
4th "shadow" (touch on man)
The man is then next.
Hmm, sadly, being incorporeal makes you immune to critical hit, but the creature does get substantially damaged.
Darren is up.
Rolls
"Shadow's" Will save
Power Attack
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
In case it wasn't obvious, I'm targeting the group of three enemies, not where Weiryn is
Rolls
Burst of Radiance Damage - (5d4)
(44144) = 17
Roland is up.
Rolls
1st "shadow's" Ref save
2nd "shadow's" Ref save
3rd "shadow's" Ref save
EDIT: Well, that wasn't very impressive lol
Rolls
Duration of Blindness - (1d4, 1d4, 1d4)
1d4 : (1) = 1
1d4 : (1) = 1
1d4 : (3) = 3
Rolls
stealth - (1d20+14)
(4) + 14 = 18
Veroth is up next.
Dodge bonus on that thing we're surrounding.