Act II: Ill Fortunes

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Mar 10, 2017 3:18 pm
Two of the dire wolves (those near the stained glass windows), will try to break them. After succeeding or failing, they'll realize they don't fit there, and will move towards the doors to join their other two comrades. Those who were closer to the doors, will move in and attack Durgrim and Roland. Readied actions can be taken now (if not already rolled), with Darren fumbling and dropping his weapon.

The green wolf manages to break his window (put an X on it). I'm waiting for the result of the readied actions before revealing the results of the wolves' attacks.

Rolls

1st Dire Wolf STR check

2nd Dire Wolf STR check

3rd Dire Wolf attack on Darren

3rd Dire Wolf trip (if hits and not killed)

4th Dire Wolf attack on Durgrim

4th Dire Wolf trip (if hits and not killed)

Mar 10, 2017 4:33 pm
"Clear the way! I don't want to burn you as well!" Weiryn exclaims as Darren drops his weapon.
OOC:
I'll go ahead and roll the damage for it, but Weiryn doesn't want to hit Darren with his cone of fire. It's a DC 14 reflex save for half damage. If Darren says to just cast the fool spell already, then he'll include him in the blast...but I'd rather not. Knowing my luck, I'd roll max damage and he'd fail his reflex save.

Rolls

Burning Hands (Reflex DC 14 for Half) - (4d4)

(2231) = 8

Mar 10, 2017 4:43 pm
The dire wolves roll their REF saves and... one of them fails and one of them makes it. I'd say fur counts as flammable material, so I guess the one which failed (the gray one) will have to take a full-round action next round to extinguish the flames or else...

Rolls

Wolf 3's REF save

Wolf 4's REF save

Mar 10, 2017 4:56 pm
Ujjaya launches a barrage of arrows, shooting expertly through the melee.
OOC:
• Primary target is G11, secondary is H11.
• Ki Flurry: +12/+12/+12/+11.
• Deadly Aim: -2 attack, +4 damage.
• Point blank (target is w/in 30ft): +1 to all bow attack & damage rolls.
Last edited March 10, 2017 4:58 pm

Rolls

Arrow #1, damage - (1d20+11, 1d8+10)

1d20+11 : (7) + 11 = 18

1d8+10 : (6) + 10 = 16

Arrow #2, damage - (1d20+11, 1d8+10)

1d20+11 : (2) + 11 = 13

1d8+10 : (3) + 10 = 13

Arrow #3, damage - (1d20+11, 1d8+10)

1d20+11 : (11) + 11 = 22

1d8+10 : (5) + 10 = 15

Arrow #4, damage - (1d20+10, 1d8+10)

1d20+10 : (15) + 10 = 25

1d8+10 : (1) + 10 = 11

Mar 10, 2017 5:07 pm
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.

Rolls

Reflex vs 14 - (1d20+3)

(1) + 3 = 4

Mar 10, 2017 6:01 pm
"Eat hammer, ye mangy mutt!"

Rolls

Ready action attack vs H11 (to hit, damage, electric) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (20) + 12 = 32

2d6+6 : (26) + 6 = 14

1d6 : (1) = 1

Confirm critical, crit damage (if applicable) - (1d20+12, 4d6+12)

1d20+12 : (9) + 12 = 21

4d6+12 : (1561) + 12 = 25

Mar 10, 2017 6:52 pm
Roland uses his readied action and attacks the wolf in h11.

using my new grit skill dead shot

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

-2 for sick, -2 deadly aim, +1 point blank shot all to hit
+1 point blank, +4 deadly aim for damage
against touch ac

Rolls

attack 1 - (1d20+8)

(14) + 8 = 22

damage - (2d12+5)

(64) + 5 = 15

additional damage is second attack roll hit - (2d12)

(62) = 8

attack 2 - (1d20+3)

(18) + 3 = 21

Mar 10, 2017 6:54 pm
kalajel says:
Two of the dire wolves (those near the stained glass windows), will try to break them. After succeeding or failing, they'll realize they don't fit there, and will move towards the doors to join their other two comrades. Those who were closer to the doors, will move in and attack Durgrim and Roland. Readied actions can be taken now (if not already rolled), with Darren fumbling and dropping his weapon.

The green wolf manages to break his window (put an X on it). I'm waiting for the result of the readied actions before revealing the results of the wolves' attacks.
OOC:

Something I just noticed... did you mean to say that the worgs attack Darren and Durgrim, since they're the ones blocking the doors? :)
Mar 10, 2017 11:44 pm
azira says:
"Eat hammer, ye mangy mutt!"
The Earthbreaker is x3 critical? Ouch... Okay, Durgrim kills one dire wolf...
Mar 10, 2017 11:47 pm
Kaosanddoom says:
Roland uses his readied action and attacks the wolf in h11.

using my new grit skill dead shot

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

-2 for sick, -2 deadly aim, +1 point blank shot all to hit
+1 point blank, +4 deadly aim for damage
against touch ac
And Rolands kills another one...
Mar 10, 2017 11:48 pm
irvanovich says:
kalajel says:
Two of the dire wolves (those near the stained glass windows), will try to break them. After succeeding or failing, they'll realize they don't fit there, and will move towards the doors to join their other two comrades. Those who were closer to the doors, will move in and attack Durgrim and Roland. Readied actions can be taken now (if not already rolled), with Darren fumbling and dropping his weapon.

The green wolf manages to break his window (put an X on it). I'm waiting for the result of the readied actions before revealing the results of the wolves' attacks.
OOC:

Something I just noticed... did you mean to say that the worgs attack Darren and Durgrim, since they're the ones blocking the doors? :)
Yes, Darren, I meant Darren.

Considering both dire wolves have been killed with readied actions, there are no attacks this round after all... Damn, PF characters are a bit OP... XD
Mar 10, 2017 11:49 pm
Naatkinson says:
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.
Does Roland carries anything flammable on him which could reasonable be exposed to the flames?
Mar 11, 2017 12:31 am
kalajel says:
Naatkinson says:
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.
Does Roland carries anything flammable on him which could reasonable be exposed to the flames?
OOC:
Darren again?
Mar 11, 2017 1:04 am
irvanovich says:
kalajel says:
Naatkinson says:
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.
Does Roland carries anything flammable on him which could reasonable be exposed to the flames?
OOC:
Darren again?
ARGH! Long day...
Mar 13, 2017 3:09 pm
OOC:
Not really carrying anything with me that's flammable at the moment, most of it would be in my pack, over by where we were preparing to rest.
Mar 13, 2017 3:22 pm
kalajel says:
irvanovich says:
kalajel says:
Naatkinson says:
Darren hears Weiryn's call and tries to avoid as much of the fire as he can.
Does Roland carries anything flammable on him which could reasonable be exposed to the flames?
OOC:
Darren again?
ARGH! Long day...
It's OK...there are days I want to set him on fire too...:P

I'm sure the feeling is mutual :D
Mar 13, 2017 4:17 pm
Ujjaya also had a readied action, but both wolves are already dead. So shall we move to next round already?
Mar 13, 2017 4:42 pm
Second round of combat.

Combat Map

Initiative
18 Veroth
4 Roland
4 Durgrim
4 Darren
4 Ujjaya
4 Weiryn
4 Dire Wolves

Conditions
The inside of the church is lit only dimly by candles. Treat this as shadowy illumination: Creatures have concealment (20% miss chance) and can attempt Stealth checks.
Roland, Darren and (someone else?) is sickened (-2 to attacks, ability checks, skill checks, saving throws, and damage rolls).

Veroth is up.
Mar 16, 2017 3:38 pm
OOC:
Sorry for the delay, I had missed Kalajel's last post coming in.
Veroth continues to fire arrows down at the wolves. He hovers near the church, unwilling to get to close to the trees.

Rolls

Comp Shortbow +1 attack on D11 - (1d20+11, 1d6+3)

1d20+11 : (17) + 11 = 28

1d6+3 : (3) + 3 = 6

Mar 16, 2017 11:05 pm
Veroth hits another wolf with an arrow, making the things very frustrated and ornery...

Roland is up.
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